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Agnete Kjolsrud - Get Jinxed

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Seto Kousuke
Really quick mod of some things
[Setorrasky's Gold]
  1. 01:11:495 (3) - I wonder how many people checked this diff and didn't notice this...? HOEDUAHUDOEA
    inb4: it's my part (I really don't remember who mapped here LOL )
[SrTarra's Silver]
  1. 00:21:662 (1,3) - Turn off grid snap just to adjust this blanket, it's milimetrical but it requires fixing
  2. 01:38:328 (4) - This is confusing because every other reverse slider were in the same guidelines and also I think it's too much for a normal 2.17 stars, only 1 reverse while having a 1/1 pause, adjust it to a different thing, for example, no reverses and adding 1 more slider
  3. 02:00:328 (1) - Isn't this unrankable ? Normal 2.17 stars having a change of SV and it's from 1.00 to 1.20x which is quite a lot, it's noticeably weird specially because the DS of notes changed quite a bit having a confusion on reading...for example compare this DS 01:43:662 (4,5,1) - with 02:05:162 (6,7,1) -
  4. 02:07:662 (4,5,1) - I suggest unstack this and keep with the structure from the others
[Blue Dragon's escrotice maldita]
  1. enfia o square no cu ai na moral
  2. te amo ta
nois
Nyukai
Irreversible

Kalindraz wrote:

[Diamond]
  1. hey 00:39:662 (1,2) - u can transform this singles on two 1/4 sliders would be cool apply them?
  2. 02:10:829 (1,1,1) - ah.. i think, uh.. exaggerated in my view idk.
No fixes, thanks for check.

ezek wrote:

[Irrelvis' Diamond]
  1. 00:50:996 (1,2) - This blanket is very off~ Elvis' part, but I don't think it's supposed to be a blanket.
  2. 01:08:162 (4) - This slider is slightly touching the life bar on the default skin uwu Fix!
  3. 01:22:996 (1) - The sound in the middle can be easily heard, what about turning the slider into 1/1 and adding a repeat? This fits the song very well.
  4. 01:39:995 (5,1) - Blanket Elvis' part, but I don't think it's supposed to be a blanket.
  5. 02:10:912 (1) - There's nothing here, plz remove this circle~ (on a second note, this is the only diff with something at this time) I personally feel like this emphasizes the song really well. The stress is just right, and having a red tick triplet which emphasizes the song that well fits very good imo.
Thanks!

osu file format v14

[General]
AudioFilename: Get Jinxed.mp3
AudioLeadIn: 0
PreviewTime: 40266
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Get Jinxed
TitleUnicode:Get Jinxed
Artist:Agnete Kjolsrud
ArtistUnicode:Agnete Kjølsrud
Creator:Tarrasky
Version:Irrelvis' Diamond
Source:League of Legends
Tags:Blue Dragon talnatch seto kousuke evilelvis irreversible srskyplayer riot games intro jinx djerv champion
BeatmapID:806376
BeatmapSetID:361740

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lagoakilagoai.jpg",0,0
Video,-294,"CrazyJinx.avi"
//Break Periods
2,83862,87396
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5828,-200,4,2,1,45,0,0
15995,-100,4,2,1,45,0,0
16328,-133.333333333333,4,2,1,45,0,0
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40328,-83.3333333333333,4,1,1,45,0,1
61662,-100,4,2,1,45,0,0
72328,-166.666666666667,4,2,1,45,0,0
88328,-125,4,2,1,45,0,0
98995,-83.3333333333333,4,1,1,45,0,1
130995,-100,4,2,1,45,0,0


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Combo2 : 0,0,255
Combo3 : 18,124,255
Combo4 : 255,0,255

