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UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

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Topic Starter
EphemeralFetish

MrSergio wrote:

Unused hitsounds:
drum-hitfinish3.wav
drum-hitfinish5.wav
drum-hitfinish7.wav


The rest looks fine for me.

I spotted those when I did my delay checks, already took them out. I think its one of those you have to delete and re download for.
Seijiro
Fixed few things in-game

logs for those interested
01:03 MrSergio: 00:47:730 (7,8,9) - I find these a bit too close to each other since you previously used a similar spacing for a stream
01:05 EphemeralFetish: Okay, let me see if I can up the scale a bit and still have it fit in there
01:06 EphemeralFetish: I dont want it too big otherwise the emphasis wont make sense compared to the previous one
01:06 MrSergio: http://osu.ppy.sh/ss/6047462
01:06 MrSergio: damn, pc is going so slow...
01:06 EphemeralFetish: Okay that can work
01:11 MrSergio: 05:02:124 (9,1,2,3,4) - this part is the only one having circles like that
01:11 MrSergio: 05:03:902 (9) - 05:05:680 (9) - 05:07:458 (9) - 05:09:236 (9) -
01:11 EphemeralFetish: Yeah I undermapped the first half to build intenisty and ease players in a but
01:12 EphemeralFetish: bit*
01:12 MrSergio: it's not really a problem since overall it''s hard as hell and makes no difference, but I prefer the second one
01:12 EphemeralFetish: Yeah the second one I did them all for that progressive difficulty curve
01:12 EphemeralFetish: Plus players are ready for it after the first one
01:13 MrSergio: 05:36:513 (1,2,3,4,5) - is this correctly snapped?
01:14 EphemeralFetish: Uhh
01:14 EphemeralFetish: No
01:14 EphemeralFetish: How did that happen
01:15 EphemeralFetish: Good spot
01:15 MrSergio: 06:59:902 (1) - this one has poor emphasis imo. The vocal starts from there, but there is no change in the curve
01:16 EphemeralFetish: I think theres 2 of those
01:16 MrSergio: idk, again, it's the same whether you change it or not, but seeing how vocals is the only instrument changing the song somehow it feels a bit a waste to leave it there
01:16 EphemeralFetish: I didnt see a problem but others mentioned it so let me see what I can do
01:17 EphemeralFetish: The reason I didnt is because I already emphasised the snare roll, so it would be weird to have another snap after 4 notes
01:17 EphemeralFetish: https://osu.ppy.sh/ss/6047509
01:17 EphemeralFetish: Easy fix though
01:18 MrSergio: nice
01:19 EphemeralFetish: Fixed the other as well in the previous kiai
01:19 MrSergio: 07:35:458 (1) - move it on the right as the others?
01:19 EphemeralFetish: Sure
01:20 MrSergio: I don't think I can come up with any other things to point out, so yeah
01:20 MrSergio: update and I can bubble
01:20 EphemeralFetish: Aight, quickly update

Let's see how this goes...
Ideal
oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Topic Starter
EphemeralFetish

Idealism wrote:

oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Just wait for the haters to come and ruin the fun.
Pelzio
Ideal

EphemeralFetish wrote:

Idealism wrote:

oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Just wait for the haters to come and ruin the fun.
I honestly hope this makes it, it's a fun map. Good luck and let's hope no drama happens with this one. \:D/
fieryrage
holy.
Anxient
Yunomi
i thot u were only suposd to bublbe whne u ghav 2 bublse adn qf reday for circljerk lo
jeanbernard8865
YES

FINALLY A BUBBLE

FINALLY



Seriously tho congrats on bubble, looking forward to qualify :3
ferret irl
oh fuck
Shiirn


let's get going
squirrelpascals
>hype comment goes here<
Monstrata
Not that it's unrankable but, is there a relationship between these two songs aside from being by Undead Corporation and part of Touhou Project?
Kaine

Monstrata wrote:

Not that it's unrankable but, is there a relationship between these two songs aside from being by Undead Corporation and part of Touhou Project?
Bloodthirsty Nightmare Lullaby is an arrange of Remilia Scarlet's theme, and The Empress is an arrange of Flandre Scarlet's. Remi is Flan's older sister. Also they're next to each other in the album :P
lilelf29
Gz and GL Fetish
Bursthammy
you are a lunatic haha xDDDDDDDDD
Monstrata
Are they the only songs in the album? xD

Seems like two songs are being arbitrarily put together to make a mapset that's over 5 minutes, thus allowing both songs to be approved without needing a set. Not that i'm against it or anything though, because if people are fine with this, I'm totally going to do this in the future.
Pelzio
https://osu.ppy.sh/s/395739 is this not the same scenario or am i missing something
Nelly
Oh my god im hyping in
Makeli

Pelzio wrote:

https://osu.ppy.sh/s/395739 is this not the same scenario or am i missing something
do i need to start debating this here too lol?
Cheesecake
Some songs like these are better off without a full spread ok
Lasse
p/5445112 pretty much sums up the discussion we recently had about things like this
so right now everything is fine regarding rc and metadata
but keep in mind it also has to be fine for whoever is checking this or similar maps for bubble/qualify..
riktoi
UNDEAD CORPORATION - Songs Compilation
Topic Starter
EphemeralFetish
Not gonna be explaining song relation anymore, or the rules to mixing songs like this. Its been explained by me and several people over the course of this thread multiple times. Please read the thread before asking questions that may have already been explained.
Zero__wind
questionable 1/6 notes:
00:15:397 (1,2,3,4,5,6,1,2,3,4,5,6) - 1/4 with some 1/8 imo
02:44:057 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - probably 1/2

and questionable 1/4 in the latter part:
06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - most seem to be 1/2 with only a small portion of 1/4
07:05:236 (1,2,3,4,5,6,7,8) - seems overmapping

and questionable 1/3 notes:
06:51:384 (6,1,2,3,4,5,6) - 06:51:458 (1,2,3,4,5,6) - should be 1/2 and I can't really hear the note at 06:51:384 (6) -

may not be all, but I believe the above should be reconsidered more carefully
lilelf29

Monstrata wrote:

Are they the only songs in the album? xD

Seems like two songs are being arbitrarily put together to make a mapset that's over 5 minutes, thus allowing both songs to be approved without needing a set. Not that i'm against it or anything though, because if people are fine with this, I'm totally going to do this in the future.
I mean they're 2 songs directly after each other in the album and relate to each other, what more do you want?
Makes significantly more sense than the trash that edit a songs length and just add a spinner or something stupid.
Fezu

Monstrata wrote:

Are they the only songs in the album? xD

Seems like two songs are being arbitrarily put together to make a mapset that's over 5 minutes, thus allowing both songs to be approved without needing a set. Not that i'm against it or anything though, because if people are fine with this, I'm totally going to do this in the future.
Kyshiro already did it with https://osu.ppy.sh/s/346740 , so I don't think its' that problematic.

https://osu.ppy.sh/s/395739 Is already qualified and is having the same issues, anyways seems to've been discussed. So there shouldn't be an issue. Zzz.

