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supercell - Kokuhaku (Album Mix)

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Topic Starter
CaffeAmericano

Mikii wrote:

late mod Hmm... I think you are one of the earlier modders :^)))

Alternative Ending

  1. 00:06:760 (1) - Spinner should end where the hitcircle is as I feel the vocals is where the map should truly start It can but I don't think it should
  2. 00:13:904 (3,4) - Make 4 parallel with 3, its a bit slanted. Things like this at 00:18:738 (1,3) - could be applied to Rotated 00:13:904 (3) - 0.26093094 degrees to make them parallel. I better get one of those sunglasses you've got. holy hell, sharp eyeballz
  3. 00:25:448 (1) - Rhythmically, having the hitcircle at 00:25:404 (1) - would be more consistent regardless of if it would fit better on a blue tick. It's not on the blue tick, it's on a new timing point. I think you might be right, but I'll keep it for now
  4. 00:25:611 (1) - Shorten the spinner to the white tick? No reason for it to be so close I've seen people do it 1/4 beat away, and 1/2 beat away, in the same mapset. I think whatever the mapper wants is fine.
  5. 00:59:558 (3) - Place a bit further down for blanket Literally moved 1 pixel down. Damn, I need that sunglasses xD
  6. 01:01:906 (2,3,4) - Ctrl+g all this and tell me if you feel the white tick sliders sound better White tick sliders would be inconsistent with what I've done everywhere else :'( following vocals). And I prefer not to want to ctrl+g for reasons explained in previous mods
  7. 01:04:549 (2,3,4) - and here, I won't go into any more of these Yeah, there are dozens more xD
  8. 01:25:881 (1) - Stack it on the hitcircle before ehh, does it look messy? I think it looks fine
  9. 01:54:076 (5,6,7) - I feel this triple is unecessary and the singer's pitch is constant so there is no emphasis to be needed
  10. 01:56:576 (2,3,4,5,6) - Where as here, if you get rid of the 5 hitcircle, 01:56:576 (2,3,4) - would be suitable as the singer changes pitch and at 01:56:743 (4,5) - stays constant I am mapping to the 1/4 drum beats in the song. I don't have degree in music, so I just assume that the artist placed drum beat where it fits the music. If I were to remove the 1/4 , I think I'd follow your suggestion, but I prefer to keep
  11. 01:57:743 (3) - I feel placing this hitcircle below to form a triangle would be better I think larger angle makes the sharp angle at 01:57:743 (3,4) - stand out and emphasize 01:57:910 -
  12. 02:37:885 (1) - Place on hitcircle beforehand Does it look messy again? I don't see any hitcircle nearby thoughhh http://puu.sh/qCzAV/df9d2421df.jpg
  13. 03:09:384 (1,2,3) - Try to form a triangle? Any three points that does not lie on the straight line form a triangle. Everything is a triangle - Mr. Monstrata Same reason as before xD
  14. 03:11:301 (4) - I feel this is overmapped, get rid? Damn... I just realized this actually might be undermapped, I hear 1/6 drum beats, not 1/4 :'( I've seen mappers place 1/4 triplets when placing 1/6 beat would make things way too complicated, so I'll stick with 1/4.
  15. 05:04:049 (1) - A spinner here might be better than a break, or a long slider? I personally like the break. I would put something if I was short on drain time ( ͡° ͜ʖ ͡°) But since that's not the case, I'd prefer not to put spinner (no lingering sound, no constant or changing pitch stuff) nor a slider (sound in the song won't match slider tick)
  16. 05:16:715 (1,1,1,1,1,1,1) - I would make it an NC every 3rd hitcircle, no note really has that much emphasis to have a NC so it helps to distuinguish the 1/3 insteadI think the goal of NC in this case is to shout to the player as loud as I can "holy hell this stream is different!" so I prefer to keep NC everywhere

Good luck!
Deleted = no comment & fixed

Thank you for the mod, Mikii! :)
Yamicchi
Hi ;w; late + sucks M4M
00:09:405 (1,2) - I don't feel like making placing them like this is bad right?

00:32:894 (3) - the distance should be lower just a bit, and I think X244 Y336 is the perfect place. It would make (1,2,3) a perfect triangle too
01:24:047 (1,2,3,4) - the flow is kinda awkward. My hand doesn't feel very comfortable. I know you would decline this but just wanna say it's my opinion xd
01:33:881 (2) - Idk why is this slider the only one which point to the right? ;w;
01;39:743 (4) - 3->4 is a clap, 4->1 is nothing, so I think 3->4 should have higher distance than 4->1
01:54:076 (5,6,7) - why did you make a triplet here
02:02:743 (1) - good blanket, but uh why don't you turn this slider about 30-40* CW? Then the (2) will go through (1)'s slider body instead of the slider start which looks better
02:13:380 (1) - for me I can draw this S shape slider a bit better so I think you can too.
02:16:061 (1) - same here. How about blanket its end with the next (2)?
02:20:886 (3) the DS suddenly goes about double compare with those inb4 like 02:10:408 - did you intend to do that?
02:55:051 (2,3) - at least make them parallel. They look so weird like that
02:55:718 (4) - I suggest a blanket here too
03:11:718 (1) - it didn't change from 1/6 to 1/4 so I think NC is not necessary
03:28:383 (1,2) - you didn't stack anything before in this part, so I think move (1) away would be a good idea. I suggest X68 Y232
05:16:716 (1,1,1,1,1,1,1) - I'm a player/mapper with kind heart. I personally think you should not hurt players's heart with this. Choke/miss can happen anytime with this distance and the 1/6 :( have mercy and change them to reverse sliders instead :(


Kinda short mod...Good luck on the map :3 I like the SB and the jumps very much!
Topic Starter
CaffeAmericano

Yamicchi wrote:

Hi ;w; late + sucks M4M Still earlier then others ;^)
00:09:405 (1,2) - I don't feel like making placing them like this is bad right? yeah, it's more of a aesthetic preference, I don't like the look when they are just reflection of each other. But I'll change since it seem to bug many people

00:32:894 (3) - the distance should be lower just a bit, and I think X244 Y336 is the perfect place. It would make (1,2,3) a perfect triangle too Another change that I don't feel too sure about, but ok
01:24:047 (1,2,3,4) - the flow is kinda awkward. My hand doesn't feel very comfortable. I know you would decline this but just wanna say it's my opinion xd It is my intention to make this flow sharp, but maybe it's too sharp. Changed
01:33:881 (2) - Idk why is this slider the only one which point to the right? ;w; ehhh all the sliders are pointing to the right, except 01:34:881 (4) - xD And that is to indicate rhythm change coming up
01;39:743 (4) - 3->4 is a clap, 4->1 is nothing, so I think 3->4 should have higher distance than 4->1 3 has vocal, and I think clap is emphasized by sharp flow
01:54:076 (5,6,7) - why did you make a triplet here I am surprised by number of mods I get about this triple. There's 1/4 drum beat... or should I go see a doctor?
02:02:743 (1) - good blanket, but uh why don't you turn this slider about 30-40* CW? Then the (2) will go through (1)'s slider body instead of the slider start which looks better Aesthetics always confuse me. I like current look better, but I am open for change in the future
02:20:886 (3) the DS suddenly goes about double compare with those inb4 like 02:10:408 - did you intend to do that? Fixed. It was ctrl+g error on 02:20:886 (3) -
02:55:051 (2,3) - at least make them parallel. They look so weird like that changed to something else
02:55:718 (4) - I suggest a blanket here too no longer blanketable due to change from your last suggestion
03:11:718 (1) - it didn't change from 1/6 to 1/4 so I think NC is not necessary single NC: oh, maybe it's because sound changes double NC: OMG IT's 1/3!!! ...is what goes through every player's head, right? or is it just me
03:28:383 (1,2) - you didn't stack anything before in this part, so I think move (1) away would be a good idea. I suggest X68 Y232 Meant to reflect change in vocal's tone
05:16:716 (1,1,1,1,1,1,1) - I'm a player/mapper with kind heart. I personally think you should not hurt players's heart with this. Choke/miss can happen anytime with this distance and the 1/6 :( have mercy and change them to reverse sliders instead :( Clear drum beats, I can't put sliders by principle, nothing to do with supposed sadism >w</~♪


Kinda short mod...Good luck on the map :3 I like the SB and the jumps very much! <3 <3 <3
Deleted = no comment & Fixed

Thank you for the mod, Yamicchiii :)
Weriko
heya there :p


Mod from queue
00:13:404 (1,2,3) - this felt weird on play, maybe because the weird distance
00:18:738 (1,2,3) - same
00:32:565 (1,2,3) - does this distance change?
01:46:076 (5,7) - center 5 with 7?
01:48:910 (2,1) - move 1 a bit?
01:59:558 (5,1) - make slider end on 1?
02:02:743 (1,2) - this overlap doesnt look that nice
02:08:068 (1,2) - move to middle
03:55:382 (3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hmmm this pattern looks nice... but isnt played that well :p





:p

Sorry if the mod doesnt help at all ;-;!!!.... but your map already looks Good



DONT BE DEPRESSED


Good luck!!!
Topic Starter
CaffeAmericano

Weriko wrote:

heya there :p


Mod from queue
00:13:404 (1,2,3) - this felt weird on play, maybe because the weird distance They are close because there's only 1/4 beat clicking gab between 00:13:404 (1,2) - :3
00:18:738 (1,2,3) - same
01:46:076 (5,7) - center 5 with 7?Not exactly centered, but did something similar
01:48:910 (2,1) - move 1 a bit? ok, I moved slightly to make it neater. But be more specific? I am not sure how you wanted me to move it :x
01:59:558 (5,1) - make slider end on 1? did something else to make it slightly more structured
02:02:743 (1,2) - this overlap doesnt look that nice might change in the future
02:08:068 (1,2) - move to middle why thopugh :x
03:55:382 (3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hmmm this pattern looks nice... but isnt played that well :p None of the test players had issues, so I'd like to keep it





:p

Sorry if the mod doesnt help at all ;-;!!!.... but your map already looks Good thank you



DONT BE DEPRESSED <3


Good luck!!!
Thanks a lot for the mod, Weriko!
Cerulean Veyron
Hi

The soft-sliderslide3.wav is not being used. You either did not use S:C3 on any part of the diff regarding the timing setup, so you should delete it.

no kds ofc, have my good luck star! ;3/
Topic Starter
CaffeAmericano

Cerulean Veyron wrote:

Hi

The soft-sliderslide3.wav is not being used. You either did not use S:C3 on any part of the diff regarding the timing setup, so you should delete it.

no kds ofc, have my good luck star! ;3/
Are you using one of the auto-mod softwares? It tells me that I am not using soft-sliderslide3.wav, but I think it is actually being used.I will link the object that's using the hitsound file in question once I have access to osu. I think 01:32:714 (1) - is using the hitsound in question ;)

Thanks for checking out the map and for the lucky star xD
Izzywing
hey its me mr late

00:10:571 (1,2) - Making the gap here (or blanket, I guess) more even would make this look nicer

00:14:738 (1,2) - Blanket :v

00:17:071 - Hm, I wouldn't ignore this piano note. I know you're focusing on vocals but it seems appropriate here. Consider at least.

00:25:448 (1) - If this is mapped to the piano sound, it's a bit late.

00:25:611 (1) - I'd silence the end of this, it sounds really weird going from this hitsound into 00:28:056 (1,2,1,2) -

00:30:752 (1,2) - the two red combos in this diagnal pattern are kinda weird being that much shorter than the other ones. I'd lengthen them a bit.

00:45:381 (3) - This circle feels like it would be more approapriate near x272 y352, which makes this more comfortable to play imo (puts it between 00:44:882 (3) - and 00:45:881 (3) - which makes this whole pattern feel nicer to play)

00:47:881 (6) - This finish deserves a bit more spacing than this :v

01:00:907 (5) - The strong clap is here, but 6 has more spacing than 5. Kinda weird.

01:28:547 (4,6) - if the gap between these two was similar to the gap between 01:28:881 (5,1) - (in terms of spacing), this would look neater

01:44:076 (1,2) - Adjust this slightly, as right now 2 is kinda curving into 1 a bit and it messes up the blanket

01:51:076 (3,4) - 3 is the clap but 4 has higher spacing :v same with 01:51:743 (3,4) - I don't want to say redo the pattern, because it's admittedly nice, but I think you can choose the way you emphasize certain notes better.

02:12:061 (2,3) - Couple of notes on this slider, for one the blanket needs work, and secondly, the ending of the slider is kinda ugly, I'd remove one of the slider points to be honest, I don't think you need that many.

02:39:551 (2,3,2,3) - I wasn't comfortable with these stacks personally, the flow stopping here doesn't play well imo.

03:35:549 (4,5) - IMO, move this so that 4 is stacked under 03:34:383 (4), not 5

03:42:383 (4) - I feel a clap would be more appropriate than a finish here

03:42:716 (5) - NC?

04:21:740 (2,3) - Could make this flow so that you dont have to go backwards to get from 2 to 3

04:30:754 (4) - NC feels really appropriate here, what with the storyboard going black and the SV change

05:16:715 (1,1,1,1,1,1,1) - just a comment, but closing on 1/3s is the perfect way for a shitty player like me to die at the very end :(

gl C:
Topic Starter
CaffeAmericano

Hobbes2 wrote:

hey its me mr late Quality > timeliness

00:10:571 (1,2) - Making the gap here (or blanket, I guess) more even would make this look nicer Not sure why... and IDK how much larger :'( but ok, moved it down a few pixels

00:14:738 (1,2) - Blanket :v very nazi >w<

00:17:071 - Hm, I wouldn't ignore this piano note. I know you're focusing on vocals but it seems appropriate here. Consider at least. I think leaving this out makes the downbeat stand out more.

00:25:448 (1) - If this is mapped to the piano sound, it's a bit late. hmm, I'm not sure. let me think about this

00:25:611 (1) - I'd silence the end of this, it sounds really weird going from this hitsound into 00:28:056 (1,2,1,2) - volume reduced from 10 to 5

00:30:752 (1,2) - the two red combos in this diagnal pattern are kinda weird being that much shorter than the other ones. I'd lengthen them a bit. I like variation, and making them tiny bit longer wouldn't be noticeable when playing

00:45:381 (3) - This circle feels like it would be more approapriate near x272 y352, which makes this more comfortable to play imo (puts it between 00:44:882 (3) - and 00:45:881 (3) - which makes this whole pattern feel nicer to play) Your suggestion looks good, but Idk if I like it more than as it is now.

01:00:907 (5) - The strong clap is here, but 6 has more spacing than 5. Kinda weird. I think difference is unnoticeably small, and relative DS is larger for clap. Plus 6 has vocals

01:44:076 (1,2) - Adjust this slightly, as right now 2 is kinda curving into 1 a bit and it messes up the blanket idk, gap looks even to me

01:51:076 (3,4) - 3 is the clap but 4 has higher spacing :v same with 01:51:743 (3,4) - I don't want to say redo the pattern, because it's admittedly nice, but I think you can choose the way you emphasize certain notes better. I think that's valid, but I'm gonna decline. Few reasons 1) since there's a clap sound in every other beat in kiai, giving emphasis to all of them will restrict mapping freedom too much & won't be much of a emphasis since there a tons of them. 2) DS difference isn't too noticeable when playing 3) momentum is conserved 4) I'm mapping to guitar 5) emphasis on other similar section is consistent. 6) clap can be emphasized by the following note I feel the need to write down all the justifications I can think of since this is first time I'm doing this Dx

02:12:061 (2,3) - Couple of notes on this slider, for one the blanket needs work, and secondly, the ending of the slider is kinda ugly, I'd remove one of the slider points to be honest, I don't think you need that many. fixed the blanket to meet nazi standard <3, And I changed the slider so it probably looks... uglier. I'm so bad at this :'(

02:39:551 (2,3,2,3) - I wasn't comfortable with these stacks personally, the flow stopping here doesn't play well imo. I wanted to highlight the transition, and vocal seems to fit :3

03:35:549 (4,5) - IMO, move this so that 4 is stacked under 03:34:383 (4), not 5 It is already... I'm confused

03:42:383 (4) - I feel a clap would be more appropriate than a finish here but I hear finish in the music

05:16:715 (1,1,1,1,1,1,1) - just a comment, but closing on 1/3s is the perfect way for a shitty player like me to die at the very end :( I think clear 1/3 drum beat deserves a stream, and 1/3 stream deserves some spacing. Nothing to do with me being sadistic

gl C:
Deleted = fixed without a comment

Thank you for late late late your quality mod , Hobbes<3
Lasse
hi

mod might look big but there are lots of rather minor things

[meta]
I only did a little of research, but shouldn't the source be
ギルティクラウン
instead of nothing?
seems like this is a different mix of the second guilty crown ed song, but the original song is still related to the anime so it's pretty similar to what we do with source for touhou arranges
I'm not really sure about this though, better double check with someone else

[general]
bg quality seems a bit poor with all those jpeg artifacts
http://puu.sh/qGNhk/230c54d6b8.png full resolution source image
http://puu.sh/qGNnf/ce9e20015b.jpg downscaled and cropped to 1366x768 without cutting into the guy's head. adjusting the sb images shouldn't be that much work I hope and everything would look so much better



[map]
00:13:404 (1,2) - using a 3/4 slider here doesn't make that much sense, it's pretty similar to 00:09:405 (1,2) - 00:09:405 (1,2) - etc where you didn't do that. also feels a bit much in such a calm part
00:39:565 (4) - compared with before spacing seems suddenly huge here, even if it is between sliders. how about something like http://i.imgur.com/dyYpAcb.jpg which still keeps your hexagon structure, but feels way less spaced due to leniency usage and visuals
00:42:715 (1) - even if 00:42:215 (4,5,1) - make a square this feels kinda out of place due to the sudden spacing drop (even if the beat is a bit weaker). could try http://i.imgur.com/LYDtj6d.jpg mainly for visuals. spacing should still be fine
00:46:381 (3) - by making this a slider you kinda kill the buildup with putting such a strong drum on the end and decreasing difficulty/giving people a break while the music is still increasing intensity. something like http://i.imgur.com/uG8p46D.jpg would work great (just make the overlaps the same), but the way you colorhaxed makes adding nc here a pain lol
00:48:965 (1) - would extend this to red or even blue tick since that sound still continues
00:52:894 (2) - snare would be great with a little more spacing like you did on 00:55:576 (5) - maybe sth like http://i.imgur.com/JrEh0Xb.jpg
00:53:397 (1,3) - http://i.imgur.com/KFSFxRW.jpg would avoid this as it really doesnt fit the otherwise clean visuals of this part
00:59:558 (3) - kinda minor, but if you move 3 like http://i.imgur.com/8iO8HEo.jpg you have all the visual spacing the same which looks so nice
01:01:412 (1) - could try something like http://i.imgur.com/DUGN8V3.jpg to emphasize cymbal a bit better
01:11:382 (4) - kinda huge just for the sake of structure. could be stacked on 01:10:716 (1) - head or something instead
01:22:381 (6) - extended vocal slider doesnt work here as there is a clear vocal on the red tick, it just feels off
01:32:714 (1) - again slider in such an intense part. I could understand that if you would be maping an insane or lower, but for a nearly 6* extra you don't have to reduce difficulty here, where placing 1/2 jumps instead of slider would fit the song much better, barely changes the difficulty of the whole map and fits much better
02:00:047 (1,2,3,4,5) - would prefer if you made each of those 2 circles as the musical pattern/idea behind it is so similar to 00:28:056 (1,2,1,2,1,2,1,2,1,2) - // 02:45:385 (1,2,3,4) - too
02:13:380 (1,2) - triggered, could fix this wave a bit. doesnt have to be perfect, but right now it hurts visuals too much.
02:43:218 (1) - would either move this nc to 02:43:384 (3) - to make it even/consistent, or to 02:43:551 (5) - for vocals?
03:02:218 (3,4) - ctrlg on this rhythm for vocals?
03:04:051 (1) - how about making this into a wave instead so the movement into it is nicer http://i.imgur.com/8yB80tV.jpg
03:09:718 (3) - sudden obtsue angle for vocal and snare kinda lacks emphasis
03:10:218 (1) - could be spaced evenly between 03:09:551 (2,3) - at least íf you dont change ^, just for visuals
03:28:383 (1,2) - you dont use stacks for this kind of musical pattern all around here, so why at this spot? just space it normally
03:50:966 (2) -03:51:633 (5) - would fit the music much better if you had more spacing to this note, like http://i.imgur.com/A0iUlms.jpg or even http://i.imgur.com/GiT6ePE.jpg because of the piano on blue tick
04:02:716 (1) - how about sth like http://i.imgur.com/sDL5x9z.jpg ? makes nicer movement and looks cuter here than that blob thing
04:05:883 (2) - 04:06:883 (2) - pretty sure those should start like 1/8 later lol
04:27:990 (5,1) - 04:26:656 (5,1) - not consistent even though drums/vocals are so similar?
04:38:715 (1,2,3) - feel like such an antiflow patter doesnt fit this map as you dont use it anywhere else, so this spot really stands out, even if it's not really special ; \
04:53:411 (3) - just for future reference: use 2 red nodes for the start and end of the loop and stack/overlap them, then add 3 grey anchors between to make easy clean loops, rough draft: http://i.imgur.com/hC2QETk.jpg
04:58:065 (1,2) - how about changing the sldier a bit/more sv so you can make it like http://i.imgur.com/YxBM3QW.jpg ?
05:02:738 (1,2,3,4) - reducing the spacing is okay, but please no stacks, that ruins the whole thing to me with the sudden forced stops
05:16:734 (1,1,1,1,1,1,1) - could use different colors here to make it even more noticeable?

supercell
lots of hexagon structure
circular flow
: v

good luck!
Topic Starter
CaffeAmericano

Lasse wrote:

hi

mod might look big but there are lots of rather minor things I miss a lot of finer details, so this really helps a lot.