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280,272,120662,2,0,P|215:336|213:365,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
416,372,120996,2,0,P|327:348|301:361,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
384,192,121329,2,0,L|508:192,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
128,192,121662,6,0,L|12:192,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
96,12,121995,2,0,P|146:37|201:27,1,115.199996484375,8|8,0:0|0:0,0:0:0:0:
232,111,122329,2,0,P|279:81|298:28,1,115.199996484375,0|8,0:0|0:0,0:0:0:0:
368,92,122662,2,0,P|405:135|408:191,1,115.199996484375,8|8,0:0|0:0,0:0:0:0:
244,280,122995,37,4,0:2:0:0:
395,203,123162,1,0,0:0:0:0:
214,275,123329,5,8,0:0:0:0:
384,284,123495,1,8,0:0:0:0:
185,271,123662,37,4,0:2:0:0:
328,364,123828,1,0,0:0:0:0:
112,232,123996,5,8,0:0:0:0:
189,384,124162,1,8,0:0:0:0:
268,104,124329,37,4,0:2:0:0:
117,181,124495,1,8,0:0:0:0:
298,109,124662,5,4,0:2:0:0:
128,100,124828,1,8,0:0:0:0:
327,113,124995,37,4,0:2:0:0:
184,20,125161,1,8,0:0:0:0:
400,152,125329,5,8,0:0:0:0:
323,0,125495,1,4,0:2:0:0:
117,181,125662,38,0,L|-15:197,1,115.199996484375,12|0,0:0|0:0,0:0:0:0:
160,356,125996,2,0,P|192:308|184:236,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
352,356,126329,2,0,P|320:308|320:252,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
395,181,126662,2,0,L|527:197,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
360,72,126996,5,8,0:0:0:0:
360,72,127162,1,0,0:0:0:0:
256,192,127329,1,8,0:0:0:0:
256,192,127496,1,8,0:0:0:0:
152,72,127662,1,0,0:0:0:0:
152,72,127829,1,8,0:0:0:0:
256,192,127995,1,0,0:0:0:0:
256,192,128162,1,8,0:0:0:0:
144,292,128329,37,4,0:2:0:0:
24,240,128496,1,0,0:0:0:0:
209,334,128662,5,8,0:0:0:0:
79,349,128829,1,8,0:0:0:0:
264,240,128996,37,4,0:2:0:0:
144,292,129163,1,0,0:0:0:0:
329,197,129329,5,4,0:2:0:0:
199,182,129496,1,0,0:0:0:0:
372,68,129662,37,8,0:0:0:0:
452,236,129829,1,4,0:2:0:0:
448,132,129996,1,8,0:0:0:0:
380,308,130162,1,4,0:2:0:0:
144,293,130329,5,8,0:0:0:0:
120,196,130496,1,4,0:2:0:0:
178,110,130663,1,8,0:0:0:0:
278,94,130829,37,8,0:0:0:0:
268,224,130912,5,8,0:0:0:0:
256,360,130996,5,12,1:0:0:0:
Topic Starter
Tarrasky
Update! Waiting EvilElvis
Cryptic
Reminder that you can call me after you get the bubb bb.
Topic Starter
Tarrasky

Cryptic wrote:

Reminder that you can call me after you get the bubb bb.
okay <333
All done for recheck ezek >w<
ZekeyHache

~Get Bubbled~
Topic Starter
Tarrasky

ezek wrote:


~Get Bubbled~
I LOVE U
Skull Kid
BUBBLE NESSA PORRA
Seto Kousuke
it would be so funny if HappyRocket actually mod this map while qualified and it gets DQ'ed
Mismagius
tarrasky you didn't update my diff..

http://puu.sh/r7KwG/2b84aa4c3f.osu

sending it here again
ZekeyHache
I'll come back in a few hours~
Mekki
Yes, my mod have not been replied too.

p/4951413

It would be good if you actually could check it, it is old, but well, it might have some nice points. BTW!

[Bronze]
00:38:995 (1) - I still don't know why this NC is here, ezek listed it on his mod and he seemed to not get a reply on that.

[Silver]
00:29:995 (1) - Missing Clap.

Amiga, eu te amo demais ok?! Mas tem bastante coisinha que você ignorou nos mods, é melhor checar direitinho pra evitar futuras DQs ok? Considere isso como uma ajuda e responde meu mod tb q acho q algumas coisas podem ajudar bjobjo
ZekeyHache
^plz reply to Guh, I'll check this once more on Friday~
Topic Starter
Tarrasky

MkGuh wrote:

Yes, my mod have not been replied too.

p/4951413

It would be good if you actually could check it, it is old, but well, it might have some nice points. BTW!

[Bronze]
00:38:995 (1) - I still don't know why this NC is here, ezek listed it on his mod and he seemed to not get a reply on that.

[Silver]
00:29:995 (1) - Missing Clap.

Amiga, eu te amo demais ok?! Mas tem bastante coisinha que você ignorou nos mods, é melhor checar direitinho pra evitar futuras DQs ok? Considere isso como uma ajuda e responde meu mod tb q acho q algumas coisas podem ajudar bjobjo
All fix, eu tenho lembrado de ja ter arrumado esses mods, mas não sei pq não foi no submit, o mesmo com o mapa do bd, mas conferi os outros mods e tá tudo atualizado, obg por lembrar ^^

BD sua diff ta no final com os collor combos bagunçados, eu posso arrumar mas acho q o problema é esse NC 01:48:662 (1) - que pra mim me parece bem desnecessário, mas caso vc queira continuar tem q ajeitar os collor combos, se quiser eu posso fazer isso c:
Outra coisa evita mandar em puush pq o artista tem um nome mó bugado e buga quando manda no puush, vc falou isso uma vez no mapa do blue dragon - blue drabon
Mismagius
esse new combo foi exatamente oq o ezek falou pra mudar, se quiser mudar de volta acho ate melhor
ZekeyHache
[Setorrasky's Bronze]
  1. 00:42:995 (1) - Missing drum-finish hitsound on slider's head
Topic Starter
Tarrasky

ezek wrote:

