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Yuka Tsujiyoko - Mayoi no Mori wa Mayoimasu

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Gero
Hello sweet twins.

General

  1. 00:05:099 - I don't know if is just me or not, but this feels kinda off, isn't? I mean the timing is already good enough as is, but seems like this needs another point or something like that, probably would be better a confirmation by someone else.
Nao

  1. 00:18:072 (2,3,1) - Look at this transition, what are you tried to do here? I mean it looks really confusing due that this is the same rhythm all the time while looks like is not, the spacing at this part doesn't makes any sense in my opinion.
  2. 00:18:883 (1) - Honestly feels kinda empty without any kind of hitsounds at the head of this slider, so how about to use whistle? it fits very well.

    I don't get the fact that you've changed between x0.80 to x1.10 in your distance snap and get it back once again, I think it would be reasonable if it had changes of SV, but in this case it doesn't happens in the whole difficulty, so maybe you should rework in those sections were 1/2 objects are so close each others.
Mao

  1. 00:18:342 - The only thing I could find in this difficulty is that you're missing to map a strong sound in this part, feels so weird without something clickable here.
  2. 00:46:180 (1,2,3,4,5,6,7,8,9) -

    Lovely difficulty.
Solid set, best of luck with this for now.
riffy
Hello swit tweens.

[General]
  1. Isn't normal-sliderwhistle unused? Consider removing it?
  2. Try using .jpg for the backgroumnd. Should slightly reduce its size to make the .osz a bit smaller.
[Desperate's Normal]
  1. Pretty much what Gero says about the spacing changes, I do not agree with it as I think that it is overdone for this kind of difficulty. It is a low-BPM Normal, that is also meant to be the easiest difficulty. There is no real need to introdce this kind of things.
  2. I also believe that AR and OD/HP can be nerfed. The reason is pretty much the same as above.

    Rhythm-wise it's neat. Good job!
[Hard]
  1. 00:06:180 (3) - perhaps, a new combo here. Youc hange from spacing to antijumps/manual stacking, so an NC for readability would make sense.
    Note: 00:12:666 (3) - same here, I'd say.
  2. 00:32:126 (4,5) - I would rather reduce the DS here instead of increasing it, the song is not asking for a jump, it has a slightly toned down 1/1 beat repeated here.

    I actually enjoyed it. Great job!
I disagree with the way Normal is made, so I can't comment much on the set as a whole. However, I really liked the Hard difficulty, keep up the good work.

~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Mao
Thanks guys, will reply soon :3
Gust
Great old mapping style :)
[General]
00:49:964 - 00:54:829 - I think here's sliderslide sound is a little strange.

[Desperate's Normal]
00:18:072 (2,3,1) - This diff's distance snap is not consistent. especially here, too obvious lol.

[Hard]
00:18:342 - I agree Gero's opinion, here should add a note to follow the music :D .

Waiting for ranked!
Pentori
as requested

[General]
uncheck enable countdown for boths diffs and widescreen support in desperate's diff
normal-sliderwhistle.wav unused
00:05:099 (1,2) - feels off by ~30ms. you should change offset here to avoid people getting 100s

[Hard]
00:05:099 (1,2) - i actually feel this gap is really large in comparison to your previous spacing and flow isn't all that intuitive so it will be hard to land for beginners. maybe try reduce spacing a tad
00:11:585 (1,2) - ^
00:15:910 (8) - why finish? seems as if u were keeping finishes to high pitch violin plucks and downbeats but i don't hear any of those two here :(
00:18:342 - like everyone else has mentioned, this deserves a note here since it's the same sound as 00:15:099 (5)
00:38:072 (3,4,5) - gradually increase spacing here? kinda goes with the theme of the pitch increasing and your hitsound volume too

