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Aiko Kayo - Hitomi no Naka no Meikyuu (tv size)

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Lobelia
我来M4M啦
我的图在这里:https://osu.ppy.sh/s/493308
[ Easy ]
挺好的,blanket问题就不提了,不影响

[ Normal ]
00:20:500 (2) - 这个滑条换成向下弯曲的吧?感觉和后面NOTE连接看起来更顺畅一点
00:55:384 (5,6) - 这里6压倒来回箭头了,会不会不太好?
01:07:012 (5) - 换成向右下弯曲吧,因为你前面类似这样的梗,连接后面的1/2短滑条都是包在内侧的,这样排列看着比较统一一些,然后个人觉得这样FLOW也好点

[ Hard ]
全程都在走DS,应该没什么问题,我就给几个建议吧QWQ
00:16:779 (2) - 这种我觉得ctrl+g 打起来更舒服,首先我觉得跟滑条1组合FLOW更舒服,然后滑条3开始人声可以强调一个做一个逆向FLOW的感觉
00:20:500 (2) - ↑
可以无视,这个不算摸

[ Insane ]
00:19:570 (7,8) - 感觉跳的有点大了,前面的强音没有这组跳的大,比如00:18:175 (1,2,3) -
00:27:012 (7) - ctrl+g?然后拖左边远一点?感觉这样能控制住你的间距FLOW也顺一点(个人看法)
Topic Starter
Lily Bread

[ Abhor ] wrote:

我来M4M啦
我的图在这里:https://osu.ppy.sh/s/493308
[ Easy ]
挺好的,blanket问题就不提了,不影响
//嗯

[ Normal ]
00:20:500 (2) - 这个滑条换成向下弯曲的吧?感觉和后面NOTE连接看起来更顺畅一点
//呃,不过现在这样和前面那个连接更顺畅呀...

00:55:384 (5,6) - 这里6压倒来回箭头了,会不会不太好?
//以现在的DS和SV来讲,这种情况下多少都会有一点overlap..所以应该还好?

01:07:012 (5) - 换成向右下弯曲吧,因为你前面类似这样的梗,连接后面的1/2短滑条都是包在内侧的,这样排列看着比较统一一些,然后个人觉得这样FLOW也好点
//好

[ Hard ]
全程都在走DS,应该没什么问题,我就给几个建议吧QWQ
00:16:779 (2) - 这种我觉得ctrl+g 打起来更舒服,首先我觉得跟滑条1组合FLOW更舒服,然后滑条3开始人声可以强调一个做一个逆向FLOW的感觉
00:20:500 (2) - ↑
可以无视,这个不算摸
//嗯,我的hard是偏爱这种直flow的...所以还是不改吧

[ Insane ]
00:19:570 (7,8) - 感觉跳的有点大了,前面的强音没有这组跳的大,比如00:18:175 (1,2,3) -
//这两个音是两个clap,跳大点是可以的

00:27:012 (7) - ctrl+g?然后拖左边远一点?感觉这样能控制住你的间距FLOW也顺一点(个人看法)
//感觉ctrl+g的话跟后面衔接不太好
//thanks for mod!
Yorita Yoshino
前面三难度感觉没问题
[Insane]
00:23:756 (1,2) - 后面接更大的跳感觉表现不出重音
00:27:477 (1,2,3,4) - 不跟下vocal吗
00:54:454 (6) - 建议单折返,非连打中夹的双折返简直毒瘤 :cry:
01:09:338 (6) - ^
01:24:221 (6,7) - 后面的节奏给人一种一气呵成的感觉,所以我建议这两个摆圈
00:45:151 (4,5,6) - 这个看着真的很难受......
01:23:524 (2) - 去掉尾巴比较好吧,跟重音
感觉各种塞爆啊 :?
Topic Starter
Lily Bread

-ClariS- wrote:

前面三难度感觉没问题
[Insane]
00:23:756 (1,2) - 后面接更大的跳感觉表现不出重音
//3也是clap呀..爱怎么跳都可以的

00:27:477 (1,2,3,4) - 不跟下vocal吗
//? vocal都有押到呀?

00:54:454 (6) - 建议单折返,非连打中夹的双折返简直毒瘤 :cry:
01:09:338 (6) - ^
//最后那个蓝线上是vocal重音,无论如何不想丢

01:24:221 (6,7) - 后面的节奏给人一种一气呵成的感觉,所以我建议这两个摆圈
//这..明显的是4个鼓点

00:45:151 (4,5,6) - 这个看着真的很难受......
//调整一下

01:23:524 (2) - 去掉尾巴比较好吧,跟重音
// - 01:19:803 (2) - 类似的我都跟上了
感觉各种塞爆啊 :?
Plus4j
Hi M4M 前陣子電腦壞了現在才來mod orz

[Easy]
這難度的話,我就不挑出問題點了
打起來是沒問題,但是有很多blanket問題,還有一些follow有點奇怪
這些你應該看的出來吧>.0
[Normal]
這難度的問題就有點嚴重了,DS好像也有點大,首先是滑條尾接下一個circle的follow,00:16:314 (1,2) - 這邊第一個就有了,對於打normal的人來說這樣的follow讓他們打起來可能會有些不舒服,看要不要往右移吧
00:24:221 (2,3) - 這邊也有一個非常不好的follow,跟上面問題差不多,外觀上也不好看
00:26:547 (5,1) - 這樣接很不錯啊
總之下次再做譜時,注意一下follow,還有DS感覺真的太大了
[Hard]
總覺得滑條拉的很奇怪@@?
不過這邊問題比較少,follow也不錯
[Insane]
00:16:314 (1,2,3,4,5,6) - 這邊的DS沒有統一,你follow是三角形然後突然彎進去,這樣打起來有點彆扭,把那1/4的物件擺的離00:16:779 (3) - 遠一點
00:18:175 (1,2,3,4,5,6) - ^
有些迴轉滑條可以用成串燒,會變得有趣一點
good luck!
-Maruk-
Hi~!
from your request.