[Setorrasky's Bronze]
  1. 00:42:995 (1) - Missing drum-finish hitsound on slider's head Fix
and fixed collor combos in BD's diff
BD eu resolvi deixar do jeito q vc botou msm pq esse nc pode ajudar no gameplay
ZekeyHache

ezek wrote:


~Get Bubbled~
Topic Starter
Tarrasky

ezek wrote:

ezek wrote:


~Get Bubbled~
<333333
Seto Kousuke
agora vai
Cryptic
So before I get into the mod, wheres your metadata from? When I download the official album from the riot website here and look at the song, they have the artist listed as "League of Legends" not Agnete Kjolsrud. As far as I can tell from the music video online, she is not the artist, only the vocalist. Even on the mp3 it says that "Riot" is the composer. I'd like to get the metadata sorted out before I begin I delve into this for the final check. (Also I'm still sick sadly.)


Additionally, when you go to the soundcloud (which is an official metadata source), you'll see its by League Of Legends there as well.

I recommend adding Agnete Kjolsrud into the tags. But feel free to double check this with KwaN or someone else that is suited for metadata confirmation.
Topic Starter
Tarrasky
I'll request IamKwaN to check the metadata, he can help me i guess

And i find a post from Charles445 in other beatmap with the same song t/160396
He said the artist is "Djerv", but i will check with IamKwaN anyway
Cryptic

Tarrasky wrote:

I'll request IamKwaN to check the metadata, he can help me i guess

And i find a post from Charles445 in other beatmap with the same song t/160396
He said the artist is "Djerv", but i will check with IamKwaN anyway
Pretty sure Agnete Kjolsrud is just from Djerv and the composition is by Riot Games themselves as they do all their music. The main part here that I'm uncertain of is if the artist should be the composer "Riot" or the game "League of Legends." Persoanlly, if I was KwaN, I'd get you to make the artist Riot and keep the source as League of Legends, but since I'm not 100% confident in my metadata checking skills I'd rather wait for KwaN.
Topic Starter
Tarrasky
IamKwaN profile:
Ask me for a metadata check: I have to take a break, please go ask alacat / Fycho.

alacat profile:
@BN, QAT : If you're worry about metadata before giving bubble/qualfy, feel free to ask me!

Fycho profile:
Don't send me any requests(Mod/GD/Metadata/etc) now. Modding on my own accord!

everyone is busy, will need wait
( i don't know who more i can call for metadata check :/ )
Cryptic
I've contacted alacat so we'll wait and see.
Topic Starter
Tarrasky
Still waiting
Izzywing
EDIT - irrelevant post disregard
Topic Starter
Tarrasky
I request Lanturn to help me with metadata and he said:
16:17 Lanturn: Agnete Kjølsrud / Agnete Kjolsrud - Get Jinxed and League of Legends for source should be fine
16:18 Lanturn: https://soundcloud.com/leagueoflegends/get-jinxed is more than enough really
16:19 Lanturn: It's a free download so this is the best you'll get for metadata really

And i think the same, Agnete Kjolsrud looks okay, since the vocal is by her, not exactly the song is from Djerv
"Vocals by: Agnete Kjølsrud from the band Djerv." in official League of Legends soundcloud link
Yuii-
To be honest, the metadata that could be used for this song is either "League of Legends" or Agnete Kjolsrud.

I am not sure about Djerv at all, since they are being considered as "companions".
Here is all the proof I have gathered:

Twitter from the official band. It is actually very important to take it into account since they clarify that the person involved in the song is Agnete herself instead of the whole band.
Official YouTube video of League of Legends' channel. Once again, very important as well, we can find "Vocals by: Agnete Kjølsrud from the band Djerv." in the video's description.
Djerv's website. There's nothing specified that they made the song, so "Djerv" being the official artist is a "no".

I would personally say that "Agnete Kjolsrud" should be the one in the title. But, once again, maybe "League of Legends" (aka Riot Games) invented the composition and such.
Kuron-kun
Yeah, this metadata seems correct, since I looked for it some time ago and it was the same.

I agree with yuii

Nice mapset, tarracéu. ♥
Lanturn
This is the best you'll get for song credits, now that I've found it: http://promo.na.leagueoflegends.com/en/music-of-league/ (song credits are at the bottom in a link)

This soundtrack was composed, arranged, orchestrated, mixed and produced by the Riot Games Music Team:

Michael “1NST1TUT10N” Barry
Christian “Praeco” Linke
Sebastien “Chemicalseb” Najand
Dan “marignak” Negovan
Alexander “Scherzophrenia” Temple

Get Jinxed

Guitar, lyrics: Christian Linke
Bass: Eugene Kang
Vocals: Agnete Kjolsrud
Additional lyrics: Viranda Tantula, Toa Dunn

"Riot Games Music Team" would maybe be the band name I guess in this case, although it's just listing the members of it. To be honest, it really shouldn't matter. Either or, one of them is going to get left out in some sense.