[Normal-des]
00:15:369 (3) - finish seems strange on sliderend. see mao's diff for an explanation
00:18:072 (2,3,1) - the change in ds seems a bit too forced here. i think it'd be better if you made the ds change at 00:18:072 (2,3) - to emphasise finish and nc that instead of 00:18:883 (1)

gl!
diraimur
* Hard *

-beep unnecessary inherited timing points at 00:45:910 - and 00:46:180 -
-00:01:315 (2) - maybe move one pixel right so followpoints between 2 and 3 are not visible
-00:02:396 (6) -maybe move one pixel right so followpoints are not visible
-00:09:423 (7,8) - i'd recommend you to reduce spacing between those two as i feel like spacing between 00:09:964 (8,9) - should be higher
-00:15:639 (7) - maybe move one pixel up so followpoints are visible
-00:15:910 (8) - maybe move one pixel right so followpoints are visible and perhaps remove finish?
-00:16:720 (2) - maybe move one pixel down so followpoints are visible
-00:18:342 - i feel like there is a note missing there, perhaps at least try to make 00:18:072 (6) - a slider
-00:21:856 (6) - maybe move one pixel down so followpoints are not visible
-00:23:477 (10) - maybe move one pixel down so followpoints are visible
-00:28:342 (6) - maybe move one pixel left so followpoints are not visible
-00:29:693 (9) - maybe move one pixel right so followpoints are not visible
-00:40:504 (4,6) - mayb move them one pixel down so followpoints are not visible, however this is even less of an issue than others because its symmetric.
-00:41:856 (9) - i'd remove crash
-00:43:747 (4,5,6) - i guess you got what i want
-00:54:288 - increase volume perhaps, i feel like 25% is kinda low for such strong sound


* Desperate's Normal *

-i think there are a few green points that are unnecessary, though i dont know whatever if they are dq reasons or not D: 00:05:234 -, 00:05:639 -, 00:05:775 -, 00:11:720 -, 00:12:126 -, 00:12:261 -, 00:22:666 -, 00:24:018 -, 00:29:153 -, 00:35:639 -, 00:37:802 -, 00:38:883 -, 00:45:910 -, 00:46:180 - are the ones i found, there might be more.
-00:15:910 - mayb remove crash idk
-00:18:612 (3,1) - i feel like this space increasement should start at 00:20:234 (1) - and not here, however if you want to increase somewhere else, do it at 00:18:612 (3) - imo.
-00:54:288 - increase volume perhaps, i feel like 25% is kinda low for such strong sound



mario <3 good luck!
Marmowka
hello!

normal
00:18:072 (2,3,1) - distance

hard
00:05:639 (2) - ctrl + g ? nice to play
00:12:125 (2) - ^
00:21:856 (6,7) - http://puu.sh/qEpFF.jpg (at will)
00:36:180 (7) - stack from 00:36:450 (1) -
00:54:288 (2) - http://puu.sh/qEpQD.jpg

gl
Topic Starter
Mao
Thanks guys, I'll aplly everything when I return in a week :D
Jonarwhal
Tiny NM from your pm request
[General]
  1. The offset seems a little late, 765 feels better. And then resnap all notes of course.
  2. And resnap all notes if you don't do that because some are unsnapped on both difficulties.
[Hard]
  1. 00:09:423 (1) - NC to be consistent with 00:02:937 (1) - there, or remove it there
That's all. GL~!! :D
Voli
PAPER MARIO!

  • [Desperate's Normal]
  1. 00:01:315 (2) - 00:07:802 (2) - it kinda annoys me personally that these sliders skip the second ''dun'', i mean its a normal but I think it could be a reverse like this, at least it sounds right \o/ - you also didnt skip them here! 00:26:720 (1,2,3,4) -


