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PolyphonicBranch - Usotsuki Betty

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Total Posts
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Topic Starter
Chewin
Never Mind
Topic Starter
Chewin
let's come back after 1 year afk from this mapset!

I want to thank Okorin in advance that proposed me to help me getting this mapset qualified (and hoping ranked) again :3/
ErunamoJAZZ
nice, good luck!
alacat
wow pls :D
Momochikun
the liar is back into business o.o
AruOtta
Yes let's go Chewin !!
Topic Starter
Chewin
Thank you for the support ♥
I'm actually waiting for Okorin <3
Okoayu
the heck is your avatar chewin

[skystar]
01:28:183 (2) - should end in 01:28:464 -
02:03:808 (1,2,3,1,2,3) - idk this entire section would maybe look better if you wouldn't combo in pairs of 3s and instead just combo'd for patterns
so maybe do the following:
02:04:183 - remove nc
02:04:933 - remove nc
02:05:683 - 02:05:870 - swap combo to then remove nc on 02:06:058 -
02:06:808 - 02:06:995 - swap combo to then remove nc on 02:07:183 -
02:07:933 - 02:08:120 - swap combo to then remove nc on 02:08:308 -
i think for visual presentation this looks better
03:00:745 (2,1) - could be using smaller spacing overall

[insane]
no idea why you use od 9 on this. Hard uses od 6 only and extra uses od 8 so forcing this much of accuracy on insane players doesn't make the most sense, how about 7.5 or just 7
00:19:933 (1) - while 00:18:808 (1) - was following drums and ignoring vocals, this one does the exact opposite, i think it'd sound better if you followed the drums too with this one and made this an 1/2
same reasoning applies to 00:25:183 (1) - 00:31:933 (3) -

00:34:933 (1,2) - i think this flows better if you put 2 above 1, mainly to give 00:35:308 (2,3) - more space e.g. http://puu.sh/qsMfF/de3c348902.jpg
00:38:683 (3,4,5) - in relation i think the bigger jump should be from 4-5 to highlight the drum on 5
00:40:276 (2) - you could delete this one for a more clear rhythm that follows the piano layer only which is doing a hit and a triplet instead of a 5plet
00:41:683 (1,2) - if these are intending to follow the piano then they sound kinda off, because piano goes 1/6
00:44:308 (2) - compared to most other 1/4 jumps in this section this one is kinda LARGE
00:55:558 (2) - end should snap to 00:55:808 -
00:57:058 (2) - end should snap to 00:57:308 -
01:06:433 (1) - sliderend could maybe point towards 2 so that the followpoints align more neatly and you don't have to leave this slider a bit earlier to catch 2
01:19:558 (2) - should end in 01:19:808 -
01:27:433 - tbh would just snap all sliderends to 1/4, mixing different kinds of extends just seems weird and the sliderends that are supported by actual sounds have to end on 1/4, so making everything end on 1/4 would be more coherent overall
01:36:433 - same
01:58:183 (1,2) - replacing these with an 1/3 slider would probably be more appropriate for an insane
02:28:558 (2) - should end on 02:28:808 -
01:18:058 (3) - should end on 01:18:308 -
02:51:058 (3) - should end on 02:51:308 -
02:52:558 (2) - should end on 02:52:808 -
03:07:183 (3,4) - more accurate rhythm would be http://puu.sh/qsO0r/47896a3145.jpg there's no real sound in the middle, how you map this is up to you
03:13:933 (1,1) - to transition into 1/3 it would be more fair to give people a slider to start on instead of "just expecting them to be able to do this accurately"
03:14:933 - is kinda going off beat here, mainly because forcing quads doesn't work that well with the music, i think for the whole stanza, a rhythm like http://puu.sh/qsO8g/dbbb6d451f.jpg would work better
03:18:714 (2,4,6,8,2) - can you tell me what these follow, i don't hear anything there and would suggest going for 1/2 circle only section or something
02:38:495 (4) - could maybe make this an 1/4 slider to start the stream on a dominant beat
03:26:683 (1,2,3,4,5) - the other 2 kiais had more circles for this, would maybe make sense to make 5 into circles
03:27:433 (1,2) - kinda harsh would maybe be less mean if you moved this similar to 03:22:933 (1,2) -
03:39:058 (3) - should end on 03:39:308 -
03:40:558 (2) - should end on 03:40:808 -
03:47:308 (2) - if this follows drums it should end on a weird 1/4 in 03:47:589 -