Anyways, there's some progression maybe?

Edit: or not.
If you download the album from the official site, then the contributing artist is League of Legends lol. how fun.
Cryptic

Lanturn wrote:

-snip-
Thats what I was saying, thats why I wanted a QAT to check to avoid straight-up nasty metadata DQs - but I didn't get any responses.

I honestly think that crediting the song to Agnete Kjolsrud when she is only the singer would be a disservice to the actual composers of the song. IMO, the artist should be League of Legends (or Riot since thats the Composer) and Agnete should be in the tags.
Kyouren
In this case i prefer used vocal as artist since Riot is a website where League of Legends from uwu

But for me, I agree used vocal as artist, same like utaite case or Reol - FLASHBACK map by sukiNathan (almost same)

@Lanturn: Get Jinxed

Guitar, lyrics: Christian Linke
Bass: Eugene Kang
Vocals: Agnete Kjolsrud
Additional lyrics: Viranda Tantula, Toa Dunn

Only "Christian Linke" is from Riot Games Music Team group, but he is as guitar and making lyrics, so i decided to used vocal as artist :/
Cryptic

KittyAdventure wrote:

In this case i prefer used vocal as artist since Riot is a website where League of Legends from uwu

But for me, I agree used vocal as artist, same like utaite case or Reol - FLASHBACK map by sukiNathan (almost same)
The difference there is that in a lot of those cases, the artists are composing songs for the Utaite's or for the singers to sing. And some composers don't even just list it as the vocaloid/utaite, they'll do their own name feat. {insert singer here}. In this case, though, Riot composed a song that represented a character in their video game and had Agnete sing it. So I don't think it works 100% the same - notice it doesn't even say she wrote the lyrics, its just her voice.
Kyouren
I think Christian Linke is making lyrics of this song :/
Cryptic
Well KwaN gave the approval so I guess we'll get on it. Prepare for the nazimod
EDIT: I'm going to bubble pop for the gold diff and to a lesser extent the platinum diff. They both need significantly more modding from experienced modders.

