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Titancube - Warp Drive

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Topic Starter
Nowaie

_DT3 wrote:



From the Halcyon Team Modding Queue o/
I have to say, really nice mapset, gj :) ^_^

[Normal]
  1. I feel like you could have used more 1/2 since the song suggests it, the fact that this is a normal should suggest using more 1/2. About that though, if you do that you'd need to add in an easy to let beginners also play the map. I talked to Ayyri about this and she agreed with me. My easy diffs are pretty much garbage but i'll see what we can do
    Although this requires more work, the reason is:
    Looking at how it is now, there is a big technicality gap between Normal and Hard:
    Normal: Barely uses 1/2 and mainly uses 1/1
    Hard: Uses 1/2 a lot and has nearly the same spacing in 1/2 like the spacing between 1/1 in Normal
    I thought about this by myself when i was making the difficulty but at that point of time it seemed like that would be the base difficulty and i didn't want to use 1/2s that much for it. (Quote the last ayyri message here) After seeing this i made up an easy and added some 1/2s into the normal. These changes are so recent and i haven't explored the idea further. More 1/2s will be added
  2. 00:15:302 (3,4,5) - I feel like the usage of offbeat sliders isn't really that good here. Here 00:15:302 (3) - for example could be represented by a hitcircle due to the fact that the sound there sticks out more than the rest, then start a 1/1 slider here 00:15:655 - and then place a hitcircle 00:16:361 - to emphasise the sound there (which is also rather strong imo and gets less emphasized by the sliderend) Reasonable, fixed. Tweaked some other patterns aswell into this formula.
  3. 00:38:243 (3) - Though I know that you tried to follow the sound in the background, I think you could bring some more variety here and also map to the more prominent sounds, because the sound in the background starts to get more quiet there Remaking the sliders/patterns from 00:34:008 - to 00:42:478 -
  4. 00:56:596 (1,2,1) - I don't really know about this, but I think in normal difficulties you are only allowed to let a slider repeat once. Here it's twice. Technically i don't see a problem with this as the sliders are 1/1s and the newer players have enough time to react to them. But to avoid any further problems ill change them to 1/1s with no reverses
  5. 01:00:831 (2,1) - I can see why you've brought in the break between the objects but the pause unfittingly stops the motion of the diff seeing how the song is getting more intense There is just nothing to map there, no sounds, no vocals (that are NOT sound effects) just nothing. I have no idea what i would even put there, suggestions welcome. But i have that part like that for all of my diffs so i don't think i have any plans on changing that unless a better idea is represented
  6. Like I said earlier, try adding in more 1/2, especially in the Kiai, since that is the most intense part of the song. As mentioned before, will do
  7. 01:26:243 (4,5) - On a side note, try adjusting 01:26:949 (5) - to create a triangle here like you did earlier, because this doesn't look nice at this point Made it look better
  8. 01:30:478 (1) - Try removing the repeat and instead placing a hitcircle 01:30:831 - no matter if you add in more 1/2 or not because that sound should get more emphasized and adds a fitting diff spike as a finisher to the song Actually i think removing the slider compeletely and adding 3 1/2 notes makes a better finisher.
  9. I do like the style in how this diff has been mapped, gj :D
Ok, from here on my mods might get kinda sloppy because I am not too good at modding these, so watch out

[Insane]
  1. 00:10:008 (1,2,3,4) - I think the spacing could increase per hitcircle to represent the song getting more intense I have to change this super carefully if i want to keep the current vertical zigzag jumps as this 00:10:361 (3,6) - is supposed to be blanketed
  2. 00:11:420 (1,2) - Just about aesthetics, I feel like this feels a bit cramped right now, try moving 00:11:773 (2) - up a bit and adjust accordingly if you wish Reasonable but i moved the 1 down instead of 2 up so the 00:11:067 (7,1) - Sliderend(7)|Sliderhead(1) is linear.
  3. 00:18:125 (5,1) - Try spacing these out more in a way the spacing is small but they don't overlap, looks cleaner and plays nice Okay
  4. 00:38:243 (1,2,3) - This might have been intentional but these are rather hard to read and give for an unfitting readability diff spike Moved the notes around a bit and it should look better now and be much more readable.
  5. 00:42:478 (1,2,3,4,5,1) - For reasons of catching the intensity of the song better, try increasing the spacing here Okay
  6. 00:59:420 (1,2,3,4,5,6) - Same here as above, the song does get louder than 00:58:008 (1,2,3,4) - and currently they both have the same spacing, it wouldn't hurt much increasing spacing since it's 1/1 Okay
  7. 01:05:773 (3,4,5,6) - This plays rather weird although I can see that you tried to model it a bit after 01:05:067 (1,2) - . I wouldn't know how exactly to fix it, but try arranging them in a different way because it's not that fun to play. And on a side note, try increasing spacing 01:06:302 (6,1) - for a fitting diff spike I agree it begin weird and not fun to play but having a significant diff spike there would just hurt the difficulty, Pattern redone but kept the DS fairly similar
  8. In the last section of the Kiai, try increasing the distance between the jumps as well. Even if you want to stay consistent with the Distance, the song does call for bigger jumps due to the rising intensity, something like you did in the final jumps The difficulty is not meant to have super high DS as it's supposed to be around 4 stars. The song may call for bigger jumps but nobody came.
  9. Was actually really fun to play, gj again :D
[Another]
  1. 00:25:184 (7,1,2) - There is this sound that appears 00:25:361 - and 00:25:714 - . You could try syncing it both parts as where for example on both of these sounds a slider appears, but it's really optional because the pattern you have now is also rather fine I personally don't want to do anything to this because i don't want to spam kicksliders to diffs like this one (SR wise). I'm still aware of the sound and if this is somehow an bigger/unrankable issue just point it out and i'll look into it again. This has to be clickable 00:25:537 (1) - so only option would be a 1/4 kickslider here 00:25:361 - .
  2. 00:29:243 (3) - I suggest curving this up/down by a bit for a nice touch because when I look at these two sliders 00:28:714 (2,3) - I feel like it is a bit edgy right now, don't you think? Yes it would, though with the current pattern it's hard to do w/o messing it up (Specifically 00:29:243 (3,4,1) - Sliderend(3)|note|note) I'll try to do something though, maybe it will work and maybe it's a disaster
  3. 00:30:830 (5,1) - I don't really like the fact that these are so close to one another, it makes it look a bit cramped. Try spacing these two out a bit, can't hurt. It's only 1/4 (timeline wise) between the sliders so it would hurt (quite likely). Though moving it bit closer to the slider head (5) should do the thing
  4. 00:34:361 (4,5,6) - Same with the previous suggestion about the straight slider, try curving the first one up or the 2nd and 3rd to the right and left respsctively I'm totally fine with curving the first one but i want to keep the other two as they are intended to be like that because shapes like this 00:35:067 (6,1) - are personal for me (flattened triangles) though that may not be the best possible example of one. (a better example(s) 00:44:948 (7,8,1) - 01:06:125 (1,2,3) - 01:25:537 (6,7,8) - )
  5. 01:04:361 (3,4) - The fact that this is 1/1 and then after a little break there is 1/2 felt a bit sudden for me. Try doing something like https://osu.ppy.sh/ss/5935645 to prepare the player for the 1/2 I disagree because :
  6. There is not enough sound to map this 01:04:890 -
01:04:361 (3,4) - 01:05:067 (1,2) - There is a significant DS difference that should be enough to tell the difference between the 1/1s and 1/2s The 1/2 jumps should be expected by a person that is able to play insanes as the beat is intensifying notably01:06:125 (1,2) - What about adding claps here? It's weird not having claps for that whole 1/2 sectiom there, and by adding claps there, it would serve as a finisher to that section I consider the finisher to be this 01:05:067 (1,2,1,2,1,2,1,2,3) - instead of just the two notes. Also the drum hits don't change at all for that section as here 01:03:655 (1,2) - you have a clear difference between the hits (Remove hitsounds logically first). Even though the drums for the jumps would be considered to be claps otherwise but it just doesn't sound good when used repeatedly like that. BUT i can change the custom hitsound for like soft-hitclap5 and the people who play w/o the custom hitsounds can have the same experience.
01:11:420 (3,4,5,6,1) - Just something for gameplay, these jumps play rather weird. Though I could FC them, they still required more jerky movements to me than the rest of the jumps Well some patterns aren't made to be comfortable. Though i did clean it up little bit. But just fyi i don't usually map "common linear jumps" (See every pp map nowdays) as i want my maps to be a technical challange aswell. (You can see what i mean by looking at the special diff)
01:19:184 (1,2,3) - I feel like this should be a 1/4 reverse slider because by making this a tripple, you're basically making it look like the music here 01:19:714 (5,6,7) - and here 01:19:184 (1,2,3) - sounds the same. Although both sound like they have 1/4, they don't really sound the same to me, or at least the pitch 01:19:184 (1) - and 01:19:714 (5) - doesn't feel the same Fair enough, fixed
01:21:302 (3,4,5) - I think spacing here is kinda big in comparison to other parts similar to this one DS loweredAnd that wraps it up :D warps*
To be clear, this is prob the last mod before Ayyri checks it, so be prepared for that ^^ My you-know-what is ready (Also i may have spamm... asked other people to mod this aswell, they may do so if they want)
This map was really fun to play and I can't wait to see it qualified or even ranked Me too ;w;
GL!
Thanks alot for modding!
I'll tweak my normal a little bit more so changes for that are coming bit later on.
I just hope that my easy won't ruin the whole mapset ;w;

Also let paydayz update his diff before any BN modding :3
paydayzcool
Wow, these mods are coming quick!

Thanks _DT3 and ShogunMoon!

ShogunMoon wrote:

Paydayz's Hard

  1. 00:10:890 (3) - Remove this note and here 00:11:067 - stack 3 circles Changed
  2. 00:13:184 (2) - Shrinks until the red tick and move 00:13:537 (3) on the white tick because here 00:13:890 you can stack 3 circles ^
  3. 00:34:008 (1) - maybe like this its better:
    ^
  4. 01:24:478 (4) - like this
Sorry, but I'll keep it as it is.

I have only it to say, sorry :o

GOOD LUCK!
Thanks!

_DT3 wrote:



[Paydayz's Hard]
  1. Hi paydayzcool o/
  2. Just something to point out, the overlaps and dense mapping makes the map look kinda messy, try revising the map for that.Alright.
  3. 00:02:949 (1,2,3) - I don't see how this is rather different from 00:00:126 (1,2) - because the parts are rather similar and this is a bit harder. Besides, if you were following the background sounds, you'd need to extend 00:03:655 (3) - to a 1/1 slider and a hitcircle 00:04:184 - or sth like that to follow those sounds appropriately I think I fixed it...
  4. 00:04:008 (4) - I really don't like how this looks like + flows in comparison to the rest ^
  5. 00:05:420 (4,5) - Now this should be adjusted to be more like 00:00:126 (1,2) - because there is no change in the music from that part, yet the sliders start on offbeats this time instead of downbeats like the first pattern ^, there's a slight jump after 00:06:125 (1), I should be fine right?
  6. 00:19:184 (4,5,1) - I feel like 00:19:890 (1) - should be changed to be something else because the slider belongs to a different set of beats and should play different I see what you mean.
  7. 00:26:949 (1,2,3) - 00:29:773 (1,2,3) - Why are these pattern not the same as 00:24:125 (1) - ? Again, there is no really different change in the music and it shouldn't change patterns either Well, at the start, I wanted to avoid making the same patterns. If this suggestion pops up again in another mod, i'll change it.
  8. 00:32:949 (2,3) - Try switching up the slider and hitcircle because I feel like the slider emphasizes the wrong beats. Also, having the finish on the slider tail instead on the hitcircle seems weird to me, in fact, try removing it because it kinda ruins the "silence" of the map Now that I think of it, I agree with you on that one.
  9. 00:34:008 (1,2,3) - This overlap really doesn't look good, besides, 00:34:008 (1) - I don't get why this is shaped like that, nothing much to emphasize From ShogunMoon's mod, I just made the bends less sharp and I changed the part after that into something completely different
  10. 01:10:184 - Why leave out the beat here? Seems rather strong and deserves to be mapped imo There used to be an SR problem with that, but now I can do it. (This map used to be an Advanced lol)
  11. 01:29:773 (2) - Try making this 2 1/2 sliders, gives for a fitting diff spike and plays more fun for me
  12. Other than that, it was rather fun to play Thanks!
HERE COMES THE UPDATE!
VVVVVV
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 191,191,255
Combo4 : 0,128,255

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-Hanashi-
Hi! M4M from my queue.
Ooo I love VOEZ as well :)

Easy
00:29:773 (3) - I was thinking you could make this slider more interesting. Like this -> https://puu.sh/qQSih/cba4d8dfa3.PNG
00:35:420 (3) - Rearranging the points like this makes it feel better. https://puu.sh/qQSqQ/1dbed34616.PNG
00:43:890 (3) - Seeing how you've been doing the same exact thing about three times before, I suggest arranging the slider points differently. Like this -> https://puu.sh/qQSGD/7e87622a51.PNG
00:59:420 (1,2,3,4) - I think 8 circles back to back is a bit hard for an easy. Change these into 4 1/1 sliders maybe?
01:30:478 - I suggest moving the last spinner here and ending it here -> 01:32:596

Normal
You shouldn't use 1/8 beat snap divisor for a normal.
OD=4
HP=4
00:07:890 (5,6,7) - Delete (5) and (6), and make it a 1/2 slider. It's slightly hard for a normal.
00:44:948 (6,7,1) - ^
01:27:655 (1,2,3) - ^
01:30:478 (1,2,3) - ^
01:00:831 (3) - I think a slightly curved slider would feel better here.
01:01:537 - Map this break here maybe? I'm stuck from the last slider thinking where the heck the next note is gonna be. :o
01:33:302 - End last slider here?

Paydayz's Hard
CS=4? Seems more casual for a Hard
00:11:155 - Delete this here maybe and increase the DS of (6)?
00:13:890 (4,5,6) - Stack this maybe?
00:16:361 (3) - Move the tip to x:36 and y:169? And also you can maybe add (4) to the tip of (1).
00:43:184 (2) - You can arrange the points on this slider to make it more interesting -> https://puu.sh/qS8G3/447cf5a298.PNG
01:27:125 (4) - Put the slider end up a bit?
00:22:184 (3) - Curve this?
01:07:890 (1) - I think curving the beginning of this slider feels better. -> https://puu.sh/qS953/b6a3b4c8ff.PNG

Insane
00:00:126 (1,2) - Slightly curving these sliders maybe?
00:16:714 (4) - Delete this and add a stream? I feel it to be a tad bit strange to have a reverse slider with a different length after a long line of them having the same length.
00:21:214 (7) - Add a circle here?

Sorry I couldn't find too much. Mostly just a few of my crappy slider suggestions. It seems this map is close to ranking. Good luck!!
Topic Starter
Nowaie

-Hanashi- wrote:

Hi! M4M from my queue.
Ooo I love VOEZ as well :) :3

Easy
00:29:773 (3) - I was thinking you could make this slider more interesting. Like this -> https://puu.sh/qQSih/cba4d8dfa3.PNG Sure, cool sliders is a must do
00:35:420 (3) - Rearranging the points like this makes it feel better. https://puu.sh/qQSqQ/1dbed34616.PNG Agree somewhat, i made it to be somewhat like that but still tweaked a little bit because i don't like the super small curve in the representation
00:43:890 (3) - Seeing how you've been doing the same exact thing about three times before, I suggest arranging the slider points differently. Like this -> https://puu.sh/qQSGD/7e87622a51.PNG Same thing as above, i do agree it begin bit boring and repetitive but i'll make up the new shape by myself
00:59:420 (1,2,3,4) - I think 8 circles back to back is a bit hard for an easy. Change these into 4 1/1 sliders maybe? That would just make the pattern harder with the same 2/1 clickables if this will be a problem later on i may consider on changing it
01:30:478 - I suggest moving the last spinner here and ending it here -> 01:32:596 I do agree with moving the starting point but i still think that ending it where it's now is better than 01:32:596

Normal
You shouldn't use 1/8 beat snap divisor for a normal. 1/8s are used only in another and special. If the divisior is 1/8 it doesn't mean i would be using them.
OD=4 Changed to 3,5
HP=4 Done
00:07:890 (5,6,7) - Delete (5) and (6), and make it a 1/2 slider. It's slightly hard for a normal. I agree here as the part isn't that special after all
00:44:948 (6,7,1) - ^ This is supposed to be a finisher so won't change this one
01:27:655 (1,2,3) - ^ Youre kinda allowed to make the kiai just a bit harder
01:30:478 (1,2,3) - ^ Both reasons above
01:00:831 (3) - I think a slightly curved slider would feel better here. Sure, why not
01:01:537 - Map this break here maybe? I'm stuck from the last slider thinking where the heck the next note is gonna be. :o Like i have said to about 10 other modders, there is literally nothing that could be mapped there. As much as i'd want to map that i just can't
01:33:302 - End last slider here? What slider? Also i have checked multiple times that the spinner should end where it ends now, you can notice this by yourself (Set song to 25% speed and music&master audio to 100%)

Insane
00:00:126 (1,2) - Slightly curving these sliders maybe? Made a circular shape out of them
00:16:714 (4) - Delete this and add a stream? I feel it to be a tad bit strange to have a reverse slider with a different length after a long line of them having the same length. I totally agree
00:21:214 (7) - Add a circle here? Done

Sorry I couldn't find too much. Mostly just a few of my crappy slider suggestions. It seems this map is close to ranking. Good luck!!
Thanks for modding!~
Lully
"oh, fantastic.."


easy
00:07:176 (3) - why dont u just.. do that? http://puu.sh/qXin4.jpg
00:08:588 (1,2) - they should be completly straight or have a shape like this for variosity and better looks. http://puu.sh/qXiq9.jpg
00:35:412 (3,3,3) - are you rlly going to do this? Use another shape for other sliders, please.
01:24:823 (1,2,1) - they all should have a special shape since the bass in the bg gets faster.

hard
increase ar to 7

00:03:647 (3,2,4) - add clap on white ticks.
00:03:647 (3,1) - stack
00:17:059 (1) - fix blanket
00:24:117 (1) - why is here a long slider but 00:26:941 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - is not? you can remove the slider or add the slider 00:29:765 (1,2,3,4,5) -
00:34:000 (1) - symmetricpls

ok

other diffs seem pretty stable.

btw, why is 'paydayzcool' spinning in the storyboard? he should appear the same way as u do

_Meep_
[box=ze mods by ze meep v2]SPESHALU
00:10:794 - Pause is awkward and makes it uncomfortable to play the next note smoothly
00:11:412 (1) - Feels too close for the finish sound to make any impact
00:37:441 (5,6) - Place these two at the sliderend of 00:37:176 (4) - instead.
01:07:176 (1,2,3,4,5,6) - Plays badly imo, try to connect the stream to the 2nd slider.
01:13:970 (3,4) - Too far,or try to rotate the slider by -90 degrees for the player to change his cursor direction more easily
01:22:706 (4,5,6) - Between 4-5 there is 1 1/4 tick space that should be either covered or you move the 5,6 further away
01:30:117 (2,3,4,5,1) - Ctrl+Shift+S and x1.5 for ze hype
paydayzcool
Thanks for modding -Hanashi- and CookieKivi!