[meta]
I only did a little of research, but shouldn't the source be
ギルティクラウン
instead of nothing?
seems like this is a different mix of the second guilty crown ed song, but the original song is still related to the anime so it's pretty similar to what we do with source for touhou arranges
I'm not really sure about this though, better double check with someone else ok, I'll add the source for now

[general]
bg quality seems a bit poor with all those jpeg artifacts
http://puu.sh/qGNhk/230c54d6b8.png full resolution source image
http://puu.sh/qGNnf/ce9e20015b.jpg downscaled and cropped to 1366x768 without cutting into the guy's head. adjusting the sb images shouldn't be that much work I hope and everything would look so much better Thanks for the quality image <3 kenterz has not been active for a while... so IDK if I can get edits on the storybaord. If it's simple enough, I'll try to get it done myself



[map]
00:46:381 (3) - by making this a slider you kinda kill the buildup with putting such a strong drum on the end and decreasing difficulty/giving people a break while the music is still increasing intensity. something like http://i.imgur.com/uG8p46D.jpg would work great (just make the overlaps the same), but the way you colorhaxed makes adding nc here a pain lol I think slider fits rather well due to noticeable pitch drop at 00:46:548 - . Sometimes I wonder why I bother with combo color when this game is too competitive for people to play with custom colors
01:11:382 (4) - kinda huge just for the sake of structure. could be stacked on 01:10:716 (1) - head or something instead tail :3
01:22:381 (6) - extended vocal slider doesnt work here as there is a clear vocal on the red tick, it just feels off Mapped to bass guitar, which may not be the most prominent sound in the music but pretty unique and I wanted to capture it. It's not a difficult fix if necessary so I'll keep for now
01:32:714 (1) - again slider in such an intense part. I could understand that if you would be maping an insane or lower, but for a nearly 6* extra you don't have to reduce difficulty here, where placing 1/2 jumps instead of slider would fit the song much better, barely changes the difficulty of the whole map and fits much better I think change in pitch justifies the extended slider, and having one before transition feels right
02:00:047 (1,2,3,4,5) - would prefer if you made each of those 2 circles as the musical pattern/idea behind it is so similar to 00:28:056 (1,2,1,2,1,2,1,2,1,2) - // 02:45:385 (1,2,3,4) - too I prefer slider since circle would imo de-emphasize jumps at the end of kiai. Guitar pitch is slightly lower, so that's another small excuse for sliders
03:02:218 (3,4) - ctrlg on this rhythm for vocals? I think as it is works too, but I'll think about it (and make change for 1st kiai as well if I decide to go for ctrlg rhythm)
03:04:051 (1) - how about making this into a wave instead so the movement into it is nicer http://i.imgur.com/8yB80tV.jpg wavy visual looks really nice, but I want to movement to be sharp
03:09:718 (3) - sudden obtsue angle for vocal and snare kinda lacks emphasis I thought it would make the pattern stand out and emphasize this part, expecially 03:09:884 (4,3) - .
03:10:218 (1) - could be spaced evenly between 03:09:551 (2,3) - at least íf you dont change ^, just for visuals I think it was already pretty even. I only needed to move 1 pixel down to get http://puu.sh/qGXMq/aa8185e261.jpg
03:28:383 (1,2) - you dont use stacks for this kind of musical pattern all around here, so why at this spot? just space it normally I was thinking this could be a way to emphasize change in vocal tone... may change in the future
04:02:716 (1) - how about sth like http://i.imgur.com/sDL5x9z.jpg ? makes nicer movement and looks cuter here than that blob thing My deepest apologies for blob thing
04:05:883 (2) - 04:06:883 (2) - pretty sure those should start like 1/8 later lol *sigh... I hope this gap is ok since slider leniency
04:27:990 (5,1) - 04:26:656 (5,1) - not consistent even though drums/vocals are so similar? I think sharp turn does the emphasis for the latter
04:38:715 (1,2,3) - feel like such an antiflow patter doesnt fit this map as you dont use it anywhere else, so this spot really stands out, even if it's not really special ; \ Similar pattern was used in similar part in 1st kiai 01:42:743 (1,2,3) - . Open to change if other people think it's weird too
04:53:411 (3) - just for future reference: use 2 red nodes for the start and end of the loop and stack/overlap them, then add 3 grey anchors between to make easy clean loops, rough draft: http://i.imgur.com/hC2QETk.jpg oh nice, the nodes look so much nicer than what I have lol
05:02:738 (1,2,3,4) - reducing the spacing is okay, but please no stacks, that ruins the whole thing to me with the sudden forced stops I' think I'll seek more feedback

05:16:734 (1,1,1,1,1,1,1) - could use different colors here to make it even more noticeable? Since that will sort of ruin the harmony with the storyboard...

supercell
lots of hexagon structure
circular flow
: v

good luck!
Deleted = fixed and I have no comment

Thanks for the mod Lasse!
Xinely
sorry for late, placeholder from singing queue

General :
- soft-sliderslide3 is not used here, remove it (i downloaded your map since a week ago so sorry if its removed already ;_;)
- 01:36:077 - for SB, why the pulse is rotated here when for 02:48:051 - 04:32:049 - arent rotated? keep consistency ;_;

Diff :
- 00:08:593 (3) - i think better to change this with circle on redtick only. if map 00:08:760 - i thought you mapped piano too due piano is main sound on that time
- 00:16:571 - vocal in this time doesnt fit map with slider's tail imo due the feeling when i feel here. it feels like important vocal, hmm 1/1 slider and a circle to replace that 1/1 slider repeat feels better
- 00:19:238 (2) - same as 00:08:593 (3) -
- 00:30:752 (1,2,1,2,1,2,1,2) - the flow to jump feel a bit sharp than previous part imo. try smoother it with click them all and rotate 10 degree clockwise
- 00:39:228 (3) - nazi, try tail at 276,296 to smoother flow to next circle
- 00:41:218 (7) - just my taste but the jump feels a bit far due no music fits for a high jump. try 244,240 instead?
- 00:44:882 (3) - too far and the flow is too sharp. try 368,224?
- 00:47:715 (5) - 344,148 to make consistent flow with next. zig zag one
- 00:48:965 (1) - nope, the spinner needs to end in 00:50:215 - , need a bit time to recover after spinner imo
- 00:50:716 - need finish for cymbal
- 01:02:565 (4) - to not make sharp flow to catch next slider, i think 356,84 works better
- 01:10:382 (6,7) - rip zig zag flow from (5) to (6). feels weird for me. try ctrl+g 01:10:382 (6,7) - and then 01:10:549 (7) - stack on (4)'s place?
- 01:12:048 - finish
- 01:13:548 (2) - try rotate -20 degree clockwise and stack it with 01:12:714 (3) - 's tail. 01:13:548 (2,3) - spacing of them looks fucked up lol
- 01:16:214 (2) - the overlap doesnt look good for me, try http://puu.sh/qHFo9/77ddd09f94.jpg instead?
- 01:19:214 (3) - nazi, 1,23x spacing is inconsistent due previous spacing was 1,3x lol . i think 424,252 works nicely to fix this
- 01:22:714 (1) - finish
- 01:26:047 (2) - why stack? it feels weird when you're on jumpy mode
- 01:39:577 (3) - nazi but 1 grid left.. i noticed that spacing isnt inconsistent from the design ><
- 01:43:410 (3) - 304,340 to make it straight with 01:42:743 (1) - 's placement.. aesthetic >_<
- 01:45:076 (4) - can move to 108,224 for blanket with (2)
- 01:54:160 (6) - overmap
- 01:58:410 (2) - flow feels too sharp, try smoother it a bit with move to 204,236
- 02:02:743 - finishhh
- 02:24:053 - finiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiish
- 02:34:219 (5) - try 200,196? 2 drum sound for 02:34:053 (4,5) - is fine if stacked but imo would be nice if make them with jump xD
- 02:36:396 (2,3) - i think ctrl+g feels better to make a triangle flow xD
- 02:37:885 (1,2,1,2,1,2) - same as before. why stack
- 02:45:135 (6,7,8) - weird flow, i think you need to curve them a bit to downward to make symmetrical with 02:44:718 (1,2,3,4) -
- 03:06:134 (6) - overmap
- 03:37:716 (3,4) - 220,248 to keep consistency spacing with 2 circles before and 2 circles after :C
- 03:54:216 (5) - i think ctrl+g and remake flow for 03:54:716 (1) - would be nice for circular flow type you make mostly in here qwq
- 03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3
- 04:00:049 - 04:01:049 - 04:02:716 - 04:03:716 - 04:03:216 - 04:00:549 (2) - finiiiiish ayy
- 04:07:716 (2) - why straight slider when previous slider isnt straight.. aa move the tail to 272,40 pls
- 04:30:754 (1) - 80,232? almost offscreen lol
- 04:41:965 - possible to add circle due drum here. why not try triplet when you made 2 overmaps of triplet before :P
- 04:47:882 (6) - consistent spacing is better for jumping in here.. try 220,224?
- 04:53:411 (1) - you can make better for the circle on middle of slider's body
- 04:59:218 - finish plsss
- 05:23:068 - 5% :p

niceeeeeeeeeee, i like this <3
Topic Starter
CaffeAmericano

Xinely wrote:

sorry for late, placeholder from singing queue

General :
- soft-sliderslide3 is not used here, remove it (i downloaded your map since a week ago so sorry if its removed already ;_;) Hmm... Are you using Modding assistant by any chance? I am using v1.5.8, and it tells me the same thing. However, it is actually being used (once) at 01:32:714 (1) - . Pls let me know if I'm mistaken
- 01:36:077 - for SB, why the pulse is rotated here when for 02:48:051 - 04:32:049 - arent rotated? keep consistency ;_; I'll contact kenterz about it since I have zero experience storyboarding. He hasn't been online for over a week, but hopefully he'll be able to address it~

Diff :
- 00:08:593 (3) - i think better to change this with circle on redtick only. if map 00:08:760 - i thought you mapped piano too due piano is main sound on that time
- 00:16:571 - vocal in this time doesnt fit map with slider's tail imo due the feeling when i feel here. it feels like important vocal, hmm 1/1 slider and a circle to replace that 1/1 slider repeat feels better
- 00:19:238 (2) - same as 00:08:593 (3) -
Regarding mods above: I've decided to map both piano and vocal. I think your concerns are valid, but I don't want to cover some of the vocals with circles since the vocals are not snapped perfectly and offbeat with piano sometimes. In those cases, I'll use sliders because they have more lenient timing window.
- 00:44:882 (3) - too far and the flow is too sharp. try 368,224? I'll try (368,229) to avoid overlap
- 00:48:965 (1) - nope, the spinner needs to end in 00:50:215 - , need a bit time to recover after spinner imo I think I've seen it done both ways, but sure
- 01:26:047 (2) - why stack? it feels weird when you're on jumpy mode I think that jumpy section here is little too long, and I wanted to make some stops for emphasis. I think vocal on 2nd circle is weaker, which is why stack is here and not elsewhere. I might change in future depending on the feedback
- 01:39:577 (3) - nazi but 1 grid left.. i noticed that spacing isnt inconsistent from the design >< nazi mods <3
- 01:45:076 (4) - can move to 108,224 for blanket with (2) I'd like to keep this ( http://puu.sh/qHJYu/0156305b21.jpg ) shape
- 01:54:160 (6) - overmap Please refer to explanation below at 03:06:134 (6) -Decided to fix this :3
- 01:58:410 (2) - flow feels too sharp, try smoother it a bit with move to 204,236 I want to keep it sharp for emphasis... I'll get few more feedback before I make decision
- 02:24:053 - finiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiish finiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiish added!
- 02:34:219 (5) - try 200,196? 2 drum sound for 02:34:053 (4,5) - is fine if stacked but imo would be nice if make them with jump xD Did something similar as suggested :3
- 02:37:885 (1,2,1,2,1,2) - same as before. why stack Same response :3
- 03:06:134 (6) - overmap I thought there was a drum here, but I then I checked instrumental version of this song, and there seem to be no drum... but there is a tiny pitch change in guitar... xD IDK if that's valid excuse for a triple... so I might change it in the future. But I prefer to keep since the stop emphasizes 03:06:384 (8) - very well Fixed
- 03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3 I mapped this song only because I wanted to make this ;)
- 04:00:049 - 04:01:049 - 04:02:716 - 04:03:716 - 04:03:216 - 04:00:549 (2) - finiiiiish ayy ayy
- 04:53:411 (1) - you can make better for the circle on middle of slider's body (I think) fixed

niceeeeeeeeeee, i like this <3 <3
Deleted = fixed and I have no comment

Thank you for the mod, Nely!
Monstrata
Alternate Ending

00:09:405 (1,2,1,2) - The rhythm choice here felt too simple compared to the rest of your intro. And it results in an awkward gap at 00:10:404 - where you end up missing a piano note. It's important because you follow the piano closely too with stuff like 00:09:067 (4) - but you end up missing stuff like 00:11:404 - .
00:13:904 (2) - Here I'd do a circle, and then a 1/2 slider to get rid of the gap, and to follow the piano better too since it leads into 00:14:404 (3) - .
00:21:904 (3) - Here too, rhythm seems too simple and glosses over parts of the song that you map otherwise.
00:54:570 (1) - You miss so much by ignoring the downbeat ;c. There are no vocals going into the next measure so you should at least acknowledge the instruments here to make a better rhythmic transition. I would do circle and 1/2 slider.
00:55:576 (5,6) - Ctrl+G sounds so much better ;c. Emphasize that note on 00:55:576 -
01:00:907 (5,6) - Here too, If you're wondering though, 00:58:221 (5,6) - is fine since here theres a nice bass guitar sound for 6 thats unique instead of just a snare.
01:06:716 (1,2,3,4) - Not really sure what you're following here. The rhythm follows both vocals and instruments, but you should have a dominant layer. Here it's just following everything, so theres no specific rhythm xP. 01:07:214 (2,3,4) - Ctrl+G makes a good rhythm.
01:36:243 (2) - Sounds quite overmapped. especially when you're doing a jump pattern.
01:41:577 (2) - Same here. the sound is far too feint for a 1/2 circle jump imo. Slider-end fits better.
01:45:576 (2,4) - ^etc...
01:45:576 (2,4) - ^
02:04:061 (2) - When doing long wave sliders like this, try a method like this instead for a better curve:
02:18:727 (1) - Etc.. other wave sliders. Horizontal/vertical ligntningbolt setup will look cleaner
02:48:218 (2) - etc... about overmapping the jumps.
03:42:716 (1) - You could try using a buzz slider here instead for some emphasis, since theres a clear held instrumental sound here, and it grows louder. Putting a spinner here is another option, but I think people won't enjoy short spinners as much.
04:21:407 (1,3) - Are even so how about making 04:21:739 (2,4) - even as well? 04:22:406 (4) - Rotate this 25 degrees from selection center. It will appear outside editor, but it will still be inside the game screen.
04:22:740 (1,2) - Try and avoid this overlap if you can, since none of your other patterns utilize overlaps. It makes this pattern seem out of place and unpolished really xP.
04:53:411 (1) - For loop sliders use this method: It might be hard to see, but there are actually two red nodes stacked on top of each other. That way you can control the loop really easily and make the blankets perfect with relative ease. Ignore the rest of the slider, they're off cuz im lazy to fix xD.
04:58:065 (1,1) - I wish you'd take advantage of the circular slider's high SV to do a jump pattern that doesn't break flow. 04:58:716 (1) - 164||336 is a nice location. It creates a nice triangular jump pattern after the slider, but more importantly it connects with the previous slider 04:56:077 (1) - through replicating the bump location.
05:16:734 (1,1,1,1,1,1,1) - These colors just look really ugly tbh lol. They don't fit the sb colors at all ;c.

[]

I didn't like the overmaps on the kiai's. The 1/2 jumps felt too much when there was so little being supported. By mapping like that you end up emphasizing really feint and/or nonexistent notes, and taking emphasis away from notes that are actually audible, and emphasized in the song.
Topic Starter
CaffeAmericano

Monstrata wrote:

Alternate Ending

00:13:904 (2) - Here I'd do a circle, and then a 1/2 slider to get rid of the gap, and to follow the piano better too since it leads into 00:14:404 (3) - . I feel like the way I've done it is consistent with 00:19:571 - 00:08:913 -
00:21:904 (3) - Here too, rhythm seems too simple and glosses over parts of the song that you map otherwise.I think vocal is much more prominent sound than piano here, so I think long slider fits well
01:36:243 (2) - Sounds quite overmapped. especially when you're doing a jump pattern.
01:41:577 (2) - Same here. the sound is far too feint for a 1/2 circle jump imo. Slider-end fits better.
01:45:576 (2,4) - ^etc...
01:45:576 (2,4) - ^
02:48:218 (2) - etc... about overmapping the jumps.
03:42:716 (1) - You could try using a buzz slider here instead for some emphasis, since theres a clear held instrumental sound here, and it grows louder. Putting a spinner here is another option, but I think people won't enjoy short spinners as much.
I will review all of the overmapping mods together when I have a large chunk of time, since it may require partial remapping.
Some notes about changes
  1. 01:36:077 (1,2,3,4,5,6) - Placed heavy emphasis on 01:36:077 (1,3,4,6) - compared to 01:36:243 (2,5) -. There's still a small "jump" at01:36:077 (1,2) -, but I think any smaller distance will be more awkward to play and end up emphasizing the note. I'd rather not make 01:36:077 (1,2) - into slider because I think 01:36:243 - is faint yet distinguishable, and too many 1/2 sliders will be repetitive and boring ;(
  2. 01:41:410 (1,2,3,1,2,3,1,2,3,4) - 01:45:410 (1,2,3,4,5) - Follows same logic as above
  3. 01:48:076 (1,2,3,4,1,2,3,4) - 01:50:743 (1,2,3,4,1,2,3,4) - Did something different because guitar sounds more distinct & for variety. White ticks with percussion with large distance, red tick small.