[Bronze]
  1. 00:07:995 (4,1) - DS, they can also flow better into one another if you adjust 1's slider head and the head of slider 4 to be a bit more pleasing aesthetically.
  2. 00:40:328 (1,2) - DS
  3. 00:42:662 - Feels super empty.
  4. 00:58:995 (1,2) - DS
  5. 01:40:995 (2,1) - DS
  6. 01:41:328 - Also feels really empty due to the lack of notes before this because of the spinner.
  7. 01:48:995 (4,1) - DS
  8. 02:01:662 (3,4,1) - Switching the flow could be a potential problem, but I won't stress changing it.
[Silver]
  1. 00:22:328 (2,3) - DS
  2. 00:35:662 (2,1,2,3) - This is a bit weird IMO. The downward slider and then the circles going upward feel a bit contradictory for a normal. Maybe rearrange this pattern a bit (00:34:995 (1,2,1,2,3,4) - ) to feel a bit more natural overall.
  3. 00:50:328 (6,7) - DS
  4. 01:58:328 (2,3) - Flow is a bit lackluster here, I'd change 2's shape to flow better into 3.
  5. 02:00:995 (2,3) - Same here but not as bad.
  6. 02:04:662 (5,6) - DS
  7. 02:05:495 (7,1) - Why unstacked and then stacked here? 02:08:162 (5,1) -
  8. 02:10:162 (4,5,6,1) - Same here.
[Gold]
  1. The tier in which I lost all hope for league.
  2. To begin with, the whistles on the very first section sound a bit too loud. Personally, I would lower the volume to 25% or even 20%. The whistles aren't even completely necessary, so removing them is also a possibility. With that out of the way, lets discuss the overall placement of the beginning of this difficulty. It doesn't feel good at all. There are tons of overlapped notes (which are visual in-game) as well as some weird placements. For example, 00:02:995 (7) - would be nicer if you rotated its tail by 60° anti-clockwise for a better flow and momentum into the following notes. Also, the linear flow at 00:05:495 (5,6,1) - with a rhythm variation (from 6,1) could definitely better (as it sticks out at the moment).
  3. 00:15:995 (3,4,1) - Why are these overlapping but 00:13:328 (3,4,5) - are not? Based on musical intensity and instrument intensity, the ones with the most spacing should be 00:15:995 (3,4,1) - since the music is getting increasingly intense, right? Consistency is key, especially on lower diffs. Players expect the patterns to not change if the songs don't change, especially at this skill level.
  4. 00:29:662 (1,2) - 00:34:995 (1,2) - Shouldn't these be consistent? They're representing the same instrument.
  5. 00:49:995 (2,3,4) - As for this sequence, I strongly dislike how you broke the rotational flow of the previous patterns and made this part less patterned. It feels awkward, overall. Copy-pasting (1,2) and then place it like a square as shown below would have not only looked better but also played better. On a side note, patterns like 00:48:995 (3,2) - are not great on anything below mid-range/higher Insanes due to the readability issues they can cause.
  6. 01:00:328 (1,2,3,4) - Once again in regards to flow, whenever you do a shape like 01:00:662 (2) - the expectation of the player will be to go straight up to the top or to the left of the slider. A good alternative would be the image seen below.
  7. 01:03:495 (3) - Though this is a mostly visual change, this isn't properly linear. Adjust it so that it forms a straight-line with the 2 and 4, as the current placement also contradicts the slider's movement (ever-so-slightly).
  8. 01:08:162 (1) - Not entirely sure what you hope to accomplish with this rhythm, as it isn't apparently obvious what you're following. Ignoring the two main beats on 01:08:328 - and 01:08:495 - leaves the map feeling somewhat empty in this section. A good solution would be to CTRL+G the rhythm on 01:07:828 (4,5,1) - and then added another circle on 01:08:662 - as seen in the image below.
  9. 01:11:495 (3) - This is a very very short variation of a burai slider which is not rankable. It appears you may have accidentally placed an extra node by accident, so this is an easy fix.
  10. 01:38:662 (4,5,1) - This is a bit lackluster due to the lack of triplets you have used thus far. It cathces the novice player off-guard. Stacking 5 with 1 would probably help a little bit.
  11. 02:00:328 - I would say that from this part onward the placement becomes clunky and tedious for the player. I'd appreciate if you worked on the overall structure in this section as well as double check a lot of your spacing - as some may be misleading to players.
  12. 02:09:662 (1,2,3) - Spacing and positioning looks out of place here. I'd recommend changing it to be consistent and flow a bit better among one another.
[Platinum]
  1. Gonna hop over this one for now, but it has similar issues to the Gold diff. (I don't really want to mod two pretty ehh diffs in a row, it'll get me demotivated for the rest of the day.
[Diamond]
  1. 00:10:829 (6,1) - This jump is huge for the song's intensity. Definitely needs a nerf in some way.
  2. 00:14:996 (1,2,3,4,5,6,7,8,1) - I like the concept here but with the 1 slider's placement you end up with a really weird linear flow that just doesn't work. I think you can keep the jumps and just move the 1 to be in a more reasonable place that better works with your jump pattern.
  3. 00:23:996 (7,8,1) - You should probably give these a different pattern to signify the change in drums, maybe even some more spacing to be similar to the previous patterns.
  4. 00:26:662 (3,4) - Same for here, there isn't any special emphasis for blatantly stronger drums. It makes me sad.
  5. 00:29:662 (1,2,3) - DS.
  6. 00:31:996 (1,2,3,1) - How do you get so high up here and so far away from the previous notes with barely any change musically? I like the pattern concept but this is definitely overspaced.
  7. 01:41:329 (5,6,7) - These is too big of a jump IMO, similar/same intensity to the previous kiai but with outrageously larger jumps. The flow on this one is also pretty sketch due to the opposing flow of 5>6 and 7's curve. Flipping 7 and keeping it in the same position would help with the flow but the spacing would still be a bit unreasonable. (It's also worth noting that if you flip 7, though, it kind of messes up with the flow to here 01:41:996 (1,2,3) - visually.)
  8. 01:44:996 (4,5,6) - Flow here is a bit weird as well, since you have another close-to-linear jump with space changes, though moving the 6 slider up a bit should solve that.
  9. 02:10:829 (1,1,1) - Wanna nerf this to a DS of 2.0 to be a bit more reasonable? I don't think this is a super necessary change though it'd be nice since this is technically only an Insane.
[Master]
  1. 00:22:662 (4,5,1) - Whats it with people and this pattern? Try changing the 1 a bit so that 4>5 has a more natural transition into 1 rather than an linear flow into an opposing slider.
  2. 00:38:662 (2) - It'd be cool to see some more buzz sliders to represent the difference noises inside of here.
  3. 01:09:995 (2) - Shouldn't this be on the red tick to the right?
  4. 01:41:328 (5,6,1) - This is another linear slowdown that feels really bad, the player would expect the jump-pattern to continue over the left rather than be on the right.
[Challenger]
  1. 00:58:829 (4,1) - This has a really weird flow that'll probably lend itself to slider breaks due to the motion you have to make to follow the slider. I get that slider leniency is a thing but I think that it should still rotate like 30 degrees or something.
  2. 00:58:829 (4,1) - Decrease spacing here a bit as this is more like the spacing you've been using for 1/1 gaps rather than 1/2 gaps.
Find a lot more mods for the Platinum/Gold from experienced modders.
Topic Starter
Tarrasky

Cryptic wrote:

Well KwaN gave the approval so I guess we'll get on it. Prepare for the nazimod
EDIT: I'm going to bubble pop for the gold diff and to a lesser extent the platinum diff. They both need significantly more modding from experienced modders.