yay for snapping

[alacat]
for spread reason i would recommend adding a few more triples in the following parts:
00:30:433 - to 00:54:433 -
same recommendation applies for 01:54:433 - and 03:03:433 - , mainly because insane maps 1/6 an 1/3 mixed in this part and you just ignore all 1/3. I think this would be a bit better off if you at least mapped the 1/3 passively (on sliderends)
02:12:433 (1,2,3,4) - the section climaxes and your rhythm does the opposite? i think more dense would reflect what's happening way better

[andrea]
01:07:933 (1,3) - could you place this more clearly, preferably avoid hiding 3 under 1 to have a more clear pattern that isnt potentially confusing for your target audience, 02:31:183 (2,4) - same, 02:40:933 (1,3) - filthy copypaster same 03:28:933 (1,3) - ye.
01:16:933 (4,5) - 03:37:933 (4,5) - 02:49:933 (4,5) - crtl+g rhythm? like first slider then circle to be able to map finish in 01:17:683 -
01:36:058 - maybe map this
03:46:745 (4) - could align this differently to have more smooth movement from 3 into 4 like http://puu.sh/qsP3l/b698cc6c37.jpg
Skystar
alacat

Okorin wrote:

[alacat]
for spread reason i would recommend adding a few more triples in the following parts:
00:30:433 - to 00:54:433 - :arrow: added notes on bule line :p
same recommendation applies for 01:54:433 - and 03:03:433 - , mainly because insane maps 1/6 an 1/3 mixed in this part and you just ignore all 1/3. I think this would be a bit better off if you at least mapped the 1/3 passively (on sliderends) :arrow: hmm, that's fine to me and these sounds are hard for playing in this difficulty level.
02:12:433 (1,2,3,4) - the section climaxes and your rhythm does the opposite? i think more dense would reflect what's happening way better :arrow: fixed
Then, fixed this part for reading 01:15:433 (1,2,3,1,2,3,4,1,2,3,1,2,3) - , 02:48:433 (1,2,3,1,2,3,4,1,2,3,1,2,3) -

Thanks Oko :3

http://puu.sh/qvafO/41d0a400fc.zip
Andrea
Everything fixed, thanks Oko!

SPOILER
osu file format v14

[General]
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AudioLeadIn: 993
PreviewTime: 60433
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
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TimelineZoom: 1.1

[Metadata]
Title:Usotsuki Betty
TitleUnicode:嘘つきベティ
Artist:PolyphonicBranch
ArtistUnicode:PolyphonicBranch
Creator:Chewin
Version:Andrea's Normal
Source:
Tags:hinataP Kagamine Rin Andrea Momochikun Skystar Amamiya Yuko alacat osuplayer111 Vocaloid
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Topic Starter
Chewin
thank you my friends, i will fix asap!
Topic Starter
Chewin

Okorin wrote:

[insane]
no idea why you use od 9 on this. Hard uses od 6 only and extra uses od 8 so forcing this much of accuracy on insane players doesn't make the most sense, how about 7.5 or just 7 honestly? i don't know lmfao i fixed on 7.5
00:19:933 (1) - while 00:18:808 (1) - was following drums and ignoring vocals, this one does the exact opposite, i think it'd sound better if you followed the drums too with this one and made this an 1/2
same reasoning applies to 00:25:183 (1) - 00:31:933 (3) - it has been hard to get a good flow but fixed i guess @.@