-Hanashi- wrote:

Paydayz's Hard
CS=4? Seems more casual for a Hard This used to be an advanced, but ok.
00:11:155 - Delete this here maybe and increase the DS of (6)? Did that
00:13:890 (4,5,6) - Stack this maybe? No thanks, but if someone else comes up with something along the lines of this, I'll change it.
00:16:361 (3) - Move the tip to x:36 and y:169? And also you can maybe add (4) to the tip of (1). I think you were looking for a tiny jump. I like it.
00:43:184 (2) - You can arrange the points on this slider to make it more interesting -> https://puu.sh/qS8G3/447cf5a298.PNG Looks better!
01:27:125 (4) - Put the slider end up a bit? No thanks, I want to keep this parallel with 01:26:420 (2).
00:22:184 (3) - Curve this? Changed
01:07:890 (1) - I think curving the beginning of this slider feels better. -> https://puu.sh/qS953/b6a3b4c8ff.PNG No thanks, usually I would do that, but here imo is not the right time.

CookieKivi wrote:

"ohWow, fantastic baby. DANCE! WOO-OOOO!"

hard
increase ar to 7 Changed

00:03:647 (3,2,4) - add clap on white ticks. ^
00:03:647 (3,1) - stack No thanks.
00:17:059 (1) - fix blanket Changed this to something completely different.
00:24:117 (1) - why is here a long slider but 00:26:941 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - is not? you can remove the slider or add the slider 00:29:765 (1,2,3,4,5) - Changed this
00:34:000 (1) - symmetricpls Looks a tiny bit better.

ok
Here's the update!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


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Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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72,356,12478,2,0,P|32:329|20:304,1,65,8|0,0:0|0:0,0:0:0:0:
32,228,12831,6,0,L|44:148,1,65
88,84,13184,2,0,P|124:88|164:68,1,65,8|0,0:0|0:0,0:0:0:0:
232,120,13537,2,0,P|262:109|294:114,1,65
384,120,13890,1,8,0:0:0:0:
380,76,13978,1,0,0:0:0:0:
400,36,14067,1,0,0:0:0:0:
472,92,14243,6,0,P|476:144|464:172,1,65
388,200,14596,2,0,P|384:252|400:280,1,65,8|0,0:0|0:0,0:0:0:0:
464,312,14949,2,0,L|328:320,1,130,0|8,0:0|0:0,0:0:0:0:
236,328,15478,1,0,0:0:0:0:
170,263,15655,6,0,L|129:211,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
90,307,16184,1,0,0:0:0:0:
40,230,16361,2,0,L|35:166,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
31,81,16890,1,0,0:0:0:0:
31,81,17067,6,0,P|65:61|110:60,1,65
156,116,17420,2,0,L|252:224,1,130,8|0,0:0|0:0,0:0:0:0:
308,276,17949,1,0,0:0:0:0:
380,328,18125,2,0,B|392:296|392:296|392:248,1,65,8|0,0:0|0:0,0:0:0:0:
468,212,18478,6,0,B|456:180|456:180|456:136,1,65
408,72,18831,1,8,0:0:0:0:
324,40,19008,1,0,0:0:0:0:
247,88,19184,2,0,L|265:151,1,65
174,137,19537,2,0,L|154:65,1,65,8|0,0:0|0:0,0:0:0:0:
85,131,19890,5,0,0:0:0:0:
111,217,20066,1,0,0:0:0:0:
48,283,20243,2,0,P|107:308|176:283,1,130,8|0,0:0|0:0,0:0:0:0:
250,249,20773,1,0,0:0:0:0:
268,337,20949,2,0,P|328:313|396:337,1,130,8|8,0:0|0:0,0:0:0:0:
481,341,21478,6,0,L|469:269,1,65,0|8,0:0|0:0,0:0:0:0:
386,241,21831,2,0,L|398:169,1,65,0|8,0:0|0:0,0:0:0:0:
396,85,22184,2,8,P|430:66|463:62,2,65
314,120,22714,6,0,B|270:88|222:116|222:116|174:116,1,130,4|8,0:0|0:0,0:0:0:0:
120,174,23243,1,0,0:0:0:0:
46,227,23420,2,0,P|38:271|50:307,1,65
124,330,23773,2,0,P|132:286|120:250,1,65,8|0,0:0|0:0,0:0:0:0:
216,336,24125,2,0,L|288:328,1,65
408,288,24478,2,0,L|366:338,1,65,8|0,0:0|0:0,0:0:0:0:
432,204,24831,2,0,L|416:124,1,65
352,80,25184,1,8,0:0:0:0:
264,48,25361,1,0,0:0:0:0:
176,60,25537,6,0,P|182:91|208:120,1,65
156,196,25890,2,0,P|176:217|184:256,1,65,8|0,0:0|0:0,0:0:0:0:
92,264,26243,2,0,P|112:316|196:340,1,130,0|8,0:0|0:0,0:0:0:0:
268,332,26773,1,0,0:0:0:0:
300,248,26949,6,0,P|275:232|257:197,1,65
153,167,27302,2,0,L|171:230,1,65,8|0,0:0|0:0,0:0:0:0:
115,84,27655,2,0,L|183:56,1,65
261,29,28008,1,8,0:0:0:0:
340,76,28184,1,0,0:0:0:0:
408,16,28361,6,0,P|428:60|428:96,1,65
380,152,28714,2,0,P|360:196|360:232,1,65,8|0,0:0|0:0,0:0:0:0:
424,276,29067,2,0,P|368:300|280:264,1,130,0|8,0:0|0:0,0:0:0:0:
224,236,29596,1,0,0:0:0:0:
148,288,29773,6,0,P|152:328|176:356,1,65
56,302,30125,2,0,P|57:270|68:240,1,65,8|0,0:0|0:0,0:0:0:0:
32,160,30478,2,0,P|72:152|104:160,1,65
184,184,30831,1,8,0:0:0:0:
272,156,31008,1,0,0:0:0:0:
348,208,31184,6,0,L|336:276,1,65
428,268,31537,2,0,L|416:336,1,65,8|0,0:0|0:0,0:0:0:0:
332,364,31890,2,0,B|304:346|304:346|261:336,1,65
184,296,32243,2,0,B|168:267|168:267|162:223,1,65,8|0,0:0|0:0,0:0:0:0:
254,234,32596,6,0,L|246:153,1,65
315,108,32949,2,0,P|292:86|245:80,1,65,8|0,0:0|0:0,0:0:0:0:
173,52,33302,1,4,0:0:0:0:
84,71,33478,2,0,P|88:19|108:-17,2,65,0|8|8,0:0|0:0|0:0,0:0:0:0:
153,135,34008,6,0,B|161:167|161:167|150:196|150:196|160:228|160:228|148:263,1,130,0|12,0:0|0:0,0:0:0:0:
98,332,34537,2,0,P|71:303|60:270,2,65
184,339,35067,2,0,P|214:318|232:264,1,65,8|0,0:0|0:0,0:0:0:0:
260,154,35420,6,0,L|248:234,1,65
328,270,35773,2,0,L|340:190,1,65,8|0,0:0|0:0,0:0:0:0:
424,182,36125,2,0,L|436:102,1,65
505,61,36478,2,0,P|445:29|369:49,1,130,8|0,0:0|0:0,0:0:0:0:
302,76,37008,5,0,0:0:0:0:
228,131,37184,2,0,B|220:167|220:167|172:147|112:175,1,130,8|0,0:0|0:0,0:0:0:0:
110,257,37714,2,0,P|146:257|182:241,1,65,0|8,0:0|0:0,0:0:0:0:
235,313,38067,1,0,0:0:0:0:
328,324,38243,6,0,L|404:312,1,65
395,222,38596,2,0,L|319:234,1,65,8|0,0:0|0:0,0:0:0:0:
260,176,38949,1,0,0:0:0:0:
180,220,39125,1,0,0:0:0:0:
104,168,39302,2,0,P|84:124|80:84,1,65,8|0,0:0|0:0,0:0:0:0:
152,48,39655,6,0,P|172:92|176:132,1,65
212,192,40008,2,0,P|232:248|304:280,1,130,8|0,0:0|0:0,0:0:0:0:
376,256,40537,1,0,0:0:0:0:
308,184,40714,2,0,L|208:288,1,130,8|0,0:0|0:0,0:0:0:0:
124,300,41243,5,0,0:0:0:0:
104,208,41420,2,0,L|204:104,1,130,8|0,0:0|0:0,0:0:0:0:
252,44,41949,1,0,0:0:0:0:
340,20,42125,2,0,P|376:32|400:72,1,65,8|0,0:0|0:0,0:0:0:0:
389,142,42478,6,0,B|369:206|369:206|309:214|309:214|289:286|289:286,1,195
209,320,43184,2,0,B|174:318|147:334|147:334|120:315|120:315|76:340|24:318,1,195
256,192,43890,12,0,45302,0:0:0:0:
308,360,56243,5,0,0:0:0:0:
369,288,56596,6,0,P|390:229|360:162,1,130,4|0,0:0|0:0,0:0:0:0:
300,228,57655,1,8,0:0:0:0:
240,296,58008,2,0,L|196:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58714,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59420,6,0,B|164:68|164:68|236:96,1,130
316,88,60478,1,8,0:0:0:0:
324,180,60831,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61537,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62243,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62949,1,0,0:0:0:0:
204,124,63302,1,8,0:0:0:0:
72,96,63655,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64361,2,0,L|208:344,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,65067,12,4,66478,0:0:0:0:
152,244,67537,5,0,0:0:0:0:
304,144,67890,6,0,B|324:208|324:208|312:280,1,130,4|8,0:0|0:0,0:0:0:0:
256,340,68420,1,0,0:0:0:0:
164,344,68596,2,0,B|104:316|104:316|62:253,1,130,0|8,0:0|0:0,0:0:0:0:
76,172,69125,1,0,0:0:0:0:
84,80,69302,6,0,P|144:112|168:180,1,130,0|8,0:0|0:0,0:0:0:0:
180,256,69831,1,0,0:0:0:0:
164,344,70008,2,0,P|204:344|244:312,1,65
314,311,70361,2,0,P|301:281|302:249,1,65
323,160,70714,6,0,P|387:132|459:164,1,130,0|8,0:0|0:0,0:0:0:0:
491,224,71243,1,0,0:0:0:0:
423,284,71420,2,0,P|399:260|395:208,1,65
279,232,71773,2,0,P|303:256|307:308,1,65,8|0,0:0|0:0,0:0:0:0:
223,300,72125,6,0,L|175:236,1,65
123,316,72478,2,0,L|75:252,1,65,8|0,0:0|0:0,0:0:0:0:
49,179,72831,1,0,0:0:0:0:
100,104,73008,2,0,P|128:80|176:72,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,160,73537,6,0,P|200:224|252:264,1,130,0|8,0:0|0:0,0:0:0:0:
324,312,74067,1,0,0:0:0:0:
416,320,74243,2,0,L|444:252,1,65
368,204,74596,2,0,L|340:144,1,65,8|0,0:0|0:0,0:0:0:0:
380,64,74949,6,0,P|340:56|288:68,1,65
240,112,75302,2,0,P|200:120|148:108,1,65,8|0,0:0|0:0,0:0:0:0:
96,160,75655,1,0,0:0:0:0:
48,236,75831,1,0,0:0:0:0:
92,316,76008,2,0,L|176:304,1,65,8|0,0:0|0:0,0:0:0:0:
240,340,76361,6,0,L|306:287,1,65
384,300,76714,2,0,L|415:221,1,65,8|0,0:0|0:0,0:0:0:0:
484,192,77067,2,0,P|432:152|360:168,1,130,0|8,0:0|0:0,0:0:0:0:
292,204,77596,1,0,0:0:0:0:
231,272,77773,6,0,P|174:306|108:290,1,130,0|8,0:0|0:0,0:0:0:0:
160,216,78302,1,0,0:0:0:0:
104,144,78478,2,8,P|70:132|41:102,2,65
121,53,79008,1,0,0:0:0:0:
220,56,79184,6,0,B|284:56|284:56|336:100,1,130,4|8,0:0|0:0,0:0:0:0:
352,188,79714,1,0,0:0:0:0:
404,264,79890,2,0,L|392:344,1,65
312,284,80243,2,0,L|300:364,1,65,8|0,0:0|0:0,0:0:0:0:
212,344,80596,6,0,P|172:336|144:316,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
212,252,81125,1,0,0:0:0:0:
116,244,81302,2,0,L|104:168,1,65
192,148,81655,2,0,L|204:72,1,65,8|0,0:0|0:0,0:0:0:0:
132,24,82008,6,0,L|284:32,1,130,0|8,0:0|0:0,0:0:0:0:
348,56,82537,1,0,0:0:0:0:
420,112,82714,2,0,L|412:264,1,130,0|8,0:0|0:0,0:0:0:0:
344,300,83243,1,0,0:0:0:0:
260,340,83420,6,0,P|224:344|184:332,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,252,83949,1,0,0:0:0:0:
144,264,84125,2,0,P|116:296|104:332,1,65
40,256,84478,2,0,P|25:226|3:203,1,65,8|0,0:0|0:0,0:0:0:0:
40,120,84831,6,0,L|124:132,1,65,8|0,0:0|0:0,0:0:0:0:
188,94,85184,2,0,L|254:147,1,65,8|0,0:0|0:0,0:0:0:0:
332,136,85537,2,0,L|363:215,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,85890,2,0,L|427:319,1,65,8|0,0:0|0:0,0:0:0:0:
344,324,86243,5,0,0:0:0:0:
252,328,86420,2,8,L|176:316,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
236,236,86949,1,8,0:0:0:0:
144,240,87125,2,8,L|68:228,2,65,0|8|8,0:0|0:0|0:0,0:0:0:0:
188,160,87655,6,8,L|204:96,1,65,8|0,0:0|0:0,0:0:0:0:
292,88,88008,2,8,L|276:152,1,65,8|0,0:0|0:0,0:0:0:0:
364,144,88361,2,8,L|380:80,1,65,8|0,0:0|0:0,0:0:0:0:
468,72,88714,2,8,L|452:136,1,65
416,220,89067,6,8,P|380:236|332:228,1,65,0|8,0:0|0:0,0:0:0:0:
264,221,89420,1,8,0:0:0:0:
195,281,89596,1,8,0:0:0:0:
126,221,89773,2,0,P|90:205|42:213,1,65,8|0,0:0|0:0,0:0:0:0:
73,295,90125,2,0,L|67:338,2,32.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
163,305,90478,1,0,0:0:0:0:
250,278,90655,1,8,0:0:0:0:
299,196,90831,1,12,0:0:0:0:
256,192,91008,12,0,91890,0:0:0:0:
baysman
Hi

Paydayz's Hard
00:11:059 (4,5,6) - maybe change this stack like that 00:13:882 (4,5,6) -
00:36:470 (4,2) - try make these sliders reverse like that >>

I'm sorry, but that's all what I can to help.
Good luck with your map.
Topic Starter
Nowaie

CookieKivi wrote:

"oh, fantastic.."


easy
00:07:176 (3) - why dont u just.. do that? http://puu.sh/qXin4.jpg Uhh, that is my way to do S sliders?
00:08:588 (1,2) - they should be completly straight or have a shape like this for variosity and better looks. http://puu.sh/qXiq9.jpg I mean there is nothing wrong with the sliders currently but having somewhat like in your example looks better imo.
00:35:412 (3,3,3) - are you rlly going to do this? Use another shape for other sliders, please. I'm a boring person lmao. Changed this slider 00:38:235 (3) - and i think its fine like that
01:24:823 (1,2,1) - they all should have a special shape since the bass in the bg gets faster. I'll see what i can do with these, i do agree that they are bit boring right now. I'm still planning on keeping the last one like it's now

other diffs seem pretty stable.

btw, why is 'paydayzcool' spinning in the storyboard? he should appear the same way as u do There were few reasons like he has less screen time and so on and i thought it would be a good idea to have it spinning but the spinning is not that important overall. After messing up with the code for a while i think i got it to work.