[General]
Tagに "Yami to Boushi to Hon no Tabibito" "opening" を追加してください
00:38:640 (1) - Finish
00:57:244 (1) - ^
01:17:710 - ^

[Normal]
00:56:082 (6) - 不自然に思いました。Vocalをfollowするならimgのようにした方がいいです

[Hard]
01:25:384 (1) - HardなのでStart 01:25:268 - ここからでもいいと思います

[Insane]
01:02:826 (1,2,3,4) - 01:02:826 (1) - 1/2 01:03:291 (2) - 1/2 にするとやりやすいと思います

綺麗なMapだと思います!Ranked頑張ってください!
Good luck~ :)
Topic Starter
Lily Bread

Hey lululu wrote:

Hi M4M 前陣子電腦壞了現在才來mod orz
//嗯没事,反正不急

[Easy]
這難度的話,我就不挑出問題點了
打起來是沒問題,但是有很多blanket問題,還有一些follow有點奇怪
這些你應該看的出來吧>.0
//呃

[Normal]
這難度的問題就有點嚴重了,DS好像也有點大,首先是滑條尾接下一個circle的follow,00:16:314 (1,2) - 這邊第一個就有了,對於打normal的人來說這樣的follow讓他們打起來可能會有些不舒服,看要不要往右移吧
00:24:221 (2,3) - 這邊也有一個非常不好的follow,跟上面問題差不多,外觀上也不好看
00:26:547 (5,1) - 這樣接很不錯啊
總之下次再做譜時,注意一下follow,還有DS感覺真的太大了
/*
这个没问题的啦...一直都是这样做过来的
https://osu.ppy.sh/b/929661
上面那个normal比这个难多了,
但其实这些normal在所有normal里也只是简单normal的级别
*/
[Hard]
總覺得滑條拉的很奇怪@@?
不過這邊問題比較少,follow也不錯
//嗯..

[Insane]
00:16:314 (1,2,3,4,5,6) - 這邊的DS沒有統一,你follow是三角形然後突然彎進去,這樣打起來有點彆扭,把那1/4的物件擺的離00:16:779 (3) - 遠一點
/*
00:16:314 (1,2) - 这两个是比较闷而重的那种鼓点
00:16:779 (3) - 这个是clap
而后面那个圈只是普通的刮蹭音,所以DS相对小一点完全没问题
*/
00:18:175 (1,2,3,4,5,6) - ^
有些迴轉滑條可以用成串燒,會變得有趣一點
good luck!
//thanks for mod!

-Maruk- wrote:

Hi~!
from your request.

[General]
Tagに "Yami to Boushi to Hon no Tabibito" "opening" を追加してください
//okey

00:38:640 (1) - Finish
00:57:244 (1) - ^
01:17:710 - ^
//i use finish only on very loud sound, so keep.

[Normal]
00:56:082 (6) - 不自然に思いました。Vocalをfollowするならimgのようにした方がいいです
//changed in another way.

[Hard]
01:25:384 (1) - HardなのでStart 01:25:268 - ここからでもいいと思います
//okay

[Insane]
01:02:826 (1,2,3,4) - 01:02:826 (1) - 1/2 01:03:291 (2) - 1/2 にするとやりやすいと思います
//in kiai part, sounds like - 01:05:035 - are all picked by me, so i want to keep this 1/4 slider .

綺麗なMapだと思います!Ranked頑張ってください!
Good luck~ :)
//thanks for mod!
awesometonychen
Here is your short mod

Easy
SPOILER
00:39:105 (1,2) - pls fix blanket

Normal
SPOILER
00:44:221 (4,5,6,7) - not aligned properly
01:23:291 (1,2) - make parallel?

Hard
SPOILER
00:31:198 (1,2,3,4) - make into perfect square
01:05:384 (4,5,6) - should be at the same y-value as 01:04:686 (1) so it is more symmetrical
01:15:151 (4,5) - fix blanket

Insane:
SPOILER
00:45:151 (4,5,6) - could be more symmetrical
Topic Starter
Lily Bread

awesometonychen wrote:

Here is your short mod

Easy
SPOILER
00:39:105 (1,2) - pls fix blanket

Normal
SPOILER
00:44:221 (4,5,6,7) - not aligned properly
01:23:291 (1,2) - make parallel?

Hard
SPOILER
00:31:198 (1,2,3,4) - make into perfect square
01:05:384 (4,5,6) - should be at the same y-value as 01:04:686 (1) so it is more symmetrical
01:15:151 (4,5) - fix blanket

Insane:
SPOILER
00:45:151 (4,5,6) - could be more symmetrical
//fixed them all. thanks for mod
kiddly
mark
No_Gu
M4M from my queue

[Easy]
建议DS换x1.0重摆一下 会好看不少 现在这个有点挤
00:44:221 (3,4,5,1) - 这里根据vocal可以用旋转120摆一个好看点的,前面2和3不是很好
00:58:640 (2) - 往下点

[Normal]
DS建议1.6x 1/2不overlap 因为kiai部分1/2的密度挺大的看起来不是很好
00:36:779 (4) - 这是个3/4 既然你后面也用了3/4我建议这里也用3/4或者后面改成1/1
01:01:662 (2) - 我觉得这个可以删掉 不是很明显的节奏
01:11:198 (6) - 这个可以改成2circle,因为前面的是长音 这个是两个音

[Hard]
00:16:779 (2) - ctrl+g flow好一些
00:20:500 (2) - ^ 不过2和3就差了点了
00:42:361 (1,2,3,4) - 摆的有点随便..
00:50:035 (2) - spacing不统一
00:52:128 (2) - ^
00:54:919 (5,1,2,3,4) - 你可以用那个工具做一个五角星的
00:59:570 (2) - spacing不统一

[Insane]
00:47:942 (1) - 我觉得这个形状还可以拯救一下...
01:00:965 (1,2,3) - 前面都跳的飞起这里应该不用这么缩
01:15:849 (1,2,3,4) - ^

整体上没有大问题但是我觉得细节部分有待加强 slider的形状可以再花点心思研究一下
Topic Starter
Lily Bread

No_Gu wrote:

M4M from my queue

[Easy]
建议DS换x1.0重摆一下 会好看不少 现在这个有点挤
//可能还好?这个没蹭到一起

00:44:221 (3,4,5,1) - 这里根据vocal可以用旋转120摆一个好看点的,前面2和3不是很好
//好

00:58:640 (2) - 往下点
//好

[Normal]
DS建议1.6x 1/2不overlap 因为kiai部分1/2的密度挺大的看起来不是很好
/*
诶..其实我是故意让它overlap的,因为这可以起一个提示的作用,“碰到的就是1/2,没碰到的就是1/1”这样
*/