[Bronze]
  1. 00:07:995 (4,1) - DS, they can also flow better into one another if you adjust 1's slider head and the head of slider 4 to be a bit more pleasing aesthetically. fix
  2. 00:40:328 (1,2) - DS fix
  3. 00:42:662 - Feels super empty.
  4. 00:58:995 (1,2) - DS fix
  5. 01:40:995 (2,1) - DS fix
  6. 01:41:328 - Also feels really empty due to the lack of notes before this because of the spinner.
  7. 01:48:995 (4,1) - DS fix
  8. 02:01:662 (3,4,1) - Switching the flow could be a potential problem, but I won't stress changing it. will tell seto to look
    About the "empty" moments, yeah if you look in other diffs this really looks "empty", but i think looks nice in this moment because have no vocal in this moment and if i continue full constant objects can be a bit hard for beginners, anyway is constancy all this empty moments, so is rankeable :D
[Silver]
  1. 00:22:328 (2,3) - DS fix
  2. 00:35:662 (2,1,2,3) - This is a bit weird IMO. The downward slider and then the circles going upward feel a bit contradictory for a normal. Maybe rearrange this pattern a bit (00:34:995 (1,2,1,2,3,4) - ) to feel a bit more natural overall. sorry but i disagree, it's a 1/1 circle, like 00:32:328 (1,2) -, and the moment doesn't look strange have circles here, you can try disagree with this 00:35:662 (2) - but for me, the vocal have a enfhasy that make senses, well i'm not talking that i'm "perfectly following the vocal", but i just want keep this like looks now because i think is okay and perfectly rankeable, looks natural for me
  3. 00:50:328 (6,7) - DS fix
  4. 01:58:328 (2,3) - Flow is a bit lackluster here, I'd change 2's shape to flow better into 3. fix
  5. 02:00:995 (2,3) - Same here but not as bad. i'll keep it, dont think change is necessary
  6. 02:04:662 (5,6) - DS fix
  7. 02:05:495 (7,1) - Why unstacked and then stacked here? 02:08:162 (5,1) - fix
  8. 02:10:162 (4,5,6,1) - Same here. fix
[Gold]
  1. The tier in which I lost all hope for league.
  2. To begin with, the whistles on the very first section sound a bit too loud. Personally, I would lower the volume to 25% or even 20%. The whistles aren't even completely necessary, so removing them is also a possibility. With that out of the way, lets discuss the overall placement of the beginning of this difficulty. It doesn't feel good at all. There are tons of overlapped notes (which are visual in-game) as well as some weird placements. For example, 00:02:995 (7) - would be nicer if you rotated its tail by 60° anti-clockwise for a better flow and momentum into the following notes. Also, the linear flow at 00:05:495 (5,6,1) - with a rhythm variation (from 6,1) could definitely better (as it sticks out at the moment). about the volume i'll decrease for make constancy like in other diffs, but about the gameplay i'll contact seto because it's his map
  3. 00:15:995 (3,4,1) - Why are these overlapping but 00:13:328 (3,4,5) - are not? Based on musical intensity and instrument intensity, the ones with the most spacing should be 00:15:995 (3,4,1) - since the music is getting increasingly intense, right? Consistency is key, especially on lower diffs. Players expect the patterns to not change if the songs don't change, especially at this skill level. well, that's really nazi, you have already told a reason for me to deny the change, but i'm a good guy and will nerf here 00:13:328 (3,4,5) - to keep like in the other moment
  4. 00:29:662 (1,2) - 00:34:995 (1,2) - Shouldn't these be consistent? They're representing the same instrument. They're representing the VOCAL
  5. 00:49:995 (2,3,4) - As for this sequence, I strongly dislike how you broke the rotational flow of the previous patterns and made this part less patterned. It feels awkward, overall. Copy-pasting (1,2) and then place it like a square as shown below would have not only looked better but also played better. On a side note, patterns like 00:48:995 (3,2) - are not great on anything below mid-range/higher Insanes due to the readability issues they can cause.
    well my mapping have the same idea of you do the slider in other slider behind, but i like you suggestion and will try make it!
  6. 01:00:328 (1,2,3,4) - Once again in regards to flow, whenever you do a shape like 01:00:662 (2) - the expectation of the player will be to go straight up to the top or to the left of the slider. A good alternative would be the image seen below.
    i fix the flow a bit with a low change, if you relook and tell your opinion i'll be really grateful
  7. 01:03:495 (3) - Though this is a mostly visual change, this isn't properly linear. Adjust it so that it forms a straight-line with the 2 and 4, as the current placement also contradicts the slider's movement (ever-so-slightly). fix
  8. 01:08:162 (1) - Not entirely sure what you hope to accomplish with this rhythm, as it isn't apparently obvious what you're following. Ignoring the two main beats on 01:08:328 - and 01:08:495 - leaves the map feeling somewhat empty in this section. A good solution would be to CTRL+G the rhythm on 01:07:828 (4,5,1) - and then added another circle on 01:08:662 - as seen in the image below.
    Seto have mapped here, i'll ask for he looks this mod
  9. 01:11:495 (3) - This is a very very short variation of a burai slider which is not rankable. It appears you may have accidentally placed an extra node by accident, so this is an easy fix. i have already looked this and i will remap here ^^