_Meep_ wrote:

[box=ze mods by ze meep v2]SPESHALU
00:10:794 - Pause is awkward and makes it uncomfortable to play the next note smoothly This difficulty is not ment to be comfortable. Though there is literally noting that could be mapped there.
00:11:412 (1) - Feels too close for the finish sound to make any impact Moved further away
00:37:441 (5,6) - Place these two at the sliderend of 00:37:176 (4) - instead. This doesn't make sense to me at all. I'm not going to make it so 00:37:176 (4,7) - there is a jump between these two (end(4)|head(7)) timeline wise when there would be one tick between them. Also the sudden stop between these 00:37:176 (4,5) - (as if the notes would be stacked to (4)s end point) would be pretty much unrankable with the ranking criteria we have today
01:07:176 (1,2,3,4,5,6) - Plays badly imo, try to connect the stream to the 2nd slider. I personally see the short sliders as 1/2 notes (Like anyone else who is normal). People don't drag through the slider if it's short like that, they just click on the head and move on to the next note. And it plays just fine for me. The map is not intended to be easy at all. It's meant to be technical, challenging and fun overall and i think it has succeeded fairly well with these
01:13:970 (3,4) - Too far,or try to rotate the slider by -90 degrees for the player to change his cursor direction more easily Read the last sentece ^
01:22:706 (4,5,6) - Between 4-5 there is 1 1/4 tick space that should be either covered or you move the 5,6 further away Moved 5 and 6 further away so it should not be a problem
01:30:117 (2,3,4,5,1) - Ctrl+Shift+S and x1.5 for ze hype I agree on the point that the DS should be increased for the hype but 1.5x is too much, changed to ~1.2x
Thanks for modding!
Ayyri
Okay, fixed the problem where I couldn't download your map. I'll mod this after the next mod is applied. >w< Sorry about that.
x incoming
General
  1. Hello from my modding queue!
Insane
  1. 00:39:029 - Odd gap here
  2. 01:27:647 (1,2,3,4,5,6) - Don't see why there shouldn't be another stream here like this one 00:43:882 (1,2,3,4,5,6,7)
Another
  1. 00:23:323 (3) - Can't hear this note
  2. 00:38:235 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - A stream of this difficulty would be much better suited at this point 00:43:882 (1,2)
Special
  1. 00:02:059 (4) - Can only hear the slider end in the song
  2. 00:02:853 (7) - This note is so quiet compared to your other doubles e.g. 00:01:440 (5,1)
  3. 01:01:176 (2) - This note seems oddly positioned compared to all the others, is that intentional?
  4. 01:13:970 (3) - Can't hear this note
  5. 01:19:176 (1,2,3) - Questionable... I don't think the sounds are significant enough to be a triple
  6. 01:20:588 (1,2,3) - Same here
Topic Starter
Nowaie
Only comments = not fixed

Toehoe wrote:

General
  1. Hello from my modding queue! Hi, i guess
Insane
  1. 00:39:029 - Odd gap here It's meant to be like that but i found another odd cap here 00:39:559 - which i fixed. The reason begin that i follow the certain sounds in that pattern.
  2. 01:27:647 (1,2,3,4,5,6) - Don't see why there shouldn't be another stream here like this one 00:43:882 (1,2,3,4,5,6,7) I don't want to force the SR and i don't want to follow the drums in parts like that. The other melody is much more interesting than having a blatant stream there
Another
  1. 00:23:323 (3) - Can't hear this note It follows the sudden bass change in the song
  2. 00:38:235 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - A stream of this difficulty would be much better suited at this point 00:43:882 (1,2) It may suit it better by it's look and mouse movement but the kicksliders emphasize the unchanging beat much better unlike here 00:44:588 (3,4,5,6,7) - the beat ascends notably.
Special
  1. 00:02:059 (4) - Can only hear the slider end in the song It's mapped because the sort of longer sound ends. Also it feels like "a quiet sound" you have noted out here 00:02:853 - if you listen to it repeatedly with 25% speed.
  2. 00:02:853 (7) - This note is so quiet compared to your other doubles e.g. 00:01:440 (5,1) Is there a problem with it then? It's still notable
  3. 01:01:176 (2) - This note seems oddly positioned compared to all the others, is that intentional? This was a mistake made by me when i was making the pattern. But i thought that it looked kinda cool and kept it.
  4. 01:13:970 (3) - Can't hear this note I can hear it even with 100% speed
  5. 01:19:176 (1,2,3) - Questionable... I don't think the sounds are significant enough to be a triple This is a 5* difficulty, the less significant sounds can be mapped like this just fine
  6. 01:20:588 (1,2,3) - Same here Same here
Got alot of stuff sorted out, will be helpful later on when doing the final cleans.

Thanks for modding!~
MisterDinner
nm queue

edom kipe
[Hard]
the hard diff kind of has the same intensity through the whole map, the intensity should increase in the kiai section (if you dont know what i mean watch this video at the stamp)
00:06:823 (2,1) - there can be notes in between these and others
00:24:470 (6) - this slider can stand to be pointed diagonally towards the centre of the map
01:21:647 (4) - bad overlap

good diff just the intensity thing

[insane]
same intensity thing, but for this star level the spacing should increase in the chorus.

00:00:823 (2,3) - theres no reason for the spacing to increase here
00:25:882 (2) - for some reason the spacing for the notes before and after this are entirely different from the rest of the map
01:06:117 (5) - once again, no reason for this to be any farther
01:06:470 (1) - this really kills the mood, i would expect some kind of intense thing with large jumps after a buildup like that, not a slow ass slider
01:27:470 (6,1) - spacing problem
a the end of the insane diff there should be a combination of notes that play well but are very difficult to show that this part right here, yes youre going to be fucked, but thats okay because because the song implies the intercourse, uknowotimeen
01:30:912 (1) - remove this, they shouldnt be used slow, low, rolling outros.

[another]
this diff is really fucking fun dude. i dont really have anything other than remove the spinner.

[special]
again i think this diff is for the most part rankable, remove the spinner tho.
Topic Starter
Nowaie
Only comments = not fixed

MisterDinner wrote:

nm queue

[insane]
same intensity thing, but for this star level the spacing should increase in the chorus. The diff already features 1/4s which makes it intense enough. I'm not planning to raise the DS at all. This diff is not supposed to be any harder, it's supposed to be like that.

00:00:823 (2,3) - theres no reason for the spacing to increase here Should be bit better now
00:25:882 (2) - for some reason the spacing for the notes before and after this are entirely different from the rest of the map Fixed the notes after it. Though i don't see any problems with the ones before it.
01:06:117 (5) - once again, no reason for this to be any farther There is no reason to put it any closer
01:06:470 (1) - this really kills the mood, i would expect some kind of intense thing with large jumps after a buildup like that, not a slow ass slider Supposed to be like that as it holds the intension. Also why are you expecting large jumps in a 4* difficulty?
01:27:470 (6,1) - spacing problem What problem? I don't see any?
a the end of the insane diff there should be a combination of notes that play well but are very difficult to show that this part right here, yes youre going to be fucked, but thats okay because because the song implies the intercourse, uknowotimeen What the f- It is a 4 star difficulty. Technically this was supposed to be hyper (or light insane) but i changed it to insane and the real insane into another.
01:30:912 (1) - remove this, they shouldnt be used slow, low, rolling outros. Why so? It works there fairly well.

[another]
this diff is really fucking fun dude. i dont really have anything other than remove the spinner. See insane

[special]
again i think this diff is for the most part rankable, remove the spinner tho. See insane
Thanks for modding
paydayzcool
CRAP I'M BEHING ON MODS! Thanks anyway. :)

baysman wrote:

Hi

Paydayz's Hard
00:11:059 (4,5,6) - maybe change this stack like that 00:13:882 (4,5,6) - I changed this to something different to this.
00:36:470 (4,2) - try make these sliders reverse like that >> Changed that.

I'm sorry, but that's all what I can to help. That's fine

MisterDinner wrote:

nm queue

edom kipe
[Hard]
the hard diff kind of has the same intensity through the whole map, the intensity should increase in the kiai section (if you dont know what i mean watch this video at the stamp) Ok, I don't wanna completely remap this section, but I think I can increase the SV.
00:06:823 (2,1) - there can be notes in between these and others Ok, notice how the music is silent between these notes? That is why I don't wanna add anything there...
00:24:470 (6) - this slider can stand to be pointed diagonally towards the centre of the map Changed
01:21:647 (4) - bad overlap Changed

good diff just the intensity thing I changed thatOk, here's the update.
(Sorry about the text wall, the box tag is bugged I think)
[box=VVVVVV]
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

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Kujinn
m4m

[Paydayz' Hard]
  1. 00:05:412 (4,1) - pls check rhythm compared to 00:00:118 (1,2) -
  2. 00:24:117 (5,6,7) - what happend to the distance snapping?
  3. 00:25:882 (2) - this should be a 1/2 slider
  4. 00:27:647 (3) - repeat 1/4 slider no?
  5. 00:28:706 (2) - 1/2 slider?
  6. 00:29:765 (1) - repeat 1/4 slider?
  7. 00:39:647 (1,2,3,4,1,2,3,4) - i don't understand why you would change the rhythm >_< too many 1/1 sliders
  8. 01:07:882 (1) - that slider velocity tho, could be decreased.
Has a lot of messed up rhythm early in the map


[Insane]
  1. 00:00:126 (1,2,3,4) - spacing here is weird, since 1 & 2 have almost same spacing as 2, 3.
  2. 00:07:890 (4,5,6,7) - weird placement of notes, could adjust them slightly
  3. 00:14:243 (1) - face towards 00:14:596 (2) -
  4. 00:15:302 (4,1) - you could stack circle, having to click 1/4 and then have a 1/2 clicking distance after feels off.
  5. 00:22:361 (4) - make it a 1/6 and place it on top of 00:22:714 (1) -
  6. 00:38:243 (1,2,3) - pls change this. Its just not right.
  7. 00:44:596 (1) - can be a 1/6 slider and can be a 1/2 slider, fits music more imo
everything prior to kiai feels messy

[Another]
this diff seems fine, very fun to play

[Special]
  1. 00:02:853 (7,1) - you can just stack these and push 00:03:117 (2,3) - closer to 00:02:588 (6) -
  2. 00:16:353 (1,2,3,4,1,2,3,4,1) - could make it into a thin S shape, stream looks ugly like this
Dashyy-
map is pretty well polished already :D

insane:

might wanna up it up to ar 8.7 or 9, feels way to slow
00:45:294 (1) - more emphasis?
01:02:235 (1) - stack with 01:01:176 (6) -
01:05:059 (1,2,3,4,5,6) - space these more out
01:30:647 (2,3) - these notes have really strong beats, maybe space them out more?

another:

again, because of how fast the song feels, an ar buff would be nice
01:05:059 (1,2,1,2,1,2,1,2,3) - space out more?

special:

00:44:588 (1) - buzz sliders in the middle of streams aren't a good idea cause they kill the momentum of it. i would suggest that you space it out and then continue the stream.
01:06:117 (7,8,1) - lower the spacing a bit
the kiai section really needs a nerf. it feels WAY too hard for a 5.3 star map. at least lower the spacing for the jumps or the stream at the end.

gl on ranking!
Topic Starter
Nowaie

Kujinn wrote:

m4m


[Insane]
  1. 00:00:126 (1,2,3,4) - spacing here is weird, since 1 & 2 have almost same spacing as 2, 3. Slow parts may have spacing like this because them don't have a same kind of sense of rhythm overall. Though i'd expect a person who is able to play 4* to listen to the song/melody aswell. I'll put this idea into consideration because it seems to be a good one but i don't know how to suit it to the map yet.
  2. 00:07:890 (4,5,6,7) - weird placement of notes, could adjust them slightly I agree, that is a total flow killer. Will defenently do something to it
  3. 00:14:243 (1) - face towards 00:14:596 (2) - I'll turn it towards it. Though it's only a single reverse so having it facing towards the (2) compeletely would hurt the flow by alot
  4. 00:15:302 (4,1) - you could stack circle, having to click 1/4 and then have a 1/2 clicking distance after feels off. Most likely i'll remap the slider patterns to make sense
  5. 00:22:361 (4) - make it a 1/6 and place it on top of 00:22:714 (1) - The (synthesizer) beat what i'm following there is 1/4 so i'm not changing it but as i said earlier i'll remap the sliders to make sense
  6. 00:38:243 (1,2,3) - pls change this. Its just not right.
  7. 00:44:596 (1) - can be a 1/6 slider and can be a 1/2 slider, fits music more imo Imo 1/4 is fine, same reason as on the other slider suggestion thingy
everything prior to kiai feels messy Ik, maybe remapping most of the parts (doing this tomorrow). Though the first half is the technical part so it's harder to make better.

[Another]
this diff seems fine, very fun to play Noice

[Special]
  1. 00:02:853 (7,1) - you can just stack these and push 00:03:117 (2,3) - closer to 00:02:588 (6) - I would not stack stuff like that ever so defenently not doing that. Though the pattern is bit weird so i'll come up with a better and more clever solution
  2. 00:16:353 (1,2,3,4,1,2,3,4,1) - could make it into a thin S shape, stream looks ugly like this It was a S shape before that version lol and it looked even uglier. It just didn't work (for me) there. I guess having a straight stream is the best opinion

[Dashyy] wrote:

map is pretty well polished already :D

insane:

might wanna up it up to ar 8.7 or 9, feels way to slow I'll see after i change the start, most likely buffing it to 8.5 atleast
00:45:294 (1) - more emphasis? I don't know how i would emphasize it more it should be fine RN
01:02:235 (1) - stack with 01:01:176 (6) - Done that was supposed to be stacked but i guess some changes fucked it over...
01:05:059 (1,2,3,4,5,6) - space these more out The note pattern is fine imo but ill see what i can do to the sliders
01:30:647 (2,3) - these notes have really strong beats, maybe space them out more? They are already 2.x - 2.2x and the jumps are huge for a 4* map already

another:

again, because of how fast the song feels, an ar buff would be nice It's difficulty is bit too low to go over 9 so i think i'm keeping it here
01:05:059 (1,2,1,2,1,2,1,2,3) - space out more? I don't think it needs to be spaced out more than that. It emphasizes the beat really well already tbh for a 4.6* map

special:

00:44:588 (1) - buzz sliders in the middle of streams aren't a good idea cause they kill the momentum of it. i would suggest that you space it out and then continue the stream. I understand, i'll space it out from the stream before it
01:06:117 (7,8,1) - lower the spacing a bit Just a little bit
the kiai section really needs a nerf. it feels WAY too hard for a 5.3 star map. at least lower the spacing for the jumps or the stream at the end. You are kinda allowed to overmap the kiai part. Also it kinda balances the difficulty between the technical part and the jumpy part. If you remove the jumpy part the SR lowers to around 4.9*~ so would technical patterns like these 00:02:059 (4,5,6,7,1,2,3,4,5,6) - fit into those? Heck no.

gl on ranking!
Thanks for modding!~
paydayzcool

Kujinn wrote:

m4m

[Paydayz' Hard]
  1. 00:05:412 (4,1) - pls check rhythm compared to 00:00:118 (1,2) - Changed
  2. 00:24:117 (5,6,7) - what happend to the distance snapping? I thought I cound make a few riny jumps there, but now that I think of it, I should change it.
  3. 00:25:882 (2) - this should be a 1/2 slider It is a 1/2 slider already.
  4. 00:27:647 (3) - repeat 1/4 slider no? No thanks
  5. 00:28:706 (2) - 1/2 slider? 2^
  6. 00:29:765 (1) - repeat 1/4 slider?2^
  7. 00:39:647 (1,2,3,4,1,2,3,4) - i don't understand why you would change the rhythm >_< too many 1/1 sliders This part here was meant to look outstandingly different to all the other patterns, because I don't want to repeat any patterns in the song.
  8. 01:07:882 (1) - that slider velocity tho, could be decreased. No thanks, I'll keep it as it is. If someone comes along and mentions this again I will change it.
Has a lot of messed up rhythm early in the map :o
Here's the update!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
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[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
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Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

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CircleSize:4
OverallDifficulty:6
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359,19,42117,2,0,P|395:31|419:71,1,65,8|0,0:0|0:0,0:0:0:0:
408,141,42470,6,0,B|388:205|388:205|328:213|328:213|308:285|308:285,1,195
228,319,43176,2,0,B|193:317|166:333|166:333|139:314|139:314|95:339|43:317,1,195
256,192,43882,12,0,45294,0:0:0:0:
308,360,56235,5,0,0:0:0:0:
369,288,56588,6,0,P|390:229|360:162,1,130,4|0,0:0|0:0,0:0:0:0:
300,228,57647,1,8,0:0:0:0:
240,296,58000,2,0,L|196:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58706,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59412,6,0,B|164:68|164:68|236:96,1,130
316,88,60470,1,8,0:0:0:0:
324,180,60823,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61529,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62235,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62941,1,0,0:0:0:0:
204,124,63294,1,8,0:0:0:0:
72,96,63647,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64353,2,0,L|208:344,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,65059,12,4,66470,0:0:0:0:
145,249,67529,5,0,0:0:0:0:
307,140,67882,6,0,B|333:217|333:217|316:306,1,162.5,4|8,0:0|0:0,0:0:0:0:
235,351,68412,1,0,0:0:0:0:
137,350,68588,2,0,B|71:301|71:301|34:219,1,162.5,0|8,0:0|0:0,0:0:0:0:
73,136,69117,1,0,0:0:0:0:
73,38,69294,6,0,P|141:68|170:147,1,162.5,0|8,0:0|0:0,0:0:0:0:
189,242,69823,1,0,0:0:0:0:
176,339,70000,2,0,P|219:339|262:304,1,81.25
287,229,70353,2,0,P|267:194|267:154,1,81.25
322,72,70706,6,0,P|391:41|469:76,1,162.5,0|8,0:0|0:0,0:0:0:0:
493,168,71235,1,0,0:0:0:0:
432,244,71412,2,0,P|408:214|397:158,1,81.25
311,221,71765,2,0,P|335:251|346:307,1,81.25
249,298,72117,6,0,L|196:228,1,81.25
154,319,72470,2,0,L|101:249,1,81.25,8|0,0:0|0:0,0:0:0:0:
37,183,72823,1,0,0:0:0:0:
85,98,73000,2,0,P|115:71|167:63,2,81.25,0|8|0,0:0|0:0|0:0,0:0:0:0:
162,157,73529,6,0,P|192:226|268:275,1,162.5,0|8,0:0|0:0,0:0:0:0:
346,325,74059,1,0,0:0:0:0:
442,338,74235,2,0,L|476:253,1,81.25
379,233,74588,2,0,L|344:158,1,81.25,8|0,0:0|0:0,0:0:0:0:
388,71,74941,6,0,P|346:60|288:75,1,81.25
245,140,75294,2,0,P|203:151|145:135,1,81.25
68,144,75647,1,0,0:0:0:0:
16,226,75823,1,0,0:0:0:0:
63,311,76000,2,0,L|154:297,1,81.25,8|0,0:0|0:0,0:0:0:0:
224,336,76353,6,0,L|295:278,1,81.25
380,294,76706,2,0,L|413:208,1,81.25,8|0,0:0|0:0,0:0:0:0:
489,162,77059,2,0,P|432:123|339:147,1,162.5,0|8,0:0|0:0,0:0:0:0:
294,206,77588,1,0,0:0:0:0:
254,295,77765,2,0,P|177:315|110:274,1,162.5,0|8,0:0|0:0,0:0:0:0:
191,220,78294,1,0,0:0:0:0:
109,166,78470,2,8,P|72:152|40:120,2,81.25
125,69,79000,1,0,0:0:0:0:
216,45,79176,6,0,B|298:50|298:50|358:110,1,162.5,4|8,0:0|0:0,0:0:0:0:
393,197,79706,1,0,0:0:0:0:
471,255,79882,2,0,L|457:341,1,81.25
372,289,80235,2,0,L|358:375,1,81.25,8|0,0:0|0:0,0:0:0:0:
262,356,80588,6,0,P|218:347|188:325,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
258,258,81117,1,0,0:0:0:0:
163,234,81294,2,0,L|176:151,1,81.25,8|0,0:0|0:0,0:0:0:0:
79,168,81647,2,0,L|65:85,1,81.25
157,52,82000,6,0,L|321:60,1,162.5,0|8,0:0|0:0,0:0:0:0:
415,43,82529,1,0,0:0:0:0:
473,121,82706,2,0,L|464:285,1,162.5,0|8,0:0|0:0,0:0:0:0:
371,312,83235,1,0,0:0:0:0:
277,340,83412,6,0,P|237:344|194:331,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
246,247,83941,1,0,0:0:0:0:
149,254,84117,2,0,P|117:289|105:327,1,81.25
42,246,84470,2,0,P|10:211|-1:172,1,81.25
19,83,84823,6,0,L|110:96,1,81.25,8|0,0:0|0:0,0:0:0:0:
187,51,85176,2,0,L|258:108,1,81.25,8|0,0:0|0:0,0:0:0:0:
348,97,85529,2,0,L|381:182,1,81.25,8|0,0:0|0:0,0:0:0:0:
465,214,85882,2,0,L|450:304,1,81.25,8|0,0:0|0:0,0:0:0:0:
361,331,86235,5,0,0:0:0:0:
263,340,86412,2,8,L|180:326,2,81.25,8|8|0,0:0|0:0|0:0,0:0:0:0:
241,244,86941,1,8,0:0:0:0:
143,244,87117,2,8,L|60:230,2,81.25,0|8|8,0:0|0:0|0:0,0:0:0:0:
192,159,87647,6,8,L|212:76,1,81.25,8|0,0:0|0:0,0:0:0:0:
308,68,88000,2,8,L|287:150,1,81.25,8|0,0:0|0:0,0:0:0:0:
385,140,88353,2,8,L|405:57,1,81.25,8|0,0:0|0:0,0:0:0:0:
502,51,88706,2,8,L|481:133,1,81.25
441,218,89059,6,8,P|400:235|349:228,1,81.25,0|8,0:0|0:0,0:0:0:0:
266,223,89412,1,8,0:0:0:0:
194,288,89588,1,8,0:0:0:0:
111,236,89765,2,8,P|70:219|19:226,1,81.25,0|0,0:0|0:0,0:0:0:0:
56,315,90117,2,0,L|49:361,2,40.625,8|0|0,0:0|0:0|0:0,0:0:0:0:
153,323,90470,1,0,0:0:0:0:
246,294,90647,1,8,0:0:0:0:
306,217,90823,1,12,0:0:0:0:
256,192,91000,12,0,91882,0:0:0:0:
Akali
queue