    [Hard]
  2. 00:05:009 (1,1) - these are actually 1/6 like this try it, it sounds better. if you decide to keep them 1/4 i'd recommend making them 1/4 longer as it sounds kinda off as it is right now
  3. 00:34:829 (4) - ctrl+g this one? would be a cool effect with the pitch change on that slider
  4. 00:34:829 (4) - why isn't this sliderend silenced while the other two are? I'd just silence this one too for consistency - and if you don't wanna silence them all silence this one and not these two 00:34:288 (3,5) - ,since there is percussion in the background on the sliderends
  5. 00:54:288 (2) - you could do sth like this for extra old style neatness points xD
eyy stop making me mod these safe sets LMAO I can't find much
GL! :D
Topic Starter
Mao
Pentori

Pentori wrote:

[Hard]
00:05:099 (1,2) - i actually feel this gap is really large in comparison to your previous spacing and flow isn't all that intuitive so it will be hard to land for beginners. maybe try reduce spacing a tad Well, it's only 1/2 for 111 BPM and as these are 1/4 sliders the spacing shouldn't be a big deal

Voli

Voli wrote:

[Hard]
  1. 00:34:829 (4) - why isn't this sliderend silenced while the other two are? I'd just silence this one too for consistency - and if you don't wanna silence them all silence this one and not these two 00:34:288 (3,5) - ,since there is percussion in the background on the sliderends This sliderend is not silenced as there's no normal sampleset for the stronger sounds on this one.

Marmowka

Marmowka wrote:

hello!

hard
00:05:639 (2) - ctrl + g ? nice to play The idea itself is not bad and could work as well but I don't really see why it's something I should change.
00:12:125 (2) - ^
00:21:856 (6,7) - http://puu.sh/qEpFF.jpg (at will) ^
00:36:180 (7) - stack from 00:36:450 (1) - Still thinking about this.
gl

@Bakari, the jump does not really matter as it's between sliders and these are much easier to aim. Anyways, if anybody else is concerned about them, I will change it.

The rhythm at 00:18:072 (6,1) - I wanted to make these two loud notes stand out much more and would I've added another note this effect combined with the large spacing would not work that well. Also like this the 1/2 buildup following 1 can stand better on its own.

Anyways, thanks for all the mods guys! Everything not mentioned here has been applied :3
Myxo

Gero wrote:

Hello sweet twins.

Nao

  1. 00:18:072 (2,3,1) - Look at this transition, what are you tried to do here? I mean it looks really confusing due that this is the same rhythm all the time while looks like is not, the spacing at this part doesn't makes any sense in my opinion. Fixed!
  2. 00:18:883 (1) - Honestly feels kinda empty without any kind of hitsounds at the head of this slider, so how about to use whistle? it fits very well. Hmm, I don't want to use a whistle here, because there is no high-pitched sound or anything to emphasize here.. I'm just using this slider as a transition to the higher spacing, as a little break, so it's fine to have no hitsounding here imo.

    I don't get the fact that you've changed between x0.80 to x1.10 in your distance snap and get it back once again, I think it would be reasonable if it had changes of SV, but in this case it doesn't happens in the whole difficulty, so maybe you should rework in those sections were 1/2 objects are so close each others.
Thanks! The DS change is my interpretation of the song here, because some sections are more intense than others. It shouldn't be a problem for the newbies now that the transition is better. The higher 1/2-spacing still looks a lot different from the lower 1/1-spacing so there is not much to confuse here.

Bakari wrote:

Hello swit tweens.

[Desperate's Normal]
  1. Pretty much what Gero says about the spacing changes, I do not agree with it as I think that it is overdone for this kind of difficulty. It is a low-BPM Normal, that is also meant to be the easiest difficulty. There is no real need to introdce this kind of things. Already talked about this ingame.
  2. I also believe that AR and OD/HP can be nerfed. The reason is pretty much the same as above. I think the difficulty settings complement the difficulty pretty well, due to the rhythm being quite dense sometimes. Also, Mao's diff uses high difficulty settings too.

    Rhythm-wise it's neat. Good job!

Ultimate Madoka wrote:

Great old mapping style :)

[Desperate's Normal]
00:18:072 (2,3,1) - This diff's distance snap is not consistent. especially here, too obvious lol. Fixed this one, however the spacing changes are intentional.

