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Yamanote Line - Yamanoted heaven [Yamanote Line x Second_hea

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Total Posts
61
Topic Starter
Stjpa
This map has been deleted on the request of its creator. It is no longer available.
iYiyo
1sthey m4m o/


  • [General]
  1. The gap between irrtgster and feb's is quite big, maybe add a 6* or so?
  2. check the AiMod. there're some issues with tags between diffs

    [Irrtgster's]
  3. 00:03:098 (4,5,6,7) - From what u were doing I guess you should keep a similar rhythm. Maybe make 00:03:098 (4) - this into 2 circles + 2 1/4 sliders?
  4. 00:08:133 (1,2,3) - I don't know what rhythm are you following here D: I guess you're skipping 00:08:334 - & 00:08:536 - which are strong beats that I guess should be playable. Maybe repeat what u did before with 2 1/4 sliders?
  5. 00:08:838 - Idk but it feels quite empty since there's a beat you mapped before.
  6. 00:16:189 (11) - nc?
  7. 00:16:693 (13) - maybe same here since it's a bit different?
  8. 00:19:412 (11) - ^
  9. 00:24:850 (4,5,1,4,5,1) - Since it's the last part for a 7* I guess i'd be cool to play/read if both triplets are separated instead of having 1 stacked and then suddenly a spaced one.

    [Feb's]
  10. 00:04:910 (1,2,1,2,3) - this part here is a bit weird since it doesn't follow the actual rhythm of what you're building. I guess using some 1/4 sliders like before would fit better.
  11. 00:06:471 (4) - I tried to listen something here but i simple couldn't. This triplets here isn't necessary i guess and it tends to confuse players since it's not following anything imo.
  12. 00:11:960 (1,1) - These two feels a bit off rhythm imo. I guess making the 1st one a 1/4 and then move 00:12:262 (1) - this 00:12:161 here - and adding one more repeat would fit perfectly.. just my opinion. Basically because 00:12:161 - this is a strong beat and it plays a bit bad if you don't make it clickable i guess
  13. 00:16:592 - There's no sound here so I guess you can add a circle 00:16:693 - here
  14. 00:20:217 (1) - nice
  15. 00:21:627 (4) - maybe nc? like you did 00:22:634 (1,1) - here

    [Insane]
  16. 00:04:306 (2,3,4) - maybe make this triplet have a similar shape with 00:03:903 (4,5,1) - this?
  17. 00:07:327 (1,2,3,4,5) - I don't know but considering the first stream from the beginning, I expected the same here. A stream would fit better imo :p
  18. 00:12:866 - add a circle here?
  19. 00:20:016 - Skipping this is a bit weird since it's definitely a strong beat you should've mapped D:
  20. 00:26:662 - I'd recommend you to start something e.g stream or slider here instead of making it a slider tail. I guess it's more intuitive to follow.

    [Bonsai's]
  21. 00:03:299 (3) - nc here instead?
    00:03:500 (4,5) - ctrl+g this rhythm? if so make the slider 1/2, would fit better imo
  22. 00:12:060 - add a circle here?
  23. 00:06:522 (3) - same for the nc here?

    [Lasse's]
  24. 00:26:259 (4,1) - The actual transition here lacks of flow imo, maybe you can rotate 00:26:662 (1) - in -45° and move it a bit upwards right?

    [MrSergio's]
  25. 00:25:454 (3,4) - having those unstacked would be better since this is the only time you stack like this and it might confuse newbie players
  26. 00:26:662 (2) - not an issue but you can make this slider something better? maybe an 'S' shape would fit better for and ending slider.

    [Lyawi's]
  27. 00:26:662 - I guess you're missing a nice ending beat here. maybe follow this rhythm instead? http://puu.sh/r5j0u/5a15fd9acd.jpg

    [Easy]
  28. 00:02:493 - idk but maybe you can add a circle here? I think it's enough time since the end of the spinner. Also because it feels a bit empty.

Overall nice set but the rhythm is weird sometimes in some diffs... at least for me, but it might be the song itself xD Anyway Goodluck! :D
Irreversible

iYiyo wrote:

1st

[Irrtgster's]
[*]00:03:098 (4,5,6,7) - From what u were doing I guess you should keep a similar rhythm. Maybe make 00:03:098 (4) - this into 2 circles + 2 1/4 sliders? Her vocals are especially emphasized though. It helps giving the rhythm some variation, since continuous 1/4 appears boring to me.
[*]00:08:133 (1,2,3) - I don't know what rhythm are you following here D: I guess you're skipping 00:08:334 - & 00:08:536 - which are strong beats that I guess should be playable. Maybe repeat what u did before with 2 1/4 sliders? 00:08:133 (1) - The 00:08:233 - nex 00:08:435 - t statio 00:08:636 - n 00:08:737 (3) - is
[*]00:08:838 - Idk but it feels quite empty since there's a beat you mapped before. Yeah, it follows the vocals.
[*]00:16:189 (11) - nc?
[*]00:16:693 (13) - maybe same here since it's a bit different?
[*]00:19:412 (11) - ^ I'm splitting this part into two sections, because it all goes quite well together (also mapped like it).
[*]00:24:850 (4,5,1,4,5,1) - Since it's the last part for a 7* I guess i'd be cool to play/read if both triplets are separated instead of having 1 stacked and then suddenly a spaced one. I might consider this if more people come up with this suggestion. Thing is, I wanted to create a special lead-in for the last part, so it's there to speed things up a little.
Thanks for your check though!
Feb

iYiyo wrote:

1sthey m4m o/

[Feb's]
[*]00:04:910 (1,2,1,2,3) - this part here is a bit weird since it doesn't follow the actual rhythm of what you're building. I guess using some 1/4 sliders like before would fit better. reworked this part a bit wasn't satisfied with either.
[*]00:06:471 (4) - I tried to listen something here but i simple couldn't. This triplets here isn't necessary i guess and it tends to confuse players since it's not following anything imo. shud be different now
[*]00:11:960 (1,1) - These two feels a bit off rhythm imo. I guess making the 1st one a 1/4 and then move 00:12:262 (1) - this 00:12:161 here - and adding one more repeat would fit perfectly.. just my opinion. Basically because 00:12:161 - this is a strong beat and it plays a bit bad if you don't make it clickable i guess they follow vocal
[*]00:16:592 - There's no sound here so I guess you can add a circle 00:16:693 - here + lol im pretty sure i fixed this in stefans set already ma gad
[*]00:20:217 (1) - nice aaa
[*]00:21:627 (4) - maybe nc? like you did 00:22:634 (1,1) - heresure
ssss
osu file format v14

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TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
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Creator:Stjpa
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Lasse
moved 00:26:662 (1) - to make transition a bit nicer
also put different combocolors for my diff cause I think they are cute

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btw highest diff has no combocolors set at all
Lyawi

iYiyo wrote:

[Lyawi's]
  1. 00:26:662 - I guess you're missing a nice ending beat here. maybe follow this rhythm instead? http://puu.sh/r5j0u/5a15fd9acd.jpg / yas
Thx
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Creator:Stjpa
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Bonsai

iYiyo wrote:

[Bonsai's]
  1. 00:03:299 (3) - nc here instead? I'm NCing those like this bc it enables better patterning / visuals
    00:03:500 (4,5) - ctrl+g this rhythm? if so make the slider 1/2, would fit better imo focusing on the vocals here
  2. 00:12:060 - add a circle here? focusing on vocals again~
  3. 00:06:522 (3) - same for the nc here? You'll see that I did that in every of the quite many cases where I use this rhythm, which might indicate to you that it's on purpose - Try to think of a possible reason why I did it like that before you suggest doing it differently without providing any reasoning behind it ^^
@Stjpa: You might wanna link the old thread so people know that these diffs already got quite a few mods lol
Also, I find the grey combo colours quite bland and they might not be that easy to notice, have you considered red or orange or smth like that since those appear in the BG too? Also, the light green one is really flashy since it's so bright, I'd recommend lowering the saturation of it to like 200 or smth
and maybe tell your GDers that you suddenly took over hosting and got mods on it lol

oh and @Irre:

Irreversible wrote:

iYiyo wrote:

  1. 00:24:850 (4,5,1,4,5,1) - Since it's the last part for a 7* I guess i'd be cool to play/read if both triplets are separated instead of having 1 stacked and then suddenly a spaced one. I might consider this if more people come up with this suggestion. Thing is, I wanted to create a special lead-in for the last part, so it's there to speed things up a little.
Have you considered only spacing the last note at the last one? It would make the transition more specific, and also it takes away a bit of specialness from 00:26:662 (1,2,3,4,5) rn it makes this spacing not-so-special anymore ^^
Topic Starter
Stjpa

iYiyo wrote:

1sthey m4m o/


  • [Insane]
  1. 00:04:306 (2,3,4) - maybe make this triplet have a similar shape with 00:03:903 (4,5,1) - this? First one has movement because the vocals are more audible.
  2. 00:07:327 (1,2,3,4,5) - I don't know but considering the first stream from the beginning, I expected the same here. A stream would fit better imo :p They are completely different tho? o_O also it has emphasized beats on the 1/2 so mapping them is better imo.
  3. 00:12:866 - add a circle here? There's no sound at all.
  4. 00:20:016 - Skipping this is a bit weird since it's definitely a strong beat you should've mapped D: I heard this more often already, but a 1/1 gap can emphasize things even better if used correctly. If many more people suggest it I consider changing it though.
  5. 00:26:662 - I'd recommend you to start something e.g stream or slider here instead of making it a slider tail. I guess it's more intuitive to follow. The vocals don't really allow a stream.

I changed the combo colours a bit and added them in every diff except Lasse's. Everything should be fine now. And fixed tags too.
And I wanted to link the other sets with previous mods later on anyway.
Ayyri
Reminder to touch Stefan's diffs
Bonsai
lewd
Seijiro
s-s-should I really t-touch them? >~<
Irreversible
Bonsai: I didn't understand a single word of what you suggested XD

Could you reword it ? (Maybe also attach a picture of your suggestion)
Bonsai
Stefan
jesus, you both speak german. So do that. :P
Bonsai

Stefan wrote:

jesus, you both speak german. So do that. :P
SPATIONIERE NUR DIE LETZTE NOTE DES DRILLINGS
Shmiklak
m4m from your q


[general]
  1. tags are conflicting
  2. i think your kiais here 00:20:217 - are bust. please make less kiai.
  3. please dissable widescreen support. you haven't sb


[easy]
  1. 00:20:217 (3) - this can be nced to distinguish a-a-a-a-a sound like was made on adv diff.


[normal]
  1. this 00:20:217 (1) - can be nced to distinguish A-A-a-a-a-a sound like was made in adv diff.


[advanced]
  1. you didn't stack anything with sliderends before 00:25:454 (3,4) - and i don't think that you should do it. please avoid this stack.


