All actions are in this spreadsheet, lined up the best I could so this could be easier for everyone to understand.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Dead QT: https://www.quicktopic.com/52/H/SWQhfCsN8Sgk
Here are all the role PM's, but with all the stuff you wanted to know from the beginning:
[box=-[Jess:1337]-]
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Dead QT: https://www.quicktopic.com/52/H/SWQhfCsN8Sgk
Here are all the role PM's, but with all the stuff you wanted to know from the beginning:
Navizel
Welcome to (not)IRC Mafia, Navizel!
You are a RPG Savior (Town). You are the succesor of one of the world's most talented healers, always ready to help other people.
Mafia Name: Town 2-shot Doctor 1-shot Self-Reviver Poison Doctor Firefighter Disabler Neighborizer
Abilities:
Note 1: Abilities have a 20% chance of being global, with the exception of Mental Bond.
You are a RPG Savior (Town). You are the succesor of one of the world's most talented healers, always ready to help other people.
Mafia Name: Town 2-shot Doctor 1-shot Self-Reviver Poison Doctor Firefighter Disabler Neighborizer
Abilities:
- [Passive] - I can help myself: You will revive once on death. Savior ALWAYS revives to his original role, in case he had it changed by something.
- [Active, Night-Use] - Jack of All Protections: You have multiple 1-shot abilities. You may use only one per night: Revival does NOT reset usage
- Heal (Protect)
- Heal (Protect)
- Antidote (Cure a poisoned player)
- Cleanse (Remove priming from a player)
- Dispel (Kill a cultist OR restore a player's role back to the original)
- Disable (Disable all ACTIVE abilities on a player for an entire phase (Day+Night, starting next day after it's used)
- Mental Bond (Neighborize, allows talking in a QT with a player for the rest of the game)
- You win when all threats to the town are eliminated and there's at least one town member alive, or nothing can prevent this outcome.
Note 1: Abilities have a 20% chance of being global, with the exception of Mental Bond.
[box=-[Jess:1337]-]
Welcome to (not)IRC Mafia, -[Jess]-!
You are a Sleepwalker (Town). Wait... how did you get here?
Mafia Name: Town Secret Loved Day-Inmune Mystery MUP
Abilities:
Win Condition
Note 1: Sleepwalker is Loved, doesn't work if there are fewer than 4 players remaining.
You are a Sleepwalker (Town). Wait... how did you get here?
Mafia Name: Town Secret Loved Day-Inmune Mystery MUP
Abilities:
- [Passive] - ???: You don't know what this ability does. Sleepwalker isn't affected by any day abilities, even kills
- [Active, Night-Use] - ???: You may target a player with this ability every night. You don't know what it does. Actually a MUP: equal chance of proteting, inspecting, killing or doing nothing to that player
Win Condition
- You win when all threats to the town are eliminated and there's at least one town member alive, or nothing can prevent this outcome.
Note 1: Sleepwalker is Loved, doesn't work if there are fewer than 4 players remaining.
Frostings
Welcome to (not)IRC Mafia, Frostings!
You are a Dark Samurai (Town). Darkness and power flows through your soul. You've promised to use your overwhelming power only for good deeds, though.
Mafia Name: Too many modifiers!
Abilities:
Note 1: If Dark Samurai is lynched, it will switch to the mafia faction. If he is lynched a second time, it exits the game with a win as Jester.
Note 2: Black Chaos Drive:
-If town, it sends a message to people about an attempt of a kill.
-If mafia, it has a 50% chance of killing the player OR sending the same message as town.
Note 3: If Dark Samurai is killed at night, he keeps whatever his win condition was before dying.
You are a Dark Samurai (Town). Darkness and power flows through your soul. You've promised to use your overwhelming power only for good deeds, though.
Mafia Name: Too many modifiers!
Abilities:
- [Passive] - Eternal Blade of Death: Any player who targets you with any ability will die. False ability
- [Active, Night-Use] - Black Chaos Drive: No one can stand your might. You can kill a player every night with this ability. See note 2.
- You win when all threats to the town are eliminated and there's atleast one town member alive, or nothing can prevent this outcome.
Note 1: If Dark Samurai is lynched, it will switch to the mafia faction. If he is lynched a second time, it exits the game with a win as Jester.
Note 2: Black Chaos Drive:
-If town, it sends a message to people about an attempt of a kill.
-If mafia, it has a 50% chance of killing the player OR sending the same message as town.
Note 3: If Dark Samurai is killed at night, he keeps whatever his win condition was before dying.
