from m4m/ticket
[sheep]
so why exactly are you using those electronic kicks? they don't fit the song at all (soft-hitwhistle22), using a more "normal" one, like other diffs or anything less electronic sounding would suit the song much better
00:03:050 (3) - why is this noticeably less emphasized than similar sounds like 00:01:694 (4) - 00:03:728 (3) -
00:04:406 (2) - such low spacing for melody which you seem to focus on feel rather unfitting
if you are going for such a heavy usage of overlaps, geting the spacing/how much they overlap more consistent visually would look so much cleaner
things like 00:07:287 (3,5) - 00:07:965 (1,2) -
00:14:406 (2,1) - this hurts to look at : ( http://i.imgur.com/khkS8Ys.jpg
00:32:202 (1) - might work well with vocals to have this continue the rhythm pattern from 00:31:524 (1,2,1,2) - . also ends of the 1/4 sliders should be muted here
00:35:762 (4) - vocal starting on repeat feel so weird, why not http://i.imgur.com/v1mK7VJ.jpg or rhythm from 00:34:236 (3,4,5) - ?
00:41:694 (5) - could use some defsault soft whistles, also normal samleset really kills the hight pitched thing here, so soft would be good. even if there are some barely audible drums in the background, other thing takes priotiry.
changing this to 2 circles would also be nicer as both sounds are really important and feel much better if clicked
00:44:406 (1) - any other rhythm that doesn't kill cymbal would be better
00:59:830 (1,1,1) - putting sv increases there would be great with how the song builds up some intensity
01:04:745 (1,2) - spacing could really be reduced a bit, such high 1/4 spacing feels pretty sudden here
01:06:101 (1) - circle+1/2 slider would work so much better with vocal on downbeat
01:06:779 (3) - to 01:10:423 - part: you mapped streams on barely audible sounds before, so this (which is much stronger) really feels like it should be 1/4
also things like 01:15:084 (5) - 00:53:389 (5,1,2) - 00:56:101 (3,4) - 00:58:982 (4,1) - where rerally audible 1/4 are ignored
idk the streams in general are a nice idea, but then ignoring so many much mroe noticeable 1/4s just makes them feel random
[insane]
00:04:406 (4,5,6) - really think this would fit with some spacing increase to emphasize melody more
00:06:948 (2,3,4,5) - how about going for consisten 72° angles here? would look cute http://i.imgur.com/R1FuETK.jpg
00:41:016 (1,4,5,1) - check this with stacking enabled/ingame http://i.imgur.com/TLOktpx.jpg triggered // 00:45:762 (1,3,4) - 00:55:423 (1,3,4) -
00:57:626 (4,1) - movement here feels so unintuite if you actually follow the slider. maybe even something like http://i.imgur.com/a4MJFSn.jpg might be nice, every other solution would involve moving 00:58:474 (2,3,4) -
01:10:169 (1,2) - lower volume on sliderends would be nicer for your vocal emphasis
01:18:474 (1,2,1,2,1,2,1,2,3) - why the whistle spam? putting some kicks/drums would fit the song much better (applies to all diffs that copied this hitsounding)
[wk]
00:06:948 (2) - melody starting on the middle of this makes no sense. ctrlg on the rhythm of 00:06:609 (1,2) - would fit so much better
00:10:338 (6,7) - could ctrlg those to get an angle on the spacing change that makes it better to snap and play nicer
00:33:389 (7,1) - decreasing spacing onto the strongest sound here seems really unfitting, why not more like http://i.imgur.com/TJExiQN.jpg ?
00:58:643 (2,3) - would reduce volume on sliderends to make it follow vocals better
01:17:626 (2,3,4,5,6,1,2,3,4,1,2,3,4) - love this
[pata]
00:18:643 (1) - jump here could be reduced a bit, it's way bigger than other similar ones and also starts from a circle
check patterns like 00:33:050 (4,1,2) - 00:29:830 (2,4,5) - etc with stacking enabled, they look really bad ingame right now
also 00:41:016 (3,4,5,6,1) - gets really ruined by that stacking
[n]
00:08:643 (6) - can you reduce overlapping here a bit, it looks so clumped. http://i.imgur.com/LfVQVCh.jpg for example
00:38:982 (1,2,3,4,5,6,7,8) - such a long chain of objects without any 1/2 gap. could probably just delete 00:40:169 - which also gives cymbal on next note nice emphasis. but right now it feels way too intense for this part
01:24:745 (6) - just using a circle here would be nicer to make it a bit different from 01:24:067 (4) - where the slider ends on a much stronger sound http://i.imgur.com/nqYUjqR.jpg
[beom]
00:18:813 (3) - movement into this so weird, why not something more like http://i.imgur.com/BWtxpW8.jpg
00:31:524 (1) - could change the part around the red anchor a bit to make the path more obvious for people that are completely new to the game http://i.imgur.com/26uAtGR.jpg
00:41:863 (1) - could also be simpliefied a bit in the middle
don't really like usage of 1/2 sliders on easy diffs, but guess it's okay here
also patterns like 00:22:880 (1,2,3) - feel so clumped when you could as well do things like http://i.imgur.com/AE9HWf0.jpg
[]
not going do anything here if highest diff keeps these awfully unfitting electronic kicks
the clap samples there are borderline too, but not nearly as bad
also the stream concept there could be improved I think
if sotarks is okay with doing something about^ I can probably bubble this, if not then good luck : (
fine set besides that
[sheep]
so why exactly are you using those electronic kicks? they don't fit the song at all (soft-hitwhistle22), using a more "normal" one, like other diffs or anything less electronic sounding would suit the song much better
00:03:050 (3) - why is this noticeably less emphasized than similar sounds like 00:01:694 (4) - 00:03:728 (3) -
00:04:406 (2) - such low spacing for melody which you seem to focus on feel rather unfitting
if you are going for such a heavy usage of overlaps, geting the spacing/how much they overlap more consistent visually would look so much cleaner
things like 00:07:287 (3,5) - 00:07:965 (1,2) -
00:14:406 (2,1) - this hurts to look at : ( http://i.imgur.com/khkS8Ys.jpg
00:32:202 (1) - might work well with vocals to have this continue the rhythm pattern from 00:31:524 (1,2,1,2) - . also ends of the 1/4 sliders should be muted here
00:35:762 (4) - vocal starting on repeat feel so weird, why not http://i.imgur.com/v1mK7VJ.jpg or rhythm from 00:34:236 (3,4,5) - ?
