(can you) fix these?
Also, I literally forgot I was supposed to mod in Russian, so bear with my English, please. If something is unclear, just poke me.
[General]
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Best of luck!
Also, I literally forgot I was supposed to mod in Russian, so bear with my English, please. If something is unclear, just poke me.
[General]
- Подскажи, зачем applause.mp3 такой длинный? То-то висит на скрине с результатами по 40 секунд? 5-10 секунд, что-то длиннее этого уже многовато.
- В теги can и you без скобок. Эти скобки воспринимаются игрой как часть слова, вроде как.
- Easy has lights following hitobjects in the intro, however they do not perfectlyu match objects' locations. Same applies for Kitty's Insane. a proof
- Очень много 1/1 паттернов, которые оверлапаются. И все бы ничего, но и Нормал замапан с обилием 1/1, поэтому из Изика можно убрать кучу нот. Нарпимер, 00:06:814 (3) - заменить на один серкл на 00:07:139, 00:09:409 (2) - убрать, чтобы выделить ударные на 00:09:733 (3) -и т.д. Пересмотри ритм, очень много таких слайдеров можно заменить, а серклов убрать.
- 00:05:841 (2,1) - слегка пересекаются на несколько десятых секунды. Не критично, но заметно и выглядит неаккуратно. Давай перестроим паттерн?
- 00:29:841 (2,1) - очень сожно быстро и сходу читать ноты, когда они прячутся под другими нотами. Попробуй убрать оверлап и делать все более интуитивно понятным.
- 01:27:895 (3) - а вот тут проще заменить на кружок. Легче сыграть, да и по ритму ничего особенно не изменятся.
Note: а вообще, попробуй спиннер поставить в конец. Куда лучше звучит и играется проще. Там звук так фейдится.
Как-то много 1/1 и по ритму неаккуратно выходит. Из-за низкого спейсинга еще визуально все выглядит не очень красиво.
- 00:18:814 (2) - the vocals are on the red tick. Try finishing the slider earlier and adding a circle on the white one for the sake of polarity?
- 00:31:787 (3,4) - hit Ctrl+G, this will stress the vocals better and emphasise the drum line. Here's the reason why
Note: 00:53:193 (3,4) - a ctrl+G might as well improve the rhythm here. Just be sure to fix the spacing and hitsounds afterwards. - 00:38:922 (6) - easy had some more intense rhythm at this point. Why should Normal be easier here? Be consistent within your own difficulties.
- Outro in general would feel a lot better if it was mapped as a spinner. It feels more natiural and works better with the intensity of the map's rhythm. See Advanced for reference.
Seems okay, just a few rhythmical things here and there.
- 00:05:841 (2,3) - minor -the way they are almost overlapped in the centre makes things look a bit untidy and flat. Try a neater curve or a different angle?
Note: 00:27:247 (4,5) - basically the same, except for the fact these two overlap. - 00:22:382 - 00:23:031 - having strong instruments and vocals unclickable in the end of the slider feels a bit weird. Since this is an Advanced, why don't we try something more intense?
- 01:04:544 - be consistent with 00:57:085 (1,2,3,4) - use a circle for the last beat instead of the reverse-arrow.
Good job on this one. I liked the difficulty.
- Why do you start with higher spacing values like x1.5 in the intro and then drop it to x1.3 near the end of the intro? Wouldn't it be more logical to start with lower DS and increase it later as the song escalates.
- 00:24:328 (3) - try an 1/1 slider and a circle for 00:24:976 - as the beat here deserves something stronger than a slidertail. I see that you're going for the vocals, but long 2/1 sliders feel a bit out of place in a Hard difficulty.
Note: 00:29:517 (3) - 00:34:706 (3) - same applies here. Apply these only if you intend to stress drums more than the vocals. - 00:47:355 (2,4) - minor - I haven't commented on blankets in a while. This one looks pretty untidy.
Personally, I didn't liked sliders like 01:23:679 (3) - 00:10:382 (1) - and such. The curves seemed pretty random and had no correlation with the music. Plus, there were only a few of these, which made them look pretty inconsistent.
- 00:09:409 (2,3,4) - the velocity change is unreadable as there are no sings of it visible to the playre. Stress them with a new combo?
- 00:13:301 - ignoring strong drum hits feels pretty weird. Could at least use Slider Tick Rate 2, so that these beats would be hitsounded in some way. Though I'd personally prefer to have a clickable objecct here as the beat is really strong.
- 00:41:193 (5,1) - spacing might be misread here. Increase the DS to make the 1/1 gap more readable?
Note: 00:51:733 (5,1) - similar suggestion. Though this time the DS should be reduced to make 1/2 more readable..
Interesting style, I like the simple structure and the way you make it work with the song.
- 00:00:976 (4,1) - is there a reason why there is no jump between these two? (1) is a very strong beat, so it definitely needs a jump. Same applies to the similar patterns. And where do the jumps go when the intro ends? 00:06:976 (2,3,4,5,6) - this part sounds very similar, maybe a bit more intense.
Note: 00:15:246 (4,1) - 00:16:544 (5,1) - and same here. A jump to stress (1) would be a great idea. - 00:39:571 (3,5,6) - unlike 00:40:706 (2,3,4,5,6) - vocals have no intensity here, so reducing DS would make sense.
Lacks consistency in jumps. Apart from that it is a nice difficulty.
- 00:13:625 (2,3,4) - try to use a small jump from (2) to (3) bqcause going from x1.0 to x3.0 DS doesn't feel very natural.
- 00:33:085 (4,5,6,7) - try increasing the DS from circle to circle, just as the volume goes higher in the song.
Great job!
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Best of luck!