  10. 01:38:662 (4,5,1) - This is a bit lackluster due to the lack of triplets you have used thus far. It cathces the novice player off-guard. Stacking 5 with 1 would probably help a little bit. Seto's part
  11. 02:00:328 - I would say that from this part onward the placement becomes clunky and tedious for the player. I'd appreciate if you worked on the overall structure in this section as well as double check a lot of your spacing - as some may be misleading to players. I don't know how do you know if any pattern is "boring" but for me looks good this moment, i fix some random distance snap with random flow in this moment
  12. 02:09:662 (1,2,3) - Spacing and positioning looks out of place here. I'd recommend changing it to be consistent and flow a bit better among one another. fix full same ds
[Platinum]
  1. Gonna hop over this one for now, but it has similar issues to the Gold diff. (I don't really want to mod two pretty ehh diffs in a row, it'll get me demotivated for the rest of the day.
[Diamond]
  1. 00:10:829 (6,1) - This jump is huge for the song's intensity. Definitely needs a nerf in some way.
  2. 00:14:996 (1,2,3,4,5,6,7,8,1) - I like the concept here but with the 1 slider's placement you end up with a really weird linear flow that just doesn't work. I think you can keep the jumps and just move the 1 to be in a more reasonable place that better works with your jump pattern.
  3. 00:23:996 (7,8,1) - You should probably give these a different pattern to signify the change in drums, maybe even some more spacing to be similar to the previous patterns.
  4. 00:26:662 (3,4) - Same for here, there isn't any special emphasis for blatantly stronger drums. It makes me sad.
  5. 00:29:662 (1,2,3) - DS.
  6. 00:31:996 (1,2,3,1) - How do you get so high up here and so far away from the previous notes with barely any change musically? I like the pattern concept but this is definitely overspaced.
  7. 01:41:329 (5,6,7) - These is too big of a jump IMO, similar/same intensity to the previous kiai but with outrageously larger jumps. The flow on this one is also pretty sketch due to the opposing flow of 5>6 and 7's curve. Flipping 7 and keeping it in the same position would help with the flow but the spacing would still be a bit unreasonable. (It's also worth noting that if you flip 7, though, it kind of messes up with the flow to here 01:41:996 (1,2,3) - visually.)
  8. 01:44:996 (4,5,6) - Flow here is a bit weird as well, since you have another close-to-linear jump with space changes, though moving the 6 slider up a bit should solve that.
  9. 02:10:829 (1,1,1) - Wanna nerf this to a DS of 2.0 to be a bit more reasonable? I don't think this is a super necessary change though it'd be nice since this is technically only an Insane.
[Master]
  1. 00:22:662 (4,5,1) - Whats it with people and this pattern? Try changing the 1 a bit so that 4>5 has a more natural transition into 1 rather than an linear flow into an opposing slider. change the position of slider and the circles
  2. 00:38:662 (2) - It'd be cool to see some more buzz sliders to represent the difference noises inside of here. looks ok for me
  3. 01:09:995 (2) - Shouldn't this be on the red tick to the right? yeah, i have followed the vocal but the drum looks better
  4. 01:41:328 (5,6,1) - This is another linear slowdown that feels really bad, the player would expect the jump-pattern to continue over the left rather than be on the right. fix
[Challenger]
  1. 00:58:829 (4,1) - This has a really weird flow that'll probably lend itself to slider breaks due to the motion you have to make to follow the slider. I get that slider leniency is a thing but I think that it should still rotate like 30 degrees or something.
  2. 00:58:829 (4,1) - Decrease spacing here a bit as this is more like the spacing you've been using for 1/1 gaps rather than 1/2 gaps.
Find a lot more mods for the Platinum/Gold from experienced modders. well experienced modders
Sonnyc
Gold.
00:16:328 - So it seems you've used the 1x slider multiplier from this section. That was a fine selection since a musical change appeared here. However, you haven't done anything different at mapping from 00:26:995. Those two section are quite different, but the settings or patterns you've mapped felt really similar that the difference in the music wasn't being properly expressed in my opinion. This may also be due to your hitsound usage. At the section 00:16:328 ~ 00:26:328 - the claps are using to express the downbeats while the section after 00:26:662, claps are being used to express upbeats and downbeats aren't being expressed as a hitsound at all.
00:37:662 - I think lowering the volume than current will work better. It sounds a bit loud compared to the quiet music part.
01:08:328 - The rhythm around here was majorly following the drums. Ignoring this felt awkward accordingly. Were you following the vocals? Then starting the combo from 01:08:828 (2) will be better to indicate the slider of 01:08:162 following the vocals properly.
01:13:662 (1,2,3) - Having an uneven spacing didn't felt nice in visuals.
01:14:995 - The distance snap you were following was 1.3x previously. Why did it changed to 1.4x while there wasn't any major musical changes? This doesn't feel to reflecting the song properly.
01:51:662 (2) - Using a symmetric pattern while ignoring some characteristic rhythms in the song really felt like this pattern being for the sake of a pattern. Please reflect the music better here.