00:36:779 (4) - 这是个3/4 既然你后面也用了3/4我建议这里也用3/4或者后面改成1/1
/*
这个要分区域来看的嘛.. - 00:31:198 - 00:47:942 - 这一段都是用的1/1,跟鼓点,
而kiai里就都用了3/4
*/
01:01:662 (2) - 我觉得这个可以删掉 不是很明显的节奏
//嗯,重新听了一下然后修改了

01:11:198 (6) - 这个可以改成2circle,因为前面的是长音 这个是两个音
/*
确实可以,不过我故意让这个diff不出现两个连续的1/2圈,所有gap1/2的物件都是滑条+圈
或者滑条+滑条。两个圈可能有点难
*/
[Hard]
00:16:779 (2) - ctrl+g flow好一些
00:20:500 (2) - ^ 不过2和3就差了点了
//是个好建议,不过hard里都是DS了的,所以还是算了

00:42:361 (1,2,3,4) - 摆的有点随便..
//修了一下

00:50:035 (2) - spacing不统一
00:52:128 (2) - ^
//这两个改了

00:54:919 (5,1,2,3,4) - 你可以用那个工具做一个五角星的
//这个应该是用工具做的,不过stack了一下就变得奇怪了

00:59:570 (2) - spacing不统一
//修了

[Insane]
00:47:942 (1) - 我觉得这个形状还可以拯救一下...
//苦苦..不懂slider art..

01:00:965 (1,2,3) - 前面都跳的飞起这里应该不用这么缩
01:15:849 (1,2,3,4) - ^
//呃..习惯里1/4折返都是叠在一起的,所以

整体上没有大问题但是我觉得细节部分有待加强 slider的形状可以再花点心思研究一下
/*
嗯...一直就不会拉slider,怎么拉都好难看
另外关于insane里主歌中的跳,是用来拉星的,因为kiai虽然节奏复杂但是不涨星,
在主歌里用跳来拉星实属无奈之举。跳总比蓝线起的1/4滑条简单不少嘛..
*/

//thanks for mod!
Pata-Mon
hard 00:37:710 (3,4,1) - 这种摆法对于hard玩家来说应该是挺坑的,很容易因为惯性把第二个折返滑条读成折返一次。如果把00:38:640 (1) - 放到比如16,324这边的位置的话,对玩家会友好一些。

其他看了眼除了blanket也没啥说的
EncoreW
[General]

combo color最好不要用默认的,虽然你删掉了一个黄的

一个tvsize,前面直接空出来1/6感觉还是会让人觉得太懒

[Insane]

00:17:593 - 这里感觉还是填上,这地方也有钢琴音,6个钢琴音加上之后开始的vocal,刚好可以做一个7连

00:19:454 - 00:21:314 - 00:22:710 - ^

00:25:035 - 00:26:198 - 00:28:756 - ^

这几个地方换成我的话我肯定会围绕这6个钢琴音来做,然后是鼓点,vocal这种我觉得优先级还是比较低

00:54:454 (6) - 拆成两个1/4

01:00:965 (1,2,3) - 这种地方难看的不行,而且这种折返好几次的1/4滑条在hard里面见得多,不太好用在insane里面

01:03:407 - 漏音了,这地方应该i和前面排和做一个1/4滑条

[Hard]

00:16:779 (2,2) - 这两个我还是挺建议ctrl+G的

00:48:058 - 01:17:826 - 绿线没用

为啥你的图看上去全是五年前的风格。。
Topic Starter
Lily Bread
因为是很老的番嘛,所以故意用的很老的风格…谢谢啦,待会儿回摸

add:


hard 00:37:710 (3,4,1) - 这种摆法对于hard玩家来说应该是挺坑的,很容易因为惯性把第二个折返滑条读成折返一次。如果把00:38:640 (1) - 放到比如16,324这边的位置的话,对玩家会友好一些。
//嗯....也不太对,总觉得这是挺明显的1/4 gap...还有人提的话再改

其他看了眼除了blanket也没啥说的

T-Mac wrote:

[General]

combo color最好不要用默认的,虽然你删掉了一个黄的
//这个最后都会改的...虽然我一直觉得没必要改

一个tvsize,前面直接空出来1/6感觉还是会让人觉得太懒
//前面不好map呐..

[Insane]

00:17:593 - 这里感觉还是填上,这地方也有钢琴音,6个钢琴音加上之后开始的vocal,刚好可以做一个7连

00:19:454 - 00:21:314 - 00:22:710 - ^

00:25:035 - 00:26:198 - 00:28:756 - ^

这几个地方换成我的话我肯定会围绕这6个钢琴音来做,然后是鼓点,vocal这种我觉得优先级还是比较低

/*
这几个地方没有在刻意跟人声哦?只是跟那种比较闷的鼓点和clap的时候顺便跟一下人声而已..听我的音效应该也能听出来。
老实讲,你不提的话我都没注意到这里还有钢琴..
*/

00:54:454 (6) - 拆成两个1/4
//我最近在尝试跟鼓点的同时跟到人声,或者说跟人声的同时跟到节奏

01:00:965 (1,2,3) - 这种地方难看的不行,而且这种折返好几次的1/4滑条在hard里面见得多,不太好用在insane里面
/*
这个难不难看我觉得应该因人而异吧..我所有的图里都是这样叠1/4折返的。因为我非常不喜欢打分开的1/4折返,总是出100
*/

01:03:407 - 漏音了,这地方应该i和前面排和做一个1/4滑条
/*
不,这个都算漏音的话kiai就真的要1/4塞爆了...
真要放到25%来听的话确实没有一个地方可以空出来,我能做的只是每个小节都固定跟好那些音,其余的音不管
*/
[Hard]

00:16:779 (2,2) - 这两个我还是挺建议ctrl+G的
//这种flow挺常见的呐.....