General

I would end the spinner on every diff on 01:31:882 - this is where the synth ends, it doesn't feel nice to spin when the music is basically over. You can technically do that but as spinners fit build ups more than fade outs like this I think it's a good idea and fits better. You don't need to exceed approval drain time or anything so making people spin their mouse frantically when almost nothing is happening seems useless.

easy - hard seem ok, this has lots of mods already

Insane

00:15:294 (4,5,6,7,1) - could move away for spacing consistency, stacking effect doesn't make it 1,50 ds like intended and it's 5 notes so it's rather big

00:40:706 (4) - rotate 20 degrees CW and move a bit away http://puu.sh/rdoYp.jpg

00:58:000 (1,2,3,4) - a bit derpy for a square, could be perfect

01:07:881 (1,2) - slider on red tick doesn't feel right here, 2 notes and slider on 01:08:235 - or slider on 01:07:882 - fit the rhythm and make player click proper sounds

01:12:823 (3,4,5) - again no need for this offbeat slider, unless it's to have variety based on the background FX? could just use more circles

01:18:470 (4,5,6,7) - again this intends to be a square but is messy, easy fix

01:30:117 (2,3,4) - skipping of notes is bad here, map all of them, it's ending hype + they are equally important


Another

00:28:706 (2) - super weak, I understand it's for sake of variety but would just fit more objects like on other parts

00:29:765 (1,2,3,4,1,2,3,4) - could make them perfectly parallel, looks off

00:44:940 (7,8) - use kick sliders, these 1/4s are important, space out a bit too if you do that

01:10:000 (4,5,6) - like on insane, no reason for offbeat slider, this is a sequence of 4 paired notes where white ticks are equally important

01:11:676 - could map this 1/4

01:16:353 (1) - would map as 2 notes, comparing to 01:16:706 (2,1,2) - which are 1/1 synth notes, 01:16:353 (1) is two

01:18:470 (1,2) - stack, doesn't seem intentional

01:26:941 (6,7) - nice blanket but really feels like they should be further away as it approaches crescendo, https://osu.ppy.sh/ss/6108155 something like this maybe

Special

00:15:646 (1,2,3,4) - should be 1/4s imo, + flow of this 00:16:176 (4,1) - isn't that great, 00:15:294 (5,6,7,8) - would need to move this as well if you decide to change it. https://osu.ppy.sh/ss/6108222 something like this would be cool (done better of course) but would require rearranging 00:17:058 (1,2,3,4,5) - as well, so maybe you will find simpler solution

00:19:882 (1) - 161:96? sort of ambiguous whether it's 1/4 or not, a little bit closer

00:40:000 (2) - rotate 30 CCW and move to like 450:156 so 1/2 is more clear + better flow I think

00:44:588 (1) - missing one repeat or note

00:44:941 (2,3,4,5,1) - this calls for spacing increase compared to previous stream, way higher pitch and intense

00:57:294 (3,3,3) - NC looks better in gameplay if it's (1-2) all the way

01:02:941 (3) - etc

01:13:529 (1,2) - like on previous diffs offbeat slider seems weak, + this whole pattern forces you to have slider end here 01:14:235 - would rearrange this

01:20:588 (1,2,3) - move 250:232 and match the curve with 01:20:412 (8) - (like this http://puu.sh/rdri3.jpg)

01:21:647 (7,8,9,10,1) - sliders following straight stream's path look meh imo, didn't mention them because wasn't standing out that much but here, with this spacing and overlapping 01:21:117 (5) - looks really ugly, should change the whole thing

01:30:117 (2,3,4,5,1) - could make a tasty pentagon with 1,2ds out of these because why not :)

fun map, a bit unclean + personally would chose some 1/4s differently but it's ok on this kind of music to have some freedom, gl
Topic Starter
Nowaie

Akali wrote:

queue

General

I would end the spinner on every diff on 01:31:882 - this is where the synth ends, it doesn't feel nice to spin when the music is basically over. You can technically do that but as spinners fit build ups more than fade outs like this I think it's a good idea and fits better. You don't need to exceed approval drain time or anything so making people spin their mouse frantically when almost nothing is happening seems useless. I'll see what i can do to it but before doing anything to it, i want to hear few other opinions about the spinner. Ending it there makes the slider feel bit too quick and sudden imo so that is why i want to get few other suggestions/thoughts on the spinner.

easy - hard seem ok, this has lots of mods already Tfw easy hasn't been modded a single time :^)

Insane

00:15:294 (4,5,6,7,1) - could move away for spacing consistency, stacking effect doesn't make it 1,50 ds like intended and it's 5 notes so it's rather big Yeah, this was my mistake when i reworked the diff. Fixing it so the (4) has the 1.5x DS to the (3)

00:40:706 (4) - rotate 20 degrees CW and move a bit away http://puu.sh/rdoYp.jpg I like it, though i don't want to move it that much as in your example

00:58:000 (1,2,3,4) - a bit derpy for a square, could be perfect Fixed both of the squares

01:07:881 (1,2) - slider on red tick doesn't feel right here, 2 notes and slider on 01:08:235 - or slider on 01:07:882 - fit the rhythm and make player click proper sounds Imo adding a slider to both of those points would be even better idea

01:12:823 (3,4,5) - again no need for this offbeat slider, unless it's to have variety based on the background FX? could just use more circles Same as above

01:18:470 (4,5,6,7) - again this intends to be a square but is messy, easy fix Easy fix

01:30:117 (2,3,4) - skipping of notes is bad here, map all of them, it's ending hype + they are equally important More circles = Better, always


Another

00:28:706 (2) - super weak, I understand it's for sake of variety but would just fit more objects like on other parts I understand your concerns but that one 1/1 is really hard to map other than that. The best i can do is that i tweak the slider and add a circle here 00:29:059 - , i think that would work.

00:29:765 (1,2,3,4,1,2,3,4) - could make them perfectly parallel, looks off It's like 1 degree off lol. Fixed anyway

00:44:940 (7,8) - use kick sliders, these 1/4s are important, space out a bit too if you do that Had to shuffle around a little bit but i think works

01:10:000 (4,5,6) - like on insane, no reason for offbeat slider, this is a sequence of 4 paired notes where white ticks are equally important Done

01:11:676 - could map this 1/4 I don't think its notable enough to be mapped

01:16:353 (1) - would map as 2 notes, comparing to 01:16:706 (2,1,2) - which are 1/1 synth notes, 01:16:353 (1) is two Yeah, fixed

01:18:470 (1,2) - stack, doesn't seem intentional I don't think it would be a good idea

01:26:941 (6,7) - nice blanket but really feels like they should be further away as it approaches crescendo, https://osu.ppy.sh/ss/6108155 something like this maybe I want to keep the design but increased the DS notably

Special

00:15:646 (1,2,3,4) - should be 1/4s imo, + flow of this 00:16:176 (4,1) - isn't that great, 00:15:294 (5,6,7,8) - would need to move this as well if you decide to change it. https://osu.ppy.sh/ss/6108222 something like this would be cool (done better of course) but would require rearranging 00:17:058 (1,2,3,4,5) - as well, so maybe you will find simpler solution Alright. The pattern example is cool but it's not really my style after all so i'm making up a simpler solution

00:19:882 (1) - 161:96? sort of ambiguous whether it's 1/4 or not, a little bit closer Done (Actually moved little bit closer than that)

00:40:000 (2) - rotate 30 CCW and move to like 450:156 so 1/2 is more clear + better flow I think The placement suggestion is fine but i think 30 degrees is bit too much so i'll go with 15 for now

00:44:588 (1) - missing one repeat or note It's incorrectly snapped actually (Should be 1/8s). So making it 1/8 solves the issue

00:44:941 (2,3,4,5,1) - this calls for spacing increase compared to previous stream, way higher pitch and intense I agree, though i can't increase it too much as it's right after 1/8 buzz slider

00:57:294 (3,3,3) - NC looks better in gameplay if it's (1-2) all the way 01:02:941 (3) - etc Imo it doesn't really matter after all. The only reason for me is that i have these two 01:00:823 (1,2) - in the seperate combo when compared to others and i think that is good enough reason to fix them

01:13:529 (1,2) - like on previous diffs offbeat slider seems weak, + this whole pattern forces you to have slider end here 01:14:235 - would rearrange this Thank mr monstrata for the new design

01:20:588 (1,2,3) - move 250:232 and match the curve with 01:20:412 (8) - (like this http://puu.sh/rdri3.jpg) I will actually have to rework that whole part because of the suggestion before this because i came up with a pattern where nothing after it really worked out

01:21:647 (7,8,9,10,1) - sliders following straight stream's path look meh imo, didn't mention them because wasn't standing out that much but here, with this spacing and overlapping 01:21:117 (5) - looks really ugly, should change the whole thing Same as above

01:30:117 (2,3,4,5,1) - could make a tasty pentagon with 1,2ds out of these because why not :) I need to play around with it a bit so it works. Really cool idea though as it pumps up the technical part of the map one last time

fun map, a bit unclean + personally would chose some 1/4s differently but it's ok on this kind of music to have some freedom, gl
Getting alot of unnecessary shit fixed, Thanks alot for modding!~
Snaggletooth
From my Q.

  1. Insane has a diffrent Preview-Time. Please adjust it, so it
    matches the other difficulties.

  2. I also agree with Akali on the spinner thing. Ending it a few Beats earlies, such as 01:34:706
    makes it feel slightly better. I don't think it's a huge issue tho.

[Insane]
  1. Rhythmical Issues:
    1. 00:04:265 (7) - I suggest you remove this circle. I know why you put it there, you do have
      your cymbles, but the tripplet dosn't feel right while tapping. Reason for this is that the music
      is building up from 00:04:353 to 00:05:588 - which 'requires' a noticably seperated beginning.
      It's not wrong either way, but removing thiscircle and spacing 00:04:000 (6,1) - these two a
      bit apart to create a small jump would really bring more power and punch into this.
    2. 00:30:471 (3,4) - You can easily convert these into a circle-stream. Would also get you
      more variety, considering that the pervious stream is the exact same, even in placement.
    3. 00:41:765 (3,4) - ^
    4. 00:33:912 - there's acctually no beat here. You can shorten the revers. That would also
      remove all problems that could arrive from this spacing here 00:33:647 (10,1) - as well.
    5. 01:29:059 (1) - Feel free to use 1/8 here, as you did on the harder difficulties. That would
      seem rythmically correct, it also feels and looks nicer.
  2. Placement Issues:
    1. 01:06:470 (3) - Ever considered pulling this one down to x:424 y:332 ? The x-axis dosn't need to
      be as I suggested but the y axis does suggest a nice a big jump. It certainly is a little more than what
      you usually used in this difficulty, but the last note of that build-up has quite a punch to it. Reducing the
      possible power with a small jump is a bit of a shame.
    2. 01:30:823 (3) - Consider having a larger jump here than between 01:30:470 (1,2) - . This would help
      finish the map on a strong note and empathize the final 2 beats.

[Another]

Holy shit I just deleted the mod for your Another Diff. Sorry if I don't explain it thoughroly now.
  1. Rhythmical Issues
    1. 00:26:147 - Consider adding a circle here. The measure from 00:25:529 to 00:26:941 dosn't contain
      any sounds other than the one mentioned, where a tripplet would fit. This makes this missing circle very
      noticable and breaks the tapping-flow and consistency a bit, considering that you did the exact rhythm on
      00:23:059 (2,3,4) - as well.
    2. 00:31:794 - ^
    3. 00:32:588 (1,2,3,4,5,6) - May I suggest a slightly diffrent rhythm? 00:33:294 (4,5,6) - This stream
      throws the player quite off-guard, considering the difficult rhythm with the drums here. Try this one
      instead, since it visually already suggest a rhythmical change, making it easier to read and nicer to play

    4. 00:42:470 (1,2,5) - I suggest using single circles here instead of 1/2 sliders. This would
      compliment the build-up very well, and give a nice 'relax' once the hold-sliders kick in.
  2. Placement Issues:
    1. 01:06:470 (3) - As I suggested on your Insane Difficulty, move this circle away a bit, so it is
      spaced further apart than (1,2). x:344 y:132

[Special]


  • I'm quite shit at this difficulty, which is why my modding here wouldn't be very accurate.
  1. Rhythmical Issues:
    1. 00:00:118 (1,2,3) - BUT I do wanna suggest doing sliders here, as you did on another, since
      the beats here are dragging out a bit. It would empathize the diffrence and the thickness of the
      drums here very well. same on 00:00:118 (1,2,3) -

Nice song <3
Topic Starter
Nowaie

Snaggletooth wrote:

From my Q.

  1. Insane has a diffrent Preview-Time. Please adjust it, so it
    matches the other difficulties.Adjusted so the other diff preview times match the insane one
  2. I also agree with Akali on the spinner thing. Ending it a few Beats earlies, such as 01:34:706
    makes it feel slightly better. I don't think it's a huge issue tho. I see. The changes for the end spinner won't come on next update as i have to think about it by myself

[Insane]
  1. Rhythmical Issues:
    1. 00:04:265 (7) - I suggest you remove this circle. I know why you put it there, you do have
      your cymbles, but the tripplet dosn't feel right while tapping. Reason for this is that the music
      is building up from 00:04:353 to 00:05:588 - which 'requires' a noticably seperated beginning.
      It's not wrong either way, but removing thiscircle and spacing 00:04:000 (6,1) - these two a
      bit apart to create a small jump would really bring more power and punch into this. A really good point. It would make sense pattern wise because i have same kind of a pattern here 00:02:941 (1,2,3) - just without the one circle you're telling me to remove. And it would follow the more impacting notes overall + i don't have to follow all the minor beats so nothing to lose here. Done
    2. 00:30:471 (3,4) - You can easily convert these into a circle-stream. Would also get you
      more variety, considering that the pervious stream is the exact same, even in placement. Alright, i think the idea is fine but i don't like to have 2 kicksliders and then 9-note stream. I prefer it the other way (Aka 9-note stream and then 2 kick sliders)
    3. 00:41:765 (3,4) - ^ ^
    4. 00:33:912 - there's acctually no beat here. You can shorten the revers. That would also
      remove all problems that could arrive from this spacing here 00:33:647 (10,1) - as well. Done
    5. 01:29:059 (1) - Feel free to use 1/8 here, as you did on the harder difficulties. That would
      seem rythmically correct, it also feels and looks nicer. Done
  2. Placement Issues:
    1. 01:06:470 (3) - Ever considered pulling this one down to x:424 y:332 ? The x-axis dosn't need to
      be as I suggested but the y axis does suggest a nice a big jump. It certainly is a little more than what
      you usually used in this difficulty, but the last note of that build-up has quite a punch to it. Reducing the
      possible power with a small jump is a bit of a shame. To me this would just be enforcing the SR up and that is something i do not want to do in a 4* diff
    2. 01:30:823 (3) - Consider having a larger jump here than between 01:30:470 (1,2) - . This would help
      finish the map on a strong note and empathize the final 2 beats. I'll increase it by little bit

[Another]

Holy shit I just deleted the mod for your Another Diff. Sorry if I don't explain it thoughroly now. Rest In Pieces old mod
  1. Rhythmical Issues
    1. 00:26:147 - Consider adding a circle here. The measure from 00:25:529 to 00:26:941 dosn't contain
      any sounds other than the one mentioned, where a tripplet would fit. This makes this missing circle very
      noticable and breaks the tapping-flow and consistency a bit, considering that you did the exact rhythm on
      00:23:059 (2,3,4) - as well. Reasonable, Done
    2. 00:31:794 - ^ ^
    3. 00:32:588 (1,2,3,4,5,6) - May I suggest a slightly diffrent rhythm? 00:33:294 (4,5,6) - This stream
      throws the player quite off-guard, considering the difficult rhythm with the drums here. Try this one
      instead, since it visually already suggest a rhythmical change, making it easier to read and nicer to play I like it, Done

    4. 00:42:470 (1,2,5) - I suggest using single circles here instead of 1/2 sliders. This would
      compliment the build-up very well, and give a nice 'relax' once the hold-sliders kick in. I only agree with the first one ( 00:42:470 (1) - ) as the other sliders have a sort of a hold sound
  2. Placement Issues:
    1. 01:06:470 (3) - As I suggested on your Insane Difficulty, move this circle away a bit, so it is
      spaced further apart than (1,2). x:344 y:132 Here i agree with this as the jump is smaller unlike in the insane. I won't move the note to right there because it's just a bit too far away imo

[Special]


  • I'm quite shit at this difficulty, which is why my modding here wouldn't be very accurate.
  1. Rhythmical Issues:
    1. 00:00:118 (1,2,3) - BUT I do wanna suggest doing sliders here, as you did on another, since
      the beats here are dragging out a bit. It would empathize the diffrence and the thickness of the
      drums here very well. same on 00:00:118 (1,2,3) - I have thought about this by myself aswell, done

Nice song <3 <3
Thanks for modding!~
Izzywing
late mod sorry z -z

Easy

00:24:117 (3) - Make the second red note fall inside of the slidertick?