Waiting for ranked!

Pentori wrote:

[Normal-des]
00:15:369 (3) - finish seems strange on sliderend. see mao's diff for an explanation Removed
00:18:072 (2,3,1) - the change in ds seems a bit too forced here. i think it'd be better if you made the ds change at 00:18:072 (2,3) - to emphasise finish and nc that instead of 00:18:883 (1) Fixed!

gl!

diraimur wrote:

* Desperate's Normal *

-i think there are a few green points that are unnecessary, though i dont know whatever if they are dq reasons or not D: 00:05:234 -, 00:05:639 -, 00:05:775 -, 00:11:720 -, 00:12:126 -, 00:12:261 -, 00:22:666 -, 00:24:018 -, 00:29:153 -, 00:35:639 -, 00:37:802 -, 00:38:883 -, 00:45:910 -, 00:46:180 - are the ones i found, there might be more. It doesn't matter
-00:15:910 - mayb remove crash idk You are right, fixed :3
-00:18:612 (3,1) - i feel like this space increasement should start at 00:20:234 (1) - and not here, however if you want to increase somewhere else, do it at 00:18:612 (3) - imo. Fixed!
-00:54:288 - increase volume perhaps, i feel like 25% is kinda low for such strong sound Done, to be consistent with Mao's

mario <3 good luck!

Marmowka wrote:

hello!

normal
00:18:072 (2,3,1) - distance Fixed

gl

Voli wrote:

PAPER MARIO!

[list][Desperate's Normal]

[*]00:01:315 (2) - 00:07:802 (2) - it kinda annoys me personally that these sliders skip the second ''dun'', i mean its a normal but I think it could be a reverse like this, at least it sounds right \o/ - you also didnt skip them here! 00:26:720 (1,2,3,4) - Hmm, I thought about this but I want to keep the density low here. The other part has higher density because it's a more intense section of the song.

eyy stop making me mod these safe sets LMAO I can't find much
GL! :D
Thanks everyone! :3

osu file format v14

[General]
AudioFilename: Paper Mario - Forever Forest Theme.mp3
AudioLeadIn: 0
PreviewTime: 20099
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Mayoi no Mori wa Mayoimasu
TitleUnicode:迷いの森は迷います
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:Mao
Version:Desperate's Normal
Source:マリオストーリー
Tags:Paper Mario Forever Forest RPG Boo Nintendo Intelligent Systems N64 Desperate-kun
BeatmapID:1046851
BeatmapSetID:490960

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"boo.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 245,158,156
Combo4 : 0,121,187

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371,310,51045,2,2,P|305:331|205:188,1,260
310,201,52666,2,2,P|263:313|141:310,1,260,4|0,0:0|0:0,0:0:0:0:
94,217,54288,6,0,P|142:177|151:114,1,130,12|0,0:3|0:0,0:0:0:0:
Topic Starter
Mao
Updated :3
ZekeyHache
Post to remind Mao about something at 00:29:964 (10,1) - in the hard diff :v
Topic Starter
Mao
I have talked to some people and we decided against changing it as a) there's no 1/4 rhythm given whatsoever and b) these antijumps were already introduced with 00:24:018 (1,2,3) - .
ZekeyHache
I got nothing else to add~
Topic Starter
Mao
Thank you so much <3
Gero
~ Qualified ~
Topic Starter
Mao
Thank you so much <3
Myxo
Yay! :D
Yuii-
Sweet! Congratulations~
Topic Starter
Mao
Thanks guys :3
meii18
Congratulations! :)
Kotori-Chan
osu needs more amazing paper mario themes <3

and gratz :3
Dreamtwolf
OMG PAPER MARIO!!!!! (yes i'm here too!) 2000 games are the best
diraimur
gz! mario <3
BounceBabe
That's cute :3 gratz
Kazaze
Yes! Some more Paper Mario (64) music ranked! Thank you so much for that, I love you. ♥
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