00:48:058 - 01:17:826 - 绿线没用
//先放着,到时候改了音效以后一复制它们又会冒出来

为啥你的图看上去全是五年前的风格。。
//thanks for mod!
_vanity
I posted in your M4M queue.
[Normal]
  1. You have 1 warning for incorrect DS on AiMod.
  2. Make 00:59:104 (4) - parallel with 00:58:639 (3) - This just makes things a tiny bit neater. You do it multiple times throughout the map. :>
  3. 00:35:849 (2) - This vocal should be clickable. Try doing this.
  4. 00:29:337 (3,4) - Improve this blanket.
  5. 00:33:989 (5,1) - ^ Hearing about blankets is annoying, but make sure to check them! :>
[Hard]
  1. 00:16:779 (2) - Ctrl+G for better flow. Adjust spacing afterwards.
  2. 00:16:314 (1,2,3) - Adjust blankets. 00:16:779 (2) -
  3. 00:17:942 (4) - Sound that should be mapped. You mapped it here. 00:19:803 (6) -
  4. 00:21:663 (4) - ^ Do this for the rest of the section.
  5. 00:35:965 (4) - Too loud to not be mapped. Your rhythm choice can be improved by doing something similar to 00:40:268 (4,5,1) -
  6. 01:01:663 (4) - You're neglecting more sounds here. Remove the slider and add a single note on 01:01:663 - Create a slider starting from 01:01:779 - to 01:02:128 (4) - http://puu.sh/qUOKb.png
  7. 01:01:663 (4,6) - Adjust blanket.
  8. 01:12:826 (4) - Remove the reverse and a note to the white tick? It feels better when clicked.
  9. 01:14:686 (3) - ^
  10. 01:17:826 Awkward pause? Fill it in with a nice slider or spinner. Whatever you want. :>
  11. 01:22:361 (4) - Remove the repeat and place a note afterwards. Add a note to 01:22:244 - http://puu.sh/qUP3B.png
    00:27:942 (7) - This would be better if it were clickable.
[Insane]
  1. 00:54:454 (6) - This reverse slider seems a bit random to me. There is a much nicer way to map both rhythm/vocals here. Try turning this into a 1/2 slider and adding a note on 00:54:803 - Alternatively, you can try turning it into 1/4 slider, and add a note to 00:54:803 -
  2. 01:09:338 (6) - Refer to what I wrote above.
  3. 00:44:105 (8,1) - Fix stack.
  4. 00:47:942 (1,1) - ^
  5. 00:34:919 (1,2) - Swap NC.
  6. 00:42:361 (1,2) - ^
AIR
m4m

[Easy]
  • 00:56:314 (6) - 01:11:197 (6) - 大白线呐,要不要拆开?或者后边的1和2做成kiai开头那样的圈加折返
    01:07:012 (4,1) - 可以围一下
[Normal]

  • 00:26:547 (5,2) - 可以做一个对称
    00:52:128 (5) - 01:05:151 (2) - 尾部转向左,看起来美观些
[Hard]
  • 00:16:314 (1) - ctrl+g?
  1. 01:16:779 (3) - 这里可以试试用3/4条替代
[Insane]
  • 00:30:733 (7,8) - 朝下试试,跟下音乐
    00:45:151 (4,5,6) - 可以再正一些
    00:54:454 (6) - 01:09:337 (6) - 有点勉强,kiai的1/4挺多了,这里建议1/2加圈跟voice
    01:16:314 (2) - 其实整体已经够跳了这样的折返拉开些也没关系啦,为了美观
gl
Xiaolin
M4M from your Q

General
  1. Do you have metadata by any chance? I feel like that the "(tv size)" in the title is not needed. Send me metadata if you have it, please.

Easy
  1. 00:20:500 (1) - Why is the slider leaned down at the end? It would be better if you tried doing something like this. And, to improve flow with 00:21:896 (2,3), copy (1) and paste it on (3). http://puu.sh/qV2vN.jpg
  2. 00:39:105 (1,2) - Needs blanket improvement.
  3. 00:39:570 (2,3,4) - IMO, I don't like how (4) looks different from (2). Suggest copying (2) and pasting it on (4), and moving (4) at x:316 y:216 would improve the pattern here.
  4. 00:43:291 (2) - I don't like who this is a straight slider, and 00:44:221 (3) is not a straight one. Or, maybe try doing the opposite. Make (2) a curvy slider like (3). Both of those ways would make the pattern here better. 1 2
  5. 00:57:244 - Making this clickable would be better. Because, there's a strong vocal here. Like, in here 00:49:803 there's a strong vocal here, and, it's clickable. Now, back to 00:57:244, it has the same strong vocal. So, I think this part should be clickable instead of a slider end. Try this rhythm.
  6. 01:12:128 - Same as above. But, there's a finish instead of a strong vocal. But, still, since the beat is strong, it'd be better if it's clickable.
  7. 01:17:710 - ^ Also, why would you use a whistle here? A finish would sound better.

Normal
  1. 00:16:314 (1,2,3,4) - The flow here is disappointing.. Well, not that disappointing, but, needs a little bit of improvements. (4) is a bit off in this flow. So, I moving (3) to x:181 y:246. And, copying (1) and pasting it on (4) would make the flow neat. http://puu.sh/qV4hc.jpg
  2. 00:26:547 (5) - Why is this slider odd-shaped? In this entire pattern, this slider is the only one which is odd-shaped. Make making it a curvy or a straight slider would fit better.

Hard
  1. 00:38:175 (4,1) - Why is (1) beside (4)'s slider? Moving it a bit up would be better.
  2. 00:50:733 (6,1) - It looks weird how (1) is placed.. Maybe try this pattern?
  3. 00:58:175 (6,1) - ^ http://puu.sh/qV4On.jpg
Well, I have nothing else to say about this map. Good luck~
Topic Starter
Lily Bread

_vanity wrote:

I posted in your M4M queue.
[Normal]
  1. You have 1 warning for incorrect DS on AiMod.
    /*
    http://puu.sh/qV68c/0901c79824.png
    so there is no warning here? i don't know why ;w;
    */
  2. Make 00:59:104 (4) - parallel with 00:58:639 (3) - This just makes things a tiny bit neater. You do it multiple times throughout the map. :>
    // i think do parallel everytime is boring, so i made them not parallel.
  3. 00:35:849 (2) - This vocal should be clickable. Try doing this.
    /*
    if i use the same rhythm as - 00:33:058 (3,4,5) - , then i can't express their difference in rhythm.
    and - 00:36:314 (3) - should be clickable.
    */
  4. 00:29:337 (3,4) - Improve this blanket.
  5. 00:33:989 (5,1) - ^ Hearing about blankets is annoying, but make sure to check them! :>
[Hard]
  1. 00:16:779 (2) - Ctrl+G for better flow. Adjust spacing afterwards.
    //okay
  2. 00:16:314 (1,2,3) - Adjust blankets. 00:16:779 (2) -
  3. 00:17:942 (4) - Sound that should be mapped. You mapped it here. 00:19:803 (6) -
    //- 00:19:803 (6) - is a clap, different with - 00:17:942 -.
  4. 00:21:663 (4) - ^ Do this for the rest of the section.
    // - 00:27:245 (6) - deleted this.
  5. 00:35:965 (4) - Too loud to not be mapped. Your rhythm choice can be improved by doing something similar to 00:40:268 (4,5,1) -
    /*
    - 00:40:268 (4,5) - i use this triple because here has some vocal.
    i only use triple/ 1/4 reverse slider to map drums when it's kiai part or there doesn't has vocal.
    */
  6. 01:01:663 (4) - You're neglecting more sounds here. Remove the slider and add a single note on 01:01:663 - Create a slider starting from 01:01:779 - to 01:02:128 (4) - http://puu.sh/qUOKb.png
    /*
    i'm focusing the "feeling" which music gives me. this is a quieter part than before and after, so i use simple rhythm here.
    */
  7. 01:01:663 (4,6) - Adjust blanket.
  8. 01:12:826 (4) - Remove the reverse and a note to the white tick? It feels better when clicked.
    //click+triple+click is too hard with this diff imo.
  9. 01:14:686 (3) - ^
    //same
  10. 01:17:826 Awkward pause? Fill it in with a nice slider or spinner. Whatever you want. :>
    //i do this in insane diff.
  11. 01:22:361 (4) - Remove the repeat and place a note afterwards. Add a note to 01:22:244 - http://puu.sh/qUP3B.png
    //added a circle.

    00:27:942 (7) - This would be better if it were clickable.
    //hmm...
[Insane]
  1. 00:54:454 (6) - This reverse slider seems a bit random to me. There is a much nicer way to map both rhythm/vocals here. Try turning this into a 1/2 slider and adding a note on 00:54:803 - Alternatively, you can try turning it into 1/4 slider, and add a note to 00:54:803 -
    //i don't know the vocal "mi" is on blue tick or white tick, so i use a reverse slider to make it easier.
  2. 01:09:338 (6) - Refer to what I wrote above.
    //same
  3. 00:44:105 (8,1) - Fix stack.
    //okay
  4. 00:47:942 (1,1) - ^
    //okay
  5. 00:34:919 (1,2) - Swap NC.
  6. 00:42:361 (1,2) - ^
    // i NC every bar line.
//thanks for mod!

AIR wrote:

m4m

[Easy]
  • 00:56:314 (6) - 01:11:197 (6) - 大白线呐,要不要拆开?或者后边的1和2做成kiai开头那样的圈加折返
    //就这样吧,感觉其实没什么不好的

    01:07:012 (4,1) - 可以围一下
    //不想被说blanket here所以不围
[Normal]

  • 00:26:547 (5,2) - 可以做一个对称
    //无所谓啦..只是因为5有个转音所以加了个红锚点

    00:52:128 (5) - 01:05:151 (2) - 尾部转向左,看起来美观些
    //放不下+懒..
[Hard]
  • 00:16:314 (1) - ctrl+g?
    //自己调整了一下
  1. 01:16:779 (3) - 这里可以试试用3/4条替代
    //嗯..不过1/4折返也没有问题
[Insane]
  • 00:30:733 (7,8) - 朝下试试,跟下音乐
    //好

    00:45:151 (4,5,6) - 可以再正一些
    //这个pattern感觉还行呀...

    00:54:454 (6) - 01:09:337 (6) - 有点勉强,kiai的1/4挺多了,这里建议1/2加圈跟voice
    /*
    因为 - 00:54:686 - 有一个whisle在音乐里,所以这里应当只能做成两个1/4slider, 用1/2 slider的话中间那个很接近clap的音又漏了,这样又不能表现音乐的变化了,所以还是keep吧
    */

    01:16:314 (2) - 其实整体已经够跳了这样的折返拉开些也没关系啦,为了美观
    //这个真的是我的习惯啦...所有图里我都是这样处理1/4折返的
gl
//thanks for mod!

Lapis Aoki wrote:

M4M from your Q

General
  1. Do you have metadata by any chance? I feel like that the "(tv size)" in the title is not needed. Send me metadata if you have it, please.
//check #1 reply, i've asked IamKwan to check metadata.

Easy
  1. 00:20:500 (1) - Why is the slider leaned down at the end? It would be better if you tried doing something like this. And, to improve flow with 00:21:896 (2,3), copy (1) and paste it on (3). http://puu.sh/qV2vN.jpg
  2. 00:39:105 (1,2) - Needs blanket improvement.
  3. 00:39:570 (2,3,4) - IMO, I don't like how (4) looks different from (2). Suggest copying (2) and pasting it on (4), and moving (4) at x:316 y:216 would improve the pattern here.
  4. 00:43:291 (2) - I don't like who this is a straight slider, and 00:44:221 (3) is not a straight one. Or, maybe try doing the opposite. Make (2) a curvy slider like (3). Both of those ways would make the pattern here better. 1
    2
    //the music has changed at 3, so they are not in one shape.
  5. 00:57:244 - Making this clickable would be better. Because, there's a strong vocal here. Like, in here 00:49:803 there's a strong vocal here, and, it's clickable. Now, back to 00:57:244, it has the same strong vocal. So, I think this part should be clickable instead of a slider end. Try this rhythm.
    //but because this is easy diff, making rhythm easier is ok, too.
  6. 01:12:128 - Same as above. But, there's a finish instead of a strong vocal. But, still, since the beat is strong, it'd be better if it's clickable.
  7. 01:17:710 - ^ Also, why would you use a whistle here? A finish would sound better.
    //same.
/*
about other things you said in easy diff:
i think copy+paste is not good, so i make some things different on puporse.
*/

Normal
  1. 00:16:314 (1,2,3,4) - The flow here is disappointing.. Well, not that disappointing, but, needs a little bit of improvements. (4) is a bit off in this flow. So, I moving (3) to x:181 y:246. And, copying (1) and pasting it on (4) would make the flow neat. http://puu.sh/qV4hc.jpg
    //hmm.. i think it's ok.
  2. 00:26:547 (5) - Why is this slider odd-shaped? In this entire pattern, this slider is the only one which is odd-shaped. Make making it a curvy or a straight slider would fit better.
    //because 5 is obviously different with other vocal.

