mapper fixed the timing issue. so this is rebubble #2 :3
good luck!
good luck!
ThanksXinely wrote:
i guess placeholder here, im quite tired now so probably i will finish my mod tomorrow
firstly sorry i have to pop the bubble since i found out some wrong snapping which i confirmed with Natsu, Jemmmmy and TicClick, what are wrong snap i marked them with red lines here
General
- 在tags里面可以加“新田恵海” (Honoka的seiyuu) "内田 彩" (Kotori的seiyuu)“久保ユリカ” (Hanayo的seiyuu), “Nitta Emi” "Uchida Aya" “Kubo Yurika”, 歌手们的名字 added
Friends
- 00:09:190 (3) - move to 384,128. it will give more consistent spacing for between (1,2) and (3,4) make it consistent
- 00:10:152 (2) - you can give whistle for the piano here fixed
- 00:10:921 (7) - you can give whistle too for the crystal sound fixed
- 00:12:075 (3) - whistle too for vocal, if you agree so please add for 00:12:844 (6) - 's head too for consistency fixed
- 00:26:690 (7) - move th tail around 308,252. it will give more natural flow for the 1/4 jumps imo plays well imo
- 00:38:998 (8) - i think if you stack this circle with 00:37:844 (2) - , it will give more natural flow and triangle pattern shape for 00:38:805 (7,8,1) - I prefer like this
- 00:49:959 (8) –there is a piano on background music, adding whistle sounds nicely and fits with clap here fixed
- 00:54:382 (6) –there is a piano again, i guess you can use clap normal additions here, or just use whistle (but it sounds quite random when you dont use whistle in current time so i’d say normal clap fixed
- 00:58:998 (6) –same as above fixed
- 01:05:152 -, 01:06:882 -, 01:08:229 – and 01:09:190 – if you hitsound following vocal too, you can add whistles here, just my taste that i love to hitsound both vocals and musics fixed
- 01:25:344 (1) –probably you forgot whistle on head here, the vocal is really empty w/o it fixed
- 01:34:575 (1) –same as above fixed
- 01:36:305 (2) –maybe just for me which jump looks higher than before, personally i prefer to reduce the jump with stack this circle with 01:35:729 (5) -, just my two cents though no
- 01:52:267 (5) –whistle on head for consistency with 01:46:113 (5) – fixed
- 01:58:998 (6) –since the music is calm again, try to ctrl+G? I guess player hands will be hurt if they must jump jump and jump in 2 mins fixed
- 01:59:959 (4) –just my taste to add whistle for vocal fixed
- 02:09:767 (6) –the music is not really loud so how about reduce the jump with move to 144,200. I think it increased the triangle pattern shape too reduced a little
- 02:13:229 (5) –imo the flow isnt really natural here, try stack the circle with 02:12:459 (2) -? It feels more natural in my side no
- 02:15:921 (4) – there is a piano in slider’s head. Add a hitsound maybe? Idk what should use whistle or normal clap so decide it by yourself ~ fixed
- 02:20:344 (4,5) –hmm imo the placement still can improved here coz the different spacing from (4) to (5) is quite high. Imo try move (4) to 328,184 and then 02:20:536 (5) -248,80. Imo they look more consistent and play nicer here fixed
- 02:22:652 (2) –i strongly to suggest ctrl+G here when we see 02:23:036 (3,4,5,6,7) –all use small spacing. Keep consistent looks nicer to me no ,my style
- 02:28:805 (2) –ctrl+g for more natural flow >< it's another style of flow ><
- 02:30:344 (2,3) –ctrl+G these circles and then move 02:30:536 (3) –to 144,136. Current one feel not really natural in flow imo no
- 02:43:805 (1) –add whistle on head. It’s stanza also that “lalalala” on pitch fixed
- 02:56:113 (1) -^ coz vocal fixed
- 03:05:729 (1) –prefer to ctrl+G because calm music, really my taste only here since you use small spacing like 03:06:498 (4,1) - no
- 03:17:652 (1) –since the music’s pattern is changed, usually we add finish for it (slider’s head) I feel too loud
- 04:31:113 (6) – a little bit far jump imo, try stack with 04:30:344 (3) – instead? It will reduce the spacing slightly imo reduce a little
- 04:36:113 (1) –add whistle on head if you want to emphasize vocal here fixed
- 04:37:652 (1) -^ fixed
- 04:25:344 (1) - 04:40:729 (1) -04:42:267 (1) – 04:43:805 (1) - same as above fixed
- 03:36:402 (4) –guitar is snapped in 1/3 (03:36:370 -) and 1/6 in end (03:36:434 -), guitar and drums quite complicated to map especially 1/6 in 156 bpm, remove 03:36:402 (4) –would be safer way to do here, yep confirmed with ticclick again http://puu.sh/f5W4P.jpg (i’d say to avoid 1/6 here) fixed
- 03:50:248 (3) –same as above fixed
- 03:39:190 (1,2,3,4,5) –also some guitars snapped in 1/6 in my side just 03:39:190 (1,2,3,4,5) –become like http://puu.sh/f5SLj.jpg , yep confirmed with ticclick http://puu.sh/f5VQz.jpg fixed
- 03:45:344 (1,2) –remove claps on their repeat and change to whistles instead. Clap doesnt suit for guitar I want the clap cover the drum on white tick , in order to emphasize the guitar, and whistle is too weak
- 03:50:248 (3) –same as 03:36:402 (4) – fixed
- 05:01:305 (2) –imo this circle should be removed, since it’s following to piano and you skip 05:00:921 –this piano so mapped it dosent make sense, better to remove so you will follow vocal instead, if you agree with that so please 05:00:729 (1) –ctr+G, reason coz the jump is too high for calm music, also to make consistent spacing for (2) nonono ;w;
- 05:02:075 (3) –omg please consistent spacing, it feels really uncomfortable, 400|148 here make it consistent
- 05:10:940 (5,6,7) –the part is already calm, please reduce the jump 8( I ask for some testplay and it ok imo
when you fix the snap, feel free to call me back
Xinely wrote:
snapping issues have been resolved so we can give this back~
Rebubbled #2~
OD权衡了下pp和出100的难度改到了7.7,其他fixedlkx_Shore wrote:
Friends
添加310ms前置时间,凑2000ms。
OD直接拉到8也没差。
重复的绿线↓
00:51:209 -
Call me back.
_(:3」∠)_还是渣渣Kagamine Ren wrote:
转眼变成老司机,求带带>.>