[Irrtgster's Second Heaven]
  1. i'm really not sure that it's passable lol. mostly i can pass small cs maps, but this was impossible for me.
  2. 00:14:578 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - combo from 19 objects seems too big. what about adding another NC here 00:16:189 (11) - on downbeat?
    00:19:412 (11) - same with this one
  3. i think stacking these 00:20:721 (2,3) - on same place as 00:20:217 (1,2,3,4,5,6,7,8,1) - will confuse players, since they will should change their tapping rythm. what about making jumps for 1/4 rythms here?


[Kyshiro']
  1. why did you make kick slider here? 00:26:864 (5) - i don't hear any changes on sound. i think this can be changed to stream



[feb]
  1. what about putting circles here 00:05:414 - and here 00:06:018 - you didn't make anything like this in all diff, so it can be inconsistent.
  2. why did you make NCs on 00:06:622 (1) - and 00:06:924 (1) - ? what did you follow. i just want to know.
  3. i don't see reasons for 1/8 repeat sliders here 00:07:327 (1,2,1,2) - i think this can be a bit more logical if you make slider from 00:07:327 - to 00:08:032 - since it has really strong and long train sound.
  4. 00:09:744 (1,2) - they are overlaping too much so reverse arrow on 00:10:248 (2) - is really hard to notice. i suggest to make this overlap a bit less.
    same goes for 00:11:758 (3,1,1) -


[your insane]
  1. why does it have another hitsounds as your easy diff? also your hitnormals really hard to be heareable. what about making them stronger?
  2. it's also too straight. i think you should add a bit more curves, since just straight sliders are really boring ;w; i understand that it was special meming style, but please, less memes ;w; (well maybe it's not meme, idk)
  3. that's only one stack 00:03:903 (4,5,1) - for sounds like this. you didn't stack anything in this map on same sounds, so this shouldn't be stacked too imo.
  4. what about putting circle here 00:12:866 - to making triplet? i htink it should work fine, since it has noticeable sound.
    same for this sound 00:20:922 -



[bonsai]
  1. seems clean


[lasse]
  1. same suggestion for hises as at stjpa's ins
  2. kaii on this diff seems really strange. stars fountain on 00:09:341 - seems very randomly due playing. i suggest you make same kiai as other diffs, or make it better.

really nice map. shooted 2 stars. best of luck, stjpa ♥
Irreversible
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Fixed last point, I'd actually like to keep the NC though. Thx! Can someone add hitsounds to our diff? xD

Some things about Feb's Diff I'd consider highly disapprovable:

The rhythm in the first part is really offputting in my opinion. It has breaks where there shouldn't be any, and has just an ongoing rhythm where it doesn't fit at all imo.
00:03:500 - Could use a small break (only 1 circle), since there's nothing outstanding on blue
00:05:313 (3) - This however does not need this small break, what is it good for?
00:07:025 - Overmapped.
00:07:327 (1,2,1,2) - Where did you hear those?
00:10:248 (2) - Unreadable
00:11:758 (3,1,1) - Less readable than that unreadable thing above
00:16:390 - One circle would be fine here, because having 00:16:592 - unclickable does not really seem that emphasizing.
00:20:217 (1) - CTRL + G would really help getting some movement into it, not necessary tho
00:22:634 (1,2,3,4,5,1,2,3,4,5) - I didn't hear one of these 1/8

The hitsounds, well, make them a bit more quiet or less only-whistly because all i hear are these whistles and that doesn't fit the song at all.
Lasse
Shmiklak:
I think the hitsounds on my diff/insane and whatever other diffs use them are audible enough
changed kiai settings though, since idk why I made them like that in the first place

update => copy my hitsounding, it has trains

fix tags on taiko diffs
Underforest
m4m from your queue (since mexico is in america, if you was refering to usa friends then take this as a NM www)

generally
i know it's 30 seconds map but overusing kiai is not rankable, just make 2/4 kiais

easy
00:11:355 (3,1) - DS?

normal
00:08:536 - add a circle here?

advanced
00:09:744 (1,3) - you didn't blanket it correctly
00:15:988 - add a circle here?

hard
fine

hyper
fine

insane
00:00:077 - finish
00:09:341 (5) - pls buffer this so player can get into next object or at least do it more close with the slider
00:27:468 (1) - finish

kyshiro
00:00:077 - finish
00:27:468 (1) - finish

feb
i need to agree with irre, some things on your diff could be improved like rhythm and some overmaps

irre and ktrgster
can't mod cs7 www

good luck owo
Lyawi

Shmiklak wrote:

[normal]
  1. this 00:20:217 (1) - can be nced to distinguish A-A-a-a-a-a sound like was made in adv diff. / A-A-a-a-a-a oki

Underforest wrote:

normal
00:08:536 - add a circle here? / mmmm no, I see no reason for that
Thanks

it's just one NC from Shmiklak's mod, otherwise:
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Lama Poluna
hey, m4m

All diffs


  • 00:29:885 - end of spinner or 00:30:288 - .

Easy


  • 00:13:772 (2) - To change the form? http://puu.sh/raV1y.jpg . Look better.
    00:17:800 (1) - He didn't seem perfectly flat. http://puu.sh/raV70.jpg .
    00:20:217 (3) - I don't know, but maybe NC?
    00:26:662 (3) - Why only here clap? You can add it in different places. 00:00:077 (1) - , The strong bits by type - 00:04:910 (3) - 00:20:217 (3) - .
    00:27:468 (1) - Part of spinner is empty sound. 00:29:885 - Then it needs to end.