Hard
  1. 00:38:175 (4,1) - Why is (1) beside (4)'s slider? Moving it a bit up would be better.
    // - 00:37:245 (2,1) - to avoid their overlap.
  2. 00:50:733 (6,1) - It looks weird how (1) is placed.. Maybe try this pattern?
  3. 00:58:175 (6,1) - ^ http://puu.sh/qV4On.jpg
    //changed a bit.
Well, I have nothing else to say about this map. Good luck~
//thanks for mod!
Adventure
General
Nonactive Distance Snap

Easy
00:57:244 - finish
01:17:710 - finish

Normal
00:33:058 (3) - add NC
00:55:384 (5) - add NC
01:08:407 - finish
01:17:710 (2) - finish

Hard
00:37:710 (3) - x:56 y:120
00:57:244 (1) - finish
00:58:175 (6) - that is straight
01:12:128 (1) - finish
01:17:710 (1) - finish

Insane
00:30:733 (7) - CTRL+G
00:47:477 (6,7,8,9) - stack
00:47:942 (1) - This make this one stacked with00:47:477 (6,7,8,9)
00:50:849 (5,6) - rolled into one
00:52:710 (5,6) - rolled into one
00:57:244 (1) - finish
Topic Starter
Lily Bread

arnoldusj wrote:

General
Nonactive Distance Snap

Easy
00:57:244 - finish
//this is a strong vocal, but there is no finish in music.

01:17:710 - finish
//this is a strong sound, but there is no finish in music.

Normal
00:33:058 (3) - add NC
00:55:384 (5) - add NC
// i NC every two bar lines

01:08:407 - finish
01:17:710 (2) - finish

Hard
00:37:710 (3) - x:56 y:120
//nope

00:57:244 (1) - finish

00:58:175 (6) - that is straight
//?

01:12:128 (1) - finish
01:17:710 (1) - finish

Insane
00:30:733 (7) - CTRL+G
//the reason is, the music is changed in this point.

00:47:477 (6,7,8,9) - stack
//nope

00:47:942 (1) - This make this one stacked with00:47:477 (6,7,8,9)
//nope

00:50:849 (5,6) - rolled into one
00:52:710 (5,6) - rolled into one
//nope

00:57:244 (1) - finish
//thanks for mod.
smallboat
看起來沒什麼大問題,只是一些小建議

[Hard]
00:23:291 (5) - 這間距是沒處理好嘛還是故意放的?

[Insane]
00:30:733 (7) - (考慮):這個音樂用滑條帶過好像太簡略了,換成2個notes會玩的比較有感覺
01:06:779 (2) - 尾端擦邊 :
Topic Starter
Lily Bread

smallboat wrote:

看起來沒什麼大問題,只是一些小建議

[Hard]
00:23:291 (5) - 這間距是沒處理好嘛還是故意放的?
/*
00:33:058 (1,2) - 00:36:779 (1,2) - 00:40:500 (1,2) - 00:46:082 (1,2) - ,这个diff里3/4滑条接东西都是间距0.9-1.0之间的
*/

[Insane]
00:30:733 (7) - (考慮):這個音樂用滑條帶過好像太簡略了,換成2個notes會玩的比較有感覺
//这样做的话很想把8也变成两个圈..所以还是keep吧,像现在这样变个方向应该就可以

01:06:779 (2) - 尾端擦邊 :
//y-了2
//thanks for mod
Topic Starter
Lily Bread
名侦探绘莉华 21:15:47
[图片]
名侦探绘莉华 21:15:56
拿去 不用谢 [图片]
erika helped me to find a BG. thanks to him!
smallboat
Good, new background is okay and looks fine to me. Bubbled
Topic Starter
Lily Bread

smallboat wrote:

Good, new background is okay and looks fine to me. Bubbled
thanks!!
Squichu
Hey there!
from m4m a while back uvu ~

General
  1. Any reason you didn't choose any matching combo colours? You could try these > http://puu.sh/r6uZ2.png ?
    code
    [Colours]
    Combo1 : 109,78,192
    Combo2 : 194,172,232
    Combo3 : 186,234,254
    Combo4 : 26,140,255
Easy
  1. 00:39:105 (1,2) - blanket looks pretty untidy.. >:
  2. 00:49:803 (1,2) - Rhythm here sounds a bit off to me because of the very strong beat here 00:50:035 - and the pretty weak beat + quiet vocals (2) starts on. So how about changing this up to something that emphasises the stronger sounds a bit more? example: http://puu.sh/r6vkm.jpg
    Same applies to 00:51:663 (3,4) -
    sidenote: in general I think this diff could use a few 1/2 patterns, at least some reverse arrows like the 1/2 pattern I suggested, so the difference between Easy and Normal isn't as harsh as it is right now. If you look at the density in Kiai part in these two diffs - the difference is extremely huge.. s:
  3. 00:56:314 (6) - consider splitting this so the downbeat becomes clickable. Unlike some other downbeats this one is pretty strong and new vocals start there so having this mapped with a sliderend feels off.
Normal
  1. 00:46:779 - I miss emphasis on this strong sound. Consider adding a circle here?
  2. Kiai time - as I already mentioned in Easy, I think in this diff the amount off 1/2s without a single break is a little too high. I think you should simplify some patterns/rhythms to give players at least half a beat in between where they don't have to click anything. 2 examples:
    00:56:779 (7) - because there's no vocals there
    01:03:756 (6) - could be shortened by 1/2
    There are more things you could do to imrpove this part, I'll leave that up to you tho.
  3. 01:00:965 (1) - Consider turning this into a 1/2 reverse slider to emphasize the strong beat on the red tick.
  4. 01:15:849 (1) - The vocals on the sliderend are pretty strong, how about shortening it by 1/2 and adding another circle at 01:17:477 - ? The vocal is just as strong as (2), so having both clickable works better, imo.
  5. 01:19:570 (1,2,3,4,5,6) - This pattern feels too simplified considering the intense Kiai time, you could emphasize the beats on 01:20:268 - and 01:21:663 - to avoid this. Example rhythm: http://puu.sh/r6wsO.jpg
Hard
  1. 00:19:803 (6) - mapping this doesn't really match with the other patterns used for the intro, where you've left the last red tick blank. Since there is nothing important here either I suggest removing this circle.
  2. 00:33:058 (1) - Extended slider here feels weird, imo, because of the well audible sound on the red tick. I highly recommend snapping this slider to 1/2 and adding another circle at 00:33:407 - , because there really is a beat, but the one on the red tick is stronger. s:
    Same for 00:40:500 (1) - and 00:46:082 (1) -
  3. 01:01:663 (4) - feels a bit off to me because you ignore the sounds on the blue ticks.. I mean, the vocals are there but they're moving to the background and the beat becomes more dominant.. You could try http://puu.sh/r6x5M.jpg instead?
Insane
  1. 00:16:702 - 00:18:562 - 00:20:423 - 00:22:283 - 00:24:144 - etc - I'm a bit surprised you didn't map these 1/6s, as they're well audible and are pretty dominant in the intro. o.o I mean they're just as loud as the circles following after them.. and I understand that you didn't map them in the lower diffs, that's a bit too complicated.. but why not map them in Insane?
  2. 00:31:663 (3) - Consider splitting this into 1/2 + circle, because of the well audible sound on the blue tick?
  3. 00:45:617 (6) - Imo, slider + circle would work better, considering the sound at 00:45:849 - is just as strong as the previous sliderheads.
  4. 00:50:849 (5,6) - Why do you switch to placing 1/4s like this suddenly? I mean all of the previous 1/4s have been spaced (with exception of the stream) before and the following slider was stacked below, it feels pretty random to change this for the Kiai only. Especially if there are still stacked 1/4s like 00:51:547 (8,1) - 00:53:408 (8,1) - etc or patterns like 00:54:221 (4,5,6) -
  5. 01:17:710 (1,1,2) - How about moving te circle further from the first slider? It should have a bit more impact than (2) as it's stronger and the beginning of a new section. 237|63 would work nicely, imo.
Topic Starter
Lily Bread