    2nd and final kiai are changed according to same logic :3


04:53:411 (1) - For loop sliders use this method: It might be hard to see, but there are actually two red nodes stacked on top of each other. That way you can control the loop really easily and make the blankets perfect with relative ease. Ignore the rest of the slider, they're off cuz im lazy to fix xD. fixed. I am not sure if the slider looks any better, but nodes certainly look neater xD
Deleted = Fixed and no comment

I will edit the post once I finish applying changes.

Thanks for the mod, Monstrata~
CyberX
M4M

Alternate Ending
00:00:927 (1) - if you listen more carefully the spinner should start here 00:01:301 -
00:10:904 - you ignore a nice vocal here xD
01:07:049 - pretty strong beat, should be clickable
01:08:215 - again you ignored a vocal here
01:39:077 - should be clickable
02:42:718 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Imo this slider should have DS decreased, since its not lound enough instead you should increase the DS here 02:44:218 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
03:13:230 (5,1) - prefer if they are stack, you made the player have to do a unnecessacry cursor move
03:42:716 (1) - the Finish hitsound should be here instead of the previous slider
04:05:827 - something missing here
04:23:989 - consistentcy is needed, missing something here if you compare to the previous or next rhythm you followed
04:31:083 - a nice vocal ignored
04:31:413 - ^
05:04:049 (1) - the hitsound is too loud
05:16:734 (1,1,1,1,1,1,1) - maybe not a great idea, use sliders and some hitcircle, instead of 1/3 stream with that hi DS
Topic Starter
CaffeAmericano

CyberX wrote:

M4M

Alternate Ending
00:00:927 (1) - if you listen more carefully the spinner should start here 00:01:301 - If you listen very carefully, 00:00:927 - is the right place, I think
01:07:049 - pretty strong beat, should be clickable There's that beat every beat in this section, If I cannot ignore it, I cannot place 1/1 beat slider, which fits well since it's relatively calm part. And I think I've been consistent at ignoring similar beat 00:53:732 - 00:56:408 - 00:59:053 - etc
01:08:215 - again you ignored a vocal here vocal is pretty continuous I like 1/1 slider better than other options
01:39:077 - should be clickable not if I want to follow vocal
02:42:718 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Imo this slider should have DS decreased, since its not lound enough instead you should increase the DS here 02:44:218 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I think as it is fits better, but I'll think about a change
03:13:230 (5,1) - prefer if they are stack, you made the player have to do a unnecessacry cursor move I think this makes thing more interesting in quite slow part. If this cursor move is unnecesary, might as well stack EVERYTHING xDD
03:42:716 (1) - the Finish hitsound should be here instead of the previous slider I am hitsounding to the snare in the music
04:05:827 - something missing here not sure what you mean
04:23:989 - consistentcy is needed, missing something here if you compare to the previous or next rhythm you followed previous had drum beat 04:21:323 (4) -
04:31:083 - a nice vocal ignored I feel like slow slider captures the tension really well before moving into the final chorus
04:31:413 - ^ ^
05:04:049 (1) - the hitsound is too loud Reduced to 40
05:16:734 (1,1,1,1,1,1,1) - maybe not a great idea, use sliders and some hitcircle, instead of 1/3 stream with that hi DS Many people pointed this out, but I feel strongly about not using sliders here. There are clear and distinct drum beats, as opposed to bit more ambiguous guitar at 03:11:218 (3,4,1,1) - . I think latter fits the slider/circle mix better. As for the difficulty... I think this is reasonable for the target audience.
Deleted = Fixed and no comment

Thank you for the mod, CyberX :)
Pereira006
[Alternate Ending]

Hitsound:

  1. 03:23:883 (1) - remove whistle in begin, there no beat, only piano, for consistency other pattern
  2. 04:34:050 (5) - missing whistle in begin, there beat
  3. 04:37:381 (1) - missing add finish in begin, for keep consistency, well, you add this finish when there vocal and beat so high, similiar in 01:41:410 (1),
  4. 02:53:384 (1), etc... so pretty sure this object missing add finish
  5. 04:42:715 (1) - ^ same happen, missing finish
  6. 05:01:229 (9) - the sound drum in addition not sound good for me imo, change to auto
Gameplay:

  1. 00:29:067 (1,2) - the visual look different, i mean the (2) is near other object like 00:28:730 (2,2), but (1) too far, why don't make placement consistency, like other pattern
  2. 00:30:078 (1,2) - ^ same
  3. 01:01:412 (1,2) - the spacing could be 1.70x, the vocal is similiar in 00:53:397 (1,2), So i don't know you care consistency of jump
  4. 01:16:714 (4,5) - CTRL+G i feel is better because flow and play
  5. 01:17:048 (6) - the end, look near much with 01:16:714 (4), maybe move left more to be consistency placement with 01:16:714 (4,5), just for nice design lol
  6. 01:54:076 (5,6) - blanket ? intentional or not this look like blanket off lol
  7. 02:54:051 (1) - isn't should be blanket with 02:53:718 (2) ?
  8. 03:51:716 (6) - i don't know you follow beat weak or piano, because piano isn't snap in 1/4 is 1/3 but when I did play test this part, this got confuse me.
  9. 04:42:048 (5,6,7,1) - the end border is near, but in begin too far, maybe that point, to move right like this https://puu.sh/qRPsh/f4db7a1aa8.jpg?
[]
Good luck !
Topic Starter
CaffeAmericano

Pereira006 wrote:

[Alternate Ending]

Hitsound:

  1. 05:01:229 (9) - the sound drum in addition not sound good for me imo, change to auto I like this :'( I'll put some thoughts/wait for more feedback~
Gameplay:

  1. 01:17:048 (6) - the end, look near much with 01:16:714 (4), maybe move left more to be consistency placement with 01:16:714 (4,5), just for nice design lol roated 5 degrees.
  2. 01:54:076 (5,6) - blanket ? intentional or not this look like blanket off lol I'd rather not blanket this since it feels little forced
  3. 02:54:051 (1) - isn't should be blanket with 02:53:718 (2) ? 02:54:051 (1) - is copy of 02:53:384 (1) -, and I'd like to keep that... but I might change my mind if others agree with your suggestion
  4. 03:51:716 (6) - i don't know you follow beat weak or piano, because piano isn't snap in 1/4 is 1/3 but when I did play test this part, this got confuse me. Surprised that nobody caught this (including myself lol). Now I'm using 2/3 slider, which I think is really boring, but can't think of a better alternative :v Also kinda masses up the hitsounding, which I'll need to put some thoughts into.
  5. 04:42:048 (5,6,7,1) - the end border is near, but in begin too far, maybe that point, to move right like this https://puu.sh/qRPsh/f4db7a1aa8.jpg? looks like wrong link or wrong screenshot :x
[]
Good luck !
Delted = fixed and no comment

Thank you for the mod~ :) :) :)
Jonarwhal
IRC sb "mod"
19:41 Jonawaga: !
19:43 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:44 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:44 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
19:44 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:44 CaffeAmericano: !!!
19:44 CaffeAmericano: help me senpai
19:44 Jonawaga: hi XD
19:44 CaffeAmericano: o/
19:44 Jonawaga: \o
19:44 CaffeAmericano: I have a question about storyboarding
19:44 Jonawaga: oh
19:45 Jonawaga: ask away
19:45 CaffeAmericano: are you free now :3
19:45 Jonawaga: ye
19:45 *CaffeAmericano is editing [https://osu.ppy.sh/b/1070355 supercell - Kokuhaku (Album Mix) [Alternate Ending]]
19:45 CaffeAmericano: someone made a sb for me on this map
19:45 CaffeAmericano: but now he won't fix the issue :x
19:45 Jonawaga: nice :v
19:45 Jonawaga: aw
19:45 CaffeAmericano: 01:36:077 -
19:45 CaffeAmericano: background rotates
19:45 CaffeAmericano: 02:48:051 - 04:32:072 - no rotation
19:45 CaffeAmericano: I'd like to make these consistent xD
19:45 Jonawaga: ah ok
19:45 Jonawaga: hm
19:45 Jonawaga: let me re dl it
19:46 CaffeAmericano: ok~
19:46 Jonawaga: btw
19:46 Jonawaga: can you make me a GD?
19:46 CaffeAmericano: depends few thing
19:46 Jonawaga: light insane
19:46 *Jonawaga is listening to [https://osu.ppy.sh/b/907975 monaca:factory feat. Hatsune Miku & GUMI - Guu-Paa Star]
19:46 Jonawaga: this song
19:47 CaffeAmericano: 1)song 2)difficulty 3)if you're in hurry xD
19:47 Jonawaga: no rush
19:48 CaffeAmericano: I'd make insane or above... but I'd rather not do light insane
19:48 Jonawaga: aw
19:48 CaffeAmericano: I'm not comfortable with below insane Dx
19:48 Jonawaga: ok :v
19:48 Jonawaga: hmmm
19:49 CaffeAmericano: sorry ><
19:49 *Jonawaga is listening to Perfume - Nee (short ver.)
19:49 Jonawaga: this then?
19:49 CaffeAmericano: not submitted yet? :3
19:49 Jonawaga: ye
19:50 CaffeAmericano: I can probably do it :3
19:50 CaffeAmericano: what bpm is this
19:50 Jonawaga: 128
19:50 Jonawaga: your deadline would be Sept. 6th
19:50 Jonawaga: http://puu.sh/qUrnu/bee283bb8c.osz
19:50 CaffeAmericano: well
19:50 CaffeAmericano: then I can't Dx
19:51 Jonawaga: why not? owo
19:51 CaffeAmericano: I have too many projects rn ;-;
19:51 CaffeAmericano: and it's 4 minute, right?
19:51 CaffeAmericano: I am a very slow mapper
19:51 Jonawaga: nononoono
19:51 Jonawaga: 1:46
19:51 Jonawaga: short version
19:51 Jonawaga: and I can give you more time
19:52 CaffeAmericano: Give me 2 weeks, and I'll do it >:3
19:52 Jonawaga: ok >:3
19:52 Jonawaga: I can't wait ahhhh
19:52 CaffeAmericano: insane
19:52 CaffeAmericano: xDDD
19:52 CaffeAmericano: somebody finally asked me for GD :')
19:52 Jonawaga: XD
19:53 CaffeAmericano: btw for
19:53 *CaffeAmericano is editing [https://osu.ppy.sh/b/1070355 supercell - Kokuhaku (Album Mix) [Alternate Ending]]
19:53 CaffeAmericano: is there no easy fix?
19:53 Jonawaga: yes there is
19:53 Jonawaga: just give me time :3
19:53 CaffeAmericano: it's not easy enough that you can tell me what to do? :'(
19:53 Jonawaga: I
19:53 Jonawaga: I'm bad at explaining
19:54 Jonawaga: I'll do it myself c:
19:54 CaffeAmericano: oke xD
19:56 Jonawaga: so do you want to keep or remove the rotate?
19:57 CaffeAmericano: adding would be better
19:57 Jonawaga: ok :3
19:57 CaffeAmericano: 2nd and 4th kiai
19:57 Jonawaga: no rotate on third?
19:58 CaffeAmericano: yeah, because it's little different music :3
19:58 Jonawaga: ok
20:04 Jonawaga: ok
20:04 Jonawaga: make a backup of the old .osb file
20:05 CaffeAmericano: alrighty~
20:05 Jonawaga: and apply this
20:05 Jonawaga: http://puu.sh/qUshf/339032b45e.osb
20:06 CaffeAmericano: yay worked \:D/
20:06 Jonawaga: yay~
20:06 CaffeAmericano: feel free to post it for kds
20:06 CaffeAmericano: many thanks!
20:06 Jonawaga: owo

Good Luck~!!
Topic Starter
CaffeAmericano

Jonawaga wrote:

IRC sb "mod"
19:41 Jonawaga: !
19:43 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:44 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:44 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
19:44 Jonawaga: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:44 CaffeAmericano: !!!
19:44 CaffeAmericano: help me senpai
19:44 Jonawaga: hi XD
19:44 CaffeAmericano: o/
19:44 Jonawaga: \o
19:44 CaffeAmericano: I have a question about storyboarding
19:44 Jonawaga: oh
19:45 Jonawaga: ask away
19:45 CaffeAmericano: are you free now :3
19:45 Jonawaga: ye
19:45 *CaffeAmericano is editing [https://osu.ppy.sh/b/1070355 supercell - Kokuhaku (Album Mix) [Alternate Ending]]
19:45 CaffeAmericano: someone made a sb for me on this map
19:45 CaffeAmericano: but now he won't fix the issue :x
19:45 Jonawaga: nice :v
19:45 Jonawaga: aw
19:45 CaffeAmericano: 01:36:077 -
19:45 CaffeAmericano: background rotates
19:45 CaffeAmericano: 02:48:051 - 04:32:072 - no rotation
19:45 CaffeAmericano: I'd like to make these consistent xD
19:45 Jonawaga: ah ok
19:45 Jonawaga: hm
19:45 Jonawaga: let me re dl it
19:46 CaffeAmericano: ok~
19:46 Jonawaga: btw
19:46 Jonawaga: can you make me a GD?
19:46 CaffeAmericano: depends few thing
19:46 Jonawaga: light insane
19:46 *Jonawaga is listening to [https://osu.ppy.sh/b/907975 monaca:factory feat. Hatsune Miku & GUMI - Guu-Paa Star]
19:46 Jonawaga: this song
19:47 CaffeAmericano: 1)song 2)difficulty 3)if you're in hurry xD
19:47 Jonawaga: no rush
19:48 CaffeAmericano: I'd make insane or above... but I'd rather not do light insane
19:48 Jonawaga: aw
19:48 CaffeAmericano: I'm not comfortable with below insane Dx
19:48 Jonawaga: ok :v
19:48 Jonawaga: hmmm
19:49 CaffeAmericano: sorry ><
19:49 *Jonawaga is listening to Perfume - Nee (short ver.)
19:49 Jonawaga: this then?
19:49 CaffeAmericano: not submitted yet? :3
19:49 Jonawaga: ye
19:50 CaffeAmericano: I can probably do it :3
19:50 CaffeAmericano: what bpm is this
19:50 Jonawaga: 128
19:50 Jonawaga: your deadline would be Sept. 6th
19:50 Jonawaga: http://puu.sh/qUrnu/bee283bb8c.osz
19:50 CaffeAmericano: well
19:50 CaffeAmericano: then I can't Dx
19:51 Jonawaga: why not? owo
19:51 CaffeAmericano: I have too many projects rn ;-;
19:51 CaffeAmericano: and it's 4 minute, right?
19:51 CaffeAmericano: I am a very slow mapper
19:51 Jonawaga: nononoono
19:51 Jonawaga: 1:46
19:51 Jonawaga: short version
19:51 Jonawaga: and I can give you more time
19:52 CaffeAmericano: Give me 2 weeks, and I'll do it >:3
19:52 Jonawaga: ok >:3
19:52 Jonawaga: I can't wait ahhhh
19:52 CaffeAmericano: insane
19:52 CaffeAmericano: xDDD
19:52 CaffeAmericano: somebody finally asked me for GD :')
19:52 Jonawaga: XD
19:53 CaffeAmericano: btw for
19:53 *CaffeAmericano is editing [https://osu.ppy.sh/b/1070355 supercell - Kokuhaku (Album Mix) [Alternate Ending]]
19:53 CaffeAmericano: is there no easy fix?
19:53 Jonawaga: yes there is
19:53 Jonawaga: just give me time :3
19:53 CaffeAmericano: it's not easy enough that you can tell me what to do? :'(
19:53 Jonawaga: I
19:53 Jonawaga: I'm bad at explaining
19:54 Jonawaga: I'll do it myself c:
19:54 CaffeAmericano: oke xD
19:56 Jonawaga: so do you want to keep or remove the rotate?
19:57 CaffeAmericano: adding would be better
19:57 Jonawaga: ok :3
19:57 CaffeAmericano: 2nd and 4th kiai
19:57 Jonawaga: no rotate on third?
19:58 CaffeAmericano: yeah, because it's little different music :3
19:58 Jonawaga: ok
20:04 Jonawaga: ok
20:04 Jonawaga: make a backup of the old .osb file
20:05 CaffeAmericano: alrighty~
20:05 Jonawaga: and apply this
20:05 Jonawaga: http://puu.sh/qUshf/339032b45e.osb
20:06 CaffeAmericano: yay worked \:D/
20:06 Jonawaga: yay~
20:06 CaffeAmericano: feel free to post it for kds
20:06 CaffeAmericano: many thanks!
20:06 Jonawaga: owo

Good Luck~!!
Thanks a lot for your help!
KuroNeko1509
:^) :^)
Good luck on this map <3 kkkkreygasmu <3

