Blossom
01:10:775 (7) - make this a kickslider facing 01:10:947 (1) - the start of the next stream. having this break inbetween the triplet and the stream in these position is just awkward to play.
01:13:361 (1,2,3,4) - why such a drastic spacing change? The music doesn suggest smth drastic as that.
01:28:792 (4,1) - very wierd to play. The difficulty of the map isnt that high to excuse this kind of pettern. Just a kickslider on 01:28:706 (3) - would make this a lot better
01:29:740 (8,9,10) - Imo having these kickslider here take away some of the impact this 01:30:258 (1,2,3,4,5,6,7) - has.
01:35:775 (1) - the spaike should bere here and not on a bluetick 01:35:861 (2) - ...
01:37:671 (2,3,4,5,6,7,1,2,3,1,) - nice
(01:39:051 - ) 01:39:223 - 01:39:396 - 01:39:568 - 01:39:740 - You shoudl put clickable notes here (or atleast 2 1/2 sliders) since these indicate a build-up to the next part.
01:39:913 - why isnt this kiai time? Its like as hard, if not harder than the acctual kiai and also fits thematicly. (turn off kiai here 01:39:223 - or smth and enable it again here 01:39:913 - )
01:41:120 (2) - There rly isnt any reason to have this jump this high...
01:41:637 (2) - move this away from the sldier end. These kind of patterns end being confusing to some players in their first run so we dont rly need to do that. Just move 2 bit down and to the right or smth (just off the fkn sldierend)
01:43:878 (8,9,1,2,3,4,5,6,7,8) - coll pattern...but why? this one is one of the technicaly hardest parts in the whole mapsince the kicksldiers follow one circular motion. I think you should follow the melodic part on this a bit more. 01:44:396 - sldier here and adjust the rest accordingly (wierd to have a slider end on this note 01:44:827 - )
01:50:775 (3) - delete this pls. No reason to have this their. It sounds awful aswell..
01:53:016 (1,2,3,4,5,6,7,8,1) - sicne this is the nd you could lower the spacing on this. Its roughly spaced the same as your stream in the earlier parts.EXHAUST i m already exhausted ._.
This one looks a lot better than Blossom!
Easy If it was only so easy...
00:02:327 (3,4,5,6) - whats going on with this spacing. This is like the hardest jump pattern in the map and its in the chilliest part of the song ._.
00:04:568 (9) - this note doesnt need to spaced this much, but this 00:04:913 (2) - could use soem more spacing. (wrong emphasias)
00:05:947 (7,8,1) - why do this. Its the only time you have a triple spaced like that. 00:08:534 (6,7,1) - Its mroe acceptable here because its more of double but if you change the first then change this one aswell. I dont think these parts need that much spacing... it doesnt add to anything.
00:11:637 - lowering sv would be kinda cool and fitting here imo
00:12:930 (1) - just dont do this. Its kinda wierd to play and you dont rly use this pattern a lot.
(*) 00:13:534 (4,5,6,7,8,9,10) - Instead of this 7 note thing you could do a 5 note stream and space out the slider. (00:13:965 (9) - is pretty much unhearable). Liek this hitting the slider would feel a lot more rewarding, since its mapped on the most important beat. (You could change 00:13:878 (8) - for a cickslider aswell, if you rly want to have smth here 00:13:965 - ). You neither repeat the same pattern later on.
00:14:051 (10) - To add to the point above! I thnk you should map this slider as 2 circles. This "TU tuu", is much more important than some drums-thingies 00:14:396 (1,2) - (Not having this 00:14:223 - clickable is a rly questionable choice)
00:15:775 (1) - 00:18:189 (5) - same
00:26:465 (6) - why is this spaced so much ? 00:26:292 (5) - This is a much mroe important sound
00:26:982 (1) - vertical crossscreanjumps for no reason... ok. You dont rly have the build-up for a big spacing increase liek that. Either slowly increas the spacing to that point or reduce the spacing.
00:26:465 (6,3,4,5) - you maped a repeat and a double here. I dont know what kind of rythmthe player is supposed to click here rly... I would recomend you stay with the patterns you did before (kicslider and circles,2 kickslider and a circle, 5 circles). This one just
00:29:137 (7) - same thing i mentioned at (*)
00:32:585 (2) - 00:33:275 (2) - why treat 1/4 with the same spacing you had on your 1/2 rythm? Its rly confusing to play.
00:33:534 (3,1,2,3) - wow wtf thappened here... lets brakk this down
[list:1337]1. why use the same spacing between these 00:33:534 (3,1,2) -. same distance between 1/2 and 1/1 is almost never a good idea.. Just stack 2 over 1.