Lyawi's Normal


  • 00:03:702 - I think it is possible to add a note. http://puu.sh/raVmf.jpg .
    00:08:133 (3) - NC, remove 00:08:737 (1) - ?
    00:16:189 (2) - http://puu.sh/raVqJ.jpg ? Add 1 white square for curvature.
    00:16:189 (2) - Whistle At the end ?
    00:20:217 (3) - NС?

MrSergio's Advanced


  • 00:10:550 (3) - Although it is stupid, but this blanket is terrible.
    00:14:578 (1,2,3,4) - Here you map sounds, but 00:16:189 (1,2,3) - here they are omitted. Why? 00:17:196 - Atleast here note.
    00:19:814 (1) - Remove NC?
    00:22:231 (1) - Remove Nc, 00:22:836 (2) - NC.
    00:23:440 (1) - R NC, 00:24:245 - NC.

Lasse's Hard


  • 00:01:688 (1,2) - Do not look in one direction. http://puu.sh/raVOj.jpg Look better.
    00:05:514 (2,3,4) - 00:03:098 (1,2,3) - Why not replace to stack?
    00:14:578 - 00:20:217 - There is nothing to change. 00:15:182 (2,3,4) - Here it looks better in this part.

Bonsai's Hyper


  • 00:07:730 (8,9) - http://puu.sh/raVZN.jpg Its better.
    00:09:340 (9) - NC?
    00:13:772 (5) - This line is too boring. This line is too boring. Its better?
    00:16:693 (5) - NС*

Insane


  • 00:20:922 - Miss note?

Feb's Extra


  • 00:02:896 (1) - 00:01:889 (2) - stack?
    00:06:622 (5) - - Lol Nc, remove.
    The last chorus is good, but another think you need to remap.

Kyshiro's Extreme



  • 00:04:709 (4) - http://puu.sh/raWrU.jpg ?
    00:10:550 (1,2,3,4) - - Here it is necessary or to do smoother or to increase gradually the distance?
    00:14:376 (5) - x440 y40?
    00:26:662 (1,2,3,4,5) - It rankable?

Irrtgster's Second Heaven


  • It's too cool, can't mod it sry. 10/10 but im so want 00:22:332 (4) - x168 y196.
gl :з
nice
Bonsai

Lama Poluna wrote:

Bonsai's Hyper


  • 00:07:730 (8,9) - http://puu.sh/raVZN.jpg Its better. Why though? That wouldn't fit the overall style of the diff
    00:09:340 (9) - NC? nah, I generally only NC once per measure, and this doesn't feel special enough for an additional NC, also it would look kinda weird
    00:13:772 (5) - This line is too boring. This line is too boring. Its better? taste
    00:16:693 (5) - NС* nope
Lasse
fixed the first point, I don't really get the others, seems like you got triggered by manual stacks or something lol

https://0paste.com/9148.txt
Topic Starter
Stjpa

Shmiklak wrote:

m4m from your q

[easy]
  1. 00:20:217 (3) - this can be nced to distinguish a-a-a-a-a sound like was made on adv diff. NC emphasis in an Easy wew.

[your insane]
  1. why does it have another hitsounds as your easy diff? also your hitnormals really hard to be heareable. what about making them stronger? What's wrong with it though? Easy has more audible ones that makes it easier for beginners, and Insane has funnier hitsounds while still giving enough feedback.
  2. it's also too straight. i think you should add a bit more curves, since just straight sliders are really boring ;w; i understand that it was special meming style, but please, less memes ;w; (well maybe it's not meme, idk) Since when are mapping styles memes...
  3. that's only one stack 00:03:903 (4,5,1) - for sounds like this. you didn't stack anything in this map on same sounds, so this shouldn't be stacked too imo. K.
  4. what about putting circle here 00:12:866 - to making triplet? i htink it should work fine, since it has noticeable sound.
    same for this sound 00:20:922 - Both are focused on the other vocals to fully emphasize them. With a triplet that wouldn't be possible, at least not as good as now.

Underforest wrote:

m4m from your queue (since mexico is in america, if you was refering to usa friends then take this as a NM www)

easy
00:11:355 (3,1) - DS? d

insane
00:00:077 - finish You can't hitsound the start of the spinner, and the end has nothing that justifies a hitsound.
00:09:341 (5) - pls buffer this so player can get into next object or at least do it more close with the slider Removed 1 repeat.
00:27:468 (1) - finish

Lama Poluna wrote:

hey, m4m

All diffs


  • 00:29:885 - end of spinner or 00:30:288 - . Not a problem at all, also it's needed for drain.

Easy


  • 00:13:772 (2) - To change the form? http://puu.sh/raV1y.jpg . Look better. Made it on purpose though.
    00:17:800 (1) - He didn't seem perfectly flat. http://puu.sh/raV70.jpg . I like mine more.
    00:20:217 (3) - I don't know, but maybe NC? I don't like NC emphasis in easier diffs.
    00:26:662 (3) - Why only here clap? You can add it in different places. 00:00:077 (1) - , The strong bits by type - 00:04:910 (3) - 00:20:217 (3) - . Just copied them from another diff, but I guess it's because the end of the map, nothing special.
    00:27:468 (1) - Part of spinner is empty sound. 00:29:885 - Then it needs to end.