IRC mod
2016-08-30 18:19 CaffeAmericano: I think that might be why
2016-08-30 18:19 KuroNeko1509: yeah
2016-08-30 18:19 KuroNeko1509: maybe if it wasnt circle
2016-08-30 18:19 KuroNeko1509: if it was a straight line
2016-08-30 18:19 KuroNeko1509: wouldve been easier to play
2016-08-30 18:20 CaffeAmericano: 04:58:065 (1) -
2016-08-30 18:20 CaffeAmericano: this?
2016-08-30 18:21 KuroNeko1509: yeah
2016-08-30 18:21 CaffeAmericano: hmm
2016-08-30 18:21 KuroNeko1509: but circle looks good
2016-08-30 18:21 KuroNeko1509: so
2016-08-30 18:21 CaffeAmericano: I am not sure why tho xD
2016-08-30 18:21 KuroNeko1509: its either
2016-08-30 18:21 KuroNeko1509: visuals
2016-08-30 18:22 KuroNeko1509: its probs just me
2016-08-30 18:22 CaffeAmericano: ahhh
2016-08-30 18:22 CaffeAmericano: Everyone says taht
2016-08-30 18:22 CaffeAmericano: and it confuses the sh!t out of me lol
2016-08-30 18:22 CaffeAmericano: xDDD
2016-08-30 18:22 KuroNeko1509: loolol
2016-08-30 18:23 CaffeAmericano: I mean I want to change if there's better way
2016-08-30 18:23 KuroNeko1509: im sorrt >~<;;
2016-08-30 18:23 CaffeAmericano: but I don't want to change without knowing why, since it might actually make it worse ;)
2016-08-30 18:23 KuroNeko1509: thats true
2016-08-30 18:23 CaffeAmericano: no no <3 free mod is always appreciated 100%
2016-08-30 18:23 KuroNeko1509: lol \:D/
2016-08-30 18:24 CaffeAmericano: I also saw you get 100s on 00:28:056 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
2016-08-30 18:24 KuroNeko1509: lo yes
2016-08-30 18:24 CaffeAmericano: I think I'll just make them into slider, frostings suggested that too
2016-08-30 18:24 CaffeAmericano: I was just being stubborn :v
2016-08-30 18:24 KuroNeko1509: but when i played 2nd time i ss'ed it :^)
2016-08-30 18:25 KuroNeko1509: but i think slider works too
2016-08-30 18:25 CaffeAmericano: oke
2016-08-30 18:25 CaffeAmericano: also
2016-08-30 18:25 CaffeAmericano: the very beginning
2016-08-30 18:25 CaffeAmericano: do you think circles are are to acc lol
2016-08-30 18:25 KuroNeko1509: 00:28:898 -
2016-08-30 18:25 KuroNeko1509: wow
2016-08-30 18:25 KuroNeko1509: red tic
2016-08-30 18:25 KuroNeko1509: no sound
2016-08-30 18:25 KuroNeko1509: are are to acc?
2016-08-30 18:25 KuroNeko1509: what
2016-08-30 18:25 CaffeAmericano: this part has strange rhythm ;)
2016-08-30 18:25 KuroNeko1509: where exactly
2016-08-30 18:25 KuroNeko1509: lol
2016-08-30 18:26 KuroNeko1509: yeah it does
2016-08-30 18:26 CaffeAmericano: like this part 00:06:760 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) -
2016-08-30 18:26 CaffeAmericano: really slow
2016-08-30 18:26 CaffeAmericano: Maybe I can use more sliders
2016-08-30 18:26 KuroNeko1509: i think circles are fine too
2016-08-30 18:27 CaffeAmericano: oke
2016-08-30 18:27 CaffeAmericano: I mean I can't acc that part
2016-08-30 18:27 CaffeAmericano: I thought I was just noob, but I also saw you drop acc ;(
2016-08-30 18:27 KuroNeko1509: it wasnt this part tho
2016-08-30 18:27 KuroNeko1509: lol
2016-08-30 18:27 KuroNeko1509: my acc dropped on those other noted
2016-08-30 18:28 KuroNeko1509: notes
2016-08-30 18:28 KuroNeko1509: like the vertical jumps
2016-08-30 18:28 CaffeAmericano: ah, I see
2016-08-30 18:29 KuroNeko1509: its so perfect
2016-08-30 18:29 KuroNeko1509: i cant see whats wrong
2016-08-30 18:29 KuroNeko1509: lol
2016-08-30 18:29 CaffeAmericano: y-you're a nice person > <
2016-08-30 18:29 CaffeAmericano: thank you > <
2016-08-30 18:29 KuroNeko1509: 00:32:235 (1,2,1,2,3) -
2016-08-30 18:29 KuroNeko1509: nvm
2016-08-30 18:29 CaffeAmericano: tell me~
2016-08-30 18:30 KuroNeko1509: np np >W<
2016-08-30 18:30 CaffeAmericano: tell~ me! tell~me! te-te-te-te-te-tell~me!
2016-08-30 18:30 KuroNeko1509: i was just gonna say that could be replaced with sldiers that like repeat
2016-08-30 18:30 KuroNeko1509: but then i remembered
2016-08-30 18:30 KuroNeko1509: that youll replace notes before that
2016-08-30 18:30 KuroNeko1509: so slider again would be too boring
2016-08-30 18:30 CaffeAmericano: oh
2016-08-30 18:30 KuroNeko1509: thats why nv,
2016-08-30 18:30 CaffeAmericano: true xD
2016-08-30 18:30 KuroNeko1509: nvm*
2016-08-30 18:30 KuroNeko1509: xD
2016-08-30 18:30 CaffeAmericano: good point :3
2016-08-30 18:31 KuroNeko1509: omg
2016-08-30 18:31 KuroNeko1509: the sb
2016-08-30 18:31 KuroNeko1509: so flashy
2016-08-30 18:31 KuroNeko1509: hurts my eyes
2016-08-30 18:31 CaffeAmericano: ikr
2016-08-30 18:31 CaffeAmericano: go to design tab
2016-08-30 18:31 CaffeAmericano: and turn off Background and foreground
2016-08-30 18:31 KuroNeko1509: oh
2016-08-30 18:31 KuroNeko1509: phew
2016-08-30 18:31 KuroNeko1509: eyes saved
2016-08-30 18:32 KuroNeko1509: lol
2016-08-30 18:32 CaffeAmericano: xDD
2016-08-30 18:32 KuroNeko1509: also
2016-08-30 18:32 CaffeAmericano: must protect neko eyes
2016-08-30 18:32 CaffeAmericano: mhm
2016-08-30 18:32 KuroNeko1509: 00:37:405 (1,2) - and 00:38:076 (1,2) - are both spaced similarly on the timeline but 00:38:076 (1,2) - is more further apart.. idk i-i think you should move them a little closer,
2016-08-30 18:33 KuroNeko1509: i mean it plays good
2016-08-30 18:33 KuroNeko1509: b-but im just saying
2016-08-30 18:33 KuroNeko1509: i need to give you my useless mod
2016-08-30 18:33 KuroNeko1509: l,ol
2016-08-30 18:33 CaffeAmericano: yeah, I'll make them closer
2016-08-30 18:33 CaffeAmericano: I don't really have a good reason to make them that much farther lol
2016-08-30 18:34 CaffeAmericano: I think sound little stronger
2016-08-30 18:34 KuroNeko1509: lol
2016-08-30 18:34 KuroNeko1509: the pp is the reason
2016-08-30 18:34 CaffeAmericano: so I'll make it farther, but little less farther
2016-08-30 18:34 KuroNeko1509: well y-yeah sounds good
2016-08-30 18:34 CaffeAmericano: actually, I doubt this does anything to pp
2016-08-30 18:34 KuroNeko1509: also, i just wanna know as the noob mapper
2016-08-30 18:34 KuroNeko1509: 00:38:723 (1,2,3,4,5,1,2) -
2016-08-30 18:34 CaffeAmericano: We can talk about what makes a good pp map another day ;)
2016-08-30 18:34 CaffeAmericano: mhm
2016-08-30 18:34 KuroNeko1509: what sound are you following
2016-08-30 18:35 KuroNeko1509: like the main rhythm in that part
2016-08-30 18:35 KuroNeko1509: is it the guitar or drums
2016-08-30 18:35 KuroNeko1509: oke :3
2016-08-30 18:35 CaffeAmericano: So I am following both sounds
2016-08-30 18:35 CaffeAmericano: but I guess guitar is the main cue
2016-08-30 18:35 CaffeAmericano: turn down the effect volume
2016-08-30 18:35 CaffeAmericano: and play at maybe 50% speed
2016-08-30 18:35 KuroNeko1509: ohhh oke, /me takes notes
2016-08-30 18:36 CaffeAmericano: there's guitar "kick" at 00:38:723 - 00:39:228 - 00:39:734 -
2016-08-30 18:36 KuroNeko1509: btw how to ruin down the volume and stuff in editor
2016-08-30 18:36 KuroNeko1509: lol
2016-08-30 18:36 KuroNeko1509: cuz when i roll the wheel it moves the timeline
2016-08-30 18:36 KuroNeko1509: kappa
2016-08-30 18:36 CaffeAmericano: oh
2016-08-30 18:36 CaffeAmericano: alt + wheel
2016-08-30 18:36 CaffeAmericano: and
2016-08-30 18:36 KuroNeko1509: kappa kappa
2016-08-30 18:36 KuroNeko1509: ahh
2016-08-30 18:36 CaffeAmericano: do that at the edge of the screen
2016-08-30 18:36 KuroNeko1509: thanks lol <3
2016-08-30 18:36 CaffeAmericano: <3
2016-08-30 18:36 KuroNeko1509: turn it down all the way down?
2016-08-30 18:37 CaffeAmericano: yes
2016-08-30 18:37 CaffeAmericano: I usually turn it off for mapping/modding, unless I'm doing hitsounding :3
2016-08-30 18:37 KuroNeko1509: so effect is useless
2016-08-30 18:37 KuroNeko1509: thanks cuz im sytrugglingwith hearing sounds other than the ones that really stand out while mapping
2016-08-30 18:37 KuroNeko1509: lol
2016-08-30 18:37 CaffeAmericano: I think better word would be distracting ;)
2016-08-30 18:37 KuroNeko1509: yeah
2016-08-30 18:39 KuroNeko1509: 00:41:054 (6,7) - i think maybe that should be a slider and the slider thats following them should become notes
2016-08-30 18:40 KuroNeko1509: 6 has strong sound and 7 doesnt
2016-08-30 18:40 KuroNeko1509: so it could be good end slider ?
2016-08-30 18:40 KuroNeko1509: and 00:41:382 (1) -
2016-08-30 18:40 KuroNeko1509: that i think has good white tic sound and red one
2016-08-30 18:40 KuroNeko1509: so i think 6-7 should be a slider and 00:41:382 (1) - should be notes
2016-08-30 18:40 KuroNeko1509: >~<
2016-08-30 18:41 KuroNeko1509: ill brb in 10-15 mins, gotta do something , i like modding lol,
2016-08-30 18:41 KuroNeko1509: kappa kappa
2016-08-30 18:41 CaffeAmericano: 00:41:382 (1) - is basically repeat of 00:38:723 (1) - , so I'll keep it slider
2016-08-30 18:41 CaffeAmericano: but I think 00:41:054 (6,7) - would be better off as slider, I'll make the change :3
2016-08-30 18:41 CaffeAmericano: 00:43:715 (6) - repeat of 00:41:054 (6,7) - , so I think I should have made it into a slider in the first place
2016-08-30 18:41 CaffeAmericano: and oke, take your time~
2016-08-30 18:42 CaffeAmericano: I'll be working on the change meanwhile
2016-08-30 18:52 KuroNeko1509: im backu
2016-08-30 18:52 KuroNeko1509: HA
2016-08-30 18:52 KuroNeko1509: i took less than 15 mins
2016-08-30 18:52 KuroNeko1509: omg
2016-08-30 18:52 KuroNeko1509: firts time ever when i come back before the time i set
2016-08-30 18:53 KuroNeko1509: :')
2016-08-30 18:53 KuroNeko1509: #proudofmyself
2016-08-30 18:53 CaffeAmericano: wb wb
2016-08-30 18:53 CaffeAmericano: lol
2016-08-30 18:54 KuroNeko1509: well the only reason why i suggested to change 00:41:382 (1) - into notes is cuz i thought you wouldnt want like 2 sliders close to each other lol
2016-08-30 18:54 CaffeAmericano: I'll think of something :3
2016-08-30 18:54 KuroNeko1509: and ty ty
2016-08-30 18:55 KuroNeko1509: 00:43:715 (6) - but i think thsi is fine
2016-08-30 18:55 KuroNeko1509: ghhhu
2016-08-30 18:56 CaffeAmericano: ghhhu?!
2016-08-30 18:56 KuroNeko1509: ACTION turns on tamoki's voice
2016-08-30 18:56 KuroNeko1509: from watamote
2016-08-30 18:56 KuroNeko1509: lol
2016-08-30 18:57 CaffeAmericano: lol
2016-08-30 18:57 CaffeAmericano: watamote girl is so kawaii
2016-08-30 18:57 CaffeAmericano: especially when she tears up her pantie
2016-08-30 18:58 CaffeAmericano: https://media.giphy.com/media/Lib6vtICFTIIg/giphy.gif
2016-08-30 18:58 KuroNeko1509: lol
2016-08-30 18:58 KuroNeko1509: just as kawaii as me <3
2016-08-30 18:58 KuroNeko1509: XDXD
2016-08-30 18:58 CaffeAmericano: ahahah xDD
2016-08-30 18:58 KuroNeko1509: thats me when i keep shitmissing
2016-08-30 19:00 KuroNeko1509: 01:13:381 (1,3) - overlap
2016-08-30 19:00 KuroNeko1509: thats different from other your overlapps
2016-08-30 19:00 KuroNeko1509: kapps
2016-08-30 19:00 KuroNeko1509: omg
2016-08-30 19:00 KuroNeko1509: i cant be amodder
2016-08-30 19:00 KuroNeko1509: i think you have to be so mean to mod a map
2016-08-30 19:00 KuroNeko1509: lol
2016-08-30 19:00 KuroNeko1509: so that you wont feel bad
2016-08-30 19:00 CaffeAmericano: mmm nazi mod <3
2016-08-30 19:00 CaffeAmericano: yeah, I usually overlapped closer xDD
2016-08-30 19:01 CaffeAmericano: but it's good that you point out these stuff
2016-08-30 19:01 KuroNeko1509: n-nazi why nazi
2016-08-30 19:01 CaffeAmericano: tribble is too shy to point out things like these lol
2016-08-30 19:01 CaffeAmericano: it's just modding term
2016-08-30 19:01 KuroNeko1509: lol ;~;
2016-08-30 19:01 KuroNeko1509: ahahha omg
2016-08-30 19:01 CaffeAmericano: when people point out small nick picky stuff
2016-08-30 19:01 CaffeAmericano: ;)
2016-08-30 19:01 KuroNeko1509: lolololo
2016-08-30 19:01 CaffeAmericano: 01:13:381 (1,3) - is fixed \:D/
2016-08-30 19:01 KuroNeko1509: omg im starting a career of a nazi modder >~<
2016-08-30 19:02 CaffeAmericano: Usually, it's ok to do nazi modding when you're new at modding
2016-08-30 19:02 KuroNeko1509: wait, i have a q, when you fix stuff does it automatically change in my editor too?
2016-08-30 19:02 CaffeAmericano: I get little irritated when experienced people point out only nazi stuff tho ;/
2016-08-30 19:02 CaffeAmericano: nope
2016-08-30 19:02 CaffeAmericano: you have to update xD
2016-08-30 19:02 KuroNeko1509: oh oke
2016-08-30 19:02 KuroNeko1509: lol
2016-08-30 19:02 CaffeAmericano: I have to update first
2016-08-30 19:02 CaffeAmericano: and then you :3
2016-08-30 19:03 KuroNeko1509: ill do later when ill finish the whole part
2016-08-30 19:03 KuroNeko1509: oke
2016-08-30 19:03 KuroNeko1509: and
2016-08-30 19:03 CaffeAmericano: mhm
2016-08-30 19:03 KuroNeko1509: ill enjoy my nazi modding
2016-08-30 19:03 KuroNeko1509: before i get expirienced <3
2016-08-30 19:03 KuroNeko1509: lol
2016-08-30 19:03 KuroNeko1509: xD
2016-08-30 19:03 CaffeAmericano: yeah~ don't be afraid to have nazi standard ;)
2016-08-30 19:04 KuroNeko1509: 01:13:881 (3,1) - o-overlap
2016-08-30 19:04 KuroNeko1509: ACTION facedesks
2016-08-30 19:04 KuroNeko1509: im done with nazi modding cuz i dont want you to get annoyed of me
2016-08-30 19:04 KuroNeko1509: lol
2016-08-30 19:05 KuroNeko1509: question
2016-08-30 19:05 CaffeAmericano: nazi ,3
2016-08-30 19:05 KuroNeko1509: how much do you usually overlap
2016-08-30 19:05 CaffeAmericano: <3
2016-08-30 19:05 KuroNeko1509: lol
2016-08-30 19:05 CaffeAmericano: difficult to explain
2016-08-30 19:05 CaffeAmericano: oh
2016-08-30 19:05 KuroNeko1509: do you do like half a circle, 1/4
2016-08-30 19:05 KuroNeko1509: 1/3
2016-08-30 19:05 KuroNeko1509: ?
2016-08-30 19:06 CaffeAmericano: idk how to explain
2016-08-30 19:06 KuroNeko1509: i just wanna know so i wont point on things that you overlap intentionally
2016-08-30 19:06 CaffeAmericano: Maybe I'll show you in stream later or something like that
2016-08-30 19:06 KuroNeko1509: lol
2016-08-30 19:06 KuroNeko1509: ok
2016-08-30 19:06 KuroNeko1509: then
2016-08-30 19:06 KuroNeko1509: :3
2016-08-30 19:07 KuroNeko1509: because i saw another overlap that takes about the same space as the prev. 2 i linked
2016-08-30 19:07 KuroNeko1509: lol
2016-08-30 19:07 KuroNeko1509: so thats why i asked
2016-08-30 19:07 CaffeAmericano: So
2016-08-30 19:07 CaffeAmericano: for this map
2016-08-30 19:08 CaffeAmericano: I overlap notes in a way that overlapping distance is about 0.5~0.8 when they are 1/4 beat apart
2016-08-30 19:08 CaffeAmericano: I don't think that makes sense because idk how to explain better lol
2016-08-30 19:09 KuroNeko1509: i kinda get it
2016-08-30 19:09 KuroNeko1509: like i think i get it
2016-08-30 19:09 KuroNeko1509: like in this part
2016-08-30 19:09 KuroNeko1509: 01:30:547 (5,6,1) -