I think its' fine to mix songs if they come right after eachother in the tracklist, not really sure if I'm fine with mixing songs from different albums together. Unless the mp3 editing makes the transition smooth and even then I don't like it that much.
Shibi
This is going to be ranked soon. I can feel it!
Spork Lover
00:10:731 and 02:39:391 - aren't these green points pretty much useless? xd
Also, I'm super hyped about this, good luck with ranking!!
Topic Starter
EphemeralFetish

Zero__wind wrote:

questionable 1/6 notes:
00:15:397 (1,2,3,4,5,6,1,2,3,4,5,6) - 1/4 with some 1/8 imo - Its a pure 1/6th drum roll.
02:44:057 (1,2,3,4,5,6,1,2,3,4,5,6) - ^ - Same here.
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - probably 1/2- This is a mix of 1/4 and 1/6th. I spoke with a few people about this and we agree that "Overmapping" it to make it more simple and easier to play is the better option.

and questionable 1/4 in the latter part:
06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - most seem to be 1/2 with only a small portion of 1/4 - Same here, random mix of 1/3 1/4 and some just random notes. "Overmapped for simplicity.
07:05:236 (1,2,3,4,5,6,7,8) - seems overmapping - 1/4 drum roll is pretty clear here.

and questionable 1/3 notes:
06:51:384 (6,1,2,3,4,5,6) - 06:51:458 (1,2,3,4,5,6) - should be 1/2 and I can't really hear the note at 06:51:384 (6) - - Definitely not 1/2 I originally had this as 1/4 and people suggested I use 1/3 instead. I think its just another case of shitty guitar playing thats a total mess and you cant accurately map without it being stupid.

may not be all, but I believe the above should be reconsidered more carefully

Spork Lover wrote:

00:10:731 and 02:39:391 - aren't these green points pretty much useless? xd
Also, I'm super hyped about this, good luck with ranking!!
You're allowed to have green lines on top of timing points, so its no issue.
Wiwi_
bubble #2, let's do it!!
xDololow
Oh sh........
PogChamp PogChamp PogChamp PogChamp
Osuology
I'm torn between whether I want a new 8 star map, or apparition to still be the hardest map since the song perfectly matches it. AGH
Topic Starter
EphemeralFetish

Osuology wrote:

I'm torn between whether I want a new 8 star map, or apparition to still be the hardest map since the song perfectly matches it. AGH
Look deep in your heart my child. You know you want this.
Fezu
osu! needs more UNDEAD CORPORATION!
Shiirn

Fezu wrote:

osu! needs more UNDEAD CORPORATION!
it really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really
doesn't



this map's ok tho
Fezu

Shiirn wrote:

Fezu wrote:

osu! needs more UNDEAD CORPORATION!
it really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really
doesn't



this map's ok tho
It really does.

Anyways, I'm really looking forward to this map ;)
Topic Starter
EphemeralFetish
Undead Corp compilation soon boys :^)
Yuii-
01:26:730 (1,2,3,4,5,6,7,8) - There are some cool objects unsnapped by 1 ms

Nothing major though, just opened the map and randomly found some of them lul
Cheesecake
Actually the (1) is snapped
Topic Starter
EphemeralFetish

Yuii- wrote:

01:26:730 (1,2,3,4,5,6,7,8) - There are some cool objects unsnapped by 1 ms

Nothing major though, just opened the map and randomly found some of them lul
Holy why did AIMod not tell me when I checked.
Shiirn
AIMod only notices if it's >5ms. 1ms or even 2ms can be due to rounding errors when you change the offset of the map.
Topic Starter
EphemeralFetish
Aight fixed that weird 1ms snap. Resnapped the whole map just incase there were more as well.

Also I thought you were too busy to check this when I asked you, Yuii- :^)
Dre-
go for rank hype af
Cryptic

EphemeralFetish wrote:

Also I thought you were too busy to check this when I asked you, Yuii- :^)
Takes a lot less time to peak at a map than to actually mod it.
Wiwi_

Cryptic wrote:

EphemeralFetish wrote:

Also I thought you were too busy to check this when I asked you, Yuii- :^)
Takes a lot less time to peak at a map than to actually mod it.
Translation to those of you that aren't BN's: "every BN was too scared to be the first bubble on this for fear of damaging their internet reputation"
'_>'
-Yunii-
if i get 100% on relax can this get ranked right meow
Seijiro
Remember to keep discussions related to the map... just in case...

Re-checked once again and I hope I didn't miss other micro-unsnaps, heh...
Shiirn
micro-unsnaps aren't even that major... they're just like "oh, weird". <5ms is completely negligible.
Topic Starter
EphemeralFetish
Apparently if its 1ms its still rankable or something.
Shiirn
That's due to the aforementioned rounding errors.

270bpm = 4.5 beats per second = 222.222... milliseconds per beat... or 55.555... per 1/4 tick.

I'm not sure if this is still the case, or was ever the case, but in my experience sometimes the timeline rounds down while the object placement rounds up, so you get 1ms "errors" where the editor will be at one millisecond but the object is at the other, and even when you place it, often it will snap to the same millisecond because that's the "correct" one. This happens more often in higher BPM because of how much smaller each proportional chunk of milliseconds-per-tick gets.
Bursthammy
man, I wish other maps were scrutinised as hard as 8* maps are :^)
-Ran Yakumo-

Monstrata wrote:

Not that it's unrankable but, is there a relationship between these two songs aside from being by Undead Corporation and part of Touhou Project?
>saying Undead Corporation instead of UNDEAD CORPORATION
TRIGGERED
jeanbernard8865

-Ran Yakumo- wrote:

Monstrata wrote:

Not that it's unrankable but, is there a relationship between these two songs aside from being by Undead Corporation and part of Touhou Project?
>saying Undead Corporation instead of UNDEAD CORPORATION
TRIGGERED
Don't worry, he's got a special place in Hell alongside those who say Zun instead of ZUN.
chainpullz

Shiirn wrote:

micro-unsnaps aren't even that major... they're just like "oh, weird". <5ms is completely negligible.
I mean, 4-5ms can be really pushing it on higher od (ie. od 10) especially if it's inconsistent (ie. can't just toss local offset on and be all set). <3ms is probably unnoticeable on any od though.
Ayyri
Looking at a map =/= Modding a map.
xDololow

Ayyri wrote:

Looking at a map =/= Modding a map.
Xexxar


hmmm
Topic Starter
EphemeralFetish

Xexxar wrote:



hmmm
Wheres my bubble famerino. :^)
Shiirn

chainpullz wrote:

Shiirn wrote:

micro-unsnaps aren't even that major... they're just like "oh, weird". <5ms is completely negligible.
I mean, 4-5ms can be really pushing it on higher od (ie. od 10) especially if it's inconsistent (ie. can't just toss local offset on and be all set). <3ms is probably unnoticeable on any od though.

case by case basis
Cylux

Osuology wrote:

I'm torn between whether I want a new 8 star map, or apparition to still be the hardest map since the song perfectly matches it. AGH
Speed of Link > Apparition