01:05:059 (1) - Have you considered just making this a spinner instead?

Nice diff!

Normal

00:04:000 (3,4,5) - Probably neater placement if these 3 form an equilateral triangle. This also makes 5 not as close to 3 so the pattern isn't as dense visually.

00:26:941 (3,1) - make the final curve of 3 and 1 the same shape. To do this, just rotate 1 twice and lay it inside of 3, and then reshape 3. Here's a picture to show what I mean - https://osu.ppy.sh/ss/6121066 do this then reshape so they perfectly overlap

00:34:000 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Just a general comment, there's so much 1/4 in the opening of the song that the absolute lack of it in this part doesn't feel balanced. I'd either remove some from the opening or add some 1/4 to this part to make the map feel more even.

01:00:823 (3) - NC?

01:03:647 (3) - NC, for consistency, for 00:56:588 (1,2,1,2) - you have combos of 2 so it would fit to continue that for this part.

01:18:470 (5,6,7) - To make this not as dense for a Normal player, you can make 5/6 into just a 1/2 slider

paydayz

00:02:765 (4,3) - 3's tail is not perfectly stacked on 4 if you meant them to be.

00:11:412 (1,2) - blanket - http://osu.ppy.sh/ss/6121086

00:16:882 (4) - not a big fan of this jump, the sound here isn't worth emphasizing in any way.

00:27:294 (2) - I think you can find a better placement for this slider, so that the tail isn't so close to 00:26:235 (3)'s head

00:38:941 (3,4,2) - This overlap feels random, maybe place 2 in the center of 3 and 4?

01:30:470 (6) - NC for consistency.

01:29:588 (3,6) - Not a desirable overlap.

Insane

Not sure if you used slider-stream for 00:29:765 (1,2,3,4,5,6,7,8) - but there are a lot of random spacing inconsistencies in this stream so I'd take a look at fixing those

00:58:706 (3,2) - Move the the star so that these two stack?

01:00:823 (5) - NC for consistency?
01:06:470 (3) - ^

01:12:647 (3,1) - Stack these perhaps?
01:15:823 (4,2) - ^

The other two diffs look good, just keep in mind the consistency NCs I mentioned above for those diffs as well.

Good luck!
Topic Starter
Nowaie

Hobbes2 wrote:

late mod sorry z -z z 3 z

Easy

00:24:117 (3) - Make the second red note fall inside of the slidertick? Sure why not

01:05:059 (1) - Have you considered just making this a spinner instead? Yes i have but i'm not 100% sure it would fit there because it's bit short. I will add it for now, hoping that this won't start a shitstorm like the slow part did in the insane diff

Nice diff!

Normal

00:04:000 (3,4,5) - Probably neater placement if these 3 form an equilateral triangle. This also makes 5 not as close to 3 so the pattern isn't as dense visually. Done

00:26:941 (3,1) - make the final curve of 3 and 1 the same shape. To do this, just rotate 1 twice and lay it inside of 3, and then reshape 3. Here's a picture to show what I mean - https://osu.ppy.sh/ss/6121066 do this then reshape so they perfectly overlap Alright, done

00:34:000 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Just a general comment, there's so much 1/2 in the opening of the song that the absolute lack of it in this part doesn't feel balanced. I'd either remove some from the opening or add some 1/2 to this part to make the map feel more even. 1/2s* ftfy. Also the reason for this was that this part 00:11:412 - 00:22:706 - was originally supposed to be kiai so that is why it's mapped bit more densely. I can add few 1/2s to the part you think that lacks them but only like 1 per 8/1 because i think the part does support them but for a normal diff that easily goes into overmapping

01:00:823 (3) - NC? I agree here. Unlike in insane this slider isn't specifically a part of another pattern

01:03:647 (3) - NC, for consistency, for 00:56:588 (1,2,1,2) - you have combos of 2 so it would fit to continue that for this part. Done

01:18:470 (5,6,7) - To make this not as dense for a Normal player, you can make 5/6 into just a 1/2 slider Done

Insane

Not sure if you used slider-stream for 00:29:765 (1,2,3,4,5,6,7,8) - but there are a lot of random spacing inconsistencies in this stream so I'd take a look at fixing those I did use CTRL Shift F but i guess it dun goofd or something. Will be fixed

00:58:706 (3,2) - Move the the star so that these two stack? That is what it's supposed to be but i made some changes to the squares recently so... ¯\_(ツ)_/¯. Will be fixed

01:00:823 (5) - NC for consistency? This note is in the same star pattern so i don't think it needs to be NCd. If others note this out aswell i'll take it into consideration
01:06:470 (3) - ^ It's in the same pattern and so on. Same as above

01:12:647 (3,1) - Stack these perhaps? Done
01:15:823 (4,2) - ^ ^

The other two diffs look good, just keep in mind the consistency NCs I mentioned above for those diffs as well. Checked through them and they should be fine (With few expections but they go under the pattern thingy noted out in the respone to insane)

Good luck!
Thanks For Modding!~
paydayzcool
Hi hobbes2!

Thanks for modding!

Hobbes2 wrote:

late mod sorry z -z

paydayz

00:02:765 (4,3) - 3's tail is not perfectly stacked on 4 if you meant them to be.Changed

00:11:412 (1,2) - blanket - http://osu.ppy.sh/ss/6121086 I think I changed it.

00:16:882 (4) - not a big fan of this jump, the sound here isn't worth emphasizing in any way. Changed

00:27:294 (2) - I think you can find a better placement for this slider, so that the tail isn't so close to 00:26:235 (3)'s head Found one!

00:38:941 (3,4,2) - This overlap feels random, maybe place 2 in the center of 3 and 4? If you theoretically look at it, this would be impossible as I wont be able to get rid of the overlap due to spacing.
01:30:470 (6) - NC for consistency. Oops, forgot to NC this be4...

01:29:588 (3,6) - Not a desirable overlap. Changed

Good luck!
Here's the update!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45494,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Zyl
From my Queue~


General


  1. Paydayz's Hard haves more CS than Insane diff.
  2. Change combo colour 2, can hurt the player's eyes.

Payday's Hard


  1. 00:13:882 (4,5,6) - Stack it please.
  2. 00:39:117 (4,2) - Random overlap.

Not too much to say.

Insane


  1. 00:02:059 (3) - Put the song at %25 of playback rate and listen that in the red tick there's not a single sound.
  2. 00:10:000 (1,2,3,4,5,6,7) - Please add emphasis (add streamers).
  3. 00:13:794 (4) - Missing note.
  4. 00:15:647 (1,2,3) - In this part you ignore this notes: 00:15:912 (2) - , 00:16:265 (3) - ,00:16:617 (4) - , but you doesn't ignore the same note right here:
  5. 00:16:970 (8) - , so please add that notes.
  6. 00:44:588 (1,2) - 1/8 sliders.
  7. 01:01:529 (6) - Add an slider please.
Topic Starter
Nowaie

Zyl wrote:

From my Queue~


General


  1. Paydayz's Hard haves more CS than Insane diff. Will be up to paydayz because CS is a personal thing and if he sees that the Hard should be CS 4 it will be CS 4
  2. Change combo colour 2, can hurt the player's eyes. Made it bit darker

Insane


  1. 00:02:059 (3) - Put the song at %25 of playback rate and listen that in the red tick there's not a single sound. I see, need to rework that pattern then
  2. 00:10:000 (1,2,3,4,5,6,7) - Please add emphasis (add streamers). As this is only a 4 star difficulty i do skip minor beats and focus on the main rhythm and i think the notes do follow the basic drum line fairly well right now (With an exception of 00:10:529 (4) - which is mapped to a synthesizer beat filling up the play experience a.k.a not making it a double)
  3. 00:13:794 (4) - Missing note. Somewhat same as above. Also the stream follows the higher synthesizer and i don't think 00:13:794 - would really belong to it after all. Adding a reverse would be a possíbility but it may fuck up the map aswell because i have used only sliders with one reverse in the difficulty. If anyone comes up with a good idea for this i will take this into reconsideration otherwise i don't really think that anything should be added there
  4. 00:15:647 (1,2,3) - In this part you ignore this notes: 00:15:912 (2) - , 00:16:265 (3) - ,00:16:617 (4) - , but you doesn't ignore the same note right here: 00:16:970 (8) - , so please add that notes. Technically there is a short hold sound between the kicksliders. If i would map these it most likely gets way too overmapped. Also i have the policy that i skip some of the minor beats in ~4* diffs but the pattern follows the main melody fairly well right now as these 00:15:647 (1,2,3) - are mapped to the triplet sythesizer sound which is easily notable without slowing the song down. And for the last stream 00:16:970 (7) - if you listen to this closely you will notice that it is a different beat than the (6) before it unlike for example here 00:15:912 - you can't really notice any beat changes between this point of time and the slidertail of 1. I admit that it sound bit different but it's a random fade sound in the middle of a patten so i think it's not notable enough
  5. 00:44:588 (1,2) - 1/8 sliders. I agree that 1/8 sliders would work there but i'd ratherly follow the synthesizer than the drums as the part would get heavily overmapped if 1/8 slliders would be used. Good idea but it doesn't work with the current SR
  6. 01:01:529 (6) - Add an slider please. Oh boy here we go again. I bet that this is the most noted out thing right now. The way i feel this is that there is literally no sounds that would support anything other than a spinner there and the spinner would be too short after all. If someone just could help me understand what beats there are that a slider/notes would follow... But anyway, i don't think there is anything the slider would follow because the melody for me there is just some random electronic jibberish
Thanks for modding!~
paydayzcool

Zyl wrote:

From my Queue~


Payday's Hard


  1. 00:13:882 (4,5,6) - Stack it please. Changed
  2. 00:39:117 (4,2) - Random overlap. ^

Not too much to say. That's ok, because you still gave suggestions. :)

UPDATE!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45494,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB BS/hl.png",320,240
F,0,67479,67529,0,0.4
C,2,67479,68509,128,128,255
P,0,67479,68509,A
M,0,67529,,209,305
S,0,67529,,1
F,0,67529,67860,0.4,0.3973469
F,0,67860,67882,0.3973469,0
F,0,67882,,0
//Storyboard Sound Samples

[TimingPoints]
118,352.941176470588,4,2,1,70,1,0
11412,-100,4,2,1,75,0,0
21294,-100,4,2,1,75,0,0
22706,-100,4,2,1,70,0,0
56588,-200,4,2,1,70,0,0
62235,-133.333333333333,4,2,1,70,0,0
66470,-200,4,2,1,70,0,0
67882,-80,4,2,1,75,0,1
78470,-80,4,2,1,75,0,0
79176,-80,4,2,1,75,0,1
89765,-80,4,2,1,75,0,0
94706,-80,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 128,128,255
Combo4 : 0,128,255

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231,191,40000,2,0,P|251:247|323:279,1,130,8|0,0:0|0:0,0:0:0:0:
395,255,40529,1,0,0:0:0:0:
327,183,40706,2,0,L|227:287,1,130,8|0,0:0|0:0,0:0:0:0:
143,299,41235,5,0,0:0:0:0:
123,207,41412,2,0,L|223:103,1,130,8|0,0:0|0:0,0:0:0:0:
271,43,41941,1,0,0:0:0:0:
359,19,42117,2,0,P|395:31|419:71,1,65,8|0,0:0|0:0,0:0:0:0:
408,141,42470,6,0,B|388:205|388:205|328:213|328:213|308:285,1,195
228,319,43176,2,0,B|193:317|166:333|166:333|139:314|139:314|95:339|43:317,1,195
256,192,43882,12,0,45294,0:0:0:0:
369,287,56588,6,0,P|390:228|360:161,1,130,4|0,0:0|0:0,0:0:0:0:
299,229,57647,1,8,0:0:0:0:
237,296,58000,2,0,L|193:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58706,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59412,6,0,B|164:68|164:68|236:96,1,130
316,88,60470,1,8,0:0:0:0:
324,180,60823,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61529,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62235,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62941,1,0,0:0:0:0:
204,124,63294,1,8,0:0:0:0:
72,96,63647,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64353,2,0,L|208:344,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,65059,12,4,66470,0:0:0:0:
145,249,67529,5,0,0:0:0:0:
307,140,67882,6,0,B|333:217|333:217|316:306,1,162.5,4|8,0:0|0:0,0:0:0:0:
235,351,68412,1,0,0:0:0:0:
137,350,68588,2,0,B|71:301|71:301|34:219,1,162.5,0|8,0:0|0:0,0:0:0:0:
73,136,69117,1,0,0:0:0:0:
73,38,69294,6,0,P|141:68|170:147,1,162.5,0|8,0:0|0:0,0:0:0:0:
189,242,69823,1,0,0:0:0:0:
176,339,70000,2,0,P|219:339|262:304,1,81.25
287,229,70353,2,0,P|267:194|267:154,1,81.25,8|0,0:0|0:0,0:0:0:0:
322,72,70706,6,0,P|391:41|469:76,1,162.5,0|8,0:0|0:0,0:0:0:0:
493,168,71235,1,0,0:0:0:0:
432,244,71412,2,0,P|408:214|397:158,1,81.25
311,221,71765,2,0,P|335:251|346:307,1,81.25,8|0,0:0|0:0,0:0:0:0:
249,298,72117,6,0,L|196:228,1,81.25
154,319,72470,2,0,L|101:249,1,81.25,8|0,0:0|0:0,0:0:0:0:
37,183,72823,1,0,0:0:0:0:
85,98,73000,2,0,P|115:71|167:63,2,81.25,0|8|0,0:0|0:0|0:0,0:0:0:0:
162,157,73529,6,0,P|192:226|268:275,1,162.5,0|8,0:0|0:0,0:0:0:0:
346,325,74059,1,0,0:0:0:0:
442,338,74235,2,0,L|476:253,1,81.25
379,233,74588,2,0,L|344:158,1,81.25,8|0,0:0|0:0,0:0:0:0:
388,71,74941,6,0,P|346:60|288:75,1,81.25
245,140,75294,2,0,P|203:151|145:135,1,81.25,8|0,0:0|0:0,0:0:0:0:
68,144,75647,1,0,0:0:0:0:
16,226,75823,1,0,0:0:0:0:
63,311,76000,2,0,L|154:297,1,81.25,8|0,0:0|0:0,0:0:0:0:
224,336,76353,6,0,L|295:278,1,81.25
380,294,76706,2,0,L|413:208,1,81.25,8|0,0:0|0:0,0:0:0:0:
489,162,77059,2,0,P|432:123|339:147,1,162.5,0|8,0:0|0:0,0:0:0:0:
293,216,77588,1,0,0:0:0:0:
254,295,77765,2,0,P|177:315|110:274,1,162.5,0|8,0:0|0:0,0:0:0:0:
191,220,78294,1,0,0:0:0:0:
109,166,78470,2,8,P|72:152|40:120,2,81.25
125,69,79000,1,0,0:0:0:0:
216,45,79176,6,0,B|298:50|298:50|358:110,1,162.5,4|8,0:0|0:0,0:0:0:0:
393,197,79706,1,0,0:0:0:0:
471,255,79882,2,0,L|457:341,1,81.25
372,289,80235,2,0,L|358:375,1,81.25,8|0,0:0|0:0,0:0:0:0:
262,356,80588,6,0,P|218:347|188:325,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
258,258,81117,1,0,0:0:0:0:
163,234,81294,2,0,L|176:151,1,81.25
79,168,81647,2,0,L|65:85,1,81.25,8|0,0:0|0:0,0:0:0:0:
157,52,82000,6,0,L|321:60,1,162.5,0|8,0:0|0:0,0:0:0:0:
415,43,82529,1,0,0:0:0:0:
473,121,82706,2,0,L|464:285,1,162.5,0|8,0:0|0:0,0:0:0:0:
371,312,83235,1,0,0:0:0:0:
277,340,83412,6,0,P|237:344|194:331,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
246,247,83941,1,0,0:0:0:0:
149,254,84117,2,0,P|117:289|105:327,1,81.25
42,246,84470,2,0,P|10:211|-1:172,1,81.25,8|0,0:0|0:0,0:0:0:0:
19,83,84823,6,0,L|110:96,1,81.25,8|0,0:0|0:0,0:0:0:0:
187,51,85176,2,0,L|258:108,1,81.25,8|0,0:0|0:0,0:0:0:0:
348,97,85529,2,0,L|381:182,1,81.25,8|0,0:0|0:0,0:0:0:0:
465,214,85882,2,0,L|450:304,1,81.25,8|0,0:0|0:0,0:0:0:0:
361,331,86235,5,0,0:0:0:0:
263,340,86412,2,8,L|180:326,2,81.25,8|8|0,0:0|0:0|0:0,0:0:0:0:
241,244,86941,1,8,0:0:0:0:
143,244,87117,2,8,L|60:230,2,81.25,0|8|8,0:0|0:0|0:0,0:0:0:0:
192,159,87647,6,8,L|212:76,1,81.25,8|0,0:0|0:0,0:0:0:0:
308,68,88000,2,8,L|287:150,1,81.25,8|0,0:0|0:0,0:0:0:0:
385,140,88353,2,8,L|405:57,1,81.25,8|0,0:0|0:0,0:0:0:0:
502,51,88706,2,8,L|481:133,1,81.25
441,218,89059,6,8,P|400:235|349:228,1,81.25,0|8,0:0|0:0,0:0:0:0:
266,223,89412,1,8,0:0:0:0:
194,288,89588,1,8,0:0:0:0:
111,236,89765,2,8,P|70:219|19:226,1,81.25,8|0,0:0|0:0,0:0:0:0:
56,315,90117,2,0,L|49:361,2,40.625,8|0|0,0:0|0:0|0:0,0:0:0:0:
146,351,90470,5,0,0:0:0:0:
243,352,90647,1,8,0:0:0:0:
329,308,90823,1,12,0:0:0:0:
256,192,91000,12,0,94706,0:0:0:0:
Hollow Delta
From #modreqs doing M4M.