Squichu wrote:

Hey there!
from m4m a while back uvu ~

General
  1. Any reason you didn't choose any matching combo colours? You could try these > http://puu.sh/r6uZ2.png ?
    code
    [Colours]
    Combo1 : 109,78,192
    Combo2 : 194,172,232
    Combo3 : 186,234,254
    Combo4 : 26,140,255
    //ok
Easy
  1. 00:39:105 (1,2) - blanket looks pretty untidy.. >:
  2. 00:49:803 (1,2) - Rhythm here sounds a bit off to me because of the very strong beat here 00:50:035 - and the pretty weak beat + quiet vocals (2) starts on. So how about changing this up to something that emphasises the stronger sounds a bit more? example: http://puu.sh/r6vkm.jpg
    Same applies to 00:51:663 (3,4) -
    sidenote: in general I think this diff could use a few 1/2 patterns, at least some reverse arrows like the 1/2 pattern I suggested, so the difference between Easy and Normal isn't as harsh as it is right now. If you look at the density in Kiai part in these two diffs - the difference is extremely huge.. s:
    /*
    i really don't think (2)'s start is a weak beat because it's a clap.
    and... fufu, the gap between easy and normal is really ok.
    beginners need some really easy Easy diff to play.
    */
  3. 00:56:314 (6) - consider splitting this so the downbeat becomes clickable. Unlike some other downbeats this one is pretty strong and new vocals start there so having this mapped with a sliderend feels off.
    /*
    i chose to use a long slider because here are continued drums. and, downbeat at slider's end in easy diff is ok. i can find it in many ranked Easy diff.
    */
Normal
  1. 00:46:779 - I miss emphasis on this strong sound. Consider adding a circle here?
    /*
    if i map this, i should map - 00:44:454 - 00:44:919 - 00:45:384 - 00:45:849 - too.
    */
  2. Kiai time - as I already mentioned in Easy, I think in this diff the amount off 1/2s without a single break is a little too high. I think you should simplify some patterns/rhythms to give players at least half a beat in between where they don't have to click anything. 2 examples:
    00:56:779 (7) - because there's no vocals there
    //because the drum is continued.

    01:03:756 (6) - could be shortened by 1/2
    //because the drum is continued.

