About the Tourney:
Welcome to the 2016 Well-Rounded TWC. This is a group tournament that encompasses all of the most important Taiko elements: score, accuracy, and combo. Players will be in groups of 3 (+an alternate), and must be of rank #8,000 or higher in order to participate. 16 teams will be required in order for this Tournament to occur, and this will be a seeded double-elimination tournament.
Registration:
Send a PM to Taikocracy entitling the subject as "WRTWC Registration."
Format:
Player 1:[player]
Player 2: [player]
Player 3: [player]
Alternate: [player]
Registration END date will be decided at a later time. Please check back for more info on that.
Match Processes:
I. Warm-Ups
A. Each team will be allowed 1 warm-up map. Warm-ups have no restrictions on time, star difficulty, or composition.
II. Bans
A. Each team will be allowed to ban 3 maps. These 3 bans CANNOT be used to ban all of one mod.
B. The tie-breaker map cannot be banned.
C. If a team falls into the loser bracket, the team will only be allowed 2 bans.
III. Rounds
A. Teams will choose maps, NOT winning condition, based on the map pool available during that round.
B. Teams will win on a best of 5 basis-with the exception of the Finals and Grand Finals.
IV. Winning Conditions
Winning Conditions will be in correlation to the map at hand. They will be clearly listed on the map pool sheet.
The team with the highest total combo count will be given the point if there is a tie on a map where combo is the winning condition. If both teams have ALL 3 players FC, then the team with the highest score will be given the point.
Mappools:
I. Composition
A. Each map pool will consist of 7 NoMod, 3 of EACH mod (except FL), and a tiebreaker.
II. Correlation to Round Group Stage may be added if teams exceed 16. If teams exceed 32, there will be a qualifying round.
Map pools will be arranged in the following order:
Round of 16: 3.5 - 4.0 Star Difficulty
Quarter-Finals: 4.0 - 4.5 Star Difficulty
Semi-Finals: 4.5 - 5.0 Star Difficulty
Finals: 5.0 - 5.5 Star Difficulty (Best of 7)
Grand Finals: 5.0 - 6.0 Star Difficulty (Best of 9)
Round of 16 Mappool available here: Here
Rules:
I. Visual Settings
Use of visual settings is allowed.
II. Disconnections
A. If you disconnect more than 50% into the map, the score you have at time of disconnection is counted unless you have a screenshot of your final score.
B. If you disconnect for longer than 10 minutes then the match will be forfeit UNLESS the other team agrees on a reschedule.
C. If you disconnect before 50% of the map then we will allow one rematch.
III. FreeMod Limitations
A. There is no limit on the amount of mods allowed on a FreeMod map, and DT/NC will be enabled if both teams agree to its use.
IV. Conduct
A. All players will demonstrate sportsmanship-like conduct.
B. If a player of any team is seen demonstrating trashy conduct at the end of the match, they will be unable to play in the following match.
C. If a player of any team is seen demonstrating trashy conduct before or during a match, they will be kicked from the lobby and the alternate will play for them.
V. Cheating
A. All players will use the vanilla client of osu! to ensure no player uses a personalized client with an unfair advantage.
B. If a player of any team is caught cheating, they will be eliminated along with their team with no due process.
Welcome to the 2016 Well-Rounded TWC. This is a group tournament that encompasses all of the most important Taiko elements: score, accuracy, and combo. Players will be in groups of 3 (+an alternate), and must be of rank #8,000 or higher in order to participate. 16 teams will be required in order for this Tournament to occur, and this will be a seeded double-elimination tournament.
Registration:
Send a PM to Taikocracy entitling the subject as "WRTWC Registration."
Format:
Player 1:[player]
Player 2: [player]
Player 3: [player]
Alternate: [player]
Registration END date will be decided at a later time. Please check back for more info on that.
Match Processes:
I. Warm-Ups
A. Each team will be allowed 1 warm-up map. Warm-ups have no restrictions on time, star difficulty, or composition.
II. Bans
A. Each team will be allowed to ban 3 maps. These 3 bans CANNOT be used to ban all of one mod.
B. The tie-breaker map cannot be banned.
C. If a team falls into the loser bracket, the team will only be allowed 2 bans.
III. Rounds
A. Teams will choose maps, NOT winning condition, based on the map pool available during that round.
B. Teams will win on a best of 5 basis-with the exception of the Finals and Grand Finals.
IV. Winning Conditions
Winning Conditions will be in correlation to the map at hand. They will be clearly listed on the map pool sheet.
The team with the highest total combo count will be given the point if there is a tie on a map where combo is the winning condition. If both teams have ALL 3 players FC, then the team with the highest score will be given the point.
Mappools:
I. Composition
A. Each map pool will consist of 7 NoMod, 3 of EACH mod (except FL), and a tiebreaker.
II. Correlation to Round Group Stage may be added if teams exceed 16. If teams exceed 32, there will be a qualifying round.
Map pools will be arranged in the following order:
Round of 16: 3.5 - 4.0 Star Difficulty
Quarter-Finals: 4.0 - 4.5 Star Difficulty
Semi-Finals: 4.5 - 5.0 Star Difficulty
Finals: 5.0 - 5.5 Star Difficulty (Best of 7)
Grand Finals: 5.0 - 6.0 Star Difficulty (Best of 9)
Round of 16 Mappool available here: Here
Rules:
I. Visual Settings
Use of visual settings is allowed.
II. Disconnections
A. If you disconnect more than 50% into the map, the score you have at time of disconnection is counted unless you have a screenshot of your final score.
B. If you disconnect for longer than 10 minutes then the match will be forfeit UNLESS the other team agrees on a reschedule.
C. If you disconnect before 50% of the map then we will allow one rematch.
III. FreeMod Limitations
A. There is no limit on the amount of mods allowed on a FreeMod map, and DT/NC will be enabled if both teams agree to its use.
IV. Conduct
A. All players will demonstrate sportsmanship-like conduct.
B. If a player of any team is seen demonstrating trashy conduct at the end of the match, they will be unable to play in the following match.
C. If a player of any team is seen demonstrating trashy conduct before or during a match, they will be kicked from the lobby and the alternate will play for them.
V. Cheating
A. All players will use the vanilla client of osu! to ensure no player uses a personalized client with an unfair advantage.
B. If a player of any team is caught cheating, they will be eliminated along with their team with no due process.