Insane


  • 00:20:922 - Miss note? Explained it in a mod above.
Feb

Shmiklak wrote:

[feb]
  1. what about putting circles here 00:05:414 - and here 00:06:018 - you didn't make anything like this in all diff, so it can be inconsistent.
  2. why did you make NCs on 00:06:622 (1) - and 00:06:924 (1) - ? what did you follow. i just want to know.
  3. i don't see reasons for 1/8 repeat sliders here 00:07:327 (1,2,1,2) - i think this can be a bit more logical if you make slider from 00:07:327 - to 00:08:032 - since it has really strong and long train sound.
  4. 00:09:744 (1,2) - they are overlaping too much so reverse arrow on 00:10:248 (2) - is really hard to notice. i suggest to make this overlap a bit less. see irres mod.
    same goes for 00:11:758 (3,1,1) - thought about it in irres mod and denied it, but i changed my mind now. aaaa

can't really answer to your mod since i have remapped alot of the suggestions prolly (if i didn't mention sth on one point i prolly don't have it this way any longer.)
Some things about Feb's Diff I'd consider highly disapprovable:

The rhythm in the first part is really offputting in my opinion. It has breaks where there shouldn't be any, and has just an ongoing rhythm where it doesn't fit at all imo.
00:03:500 - Could use a small break (only 1 circle), since there's nothing outstanding on blue prolly mapped it with a 1/4 here because of the vocal, i kinda find it not necessary to change here, however i changed this part already a bit up.
00:05:313 (3) - This however does not need this small break, what is it good for? gone.
00:07:025 - Overmapped. gone
00:07:327 (1,2,1,2) - Where did you hear those? ^
00:10:248 (2) - Unreadable moved it more to the right so the arrow is seen.
00:11:758 (3,1,1) - Less readable than that unreadable thing above not as hard as it looks imo, maybe cud use some testing tho.
00:16:390 - One circle would be fine here, because having 00:16:592 - unclickable does not really seem that emphasizing. aaa 00:16:693 - deleted the single note and extended the slider instead, dunno i like to have the movement here in this section.
00:20:217 (1) - CTRL + G would really help getting some movement into it, not necessary tho hmm i kinda like the pause i create stopping the movement here for the player.
00:22:634 (1,2,3,4,5,1,2,3,4,5) - I didn't hear one of these 1/8 same

The hitsounds, well, make them a bit more quiet or less only-whistly because all i hear are these whistles and that doesn't fit the song at all. using the sets hitsounds then aaaaaa

Underforest wrote:

feb
i need to agree with irre, some things on your diff could be improved like rhythm and some overmaps

well thank god you can agree with people and not come up with your own suggestions like normal people would.
@lama

stack: sure
second one changed during irres mod (remap)

btw. 00:04:105 (1,2,3,4) - I undermap these on purpose.

hope ppl are agreeing with it more now.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Feb's Extra
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng stefan lyawi mrsergio lasse bonsai feb irreversible ktgster kyshiro
BeatmapID:1077314
BeatmapSetID:506464

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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snowball112
Heya, random taiko mod

Stefan's Muzukashii
  1. You could move 00:06:119 to 00:05:917 and change to k, would fit better to what you've been following up until now imo. Similar with 00:12:564.
  2. Would look better if you make 00:14:578 (49,50) and 00:17:800 (59) d, this would give a nice overall dkdk structure on the downbeats in this part and also looks better for the pattern of 00:14:578 (49,50,51,52,53) imo to make it the exact opposite to 00:16:189 (54,55,56,57,58).
  3. I think you could move 00:22:131 to 00:21:728 and change both this note and 00:21:828 to k, would be more similar to stuff like 00:03:903 (11,12,13) where you used 1/4 and far more audible 1/4 at this point as well.
  4. Similar to ^, I'd suggest you move 00:25:353 to 00:24:950 and change 00:24:850 to d and 00:25:252 to k. It just sounds really odd to have 1/4 right in the middle of far stronger 1/4 instrument sounds starting at 00:24:850 and 00:25:454.
  5. Even though 00:22:634 is for vocal, I'd suggest you make this d, is far nicer for structure within 00:22:634 (73,74,75,76).
  6. I'd suggest you make 00:27:266 d as well, the vocal is not that strong and you have low background instruments as well.

Stefan's Oni
  1. 00:14:578 (70,71) and 00:17:800 (84,85) would sound much better as d, the sound is fairly low and would give better structure to this section. I'd also suggest you make 00:16:793 (79,80,81,82,83) kkd kk for the high sounds on 00:17:196 (82,83) and also looks better in this part overall imo.
  2. 00:21:627 (98,99,100,101,102,103) sounds better as kkd k d d or ddk k d d imo, if you're going for the vocal sounds then 00:21:627 (98,99) should be the same, and 00:22:433 feels much weaker than the following note so d would fit better.
  3. It would make more sense to have a 1/4 dkdkd starting from 00:25:454 instead of using doubles on 00:25:857 (119,120,121,122) because the vocal on the doubles is far less intense. A d on 00:26:058 would work fine instead of the doubles.
  4. 00:24:850 (113,114,115) would sound much better as ddk, the vocal on the last note + instrument is relatively strong.
  5. 00:04:709 (19,20,21) kd k would work better for vocal and instruments, k for similar sounds of 00:04:508 (18,19) would be good.
  6. Remove 00:01:788 feels nicer spacing-wise, and 00:01:889 (3,4,5,6,7,8,9,10) would work better as ddk kkd k d for both instruments and the low vocal on 00:02:493.