2. 00:34:051 (2,3) - you end the slider on a blue tick.. just to have a 3/4 gap ? This part screams for rythm like this http://puu.sh/ngAsh/4bb1606340.jpg
00:35:430 (3) - 00:36:809 (2) - 00:39:568 (2) - and so on.
01:10:775 (7) - make this a kickslider facing 01:10:947 (1) - the start of the next stream. having this break inbetween the triplet and the stream in these position is just awkward to play.
01:13:361 (1,2,3,4) - why such a drastic spacing change? The music doesn suggest smth drastic as that.
01:28:792 (4,1) - very wierd to play. The difficulty of the map isnt that high to excuse this kind of pettern. Just a kickslider on 01:28:706 (3) - would make this a lot better
01:29:740 (8,9,10) - Imo having these kickslider here take away some of the impact this 01:30:258 (1,2,3,4,5,6,7) - has.
01:35:775 (1) - the spaike should bere here and not on a bluetick 01:35:861 (2) - ...
01:37:671 (2,3,4,5,6,7,1,2,3,1,) - nice
(01:39:051 - ) 01:39:223 - 01:39:396 - 01:39:568 - 01:39:740 - You shoudl put clickable notes here (or atleast 2 1/2 sliders) since these indicate a build-up to the next part.
01:39:913 - why isnt this kiai time? Its like as hard, if not harder than the acctual kiai and also fits thematicly. (turn off kiai here 01:39:223 - or smth and enable it again here 01:39:913 - )
01:41:120 (2) - There rly isnt any reason to have this jump this high...
01:41:637 (2) - move this away from the sldier end. These kind of patterns end being confusing to some players in their first run so we dont rly need to do that. Just move 2 bit down and to the right or smth (just off the fkn sldierend)
01:43:878 (8,9,1,2,3,4,5,6,7,8) - coll pattern...but why? this one is one of the technicaly hardest parts in the whole mapsince the kicksldiers follow one circular motion. I think you should follow the melodic part on this a bit more. 01:44:396 - sldier here and adjust the rest accordingly (wierd to have a slider end on this note 01:44:827 - )
01:50:775 (3) - delete this pls. No reason to have this their. It sounds awful aswell..
01:53:016 (1,2,3,4,5,6,7,8,1) - sicne this is the nd you could lower the spacing on this. Its roughly spaced the same as your stream in the earlier parts.EXHAUST i m already exhausted ._.
This one looks a lot better than Blossom!
00:01:292 (4) - Wierd to end this on the thing you should click (you do afterwards lol)
00:06:809 (4) - same
00:07:499 (1,3) - same
00:09:223 (3,4,5,6) - if you are going to do that then atleast NC the 1/1 spaced one. As i said before: Its almost never a good idea to space 1/1 the same as 1/2. even worse when the map you are mapping is supposed to be a standart difficulty (Insane).
00:10:947 (1,2,3,4,5) - thsi might be a bit too much spacing or a dif like this.
00:14:051 (7,2) - dont stack like this on lower difs pls.
00:16:292 (1,2,3) - buh... this is 4.67 stars you cant put spaced kicksldiers facing different directions like this in there...
00:21:292 (1,2,3) - spacing towards 3 is overkill
00:38:189 (3,5) - dont do stacks like these
01:53:534 (8,1) - this might be confusing
Easy If it was only so easy...
00:03:361 (1) - dont use red point to make these ype of sldiers. They almost allways turn out kinda wierd
00:07:499 (3,1) - way to close and...
00:08:534 (4,1) - the fuck is that flow bro...
00:11:940 - just map this dont be lazy..
00:24:051 (3) - uuh.
00:25:430 (1) - dont see why should use a shape like that
00:26:809 (3) - dont use 1/2 rythms at all in easy diff.
00:35:085 (2) - questionable slider shape. Pls use something else
00:40:603 (2) -
00:44:396 (3) -this stack might be dangerous. I would recomend you never stack things like that.
00:44:740 (1,2,1) - now these are some nice playable sliders!
00:55:085 (3,1) - they are touching. pls fix
01:05:775 (2,1) - This stack is happens way to fast for an easy diff. (only 3 white ticks appart, not even a measure)
01:13:706 (3) - jeeez.
01:21:982 (2,3) - the only time you have a 2/1 pause in this. Will probably end up being missleading to new players.
01:28:878 (1,3) - oh god now... Pls dont stack liek this in an easy dif...
i srsly failed to understand what you tried to do in the rest of this map. (tfw this 01:44:051 (2,3,1,2,3,4) - is more dense than this 01:39:913 (1,1,2) - )