Easy
SPOILER
00:00:118 (1,2,3) - This degree might be too obtuse to flow well. I'd suggest moving 1 (The highlighted note) here: http://puu.sh/rwxIa/e9d57f4be3.jpg
00:14:235 (1,2,3) - Flow between these notes isn't the best either. You could try blanketing 2 with the slider like in the previous mod.
00:20:588 (2,3) - Flow here could be improved as well.

Normal
SPOILER
00:04:000 (3) - Bring this note to the right more so it has a sharper angle. (Easier flow)
00:04:353 (4) - Sliders should aim towards the next note. (Unless it's a 1/8 or 1/16, but since none of those are in this map I won't worry about it.) You can turn the slider at an angle so it feeds into the next circle.
00:11:412 (1,2) - I have a lot to say about this, but I'll try to keep it as quick and simple as possible. 1 should be straight because it's feeding into 2. While 2 should be curved so it feeds into the double better. If this doesn't make sense pm me in game and I'll try to explain it better.
00:16:882 (8) - Since we're sliding into a straight slider, shouldn't the stream also be straight?

Another
SPOILER
00:00:118 (1,2) - Flow here isn't good. I'd ctrl + g 1.
00:11:765 (2,3) - Flow isn't good here either. I'd ctrl + g 2 or re-arrange 3.
00:40:353 (3) - I would turn this so end is blanketed by 2 (I just feel it flows better and looks better.)
00:44:941 (7,8) - Nothing wrong just highlighting this part. But here flow doesn't matter because these sliders are too short to require any movement in playing them. So basically when it comes to rules of flow these are just glorified circles. YOu have linear flow here though which is good though.
01:09:294 (1) - I feel 2 hit circles instead of a slider fits more. I'll leave you to decide where these circles go if you agree.

Hard
SPOILER
00:19:176 (4) - Flow here between 4 and 3 isn't good. I'd ctrl + g and re-snap.
01:15:647 (3,4) - Flow here isn't the best. I'd try to bring 3 back so it's sharper, while sill keeping the slider the same.

Special
SPOILER
00:31:529 (2) - You give it a shape suggesting the slider will be on the other side, yet the next slider is on the left side. Either re-arrange the shape or flip the next slider.

Insane
SPOILER
00:02:147 (3) - ctrl + g and bring this in a bit closer. (Flow isn't good for this note.)
00:17:059 (1) - Might want to make this a curved slider, because sliders for the most part look and play better when they aim towards the next note.
01:02:941 (2,3) - Bad flow here. It'd be better if 3 was brought closer to the center (But with a similar distance as before.)
Topic Starter
Nowaie

Bubblun wrote:

From #modreqs doing M4M.


Easy
SPOILER
00:00:118 (1,2,3) - This degree might be too obtuse to flow well. I'd suggest moving 1 (The highlighted note) here: http://puu.sh/rwxIa/e9d57f4be3.jpg I am not familiar with mapping easy difficulties i went the easy way and mapped the sort of zig zag patterns you are pointing out here aswell, as i'm not really trying to get it flow that well i will leave it like it's now until someone notes this out again with bit more reasoning if possible
00:14:235 (1,2,3) - Flow between these notes isn't the best either. You could try blanketing 2 with the slider like in the previous mod. Imo the DS (or other patterns) would be ruined if i blanket anything there. Though i can make the 1|2|3 pattern you are pointing out to be a 90 degree angle and fix the DS somewhere else
00:20:588 (2,3) - Flow here could be improved as well. Well what could i say here... This is one of the patterns i like to use which was ruined by a "make this more interesting" request. The original idea was to have these notes 00:19:882 (1,2) - mirrored as a slider to the place where the (3) is right now. I somewhat agree that the flow is kinda shit but i have no idea how to make it better (suggestions welcome) but after all i don't really give a damn about perfect flow in a song that is supposed to be mapped technically

Normal
SPOILER
00:04:000 (3) - Bring this note to the right more so it has a sharper angle. (Easier flow) Moved the whole 00:03:647 (2,3,4) - bit to the right
00:04:353 (4) - Sliders should aim towards the next note. (Unless it's a 1/8 or 1/16, but since none of those are in this map I won't worry about it.) You can turn the slider at an angle so it feeds into the next circle. I agree, though i don't want it to be compeletely turned towards the next note so i settled down in the middle of the two notes
00:11:412 (1,2) - I have a lot to say about this, but I'll try to keep it as quick and simple as possible. 1 should be straight because it's feeding into 2. While 2 should be curved so it feeds into the double better. If this doesn't make sense pm me in game and I'll try to explain it better. I understand what you are trying to say here and i agree with it. But i think the whole pattern needs reworking
00:16:882 (8) - Since we're sliding into a straight slider, shouldn't the stream also be straight? Maybe, though it kinda works with the circular mapping i have done over here 00:15:294 (3,4,5,6) -

Insane
SPOILER
00:02:147 (3) - ctrl + g and bring this in a bit closer. (Flow isn't good for this note.) I don't see how CTRL G ing it would make the flow any better. Though this is the same stuff as i talk about in special
00:17:059 (1) - Might want to make this a curved slider, because sliders for the most part look and play better when they aim towards the next note. I understand but some sliders aren't meant to look or play good sometimes. Same reasons as in special
01:02:941 (2,3) - Bad flow here. It'd be better if 3 was brought closer to the center (But with a similar distance as before.) The 01:02:941 (2,3) - is part of a pattern with the slider before it. Technically it's mapped like this http://puu.sh/rxHB2/ac9e467a48.jpg (the 2 is just mirrored 1) but the second slider is mapped as two circles

Another
SPOILER
00:00:118 (1,2) - Flow here isn't good. I'd ctrl + g 1. It's not supposed to flow there
00:11:765 (2,3) - Flow isn't good here either. I'd ctrl + g 2 or re-arrange 3. So if that pattern has a problem then why doesn't this pattern 00:12:117 (3,4,5) - have? It's basically the same thing?
00:40:353 (3) - I would turn this so end is blanketed by 2 (I just feel it flows better and looks better.) Actually it would have the same flow or even worse one when turned like that. It's supposed to have the feeling of a hold note and the flow is supposed to have that my generic zigzag patterning over the 00:40:000 (2,3,4) - 2|Sliderhead3|4
00:44:941 (7,8) - Nothing wrong just highlighting this part. But here flow doesn't matter because these sliders are too short to require any movement in playing them. So basically when it comes to rules of flow these are just glorified circles. YOu have linear flow here though which is good though. Honestly the linear flow there is just aesthetics as it was the only working and good looking pattern choice from a straight stream. As you don't think it's a problem we can move on
01:09:294 (1) - I feel 2 hit circles instead of a slider fits more. I'll leave you to decide where these circles go if you agree. Maybe, i will consider this again when someone else mentions this

Special
SPOILER
00:31:529 (2) - You give it a shape suggesting the slider will be on the other side, yet the next slider is on the left side. Either re-arrange the shape or flip the next slider. If i'd mirror that this 00:32:412 (5,1) - would have the same problem but the map is supposed to be technical (as you can see i have used the same stylish pattern here 00:12:117 (4,5) - and for example here 00:18:912 (3,4) - with your logic the (4) should be in the right side of the (3) ) I'm using these patterns constantly to fit the style of the song which should be fine in my books
Thanks for modding!~
paydayzcool
Hi there Bubblun,

Thanks for modding!

Bubblun wrote:

From #modreqs doing M4M.

Hard
SPOILER
00:19:176 (4) - Flow here between 4 and 3 isn't good. I'd ctrl + g and re-snap. No thanks, I think it looks better if I keep it as it is.
01:15:647 (3,4) - Flow here isn't the best. I'd try to bring 3 back so it's sharper, while sill keeping the slider the same. ^
Sorry, but no changes. If these suggestions come up in another post, I will change these. :)
Gordon123
hihi m4m
[Easy]

  • 00:34:000 (1) - first part delete whistle 1st - I cant hear the tone increase there +2nd - it will sound enough that it has a place (like the descent from the mountain - the time when everything was quiet)
    ^ add on second plase + whistle
    01:19:176 (1) - delete whistle and add clap (better hears imo)
[Normal]

  • 00:01:529 (3) - 1st part add whistle couse here u have a hit (in rhythm music)
    00:04:353 (4) - same^
    01:27:823 (2) - add whistle
    01:29:059 (1) - 1st part add whistle(imo)
[Paydayz's Hard]

  • 00:16:882 (4) - idk but u have only one stack here lol its look strange rly maybe u can move it to x:108 y:120
    00:19:970 - add circle(imo) try
    00:35:765 (2) - move it to x:332 y:272 It will look more even between the two 00:35:412 (1,3) - )
[Insane]

  • 00:44:588 (1) - this slider 1/6 style u can make it how 01:29:059 (1) - that?
~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
Nowaie

Gordon123 wrote:

hihi m4m
[Easy]

  • 00:34:000 (1) - first part delete whistle 1st - I cant hear the tone increase there +2nd - it will sound enough that it has a place (like the descent from the mountain - the time when everything was quiet)
    ^ add on second plase + whistle Deleted the whistle from the sliderhead(1)
    01:19:176 (1) - delete whistle and add clap (better hears imo) Two claps in a row doesn't work imo. I think it's better to have that note finish only
[Normal]

  • 00:01:529 (3) - 1st part add whistle couse here u have a hit (in rhythm music)
    00:04:353 (4) - same^
    01:27:823 (2) - add whistle
    01:29:059 (1) - 1st part add whistle(imo)

    A short rant about the whistle sound is it then. Honestly i don't like the (custom) whistle sound just because it doesn't work with the song generally with the exception of the slow part and easy difficulty which doesn't have enough notes to support the map type of hitsounds.
[Insane]

  • 00:44:588 (1) - this slider 1/6 style u can make it how 01:29:059 (1) - that? Alright, the reason i want to keep the first kickslider you mentioned 1/4 is the fact i'm trying to follow the synthesizer but in the second kickslider the synthesizer is a minor element in the song
~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Thanks for modding
I'll be ready with my mod soon™
KappaPraise
hello o/
M4M

CLICK
2016-10-15 11:23 WISPG_G: hello
2016-10-15 11:23 DTM9 Nowa: sup
2016-10-15 11:24 WISPG_G: sry, I was busy with outher requests and irl stuff xd what about IRC for your map?
2016-10-15 11:25 DTM9 Nowa: sure
2016-10-15 11:25 WISPG_G: good
2016-10-15 11:26 WISPG_G: Give me a momemnt I need fix few things
2016-10-15 11:37 WISPG_G: Ok, I am ready
2016-10-15 11:38 DTM9 Nowa: Alright
2016-10-15 11:38 WISPG_G: ACTION is playing [https://osu.ppy.sh/b/1010375 Titancube - Warp Drive [Special]] -NoFail
2016-10-15 11:38 WISPG_G: shity test play
2016-10-15 11:40 DTM9 Nowa: Yes it's quite streamy... and technical
2016-10-15 11:40 DTM9 Nowa: and it's 5.3 stars
2016-10-15 11:40 WISPG_G: I just hate streams \:D/
2016-10-15 11:40 WISPG_G: I prefer jumps
2016-10-15 11:41 WISPG_G: p/5540619
2016-10-15 11:41 WISPG_G: PogChamp? xd
2016-10-15 11:41 DTM9 Nowa: Yes
2016-10-15 11:41 DTM9 Nowa: Pog
2016-10-15 11:41 DTM9 Nowa: Champ
2016-10-15 11:42 WISPG_G: okay
2016-10-15 11:42 WISPG_G: what about 1st two suggestions in thread? xd
2016-10-15 11:43 DTM9 Nowa: Could you like open little bit more what you ment on the first suggestion
2016-10-15 11:43 DTM9 Nowa: I really couldn't figure out what you exactly meant there
2016-10-15 11:44 WISPG_G: There just drum sounds on white and red ticks, you can just follow them and make some jumps
2016-10-15 11:47 DTM9 Nowa: Alright i tried to do something
2016-10-15 11:49 WISPG_G: what about 2nd?
2016-10-15 11:50 DTM9 Nowa: And for the second suggestion, i want to have the slider you have mentioned blanketed with the red anchor of 00:31:529 (2) - so i don't really know what i would do there after all as i want to have some kind of an anti-flow pattern there
2016-10-15 11:54 WISPG_G: 00:04:971 (3,4,5,6,7) - I hear this rhythm like this http://prntscr.com/cu2mkr
2016-10-15 11:57 DTM9 Nowa: Yeah after i think about it, it's something like that but i cannot hear anything on the 4/4 tick ( 00:05:147 - & 00:05:676 - ) or atleast hear anything that should be specifically mapped
2016-10-15 11:58 WISPG_G: 00:07:353 (2) - move this somewhere to x:115 y:34 for balance space between objects 00:06:470 (3,1,2) -
2016-10-15 12:01 WISPG_G: 00:08:235 (6,3) - dont you want stack them?
2016-10-15 12:02 DTM9 Nowa: The thing for (2) is that i want to keep the somewhat circular flow over these two notes 00:07:353 (2,3) - but i guess it's too far away to express that idea so would moving it to like x189|y0 work aswell? Also why was this 00:06:470 (3) - highlighted?
2016-10-15 12:04 WISPG_G: http://prntscr.com/cu2pa5
2016-10-15 12:04 DTM9 Nowa: I could stack this 00:09:117 (3) - with the midpoint of the slider (the point where the slider ball thing is at 00:08:323 - ) so these two 00:08:853 (2,3) - would work work out, though i think stacking the (3) with sliderhead/tail would not work that well
2016-10-15 12:06 WISPG_G: stack with midpoint? So you should move circle to x:265 y:356 shouldnt you?
2016-10-15 12:07 DTM9 Nowa: Yes somewhere about there, though the head would work aswell but i think the midpoint is better
2016-10-15 12:07 WISPG_G: I see
2016-10-15 12:08 DTM9 Nowa: Also fixed the thing with these 00:06:470 (3,1,2) -
2016-10-15 12:09 WISPG_G: 00:17:058 (1) - looks like here should be slider, this sound 00:17:235 - weak compared with this 00:17:412 - which should be clickable
2016-10-15 12:09 WISPG_G: 00:17:411 (2,3,4,5) - and this is stream with 5 circles isnt it?
2016-10-15 12:10 WISPG_G: whole part sounds like http://prntscr.com/cu2r0e
2016-10-15 12:13 DTM9 Nowa: Yeah for the part you printscreened that will take some time but i will change it when i update the set
2016-10-15 12:13 WISPG_G: sure
2016-10-15 12:14 WISPG_G: 00:23:765 - this also should be clickable
2016-10-15 12:17 WISPG_G: 00:34:176 - do you hear like this sounds continue on next blue tick? I think you can make instead of this reverse 2 1/4 sliders or stack 00:34:000 (1,2) - them what also can emphasize this sound imo
2016-10-15 12:17 WISPG_G: something like little pause
2016-10-15 12:17 DTM9 Nowa: One sec
2016-10-15 12:19 DTM9 Nowa: 00:22:706 (1,2,3,4,5,6,7) - For this pattern do you think something like this would work? https://osu.ppy.sh/ss/6326212
2016-10-15 12:20 WISPG_G: may be, you can try
2016-10-15 12:23 DTM9 Nowa: 00:34:000 - And for this thing i still need to figure out how i do the patterns but i'd say 2 1/4 sliders would work really well
2016-10-15 12:26 WISPG_G: 01:05:941 (6,8) - 01:06:117 (7,1) - copy-paste please
2016-10-15 12:28 DTM9 Nowa: Alright
2016-10-15 12:29 WISPG_G: 01:30:470 (6) - remove NC -> 01:30:647 (1) - add NC
2016-10-15 12:30 DTM9 Nowa: done
2016-10-15 12:31 WISPG_G: dont like modding mapsets ._. prefer maps for approval xd repeating 1 song over and over meh
2016-10-15 12:32 WISPG_G: why BSD in Another set on 1/12? xd
2016-10-15 12:32 DTM9 Nowa: I don't fucking know
2016-10-15 12:32 DTM9 Nowa: lol
2016-10-15 12:33 DTM9 Nowa: I use 1/8s twice in the map but 1/12s, nahhh
2016-10-15 12:35 WISPG_G: ACTION is playing [https://osu.ppy.sh/b/1053845 Titancube - Warp Drive [Another]] -NoFail
2016-10-15 12:37 WISPG_G: still so much streams for me
2016-10-15 12:38 WISPG_G: 00:03:294 (4) - here 1/1, but here 00:08:588 (1,2) - 4/4 + circle?
2016-10-15 12:40 DTM9 Nowa: Technically this 00:03:294 (4) - could be broken down to a 1/2 slider
2016-10-15 12:41 DTM9 Nowa: As there is there is an almost unnotable sound change with the bass like synthesizer or whatever that is
2016-10-15 12:42 WISPG_G: 00:25:353 - sounds like this can be clickable
2016-10-15 12:42 WISPG_G: something like 1/4 slider
2016-10-15 12:43 DTM9 Nowa: Though i end up following that change in the other slider but i tend to follow it in the other slider you noted out but that follows the atleast to me, unknown instrument that starts from here 00:08:588 -
2016-10-15 12:43 DTM9 Nowa: And yes this 00:25:353 - should be a 1/4 slider, or atleast a note
2016-10-15 12:44 DTM9 Nowa: I most likely replace it with a note as i don't want to force the technical mapping to another like in special
2016-10-15 12:45 WISPG_G: intersting fact that you using higher spacing between slider and circle 00:30:117 (5,1) - than between slider and slider 00:30:823 (5,1) -
2016-10-15 12:46 DTM9 Nowa: Most likely a pattern thing as i made these two 00:29:765 (1,2,3,4,5) - 00:30:470 (1,2,3,4,5) - kinda mirrored
2016-10-15 12:47 DTM9 Nowa: But sure i can increase the slider|slider DS to 2.2x aswell
2016-10-15 12:47 WISPG_G: could be nice
2016-10-15 12:47 DTM9 Nowa: Alright, will be done then
2016-10-15 12:47 WISPG_G: 00:36:117 (9,10) - you know)
2016-10-15 12:48 WISPG_G: 01:06:470 (1) - may be NC?
2016-10-15 12:50 DTM9 Nowa: I have talked about the NC thing for that note but this 01:06:117 (1,2,3) - is supposed to be a pattern so that is why i didn't NC it in the first point
2016-10-15 12:50 DTM9 Nowa: You will notice the same thing in insane
2016-10-15 12:50 WISPG_G: 01:30:470 (1,2) - thats like about NC from Special xd
2016-10-15 12:51 DTM9 Nowa: I'll just go and fix that final NC to all diffs
2016-10-15 12:51 DTM9 Nowa: lol
2016-10-15 12:51 WISPG_G: cool =w=b
2016-10-15 12:54 WISPG_G: Probably in insane its possible make FC for mw
2016-10-15 12:54 WISPG_G: for me*
2016-10-15 12:57 WISPG_G: Well I dont see anything special here only 1 thing
2016-10-15 12:57 WISPG_G: 01:01:176 (6,1) - stack? xd
2016-10-15 12:58 DTM9 Nowa: Done
2016-10-15 12:58 WISPG_G: 01:16:706 (2,1) - here too?
2016-10-15 13:01 DTM9 Nowa: 01:16:706 (2,3) - Mirrored, 01:17:059 (3,1) - Blanketed. I can almost stack them but if i stack them compeletely, my original intentions don't really work. This is the best i can do https://osu.ppy.sh/ss/6326393
2016-10-15 13:04 WISPG_G: Paydayz's have no any issues xd
2016-10-15 13:04 WISPG_G: should I check Normal and Easy?
2016-10-15 13:04 WISPG_G: because I dont want xD
2016-10-15 13:04 DTM9 Nowa: Just do a Fastest Check Ever ™
2016-10-15 13:05 DTM9 Nowa: They shouldn't have much problems anyway
2016-10-15 13:07 WISPG_G: Nope cant see anything
2016-10-15 13:07 WISPG_G: 10/10 xd
2016-10-15 13:07 WISPG_G: okay 9.5/10
2016-10-15 13:08 DTM9 Nowa: Only thing i noticed in normal was that this 01:30:117 - should be a 1/1
2016-10-15 13:08 DTM9 Nowa: (slider)
2016-10-15 13:08 WISPG_G: as you wish =w=/
2016-10-15 13:08 WISPG_G: I go to post? >_>
2016-10-15 13:08 DTM9 Nowa: sure

