Shit still got a lot of work to do.
You're almost there, its gonna happen soon. Good luck on fixing those errors, hopefully we get to see this re-qualified soon!Yoges wrote:
I've reverted back to an older version of estellia's diff (the one before he applied Avishay's mod) for the moment. Need to fix the timing points so all mappers
PLEASE DO NOT DO ANYTHING WITH YOUR DIFFS I will message you all when everything's done and I've resnapped everything in each of the diffs.
Lanturn beat you too it but I won't hesitate if I need your help as well.HappyRocket88 wrote:
Poke me if you need some help at making the C Class easier. o/
[C-Class]Lanturn wrote:
Was there ever metadata discussion on this?
Some pages:
http://www.voxmakers.fr/archives/7387#topresque
http://www.starrysky.fr/video/
Title:
The MP3 file name from the youtube video is called "ONE-PUNCH MAN FOREVER"
http://www.starrysky.fr/video/ | This website which seems to be properly affiliated in some way or another with Tai Shindehai also uses "ONE-PUNCH MAN FOREVER"
Artist:
Personally I'd captialize SHINDEHAI from his youtube channel and profile
https://www.youtube.com/user/SHINDEHAI
http://www.voxmakers.fr/#qsn (3rd from end)
Edit: Did a bit more research. Honestly I don't think it'll matter what you use for the artist field Shindehai, Tai Shindehai, SHINDEHAI, TAI SHINDEHAI etc... He credits himself in many ways so anything can work. I mean, the original video for this song uses Tai Reflections (his channel thingy) https://www.youtube.com/watch?v=Hl0gRhqrOFM | Have fun QATs :3 Yeah Gezo said the same I'm going to just stick with "Shindehai" cause that's what's on the youtube video and I don't like the way all caps looks.For the Title field of the song I'm sticking with just "ONE PUNCH-MAN" (Going to add hyphen)because the only place I see the "FOREVER" bit added on is in that website you linked, starrysky, which I believe aren't even related to tai ref or shidehai at all. And also "ONE PUNCH-MAN" is what's used in the title of the video and in the MV itself. Like at the very beginning 5 seconds in it says "ONE PUNCH-MAN".
Edit: ONE-PUNCH MAN FOREVER it is
Double check the metadata with a QAT before changing this, but hopefully this'll help prevent another DQ in the future
Irreversible wrote:
Additionally worth mentioning is the density and overall difficulty of the lowest diff. From my point of view this is nowhere near a suitable easiest diff, let me point you up why, please keep in mind that this is 190 BPM we are talking about: 1) 03:36:021 (1,2,3,4,1,2,3,4,5) - The amount of density there is at times 2) The high amount of usage of 1/2 02:18:022 (1,2,3,4,5) - . I am not judging this map about the SR - but rather about the length and the density of this map.
I guess a beginner diff is definitely needed with way less density, to offer a comfortable map for everyone.
Good luck!
I've nerfed 03:36:021 (1,2,3,4,1,2,3,4,5) - slightly and about the 1/2s, I discussed it with Irre ingame and he said they become negligible in the presence of an easier diff.
Yuii- wrote:
Let's talk about the lowest difficulty. Okey
First things first. From my point of view, density-wise this is kinda hell for newbie players. This is nowhere suitable for the lowest difficulty of the set. Too many 1/2 patterns, not to mention some circles-spam sections such as 03:36:021 (1,2,3,4,1,2,3,4,5) - are quite... weird or "must fix", especially at this BPM. Apart from that, there are some heavy parts which contain a high amount of usage of 1/2 slider patterns like 02:18:022 - . Reffer to my response to Irre above ^
On a side note, I want to add to the discussion that your NCs are completely random and have no kind of patternship at all... at least not one that I can understand, mind explaining? u fokin w0t? All right then I will.
Throughout the song I alternate between following the music and following the vocals, depending on which is more prominent. Hence different parts of the song will have different NC patterns because they're following different parts of the music. After a quick inspection I've found that 01:47:076 (1) - this section and 03:21:181 (1) - this section was a bit spammy and have hence salvaged them. Idk wtf you're on about for the rest of the song because the NCs are pretty fucking consistent.
- Intro 00:01:603 (1,2,3,4,5,6) - This is the pre-intro so it's NCd differently from the rest of the intro.
- After that there's an NC every time these guitar sound appears 00:05:234 (1) - 00:10:287 (1) -
- Let me break down the lyrics for the first verse to show you the NC pattern. Here I'm mostly following the drums but I'm also accenting the really strong parts of the vocals. Bold = NC
Kore ga saigo no machidesu
Kare no atam ni wa ke ga aremasen
Pawa ha kare no te ni aru
One punchi de kare wa akuma to tatakau- Then it's on to the pre-chorus at 00:45:181 (1) - which is NCd differently from the main chorus
- And then the chorus. I'm doing something similar to what I did with the first verse. Drums + Vocals
Sokode Kare wa yozora ni tobu
Karewa seijyaku o shihai
Fly away Kare wa hitoridearu, sora ni
Kare wa watashitachi no saiko no herodesu
Wanpanman Forever
The music changes in the underlined bit so hence different NC pattern. It's the same for the rest of the song apart from sections in the middle like 02:18:024 (1) - 02:48:181 (1) - 03:11:076 (1) - but the NC patterns on those should be blatantly obvious.