2016-08-30 19:09 KuroNeko1509: about 0.5-0.8 is overlapped in 1/4
2016-08-30 19:09 KuroNeko1509: idk how to explain that i kinda understood what yopu mean
2016-08-30 19:09 KuroNeko1509: lol
2016-08-30 19:09 CaffeAmericano: yes, 0.59 in this case xDD
2016-08-30 19:09 CaffeAmericano: http://puu.sh/qUsA1/01c0c2d129.png
2016-08-30 19:09 CaffeAmericano: 0.59 and 0.55
2016-08-30 19:10 CaffeAmericano: but no one notices difference of 0.04 :3
2016-08-30 19:10 KuroNeko1509: ohhh so thats what that thingy for
2016-08-30 19:10 KuroNeko1509: x and y so close
2016-08-30 19:11 KuroNeko1509: anytime i look makes me read the word xyu
2016-08-30 19:11 KuroNeko1509: lol
2016-08-30 19:11 CaffeAmericano: wut lol
2016-08-30 19:11 KuroNeko1509: xyu is kinda the way you would write huy in russian
2016-08-30 19:11 KuroNeko1509: lol
2016-08-30 19:11 CaffeAmericano: huy
2016-08-30 19:11 CaffeAmericano: oh
2016-08-30 19:11 CaffeAmericano: ahahah xDD
2016-08-30 19:11 CaffeAmericano: xyu xyu
2016-08-30 19:11 KuroNeko1509: yes lol
2016-08-30 19:11 KuroNeko1509: xDXD
2016-08-30 19:11 CaffeAmericano: xD xD
2016-08-30 19:12 CaffeAmericano: brb 1 s
2016-08-30 19:12 KuroNeko1509: 01:31:047 (2,4) - ...
2016-08-30 19:13 KuroNeko1509: oke
2016-08-30 19:13 KuroNeko1509: 01:33:381 (1,2,3,4) - what if you make them like the returning sliders
2016-08-30 19:13 KuroNeko1509: http://osu.ppy.sh/ss/5979582
2016-08-30 19:14 KuroNeko1509: instead of the sldiers that end on red tic and ignore the white sound
2016-08-30 19:14 KuroNeko1509: lol
2016-08-30 19:15 KuroNeko1509: i mean its fine as it isss , and i guess if youd apply what i did it wouldve been too much
2016-08-30 19:15 KuroNeko1509: ~_~
2016-08-30 19:15 CaffeAmericano: hmm
2016-08-30 19:16 CaffeAmericano: umm... actually
2016-08-30 19:16 CaffeAmericano: I think that's a really good idea lol
2016-08-30 19:16 KuroNeko1509: o-omg i gave a good idea
2016-08-30 19:16 KuroNeko1509: wweeee \:D/
2016-08-30 19:16 CaffeAmericano: because 02:00:047 (1,2,3,4,5) - and 01:33:381 (1,2,3,4) - are slightly different
2016-08-30 19:16 CaffeAmericano: But they look same the way I've mapped it
2016-08-30 19:16 CaffeAmericano: hmm
2016-08-30 19:16 CaffeAmericano: I think either one works
2016-08-30 19:17 CaffeAmericano: but I like your suggestion better lol
2016-08-30 19:18 CaffeAmericano: k changed
2016-08-30 19:18 KuroNeko1509: yeah i thnk either one works so what abouit leaving 02:00:047 (1,2,3,4,5) - as it is and changing the 01:33:381 (1,2,3,4) - this
2016-08-30 19:18 KuroNeko1509: omg im actually halping
2016-08-30 19:18 KuroNeko1509: :""")
2016-08-30 19:18 KuroNeko1509: :') :")
2016-08-30 19:18 KuroNeko1509: ACTION tears up in happinesssss
2016-08-30 19:18 KuroNeko1509: lol
2016-08-30 19:18 CaffeAmericano: xDD
2016-08-30 19:20 KuroNeko1509: 01:57:576 (2,3,4,1,2,3,1,2,3,4,5,6,7) -
2016-08-30 19:20 KuroNeko1509: i really like this part
2016-08-30 19:20 KuroNeko1509: lol
2016-08-30 19:20 CaffeAmericano: ooh good to hear
2016-08-30 19:21 CaffeAmericano: a lot of people disliked it ;)
2016-08-30 19:21 CaffeAmericano: but I fought to keep it this way :')
2016-08-30 19:21 KuroNeko1509: wow really
2016-08-30 19:21 KuroNeko1509: wowwowow they dont know what beauty is lol
2016-08-30 19:21 CaffeAmericano: xDD
2016-08-30 19:21 KuroNeko1509: yayyy good that you did cuz its a good part
2016-08-30 19:24 KuroNeko1509: im kreygasming'
2016-08-30 19:24 KuroNeko1509: from her voice and this map
2016-08-30 19:24 KuroNeko1509: lol
2016-08-30 19:24 CaffeAmericano: ikr <3
2016-08-30 19:24 KuroNeko1509: starting here i likeher voice so much
2016-08-30 19:24 KuroNeko1509: 02:24:053 (1) -
2016-08-30 19:24 CaffeAmericano: it took a long time
2016-08-30 19:24 CaffeAmericano: very long time
2016-08-30 19:24 CaffeAmericano: before I started getting sick of this song from mapping :')
2016-08-30 19:24 KuroNeko1509: wow youre sick of it now
2016-08-30 19:24 KuroNeko1509: lol
2016-08-30 19:24 KuroNeko1509: ??!??!?
2016-08-30 19:24 CaffeAmericano: well, I still love this
2016-08-30 19:25 CaffeAmericano: but
2016-08-30 19:25 CaffeAmericano: hmm
2016-08-30 19:25 CaffeAmericano: not as much as I used to ;)
2016-08-30 19:25 CaffeAmericano: I mean
2016-08-30 19:25 KuroNeko1509: lol
2016-08-30 19:25 CaffeAmericano: idk
2016-08-30 19:25 CaffeAmericano: lol
2016-08-30 19:25 KuroNeko1509: ahh i see
2016-08-30 19:25 KuroNeko1509: xDXD
2016-08-30 19:25 KuroNeko1509: your map looks so clean
2016-08-30 19:25 KuroNeko1509: so little of overlaps
2016-08-30 19:25 KuroNeko1509: lol
2016-08-30 19:25 KuroNeko1509: :')
2016-08-30 19:25 KuroNeko1509: :')
2016-08-30 19:25 CaffeAmericano: ty~ xD
2016-08-30 19:26 KuroNeko1509: i wanna map caffe style
2016-08-30 19:26 KuroNeko1509: :^)
2016-08-30 19:26 CaffeAmericano: :^)
2016-08-30 19:26 CaffeAmericano: little overlap isn't always the best
2016-08-30 19:26 CaffeAmericano: but I like it this way xD
2016-08-30 19:27 KuroNeko1509: its good~
2016-08-30 19:29 KuroNeko1509: i found that one part again lol
2016-08-30 19:29 KuroNeko1509: 02:45:385 (1,2,3,4) -
2016-08-30 19:29 KuroNeko1509: what do you think of making it like this
2016-08-30 19:29 KuroNeko1509: http://osu.ppy.sh/ss/5979662
2016-08-30 19:29 CaffeAmericano: already changed ;)
2016-08-30 19:29 KuroNeko1509: actually nvm
2016-08-30 19:29 KuroNeko1509: lol
2016-08-30 19:29 KuroNeko1509: oh
2016-08-30 19:30 CaffeAmericano: yeah, it's basically repeat
2016-08-30 19:30 CaffeAmericano: gotta be consistent xD
2016-08-30 19:30 CaffeAmericano: I just did repeat slider for all sliders
2016-08-30 19:30 KuroNeko1509: i was gonna say the reason why making it the way i said is bad- well cuz at 1 its single silder and at 2 its repeating im sure modders would be like ohh why are you ignoring sound here and not ignoring it here
2016-08-30 19:30 KuroNeko1509: lol
2016-08-30 19:30 KuroNeko1509: oke lol
2016-08-30 19:31 CaffeAmericano: yeah, they'd do that xD
2016-08-30 19:31 CaffeAmericano: I saw your screenshot afterward lol
2016-08-30 19:31 KuroNeko1509: 02:47:718 (7,1) - i did a similar slider in my mapo
2016-08-30 19:31 CaffeAmericano: also, you gotta stay consistent with 01:33:381 (1,2,3,4) -
2016-08-30 19:31 KuroNeko1509: lol
2016-08-30 19:31 KuroNeko1509: oke
2016-08-30 19:31 CaffeAmericano: ehehe
2016-08-30 19:31 CaffeAmericano: nice
2016-08-30 19:32 KuroNeko1509: yeah iu guess so
2016-08-30 19:33 KuroNeko1509: 03:09:384 (1,2,3,4,1,2,3) -
2016-08-30 19:33 KuroNeko1509: i enjoy this
2016-08-30 19:33 KuroNeko1509: lol
2016-08-30 19:33 KuroNeko1509: plays fun
2016-08-30 19:33 CaffeAmericano: xDD
2016-08-30 19:33 CaffeAmericano: people wanted me to make it easy
2016-08-30 19:33 CaffeAmericano: but I think this part need some emphasis :3
2016-08-30 19:35 KuroNeko1509: 03:33:383 (1,2,3,4,5,6,1) - omg sounds so creepy at 50 lol
2016-08-30 19:35 KuroNeko1509: true it def. does
2016-08-30 19:35 CaffeAmericano: it's beautifulllll
2016-08-30 19:35 KuroNeko1509: lol creeeepy
2016-08-30 19:35 CaffeAmericano: any noise koeda makes <3
2016-08-30 19:35 CaffeAmericano: lol
2016-08-30 19:35 CaffeAmericano: especially this noise 04:04:881 -
2016-08-30 19:35 KuroNeko1509: sounds like some paranormal stuff, like a possessed baby
2016-08-30 19:36 KuroNeko1509: LOL
2016-08-30 19:36 KuroNeko1509: aahhaha
2016-08-30 19:36 KuroNeko1509: sounds like pikachu
2016-08-30 19:36 CaffeAmericano: lol
2016-08-30 19:36 KuroNeko1509: lololol
2016-08-30 19:36 KuroNeko1509: makes me wanna lololol
2016-08-30 19:36 KuroNeko1509: xD
2016-08-30 19:37 KuroNeko1509: between 03:42:716 - and 03:44:049 - you gave people that break they wanted lol
2016-08-30 19:37 KuroNeko1509: you was like cough cough the hp
2016-08-30 19:37 KuroNeko1509: lol
2016-08-30 19:37 KuroNeko1509: :')
2016-08-30 19:37 CaffeAmericano: wait
2016-08-30 19:37 CaffeAmericano: ?
2016-08-30 19:37 KuroNeko1509: when someone complained that there are no breaks lol
2016-08-30 19:38 CaffeAmericano: hp?
2016-08-30 19:38 CaffeAmericano: oh
2016-08-30 19:38 KuroNeko1509: lol
2016-08-30 19:38 CaffeAmericano: And this break was always there
2016-08-30 19:38 KuroNeko1509: he wont read it kappa
2016-08-30 19:38 CaffeAmericano: you'll post this log tho, right?
2016-08-30 19:38 KuroNeko1509: yeah i know
2016-08-30 19:38 KuroNeko1509: i thought im doing free mod :^)
2016-08-30 19:38 KuroNeko1509: and idk how to post mods :')
2016-08-30 19:39 CaffeAmericano: still, you need to post it xD
2016-08-30 19:39 KuroNeko1509: o-ok lol
2016-08-30 19:39 KuroNeko1509: kappa then yes hope he wont read it lol
2016-08-30 19:39 CaffeAmericano: I want to take your first kudosu virginity
2016-08-30 19:39 CaffeAmericano: I already took it from
2016-08-30 19:39 CaffeAmericano: lightnee
2016-08-30 19:39 KuroNeko1509: aahahhaha
2016-08-30 19:39 KuroNeko1509: AHAHAH
2016-08-30 19:39 CaffeAmericano: flez
2016-08-30 19:39 KuroNeko1509: lol
2016-08-30 19:39 CaffeAmericano: tribble
2016-08-30 19:39 KuroNeko1509: ahahah
2016-08-30 19:39 CaffeAmericano: bot
2016-08-30 19:39 CaffeAmericano: a lot of people
2016-08-30 19:39 KuroNeko1509: lmaooo dayum caffe
2016-08-30 19:39 CaffeAmericano: lol
2016-08-30 19:39 KuroNeko1509: userpage material :')
2016-08-30 19:39 CaffeAmericano: I'll pm you what to post
2016-08-30 19:39 CaffeAmericano: nope
2016-08-30 19:39 CaffeAmericano: modding thread material ;)
2016-08-30 19:40 KuroNeko1509: oke
2016-08-30 19:40 CaffeAmericano: it's good to post things because
2016-08-30 19:40 CaffeAmericano: The BN I called back will look at the changes in the map
2016-08-30 19:40 CaffeAmericano: and might wonder why this change was made
2016-08-30 19:40 CaffeAmericano: so it's good to keep record :3
2016-08-30 19:41 CaffeAmericano: also gives me 1 star priority for my map lol
2016-08-30 19:41 CaffeAmericano: and 1 kds for you
2016-08-30 19:41 KuroNeko1509: ohhh oke kewl
2016-08-30 19:41 KuroNeko1509: i dont mind modding your maps if it gives you +1 :3
2016-08-30 19:41 KuroNeko1509: xD
2016-08-30 19:41 CaffeAmericano: and you took a lot of time modding this map & made helpful suggestions
2016-08-30 19:41 CaffeAmericano: you deserve your first kurosu~
2016-08-30 19:42 CaffeAmericano: that was a typo, but I like that typo
2016-08-30 19:42 CaffeAmericano: kurosu~
2016-08-30 19:42 KuroNeko1509: i think you should fix some overlaps thou cuz as you said it to me like 2 days ago overlaps if done should be consistent
2016-08-30 19:42 KuroNeko1509: ahahahha
2016-08-30 19:42 KuroNeko1509: kurosu
2016-08-30 19:42 KuroNeko1509: i like it too lmao
2016-08-30 19:42 CaffeAmericano: point it out~
2016-08-30 19:42 KuroNeko1509: i want my first kurosu
2016-08-30 19:43 CaffeAmericano: and the thing about overlap is that
2016-08-30 19:43 CaffeAmericano: no one really cares as long as they are reasonably consistent =w=;
2016-08-30 19:43 CaffeAmericano: Ideally, they should be perfectly consistent (imo)
2016-08-30 19:44 KuroNeko1509: like this ispretty consistent i think 03:56:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-08-30 19:44 CaffeAmericano: so
2016-08-30 19:44 KuroNeko1509: but before that i think there were few other ones i didnt point out cuz i dont wanna be nazi
2016-08-30 19:44 KuroNeko1509: lol
2016-08-30 19:44 CaffeAmericano: lol
2016-08-30 19:44 KuroNeko1509: looking at 03:56:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i know what consistency should look like lol
2016-08-30 19:44 CaffeAmericano: lol
2016-08-30 19:44 CaffeAmericano: yup :^)
2016-08-30 19:45 KuroNeko1509: 04:05:047 - im cracking here
2016-08-30 19:45 KuroNeko1509: THANKS
2016-08-30 19:45 CaffeAmericano: <3
2016-08-30 19:45 KuroNeko1509: 04:12:968 -
2016-08-30 19:45 KuroNeko1509: mmm the break
2016-08-30 19:45 KuroNeko1509: was it always there
2016-08-30 19:45 CaffeAmericano: mmm~
2016-08-30 19:47 CaffeAmericano: when you get mods for your map
2016-08-30 19:47 CaffeAmericano: don't take mods personally
2016-08-30 19:47 CaffeAmericano: a lot of people do that
2016-08-30 19:47 CaffeAmericano: but it's really bad for improvement xD
2016-08-30 19:48 KuroNeko1509: lol
2016-08-30 19:48 CaffeAmericano: lol
2016-08-30 19:48 CaffeAmericano: also
2016-08-30 19:48 CaffeAmericano: this is within my loose definition of consistency
2016-08-30 19:48 CaffeAmericano: remember I said I overlap 0.5~0.8?
2016-08-30 19:48 CaffeAmericano: This is actually 0.52
2016-08-30 19:48 KuroNeko1509: haey
2016-08-30 19:48 KuroNeko1509: yeah*
2016-08-30 19:49 CaffeAmericano: also about same amount of overlap as 04:40:549 (2,1) -
2016-08-30 19:49 KuroNeko1509: waait really
2016-08-30 19:49 KuroNeko1509: ahhh i see i see
2016-08-30 19:49 CaffeAmericano: I think you're much better student than I am a teacher :')
2016-08-30 19:49 CaffeAmericano: when I said consistent
2016-08-30 19:49 CaffeAmericano: I didn't mean perfection xDD
2016-08-30 19:49 CaffeAmericano: sorry ><
2016-08-30 19:50 CaffeAmericano: I am lazyass imperfect mapper
2016-08-30 19:50 KuroNeko1509: l;ol
2016-08-30 19:50 CaffeAmericano: now you notice all the imperfections in this map lol
2016-08-30 19:50 KuroNeko1509: ahahah nahhh i just probably didnt understand you well enough lol
2016-08-30 19:50 KuroNeko1509: nono xD i still think its perfect cuz it plays so nicely :')
2016-08-30 19:50 CaffeAmericano: nahhhh you're just having higher standard :')
2016-08-30 19:51 KuroNeko1509: when im palying i dont care about overlaps unless they are really really bad
2016-08-30 19:51 CaffeAmericano: I hope so
2016-08-30 19:51 CaffeAmericano: I think you don't care about them even if they are really bad
2016-08-30 19:51 CaffeAmericano: because you play that orange brain power map.... :)
2016-08-30 19:51 KuroNeko1509: kappa if youd see my new map youd see what "high standarts" i have XD
2016-08-30 19:51 KuroNeko1509: aahahaha
2016-08-30 19:51 KuroNeko1509: lol
2016-08-30 19:51 CaffeAmericano: lol
2016-08-30 19:51 KuroNeko1509: nono
2016-08-30 19:51 KuroNeko1509: theres a difference
2016-08-30 19:51 KuroNeko1509: thats cancer
2016-08-30 19:51 KuroNeko1509: thats why i dont care
2016-08-30 19:51 KuroNeko1509: lol
2016-08-30 19:51 CaffeAmericano: I see xD
2016-08-30 19:51 KuroNeko1509: but if something is going for rank i do !!
2016-08-30 19:51 KuroNeko1509: XD
2016-08-30 19:52 CaffeAmericano: >:D
2016-08-30 19:52 KuroNeko1509: 04:53:411 (1) -
2016-08-30 19:52 KuroNeko1509: mm
2016-08-30 19:52 CaffeAmericano: mmm
2016-08-30 19:52 KuroNeko1509: 04:58:065 (1) -
2016-08-30 19:53 KuroNeko1509: maybe make that circle
2016-08-30 19:53 KuroNeko1509: more open
