You're hopeless. xDZak wrote:
Next goal is 20k
You're hopeless. xDZak wrote:
Next goal is 20k
When has there ever been any hope?Laharl wrote:
You're hopeless. xDZak wrote:
Next goal is 20k
Unforgiving Marathon FC X 50 for a level.Zak wrote:
I may be wrong but I don't think the amount of score for extra levels goes any higher past 100, if I'm right (I might not be) it takes around 100 billion total score per level.
Also requires an FC each try (or very close to one) which isn't exactly easy on an hour long map..... Also the fact no one wants to try it ever again after getting an FC usually.Gauderique wrote:
Unforgiving Marathon FC X 50 for a level.Zak wrote:
I may be wrong but I don't think the amount of score for extra levels goes any higher past 100, if I'm right (I might not be) it takes around 100 billion total score per level.
52.57 x 50 = 43 hours.
43 hours for a level, that's not a lot.
I want to eat him. He probably tastes of salt.Zak wrote:
ALSO WELCOME BACK TENSHICHAN O SHIT
poi[224]Hyperw7 wrote:
uaaa
you will get to that level soon enoughRoseusJaeger wrote:
hi everyone.
I wish I could read AR 9.
dango skin is my favorite one right now :3He Ang Erika wrote:
Any good skins to recommend?
http://puu.sh/qqZcA/c62a0dacd4.oskHe Ang Erika wrote:
Any good skins to recommend?
I'm happy with my Vice Versa Skin.He Ang Erika wrote:
Any good skins to recommend?
I stay by this statement 100% , but on other side, i can see why people also enjoy the mapping-style. I may not be one of them, but having the clean spacing and those hyper heavy reaction-based movements can also be a nice challange.Cawub wrote:
Any thoughts on the way ctb mapping is going?
Personally I'm not a big fan of it and that's because to me the maps seem all done before, I am a big fan of older maps because they were difficult at the time and still are, I feel as if maps now can be mastered with little practice. Overly used hyper maps feel like they only rely on speed and your ability to read the hyper, if you are like me and have played enough hyper jump maps to know how to play hypers, a lot of makes seem to get boring. I enjoy old maps because they require platter control and there are hard jumps that you need to practice over and over to pull off.
It feels like makes now just revolve around the goal of getting higher PP ratings so that more people play the map instead of having a difficult map that gives no PP at all.
I can't really agree with that, i get what you mean by saying that they are not capable of having the same emphisis as a hyper, but that shouldn't exclude them from being a major focus on creating a pattern that feels fitting to the intesity & feel of a specific section.Riari wrote:
Hyper emphasis is a core part of (current) ctb mapping that I personally, think is much more polished than older style maps.
Whilst patterns that do not include hypers can be more difficult due to timing and such, the emphasis those jumps provide do not create the musical emphasis that a hyper does.
The only way to currently create a map similar to older styles where hypers are less prevalent is to create something similar to Avalon, patterning in ctb is not as flexible as one would like for emphasis so it's hard to create a solid balance without inconsistencies.
I agree but its not gotta help to the CtB ranking too much so we need to use it until it will have a time. Also we need more CtB BNschickenbible wrote:
All in all ctb mapping right now is pretty shit. Overall, I agree with what Kingkevin30 and -Kurisu- said. My view on the current use of hyperdashes is completely just stupid. The ONLY reason that people use hyperdashes in mapping is for the PP. People know that you can still have a hard map without alot of hyperdashes, but mappers map for PP.
Hyperdashes = pp = people play their map = popularity = "success".
The way mappers view themselves, or atleast, most mappers I know, they want to be known through the community. What's the easiest way to do that? Map PP. One of two things needs to happen.
1. Mappers change the way they map, without care for what the community thinks or how much pp it gives. This solution, while it would work, it wouldn't solve the problem of "pp mapping". People will eventually still want to be more popular, thus, even while the chain may be broken temporarily, it will come back.
2. Rework pp system to devalue hyperdashes. This would be the most tedious solution but probably the best in the long run. If hyperdashses are devalued in the pp calculation system, then the "old style" that kingkevin refers to will be more abundant in current mapping. Although some people will still stick to hyperdash mapping, it wouldn't be as rampant as it is now. I don't know if anyone is qualified, or has the time to make a new pp calculation system for CTB, but in my opinion would be the best solution for most of the problems why CTB is dieing.
tldr; mappers map for pp, change pp calculation so hyperdashes aren't as prevalent as they are now
You must be new herechickenbible wrote:
tldr; mappers map for pp
hurry up and go rank a turtle's heart plzKrah wrote:
You must be new herechickenbible wrote:
tldr; mappers map for pp