00:34:933 (1,2) - i think this flows better if you put 2 above 1, mainly to give 00:35:308 (2,3) - more space e.g. http://puu.sh/qsMfF/de3c348902.jpg cursor movement is more natural if I keep the (2) there instead to move it up xp
00:38:683 (3,4,5) - in relation i think the bigger jump should be from 4-5 to highlight the drum on 5 fixed and changed the slider with jumping circles
00:40:276 (2) - you could delete this one for a more clear rhythm that follows the piano layer only which is doing a hit and a triplet instead of a 5plet i want to keep the stream sorry
00:41:683 (1,2) - if these are intending to follow the piano then they sound kinda off, because piano goes 1/6 I just made my own battery drum rhythm with hitsounds
00:44:308 (2) - compared to most other 1/4 jumps in this section this one is kinda LARGE changed placement
00:55:558 (2) - end should snap to 00:55:808 - I don't know. I actually think the vocal is ending on the blue tick and not on 1/3.
00:57:058 (2) - end should snap to 00:57:308 -
01:06:433 (1) - sliderend could maybe point towards 2 so that the followpoints align more neatly and you don't have to leave this slider a bit earlier to catch 2 I curved it a bit to follow your suggestion
01:19:558 (2) - should end in 01:19:808 - fixed this one
01:27:433 - tbh would just snap all sliderends to 1/4, mixing different kinds of extends just seems weird and the sliderends that are supported by actual sounds have to end on 1/4, so making everything end on 1/4 would be more coherent overall I think they are actually following music melody better snapped in that way
01:36:433 - same
01:58:183 (1,2) - replacing these with an 1/3 slider would probably be more appropriate for an insane nah, it would be even harder to read a shorter slider like that, trust me lol
02:28:558 (2) - should end on 02:28:808 -
01:18:058 (3) - should end on 01:18:308 -
02:51:058 (3) - should end on 02:51:308 -
02:52:558 (2) - should end on 02:52:808 - same as above, all the wrong snapped elements on these 2 parts have been fixed from the unranked mod, and I honestly think they are actually better than the 1/3 snap
03:07:183 (3,4) - more accurate rhythm would be http://puu.sh/qsO0r/47896a3145.jpg there's no real sound in the middle, how you map this is up to you I applied some changes here on rhythm
03:13:933 (1,1) - to transition into 1/3 it would be more fair to give people a slider to start on instead of "just expecting them to be able to do this accurately" I know what you mean, but I never got problem on testplays here, I keep this
03:14:933 - is kinda going off beat here, mainly because forcing quads doesn't work that well with the music, i think for the whole stanza, a rhythm like http://puu.sh/qsO8g/dbbb6d451f.jpg would work better ??? I think it's nice as it is now. It's perfectly following the piano melody
03:18:714 (2,4,6,8,2) - can you tell me what these follow, i don't hear anything there and would suggest going for 1/2 circle only section or something Sure: I used this pattern to emphasize in the best way the crescendo pattern with the crescendo volume on the song background. I just made it easier, but I kept rhythm, that's a valid motivation I guess
02:38:495 (4) - could maybe make this an 1/4 slider to start the stream on a dominant beat it has been hard to rearrange the pattern but fixed i guess @.@
03:26:683 (1,2,3,4,5) - the other 2 kiais had more circles for this, would maybe make sense to make 5 into circles this a bit killed the flow but you are actually right so fixed
03:27:433 (1,2) - kinda harsh would maybe be less mean if you moved this similar to 03:22:933 (1,2) - no idea for this since i'm already out of the grid, so I keep this
03:39:058 (3) - should end on 03:39:308 -
03:40:558 (2) - should end on 03:40:808 -
03:47:308 (2) - if this follows drums it should end on a weird 1/4 in 03:47:589 - fixed

yay for snapping
wow very nice mod, thank you so much <3 fixed and updated!
Okoayu
hmm my thoughts on your thoughts:

mm what keeps you from extending 02:51:058 (3,1) - and the likes to 1/6 actually then? that's not harder to play and a snap that's in the song lol
00:55:558 (2) - no idea i think vocal ending is pretty amibugous
00:57:058 (2) - vocal reasoning doesnt even apply to these since the vocal is continuing past the sound which is why i suggested making all of them 1/3 ending in the first place
03:15:058 - the way piano is going suggests that this one should be clickable instead of 03:14:933 - , the way i worded the suggestion for 03:13:933 (1,1) - took that into account
01:41:183 (2) - is wrongly snapped
your reasoning for denying making rhythm for 01:27:433 - more consistent in itself is kinda weird as the sounds that snap snap to 1/4 rhythms and you throw a lot of 1/3 ends over and next to them, i think it would sound actually better if you don't mix 1/4 and 1/3 sliderends
01:50:870 (4) - i think you should delete this, rhythm seems more clear with out this being there as the sound it is mapped to isnt even clear
Topic Starter
Chewin

Okorin wrote:

hmm my thoughts on your thoughts:

mm what keeps you from extending 02:51:058 (3,1) - and the likes to 1/6 actually then? that's not harder to play and a snap that's in the song lol I actually missed this point lmao fixed this and the other 2s
00:55:558 (2) - no idea i think vocal ending is pretty amibugous it is, so I decide to keep mine because a shorter slider would destroy all the overlaps I made ._.
00:57:058 (2) - vocal reasoning doesnt even apply to these since the vocal is continuing past the sound which is why i suggested making all of them 1/3 ending in the first place if vocal continues after my snap the slider should be even longer and not shorter imo xD well, my reason is even the one I wrote above, it would destroy all the overlaps and I would have to make other patterns I don't want to change.
03:15:058 - the way piano is going suggests that this one should be clickable instead of 03:14:933 - , the way i worded the suggestion for 03:13:933 (1,1) - took that into account i found a way to fix that
01:41:183 (2) - is wrongly snapped fixed
your reasoning for denying making rhythm for 01:27:433 - more consistent in itself is kinda weird as the sounds that snap snap to 1/4 rhythms and you throw a lot of 1/3 ends over and next to them, i think it would sound actually better if you don't mix 1/4 and 1/3 sliderends different sliders looked so good @.@ w/e fixed xd
01:50:870 (4) - i think you should delete this, rhythm seems more clear with out this being there as the sound it is mapped to isnt even clear no sorry, it keeps following the flaute sound that starts on 01:50:683 (3)
thanks again :3
Skystar
remapped some sections i'm not so satisfied with now, sorry for another update..

http://puu.sh/qFwUh/c4b089a74a.osu
hoaxtory
maybe been pointed out before and explained why but there's a beat here 02:01:745 - and it's not mapped on skystar's diff while similar beats are mapped.

didn't check other diffs
Topic Starter
Chewin

Tokido Haku wrote:

maybe been pointed out before and explained why but there's a beat here 02:01:745 - and it's not mapped on skystar's diff while similar beats are mapped.

didn't check other diffs
I'm not forced to follow higher diff's rhythm xD well, if I removed it I would break the 1/6 rhythm flowing and my whole pattern 02:01:058 (1,2,3,4,5,6,1) consecutive melody

@SKYSTAR: UPDATED! SO MUCH BETTER HOLIESHIET
hoaxtory

Chewin wrote:

Tokido Haku wrote:

maybe been pointed out before and explained why but there's a beat here 02:01:745 - and it's not mapped on skystar's diff while similar beats are mapped.

didn't check other diffs
I'm not forced to follow higher diff's rhythm xD well, if I removed it I would break the 1/6 rhythm flowing and my whole pattern 02:01:058 (1,2,3,4,5,6,1) consecutive melody

@SKYSTAR: UPDATED! SO MUCH BETTER HOLIESHIET
Well that may be true but for skystar the 1/6s are mapped except that one :p
Skystar
you're right, I didn't listen to that one in 25% and I have bad ears Cx

but yeah nonetheless I'd keep it as 1/3 cuz of design and well, having some spots undermapped shouldn't really be an issue
Okoayu
[skystar.]