2016-08-30 19:53 CaffeAmericano: oke
2016-08-30 19:53 CaffeAmericano: I think that would be a good compromise :3
2016-08-30 19:53 CaffeAmericano: between look and playability
2016-08-30 19:54 KuroNeko1509: http://osu.ppy.sh/ss/5979796
2016-08-30 19:54 KuroNeko1509: LIKE MAYBE THIS
2016-08-30 19:54 KuroNeko1509: oops caps
2016-08-30 19:54 KuroNeko1509: or maybe make it look better lol
2016-08-30 19:54 KuroNeko1509: i cant slider art yet
2016-08-30 19:54 KuroNeko1509: yeah maybe but the one i sent doesnt look good to me lol
2016-08-30 19:55 CaffeAmericano: I'll decrease SV little
2016-08-30 19:55 CaffeAmericano: and open it up
2016-08-30 19:55 KuroNeko1509: http://osu.ppy.sh/ss/5979806
2016-08-30 19:55 CaffeAmericano: and move few notes adjacent to each other
2016-08-30 19:55 KuroNeko1509: wat abouthhis
2016-08-30 19:55 KuroNeko1509: lol whats sv
2016-08-30 19:55 CaffeAmericano: slider velocity
2016-08-30 19:55 KuroNeko1509: oh oke
2016-08-30 19:55 CaffeAmericano: I'll need to move 2 so it doesn't overlap xD
2016-08-30 19:55 KuroNeko1509: sounds good i think
2016-08-30 19:55 CaffeAmericano: but I'll do something similar :3
2016-08-30 19:55 KuroNeko1509: true]
2016-08-30 19:55 KuroNeko1509: was about to say
2016-08-30 19:55 KuroNeko1509: that
2016-08-30 19:56 CaffeAmericano: :))
2016-08-30 19:56 KuroNeko1509: i think moving 2 a little higher will be good, it will wainly remain the same
2016-08-30 19:56 KuroNeko1509: moving one a little down and two a little higher :))
2016-08-30 19:56 KuroNeko1509: but idk
2016-08-30 19:57 KuroNeko1509: 05:00:727 (6,7,8,9) - mmm the sliders like in the march of the dog , gud sliders
2016-08-30 19:57 CaffeAmericano: xD
2016-08-30 19:57 CaffeAmericano: kickslider lacking creativity ;)
2016-08-30 19:57 KuroNeko1509: what do you think of taking the break of and adding another sldier
2016-08-30 19:58 KuroNeko1509: 05:04:382 - here
2016-08-30 19:58 CaffeAmericano: like 04:30:754 (1) - ?
2016-08-30 19:58 KuroNeko1509: loong slider so i can fail on it
2016-08-30 19:58 KuroNeko1509: lol
2016-08-30 19:58 KuroNeko1509: 04:30:754 (1) - what abou this?
2016-08-30 19:59 CaffeAmericano: I mean slider like this*
2016-08-30 19:59 CaffeAmericano: meant
2016-08-30 19:59 CaffeAmericano: long slider
2016-08-30 19:59 KuroNeko1509: oh wait
2016-08-30 19:59 KuroNeko1509: nono
2016-08-30 19:59 CaffeAmericano: or 04:53:411 (1) -
2016-08-30 19:59 KuroNeko1509: i meant s0inner
2016-08-30 19:59 KuroNeko1509: spinner*
2016-08-30 19:59 KuroNeko1509: lol
2016-08-30 19:59 KuroNeko1509: or slider sounds good too
2016-08-30 19:59 KuroNeko1509: lol make a heart
2016-08-30 19:59 KuroNeko1509: so it will be kkkawaiii
2016-08-30 20:00 KuroNeko1509: XD
2016-08-30 20:00 CaffeAmericano: xD
2016-08-30 20:00 CaffeAmericano: spinner would work
2016-08-30 20:00 CaffeAmericano: but for absolutely no reason at all
2016-08-30 20:00 KuroNeko1509: i wanted to write spinner but idk why i wrote slider lmao
2016-08-30 20:00 CaffeAmericano: I like break more
2016-08-30 20:00 KuroNeko1509: ACTION facedesls
2016-08-30 20:00 CaffeAmericano: lel
2016-08-30 20:00 CaffeAmericano: kawaii ;)
2016-08-30 20:00 KuroNeko1509: kappa ah i see
2016-08-30 20:00 CaffeAmericano: slider would work too
2016-08-30 20:00 CaffeAmericano: but the way I've used long slider is to hold tension in the music
2016-08-30 20:01 CaffeAmericano: all the previous usage of long sliders are high-tension
2016-08-30 20:01 CaffeAmericano: like
2016-08-30 20:01 CaffeAmericano: koeda
2016-08-30 20:01 CaffeAmericano: singing with a lot of tension lol
2016-08-30 20:01 CaffeAmericano: while the music is quite
2016-08-30 20:01 KuroNeko1509: mmm oke, i see what you mean lol
2016-08-30 20:02 CaffeAmericano: mhm :3 so break there fits imo >:)
2016-08-30 20:03 KuroNeko1509: https://gumbomonster.files.wordpress.com/2012/03/710_mister-ew.gif and http://cdn4.gurl.com/wp-content/uploads/2016/03/chloe-can-u-not.jpg - my face when i see this 05:16:734 (1,1,1,1,1,1,1) -
2016-08-30 20:03 KuroNeko1509: lol
2016-08-30 20:03 KuroNeko1509: w-what about making those circles just a little closer
2016-08-30 20:03 KuroNeko1509: dont mappers hate it when note is touching like this lol
2016-08-30 20:03 CaffeAmericano: I think I'll keep it
2016-08-30 20:03 CaffeAmericano: because your face when you see it look so kawai
2016-08-30 20:04 KuroNeko1509: lmaooooooooo
2016-08-30 20:04 CaffeAmericano: ;)
2016-08-30 20:04 CaffeAmericano: that's generally true
2016-08-30 20:04 CaffeAmericano: but it's bad idea to make it closer, since that makes it look like it's 1/4 stream
2016-08-30 20:04 KuroNeko1509: XD thats totally where id miss when ill be pp farming it
2016-08-30 20:04 CaffeAmericano: slider would be better for perfect pp map
2016-08-30 20:04 KuroNeko1509: because its 1/2 right
2016-08-30 20:05 CaffeAmericano: it's 1/3 actually :3
2016-08-30 20:05 CaffeAmericano: strange rhythm
2016-08-30 20:05 KuroNeko1509: wow i still need to learn
2016-08-30 20:05 KuroNeko1509: i thought it was 1/2 :')
2016-08-30 20:05 CaffeAmericano: 1/2 is jump
2016-08-30 20:05 CaffeAmericano: 1/4 is stream
2016-08-30 20:05 CaffeAmericano: 1/3 is cancer
2016-08-30 20:05 CaffeAmericano: lol
2016-08-30 20:05 KuroNeko1509: lololol
2016-08-30 20:05 KuroNeko1509: ACTION takes notes
2016-08-30 20:05 CaffeAmericano: don't worry about 1/3 yet. Hopefully you won't have to map something with 1/3 until you're more experienced ;)
2016-08-30 20:06 KuroNeko1509: i think its fine if it wassnt as curvy tho
2016-08-30 20:06 KuroNeko1509: oke
2016-08-30 20:06 CaffeAmericano: Everyone seem to dislike it
2016-08-30 20:06 KuroNeko1509: like you know miraizu map, honeyworks the old one
2016-08-30 20:06 CaffeAmericano: but I haven't seen anyone actually miss on that map
2016-08-30 20:06 KuroNeko1509: it has 1/3 4 notes after those huge screen jumps
2016-08-30 20:06 CaffeAmericano: on that part*
2016-08-30 20:06 KuroNeko1509: and i always get 100s lol
2016-08-30 20:06 CaffeAmericano: yes
2016-08-30 20:06 CaffeAmericano: exactly
2016-08-30 20:06 CaffeAmericano: xDD
2016-08-30 20:06 KuroNeko1509: i did today !
2016-08-30 20:06 CaffeAmericano: again?
2016-08-30 20:06 CaffeAmericano: yet again?
2016-08-30 20:07 KuroNeko1509: no no wait
2016-08-30 20:07 KuroNeko1509: i mean i missed on this part
2016-08-30 20:07 KuroNeko1509: 05:16:734 (1,1,1,1,1,1,1) -
2016-08-30 20:07 KuroNeko1509: lol
2016-08-30 20:07 CaffeAmericano: oh
2016-08-30 20:07 KuroNeko1509: when i was playing this
2016-08-30 20:07 KuroNeko1509: xD
2016-08-30 20:07 CaffeAmericano: lol
2016-08-30 20:07 CaffeAmericano: tbh
2016-08-30 20:07 CaffeAmericano: You looked frustrated before entering that part
2016-08-30 20:07 CaffeAmericano: I thought that was why ;(
2016-08-30 20:08 CaffeAmericano: maybe I'm just being stubborn :p
2016-08-30 20:08 CaffeAmericano: I'll make it ez to play
2016-08-30 20:09 KuroNeko1509: http://osu.ppy.sh/ss/5979875
2016-08-30 20:09 KuroNeko1509: kappa
2016-08-30 20:09 KuroNeko1509: xD
2016-08-30 20:09 CaffeAmericano: do you think that will be easier?
2016-08-30 20:09 KuroNeko1509: i was but when i played it earlier today i also missed there
2016-08-30 20:09 CaffeAmericano: looks like miraizu xD
2016-08-30 20:09 KuroNeko1509: i dont even kno wlol
2016-08-30 20:09 KuroNeko1509: ahhaah
2016-08-30 20:09 CaffeAmericano: I'll just make it a slider
2016-08-30 20:10 CaffeAmericano: everyone hates on that part
2016-08-30 20:10 CaffeAmericano: </3
2016-08-30 20:10 CaffeAmericano: I'll stop being stubborn
2016-08-30 20:10 KuroNeko1509: nnonono
2016-08-30 20:10 KuroNeko1509: keep it keep it
2016-08-30 20:10 KuroNeko1509: im hating on it cuz im baka ;-;
2016-08-30 20:10 KuroNeko1509: circles are good imo
2016-08-30 20:10 KuroNeko1509: just need to be reshaped
2016-08-30 20:10 KuroNeko1509: and also
2016-08-30 20:10 KuroNeko1509: why making it easier
2016-08-30 20:11 KuroNeko1509: keep it as it is lol
2016-08-30 20:11 CaffeAmericano: no
2016-08-30 20:11 KuroNeko1509: ioidfsf
2016-08-30 20:11 KuroNeko1509: sdgojgsdfj
2016-08-30 20:11 KuroNeko1509: idk how to explain
2016-08-30 20:11 CaffeAmericano: you're saying to keep it because you're kind ;)
2016-08-30 20:11 KuroNeko1509: i mean easier will be better for farmers like me
2016-08-30 20:11 KuroNeko1509: you know how to make it more cancerous?!
2016-08-30 20:11 KuroNeko1509: http://osu.ppy.sh/ss/5979889
2016-08-30 20:11 KuroNeko1509: kappa
2016-08-30 20:11 KuroNeko1509: xD
2016-08-30 20:12 CaffeAmericano: lol
2016-08-30 20:12 CaffeAmericano: they will crusify me ><
2016-08-30 20:12 KuroNeko1509: hahahah ayeah
2016-08-30 20:12 KuroNeko1509: XD
2016-08-30 20:12 CaffeAmericano: I think now it sounds like two triples
2016-08-30 20:12 CaffeAmericano: not 1/3
2016-08-30 20:12 CaffeAmericano: I don't know anymore
2016-08-30 20:12 CaffeAmericano: supercell songs have horrible bpm sometimes
2016-08-30 20:13 CaffeAmericano: but I'll think of something that works ;)
2016-08-30 20:13 KuroNeko1509: http://osu.ppy.sh/ss/5979896
2016-08-30 20:13 KuroNeko1509: what about this
2016-08-30 20:13 KuroNeko1509: promoting nike
2016-08-30 20:14 KuroNeko1509: http://osu.ppy.sh/ss/5979901
2016-08-30 20:14 KuroNeko1509: more defined
2016-08-30 20:14 CaffeAmericano: lol
2016-08-30 20:14 KuroNeko1509: XD
2016-08-30 20:14 CaffeAmericano: ahahaha
2016-08-30 20:14 CaffeAmericano: they need to pay me first ;)
2016-08-30 20:14 KuroNeko1509: ahahah lol
2016-08-30 20:14 KuroNeko1509: >3<
2016-08-30 20:14 KuroNeko1509: i a small like those tiny kickliders that i hate will work on this too btw
2016-08-30 20:14 KuroNeko1509: or 2 tripples
2016-08-30 20:15 CaffeAmericano: the thing is
2016-08-30 20:15 CaffeAmericano: it needs to fit the music
2016-08-30 20:15 CaffeAmericano: I think I need to rework on timing to know exactly whether it's 1/3 or 1/4
2016-08-30 20:15 CaffeAmericano: Can't place triple if it's actually 1/3
2016-08-30 20:15 CaffeAmericano: ;)
2016-08-30 20:16 KuroNeko1509: http://osu.ppy.sh/ss/5979910
2016-08-30 20:16 KuroNeko1509: or you can just keep it as it is~
2016-08-30 20:16 CaffeAmericano: GOD SO BEAUTIFUL
2016-08-30 20:16 CaffeAmericano: <3
2016-08-30 20:16 KuroNeko1509: lol was it sarcastic
2016-08-30 20:16 KuroNeko1509: XD
2016-08-30 20:16 CaffeAmericano: don't worry about it~ I remapped this 2983723 times already
2016-08-30 20:17 CaffeAmericano: 1 more time wouldn't kill me ;)
2016-08-30 20:17 KuroNeko1509: ahaha awww
2016-08-30 20:17 KuroNeko1509: lol the struggle lol
2016-08-30 20:17 CaffeAmericano: and of course it was sarcastic... you are being sarcastic too right >:))
2016-08-30 20:17 CaffeAmericano: :^) :^)
2016-08-30 20:18 KuroNeko1509: lol no i wasnt XD but wow mapping is so hard
2016-08-30 20:18 KuroNeko1509: :')
2016-08-30 20:18 CaffeAmericano: oh
2016-08-30 20:18 CaffeAmericano: I didn't see the screenshot correctly
2016-08-30 20:18 CaffeAmericano: still, that wouldn't work because you can't justify the jump in the middle of 1/3 stream
2016-08-30 20:18 KuroNeko1509: btw i think if you keep the shape but rotate it downward its kinda easier to play imo
2016-08-30 20:18 CaffeAmericano: but I thought it was something completely different
2016-08-30 20:19 CaffeAmericano: but at least now I see what you were trying lol
2016-08-30 20:19 CaffeAmericano: kuro~
2016-08-30 20:19 CaffeAmericano: I'm gonna
2016-08-30 20:19 CaffeAmericano: destroy that
2016-08-30 20:19 CaffeAmericano: it's too late to save it
2016-08-30 20:19 KuroNeko1509: http://osu.ppy.sh/ss/5979939
2016-08-30 20:19 CaffeAmericano: it's actually already destoryed
2016-08-30 20:19 KuroNeko1509: this is easy
2016-08-30 20:19 CaffeAmericano: too late
2016-08-30 20:19 KuroNeko1509: MAKE IT LIKE THAT
2016-08-30 20:19 CaffeAmericano: no kuro
2016-08-30 20:19 CaffeAmericano: too late
2016-08-30 20:19 KuroNeko1509: no DONT DESTROY
2016-08-30 20:19 CaffeAmericano: you killed it
2016-08-30 20:19 KuroNeko1509: ;-;
2016-08-30 20:19 KuroNeko1509: ;-;-;-;
2016-08-30 20:19 CaffeAmericano: <3
2016-08-30 20:19 KuroNeko1509: ACTION jumps off the building
2016-08-30 20:19 CaffeAmericano: ACTION follows
2016-08-30 20:19 KuroNeko1509: ACTION is away: dead
2016-08-30 20:20 KuroNeko1509: lmao ;-;
2016-08-30 20:20 KuroNeko1509: ;--;-;
2016-08-30 20:20 KuroNeko1509: ;-;-;
2016-08-30 20:20 CaffeAmericano: ;-;
2016-08-30 20:20 KuroNeko1509: stahp it ;-;
2016-08-30 20:20 CaffeAmericano: you stop it ><
2016-08-30 20:20 KuroNeko1509: i-i think just rotating it will do
2016-08-30 20:20 CaffeAmericano: nono
2016-08-30 20:20 KuroNeko1509: imo its good like thatttt
2016-08-30 20:20 CaffeAmericano: why are you suddenly so fond of this pattern <3
2016-08-30 20:20 CaffeAmericano: I think it's actually 1/4 anyways
2016-08-30 20:20 CaffeAmericano: It's good that you pointed that part out~
2016-08-30 20:21 KuroNeko1509: because if you cant change it you can just change the shape and it will be good
2016-08-30 20:21 CaffeAmericano: I've already changed it~ kuro sensei
2016-08-30 20:21 CaffeAmericano: its ok~
2016-08-30 20:21 CaffeAmericano: all is well~
2016-08-30 20:21 KuroNeko1509: it looks really good like that tho lol
2016-08-30 20:21 KuroNeko1509: akdjashd
2016-08-30 20:21 KuroNeko1509: ACTION dying
2016-08-30 20:21 CaffeAmericano: THanks to you~
2016-08-30 20:21 KuroNeko1509: ACTION buring in hell
2016-08-30 20:21 CaffeAmericano: when 10000 people play this map
2016-08-30 20:21 KuroNeko1509: lol
2016-08-30 20:21 KuroNeko1509: xD
2016-08-30 20:21 CaffeAmericano: after it's ranked
2016-08-30 20:21 CaffeAmericano: they'll see something completely different
2016-08-30 20:22 CaffeAmericano: all thanks to you <3
2016-08-30 20:22 CaffeAmericano: pls staph ;-;
2016-08-30 20:22 KuroNeko1509: lol can you show me what you did there
2016-08-30 20:22 KuroNeko1509: instead of this
2016-08-30 20:22 CaffeAmericano: i'm working on it
2016-08-30 20:22 CaffeAmericano: it will be triple -> something
2016-08-30 20:22 KuroNeko1509: ohhh
2016-08-30 20:23 KuroNeko1509: but in case you wont come up with anything
2016-08-30 20:23 KuroNeko1509: http://osu.ppy.sh/ss/5979950
2016-08-30 20:23 KuroNeko1509: ^^^
2016-08-30 20:23 KuroNeko1509: lol
2016-08-30 20:23 KuroNeko1509: kappa kappa
2016-08-30 20:23 CaffeAmericano: ehehe
2016-08-30 20:24 CaffeAmericano: Thanks for the mod!
2016-08-30 20:24 KuroNeko1509: np np
2016-08-30 20:24 CaffeAmericano: Check pm in few minute to see what you should post on the thread ;)
2016-08-30 20:24 KuroNeko1509: amazinggg mapo
2016-08-30 20:24 CaffeAmericano: thanks \:D/
Topic Starter
CaffeAmericano