Good luck
Stefan

snowball112 wrote:

Heya, random taiko mod

Stefan's Muzukashii
  1. You could move 00:06:119 to 00:05:917 and change to k, would fit better to what you've been following up until now imo. Similar with 00:12:564. This actually sounds legit if I had a note on 00:05:917 - and 00:06:119 - at the same time. kd instead of k d is imo the worse decision. No changes here.
  2. Would look better if you make 00:14:578 (49,50) and 00:17:800 (59) d, this would give a nice overall dkdk structure on the downbeats in this part and also looks better for the pattern of 00:14:578 (49,50,51,52,53) imo to make it the exact opposite to 00:16:189 (54,55,56,57,58). Hmkay.
  3. I think you could move 00:22:131 to 00:21:728 and change both this note and 00:21:828 to k, would be more similar to stuff like 00:03:903 (11,12,13) where you used 1/4 and far more audible 1/4 at this point as well. Aye aye.
  4. Similar to ^, I'd suggest you move 00:25:353 to 00:24:950 and change 00:24:850 to d and 00:25:252 to k. It just sounds really odd to have 1/4 right in the middle of far stronger 1/4 instrument sounds starting at 00:24:850 and 00:25:454. ~
  5. Even though 00:22:634 is for vocal, I'd suggest you make this d, is far nicer for structure within 00:22:634 (73,74,75,76). Okay.
  6. I'd suggest you make 00:27:266 d as well, the vocal is not that strong and you have low background instruments as well. I don't really find that k sounds too low.

Stefan's Oni
  1. 00:14:578 (70,71) and 00:17:800 (84,85) would sound much better as d, the sound is fairly low and would give better structure to this section. Yup.
    I'd also suggest you make 00:16:793 (79,80,81,82,83) kkd kk for the high sounds on 00:17:196 (82,83) and also looks better in this part overall imo. I don't feel like throwing away my idea of kdk.
  2. 00:21:627 (98,99,100,101,102,103) sounds better as kkd k d d or ddk k d d imo, if you're going for the vocal sounds then 00:21:627 (98,99) should be the same, and 00:22:433 feels much weaker than the following note so d would fit better. kkd k d k sounds okay for me.
  3. It would make more sense to have a 1/4 dkdkd starting from 00:25:454 instead of using doubles on 00:25:857 (119,120,121,122) because the vocal on the doubles is far less intense. A d on 00:26:058 would work fine instead of the doubles. I decided to map like that since it suits well to the music and effects.
  4. 00:24:850 (113,114,115) would sound much better as ddk, the vocal on the last note + instrument is relatively strong. Really? I think using kkd here as well fits well.
  5. 00:04:709 (19,20,21) kd k would work better for vocal and instruments, k for similar sounds of 00:04:508 (18,19) would be good. Dunno.. I couldn't really do something with that.
  6. Remove 00:01:788 feels nicer spacing-wise, and 00:01:889 (3,4,5,6,7,8,9,10) would work better as ddk kkd k d for both instruments and the low vocal on 00:02:493. Tried but I came to the conclusion I prefer the kdkdk much more.

Good luck
w~

M
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256,192,12362,1,8,0:0:0:0:
256,192,12564,1,0,0:0:0:0:
256,192,12765,1,0,0:0:0:0:
256,192,12866,1,0,0:0:0:0:
256,192,12967,1,8,0:0:0:0:
256,192,13067,1,8,0:0:0:0:
256,192,13168,1,0,0:0:0:0:
256,192,13369,1,8,0:0:0:0:
256,192,13571,1,0,0:0:0:0:
256,192,13772,1,8,0:0:0:0:
256,192,14578,1,0,0:0:0:0:
256,192,14779,1,0,0:0:0:0:
256,192,15182,1,0,0:0:0:0:
256,192,15283,1,0,0:0:0:0:
256,192,15383,1,8,0:0:0:0:
256,192,15585,1,0,0:0:0:0:
256,192,15786,1,0,0:0:0:0:
256,192,16189,1,8,0:0:0:0:
256,192,16390,1,8,0:0:0:0:
256,192,16793,1,8,0:0:0:0:
256,192,16894,1,0,0:0:0:0:
256,192,16995,1,8,0:0:0:0:
256,192,17196,1,0,0:0:0:0:
256,192,17398,1,8,0:0:0:0:
256,192,17800,1,8,0:0:0:0:
256,192,18002,1,8,0:0:0:0:
256,192,18405,1,0,0:0:0:0:
256,192,18505,1,0,0:0:0:0:
256,192,18606,1,8,0:0:0:0:
256,192,18807,1,0,0:0:0:0:
256,192,19009,1,0,0:0:0:0:
256,192,19412,1,8,0:0:0:0:
256,192,19613,1,0,0:0:0:0:
256,192,19814,1,8,0:0:0:0:
256,192,20016,1,0,0:0:0:0:
256,160,20217,2,0,L|352:96,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,21023,1,4,0:0:0:0:
256,192,21224,1,4,0:0:0:0:
256,192,21627,1,8,0:0:0:0:
256,192,21728,1,8,0:0:0:0:
256,192,21828,1,0,0:0:0:0:
256,192,22030,1,8,0:0:0:0:
256,192,22231,1,0,0:0:0:0:
256,192,22433,1,8,0:0:0:0:
256,192,22634,1,8,0:0:0:0:
256,192,22735,1,8,0:0:0:0:
256,192,22936,1,0,0:0:0:0:
256,192,23037,1,8,0:0:0:0:
256,192,23238,1,0,0:0:0:0:
256,192,23440,1,4,0:0:0:0:
256,192,23843,1,12,0:0:0:0:
256,192,24245,1,4,0:0:0:0:
256,192,24447,1,4,0:0:0:0:
256,192,24850,1,8,0:0:0:0:
256,192,24950,1,8,0:0:0:0:
256,192,25051,1,0,0:0:0:0:
256,192,25252,1,8,0:0:0:0:
256,192,25454,1,0,0:0:0:0:
256,192,25655,1,8,0:0:0:0:
256,192,25857,1,8,0:0:0:0:
256,192,25957,1,0,0:0:0:0:
256,192,26159,1,0,0:0:0:0:
256,192,26259,1,8,0:0:0:0:
256,192,26461,1,0,0:0:0:0:
256,192,26662,1,12,0:0:0:0:
256,192,27065,1,0,0:0:0:0:
256,192,27266,1,8,0:0:0:0:
256,192,27468,12,0,30288,0:0:0:0:
Okoratu
i think you asked me to mod this or something??????

