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Catch the Beat General Discussion

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Laharl

Zak wrote:

Next goal is 20k ;)
You're hopeless. xD
Zak

Laharl wrote:

Zak wrote:

Next goal is 20k ;)
You're hopeless. xD
When has there ever been any hope?

Riari
Join the mapping contest you gits.
He Ang CTB
My next goal is 20kpp :D
MBomb
My next goal is lvl20k :^)))))

out of interest though how much score would that actually require lmao (probably more score than it's possible to get even if you spent your whole life playing osu)
Zak
I may be wrong but I don't think the amount of score for extra levels goes any higher past 100, if I'm right (I might not be) it takes around 100 billion total score per level.

ALSO WELCOME BACK TENSHICHAN O SHIT
He Ang CTB
1111th reply \o/
Axiaan

Zak wrote:

I may be wrong but I don't think the amount of score for extra levels goes any higher past 100, if I'm right (I might not be) it takes around 100 billion total score per level.
Unforgiving Marathon FC X 50 for a level.
52.57 x 50 = 43 hours.

43 hours for a level, that's not a lot. :D
Zak

Gauderique wrote:

Zak wrote:

I may be wrong but I don't think the amount of score for extra levels goes any higher past 100, if I'm right (I might not be) it takes around 100 billion total score per level.
Unforgiving Marathon FC X 50 for a level.
52.57 x 50 = 43 hours.

43 hours for a level, that's not a lot. :D
Also requires an FC each try (or very close to one) which isn't exactly easy on an hour long map..... Also the fact no one wants to try it ever again after getting an FC usually.
Golterboose
Hey guys :)
Laharl

Zak wrote:

ALSO WELCOME BACK TENSHICHAN O SHIT
I want to eat him. He probably tastes of salt.
Kimitakari
Hi
YesMyDarknesss
uaaa
Kimitakari

[224]Hyperw7 wrote:

uaaa
poi
Golterboose
poi
DeletedUser_6709840
hi everyone.

I wish I could read AR 9.
He Ang CTB
Any good skins to recommend? :o
Kagari

RoseusJaeger wrote:

hi everyone.

I wish I could read AR 9.
you will get to that level soon enough :D


He Ang Erika wrote:

Any good skins to recommend? :o
dango skin is my favorite one right now :3
Sousaki

He Ang Erika wrote:

Any good skins to recommend? :o
http://puu.sh/qqZcA/c62a0dacd4.osk
Golterboose
I tend to use fairly simple skins like white circles and transparent circles haha.. Nothing that amazing

Emiru's skin that I use
http://puu.sh/qkO8G/68d15e6f4c.rar
Laharl

He Ang Erika wrote:

Any good skins to recommend? :o
I'm happy with my Vice Versa Skin.
iiyo
Catch the Beat General Discussion
Golterboose
We are discussing ctb skins. We haven't gone off topic if that is what you are implying.
iiyo
no just memeing ;
o x
Any thoughts on the way ctb mapping is going?


Personally I'm not a big fan of it and that's because to me the maps seem all done before, I am a big fan of older maps because they were difficult at the time and still are, I feel as if maps now can be mastered with little practice. Overly used hyper maps feel like they only rely on speed and your ability to read the hyper, if you are like me and have played enough hyper jump maps to know how to play hypers, a lot of makes seem to get boring. I enjoy old maps because they require platter control and there are hard jumps that you need to practice over and over to pull off.

It feels like makes now just revolve around the goal of getting higher PP ratings so that more people play the map instead of having a difficult map that gives no PP at all.
Rurree
If anyone could send me the Tenyo skin, that'd be great.
Kingkevin30

Rip, had the first CS9.1 but it didn't submit xD
MBomb

Kingkevin30 wrote:


Rip, had the first CS9.1 but it didn't submit xD
damn, nice though (spins too op)
[Super Shock]_old
I am back
Kingkevin30

Cawub wrote:

Any thoughts on the way ctb mapping is going?


Personally I'm not a big fan of it and that's because to me the maps seem all done before, I am a big fan of older maps because they were difficult at the time and still are, I feel as if maps now can be mastered with little practice. Overly used hyper maps feel like they only rely on speed and your ability to read the hyper, if you are like me and have played enough hyper jump maps to know how to play hypers, a lot of makes seem to get boring. I enjoy old maps because they require platter control and there are hard jumps that you need to practice over and over to pull off.

It feels like makes now just revolve around the goal of getting higher PP ratings so that more people play the map instead of having a difficult map that gives no PP at all.
I stay by this statement 100% , but on other side, i can see why people also enjoy the mapping-style. I may not be one of them, but having the clean spacing and those hyper heavy reaction-based movements can also be a nice challange.

It's just that i think that purposefully designing maps that way loses a lot of gameplay depth (mainly as you mentioned platter control), aswell as killing the emphisis of hypers being something comparable to kiai time....like, in old hard stuff, you only used hypers to really emphazise when something got really intense and needed that extra speed to sell you on its Intensity (pun intended).

P.S : Welcome Back Super Shock o/
madalyne11
Why haven't I ever posted here before well now I have xD
Riari
Hyper emphasis is a core part of (current) ctb mapping that I personally, think is much more polished than older style maps.

Whilst patterns that do not include hypers can be more difficult due to timing and such, the emphasis those jumps provide do not create the musical emphasis that a hyper does.
The only way to currently create a map similar to older styles where hypers are less prevalent is to create something similar to Avalon, patterning in ctb is not as flexible as one would like for emphasis so it's hard to create a solid balance without inconsistencies.