KuroNeko1509 wrote:

:^) :^)
Good luck on this map <3 kkkkreygasmu <3

IRC mod
[]2016-08-30 18:19 CaffeAmericano: I think that might be why
2016-08-30 18:19 KuroNeko1509: yeah
2016-08-30 18:19 KuroNeko1509: maybe if it wasnt circle
2016-08-30 18:19 KuroNeko1509: if it was a straight line
2016-08-30 18:19 KuroNeko1509: wouldve been easier to play
2016-08-30 18:20 CaffeAmericano: 04:58:065 (1) -
2016-08-30 18:20 CaffeAmericano: this?
2016-08-30 18:21 KuroNeko1509: yeah
2016-08-30 18:21 CaffeAmericano: hmm
2016-08-30 18:21 KuroNeko1509: but circle looks good
2016-08-30 18:21 KuroNeko1509: so
2016-08-30 18:21 CaffeAmericano: I am not sure why tho xD
2016-08-30 18:21 KuroNeko1509: its either
2016-08-30 18:21 KuroNeko1509: visuals
2016-08-30 18:22 KuroNeko1509: its probs just me
2016-08-30 18:22 CaffeAmericano: ahhh
2016-08-30 18:22 CaffeAmericano: Everyone says taht
2016-08-30 18:22 CaffeAmericano: and it confuses the sh!t out of me lol
2016-08-30 18:22 CaffeAmericano: xDDD
2016-08-30 18:22 KuroNeko1509: loolol
2016-08-30 18:23 CaffeAmericano: I mean I want to change if there's better way
2016-08-30 18:23 KuroNeko1509: im sorrt >~<;;
2016-08-30 18:23 CaffeAmericano: but I don't want to change without knowing why, since it might actually make it worse ;)
2016-08-30 18:23 KuroNeko1509: thats true
2016-08-30 18:23 CaffeAmericano: no no <3 free mod is always appreciated 100%
2016-08-30 18:23 KuroNeko1509: lol \:D/
2016-08-30 18:24 CaffeAmericano: I also saw you get 100s on 00:28:056 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
2016-08-30 18:24 KuroNeko1509: lo yes
2016-08-30 18:24 CaffeAmericano: I think I'll just make them into slider, frostings suggested that too
2016-08-30 18:24 CaffeAmericano: I was just being stubborn :v
2016-08-30 18:24 KuroNeko1509: but when i played 2nd time i ss'ed it :^)
2016-08-30 18:25 KuroNeko1509: but i think slider works too
2016-08-30 18:25 CaffeAmericano: oke
2016-08-30 18:25 CaffeAmericano: also
2016-08-30 18:25 CaffeAmericano: the very beginning
2016-08-30 18:25 CaffeAmericano: do you think circles are are to acc lol
2016-08-30 18:25 KuroNeko1509: 00:28:898 -
2016-08-30 18:25 KuroNeko1509: wow
2016-08-30 18:25 KuroNeko1509: red tic
2016-08-30 18:25 KuroNeko1509: no sound
2016-08-30 18:25 KuroNeko1509: are are to acc?
2016-08-30 18:25 KuroNeko1509: what
2016-08-30 18:25 CaffeAmericano: this part has strange rhythm ;)
2016-08-30 18:25 KuroNeko1509: where exactly
2016-08-30 18:25 KuroNeko1509: lol
2016-08-30 18:26 KuroNeko1509: yeah it does
2016-08-30 18:26 CaffeAmericano: like this part 00:06:760 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) -
2016-08-30 18:26 CaffeAmericano: really slow
2016-08-30 18:26 CaffeAmericano: Maybe I can use more sliders
2016-08-30 18:26 KuroNeko1509: i think circles are fine too
2016-08-30 18:27 CaffeAmericano: oke
2016-08-30 18:27 CaffeAmericano: I mean I can't acc that part
2016-08-30 18:27 CaffeAmericano: I thought I was just noob, but I also saw you drop acc ;(
2016-08-30 18:27 KuroNeko1509: it wasnt this part tho
2016-08-30 18:27 KuroNeko1509: lol
2016-08-30 18:27 KuroNeko1509: my acc dropped on those other noted
2016-08-30 18:28 KuroNeko1509: notes
2016-08-30 18:28 KuroNeko1509: like the vertical jumps
2016-08-30 18:28 CaffeAmericano: ah, I see
2016-08-30 18:29 KuroNeko1509: its so perfect
2016-08-30 18:29 KuroNeko1509: i cant see whats wrong
2016-08-30 18:29 KuroNeko1509: lol
2016-08-30 18:29 CaffeAmericano: y-you're a nice person > <
2016-08-30 18:29 CaffeAmericano: thank you > <
2016-08-30 18:29 KuroNeko1509: 00:32:235 (1,2,1,2,3) -
2016-08-30 18:29 KuroNeko1509: nvm
2016-08-30 18:29 CaffeAmericano: tell me~
2016-08-30 18:30 KuroNeko1509: np np >W<
2016-08-30 18:30 CaffeAmericano: tell~ me! tell~me! te-te-te-te-te-tell~me!
2016-08-30 18:30 KuroNeko1509: i was just gonna say that could be replaced with sldiers that like repeat
2016-08-30 18:30 KuroNeko1509: but then i remembered
2016-08-30 18:30 KuroNeko1509: that youll replace notes before that
2016-08-30 18:30 KuroNeko1509: so slider again would be too boring
2016-08-30 18:30 CaffeAmericano: oh
2016-08-30 18:30 KuroNeko1509: thats why nv,
2016-08-30 18:30 CaffeAmericano: true xD
2016-08-30 18:30 KuroNeko1509: nvm*
2016-08-30 18:30 KuroNeko1509: xD
2016-08-30 18:30 CaffeAmericano: good point :3
2016-08-30 18:31 KuroNeko1509: omg
2016-08-30 18:31 KuroNeko1509: the sb
2016-08-30 18:31 KuroNeko1509: so flashy
2016-08-30 18:31 KuroNeko1509: hurts my eyes
2016-08-30 18:31 CaffeAmericano: ikr
2016-08-30 18:31 CaffeAmericano: go to design tab
2016-08-30 18:31 CaffeAmericano: and turn off Background and foreground
2016-08-30 18:31 KuroNeko1509: oh
2016-08-30 18:31 KuroNeko1509: phew
2016-08-30 18:31 KuroNeko1509: eyes saved
2016-08-30 18:32 KuroNeko1509: lol
2016-08-30 18:32 CaffeAmericano: xDD
2016-08-30 18:32 KuroNeko1509: also
2016-08-30 18:32 CaffeAmericano: must protect neko eyes
2016-08-30 18:32 CaffeAmericano: mhm
2016-08-30 18:32 KuroNeko1509: 00:37:405 (1,2) - and 00:38:076 (1,2) - are both spaced similarly on the timeline but 00:38:076 (1,2) - is more further apart.. idk i-i think you should move them a little closer,
2016-08-30 18:33 KuroNeko1509: i mean it plays good
2016-08-30 18:33 KuroNeko1509: b-but im just saying
2016-08-30 18:33 KuroNeko1509: i need to give you my useless mod
2016-08-30 18:33 KuroNeko1509: l,ol
2016-08-30 18:33 CaffeAmericano: yeah, I'll make them closer
2016-08-30 18:33 CaffeAmericano: I don't really have a good reason to make them that much farther lol
2016-08-30 18:34 CaffeAmericano: I think sound little stronger
2016-08-30 18:34 KuroNeko1509: lol
2016-08-30 18:34 KuroNeko1509: the pp is the reason
2016-08-30 18:34 CaffeAmericano: so I'll make it farther, but little less farther
2016-08-30 18:34 KuroNeko1509: well y-yeah sounds good
2016-08-30 18:34 CaffeAmericano: actually, I doubt this does anything to pp
2016-08-30 18:34 KuroNeko1509: also, i just wanna know as the noob mapper
2016-08-30 18:34 KuroNeko1509: 00:38:723 (1,2,3,4,5,1,2) -
2016-08-30 18:34 CaffeAmericano: We can talk about what makes a good pp map another day ;)
2016-08-30 18:34 CaffeAmericano: mhm
2016-08-30 18:34 KuroNeko1509: what sound are you following
2016-08-30 18:35 KuroNeko1509: like the main rhythm in that part
2016-08-30 18:35 KuroNeko1509: is it the guitar or drums
2016-08-30 18:35 KuroNeko1509: oke :3
2016-08-30 18:35 CaffeAmericano: So I am following both sounds
2016-08-30 18:35 CaffeAmericano: but I guess guitar is the main cue
2016-08-30 18:35 CaffeAmericano: turn down the effect volume
2016-08-30 18:35 CaffeAmericano: and play at maybe 50% speed
2016-08-30 18:35 KuroNeko1509: ohhh oke, /me takes notes
2016-08-30 18:36 CaffeAmericano: there's guitar "kick" at 00:38:723 - 00:39:228 - 00:39:734 -
2016-08-30 18:36 KuroNeko1509: btw how to ruin down the volume and stuff in editor
2016-08-30 18:36 KuroNeko1509: lol
2016-08-30 18:36 KuroNeko1509: cuz when i roll the wheel it moves the timeline
2016-08-30 18:36 KuroNeko1509: kappa
2016-08-30 18:36 CaffeAmericano: oh
2016-08-30 18:36 CaffeAmericano: alt + wheel
2016-08-30 18:36 CaffeAmericano: and
2016-08-30 18:36 KuroNeko1509: kappa kappa
2016-08-30 18:36 KuroNeko1509: ahh
2016-08-30 18:36 CaffeAmericano: do that at the edge of the screen
2016-08-30 18:36 KuroNeko1509: thanks lol <3
2016-08-30 18:36 CaffeAmericano: <3
2016-08-30 18:36 KuroNeko1509: turn it down all the way down?
2016-08-30 18:37 CaffeAmericano: yes
2016-08-30 18:37 CaffeAmericano: I usually turn it off for mapping/modding, unless I'm doing hitsounding :3
2016-08-30 18:37 KuroNeko1509: so effect is useless
2016-08-30 18:37 KuroNeko1509: thanks cuz im sytrugglingwith hearing sounds other than the ones that really stand out while mapping
2016-08-30 18:37 KuroNeko1509: lol
2016-08-30 18:37 CaffeAmericano: I think better word would be distracting ;)
2016-08-30 18:37 KuroNeko1509: yeah
2016-08-30 18:39 KuroNeko1509: 00:41:054 (6,7) - i think maybe that should be a slider and the slider thats following them should become notes
2016-08-30 18:40 KuroNeko1509: 6 has strong sound and 7 doesnt
2016-08-30 18:40 KuroNeko1509: so it could be good end slider ?
2016-08-30 18:40 KuroNeko1509: and 00:41:382 (1) -
2016-08-30 18:40 KuroNeko1509: that i think has good white tic sound and red one
2016-08-30 18:40 KuroNeko1509: so i think 6-7 should be a slider and 00:41:382 (1) - should be notes
2016-08-30 18:40 KuroNeko1509: >~<
2016-08-30 18:41 KuroNeko1509: ill brb in 10-15 mins, gotta do something , i like modding lol,
2016-08-30 18:41 KuroNeko1509: kappa kappa
2016-08-30 18:41 CaffeAmericano: 00:41:382 (1) - is basically repeat of 00:38:723 (1) - , so I'll keep it slider
2016-08-30 18:41 CaffeAmericano: but I think 00:41:054 (6,7) - would be better off as slider, I'll make the change :3
2016-08-30 18:41 CaffeAmericano: 00:43:715 (6) - repeat of 00:41:054 (6,7) - , so I think I should have made it into a slider in the first place
2016-08-30 18:41 CaffeAmericano: and oke, take your time~
2016-08-30 18:42 CaffeAmericano: I'll be working on the change meanwhile
2016-08-30 18:52 KuroNeko1509: im backu
2016-08-30 18:52 KuroNeko1509: HA
2016-08-30 18:52 KuroNeko1509: i took less than 15 mins
2016-08-30 18:52 KuroNeko1509: omg
2016-08-30 18:52 KuroNeko1509: firts time ever when i come back before the time i set
2016-08-30 18:53 KuroNeko1509: :')
2016-08-30 18:53 KuroNeko1509: #proudofmyself
2016-08-30 18:53 CaffeAmericano: wb wb
2016-08-30 18:53 CaffeAmericano: lol
2016-08-30 18:54 KuroNeko1509: well the only reason why i suggested to change 00:41:382 (1) - into notes is cuz i thought you wouldnt want like 2 sliders close to each other lol
2016-08-30 18:54 CaffeAmericano: I'll think of something :3
2016-08-30 18:54 KuroNeko1509: and ty ty
2016-08-30 18:55 KuroNeko1509: 00:43:715 (6) - but i think thsi is fine
2016-08-30 18:55 KuroNeko1509: ghhhu
2016-08-30 18:56 CaffeAmericano: ghhhu?!
2016-08-30 18:56 KuroNeko1509: ACTION turns on tamoki's voice
2016-08-30 18:56 KuroNeko1509: from watamote
2016-08-30 18:56 KuroNeko1509: lol
2016-08-30 18:57 CaffeAmericano: lol
2016-08-30 18:57 CaffeAmericano: watamote girl is so kawaii
2016-08-30 18:57 CaffeAmericano: especially when she tears up her pantie
2016-08-30 18:58 CaffeAmericano: https://media.giphy.com/media/Lib6vtICFTIIg/giphy.gif
2016-08-30 18:58 KuroNeko1509: lol
2016-08-30 18:58 KuroNeko1509: just as kawaii as me <3
2016-08-30 18:58 KuroNeko1509: XDXD
2016-08-30 18:58 CaffeAmericano: ahahah xDD
2016-08-30 18:58 KuroNeko1509: thats me when i keep shitmissing
2016-08-30 19:00 KuroNeko1509: 01:13:381 (1,3) - overlap
2016-08-30 19:00 KuroNeko1509: thats different from other your overlapps
2016-08-30 19:00 KuroNeko1509: kapps
2016-08-30 19:00 KuroNeko1509: omg
2016-08-30 19:00 KuroNeko1509: i cant be amodder
2016-08-30 19:00 KuroNeko1509: i think you have to be so mean to mod a map
2016-08-30 19:00 KuroNeko1509: lol
2016-08-30 19:00 KuroNeko1509: so that you wont feel bad
2016-08-30 19:00 CaffeAmericano: mmm nazi mod <3
2016-08-30 19:00 CaffeAmericano: yeah, I usually overlapped closer xDD
2016-08-30 19:01 CaffeAmericano: but it's good that you point out these stuff
2016-08-30 19:01 KuroNeko1509: n-nazi why nazi
2016-08-30 19:01 CaffeAmericano: tribble is too shy to point out things like these lol
2016-08-30 19:01 CaffeAmericano: it's just modding term
2016-08-30 19:01 KuroNeko1509: lol ;~;
2016-08-30 19:01 KuroNeko1509: ahahha omg
2016-08-30 19:01 CaffeAmericano: when people point out small nick picky stuff
2016-08-30 19:01 CaffeAmericano: ;)
2016-08-30 19:01 KuroNeko1509: lolololo
2016-08-30 19:01 CaffeAmericano: 01:13:381 (1,3) - is fixed \:D/
2016-08-30 19:01 KuroNeko1509: omg im starting a career of a nazi modder >~<
2016-08-30 19:02 CaffeAmericano: Usually, it's ok to do nazi modding when you're new at modding
2016-08-30 19:02 KuroNeko1509: wait, i have a q, when you fix stuff does it automatically change in my editor too?
2016-08-30 19:02 CaffeAmericano: I get little irritated when experienced people point out only nazi stuff tho ;/
2016-08-30 19:02 CaffeAmericano: nope
2016-08-30 19:02 CaffeAmericano: you have to update xD
2016-08-30 19:02 KuroNeko1509: oh oke
2016-08-30 19:02 KuroNeko1509: lol
2016-08-30 19:02 CaffeAmericano: I have to update first
2016-08-30 19:02 CaffeAmericano: and then you :3
2016-08-30 19:03 KuroNeko1509: ill do later when ill finish the whole part
2016-08-30 19:03 KuroNeko1509: oke
2016-08-30 19:03 KuroNeko1509: and
2016-08-30 19:03 CaffeAmericano: mhm
2016-08-30 19:03 KuroNeko1509: ill enjoy my nazi modding
2016-08-30 19:03 KuroNeko1509: before i get expirienced <3
2016-08-30 19:03 KuroNeko1509: lol
2016-08-30 19:03 KuroNeko1509: xD
2016-08-30 19:03 CaffeAmericano: yeah~ don't be afraid to have nazi standard ;)
2016-08-30 19:04 KuroNeko1509: 01:13:881 (3,1) - o-overlap
2016-08-30 19:04 KuroNeko1509: ACTION facedesks
2016-08-30 19:04 KuroNeko1509: im done with nazi modding cuz i dont want you to get annoyed of me
2016-08-30 19:04 KuroNeko1509: lol
2016-08-30 19:05 KuroNeko1509: question
2016-08-30 19:05 CaffeAmericano: nazi ,3
2016-08-30 19:05 KuroNeko1509: how much do you usually overlap
2016-08-30 19:05 CaffeAmericano: <3
2016-08-30 19:05 KuroNeko1509: lol
2016-08-30 19:05 CaffeAmericano: difficult to explain
2016-08-30 19:05 CaffeAmericano: oh
2016-08-30 19:05 KuroNeko1509: do you do like half a circle, 1/4
2016-08-30 19:05 KuroNeko1509: 1/3
2016-08-30 19:05 KuroNeko1509: ?
2016-08-30 19:06 CaffeAmericano: idk how to explain
2016-08-30 19:06 KuroNeko1509: i just wanna know so i wont point on things that you overlap intentionally
2016-08-30 19:06 CaffeAmericano: Maybe I'll show you in stream later or something like that
2016-08-30 19:06 KuroNeko1509: lol
2016-08-30 19:06 KuroNeko1509: ok
2016-08-30 19:06 KuroNeko1509: then
2016-08-30 19:06 KuroNeko1509: :3
2016-08-30 19:07 KuroNeko1509: because i saw another overlap that takes about the same space as the prev. 2 i linked
2016-08-30 19:07 KuroNeko1509: lol
2016-08-30 19:07 KuroNeko1509: so thats why i asked
2016-08-30 19:07 CaffeAmericano: So
2016-08-30 19:07 CaffeAmericano: for this map
2016-08-30 19:08 CaffeAmericano: I overlap notes in a way that overlapping distance is about 0.5~0.8 when they are 1/4 beat apart
2016-08-30 19:08 CaffeAmericano: I don't think that makes sense because idk how to explain better lol
2016-08-30 19:09 KuroNeko1509: i kinda get it
2016-08-30 19:09 KuroNeko1509: like i think i get it
2016-08-30 19:09 KuroNeko1509: like in this part
2016-08-30 19:09 KuroNeko1509: 01:30:547 (5,6,1) -
2016-08-30 19:09 KuroNeko1509: about 0.5-0.8 is overlapped in 1/4
2016-08-30 19:09 KuroNeko1509: idk how to explain that i kinda understood what yopu mean
2016-08-30 19:09 KuroNeko1509: lol
2016-08-30 19:09 CaffeAmericano: yes, 0.59 in this case xDD
2016-08-30 19:09 CaffeAmericano: http://puu.sh/qUsA1/01c0c2d129.png
2016-08-30 19:09 CaffeAmericano: 0.59 and 0.55
2016-08-30 19:10 CaffeAmericano: but no one notices difference of 0.04 :3
2016-08-30 19:10 KuroNeko1509: ohhh so thats what that thingy for
2016-08-30 19:10 KuroNeko1509: x and y so close
2016-08-30 19:11 KuroNeko1509: anytime i look makes me read the word xyu
2016-08-30 19:11 KuroNeko1509: lol
2016-08-30 19:11 CaffeAmericano: wut lol
2016-08-30 19:11 KuroNeko1509: xyu is kinda the way you would write huy in russian
2016-08-30 19:11 KuroNeko1509: lol
2016-08-30 19:11 CaffeAmericano: huy
2016-08-30 19:11 CaffeAmericano: oh
2016-08-30 19:11 CaffeAmericano: ahahah xDD
2016-08-30 19:11 CaffeAmericano: xyu xyu
2016-08-30 19:11 KuroNeko1509: yes lol
2016-08-30 19:11 KuroNeko1509: xDXD
2016-08-30 19:11 CaffeAmericano: xD xD
2016-08-30 19:12 CaffeAmericano: brb 1 s
2016-08-30 19:12 KuroNeko1509: 01:31:047 (2,4) - ...
2016-08-30 19:13 KuroNeko1509: oke
2016-08-30 19:13 KuroNeko1509: 01:33:381 (1,2,3,4) - what if you make them like the returning sliders
2016-08-30 19:13 KuroNeko1509: http://osu.ppy.sh/ss/5979582
2016-08-30 19:14 KuroNeko1509: instead of the sldiers that end on red tic and ignore the white sound
2016-08-30 19:14 KuroNeko1509: lol
2016-08-30 19:15 KuroNeko1509: i mean its fine as it isss , and i guess if youd apply what i did it wouldve been too much
2016-08-30 19:15 KuroNeko1509: ~_~
2016-08-30 19:15 CaffeAmericano: hmm
2016-08-30 19:16 CaffeAmericano: umm... actually
2016-08-30 19:16 CaffeAmericano: I think that's a really good idea lol
2016-08-30 19:16 KuroNeko1509: o-omg i gave a good idea
2016-08-30 19:16 KuroNeko1509: wweeee \:D/
2016-08-30 19:16 CaffeAmericano: because 02:00:047 (1,2,3,4,5) - and 01:33:381 (1,2,3,4) - are slightly different
2016-08-30 19:16 CaffeAmericano: But they look same the way I've mapped it
2016-08-30 19:16 CaffeAmericano: hmm
2016-08-30 19:16 CaffeAmericano: I think either one works
2016-08-30 19:17 CaffeAmericano: but I like your suggestion better lol
2016-08-30 19:18 CaffeAmericano: k changed
2016-08-30 19:18 KuroNeko1509: yeah i thnk either one works so what abouit leaving 02:00:047 (1,2,3,4,5) - as it is and changing the 01:33:381 (1,2,3,4) - this
2016-08-30 19:18 KuroNeko1509: omg im actually halping
2016-08-30 19:18 KuroNeko1509: :""")
2016-08-30 19:18 KuroNeko1509: :') :")
2016-08-30 19:18 KuroNeko1509: ACTION tears up in happinesssss
2016-08-30 19:18 KuroNeko1509: lol
2016-08-30 19:18 CaffeAmericano: xDD
2016-08-30 19:20 KuroNeko1509: 01:57:576 (2,3,4,1,2,3,1,2,3,4,5,6,7) -
2016-08-30 19:20 KuroNeko1509: i really like this part
2016-08-30 19:20 KuroNeko1509: lol
2016-08-30 19:20 CaffeAmericano: ooh good to hear
2016-08-30 19:21 CaffeAmericano: a lot of people disliked it ;)
2016-08-30 19:21 CaffeAmericano: but I fought to keep it this way :')