In terms of difficulty
Spaghetti
bub 2
irc
2016-09-13 15:42 Spaghetti: ok leggo
2016-09-13 15:43 Spaghetti: wot does the
2016-09-13 15:43 Spaghetti: diffname mean
2016-09-13 15:43 EphemeralFetish: Kinda weeb, one of flandres attacks
2016-09-13 15:43 EphemeralFetish: Empress is her theme
2016-09-13 15:43 EphemeralFetish: remix
2016-09-13 15:43 Spaghetti: kk
2016-09-13 15:43 Spaghetti: can i get a metadata confirmation
2016-09-13 15:43 Spaghetti: i kno its a mashup
2016-09-13 15:43 Spaghetti: but im assuming u checked in with someone about it
2016-09-13 15:43 EphemeralFetish: You want some wiki links?
2016-09-13 15:44 Spaghetti: na
2016-09-13 15:44 Spaghetti: i just wanna kno if the way u formatted it'
2016-09-13 15:44 Spaghetti: is correct
2016-09-13 15:44 EphemeralFetish: Yeah liger zero in the thread has gave me a few metadata checks before
2016-09-13 15:44 Spaghetti: ok
2016-09-13 15:44 EphemeralFetish: And he just pointed out I was missing original song names
2016-09-13 15:44 Spaghetti: actually toss me those wiki links
2016-09-13 15:44 EphemeralFetish: 1sec
2016-09-13 15:45 EphemeralFetish: https://en.touhouwiki.net/wiki/%E6%9A%B4%E5%90%9B
2016-09-13 15:45 EphemeralFetish: This is all the composer, producer, album shit etc etc
2016-09-13 15:47 Spaghetti: kk
2016-09-13 15:47 Spaghetti: is there any other wiki links
2016-09-13 15:47 EphemeralFetish: No I got everything from there
2016-09-13 15:47 Spaghetti: ok
2016-09-13 15:47 Spaghetti: shouldnt the original title be
2016-09-13 15:47 EphemeralFetish: And I pulled what was missing like the CC84 stuff from the ranked mania set
2016-09-13 15:47 Spaghetti: ギターインスト編 / ギターインスト編
2016-09-13 15:48 Spaghetti: o shit
2016-09-13 15:48 Spaghetti: LOL wait
2016-09-13 15:48 Spaghetti: jkjk
2016-09-13 15:48 EphemeralFetish: Its listed on the album in english though so it should be fine
2016-09-13 15:48 Spaghetti: wot does this jap mean holy
2016-09-13 15:48 Spaghetti: ok i c
2016-09-13 15:48 Spaghetti: kk
2016-09-13 15:48 EphemeralFetish: Metadata ResidentSleeper
2016-09-13 15:49 EphemeralFetish: Must be the worst part of being BN
2016-09-13 15:49 Spaghetti: 00:26:286 (2,3,4,5,6) -
2016-09-13 15:49 Spaghetti: y not make a star lol
2016-09-13 15:50 EphemeralFetish: I kinda liked it but Ill do that, a few people said the same
2016-09-13 15:50 Spaghetti: kk
2016-09-13 15:51 Spaghetti: 00:31:730 (3) - stack this onto 00:31:286 (4) -
2016-09-13 15:51 Spaghetti: makes a clearer pattern
2016-09-13 15:52 EphemeralFetish: Just quick
2016-09-13 15:52 EphemeralFetish: https://osu.ppy.sh/ss/6088414
2016-09-13 15:52 EphemeralFetish: You okay with the 4 not being stacked now
2016-09-13 15:52 EphemeralFetish: I dont wanna make it bigger to fit everything in
2016-09-13 15:52 Spaghetti: ya thats fine
2016-09-13 15:53 Spaghetti: 00:35:287 (4,5) - line these up better?
2016-09-13 15:53 EphemeralFetish: Its supposed to be a little off
2016-09-13 15:53 EphemeralFetish: Feel like it it was perfectly linear it would play a bit strange
2016-09-13 15:53 Spaghetti: hm
2016-09-13 15:54 Spaghetti: i disagree lol
2016-09-13 15:54 EphemeralFetish: Let me have a quick look
2016-09-13 15:54 Spaghetti: linear would pay much better with a repeating motion
2016-09-13 15:54 EphemeralFetish: Because Id have to change the next pattern as well since its a copy
2016-09-13 15:55 Spaghetti: just move the circle a bit lel
2016-09-13 15:55 Spaghetti: same with the next pattern
2016-09-13 15:56 EphemeralFetish: Yeah this isnt that bad
2016-09-13 15:56 EphemeralFetish: Will do
2016-09-13 15:56 Spaghetti: kk
2016-09-13 15:56 Spaghetti: 00:50:397 (1,2,3,1) -
2016-09-13 15:56 Spaghetti: this linear flow makes me want to cri
2016-09-13 15:56 Spaghetti: thers no emphasis going into the next section of the song
2016-09-13 15:57 EphemeralFetish: I had that more snappy and someone complained about it
2016-09-13 15:57 EphemeralFetish: Let me see if I can remember what I did
2016-09-13 15:57 Spaghetti: snappy would be better at least going from 00:50:619 (3,1) -
2016-09-13 15:58 EphemeralFetish: https://osu.ppy.sh/ss/6088461
2016-09-13 15:58 EphemeralFetish: I think it was something like this
2016-09-13 15:58 Spaghetti: hm
2016-09-13 15:58 Spaghetti: thats kinda big
2016-09-13 15:58 Spaghetti: try this
2016-09-13 15:58 Spaghetti: http://puu.sh/ran6S/2681605ccb.jpg
2016-09-13 15:59 EphemeralFetish: How about if I stack the 3 on 00:51:286 (4) - ?
2016-09-13 15:59 EphemeralFetish: Just so its a bit more tidy
2016-09-13 15:59 Spaghetti: ya that works
2016-09-13 16:00 EphemeralFetish: Good good
2016-09-13 16:00 Spaghetti: y not take 00:52:953 (2) - , rotate it by 120 degrees, and using that to replace 00:52:730 (1,3) -
2016-09-13 16:01 EphemeralFetish: Wait Im confused
2016-09-13 16:02 Spaghetti: hm
2016-09-13 16:02 Spaghetti: wait
2016-09-13 16:02 Spaghetti: i looked at this wrong
2016-09-13 16:02 Spaghetti: wot i want this pattern to look like is
2016-09-13 16:02 Spaghetti: this:
2016-09-13 16:03 Spaghetti: http://puu.sh/rankQ/38030ad753.jpg
2016-09-13 16:03 Spaghetti: essentially a perfect triangle pattern
2016-09-13 16:03 Spaghetti: to achieve this u can rotate 00:52:953 (6) - by 120
2016-09-13 16:03 Spaghetti: we
2016-09-13 16:03 Spaghetti: ll
2016-09-13 16:03 EphemeralFetish: Okay give me a minute
2016-09-13 16:04 Spaghetti: 00:52:953 (6) - copy paste this somewhere else
2016-09-13 16:04 Spaghetti: rotate by 120
2016-09-13 16:04 Spaghetti: and use that slider to replace 00:52:730 (5,3) -
2016-09-13 16:04 00:52:730 (1,3) - *
2016-09-13 16:05 Spaghetti: then take that slider, copy paste it somewhere else and rotate it by 120
2016-09-13 16:05 Spaghetti: then use it to replace 00:53:175 (3) -
2016-09-13 16:05 Spaghetti: then u end up with a pretty pattern
2016-09-13 16:05 Spaghetti: if u want i can send u the .osu code
2016-09-13 16:06 EphemeralFetish: Nah I got it
2016-09-13 16:06 EphemeralFetish: https://osu.ppy.sh/ss/6088504
2016-09-13 16:06 EphemeralFetish: Move the whole thing so the 3 is stacked
2016-09-13 16:06 EphemeralFetish: dw Im gonna fix that blanket
2016-09-13 16:06 Spaghetti: make sure u place them right too
2016-09-13 16:06 Spaghetti: so its symmetrical
2016-09-13 16:07 Spaghetti: lik a perfect triangle
2016-09-13 16:08 EphemeralFetish: Looks pretty good to me
2016-09-13 16:09 Spaghetti: to me it doesnt xd
2016-09-13 16:09 EphemeralFetish: afk 2mins
2016-09-13 16:09 Spaghetti: here theres an ez way to do it
2016-09-13 16:09 Spaghetti: i recorded it
2016-09-13 16:11 EphemeralFetish: Sorry my eye sight is pretty poor
2016-09-13 16:11 Spaghetti: np
2016-09-13 16:12 Spaghetti: i recorded a way to do it easily
2016-09-13 16:12 Spaghetti: cuz its kinda hard to explain with words
2016-09-13 16:12 Spaghetti: its encoding rn
2016-09-13 16:12 EphemeralFetish: I could just go back and make a polygon triangle then stack on the sliders