Good luck! o/
Topic Starter
Nowaie

WISPG_G wrote:

hello o/
M4M

CLICK
2016-10-15 11:23 WISPG_G: hello
2016-10-15 11:23 DTM9 Nowa: sup
2016-10-15 11:24 WISPG_G: sry, I was busy with outher requests and irl stuff xd what about IRC for your map?
2016-10-15 11:25 DTM9 Nowa: sure
2016-10-15 11:25 WISPG_G: good
2016-10-15 11:26 WISPG_G: Give me a momemnt I need fix few things
2016-10-15 11:37 WISPG_G: Ok, I am ready
2016-10-15 11:38 DTM9 Nowa: Alright
2016-10-15 11:38 WISPG_G: ACTION is playing [https://osu.ppy.sh/b/1010375 Titancube - Warp Drive [Special]] -NoFail
2016-10-15 11:38 WISPG_G: shity test play
2016-10-15 11:40 DTM9 Nowa: Yes it's quite streamy... and technical
2016-10-15 11:40 DTM9 Nowa: and it's 5.3 stars
2016-10-15 11:40 WISPG_G: I just hate streams \:D/
2016-10-15 11:40 WISPG_G: I prefer jumps
2016-10-15 11:41 WISPG_G: p/5540619
2016-10-15 11:41 WISPG_G: PogChamp? xd
2016-10-15 11:41 DTM9 Nowa: Yes
2016-10-15 11:41 DTM9 Nowa: Pog
2016-10-15 11:41 DTM9 Nowa: Champ
2016-10-15 11:42 WISPG_G: okay
2016-10-15 11:42 WISPG_G: what about 1st two suggestions in thread? xd
2016-10-15 11:43 DTM9 Nowa: Could you like open little bit more what you ment on the first suggestion
2016-10-15 11:43 DTM9 Nowa: I really couldn't figure out what you exactly meant there
2016-10-15 11:44 WISPG_G: There just drum sounds on white and red ticks, you can just follow them and make some jumps
2016-10-15 11:47 DTM9 Nowa: Alright i tried to do something
2016-10-15 11:49 WISPG_G: what about 2nd?
2016-10-15 11:50 DTM9 Nowa: And for the second suggestion, i want to have the slider you have mentioned blanketed with the red anchor of 00:31:529 (2) - so i don't really know what i would do there after all as i want to have some kind of an anti-flow pattern there
2016-10-15 11:54 WISPG_G: 00:04:971 (3,4,5,6,7) - I hear this rhythm like this http://prntscr.com/cu2mkr
2016-10-15 11:57 DTM9 Nowa: Yeah after i think about it, it's something like that but i cannot hear anything on the 4/4 tick ( 00:05:147 - & 00:05:676 - ) or atleast hear anything that should be specifically mapped
2016-10-15 11:58 WISPG_G: 00:07:353 (2) - move this somewhere to x:115 y:34 for balance space between objects 00:06:470 (3,1,2) -
2016-10-15 12:01 WISPG_G: 00:08:235 (6,3) - dont you want stack them?
2016-10-15 12:02 DTM9 Nowa: The thing for (2) is that i want to keep the somewhat circular flow over these two notes 00:07:353 (2,3) - but i guess it's too far away to express that idea so would moving it to like x189|y0 work aswell? Also why was this 00:06:470 (3) - highlighted?
2016-10-15 12:04 WISPG_G: http://prntscr.com/cu2pa5
2016-10-15 12:04 DTM9 Nowa: I could stack this 00:09:117 (3) - with the midpoint of the slider (the point where the slider ball thing is at 00:08:323 - ) so these two 00:08:853 (2,3) - would work work out, though i think stacking the (3) with sliderhead/tail would not work that well
2016-10-15 12:06 WISPG_G: stack with midpoint? So you should move circle to x:265 y:356 shouldnt you?
2016-10-15 12:07 DTM9 Nowa: Yes somewhere about there, though the head would work aswell but i think the midpoint is better
2016-10-15 12:07 WISPG_G: I see
2016-10-15 12:08 DTM9 Nowa: Also fixed the thing with these 00:06:470 (3,1,2) -
2016-10-15 12:09 WISPG_G: 00:17:058 (1) - looks like here should be slider, this sound 00:17:235 - weak compared with this 00:17:412 - which should be clickable
2016-10-15 12:09 WISPG_G: 00:17:411 (2,3,4,5) - and this is stream with 5 circles isnt it?
2016-10-15 12:10 WISPG_G: whole part sounds like http://prntscr.com/cu2r0e
2016-10-15 12:13 DTM9 Nowa: Yeah for the part you printscreened that will take some time but i will change it when i update the set
2016-10-15 12:13 WISPG_G: sure
2016-10-15 12:14 WISPG_G: 00:23:765 - this also should be clickable
2016-10-15 12:17 WISPG_G: 00:34:176 - do you hear like this sounds continue on next blue tick? I think you can make instead of this reverse 2 1/4 sliders or stack 00:34:000 (1,2) - them what also can emphasize this sound imo
2016-10-15 12:17 WISPG_G: something like little pause
2016-10-15 12:17 DTM9 Nowa: One sec
2016-10-15 12:19 DTM9 Nowa: 00:22:706 (1,2,3,4,5,6,7) - For this pattern do you think something like this would work? https://osu.ppy.sh/ss/6326212
2016-10-15 12:20 WISPG_G: may be, you can try
2016-10-15 12:23 DTM9 Nowa: 00:34:000 - And for this thing i still need to figure out how i do the patterns but i'd say 2 1/4 sliders would work really well
2016-10-15 12:26 WISPG_G: 01:05:941 (6,8) - 01:06:117 (7,1) - copy-paste please
2016-10-15 12:28 DTM9 Nowa: Alright
2016-10-15 12:29 WISPG_G: 01:30:470 (6) - remove NC -> 01:30:647 (1) - add NC
2016-10-15 12:30 DTM9 Nowa: done
2016-10-15 12:31 WISPG_G: dont like modding mapsets ._. prefer maps for approval xd repeating 1 song over and over meh
2016-10-15 12:32 WISPG_G: why BSD in Another set on 1/12? xd
2016-10-15 12:32 DTM9 Nowa: I don't fucking know
2016-10-15 12:32 DTM9 Nowa: lol
2016-10-15 12:33 DTM9 Nowa: I use 1/8s twice in the map but 1/12s, nahhh
2016-10-15 12:35 WISPG_G: ACTION is playing [https://osu.ppy.sh/b/1053845 Titancube - Warp Drive [Another]] -NoFail
2016-10-15 12:37 WISPG_G: still so much streams for me
2016-10-15 12:38 WISPG_G: 00:03:294 (4) - here 1/1, but here 00:08:588 (1,2) - 4/4 + circle?
2016-10-15 12:40 DTM9 Nowa: Technically this 00:03:294 (4) - could be broken down to a 1/2 slider
2016-10-15 12:41 DTM9 Nowa: As there is there is an almost unnotable sound change with the bass like synthesizer or whatever that is
2016-10-15 12:42 WISPG_G: 00:25:353 - sounds like this can be clickable
2016-10-15 12:42 WISPG_G: something like 1/4 slider
2016-10-15 12:43 DTM9 Nowa: Though i end up following that change in the other slider but i tend to follow it in the other slider you noted out but that follows the atleast to me, unknown instrument that starts from here 00:08:588 -
2016-10-15 12:43 DTM9 Nowa: And yes this 00:25:353 - should be a 1/4 slider, or atleast a note
2016-10-15 12:44 DTM9 Nowa: I most likely replace it with a note as i don't want to force the technical mapping to another like in special
2016-10-15 12:45 WISPG_G: intersting fact that you using higher spacing between slider and circle 00:30:117 (5,1) - than between slider and slider 00:30:823 (5,1) -
2016-10-15 12:46 DTM9 Nowa: Most likely a pattern thing as i made these two 00:29:765 (1,2,3,4,5) - 00:30:470 (1,2,3,4,5) - kinda mirrored
2016-10-15 12:47 DTM9 Nowa: But sure i can increase the slider|slider DS to 2.2x aswell
2016-10-15 12:47 WISPG_G: could be nice
2016-10-15 12:47 DTM9 Nowa: Alright, will be done then
2016-10-15 12:47 WISPG_G: 00:36:117 (9,10) - you know)
2016-10-15 12:48 WISPG_G: 01:06:470 (1) - may be NC?
2016-10-15 12:50 DTM9 Nowa: I have talked about the NC thing for that note but this 01:06:117 (1,2,3) - is supposed to be a pattern so that is why i didn't NC it in the first point
2016-10-15 12:50 DTM9 Nowa: You will notice the same thing in insane
2016-10-15 12:50 WISPG_G: 01:30:470 (1,2) - thats like about NC from Special xd
2016-10-15 12:51 DTM9 Nowa: I'll just go and fix that final NC to all diffs
2016-10-15 12:51 DTM9 Nowa: lol
2016-10-15 12:51 WISPG_G: cool =w=b
2016-10-15 12:54 WISPG_G: Probably in insane its possible make FC for mw
2016-10-15 12:54 WISPG_G: for me*
2016-10-15 12:57 WISPG_G: Well I dont see anything special here only 1 thing
2016-10-15 12:57 WISPG_G: 01:01:176 (6,1) - stack? xd
2016-10-15 12:58 DTM9 Nowa: Done
2016-10-15 12:58 WISPG_G: 01:16:706 (2,1) - here too?
2016-10-15 13:01 DTM9 Nowa: 01:16:706 (2,3) - Mirrored, 01:17:059 (3,1) - Blanketed. I can almost stack them but if i stack them compeletely, my original intentions don't really work. This is the best i can do https://osu.ppy.sh/ss/6326393
2016-10-15 13:04 WISPG_G: Paydayz's have no any issues xd
2016-10-15 13:04 WISPG_G: should I check Normal and Easy?
2016-10-15 13:04 WISPG_G: because I dont want xD
2016-10-15 13:04 DTM9 Nowa: Just do a Fastest Check Ever ™
2016-10-15 13:05 DTM9 Nowa: They shouldn't have much problems anyway
2016-10-15 13:07 WISPG_G: Nope cant see anything
2016-10-15 13:07 WISPG_G: 10/10 xd
2016-10-15 13:07 WISPG_G: okay 9.5/10
2016-10-15 13:08 DTM9 Nowa: Only thing i noticed in normal was that this 01:30:117 - should be a 1/1
2016-10-15 13:08 DTM9 Nowa: (slider)
2016-10-15 13:08 WISPG_G: as you wish =w=/
2016-10-15 13:08 WISPG_G: I go to post? >_>
2016-10-15 13:08 DTM9 Nowa: sure

Good luck! o/
Thanks for modding!~
paydayzcool
Hi Gordon123,

Thanks for modding!

Gordon123 wrote:

[Paydayz's Hard]

  • 00:16:882 (4) - idk but u have only one stack here lol its look strange rly maybe u can move it to x:108 y:120 That works.
    00:19:970 - add circle(imo) try No thanks, don't really like it.
    00:35:765 (2) - move it to x:332 y:272 It will look more even between the two 00:35:412 (1,3) - ) Changed.