00:36:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no idea why these get streamjumps and the things before them don't
02:11:683 - respectively no idea why these don't get streamjumps and the ones before do
02:54:808 - in comparison to the the entire rest of the map this section handles 1/3 like 1/2 while the rest of the diff does not, consider using more constant spacing for them like 01:54:433 - this part did, just bigger or something to not completely go against the concept of your map :s (as in the structure of this part is way more loose than the entire rest of it which uses distinct patterns only)
02:11:120 (3,3) - also i don't think these sliders should be sliders, the entire rest is circles lol
(on a different note 02:58:558 (1,2,3,1) - is pretty hard for comprehending what rhythm you're really using)

[chewin.]
00:55:558 (2) - these somehow still don't sit right with me, mainly because you denied them for keeping your pattern, but you would be able to keep your patterns by adding 1.12x sv changes on these sliders and doing nothing else lol
01:18:058 (3) - oh you just did this, though i suggested to extend to 1/6 if you like to
01:27:433 - yes it's not problem to lower volumes on sliderends (though keep the few ones with actual sounds louder or something)
03:07:370 - would replace with another slider, forcing clicking in 03:07:433 - makes the transition between these objects 300x harder also no idea if they were like this but given that 03:06:808 (2) - is just one slider, these should be too lol, the rest of the section is kept simple

03:13:933 - as for this pattern: the highs in it are on white ticks, like the musical pattern is repeating itself every 4th note on the white tick so i suggested 03:13:933 - 03:14:308 - 03:14:683 - 03:15:058 - to have sliderheads because that fits the song way better and that is also the reason why i think 03:14:808 (1) - just feels off (i hope that's a more clear explanation). Also i think the technique of transitioning from 1/4 into 1/3 streaming is too much for an insane, it's the only insane in the set so players of all kinds of levels of insane playing will end up here, this will kill the majority of them which is not familiar with extras i guess

otherwise ok i guess
Skystar

Okorin wrote:

[skystar.]

00:36:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no idea why these get streamjumps and the things before them don't my thought behind the patterns is that, I don't really care if a particular streamjump is consistent with another one, but rather if the streamjump interacts well with the other streams that are next to it.
02:11:683 - respectively no idea why these don't get streamjumps and the ones before do same here, also I wouldn't count 02:10:933 (1,2,3,1,2,3) - as streamjumps as they basically play like two triplets
02:54:808 - in comparison to the the entire rest of the map this section handles 1/3 like 1/2 while the rest of the diff does not, consider using more constant spacing for them like 01:54:433 - this part did, just bigger or something to not completely go against the concept of your map :s (as in the structure of this part is way more loose than the entire rest of it which uses distinct patterns only) I mean the 1/6 slider jumps were worse in the old version weren't them? lol but yeah this part definitely sounds more intense to me than 01:54:433 -. and I don't really see the problem handling 1/3s with same spacing as 1/2s, it's just like when you spam 1/2 jumps in an intense part the spacing usually goes even bigger than most 1/1s of the map too.
02:11:120 (3,3) - also i don't think these sliders should be sliders, the entire rest is circles lol
(on a different note 02:58:558 (1,2,3,1) - is pretty hard for comprehending what rhythm you're really using)
Topic Starter
Chewin

Okorin wrote:

[chewin.]
00:55:558 (2) - these somehow still don't sit right with me, mainly because you denied them for keeping your pattern, but you would be able to keep your patterns by adding 1.12x sv changes on these sliders and doing nothing else lol just extended, now you don't have anything else to say here lol
01:18:058 (3) - oh you just did this, though i suggested to extend to 1/6 if you like to ok
01:27:433 - yes it's not problem to lower volumes on sliderends (though keep the few ones with actual sounds louder or something) fixed
03:07:370 - would replace with another slider, forcing clicking in 03:07:433 - makes the transition between these objects 300x harder also no idea if they were like this but given that 03:06:808 (2) - is just one slider, these should be too lol, the rest of the section is kept simple fixed