Platinum.
00:19:995 (3,4) - 00:22:328 (2,3) - 00:25:162 (4,5) - This section feels pretty calm in the song. Why the agressive jump? It may be fun to play, but making these all a jump made the real strong beat of 00:26:662 (4,5) what you expressed as an equal jump loss its emphasis.
01:18:662 (4) - 01:21:329 (4) - Using a normal whistle along a normal sampleset felt too loud personally.

Diamond.
00:49:662 (1,2) - 01:48:329 (6,1) - The mapping concept is pretty similar considering the following square pattern. But having an inconsistent rhythm didn't felt structured enough.

Challenger.
00:29:495 (5) - Mind adding a clap? The strength of the beat feels the same with 00:29:328.
00:57:662 (5,1) - Combo should've started from (5) according to how you added comboes at least for the first kiai section. Actually the combo settings for similar sections feel quite inconsistent. 00:42:328 (4) - 00:47:662 (3) - 00:52:995 (3) - 00:58:328 (1) - 01:40:995 (1) - 01:46:328 (1) - 01:51:662 (3) - 01:56:995 (3) - these are the ones, the start of 4 1/2 beats with a soft-whistle. Combo settings are inconsistent, and making them more organized is recommended.
01:04:162 (9) - 02:08:161 (4) - 02:02:828 (5) - Add a clap. This has the same beat where you placed claps.
Alarido
The somg is amazing (it beats awesomer).

Tried Gold:


[Gold]
Some important things about:

1. IMHO: Flow is amazing through the map, from start to the end.
2. IMHO: The SV changes are well placed according to the song passages. Also, transitions aren't so hard to grip with the mouse too.
3. It's possible that some elements may [appear to] overlap sometimes. Since keeping readability safe, it shouldn't hurt anyone.
4. If there's some call to some improvement [for this diff], I would recommend some nazi mods (improve blanket, improve stacking and so on)

At the light of such propositions, I feel this diff is ready enough (for the flow, for the readability, and for the note placement aiding with both), so let's go:

00:17:662 (1) - Turn off DS and make it stay at x:288, because of 00:16:828 (2) -
00:20:162 (3,1) - Stack them perfectly at x:216 y:180, because of 00:18:995 (1) - too
00:30:328 (3) - Stack it at x:184 because of 00:29:495 (4) -
00:46:995 (1) - Make its tail stack with 00:46:328 (4) - 's head:
1st : make Ctrl-G on 00:46:995 (1) - so exchanging tail and head.
2nd : adjust the "new head" of it to x:109 y:206, and
3rd : undo the Ctrl-G you did on 00:46:995 (1) - so restoring it.
00:48:328 (1) - Move its head to x:80 (click in the x:81 as shown here ---> http://puu.sh/rJRS3/48e7b5dcf8.jpg )

Agora em Portuga. É a mesma coisa que está acima em English, hakuna matata^^

00:17:662 (1) - Desliga o "Distance Snap" para ficar mais fácil. Mova o objeto para x:288, para alinhar com 00:16:828 (2) -
00:20:162 (3,1) - Alinha eles direitinho em x:216 y:180, para que fiquem alinhados com 00:18:995 (1) -
00:30:328 (3) - Movimente para x:184 para alinhar com a cabeça de 00:29:495 (4) -
00:46:995 (1) - Aqui complica um pouco para alinhar o pé deste com a cabeça de 00:46:328 (4) - :
1st : Faça Ctrl-G com 00:46:995 (1) - -- isso vai transformar o pé do slider em cabeça (a nova cabeça).
2nd : ajuste essa "nova cabeça" para ficar em x:109 y:206, e então...
3rd : e então desfaça o Ctrl-G que você fez no 00:46:995 (1) - para que a "nova cabeça" volte a ser pé.
00:48:328 (1) - Movimente a cabeça deste para x:80, mantendo o mesmo Y. (vê essa imagem? ---> http://puu.sh/rJRS3/48e7b5dcf8.jpg <--- é lá no canto superior direito da tela, clica no x:81 e aparece uma janela, ajusta o X para 80 e clica OK.)

A last notice: I can't FC such hard, since 've got stained at playing (no much time irl).

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