00:41:694 (5) - could use some defsault soft whistles, also normal samleset really kills the hight pitched thing here, so soft would be good. even if there are some barely audible drums in the background, other thing takes priotiry.
changing this to 2 circles would also be nicer as both sounds are really important and feel much better if clicked
00:44:406 (1) - any other rhythm that doesn't kill cymbal would be better
00:59:830 (1,1,1) - putting sv increases there would be great with how the song builds up some intensity
01:04:745 (1,2) - spacing could really be reduced a bit, such high 1/4 spacing feels pretty sudden here
01:06:101 (1) - circle+1/2 slider would work so much better with vocal on downbeat
01:06:779 (3) - to 01:10:423 - part: you mapped streams on barely audible sounds before, so this (which is much stronger) really feels like it should be 1/4
also things like 01:15:084 (5) - 00:53:389 (5,1,2) - 00:56:101 (3,4) - 00:58:982 (4,1) - where rerally audible 1/4 are ignored
idk the streams in general are a nice idea, but then ignoring so many much mroe noticeable 1/4s just makes them feel random
[insane]
00:04:406 (4,5,6) - really think this would fit with some spacing increase to emphasize melody more
00:06:948 (2,3,4,5) - how about going for consisten 72° angles here? would look cute http://i.imgur.com/R1FuETK.jpg
00:41:016 (1,4,5,1) - check this with stacking enabled/ingame http://i.imgur.com/TLOktpx.jpg triggered // 00:45:762 (1,3,4) - 00:55:423 (1,3,4) -
00:57:626 (4,1) - movement here feels so unintuite if you actually follow the slider. maybe even something like http://i.imgur.com/a4MJFSn.jpg might be nice, every other solution would involve moving 00:58:474 (2,3,4) -
01:10:169 (1,2) - lower volume on sliderends would be nicer for your vocal emphasis
01:18:474 (1,2,1,2,1,2,1,2,3) - why the whistle spam? putting some kicks/drums would fit the song much better (applies to all diffs that copied this hitsounding)
[wk]
00:06:948 (2) - melody starting on the middle of this makes no sense. ctrlg on the rhythm of 00:06:609 (1,2) - would fit so much better
00:10:338 (6,7) - could ctrlg those to get an angle on the spacing change that makes it better to snap and play nicer
00:33:389 (7,1) - decreasing spacing onto the strongest sound here seems really unfitting, why not more like http://i.imgur.com/TJExiQN.jpg ?
00:58:643 (2,3) - would reduce volume on sliderends to make it follow vocals better
01:17:626 (2,3,4,5,6,1,2,3,4,1,2,3,4) - love this
[pata]
00:18:643 (1) - jump here could be reduced a bit, it's way bigger than other similar ones and also starts from a circle
check patterns like 00:33:050 (4,1,2) - 00:29:830 (2,4,5) - etc with stacking enabled, they look really bad ingame right now
also 00:41:016 (3,4,5,6,1) - gets really ruined by that stacking
[n]
00:08:643 (6) - can you reduce overlapping here a bit, it looks so clumped. http://i.imgur.com/LfVQVCh.jpg for example
00:38:982 (1,2,3,4,5,6,7,8) - such a long chain of objects without any 1/2 gap. could probably just delete 00:40:169 - which also gives cymbal on next note nice emphasis. but right now it feels way too intense for this part
01:24:745 (6) - just using a circle here would be nicer to make it a bit different from 01:24:067 (4) - where the slider ends on a much stronger sound http://i.imgur.com/nqYUjqR.jpg
[beom]
00:18:813 (3) - movement into this so weird, why not something more like http://i.imgur.com/BWtxpW8.jpg
00:31:524 (1) - could change the part around the red anchor a bit to make the path more obvious for people that are completely new to the game http://i.imgur.com/26uAtGR.jpg
00:41:863 (1) - could also be simpliefied a bit in the middle
don't really like usage of 1/2 sliders on easy diffs, but guess it's okay here
also patterns like 00:22:880 (1,2,3) - feel so clumped when you could as well do things like http://i.imgur.com/AE9HWf0.jpg
[]
not going do anything here if highest diff keeps these awfully unfitting electronic kicks
the clap samples there are borderline too, but not nearly as bad
also the stream concept there could be improved I think
if sotarks is okay with doing something about^ I can probably bubble this, if not then good luck : (
fine set besides that