03:13:933 - as for this pattern: the highs in it are on white ticks, like the musical pattern is repeating itself every 4th note on the white tick so i suggested 03:13:933 - 03:14:308 - 03:14:683 - 03:15:058 - to have sliderheads because that fits the song way better and that is also the reason why i think 03:14:808 (1) - just feels off (i hope that's a more clear explanation). Also i think the technique of transitioning from 1/4 into 1/3 streaming is too much for an insane, it's the only insane in the set so players of all kinds of levels of insane playing will end up here, this will kill the majority of them which is not familiar with extras i guess It is not too much for an insane. Moreover, I fixed on the best way I think it is. I won't change this anymore.

otherwise ok i guess
Here we go!
Okoayu
lol k
soft-sliderslide2 seems to be unused you don't even use S:C2 anywhere in the set
Andrea's diff has duplicated timing lines at 01:27:433 -
Topic Starter
Chewin
........

will fix l8r
Okoayu
idk what you did but that didn't fix it:
xD
Topic Starter
Chewin
buggs bunny
Okoayu
i think all my concerns are addressed now, gl
alacat
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Fycho

alacat wrote:

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aaa just realized I looked at this map one year ago and personally I like it very much, would take a look at it tonight.
-Atri-

alacat wrote:

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Topic Starter
Chewin

Fycho wrote:

alacat wrote:

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aaa just realized I looked at this map one year ago and personally I like it very much, would take a look at it tonight.
I WUB YOU ♥
Fycho
[Insane]
  1. 00:57:808 - for consistency, please use 20% volume for it, like 02:30:808 - , I personally still think 15% is a bit low.
  2. 02:28:558 (2) - it's pretty weird that you leave this ended at 1/4, while others like 00:55:558 (2) - 00:57:058 (2) - 02:30:058 (2) - ended at 1/3, you can make 02:28:558 (2) - end at 1/3 for consistency too.
  3. 01:19:183 (1,2,3,4) - wrongly snapped slidertail is not an unrankable issue, but can you explain it that why did you keep it not follow this post? p/4169230
  4. 02:20:870 (5) - 02:21:245 (8) - whistles can be added to emphasize the instruments better here.
  5. 02:27:339 (4) - drum sampleset? you did similar on 00:54:339 (4) -
[skystar]
  1. 01:14:683 (3) - 02:47:683 (3) - add nc, refer to 03:35:683 (1) - 03:13:933 (1) -
  2. 02:58:433 (3) - drum sampleset please, the drum in music is same with 02:58:308 (2) -
  3. 02:58:183 (1,2,3) - you could've not used large space jump for them, the music is not really strong here
  4. 03:02:058 (2) - remove it or reduce the space? there is not any drum in music, map or even jump this would be weird.
  5. 03:02:308 (1) - 这玩意放到03:02:183 (3) - 的右边更顺手吧,一路顺时针轨迹。另外03:03:183 (2,3) - 这两个交换下位置,连续两个三角逆时针更顺手。。
Topic Starter
Chewin

Fycho wrote:

[Insane]
  1. 00:57:808 - for consistency, please use 20% volume for it, like 02:30:808 - , I personally still think 15% is a bit low. sure!
  2. 02:28:558 (2) - it's pretty weird that you leave this ended at 1/4, while others like 00:55:558 (2) - 00:57:058 (2) - 02:30:058 (2) - ended at 1/3, you can make 02:28:558 (2) - end at 1/3 for consistency too. this snapping is killing me. They are both ok for me while okorin said 1/4 was better. WELL I DECIDE TO KEEP 1/3 NOW AND FOREVER FKKKK FIXED
  3. 01:19:183 (1,2,3,4) - unsnapped slidertail is not an unrankable issue, but can you explain it that why did you keep it not follow this post? p/4169230 It was not unsnapped, but snapped 1/3. Anyways, I listened finally in the best way with 25% playback rate, following vocal and BG melody. I fixed the sliders' tails and 01:20:683 (1,2) as well. It should be ok now, let me know if it isn't and give me your opinion (with screenshots) about it, please!
  4. 02:20:870 (5) - 02:21:245 (8) - whistles can be added to emphasize the instruments better here. cowl
  5. 02:27:339 (4) - drum sampleset? you did similar on 00:54:339 (4) -
[/list]
I fixed mine! Waiting for skystar :3
Let me know about snapping please Fycho :D/
Skystar
Topic Starter
Chewin
updated most
Fycho

Chewin wrote:

Fycho wrote:

[Insane]
  1. 00:57:808 - for consistency, please use 20% volume for it, like 02:30:808 - , I personally still think 15% is a bit low. sure!
  2. 02:28:558 (2) - it's pretty weird that you leave this ended at 1/4, while others like 00:55:558 (2) - 00:57:058 (2) - 02:30:058 (2) - ended at 1/3, you can make 02:28:558 (2) - end at 1/3 for consistency too. this snapping is killing me. They are both ok for me while okorin said 1/4 was better. WELL I DECIDE TO KEEP 1/3 NOW AND FOREVER FKKKK FIXED
  3. 01:19:183 (1,2,3,4) - unsnapped slidertail is not an unrankable issue, but can you explain it that why did you keep it not follow this post? https://osu.ppy.sh/forum/p/4169230 It was not unsnapped, but snapped 1/3. Anyways, I listened finally in the best way with 25% playback rate, following vocal and BG melody. I fixed the sliders' tails and 01:20:683 (1,2) as well. It should be ok now, let me know if it isn't and give me your opinion (with screenshots) about it, please!01:19183(1,2) is at 1/3 if you listen closely, they are 2/3 2/3 3/4 1/2, finally you yse 3/4 on (4)tho I think it's acceptable, but can you change .(1,2) to 1/3 snapping back?
  4. 02:20:870 (5) - 02:21:245 (8) - whistles can be added to emphasize the instruments better here. cowl
  5. 02:27:339 (4) - drum sampleset? you did similar on 00:54:339 (4) -
[/list]
I fixed mine! Waiting for skystar :3
Let me know about snapping please Fycho :D/
replied in red point, othet than that everything is good in my eyes!
Ayyri
hype
Fycho
qualfied most
Topic Starter
Chewin

Fycho wrote:

qualfied most
here we go again most!
Thank you so most fycho! <33most
Carretto
CONGRATSSSSSSSSSSSSS :) :) :) :) :) :) :)




Now rank SCARAFAGGI, thanks.
meii18
yay glad to see this back! <3 Congratz Bia!!
Irreversible
moist

congratz! :3
Topic Starter
Chewin

Carretto wrote:

CONGRATSSSSSSSSSSSSS :) :) :) :) :) :) :)
Now rank SCARAFAGGI, thanks.
Thank you my love ♥

ByBy wrote:

yay glad to see this back! <3 Congratz Bia!!
YES Thank you Bia!

Irreversible wrote:

moist
congratz! :3
Thanks baka c:
Zero__wind
wow you did it again
congratz!
raririn
wa

cool
No_Gu
wow congratz
Momochikun
old diff xD
gratz chew :3
pregnant_man
#finally
Topic Starter
Chewin

EvilElvis wrote:

#finally
Yes! Thank you to everyone guys :3
Sonnyc
oo was this mapped 2 years ago? haha
It was really a good map. I enjoyed playing it.

Besides, regarding the copy paste patterns next time, it would've been better if the combo colors were also consistent with the first section :3
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