2016-09-13 16:13 Spaghetti: thers an easier way
2016-09-13 16:13 Spaghetti: monstrata showed me
2016-09-13 16:13 Spaghetti: http://puu.sh/ranR9/f62b4a0ce0.gif
2016-09-13 16:14 EphemeralFetish: Well shit
2016-09-13 16:14 EphemeralFetish: Thats easy
2016-09-13 16:14 Spaghetti: lel
2016-09-13 16:15 EphemeralFetish: k done
2016-09-13 16:15 Spaghetti: kk
2016-09-13 16:18 Spaghetti: 01:37:730 (3,4,5,1,2,3) -
2016-09-13 16:18 Spaghetti: idk if its cuz u missed it or w/e
2016-09-13 16:19 Spaghetti: u thers beats on 01:38:008 - and 01:38:342 -
2016-09-13 16:19 Spaghetti: its ok if u intended it
2016-09-13 16:19 EphemeralFetish: Yeah Ive done that a few times
2016-09-13 16:19 Spaghetti: kk
2016-09-13 16:19 EphemeralFetish: You can barely even notice them and they're cancer to play
2016-09-13 16:20 EphemeralFetish: 00:28:175 (2,3,4) - This is another one
2016-09-13 16:20 Spaghetti: ye
2016-09-13 16:20 Spaghetti: 01:41:397 (1,3,5) -
2016-09-13 16:20 Spaghetti: can u space these out a tiny bit more
2016-09-13 16:20 Spaghetti: they almost overlap and it triggers me
2016-09-13 16:20 EphemeralFetish: Ill try
2016-09-13 16:20 EphemeralFetish: That pattern only just fits in the area
2016-09-13 16:20 EphemeralFetish: Actually just moving them up 3 is fine#
2016-09-13 16:20 Spaghetti: kk
2016-09-13 16:21 Spaghetti: 01:45:397 (1,2) - y not stack these
2016-09-13 16:21 Spaghetti: autostack makes it look guds
2016-09-13 16:21 Spaghetti: and plus u stacked the ones at 01:45:564 (3,4,5,6) -
2016-09-13 16:21 EphemeralFetish: Wanted it to be stacked like that so players can move into it easier
2016-09-13 16:21 EphemeralFetish: Rather than just halting all speed
2016-09-13 16:21 EphemeralFetish: I can stack if you still disagree
2016-09-13 16:22 Spaghetti: well theres like
2016-09-13 16:22 Spaghetti: no difference at that point lol
2016-09-13 16:22 EphemeralFetish: Aight
2016-09-13 16:22 Spaghetti: spacing it out more would make sense with what ur saying
2016-09-13 16:22 Spaghetti: 02:00:397 (3) - u should make a wonky slider shape to compliment the guitar bend
2016-09-13 16:23 EphemeralFetish: Good point
2016-09-13 16:23 EphemeralFetish: Fits vocls as well
2016-09-13 16:23 EphemeralFetish: Let me see what I can do
2016-09-13 16:23 Spaghetti: kk
2016-09-13 16:23 EphemeralFetish: Having weird sliders this short is aids
2016-09-13 16:24 Spaghetti: u did one earlier tho
2016-09-13 16:24 Spaghetti: 00:55:730 (1) -
2016-09-13 16:24 EphemeralFetish: I think it looks ehh
2016-09-13 16:25 EphemeralFetish: https://osu.ppy.sh/ss/6088590
2016-09-13 16:25 EphemeralFetish: Cutting it close fitting this in
2016-09-13 16:25 Spaghetti: ye that works
2016-09-13 16:25 Spaghetti: 02:03:508 (2,3) - i think this could be spaced out more
2016-09-13 16:25 Spaghetti: such little cramped spacing is eh
2016-09-13 16:25 Spaghetti: try moving 02:03:619 (3) - to
2016-09-13 16:25 EphemeralFetish: I always get so spooked when people tell me to buff parts
2016-09-13 16:26 Spaghetti: x:193 y:242
2016-09-13 16:26 Spaghetti: 02:09:397 (1) - this section bugs me tbh
2016-09-13 16:26 EphemeralFetish: k, moved the 2 and 1 to keep pattern
2016-09-13 16:26 Spaghetti: u have so much to work with in the guitar and u seem to ignore it
2016-09-13 16:26 EphemeralFetish: Yeah
2016-09-13 16:27 EphemeralFetish: Guitar is random spikes of 1/4
2016-09-13 16:27 EphemeralFetish: Which is just
2016-09-13 16:27 EphemeralFetish: Nonintuitive to play
2016-09-13 16:27 EphemeralFetish: So I opted to stick on drums
2016-09-13 16:27 EphemeralFetish: Would detract a lot of intensity as well
2016-09-13 16:27 Spaghetti: kk
2016-09-13 16:27 Spaghetti: 02:35:397 (1,2,3) -
2016-09-13 16:28 Spaghetti: this could also be a perf triangle
2016-09-13 16:28 EphemeralFetish: I do it for the whole solo so same excuse
2016-09-13 16:28 EphemeralFetish: Ohh that one the 2 is just too far away it seems
2016-09-13 16:28 Spaghetti: ye
2016-09-13 16:28 Spaghetti: try using the trick i showed u
2016-09-13 16:28 Spaghetti: with
2016-09-13 16:28 Spaghetti: 02:35:397 (1,3) -
2016-09-13 16:28 Spaghetti: to make 2
2016-09-13 16:30 EphemeralFetish: Uhh
2016-09-13 16:30 EphemeralFetish: I may have to redo it
2016-09-13 16:30 EphemeralFetish: Cause its done slightly differently
2016-09-13 16:30 Spaghetti: mk
2016-09-13 16:30 Spaghetti: ima just keep listing things
2016-09-13 16:30 EphemeralFetish: Just gonna copy the first, remove the reds and scale it in
2016-09-13 16:30 Spaghetti: 04:01:902 (1,2,3,4) - i think this shud be a 1/4 slider
2016-09-13 16:31 Spaghetti: er
2016-09-13 16:31 Spaghetti: 1/2*
2016-09-13 16:31 Spaghetti: 04:01:680 (9) -
2016-09-13 16:31 Spaghetti: like this one
2016-09-13 16:31 Spaghetti: rhythm is kinda weird with what uve got now
2016-09-13 16:32 Spaghetti: do the same with anything else like that (example: 04:30:347 (1,2,3,4) - )
2016-09-13 16:33 EphemeralFetish: 04:01:902 (1,2,3,4) - Thats for the snare rolls
2016-09-13 16:33 Spaghetti: o ok
2016-09-13 16:33 EphemeralFetish: They're much stronger there hence why I mapped them as streams
2016-09-13 16:34 EphemeralFetish: Honstly the 1/2 sliders are only there to undermap it and keep it as playable as I can
2016-09-13 16:35 EphemeralFetish: Btw 04:02:569 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream was ugly as shit and Ive alrady fixed it, just not updated
2016-09-13 16:36 Spaghetti: 07:14:124 (1,2,3,4) - i dont think such high spacing is warranted..
2016-09-13 16:36 Spaghetti: ok thats it from
2016-09-13 16:36 Spaghetti: me
2016-09-13 16:36 EphemeralFetish: It honestly plays fine, and Ive had testplays with no issues
2016-09-13 16:36 Spaghetti: update everything
2016-09-13 16:36 EphemeralFetish: Again Ill change if you really want me to
2016-09-13 16:37 Spaghetti: it plays fine opk but
2016-09-13 16:37 Spaghetti: its inconsistent
2016-09-13 16:37 Spaghetti: pls change ya
2016-09-13 16:37 EphemeralFetish: End of the song, gotta go for max hype
2016-09-13 16:37 EphemeralFetish: Boo
2016-09-13 16:37 EphemeralFetish: 1 sec then
2016-09-13 16:37 Spaghetti: well make everything else max hype then lol
2016-09-13 16:37 Spaghetti: not just that 1 instance
2016-09-13 16:38 EphemeralFetish: 07:15:902 (1,2,3,4) - I thought this was pretty over done as well
2016-09-13 16:38 EphemeralFetish: But guess not
2016-09-13 16:39 EphemeralFetish: I scaled it to 0.9 anyways
2016-09-13 16:39 Spaghetti: nothing compared to what i linked like cmon LOL
2016-09-13 16:39 EphemeralFetish: Let me just check something else quick
2016-09-13 16:39 Spaghetti: kk
2016-09-13 16:39 Spaghetti: tell me when ur ready
2016-09-13 16:39 EphemeralFetish: I think I remember seeing a 1pixel overlap
2016-09-13 16:41 EphemeralFetish: Updated
2016-09-13 16:41 Spaghetti: kk will bub rn
Vyander
A Y Y
xDololow