[general]
  1. what the fuck are these airhorns they throw me off so much when playing this ;_______________________;
  2. I've always wanted to add that Tickrate 2 fits the song best to one of my mods, because for everything up from advanced, it does.
[easy]
  1. 00:00:077 (1) - meh the recovery time makes the entire thing so not woth it. with a song this short you may as well just throw a circle into 00:00:077 - for the cymbal and then start mapping from 00:01:688 - because just having song start exploding while playarea is empty is :c
    also i think SV 1.0 would fit better. the 1/1 spacing at 0.8x base sv with 1.0 ds is so tiny that i thought it's 1/2 at first and panickhit stuff
  2. 00:14:578 - what kind of rhythm are these 3/1 sliders even following? would suggest to follow the flute the following way:
    00:14:578 (1) - 2/1
    00:16:189 (2) - 2/1 + circle in 00:17:398 -
    00:17:800 (1) - 2/1
    00:19:412 (2) - just a circle for rhythm variety maybe
  3. 00:27:468 - maybe map this as a circle? seems kinda underwhelming
[lyawi's normal]
  1. the stuff for easy can be applied to this diff as is (given you agree with the stuff on easy)
  2. 00:03:500 - since you're mapping to the melody here, i think this should not be left out (+ polarity would be nice if this was mapped), might require just deleting 00:03:098 (2) - or something
  3. 00:04:105 (3) - would fit melody better if it ended in 00:04:507 - ?
  4. 00:08:133 (3) - polarity to next circle could be better off if this was an 1/1 slider (may want to swap combos if you do this)
  5. 00:10:550 (2) - vocals would be better represented if this was a 3/4 repeat, feels kinda weird to be clicking something for 1/1 and hear 3/4 really really clearly. may requrie adjusting next combo if you do this (maybe deletion of 00:11:960 (2) - workds)
  6. 00:20:217 - idk these kind of kiai toggles work only if there's like stuff that fits the toggles, right now it's just YAY PARTY and no clicking, may just want to adjust this to be one continuous thing, a toggle like http://puu.sh/rfsw5/3ab0df3068.jpg (http://puu.sh/rfswJ/9517ca53e8.jpg ) could work
  7. 00:27:569 (1) - spinner appears kinda early encouraging people to leave the slider in panick for it, may move the start of it back to the red tick
[feb]
  1. ar 9 would be the absolute maximum i would put on a diff with this density and pattern complexity
  2. 00:20:217 (1) - pls wiggle at a constant speed the thing you're doing currently is mapping intestines
  3. 00:03:702 (1,2,3,4,1) - rhythm in this would be way clearer if 00:03:803 (2) - was a passive rhythm because then melody would me more clearly emphasised
  4. 00:10:248 (2) - blue tick start of this is kind of not suppported by anything, besides i think 00:10:348 - these two 1/4 sounds deserve clicks
  5. 00:10:852 - seems way more worth mapping with a sliderhead than the rest since the song actually supports it here
  6. 00:11:960 (1,1) - 1/4 slider + 4 circles would be what the song is doing, the problem i have with this is that 00:12:161 - to 00:12:463 - are all repeated vocal sounds and the one which goes offbeat is the one you have to click
  7. 00:17:196 (2,3) - 00:17:599 (5,6) - mapping these out contradicts 1. pacing of the part and the way you followed the melody with 00:14:578 (1,2,3) - making everything unpredictable
  8. 00:24:648 (3,4) - you buffered 00:09:341 (1,2) - but not these? kinda unfair.
  9. 00:26:662 (1,1) - tbh just doing http://puu.sh/rft7m/948585a159.jpg would be way easier to interpret
?_? this diff is like a collection of patterns and like half of these patterns don't really try to follow the song for me so the thing becomes way harder to interpret than what the song suggests