Last, and the most important point about this whole difficulty. Spacing. There's no clear path whatsoever. Your 1/1 spacing looks so similar to the 1/2, even when the 1/2 patterns are overlapped. By using a spacing of 1,2x you can make things way more clear and thus easier for newbie players to recognise different kind of "rhythms".I see what you're trying to do but increasing the spacing wouldn't have as much of an effect as you'd think and I'm just going to make an easier diff for the song anyway so not point in creating extra work for myself. Also while increasing DS might make it easier to read it will make it harder to play, and the star rating will go up which I don't want, the diff is already 1.86 stars.
Decided to use this suggestion to buff my diff and replace Alpha's diff.
That's all for me.
Good luck with further work!
Irreversible wrote:
in the extra, there are some spots that occur weird to me as well and should undergo further discussion and checking:
01:20:075 (3) - Is a stack honestly needed? It kills the movement of your so far very tensionful map, I recommend unstacking it and find another place for it. I think using stacks like these during the less intense parts of the song would be a good idea but for the other sections like during the kiai's I'd have to agree and advise not using them.
03:23:705 (1) - Should it really end on a downbeat? The effect will be lost - a strong sound like this should be a clickable action. Agree with this
03:18:653 (1,2) - While the idea behind this is kinda cool, I recommend silencing the ends because the noise it creates does not suit the calm feel you wanted to create. Ez fix
Some of those occur multiple times, so please check these too. Yeah check it thoroughly. Try to catch Irre and Bonsai ingame to discuss their suggestions and find what works best. While doing this I'd also advise you do some self modding like I suggested to Atsuro, Estellia and Aplha.
D:Yoges wrote:
BMD's diff removed upon user's requestSorry to everyone that enjoyed his diff.BarkingMadDog wrote:
You can just remove me from the map set. I do not feel the burn inside me as fierce anymore.
Lanturn wrote:
Was there ever metadata discussion on this?
Some pages:
http://www.voxmakers.fr/archives/7387#topresque
http://www.starrysky.fr/video/
Title:
The MP3 file name from the youtube video is called "ONE-PUNCH MAN FOREVER" -> yep seems absolutely correct
http://www.starrysky.fr/video/ | This website which seems to be properly affiliated in some way or another with Tai Shindehai also uses "ONE-PUNCH MAN FOREVER" -> not really the same thing, it is indeed affiliated with him but it's the website of a metal band he belongs to.
Artist:
Personally I'd captialize SHINDEHAI from his youtube channel and profile
https://www.youtube.com/user/SHINDEHAI
http://www.voxmakers.fr/#qsn (3rd from end)
Edit: Did a bit more research. Honestly I don't think it'll matter what you use for the artist field Shindehai, Tai Shindehai, SHINDEHAI, TAI SHINDEHAI etc... He credits himself in many ways so anything can work. I mean, the original video for this song uses Tai Reflections (his channel thingy) doesn't matter, iirc he said capitalization doesn't matter (can't seem to find the tweet i sent him, it was a WHIIIIILE ago; maybe 2 years) so we can stick with SHINDEHAI
https://www.youtube.com/watch?v=Hl0gRhqrOFM | Have fun QATs :3
Double check the metadata with a QAT before changing this, but hopefully this'll help prevent another DQ in the future
sheela wrote:
Recheck:
[General]Removed
- drum-hitnormal2.wav seems to not be in use.
[C-Class][B-Class]
- 00:25:444 (1) - I recommend you re-arrange the pattern 00:24:655 (6,7,1) - to not interfere with the approach circles and "spacing" with 00:24:655 (6,7) -. It tends to be a little confusing to play since the slider is too close to 00:24:655 (6) - and the gap in-between 00:24:970 (7,1) - is different from a 1/1 gap. To make the slider clearer to read, you can move it to the upper area of 00:24:970 (7) - and optionally straighten the slider shape. To give you an idea, here's my arrangement: Ok did something similar
- 02:14:865 (1) - Shorten the spinner to 02:17:075 - perhaps? It would leave a 1/2 recovery time more, but it's better than nothing. Shortened to 02:16:760 (1) - instead
- 02:47:075 (1) - The soft hitsound on the tail blends too much with the percussion in the music, rendering it a little inaudible. You should increase the volume to ~70% minimum.
- 02:57:496 (3) - This one too, as above. This actually doesn't receive any feedback at all, therefore you need to increase the volume.
- 03:21:180 - until 03:28:759 - I don't recommend you use the stacks like that. The gaps get inconsistent and stacks often hinders the readability to the objects. I would at least fix the stacks 03:19:917 (5,1,2) - for the same reasons if you won't apply this point. Ok
I could only spot objects with low audibility. The rest looks good to me.
- 01:54:654 (5) - The tail would need a volume boost. ok
- 02:36:180 (2,4) - The whole slider sounds inaudible. These also need a volume boost. ok
[Atsuro's S-Class]I finished my recheck. Call me back whenever you're ready!
- 03:41:233 until 03:59:075 - Because the timing has changed, ALL of the sliderends are not snapped correctly. Please revise every one of them.
I don't see any any unsnapped notes. Nothing in Ai mod and nothing when I try to resnap them everything looks fine on my end.
"Unsnapped" wasn't the right word I guess. All the sliders in this section are not ending at the right time: they all end a tick before it should have been. Please recheck it throughly.Yoges wrote:
sheela wrote:
[Atsuro's S-Class]
- 03:41:233 until 03:59:075 - Because the timing has changed, ALL of the sliderends are not snapped correctly. Please revise every one of them.
I don't see any any unsnapped notes. Nothing in Ai mod and nothing when I try to resnap them everything looks fine on my end.
DAD I MADE ITYoges wrote:
GGWP get rekt
and thanks!