Ace Timing
Welcome to (not)IRC Mafia, Ace Timing!
You are an Arbiter (Town). You command one of the most powerful Protoss ships, speciallized in psychic support. Aiur is pretty far away, but a Judicator work never ends. (See: http://starcraft.wikia.com/wiki/Arbiter )
Mafia Name: Town 50% Jailkeeper Strong-Willed Framer Dreamer
Abilities:
Note 1: Arbiter actions can't be redirected in any way.
Note 2: Arbtier recieves some info about the setup every night.
Note 3: Stasis Field has a 50% chance of working.
Note 4: Arbiter is also inmune to Neighborization.
You are an Arbiter (Town). You command one of the most powerful Protoss ships, speciallized in psychic support. Aiur is pretty far away, but a Judicator work never ends. (See: http://starcraft.wikia.com/wiki/Arbiter )
Mafia Name: Town 50% Jailkeeper Strong-Willed Framer Dreamer
Abilities:
- [Passive] - Will of the Protoss: Your role can't be changed. You are inmune to any kind of recuits or anything that affects your role.
- [Active, Night-Use] - Recall: Tranport a player to make him look guilty or innocent to some people. You may make another player turn up either town, mafia, werewolf... (your choice, any faction) to cop inspections for the entire next phase. You can only use either Recall or Stasis Field per night, but not both.
- [Active, Night-Use] - Stasis Field: Suspend a player for the night, blocking their actions but also protecting them. It's pretty hard to aim thought. You can only use either Recall or Stasis Field per night, but not both. 50% Chance of Working
- You win when all threats to the town are eliminated and there's atleast one town member alive, or nothing can prevent this outcome.
Note 1: Arbiter actions can't be redirected in any way.
Note 2: Arbtier recieves some info about the setup every night.
Note 3: Stasis Field has a 50% chance of working.
Note 4: Arbiter is also inmune to Neighborization.
metal sonic1
Welcome to (not)IRC Mafia, metal sonic1!
You are a Mindhacker (Town). Your brain is something different, since it emits waves that can read and affect other's people minds.
Mafia Name: Town Hated Day Cop Random Redirector
Abilities:
Note 1: Mind Hacker is hated, doesn't work if there are fewer than 4 players remaining.
You are a Mindhacker (Town). Your brain is something different, since it emits waves that can read and affect other's people minds.
Mafia Name: Town Hated Day Cop Random Redirector
Abilities:
- [Pasive] - I planned that: If you wish, you can reply this PM with what you want to flip (role name and faction) in case you die. If you don't send anything, you will flip normally.
- [Active, Day-Use] - Mind Read: Read the mind of any player to learn their faction. You can't use this ability on Day 1.
- [Active, Night-Use] - Mind Disruption: Target a player to hack into that person's mind and corrupt his or her thoughts. If that player was using an action that would target another player, the target will be randomized.
- You win when all threats to the town are eliminated and there's atleast one town member alive, or nothing can prevent this outcome.
Note 1: Mind Hacker is hated, doesn't work if there are fewer than 4 players remaining.
metal sonic1's Fake Role PM
Welcome to (not)IRC Mafia, metal sonic1!
You are a Malfunctioning Robocop (Town). You fight crime and bring justice to those who have committed wrongdoing. Unfortunately, you have been hacked recently (no one wants to pay an antivirus, so AVG Free was not enough) and it will take you a while to resume your normal functionality.
Abilities:
You are a Malfunctioning Robocop (Town). You fight crime and bring justice to those who have committed wrongdoing. Unfortunately, you have been hacked recently (no one wants to pay an antivirus, so AVG Free was not enough) and it will take you a while to resume your normal functionality.
Abilities:
- [Passive, Post Restriction] - You shouldn't have opened videoxxx.avi.exe: On Day 1, your posts may only consist of names of birds. You may vote normally.
- [Passive] - Still armored: You can't be night-killed.
- [Active, Day-Use] - Investigate: Once per day, check the files of any player to learn their faction. You can only use this ability twice.
- [Active, Day-Use] - The long gun of law: Use your signature pistol to instantly kill any player in the game. You may only use this ability once and only after Day 3.
- You win when all threats to the town are eliminated and there's atleast one town member alive, or nothing can prevent this outcome.
Hika
Welcome to (not)IRC Mafia, Hika!
You are a Multi-Colored Goo (Survivor). Your body can take multiple forms that can help you wreak havoc in case someone messes with you.
Shapeshifter Survivor
Abilities:
Note 1: All actions still affect the Multi-Colored Goo, so they still have to survive in most of the cases.