Biwa Hoshi wrote:

A Y Y
DeletedUser_6709840
now things get interesting
jeanbernard8865
HYPE BUILDING UP EVEN MORE GOGOGOGOGO
Pelzio
when
Topic Starter
EphemeralFetish
Madman who is gonna qualify this where are you.
fieryrage
im here
jeanbernard8865

EphemeralFetish wrote:

Madman who is gonna qualify this where are you.
Cheesecake
Complimentory heart
Touhou
Inb4 Kagetsu being the hero
Rapthorn
believe
-Yunii-
hype
-Ran Yakumo-
hype hype hype
Kagetsu
irc
16:21 EphemeralFetish: Yo, got time for a mapcheck m4m? 2 bubbles. Sorry if I asked you before, just going over everyone again now I got #2
16:22 Kagetsu: it depends on the song
16:23 EphemeralFetish: Just quick, sorry for requesting this, but Im very very low on options. I 99% expect you to say no
16:23 *EphemeralFetish is listening to [https://osu.ppy.sh/b/1011053 UNDEAD CORPORATION - Bloodthirsty Nightmare Lullaby / The Empress]
16:25 Kagetsu: looks cool tbh
16:26 EphemeralFetish: Yeah most of the BN's Ive spoke to who arent busy like it, but are afraid to qualify
16:27 Kagetsu: i guess i could qualify it
16:27 Kagetsu: xd
16:27 EphemeralFetish: Shit
16:27 EphemeralFetish: Are you for real?
16:27 EphemeralFetish: I was not expecting that
16:27 Kagetsu: why not
16:27 Kagetsu: looks really clean
16:28 EphemeralFetish: Dude, after some of the reasons Ive got I never expect anything with this
16:28 EphemeralFetish: If you are serious there is one thing about it I need to confirm
16:28 Kagetsu: ?
16:29 EphemeralFetish: 2 BN's said they arent sure about the colours with 100% dim
16:29 EphemeralFetish: I think they're fine though
16:29 Kagetsu: they're ok for me
16:30 EphemeralFetish: Thought so
16:30 Kagetsu: maybe 5 and 6 are too similar
16:30 EphemeralFetish: I think the issue they had is some are too dark and blend with the black dim
16:33 Kagetsu: idk... i think it's ok
16:33 Kagetsu: xd
16:33 Kagetsu: i'd just change 5 or 6
16:33 EphemeralFetish: Yeah let me have a look
16:33 EphemeralFetish: Wanna keepthe rainbow
16:34 EphemeralFetish: http://puu.sh/rduH7/756a92e444.png
16:34 EphemeralFetish: Better?
16:34 Kagetsu: i guess so
16:38 Kagetsu: do u have metadata?
16:38 Kagetsu: xd
16:38 EphemeralFetish: Got wiki links
16:39 EphemeralFetish: And liger in the thread is a good source for confirming
16:39 EphemeralFetish: Pulled the rest from the ranked mania empress for the cc84 stuff
16:39 EphemeralFetish: https://en.touhouwiki.net/wiki/%E6%9A%B4%E5%90%9B
16:39 Kagetsu: they're 2 different songs, right?
16:39 EphemeralFetish: Yeah
16:40 EphemeralFetish: Follow each other on the same album
16:40 EphemeralFetish: Thats been confirmed fine in another song thread thats the same case as this
16:40 Kagetsu: yes
16:40 Kagetsu: i'm aware
16:40 Kagetsu: https://osu.ppy.sh/s/395739
16:40 EphemeralFetish: Yeah thats the one
16:42 Kagetsu: ok
16:42 Kagetsu: lets start the mod then xd
16:43 EphemeralFetish: Aight
16:43 Kagetsu: 00:38:730 (1,2) -
16:44 Kagetsu: is this intended?
16:44 Kagetsu: the stack i mean
16:44 EphemeralFetish: Uhh no
16:44 EphemeralFetish: I thought I fixed that
16:45 EphemeralFetish: It used to be fully unstacked, mustve just got a bit sloppy with replacing it
16:45 Kagetsu: idk... the stack is just not perfect
16:45 EphemeralFetish: Yeah I fixed it now dw
16:45 Kagetsu: looks out of place if you compare it with the other 2 over there
16:45 EphemeralFetish: It wasnt auto stacked for some reason
16:46 EphemeralFetish: https://osu.ppy.sh/ss/6108886
16:47 Kagetsu: k
16:47 Kagetsu: 02:20:286 -
16:47 Kagetsu: shouldn't be this clickable?
16:48 Kagetsu: the amount of repeats seems kinda random
16:48 Kagetsu: on 02:20:064 (1) -
16:48 EphemeralFetish: Guess I can make it a 5 stack
16:49 Kagetsu: i guess it works
16:50 EphemeralFetish: Just thought it would be a bit harsh to have a 5 stack after a triple into single taps
16:51 Kagetsu: wait
16:51 Kagetsu: what do u mean
16:51 Kagetsu: send screenshot lol
16:52 EphemeralFetish: https://osu.ppy.sh/ss/6108935
16:52 EphemeralFetish: Thats what Ive replaced it with
16:52 EphemeralFetish: Gave it a snap for some emphasis
16:54 Kagetsu: oh
16:54 Kagetsu: so you converted it into a stream
16:55 EphemeralFetish: Yeah a stack might be a bit confusing right after a stacked triple
16:57 Kagetsu: yup
16:58 Kagetsu: 02:25:619 (2,3,4) -
16:58 Kagetsu: there's barely a sound on 02:25:675 (3) -
16:59 Kagetsu: which kinda outshines the actual sound on 02:25:842 (5,6,7) -
16:59 EphemeralFetish: Its a mess of random cymbal hits, there is something on the 3 and it helps keep it consistent and readable
17:00 Kagetsu: tru
17:03 Kagetsu: wait i lost the timestamp
17:03 Kagetsu: lol
17:03 Kagetsu: 05:02:347 (1,2,3,4) -
17:03 Kagetsu: maybe convert these into repeaters?
17:04 Kagetsu: the transition between 05:02:513 (4,1) - is kinda flat
17:04 EphemeralFetish: Ahh, Ive had to explain these almost everytime
17:04 Kagetsu: lo
17:04 EphemeralFetish: I mean thats pretty sharp
