[general]
I feel like you could make your combocolors a bit brighter, especially the blue. would make them better to read on such a dark background
[hitsounding]
00:18:285 (6,7) - 00:40:785 (1,2) - etc. no point to use finishes here, whistles or something else would fit the song much better
[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now
also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff..
and many more of those
then: visuals: if you go for such visible overlaps like 00:28:832 (3,5) - 00:19:691 (3,5) - at least get some visual consistency behind them or they just look random/bad // 00:22:972 (2,3,5,6) -
seems like there is no real structure behind those visuals.
whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized
[hard]
00:18:754 (1) - yeah it's a downbeat, but from a musical/emphasis point, putting the jumps on 00:18:285 (6,7) - would make way more sense with how strong they are // 00:33:285 (6,7) -
I just feel the visuals are not very satisfying, things like 00:22:504 (1,2,3,4) - look like they were just "placed somewhere using ds" with no thought behind them : /
things like 00:23:441 (4,5,6,1) - that would be perfect for making the angles equal 90°
patterns like 00:33:754 (1,2,3) - which would look so much better with even visual spacing bteween sliders http://i.imgur.com/shUiGBz.jpg
00:34:691 (3,4,1) - please no accelerating striaight lines, they dont play well and also look weird
[normal]
00:31:644 (5,1) - why did you suddenly decide to stack? so similar to other 1/2 patterns musically like 00:37:269 (4,1) - etc
good luck
I feel like you could make your combocolors a bit brighter, especially the blue. would make them better to read on such a dark background
[hitsounding]
00:18:285 (6,7) - 00:40:785 (1,2) - etc. no point to use finishes here, whistles or something else would fit the song much better
[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now
also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff..
and many more of those
then: visuals: if you go for such visible overlaps like 00:28:832 (3,5) - 00:19:691 (3,5) - at least get some visual consistency behind them or they just look random/bad // 00:22:972 (2,3,5,6) -
seems like there is no real structure behind those visuals.
whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized
[hard]
00:18:754 (1) - yeah it's a downbeat, but from a musical/emphasis point, putting the jumps on 00:18:285 (6,7) - would make way more sense with how strong they are // 00:33:285 (6,7) -
I just feel the visuals are not very satisfying, things like 00:22:504 (1,2,3,4) - look like they were just "placed somewhere using ds" with no thought behind them : /
things like 00:23:441 (4,5,6,1) - that would be perfect for making the angles equal 90°
patterns like 00:33:754 (1,2,3) - which would look so much better with even visual spacing bteween sliders http://i.imgur.com/shUiGBz.jpg
00:34:691 (3,4,1) - please no accelerating striaight lines, they dont play well and also look weird
[normal]
00:31:644 (5,1) - why did you suddenly decide to stack? so similar to other 1/2 patterns musically like 00:37:269 (4,1) - etc
good luck