Note 2: To avoid hyper-bastardness and time-based decisions, Purple and Silver effects only work if a single player targeted the original Goo at night.
Note 3: "Something random" can be either protect, kill, prime, poison, block, redirect randomly, inspect, disable or nothing at all.
You are a Multi-Colored Goo (Survivor). Your body can take multiple forms that can help you wreak havoc in case someone messes with you.
Shapeshifter Survivor
Abilities:
- [Active, Night-Use] - Shapeshifting: Each night you may switch "color" from the avaliable list, afecting your abilities. Please note that the color change is effective on the following day and that you do not have any abilities until you change color from the first time. You can reply this PM with the color you want for the first night.
- Blue: If you die due to a lynch or night-kill, change the player's role who hammered or killed you to a Blue Goo.
- Purple: If someone targets you with an action, you switch roles and win conditions with that player.
- Silver: If someone targets you with an action, you become a perfect copy of that player.
- White: Any player who dies flips as White Goo as long as you keep this color, and you become inmune to non-killing actions. Their faction on flip remains unchanged.
- Yellow: If someone targets you with an action, you will steal such action for yourself as a 1-shot action. You will not be able to switch color nor steal something else until you use that action you stole.
- Rainbow: Do something random to a player that targets you.
- You win if you are alive at endgame. You do not count towards any faction's win condition that requieres controling votes.
Note 1: All actions still affect the Multi-Colored Goo, so they still have to survive in most of the cases.
Note 2: To avoid hyper-bastardness and time-based decisions, Purple and Silver effects only work if a single player targeted the original Goo at night.
Note 3: "Something random" can be either protect, kill, prime, poison, block, redirect randomly, inspect, disable or nothing at all.
fartownik
Welcome to (not)IRC Mafia, fartownik!
You are an Arsonist (Serial Killer). FIRE FIRE BURRRRRRRRRRRN!... you only brought only one match thought. That could be a problem.
Mafia Name: Revese Death Miller Poison/Fire Inmune Arsonist Crier Serial Killer
Abilities:
Note 1: Arsonist isn't affected by fires (in case he/she was primed by Chuck Norris) or poison.
Note 2: Arsonist is a reverse death miller, will flip as Firefighter (Town) if lynched. Flips normally if killed.
You are an Arsonist (Serial Killer). FIRE FIRE BURRRRRRRRRRRN!... you only brought only one match thought. That could be a problem.
Mafia Name: Revese Death Miller Poison/Fire Inmune Arsonist Crier Serial Killer
Abilities:
- [Active, Night-Use] - Priming: Each night you can target a player and "Prime" him, which will make the player die if a fire breaks out.
- [Active, Day-Use] - Ignite: You will start a fire, killing all primed players. You can only use this ability once during the entire game.
- [Active, Day-Use] - Fire Tweet: Twice a day, you may make the mod post something you want. Send a PM with the text, no longer than 140 characters (spaces count). You (the author) will remain anonymous. The message will be posted ASAP.
- You win when you're the last player standing.
Note 1: Arsonist isn't affected by fires (in case he/she was primed by Chuck Norris) or poison.
Note 2: Arsonist is a reverse death miller, will flip as Firefighter (Town) if lynched. Flips normally if killed.
NoHitter
Welcome to (not)IRC Mafia, NoHitter!
You are a Chuck Norris (Mafia). You are the one and only Walker, Texas Ranger. You once shot down a plane by poiting your finger at it and saying "BANG!"... what else can I say about you. Mafia considered sending a partner to help you, but why would YOU need help?
Abilities:
You are a Chuck Norris (Mafia). You are the one and only Walker, Texas Ranger. You once shot down a plane by poiting your finger at it and saying "BANG!"... what else can I say about you. Mafia considered sending a partner to help you, but why would YOU need help?
Abilities:
- [Passive] - You're f*****g Chuck Norris: You can't be night-killed. I WOULD LIKE TO SEE THEM TRYING.
- [Passive] - You're f*****g Chuck Norris II: Your role and win condition can't be changed.
- [Active, Night-Use] - Texas Ranger: You have the following abilities, all of them 1-shot. You can only use one of them each night.
- Kill
- Poison (1 phase delayed kill)
- Erradicate (strongman)
- Prime
- Ignite
- Track
- Self-Watch
- Block
- Jailkeep
- Redirect
- Inspect (Faction Inspect)
- RoleInspect
- You win when your faction controls 50% of the votes, or nothing can prevent that from happening.