17:04 EphemeralFetish: I dont have it as a repeat for the snares as well
17:05 EphemeralFetish: When the vocals kick up in pitch I fully map those 4 snare hits to match intensity, before I cover them with repeats to introduce the player to whats going on with them
17:06 Kagetsu: k
17:07 Kagetsu: i guess it's the same here 06:01:013 (1,2,3,4) -
17:07 Kagetsu: i like how you're increasing the spacing on those instances 06:04:569 (1,2,3,4,1) -
17:08 EphemeralFetish: Yeah gotta seperate the snares
17:10 Kagetsu: k
17:13 Kagetsu: that's all i guess
17:14 EphemeralFetish: Aight
17:15 EphemeralFetish: Updated
Topic Starter
EphemeralFetish
Pools open boys.
Cheesecake
posting
jeanbernard8865
OH MY GOD YES FINALLY

FDNFGDSNFGHDSNFTRHNHFFGHJKLFG
Aegle
congrats fetish
Rapthorn
I like bad memes
DeletedUser_6709840
Congratz!
riktoi
grats
Bursthammy
6th day final hour mod incoming ;)
fieryrage
00:09:103 (1) - nice unsnapped note!
Kuruby
Congrats!
Foxy Grandpa
Congratz!
Ideal
based kagetsu
brdzxh
420x better than ALIEN 10/10
Ekoro
seriously
jeanbernard8865

Ekoro wrote:

seriously
Looks like your 280 bpm Yukari map got outspeeded :^)
Topic Starter
EphemeralFetish
Not gonna lie I dont see why Ekoro maps shouldnt be ranked, nothing fundamentally wrong with them.
The Emperor
gratz lets hope this goes well!
jeanbernard8865

EphemeralFetish wrote:

Not gonna lie I dont see why Ekoro maps shouldnt be ranked, nothing fundamentally wrong with them.
I do like them myself. I love UNDEAD CORPORATION as much as I love mapping hard stuff so I kinda have a weak spot for this map and Ekoro's :>
_DT3
Hoi, wow
Nathan
  1. 04:40:347 (9,1) - Nothing here calls for such a sharp and massive jump following up with a 180 transition into the stream
    06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - None of this 1/4 is really emphasizing to anything; from what I can tell maybe you were just simplifying the mess of guitar snaps, but I think there are better options. You could just use repeats for 1/3 or 1/6 rhythms while still keeping the 1/4 as circles, even vice versa w/e
  2. 06:14:236 (1,2,3,1,2,3,4) -
  3. 02:38:064 (1,2,3,4) - The first 3 circles of this pattern start out super snappy, then switches to a random wide angle on 4... which is the highest pitched guitar note out of these. This could fit the guitar intensity more while still keeping the overall shape.
  4. 01:44:064 (1,2,3,1,2,3,1,2,3,1,2,3) - These angles have the same problem as above. The overall spacing makes sense, but here it's barely significant when the movement is underwhelming. The triangles are sharp individually, but each shift between them is wide angled.
  5. 02:58:057 (1,2,3,1,2,3,1,2,3,1,2,3) - aaa same as above
  6. 02:54:279 (2,3,1,2,1,2,1) - What's with the grouping and NCing of these circles? I don't hear any pitch changes in the guitar up until 02:55:057 (2), and as for percussion, you're actually placing more emphasis on the less intense kicks over the snares.
  7. 06:18:124 (1,2,3,4,1,2,3,4) - I don't see any musical reason behind the large differences in spacing for the two groups of 4. The only note that stands out to me is 06:18:124 (1), but everything else is relatively within the same pitch range.
  8. 06:19:902 (1,2,3,4,1,2,3,4) - Same thing here; 06:20:347 (1) - should have the largest jump, but instead you have 06:20:124 (3,4) - and 06:20:569 (3,4) - which are more spaced despite being lower intensity.
  9. 06:28:680 (4,1) - Another random jump... Actually the entirety of 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is just weird. 06:28:236 (4) - 06:28:569 (3) - 06:28:902 (2) - are guitar notes that stand out, but none of them are emphasized since they're all consistent in spacing and all wide angled. Especially 06:29:680 (1) - which has a crash.
  10. 06:30:124 (3,4,5,6,1,2,3,4) - So the jump between the two groups is good, but 06:30:569 (1,2,3,4) - uses the same DS as 06:30:124 (3,4,5,6) - which is lower in pitch asdjklgasdl
  11. 06:31:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This isn't necessarily a problem, but seriously, you could do something at least a little more interesting than this. There are some guitar rhythms you can take advantage of like the 1/2 at 06:32:124 - 06:33:458 - etc. It doesn't even have to be the guitar really. Using circles before the crashes at 06:33:236 (1) - and 06:35:013 (1) - would be much more impactful than just slider spam.
  12. 06:42:124 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh god this is literally a combination of all the spacing/angle problems I've mentioned so far. 06:42:124 (1,2,3,4,1,2,3,4) - Starts out zig zagging and then uses a wide angled transition in between the 2 groups. Then 06:43:013 (1,2,3,4,1,2,3,4) - here it just completely drops the sharp angles and uses the same ds despite the build up in pitch. 06:43:902 (1,2,3,4,1,2,3,4,1,2,3,4) - So much variation in spacing with no intensity changes.
Topic Starter
EphemeralFetish
JK Ill check now.