New styles anre ideas are always welcome but take time to integrate and try out before they can push for rank, this causes a lot of people to waver and instead stick to a safer and more streamlined approach that we see today.
Kingkevin30

Riari wrote:

Hyper emphasis is a core part of (current) ctb mapping that I personally, think is much more polished than older style maps.

Whilst patterns that do not include hypers can be more difficult due to timing and such, the emphasis those jumps provide do not create the musical emphasis that a hyper does.
The only way to currently create a map similar to older styles where hypers are less prevalent is to create something similar to Avalon, patterning in ctb is not as flexible as one would like for emphasis so it's hard to create a solid balance without inconsistencies.
I can't really agree with that, i get what you mean by saying that they are not capable of having the same emphisis as a hyper, but that shouldn't exclude them from being a major focus on creating a pattern that feels fitting to the intesity & feel of a specific section.

And to also speak in the favour of hyper emphesising the song, i think "Ooi" by Xi-false is a great example for that. because its one of the few "hardcore" - "high BPM" Mapsets that uses hypers "often, not always" to really sell the speed of these high BPM Synth instruments.

And because i was bored i also made a little videos with small sections of maps to show what i would consider good "musical emphisis"

DeletedUser_500696
The whole concept of a hyperdash in my mind is something that should primarily be used to make a jump easier to complete. That is why they were introduced in the first place, no? To make formerly impossible jumps possible, and thus easier. By chaining a bunch of them together to make jumps appear difficult when in reality they require little to no timing seems pretty counter-intuitive to its introduction. I do think that they can be used to add emphasis to certain jumps, but the emphasis can also come from the difficulty of completing a timing jump as seen in converts like the infamous rainbow dash and homework crisis.
Secre
All in all ctb mapping right now is pretty shit. Overall, I agree with what Kingkevin30 and -Kurisu- said. My view on the current use of hyperdashes is completely just stupid. The ONLY reason that people use hyperdashes in mapping is for the PP. People know that you can still have a hard map without alot of hyperdashes, but mappers map for PP.
Hyperdashes = pp = people play their map = popularity = "success".
The way mappers view themselves, or atleast, most mappers I know, they want to be known through the community. What's the easiest way to do that? Map PP. One of two things needs to happen.
1. Mappers change the way they map, without care for what the community thinks or how much pp it gives. This solution, while it would work, it wouldn't solve the problem of "pp mapping". People will eventually still want to be more popular, thus, even while the chain may be broken temporarily, it will come back.
2. Rework pp system to devalue hyperdashes. This would be the most tedious solution but probably the best in the long run. If hyperdashses are devalued in the pp calculation system, then the "old style" that kingkevin refers to will be more abundant in current mapping. Although some people will still stick to hyperdash mapping, it wouldn't be as rampant as it is now. I don't know if anyone is qualified, or has the time to make a new pp calculation system for CTB, but in my opinion would be the best solution for most of the problems why CTB is dieing.

tldr; mappers map for pp, change pp calculation so hyperdashes aren't as prevalent as they are now
Kimitakari

chickenbible wrote:

All in all ctb mapping right now is pretty shit. Overall, I agree with what Kingkevin30 and -Kurisu- said. My view on the current use of hyperdashes is completely just stupid. The ONLY reason that people use hyperdashes in mapping is for the PP. People know that you can still have a hard map without alot of hyperdashes, but mappers map for PP.
Hyperdashes = pp = people play their map = popularity = "success".
The way mappers view themselves, or atleast, most mappers I know, they want to be known through the community. What's the easiest way to do that? Map PP. One of two things needs to happen.
1. Mappers change the way they map, without care for what the community thinks or how much pp it gives. This solution, while it would work, it wouldn't solve the problem of "pp mapping". People will eventually still want to be more popular, thus, even while the chain may be broken temporarily, it will come back.
2. Rework pp system to devalue hyperdashes. This would be the most tedious solution but probably the best in the long run. If hyperdashses are devalued in the pp calculation system, then the "old style" that kingkevin refers to will be more abundant in current mapping. Although some people will still stick to hyperdash mapping, it wouldn't be as rampant as it is now. I don't know if anyone is qualified, or has the time to make a new pp calculation system for CTB, but in my opinion would be the best solution for most of the problems why CTB is dieing.

tldr; mappers map for pp, change pp calculation so hyperdashes aren't as prevalent as they are now
I agree but its not gotta help to the CtB ranking too much so we need to use it until it will have a time. Also we need more CtB BNs
rostld
rank jimmy rustler maps
Krah

chickenbible wrote:

tldr; mappers map for pp
You must be new here
Ascendance
I think CtB mapping is pretty good right now. No one opens the editor and says "hmm I think I'll map for pp today!" Literally no one. Don't blame mappers :/ The meta is evolving for mapping, and rather than try to hold it back, try to evolve with it.

Also yeah CtB needs more BN's, or at least for the current BN's to do a bit more :V feels like we're going back to a time before 3 months ago <:

Edit:
Also, hyperdashes do NOT equal pp. There's certain patterns that inflate pp, but it's not the fault of hyperdashes in general. It's the way they're utilized (1/4 slider hdash spam is one you see a lot) that creates "pp".
Secre

Krah wrote:

chickenbible wrote:

tldr; mappers map for pp
You must be new here
hurry up and go rank a turtle's heart plz
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