[Oni]
  1. Any reason for od 5.4 in particular? i'd just suggest go OD 6 and HP 8 (and hp 8 since since rn a play like this is a legit pass :/)
  2. 00:03:500 - unlike the other doubles in the entire rest of the diff, vocals don't really support them so i'd suggest going http://puu.sh/rftqg/f3c44c3684.jpg or something like 00:03:702 - ddkdk
  3. 00:17:800 (84,85) - d d ? then you'd have a A B A structure instead of A B B for 00:14:578 - d d 00:16:189 - k k 00:17:800 - d d or something, or make 00:14:578 - k k to just repeat the same thing (which would be more boring than the other suggestion here)
  4. Idk if wording of the previous suggestion is understandable at all l o l
[Sergio]
  1. 00:14:578 - may want to toggle off kiai exactly here ??
  2. 00:01:285 - could end the first spinner here to map the downbeat which kind of seems worth mapping
  3. 00:14:578 - to not lower spacing hereat least or sv even is kinda :|
  4. 00:14:578 (1,2,3,4) - you're mixxing too many layers here. With the instruments you mapped you'd expect a triple on 00:15:988 - instead of just blank. if you're following the main flute like 00:16:189 (1,2,3) - then 00:15:383 (3) - would be better off as 3/2 slider
  5. 00:17:800 (1,2,3,4,5,1) - no idea what this is prioritising, rhythm is all over the place between both instruments.
    http://puu.sh/rfu72/9487e639dd.jpg would be way clearer with what's being followed
  6. how about a 3/2 slider for 00:20:217 (1) - to map 00:21:023 - ? also about the kiai flashes, may want to have a look at what i said about them on lyawi's diff
  7. 00:26:662 (2) - somehow downwards movement woudl make for more of a difference i guess.
[Lasse]
AAAA Airhorns
  1. i dont get the system to when stuff stacks upwards and when it just does customs downwards, besides i don't really find the custom stacks all over the place aesthetically pleasing to look at, to be honest.
  2. 00:01:688 (1) - starting your map with a 3/4 slider right off may feel super weird, try taking off one reverse and see if that feels better.
  3. 00:03:903 (4) - i feel like these should be circles
  4. 00:21:023 - doing the same thing for the melody hereafter is just really really boring to play. the song offers so many more batshit sounds and even gets more intense than the first half and you throwing jsut the exact same concept at it is kind of underwhelming
God i hate the airhorn

[Muzukashii]
  1. just go with od 5??? HP 8 or 8.5 for similar reasons as oni
  2. 00:05:917 - 00:12:362 - i feel like this would be way more interesting if you mapped these out
  3. 00:17:800 - is there any reason to suddenly go away from the concept you had for the past 2 measures? would rather delete 00:19:009 - for the rest moment instead of forcing one in that spot.
[:deciduous_tree:]
  1. YAY, NO AIRHORN
  2. 00:03:702 (5) - idk maybe rhythm might be clearer if you deleted this
  3. 00:07:327 (6,7,8,9) - i think 00:13:369 (3,4,5) - and 00:26:763 (5) - is so much cooler for the backghround sound
  4. 00:08:938 (5,6,7,8,9,10,11,12,1) - are you sure you wanna throw like 4 different things into one stream? i just think there's better ways to reflect this
  5. 00:21:627 (4,5) - this is a pain in the ass to comprehend, maybe if the first one wasnt an 1/8 repeat, this would be way easier?
yay

[insane]
  1. 00:03:299 (1,2) - i think these should get the same kind of objects since the melody doesn't change much
  2. 00:10:550 - Baumi's rhythm in this point is way easier to comprehend and arguably more fitting, you jsut throw 2 layers together and emphasise clicks while the song would suggest 3/4 rhythm for these really dominant vocals
  3. 00:12:564 - somehow would represent better if this was a click instead of 00:12:765 (4) -
  4. 00:20:922 - kinda weird that you didn't map this but the sounds before, also may want to buffer your 1/8 sliders
  5. 00:26:259 (4,1) - nothing on that blue tick really calls for this jump, so maybe don't map the blue tick as the focus of attention?
[kyshiro]
  1. 00:03:299 (1,2,3,4,5,6) - this rhythm, especially the jump from 2 - 3 doesn't feel representative of what's going on in the song melody-wise, i think 00:03:803 (4) - should have the bigger spacing
  2. 00:07:327 (1,2,3,4,5,6) - kinda anticlimactic to have loud hitsound and baybspacing like 00:14:981 (2,3,4,5) - going on here
  3. 00:10:550 (1,2,3,4) - a rhythm like http://puu.sh/rfvE5/10afe50863.jpg would reflect what vocals are doing better, this matters because you decide to map them just before in 00:08:938 (1,2,3,4,5,6) - so vocal focus is kind of expected
  4. 00:15:081 (3) - might either delete or have this as a sliderend, would fit the instrument you focus in this part way better
  5. 00:26:662 (1,2,3,4,5,1) - i don't hear any 1/8 drumroll here, are you sure there is even anything that suggests 1/8?
cool B)

not modding the diff that i can complete on 40% with NF
Lasse
Lasse
AAAA Airhorns
they are supposed to be train horns : (
i dont get the system to when stuff stacks upwards and when it just does customs downwards, besides i don't really find the custom stacks all over the place aesthetically pleasing to look at, to be honest.
initial direction of each stack is based on cursor movevent into it, then the direction stays for the whole stack. I think they are cute :c
00:01:688 (1) - starting your map with a 3/4 slider right off may feel super weird, try taking off one reverse and see if that feels better. will try that for now
00:03:903 (4) - i feel like these should be circles yes, also changed 00:23:238 (4) -
00:21:023 - doing the same thing for the melody hereafter is just really really boring to play. the song offers so many more batshit sounds and even gets more intense than the first half and you throwing jsut the exact same concept at it is kind of underwhelming totally get your point, but considering how advanced and hyper are mapped I don't think that would fit quite well ; / If I mapped like an Insane+ I would've done that

God i hate the airhorn :cry:
thanks!
I personally don't like str 2 at all, but if the other diffs end up using that I'd put it too

https://0paste.com/9167.txt
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