sukiNathan wrote:

  1. 04:40:347 (9,1) - Nothing here calls for such a sharp and massive jump following up with a 180 transition into the stream - Rare case in the song where the snares are stonger on certain spots at the end (Slider heads, last circle) And the long snare roll I is the only one thats that long and powerful in these sections so its justifiable being that hard compared to the rest.
    06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - None of this 1/4 is really emphasizing to anything; from what I can tell maybe you were just simplifying the mess of guitar snaps, but I think there are better options. You could just use repeats for 1/3 or 1/6 rhythms while still keeping the 1/4 as circles, even vice versa w/e - Discussed with a few people, agree'd to map as 1/4. Random mess of 1/4 1/3 and just plain random notes that dont fit anywhere. "Overmapping" for pure 1/4 to cover shitty guitar playing actually makes it much easier and simple to play, as opposed to a bunch of nonsensical mess that I doubt anyone would like to be playing.
  2. 06:14:236 (1,2,3,1,2,3,4) -
  3. 02:38:064 (1,2,3,4) - The first 3 circles of this pattern start out super snappy, then switches to a random wide angle on 4... which is the highest pitched guitar note out of these. - [/color]This could fit the guitar intensity more while still keeping the overall shape. I honestly dont know how to explain this because I literally do not see an issue what so ever. 1 2 3 are basic snaps and the 4 clearly has the most emphasis which is needed, so yeah. This in itself is just another regular pattern anyways, you still have to snap to the 4 as well.
  4. 01:44:064 (1,2,3,1,2,3,1,2,3,1,2,3) - These angles have the same problem as above. The overall spacing makes sense, but here it's barely significant when the movement is underwhelming. The triangles are sharp individually, but each shift between them is wide angled. - No emphasis needed aside from the 3 > 1 which I have, so again no issue for me. Playing these you actually move smoothly from 1 > 3 rather than snapping which is intended, the same as the previous time this part came up.
  5. 02:58:057 (1,2,3,1,2,3,1,2,3,1,2,3) - aaa same as above - This is a totally differet case seeing as its sliders, I wouldnt wanna make players snap for these aside from each 3 > 1, and its uneeded.
  6. 02:54:279 (2,3,1,2,1,2,1) - What's with the grouping and NCing of these circles? I don't hear any pitch changes in the guitar up until 02:55:057 (2), and as for percussion, you're actually placing more emphasis on the less intense kicks over the snares. - For guitar and its doubles so it fits. Emphasis on drums matters not since guitar is arguable the stronger instrument here. Plus this song is a mess and a lot of the time instruments dont match up like they do in 99% of other songs
  7. 06:18:124 (1,2,3,4,1,2,3,4) - I don't see any musical reason behind the large differences in spacing for the two groups of 4. The only note that stands out to me is 06:18:124 (1), but everything else is relatively within the same pitch range. - Since the 1 is stronger and indicates a new pattern I figured having the second be spaced more made sense, it works as a nice build up as well, the spacing doesnt really matter since the intensity isnt that noticeable. Everything just feels difficult throughout.
  8. 06:19:902 (1,2,3,4,1,2,3,4) - Same thing here; 06:20:347 (1) - should have the largest jump, but instead you have 06:20:124 (3,4) - and 06:20:569 (3,4) - which are more spaced despite being lower intensity. - Spacing isnt everything when it comes to intensity, aside from these being the exact same, the change in direction on 06:20:347 (1) - Helps add extra emphasis, rather than just replying on spacing.
  9. 06:28:680 (4,1) - Another random jump... Actually the entirety of 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is just weird. 06:28:236 (4) - 06:28:569 (3) - 06:28:902 (2) - are guitar notes that stand out, but none of them are emphasized since they're all consistent in spacing and all wide angled. Especially 06:29:680 (1) - which has a crash. 06:28:347 (1) - Not strong enough to need a jump, tighter turn is fine enough. 06:28:791 (1,1) - These 2 are clearly much stronger than all the others so are the only ones that deserve jumps, the rest you pointed out are just blended in with the basic huitar line, they do not have enough power, or dare I say any at all to warrent emphasis on them.
  10. 06:30:124 (3,4,5,6,1,2,3,4) - So the jump between the two groups is good, but 06:30:569 (1,2,3,4) - uses the same DS as 06:30:124 (3,4,5,6) - which is lower in pitch asdjklgasdl - 06:30:124 (3,4,5,6) - Climbs down in pitch while 06:30:569 (1,2,3,4) - Rises, so they're the same basic concept. Having the same DS is fine. They arent 2 clearly different pitches, but on average they are the same.
  11. 06:31:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This isn't necessarily a problem, but seriously, you could do something at least a little more interesting than this. There are some guitar rhythms you can take advantage of like the 1/2 at 06:32:124 - 06:33:458 - etc. It doesn't even have to be the guitar really. Using circles before the crashes at 06:33:236 (1) - and 06:35:013 (1) - would be much more impactful than just slider spam. - Guitar is pretty slow and takes away from the intensity, I did have some longer sliders before but pretty much everyone suggested I take them out.
  12. 06:42:124 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh god this is literally a combination of all the spacing/angle problems I've mentioned so far. 06:42:124 (1,2,3,4,1,2,3,4) - Starts out zig zagging and then uses a wide angled transition in between the 2 groups. Then 06:43:013 (1,2,3,4,1,2,3,4) - here it just completely drops the sharp angles and uses the same ds despite the build up in pitch. 06:43:902 (1,2,3,4,1,2,3,4,1,2,3,4) - So much variation in spacing with no intensity changes. - 06:30:569 (1,2,3,4) - Wide angle because 06:42:569 (1) - is strong enough to warrant that. 06:43:013 (1,2,3,4,1,2,3,4) - The rise in pitch is cleaner here than before, hence why its curved and not zigzag like before, no DS need because as I explained before, climbing in pitch on the first 4 and lowering on the second 4. Only the 1's need emphasis. 06:43:013 (1,2,3,4,1,2,3,4) - Jumps start sharp and large at the pitch height, and get less intense to match it lowering.
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Shiirn
Considering how inane these are, I figured I'd step in real fast and say a few words.
I am not in any way speaking for Fetish, nor am I decidedly defending him because "oh they're friends".
My friends can attest that if I think they're doing something dumb, I'll tell them they're doing something dumb.