UPDATE
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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C,2,67479,68509,128,128,255
P,0,67479,68509,A
M,0,67529,,209,305
S,0,67529,,1
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48,283,20235,2,0,P|107:308|175:281,1,130,8|0,0:0|0:0,0:0:0:0:
250,249,20765,1,0,0:0:0:0:
268,337,20941,2,0,P|328:313|396:337,1,130,8|8,0:0|0:0,0:0:0:0:
481,341,21470,6,0,L|469:269,1,65,0|8,0:0|0:0,0:0:0:0:
386,241,21823,2,0,L|398:169,1,65,0|8,0:0|0:0,0:0:0:0:
396,85,22176,2,8,P|430:66|463:62,2,65
314,120,22706,6,0,B|270:88|222:116|222:116|174:116,1,130,4|8,0:0|0:0,0:0:0:0:
120,174,23235,1,0,0:0:0:0:
46,227,23412,2,0,P|38:271|50:307,1,65
124,330,23765,2,0,P|132:286|120:250,1,65,8|0,0:0|0:0,0:0:0:0:
216,336,24117,2,0,L|288:328,1,65
324,248,24470,2,0,L|252:256,1,65
300,172,24823,2,0,L|364:164,1,65
372,72,25176,1,8,0:0:0:0:
283,53,25353,1,0,0:0:0:0:
195,65,25529,6,0,P|201:96|227:125,1,65
175,201,25882,2,0,P|195:222|203:261,1,65,8|0,0:0|0:0,0:0:0:0:
111,269,26235,2,0,P|131:321|215:345,1,130,0|8,0:0|0:0,0:0:0:0:
287,337,26765,1,0,0:0:0:0:
327,255,26941,6,0,P|302:239|284:204,1,65
185,193,27294,2,0,L|203:256,1,65
141,104,27647,2,0,L|209:76,1,65
269,18,28000,1,8,0:0:0:0:
340,76,28176,1,0,0:0:0:0:
408,16,28353,6,0,P|428:60|428:96,1,65
380,152,28706,2,0,P|360:196|360:232,1,65,8|0,0:0|0:0,0:0:0:0:
424,276,29059,2,0,P|368:300|280:264,1,130,0|8,0:0|0:0,0:0:0:0:
224,236,29588,1,0,0:0:0:0:
148,288,29765,6,0,P|152:328|176:356,1,65
56,302,30117,2,0,P|57:270|68:240,1,65
32,160,30470,2,0,P|72:152|104:160,1,65
184,184,30823,1,8,0:0:0:0:
272,156,31000,1,0,0:0:0:0:
348,208,31176,6,0,L|336:276,1,65
428,268,31529,2,0,L|416:336,1,65,8|0,0:0|0:0,0:0:0:0:
332,364,31882,2,0,B|304:346|304:346|261:336,1,65
184,296,32235,2,0,B|168:267|168:267|162:223,1,65,8|0,0:0|0:0,0:0:0:0:
254,234,32588,6,0,L|246:153,1,65
315,108,32941,2,0,P|292:86|245:80,1,65,8|0,0:0|0:0,0:0:0:0:
173,52,33294,1,4,0:0:0:0:
84,71,33470,2,0,P|88:19|108:-17,2,65,0|8|8,0:0|0:0|0:0,0:0:0:0:
153,135,34000,6,0,B|161:167|161:167|150:196|150:196|160:228|160:228|148:263,1,130,0|12,0:0|0:0,0:0:0:0:
98,332,34529,2,0,P|71:303|60:270,2,65
184,339,35059,2,0,P|214:318|232:264,1,65,8|0,0:0|0:0,0:0:0:0:
260,154,35412,6,0,L|248:234,1,65
332,272,35765,2,0,L|344:192,1,65,8|0,0:0|0:0,0:0:0:0:
424,182,36117,2,0,L|436:102,1,65
398,33,36470,2,0,P|437:27|490:44,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
313,68,37000,5,0,0:0:0:0:
247,130,37176,2,0,B|239:166|239:166|191:146|131:174,1,130,8|0,0:0|0:0,0:0:0:0:
129,256,37706,2,0,P|165:256|201:240,1,65,0|8,0:0|0:0,0:0:0:0:
254,312,38059,1,0,0:0:0:0:
347,323,38235,6,0,L|423:311,1,65
408,220,38588,2,0,L|332:232,1,65,8|0,0:0|0:0,0:0:0:0:
252,222,38941,1,0,0:0:0:0:
168,256,39117,1,0,0:0:0:0:
124,176,39294,2,0,P|104:132|100:92,1,65,8|0,0:0|0:0,0:0:0:0:
171,47,39647,6,0,P|191:91|195:131,1,65
231,191,40000,2,0,P|251:247|323:279,1,130,8|0,0:0|0:0,0:0:0:0:
395,255,40529,1,0,0:0:0:0:
327,183,40706,2,0,L|227:287,1,130,8|0,0:0|0:0,0:0:0:0:
143,299,41235,5,0,0:0:0:0:
123,207,41412,2,0,L|223:103,1,130,8|0,0:0|0:0,0:0:0:0:
271,43,41941,1,0,0:0:0:0:
359,19,42117,2,0,P|395:31|419:71,1,65,8|0,0:0|0:0,0:0:0:0:
408,141,42470,6,0,B|388:205|388:205|328:213|328:213|308:285,1,195
228,319,43176,2,0,B|193:317|166:333|166:333|139:314|139:314|95:339|43:317,1,195
256,192,43882,12,0,45294,0:0:0:0:
369,287,56588,6,0,P|390:228|360:161,1,130,4|0,0:0|0:0,0:0:0:0:
299,229,57647,1,8,0:0:0:0:
237,296,58000,2,0,L|193:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58706,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59412,6,0,B|164:68|164:68|236:96,1,130
316,88,60470,1,8,0:0:0:0:
324,180,60823,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61529,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62235,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62941,1,0,0:0:0:0:
204,124,63294,1,8,0:0:0:0:
72,96,63647,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64353,2,0,L|208:344,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,65059,12,4,66470,0:0:0:0:
145,249,67529,5,0,0:0:0:0:
307,140,67882,6,0,B|333:217|333:217|316:306,1,162.5,4|8,0:0|0:0,0:0:0:0:
235,351,68412,1,0,0:0:0:0:
137,350,68588,2,0,B|71:301|71:301|34:219,1,162.5,0|8,0:0|0:0,0:0:0:0:
73,136,69117,1,0,0:0:0:0:
73,38,69294,6,0,P|141:68|170:147,1,162.5,0|8,0:0|0:0,0:0:0:0:
189,242,69823,1,0,0:0:0:0:
176,339,70000,2,0,P|224:335|272:286,1,81.25
296,230,70353,2,0,P|276:195|274:154,1,81.25
322,72,70706,6,0,P|391:41|469:76,1,162.5,0|8,0:0|0:0,0:0:0:0:
493,168,71235,1,0,0:0:0:0:
432,244,71412,2,0,P|408:214|397:158,1,81.25
311,221,71765,2,0,P|335:251|346:307,1,81.25,8|0,0:0|0:0,0:0:0:0:
249,298,72117,6,0,L|196:228,1,81.25
154,319,72470,2,0,L|101:249,1,81.25,8|0,0:0|0:0,0:0:0:0:
37,183,72823,1,0,0:0:0:0:
85,98,73000,2,0,P|115:71|167:63,2,81.25,0|8|0,0:0|0:0|0:0,0:0:0:0:
162,157,73529,6,0,P|192:226|268:275,1,162.5,0|8,0:0|0:0,0:0:0:0:
346,325,74059,1,0,0:0:0:0:
442,338,74235,2,0,L|476:253,1,81.25
379,233,74588,2,0,L|344:158,1,81.25,8|0,0:0|0:0,0:0:0:0:
388,71,74941,6,0,P|343:61|286:77,1,81.25
235,131,75294,2,0,P|194:136|155:126,1,81.25
59,141,75647,1,0,0:0:0:0:
16,226,75823,1,0,0:0:0:0:
63,311,76000,2,0,L|154:297,1,81.25,8|0,0:0|0:0,0:0:0:0:
224,336,76353,6,0,L|295:278,1,81.25
380,294,76706,2,0,L|413:208,1,81.25,8|0,0:0|0:0,0:0:0:0:
489,162,77059,2,0,P|432:123|339:147,1,162.5,0|8,0:0|0:0,0:0:0:0:
293,216,77588,1,0,0:0:0:0:
254,295,77765,2,0,P|177:315|110:274,1,162.5,0|8,0:0|0:0,0:0:0:0:
191,220,78294,1,0,0:0:0:0:
109,166,78470,2,8,P|72:152|40:120,2,81.25
125,69,79000,1,0,0:0:0:0:
216,45,79176,6,0,B|298:50|298:50|358:110,1,162.5,4|8,0:0|0:0,0:0:0:0:
393,197,79706,1,0,0:0:0:0:
471,255,79882,2,0,L|457:341,1,81.25
372,289,80235,2,0,L|358:375,1,81.25,8|0,0:0|0:0,0:0:0:0:
262,356,80588,6,0,P|218:347|188:325,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
258,258,81117,1,0,0:0:0:0:
163,234,81294,2,0,L|176:151,1,81.25
79,168,81647,2,0,L|65:85,1,81.25,8|0,0:0|0:0,0:0:0:0:
157,52,82000,6,0,L|321:60,1,162.5,0|8,0:0|0:0,0:0:0:0:
415,43,82529,1,0,0:0:0:0:
473,121,82706,2,0,L|464:285,1,162.5,0|8,0:0|0:0,0:0:0:0:
371,312,83235,1,0,0:0:0:0:
277,340,83412,6,0,P|237:344|194:331,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
246,247,83941,1,0,0:0:0:0:
149,254,84117,2,0,P|117:289|105:327,1,81.25
42,246,84470,2,0,P|10:211|-1:172,1,81.25,8|0,0:0|0:0,0:0:0:0:
19,83,84823,6,0,L|110:96,1,81.25,8|0,0:0|0:0,0:0:0:0:
187,51,85176,2,0,L|258:108,1,81.25,8|0,0:0|0:0,0:0:0:0:
348,97,85529,2,0,L|381:182,1,81.25,8|0,0:0|0:0,0:0:0:0:
465,214,85882,2,0,L|450:304,1,81.25,8|0,0:0|0:0,0:0:0:0:
361,331,86235,5,0,0:0:0:0:
263,340,86412,2,8,L|180:326,2,81.25,8|8|0,0:0|0:0|0:0,0:0:0:0:
241,244,86941,1,8,0:0:0:0:
143,244,87117,2,8,L|60:230,2,81.25,0|8|8,0:0|0:0|0:0,0:0:0:0:
192,159,87647,6,8,L|212:76,1,81.25,8|0,0:0|0:0,0:0:0:0:
308,68,88000,2,8,L|287:150,1,81.25,8|0,0:0|0:0,0:0:0:0:
385,140,88353,2,8,L|405:57,1,81.25,8|0,0:0|0:0,0:0:0:0:
502,51,88706,2,8,L|481:133,1,81.25
441,218,89059,6,8,P|400:235|349:228,1,81.25,0|8,0:0|0:0,0:0:0:0:
266,223,89412,1,8,0:0:0:0:
194,288,89588,1,8,0:0:0:0:
111,236,89765,2,8,P|70:219|19:226,1,81.25,8|0,0:0|0:0,0:0:0:0:
56,315,90117,2,0,L|49:361,2,40.625,8|0|0,0:0|0:0|0:0,0:0:0:0:
146,351,90470,5,0,0:0:0:0:
243,352,90647,1,8,0:0:0:0:
329,308,90823,1,12,0:0:0:0:
256,192,91000,12,0,94706,0:0:0:0:
Kibbleru
you requested for my opinion.

i think the map currently as it is, is probably rankable. but it wouldn't hurt to learn a bit more on how to space your map properly so that it looks nice
t/465718
Potatoe751
For M4M

Alright sorry in advance, but basically the only things I see wrong are blankets that are off by 1 or 2 pixels…

Easy:
00:03:647 (2) – Idk if this was meant to be blanketed, but it’s really uneven if it was

Normal:
00:20:941 (3) – Move to x:160 y:200
00:22:000 (5) – Move to x:120 y:4 to keep it even with the last slider
01:24:117 (6) – Move to x:48 y:56

Hard:
00:02:235 (3) – Move to x:348 y:312 or x:344 y:316
00:03:294 (2) – Move to x:216 y:128 and then 00:03:647 (3) – to x:360 y:172
00:11:412 (1) – Move to x:232 y:288
00:17:412 (2) – Move to x:184 y: 96
00:23:765 (4) – Move to x:124 y:328
00:25:529 (1) – Move to x:192 y:64
00:29:059 (3) – Move to x:420 y:276 and move the endpoint to x:284 y:264
00:35:059 (3) – Move to x:184 y:340 (that’s still not the same distance as 00:34:529 (2) – but closer to it)
00:39:647 (1) – Move to x:176 y:52
00:40:000 (2) – Move to x:232 y:192
01:11:765 (4) – Move to x:312 y:224
01:13:000 (4) – Move to x:88 y:96
01:18:470 (7) – Move to x:112 y:164
01:23:412 (1) – Move to x:280 y:340
01:29:765 (4) – Move to x:112 y:236

Insane:
00:30:470 (9) - 00:33:294 (9) – 00:41:765 (9) – NC
01:11:412 (4) – Move down to y:236
01:10:000 (3) - 01:18:470 (3) – NC?

Another:
00:32:235 (6) – Move to x:404 y:328
01:09:117 (7) – Move to x:256 y:252
01:12:117 (1) – Move the start point to x:248 y:308
01:16:000 (5) – Move to x:388 y:124
01:26:941 (6) – Move to x:200 y:320
01:27:294 (7) – Move to x:272 y:80

Special:
00:16:705 (9) – 00:19:529 (9) - NC?
01:08:235 (3) - Should be moved to x:24 y:308 to blanket 01:08:765 (5) - – evenly
01:12:117 (1) – Should be moved to x: 320 y:280 with the top point at x:260 y:148 to blanket 01:11:765 (5) - evenly
01:18:117 (2) – Should be moved to x:132 y:64 to blanket 01:17:765 (1) – evenly
01:12:823 (4) - 01:18:470 (3) – 01:24:117 (5) - NC?
_koinuri
Hey, from M4M request.

[Storyboard]
  1. A lot of the images has unnecessary transparency in them that can be removed. Excessive transparent sections will increase your sb load for no reason so there should be as little of them as possible. You can just quickly trim all the images in photoshop or something and it'll be good.
  2. Fading through Black BG is considered a bad practice because it'll only cover up the entire screen and not delete the things behind the black bg, which cause an unnecessary increase in sb load. Since osu has black bg as default, you should use fade command on each sprites to fade out instead. You can just do the same exact commands on Black BG.png with WDWP.jpg and other sprites that you want to fade out.
  3. .obs file can use some cleaning. There are many unnecessary commands lying there that splits up the commands, which will increase your osb by couple of kb. Though not exactly something major, it's always nice to aim for most optimized storyboard so as many people can enjoy it.
    An example of unnecessary clutter in osb is stuff like this:
    It can be avoided by being careful not to do any transformation outside the intended keyframes (like accidentally moving the bg while you scroll through the song). Click the arrow buttons to snap to each keyframes and delete the ones that are not properly snapped (don't worry about the spectrogram, it's properly optimized). If you want something that gradually speed up/down, use the Easing command near the bottom of the storyboard options. Easing does gradual movement significantly better than manual human made easing, so no reason not to use easing imo. There are many more options for easing with scripting but I won't go in detail unless you want to.

[General]
  1. Though you asked for a check for aesthetics on higher difficulty, I think the higher difficulties for the most part are good enough. Lower diffs, on the other hand, probably could use some polishing on aesthetics.
  2. One thing I noticed in many lower difficulties is the interchanging of active/passive hitsounding and general lack of consistency caused by the interchanging. I'll point out a couple in each difficulty, so please try to fix the similar instances through your own decision even if I didn't point some out.
  3. I'm not sure about your mapping background so just in case:
    1. Active hitsounds are "strong" objects. You're have to click in order to play that note and all the strong beats should be mapped with active hitsounds. Examples are beginning of the slider and a circle.
    2. Passive hitsounds are "weak" objects. osu! will hit the note for you so you don't have to be accurate with them. They aren't as dominant as active hitsounds, and should be mapped to something weaker. Examples are the end of the spinner and slider end.
    3. Watch pishifat's rhythm video for more info
  4. Another thing to note about this active/passive hitsounding in this song is that since majority of the notes are constant, music theory plays a big role in rhythm choices, especially on lower difficulties Here's another pishifat video to help understand music theory's role on osu!
  5. HP is generally set high. Majority of maps in osu! rarely exceeds 6, and anything above 7 is tends to only be used on a gimmicky map. I would personally lower it but you can probably rank it without lowering it.
  6. According to Modding Assistant, no unrankable errors in this mapset, so it should be good to go in that aspect!

[Easy]
  • The reason why this Easy is unappealing to many aesthetically is because there are many negative/empty space between all notes, due to the Easy fully mapped to 2/1 beats. It also creates a somewhat wide gap between Easy and Normal rhythmically, because Normal contains many 1/2 beats. It makes Easy too slow and Normal too fast for some players, and imo it would be better both aesthetically and spread wise to map Easy in full 1/1 beats instead. But in the end, it's all up to you to decide what you want to do with it

[Normal]
  1. 00:14:588 (2,3) - The problem with this kind of rhythmic choice is that they poorly follow the music theory. Try rearranging notes to something like this
  2. 00:19:882 (1) - Any reason why this is a slider instead of a circle like the previous ones 00:12:823 (4,1,1) ? It should work better if the notes are mapped this way for consistency and better rhythmically
  3. 00:35:412 (4,5) - Same idea as the first point
  4. 01:30:117 (3) - Ends on a major note, so it will work better if this note was active. Try shortening the slider and using a circle at the end instead

[Paydayz's Hard]
  1. 00:05:765 (1) - missing clap at the end of the slider
  2. 00:10:176 (1,2,3,4,5) - The sliders begin on red tick and end on white. This is bad use of active hitsounds and defies music theory, which cause the entire section to feel awkward to hit (watch 1 3 2 4 by pishifat linked in general part of this mod). Maybe change rhythm similar to something like this
  3. 00:20:941 (5,1,2,3) - Similar to the second point, 00:20:941 (5) ends on the downbeat, which cause the remaining sliders to shift backwards and start on red. A better rhythm choice is to do would be something more like this
  4. 00:24:117 (5) - Missing NC
  5. 00:24:470 (6,7) - Both lacks clap even though it's musically similar to this section 00:29:765 (1,2,3,4,5)
  6. 00:37:176 (3,4,5) - Same drill, try either this or this. I think you get the idea.
  7. 00:56:588 (1,1) - Maybe you can hitsound the slidertick so you won't miss the snare sound, makes the entire section feel empty without them

[Insane]
  1. 00:42:470 (1,2,3,4,5) - Has a strong build up but the map doesn't reflect it well. I suggest you make a pattern similar to 01:05:059 (1,2,1,2,1,2,1,2,3).
  2. 01:06:470 (3) - Probably can use some NC here
Aesthetics
A different section for aesthetics because it can be pretty subjective, but since you asked for it, I'll start writing couple of things I would personally change to fix the aesthetics. You can ignore them all if you want, it's very opinionated after all
  1. 00:05:059 (4) - Paralleling with 00:04:353 (1) works better here imo. It continues the parallel theme of 00:04:706 (2,3) and blends nicely with them.
  2. 00:13:176 (2,3,4,5,6,7,1) - I see an attempt to make a symmetry, but doesn't quite do it right. Copy 00:13:176 (2), ctrl + h and ctrl + g, then ctrl + shift + f to make them a 5 note stream. Align the repeat slider with the last note of the stream and delete the last note. This makes a good symmetry and cleans up the section a bit
  3. 00:14:588 (2,3,4,5,6,7,1) - Make the following notes after the slider equal spacing and make 00:15:647 (1) more parallel to the slider to imply a more circular movement and cleanness
  4. 00:21:647 (2,3,4,5,6,7,1) - The curve created by 00:22:000 (3) is quite sharp visually. Try easing into the next notes a bit by rotating it roughly 90 degrees on either direction then slightly curving it.
  5. 01:10:000 (3,4,5,6) - Notes here are jagged and lacks reasoning. Try arranging it a bit to have easily recognizable trait to it, here's a quick example that doesn't break the map much. It has equal spacing between all notes and forms a triangle on 01:10:176 (4,5,6) .

[Another]
Aesthetics
  1. 00:10:176 (2,3,4,5,6) - All 3 "sections" are too far apart to be associated with each other, making the whole pattern appear random. What I would do is first blanket 00:10:353 (3) with 00:09:294 (4) . Though you can barely see them together even on editor, it's always nice to have every note "attached" to a reason for aesthetic purpose. You can then make 00:10:176 (2) closer to 00:10:353 (3) and form a parallel line between 00:09:647 (5,2) and 00:09:294 (4,3) . Finally, move 00:10:529 (4,5,6) below 00:09:647 (5,6,7,8) to associate these notes with something and rotate the slider to be more parallel with 00:09:294 (4) to make it blend a bit more. I know all this is really specific but this is one way to make everything kind of "click" with each other. You can probably find another way to do it if you wish.

[Special]
  1. 00:13:176 (2,3) and 00:14:588 (2,3) - ignores a distinct note on 00:13:265 that has been mapped by 00:11:853 (3). By ignoring this note, it cause 00:13:441 (3) to be shifted onto blue tick jump, which is awkward to play. Try doing something like this
  2. 00:17:412 (2,3,4,5,6) and 00:18:823 (2,3,4,5,6,7,8,9,10,11,12) and 00:20:235 (2,3,4,5,6,7,8,9) - repeats the previous section and is overmapped a bit, mainly notes like 00:17:588 (4,4,4) that should be removed to follow the song better.
  3. 00:24:117 (1,2,3,4,5,6,7,1,2,3,4,5,1) - This is the only instance that maps this section of music as triplets. It'll be more consistent if notes are mapped as streams instead.

Good luck on this mapset!
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