    There are more things you could do to imrpove this part, I'll leave that up to you tho.
    /*
    hmm.. if i simplified, the gap between hard and normal should be big.
    in my view, in ENH diff, a lower diff's chorus part's rhythm should similar as a higher diff's verse's rhythm. in chorus part, maybe i will map vocal and strong drums only, but in kiai part, i will map more music than chorus part so that i can express the music better.
    */
  3. 01:00:965 (1) - Consider turning this into a 1/2 reverse slider to emphasize the strong beat on the red tick.
    //this is a quieter part than before and behind, so i used a simple rhythm here. same as other diffs
  4. 01:15:849 (1) - The vocals on the sliderend are pretty strong, how about shortening it by 1/2 and adding another circle at 01:17:477 - ? The vocal is just as strong as (2), so having both clickable works better, imo.
    //i don't want to use 2 1/2 circle in normal diff.
  5. 01:19:570 (1,2,3,4,5,6) - This pattern feels too simplified considering the intense Kiai time, you could emphasize the beats on 01:20:268 - and 01:21:663 - to avoid this. Example rhythm: http://puu.sh/r6wsO.jpg
    /*
    in fact, the rhythm in music does simplier than kiai part, so using a simplified rhythm is ok imo.
    */
Hard
  1. 00:19:803 (6) - mapping this doesn't really match with the other patterns used for the intro, where you've left the last red tick blank. Since there is nothing important here either I suggest removing this circle.
    //well, there is a clap in music and my map.
  2. 00:33:058 (1) - Extended slider here feels weird, imo, because of the well audible sound on the red tick. I highly recommend snapping this slider to 1/2 and adding another circle at 00:33:407 - , because there really is a beat, but the one on the red tick is stronger. s:
    Same for 00:40:500 (1) - and 00:46:082 (1) -
    /*
    - 00:46:082 (1) - blue tick's music is stronger than red tick.
    because this part's music is obviously changed than before, so i want to use another rhythm; and i don't want to make it harder than kiai part, so i choose this method. you can regard these 3/4 slider as a continued vocal.
    */
  3. 01:01:663 (4) - feels a bit off to me because you ignore the sounds on the blue ticks.. I mean, the vocals are there but they're moving to the background and the beat becomes more dominant.. You could try http://puu.sh/r6x5M.jpg instead?
    //similar as above diff. this is a quieter part than before and behind, so i used a simple rhythm here.
Insane
  1. 00:16:702 - 00:18:562 - 00:20:423 - 00:22:283 - 00:24:144 - etc - I'm a bit surprised you didn't map these 1/6s, as they're well audible and are pretty dominant in the intro. o.o I mean they're just as loud as the circles following after them.. and I understand that you didn't map them in the lower diffs, that's a bit too complicated.. but why not map them in Insane?
    /*
    why should i map these hard and weak music? i want to use a simplied rhythm in other part to stress the kiai part.
    */
  2. 00:31:663 (3) - Consider splitting this into 1/2 + circle, because of the well audible sound on the blue tick?
    //uh? it's already 1/2...
  3. 00:45:617 (6) - Imo, slider + circle would work better, considering the sound at 00:45:849 - is just as strong as the previous sliderheads.
    /*
    this is just a optional suggestion because, if i should map all the strong sounds in this part, then i can't use any 1/4 reverse slider in this part, because there are many strong music in the reverse arrow. for example, - 00:43:291 (6) - . they should be 5 circles. this is not so good because this rhythm is harder than kiai part.
    */
  4. 00:50:849 (5,6) - Why do you switch to placing 1/4s like this suddenly? I mean all of the previous 1/4s have been spaced (with exception of the stream) before and the following slider was stacked below, it feels pretty random to change this for the Kiai only. Especially if there are still stacked 1/4s like 00:51:547 (8,1) - 00:53:408 (8,1) - etc or patterns like 00:54:221 (4,5,6) -
    /*
    yeah, it's kiai part, so.
    not stacked circle is following a slider, stacked circle is following a circle or 1/4 reverse slider.
    */
  5. 01:17:710 (1,1,2) - How about moving te circle further from the first slider? It should have a bit more impact than (2) as it's stronger and the beginning of a new section. 237|63 would work nicely, imo.
    //if you consider the sv of the slider, then it would be a huge jump between the slider and the circle.
//thanks for mod!
smallboat
Confirm Squichu' s mod fixed. So reb it
Fycho
[Insane]
  1. 00:59:337 (2) -这个离00:59:105 (1) – 远一点,都和1/4差不多距离了
  2. 01:00:965 (1,2,3,4) -分开摆?我觉得1.4x的间距和01:02:361 (4,5) -类似比较好
  3. 01:08:407 (1) -finish?曲子里的cymbal还是很明显的
  4. 01:09:338 (6) -滑条头、00:53:523 (1) - 00:57:244 (1) - 01:10:268 (1) -01:12:128 (1) -01:13:989 (1) –01:23:291 (1) -类似的加finish,别的难度一样就不提了
  5. 01:16:779 (3) -头上whistle美丽了
  6. 01:13:989 (1) -放到(487, 190)有个间距比较好,01:13:989 (1) -是重音,需要小跳强调一下
  7. 01:12:593 (3) -同样,和01:12:361 (2) -分开
  8. 01:15:849 (1,2,3,4) -这四个分开摆
[Hard]
  1. 00:54:454 (4) -滑条的方向调整一下,让尾部锚点落在(283, 60),和00:55:384 (1) -的距离拉大。看起来更整洁
  2. 该难度可以略微加难点以平衡N和I的难度。比如加点滑条跳和三连,例如ctrl+g 01:00:500 (6) -,使得01:00:965 (1) -重音有个滑条跳;01:09:803 (5,1) -这俩之间间距加大
call me again
Topic Starter
Lily Bread

smallboat wrote:

Confirm Squichu' s mod fixed. So reb it
//thanks!

Fycho wrote:

[Insane]
  1. 00:59:337 (2) -这个离00:59:105 (1) – 远一点,都和1/4差不多距离了
    //好
  2. 01:00:965 (1,2,3,4) -分开摆?我觉得1.4x的间距和01:02:361 (4,5) -类似比较好
    /*
    不好,1/4多次折返的话,我接下一个物件还是喜欢黏一起。分开不好读,也容易出100.
    还有一个理由是这一段相对比较平缓
    */
  3. 01:08:407 (1) -finish?曲子里的cymbal还是很明显的
    //呃,这张set里我很少用finish,只在最重要的地方用finish..这里看起来不太想用
  4. 01:09:338 (6) -滑条头、00:53:523 (1) - 00:57:244 (1) - 01:10:268 (1) -01:12:128 (1) -01:13:989 (1) –01:23:291 (1) -类似的加finish,别的难度一样就不提了
    //同上,finish有点吵,不喜欢一直用
  5. 01:16:779 (3) -头上whistle美丽了
    //加上了
  6. 01:13:989 (1) -放到(487, 190)有个间距比较好,01:13:989 (1) -是重音,需要小跳强调一下
    //同样的理由..1/4多次折返接物件的话尽量都黏上,好读也好打
  7. 01:12:593 (3) -同样,和01:12:361 (2) -分开
    //这个其实是在跟 - 01:11:198 (4,5,6) - 对称,所以我把 - 01:11:198 (4,5,6) - 也一起调整一下吧
  8. 01:15:849 (1,2,3,4) -这四个分开摆
    //跟上面的类似
[Hard]
  1. 00:54:454 (4) -滑条的方向调整一下,让尾部锚点落在(283, 60),和00:55:384 (1) -的距离拉大。看起来更整洁
    //好
  2. 该难度可以略微加难点以平衡N和I的难度。比如加点滑条跳和三连,例如ctrl+g 01:00:500 (6) -,使得01:00:965 (1) -重音有个滑条跳;01:09:803 (5,1) -这俩之间间距加大
    /*
    这个...看起来应该不会难度不平衡的..最高难度才3星多,ENHI的set应该无论怎样也可以满足难度分布吧..
    低难度的kiai和高难度的主歌的难度差不太多的话,我觉得这样的分布没问题
    */
call me again
//thanks~
Fycho
Qualfied.
Pata-Mon
wa
Topic Starter
Lily Bread

Fycho wrote:

Qualfied.
thanks!!
Plus4j
wa居然Q了恭喜!
raririn
恭喜卵壳:3


我好像感觉初中的时候就听过这个歌...
Topic Starter
Lily Bread

Hey lululu wrote:

wa居然Q了恭喜!
//thanks!

raririn wrote:

恭喜卵壳:3


我好像感觉初中的时候就听过这个歌...
//thanks! 确实是很老的番...
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