sukiNathan wrote:

  1. 04:40:347 (9,1) - Nothing here calls for such a sharp and massive jump following up with a 180 transition into the stream This is a transition measure. The spacing is large, but this is also the one time this particular measure (which is used other times, at 04:05:013 - , 04:33:680 - , 06:09:458 - , there are others) is actually only 1/2 away from a drum beat. Unlike most metal tracks, this one has a nice amount of variance so the similarities are muted, but I'm sure you're aware as a mapper of how freely spacing can be abused during transitional phases.
  2. 06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - None of this 1/4 is really emphasizing to anything; from what I can tell maybe you were just simplifying the mess of guitar snaps, but I think there are better options. You could just use repeats for 1/3 or 1/6 rhythms while still keeping the 1/4 as circles, even vice versa w/e This is not the first time that random guitar wailing has been mapped with a set of steams, nor will it be the last. I'm confused as to why you find this objectionable when it's a technique commonly used.
  3. 02:38:064 (1,2,3,4) - The first 3 circles of this pattern start out super snappy, then switches to a random wide angle on 4... which is the highest pitched guitar note out of these. This could fit the guitar intensity more while still keeping the overall shape. This is pure preference.
  4. 01:44:064 (1,2,3,1,2,3,1,2,3,1,2,3) - These angles have the same problem as above. The overall spacing makes sense, but here it's barely significant when the movement is underwhelming. The triangles are sharp individually, but each shift between them is wide angled. Again, pure preference. He probably feels that the individuality of each set of threes is more significant than the entire whole.
  5. 02:58:057 (1,2,3,1,2,3,1,2,3,1,2,3) - aaa same as above boop
  6. 02:54:279 (2,3,1,2,1,2,1) - What's with the grouping and NCing of these circles? I don't hear any pitch changes in the guitar up until 02:55:057 (2), and as for percussion, you're actually placing more emphasis on the less intense kicks over the snares. You can't hear changes in pitch, but you can't tell that they're cascading pairs? Like, this is actually some really skilled emphasis that's looking at the music as a whole, rather than data points.
  7. 06:18:124 (1,2,3,4,1,2,3,4) - I don't see any musical reason behind the large differences in spacing for the two groups of 4. The only note that stands out to me is 06:18:124 (1), but everything else is relatively within the same pitch range. This is inane as hell. People do crazier shit during plain 1/2 spam sections all the damn time. You've done it as well. The spacing is not so incredibly large that they count as taxing jumps for the theoretical player.
  8. 06:19:902 (1,2,3,4,1,2,3,4) - Same thing here; 06:20:347 (1) - should have the largest jump, but instead you have 06:20:124 (3,4) - and 06:20:569 (3,4) - which are more spaced despite being lower intensity. This is purely based around distance snap, which is a shitty metric. The entire section is just largely spaced, inane details such as the exact distance is only discernable when you're sitting in the editor armchair. The player does not notice these changes, and musically they are following a consistent rhythm and pattern structure.
  9. 06:28:680 (4,1) - Another random jump... Actually the entirety of 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is just weird. 06:28:236 (4) - 06:28:569 (3) - 06:28:902 (2) - are guitar notes that stand out, but none of them are emphasized since they're all consistent in spacing and all wide angled. Especially 06:29:680 (1) - which has a crash. I'm really not seeing your point here. Just by listening to it once, I can tell that the first four beats lead into the second set, while the third and fourth sets are independent copies of the first original four. And this combo setup is very efficient at representing that. Again, you're looking at the raw pitch and sound so hard you're losing sight of the relationships between the beats.
  10. 06:30:124 (3,4,5,6,1,2,3,4) - So the jump between the two groups is good, but 06:30:569 (1,2,3,4) - uses the same DS as 06:30:124 (3,4,5,6) - which is lower in pitch asdjklgasdl Honestly, this is just the same thing over and over again. If anything, I find 06:31:013 (1,2,3,4) - to be the most disconcerting of this section because of how it's not aligned with its own structure that well and the jump of 3->4 is overkill for emphasis there. But it's not that bad.
  11. 06:31:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This isn't necessarily a problem, but seriously, you could do something at least a little more interesting than this. There are some guitar rhythms you can take advantage of like the 1/2 at 06:32:124 - 06:33:458 - etc. It doesn't even have to be the guitar really. Using circles before the crashes at 06:33:236 (1) - and 06:35:013 (1) - would be much more impactful than just slider spam. Honestly the music gets pretty boring here too and having a bit of a breather is probably a good idea. It goes back into more dense patterns later on as the music picks back up. My only suggestion here would be to disable kiai for a bit near the middle, but that's personal preference speaking - the music slowly loses energy and slowly regains it, making the harsh cutoff of "kiai on, kiai off" probably disconcerting.
  12. 06:42:124 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh god this is literally a combination of all the spacing/angle problems I've mentioned so far. 06:42:124 (1,2,3,4,1,2,3,4) - Starts out zig zagging and then uses a wide angled transition in between the 2 groups. Then 06:43:013 (1,2,3,4,1,2,3,4) - here it just completely drops the sharp angles and uses the same ds despite the build up in pitch. 06:43:902 (1,2,3,4,1,2,3,4,1,2,3,4) - So much variation in spacing with no intensity changes. This is a direct, higher-spacing, higher-energy "copy" (I use quotes because it's not a direct copy, but a similar-use one) of an earlier combo - and because this chorus takes that same musical pattern and continues it, getting even more ramped up, the mapping reflects this. If there's any point at which the spacing should deservedly "go nuts", it's here. And also, fuck the bit about sharp angles. Tablets don't give a shit about sharp angles, people who complain that they're hard to play should just get better or go back to their comfortable pp maps.

Again, people tend to only look at maps based off their own viewpoints. I'm aware that sukiNathan's generation was the "editor armchair" mapper generation, so I'm trying to explain how some of the concepts that were prescribed as holy back then, actually aren't that vital or even, blasphemously, matter all that much to the player or as a representation of the music. Such as absurd consistency and references to music as data points as opposed to a crafted story. It's like looking at a single sentence of a book at a time. You're never getting the whole picture, and when you make every sentence the same length and consistency, your story's going to be fucking boring and a pain to read.

I'm aware technically speaking that I'm also "only looking at the map from my viewpoint", but I'm not telling fetish to actually change anything that I may suggest because any faults I found in this map came down to what I could recognize as personal preference, and not actually map-destroying errors. The map stays consistent with its theme even if you disagree with that theme. I recently modded quaver and specifically avoided the whole "crescendo" theme commentary specifically because I hated that concept because it spat on the music in my opinion, but kept my tongue and went over other pieces whilst explaining why I felt that theme was patently unrankable (ref: the way it spat on the music).

If you'd like to sit down and explain to everyone why you think Empress' theme should be patently unrankable, feel free - I'd love to hear more about your mapping views and what you consider important to having a good map. Because this doesn't spit on the music at all. It's quite accurate in representing metal at this high velocity.

I don't want to get too deep into the details of my personal preferences towards mapping (too late probably), but anyway, that's enough lol
Iceskulls
gratz
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