2016-08-30 19:21 KuroNeko1509: wow really
2016-08-30 19:21 KuroNeko1509: wowwowow they dont know what beauty is lol
2016-08-30 19:21 CaffeAmericano: xDD
2016-08-30 19:21 KuroNeko1509: yayyy good that you did cuz its a good part
2016-08-30 19:24 KuroNeko1509: im kreygasming'
2016-08-30 19:24 KuroNeko1509: from her voice and this map
2016-08-30 19:24 KuroNeko1509: lol
2016-08-30 19:24 CaffeAmericano: ikr <3
2016-08-30 19:24 KuroNeko1509: starting here i likeher voice so much
2016-08-30 19:24 KuroNeko1509: 02:24:053 (1) -
2016-08-30 19:24 CaffeAmericano: it took a long time
2016-08-30 19:24 CaffeAmericano: very long time
2016-08-30 19:24 CaffeAmericano: before I started getting sick of this song from mapping :')
2016-08-30 19:24 KuroNeko1509: wow youre sick of it now
2016-08-30 19:24 KuroNeko1509: lol
2016-08-30 19:24 KuroNeko1509: ??!??!?
2016-08-30 19:24 CaffeAmericano: well, I still love this
2016-08-30 19:25 CaffeAmericano: but
2016-08-30 19:25 CaffeAmericano: hmm
2016-08-30 19:25 CaffeAmericano: not as much as I used to ;)
2016-08-30 19:25 CaffeAmericano: I mean
2016-08-30 19:25 KuroNeko1509: lol
2016-08-30 19:25 CaffeAmericano: idk
2016-08-30 19:25 CaffeAmericano: lol
2016-08-30 19:25 KuroNeko1509: ahh i see
2016-08-30 19:25 KuroNeko1509: xDXD
2016-08-30 19:25 KuroNeko1509: your map looks so clean
2016-08-30 19:25 KuroNeko1509: so little of overlaps
2016-08-30 19:25 KuroNeko1509: lol
2016-08-30 19:25 KuroNeko1509: :')
2016-08-30 19:25 KuroNeko1509: :')
2016-08-30 19:25 CaffeAmericano: ty~ xD
2016-08-30 19:26 KuroNeko1509: i wanna map caffe style
2016-08-30 19:26 KuroNeko1509: :^)
2016-08-30 19:26 CaffeAmericano: :^)
2016-08-30 19:26 CaffeAmericano: little overlap isn't always the best
2016-08-30 19:26 CaffeAmericano: but I like it this way xD
2016-08-30 19:27 KuroNeko1509: its good~
2016-08-30 19:29 KuroNeko1509: i found that one part again lol
2016-08-30 19:29 KuroNeko1509: 02:45:385 (1,2,3,4) -
2016-08-30 19:29 KuroNeko1509: what do you think of making it like this
2016-08-30 19:29 KuroNeko1509: http://osu.ppy.sh/ss/5979662
2016-08-30 19:29 CaffeAmericano: already changed ;)
2016-08-30 19:29 KuroNeko1509: actually nvm
2016-08-30 19:29 KuroNeko1509: lol
2016-08-30 19:29 KuroNeko1509: oh
2016-08-30 19:30 CaffeAmericano: yeah, it's basically repeat
2016-08-30 19:30 CaffeAmericano: gotta be consistent xD
2016-08-30 19:30 CaffeAmericano: I just did repeat slider for all sliders
2016-08-30 19:30 KuroNeko1509: i was gonna say the reason why making it the way i said is bad- well cuz at 1 its single silder and at 2 its repeating im sure modders would be like ohh why are you ignoring sound here and not ignoring it here
2016-08-30 19:30 KuroNeko1509: lol
2016-08-30 19:30 KuroNeko1509: oke lol
2016-08-30 19:31 CaffeAmericano: yeah, they'd do that xD
2016-08-30 19:31 CaffeAmericano: I saw your screenshot afterward lol
2016-08-30 19:31 KuroNeko1509: 02:47:718 (7,1) - i did a similar slider in my mapo
2016-08-30 19:31 CaffeAmericano: also, you gotta stay consistent with 01:33:381 (1,2,3,4) -
2016-08-30 19:31 KuroNeko1509: lol
2016-08-30 19:31 KuroNeko1509: oke
2016-08-30 19:31 CaffeAmericano: ehehe
2016-08-30 19:31 CaffeAmericano: nice
2016-08-30 19:32 KuroNeko1509: yeah iu guess so
2016-08-30 19:33 KuroNeko1509: 03:09:384 (1,2,3,4,1,2,3) -
2016-08-30 19:33 KuroNeko1509: i enjoy this
2016-08-30 19:33 KuroNeko1509: lol
2016-08-30 19:33 KuroNeko1509: plays fun
2016-08-30 19:33 CaffeAmericano: xDD
2016-08-30 19:33 CaffeAmericano: people wanted me to make it easy
2016-08-30 19:33 CaffeAmericano: but I think this part need some emphasis :3
2016-08-30 19:35 KuroNeko1509: 03:33:383 (1,2,3,4,5,6,1) - omg sounds so creepy at 50 lol
2016-08-30 19:35 KuroNeko1509: true it def. does
2016-08-30 19:35 CaffeAmericano: it's beautifulllll
2016-08-30 19:35 KuroNeko1509: lol creeeepy
2016-08-30 19:35 CaffeAmericano: any noise koeda makes <3
2016-08-30 19:35 CaffeAmericano: lol
2016-08-30 19:35 CaffeAmericano: especially this noise 04:04:881 -
2016-08-30 19:35 KuroNeko1509: sounds like some paranormal stuff, like a possessed baby
2016-08-30 19:36 KuroNeko1509: LOL
2016-08-30 19:36 KuroNeko1509: aahhaha
2016-08-30 19:36 KuroNeko1509: sounds like pikachu
2016-08-30 19:36 CaffeAmericano: lol
2016-08-30 19:36 KuroNeko1509: lololol
2016-08-30 19:36 KuroNeko1509: makes me wanna lololol
2016-08-30 19:36 KuroNeko1509: xD
2016-08-30 19:37 KuroNeko1509: between 03:42:716 - and 03:44:049 - you gave people that break they wanted lol
2016-08-30 19:37 KuroNeko1509: you was like cough cough the hp
2016-08-30 19:37 KuroNeko1509: lol
2016-08-30 19:37 KuroNeko1509: :')
2016-08-30 19:37 CaffeAmericano: wait
2016-08-30 19:37 CaffeAmericano: ?
2016-08-30 19:37 KuroNeko1509: when someone complained that there are no breaks lol
2016-08-30 19:38 CaffeAmericano: hp?
2016-08-30 19:38 CaffeAmericano: oh
2016-08-30 19:38 KuroNeko1509: lol
2016-08-30 19:38 CaffeAmericano: And this break was always there
2016-08-30 19:38 KuroNeko1509: he wont read it kappa
2016-08-30 19:38 CaffeAmericano: you'll post this log tho, right?
2016-08-30 19:38 KuroNeko1509: yeah i know
2016-08-30 19:38 KuroNeko1509: i thought im doing free mod :^)
2016-08-30 19:38 KuroNeko1509: and idk how to post mods :')
2016-08-30 19:39 CaffeAmericano: still, you need to post it xD
2016-08-30 19:39 KuroNeko1509: o-ok lol
2016-08-30 19:39 KuroNeko1509: kappa then yes hope he wont read it lol
2016-08-30 19:39 CaffeAmericano: I want to take your first kudosu virginity
2016-08-30 19:39 CaffeAmericano: I already took it from
2016-08-30 19:39 CaffeAmericano: lightnee
2016-08-30 19:39 KuroNeko1509: aahahhaha
2016-08-30 19:39 KuroNeko1509: AHAHAH
2016-08-30 19:39 CaffeAmericano: flez
2016-08-30 19:39 KuroNeko1509: lol
2016-08-30 19:39 CaffeAmericano: tribble
2016-08-30 19:39 KuroNeko1509: ahahah
2016-08-30 19:39 CaffeAmericano: bot
2016-08-30 19:39 CaffeAmericano: a lot of people
2016-08-30 19:39 KuroNeko1509: lmaooo dayum caffe
2016-08-30 19:39 CaffeAmericano: lol
2016-08-30 19:39 KuroNeko1509: userpage material :')
2016-08-30 19:39 CaffeAmericano: I'll pm you what to post
2016-08-30 19:39 CaffeAmericano: nope
2016-08-30 19:39 CaffeAmericano: modding thread material ;)
2016-08-30 19:40 KuroNeko1509: oke
2016-08-30 19:40 CaffeAmericano: it's good to post things because
2016-08-30 19:40 CaffeAmericano: The BN I called back will look at the changes in the map
2016-08-30 19:40 CaffeAmericano: and might wonder why this change was made
2016-08-30 19:40 CaffeAmericano: so it's good to keep record :3
2016-08-30 19:41 CaffeAmericano: also gives me 1 star priority for my map lol
2016-08-30 19:41 CaffeAmericano: and 1 kds for you
2016-08-30 19:41 KuroNeko1509: ohhh oke kewl
2016-08-30 19:41 KuroNeko1509: i dont mind modding your maps if it gives you +1 :3
2016-08-30 19:41 KuroNeko1509: xD
2016-08-30 19:41 CaffeAmericano: and you took a lot of time modding this map & made helpful suggestions
2016-08-30 19:41 CaffeAmericano: you deserve your first kurosu~
2016-08-30 19:42 CaffeAmericano: that was a typo, but I like that typo
2016-08-30 19:42 CaffeAmericano: kurosu~
2016-08-30 19:42 KuroNeko1509: i think you should fix some overlaps thou cuz as you said it to me like 2 days ago overlaps if done should be consistent
2016-08-30 19:42 KuroNeko1509: ahahahha
2016-08-30 19:42 KuroNeko1509: kurosu
2016-08-30 19:42 KuroNeko1509: i like it too lmao
2016-08-30 19:42 CaffeAmericano: point it out~
2016-08-30 19:42 KuroNeko1509: i want my first kurosu
2016-08-30 19:43 CaffeAmericano: and the thing about overlap is that
2016-08-30 19:43 CaffeAmericano: no one really cares as long as they are reasonably consistent =w=;
2016-08-30 19:43 CaffeAmericano: Ideally, they should be perfectly consistent (imo)
2016-08-30 19:44 KuroNeko1509: like this ispretty consistent i think 03:56:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-08-30 19:44 CaffeAmericano: so
2016-08-30 19:44 KuroNeko1509: but before that i think there were few other ones i didnt point out cuz i dont wanna be nazi
2016-08-30 19:44 KuroNeko1509: lol
2016-08-30 19:44 CaffeAmericano: lol
2016-08-30 19:44 KuroNeko1509: looking at 03:56:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i know what consistency should look like lol
2016-08-30 19:44 CaffeAmericano: lol
2016-08-30 19:44 CaffeAmericano: yup :^)
2016-08-30 19:45 KuroNeko1509: 04:05:047 - im cracking here
2016-08-30 19:45 KuroNeko1509: THANKS
2016-08-30 19:45 CaffeAmericano: <3
2016-08-30 19:45 KuroNeko1509: 04:12:968 -
2016-08-30 19:45 KuroNeko1509: mmm the break
2016-08-30 19:45 KuroNeko1509: was it always there
2016-08-30 19:45 CaffeAmericano: mmm~
2016-08-30 19:47 CaffeAmericano: when you get mods for your map
2016-08-30 19:47 CaffeAmericano: don't take mods personally
2016-08-30 19:47 CaffeAmericano: a lot of people do that
2016-08-30 19:47 CaffeAmericano: but it's really bad for improvement xD
2016-08-30 19:48 KuroNeko1509: lol
2016-08-30 19:48 CaffeAmericano: lol
2016-08-30 19:48 CaffeAmericano: also
2016-08-30 19:48 CaffeAmericano: this is within my loose definition of consistency
2016-08-30 19:48 CaffeAmericano: remember I said I overlap 0.5~0.8?
2016-08-30 19:48 CaffeAmericano: This is actually 0.52
2016-08-30 19:48 KuroNeko1509: haey
2016-08-30 19:48 KuroNeko1509: yeah*
2016-08-30 19:49 CaffeAmericano: also about same amount of overlap as 04:40:549 (2,1) -
2016-08-30 19:49 KuroNeko1509: waait really
2016-08-30 19:49 KuroNeko1509: ahhh i see i see
2016-08-30 19:49 CaffeAmericano: I think you're much better student than I am a teacher :')
2016-08-30 19:49 CaffeAmericano: when I said consistent
2016-08-30 19:49 CaffeAmericano: I didn't mean perfection xDD
2016-08-30 19:49 CaffeAmericano: sorry ><
2016-08-30 19:50 CaffeAmericano: I am lazyass imperfect mapper
2016-08-30 19:50 KuroNeko1509: l;ol
2016-08-30 19:50 CaffeAmericano: now you notice all the imperfections in this map lol
2016-08-30 19:50 KuroNeko1509: ahahah nahhh i just probably didnt understand you well enough lol
2016-08-30 19:50 KuroNeko1509: nono xD i still think its perfect cuz it plays so nicely :')
2016-08-30 19:50 CaffeAmericano: nahhhh you're just having higher standard :')
2016-08-30 19:51 KuroNeko1509: when im palying i dont care about overlaps unless they are really really bad
2016-08-30 19:51 CaffeAmericano: I hope so
2016-08-30 19:51 CaffeAmericano: I think you don't care about them even if they are really bad
2016-08-30 19:51 CaffeAmericano: because you play that orange brain power map.... :)
2016-08-30 19:51 KuroNeko1509: kappa if youd see my new map youd see what "high standarts" i have XD
2016-08-30 19:51 KuroNeko1509: aahahaha
2016-08-30 19:51 KuroNeko1509: lol
2016-08-30 19:51 CaffeAmericano: lol
2016-08-30 19:51 KuroNeko1509: nono
2016-08-30 19:51 KuroNeko1509: theres a difference
2016-08-30 19:51 KuroNeko1509: thats cancer
2016-08-30 19:51 KuroNeko1509: thats why i dont care
2016-08-30 19:51 KuroNeko1509: lol
2016-08-30 19:51 CaffeAmericano: I see xD
2016-08-30 19:51 KuroNeko1509: but if something is going for rank i do !!
2016-08-30 19:51 KuroNeko1509: XD
2016-08-30 19:52 CaffeAmericano: >:D
2016-08-30 19:52 KuroNeko1509: 04:53:411 (1) -
2016-08-30 19:52 KuroNeko1509: mm
2016-08-30 19:52 CaffeAmericano: mmm
2016-08-30 19:52 KuroNeko1509: 04:58:065 (1) -
2016-08-30 19:53 KuroNeko1509: maybe make that circle
2016-08-30 19:53 KuroNeko1509: more open
2016-08-30 19:53 CaffeAmericano: oke
2016-08-30 19:53 CaffeAmericano: I think that would be a good compromise :3
2016-08-30 19:53 CaffeAmericano: between look and playability
2016-08-30 19:54 KuroNeko1509: http://osu.ppy.sh/ss/5979796
2016-08-30 19:54 KuroNeko1509: LIKE MAYBE THIS
2016-08-30 19:54 KuroNeko1509: oops caps
2016-08-30 19:54 KuroNeko1509: or maybe make it look better lol
2016-08-30 19:54 KuroNeko1509: i cant slider art yet
2016-08-30 19:54 KuroNeko1509: yeah maybe but the one i sent doesnt look good to me lol
2016-08-30 19:55 CaffeAmericano: I'll decrease SV little
2016-08-30 19:55 CaffeAmericano: and open it up
2016-08-30 19:55 KuroNeko1509: http://osu.ppy.sh/ss/5979806
2016-08-30 19:55 CaffeAmericano: and move few notes adjacent to each other
2016-08-30 19:55 KuroNeko1509: wat abouthhis
2016-08-30 19:55 KuroNeko1509: lol whats sv
2016-08-30 19:55 CaffeAmericano: slider velocity
2016-08-30 19:55 KuroNeko1509: oh oke
2016-08-30 19:55 CaffeAmericano: I'll need to move 2 so it doesn't overlap xD
2016-08-30 19:55 KuroNeko1509: sounds good i think
2016-08-30 19:55 CaffeAmericano: but I'll do something similar :3
2016-08-30 19:55 KuroNeko1509: true]
2016-08-30 19:55 KuroNeko1509: was about to say
2016-08-30 19:55 KuroNeko1509: that
2016-08-30 19:56 CaffeAmericano: :))
2016-08-30 19:56 KuroNeko1509: i think moving 2 a little higher will be good, it will wainly remain the same
2016-08-30 19:56 KuroNeko1509: moving one a little down and two a little higher :))
2016-08-30 19:56 KuroNeko1509: but idk
2016-08-30 19:57 KuroNeko1509: 05:00:727 (6,7,8,9) - mmm the sliders like in the march of the dog , gud sliders
2016-08-30 19:57 CaffeAmericano: xD
2016-08-30 19:57 CaffeAmericano: kickslider lacking creativity ;)
2016-08-30 19:57 KuroNeko1509: what do you think of taking the break of and adding another sldier
2016-08-30 19:58 KuroNeko1509: 05:04:382 - here
2016-08-30 19:58 CaffeAmericano: like 04:30:754 (1) - ?
2016-08-30 19:58 KuroNeko1509: loong slider so i can fail on it
2016-08-30 19:58 KuroNeko1509: lol
2016-08-30 19:58 KuroNeko1509: 04:30:754 (1) - what abou this?
2016-08-30 19:59 CaffeAmericano: I mean slider like this*
2016-08-30 19:59 CaffeAmericano: meant
2016-08-30 19:59 CaffeAmericano: long slider
2016-08-30 19:59 KuroNeko1509: oh wait
2016-08-30 19:59 KuroNeko1509: nono
2016-08-30 19:59 CaffeAmericano: or 04:53:411 (1) -
2016-08-30 19:59 KuroNeko1509: i meant s0inner
2016-08-30 19:59 KuroNeko1509: spinner*
2016-08-30 19:59 KuroNeko1509: lol
2016-08-30 19:59 KuroNeko1509: or slider sounds good too
2016-08-30 19:59 KuroNeko1509: lol make a heart
2016-08-30 19:59 KuroNeko1509: so it will be kkkawaiii
2016-08-30 20:00 KuroNeko1509: XD
2016-08-30 20:00 CaffeAmericano: xD
2016-08-30 20:00 CaffeAmericano: spinner would work
2016-08-30 20:00 CaffeAmericano: but for absolutely no reason at all
2016-08-30 20:00 KuroNeko1509: i wanted to write spinner but idk why i wrote slider lmao
2016-08-30 20:00 CaffeAmericano: I like break more
2016-08-30 20:00 KuroNeko1509: ACTION facedesls
2016-08-30 20:00 CaffeAmericano: lel
2016-08-30 20:00 CaffeAmericano: kawaii ;)
2016-08-30 20:00 KuroNeko1509: kappa ah i see
2016-08-30 20:00 CaffeAmericano: slider would work too
2016-08-30 20:00 CaffeAmericano: but the way I've used long slider is to hold tension in the music
2016-08-30 20:01 CaffeAmericano: all the previous usage of long sliders are high-tension
2016-08-30 20:01 CaffeAmericano: like
2016-08-30 20:01 CaffeAmericano: koeda
2016-08-30 20:01 CaffeAmericano: singing with a lot of tension lol
2016-08-30 20:01 CaffeAmericano: while the music is quite
2016-08-30 20:01 KuroNeko1509: mmm oke, i see what you mean lol
2016-08-30 20:02 CaffeAmericano: mhm :3 so break there fits imo >:)
2016-08-30 20:03 KuroNeko1509: https://gumbomonster.files.wordpress.co ... ter-ew.gif and http://cdn4.gurl.com/wp-content/uploads ... -u-not.jpg - my face when i see this 05:16:734 (1,1,1,1,1,1,1) -
2016-08-30 20:03 KuroNeko1509: lol
2016-08-30 20:03 KuroNeko1509: w-what about making those circles just a little closer
2016-08-30 20:03 KuroNeko1509: dont mappers hate it when note is touching like this lol
2016-08-30 20:03 CaffeAmericano: I think I'll keep it
2016-08-30 20:03 CaffeAmericano: because your face when you see it look so kawai
2016-08-30 20:04 KuroNeko1509: lmaooooooooo
2016-08-30 20:04 CaffeAmericano: ;)
2016-08-30 20:04 CaffeAmericano: that's generally true
2016-08-30 20:04 CaffeAmericano: but it's bad idea to make it closer, since that makes it look like it's 1/4 stream
2016-08-30 20:04 KuroNeko1509: XD thats totally where id miss when ill be pp farming it
2016-08-30 20:04 CaffeAmericano: slider would be better for perfect pp map
2016-08-30 20:04 KuroNeko1509: because its 1/2 right
2016-08-30 20:05 CaffeAmericano: it's 1/3 actually :3
2016-08-30 20:05 CaffeAmericano: strange rhythm
2016-08-30 20:05 KuroNeko1509: wow i still need to learn
2016-08-30 20:05 KuroNeko1509: i thought it was 1/2 :')
2016-08-30 20:05 CaffeAmericano: 1/2 is jump
2016-08-30 20:05 CaffeAmericano: 1/4 is stream
2016-08-30 20:05 CaffeAmericano: 1/3 is cancer
2016-08-30 20:05 CaffeAmericano: lol
2016-08-30 20:05 KuroNeko1509: lololol
2016-08-30 20:05 KuroNeko1509: ACTION takes notes
2016-08-30 20:05 CaffeAmericano: don't worry about 1/3 yet. Hopefully you won't have to map something with 1/3 until you're more experienced ;)
2016-08-30 20:06 KuroNeko1509: i think its fine if it wassnt as curvy tho
2016-08-30 20:06 KuroNeko1509: oke
2016-08-30 20:06 CaffeAmericano: Everyone seem to dislike it
2016-08-30 20:06 KuroNeko1509: like you know miraizu map, honeyworks the old one
2016-08-30 20:06 CaffeAmericano: but I haven't seen anyone actually miss on that map
2016-08-30 20:06 KuroNeko1509: it has 1/3 4 notes after those huge screen jumps
2016-08-30 20:06 CaffeAmericano: on that part*
2016-08-30 20:06 KuroNeko1509: and i always get 100s lol
2016-08-30 20:06 CaffeAmericano: yes
2016-08-30 20:06 CaffeAmericano: exactly
2016-08-30 20:06 CaffeAmericano: xDD
2016-08-30 20:06 KuroNeko1509: i did today !
2016-08-30 20:06 CaffeAmericano: again?
2016-08-30 20:06 CaffeAmericano: yet again?
2016-08-30 20:07 KuroNeko1509: no no wait
2016-08-30 20:07 KuroNeko1509: i mean i missed on this part
2016-08-30 20:07 KuroNeko1509: 05:16:734 (1,1,1,1,1,1,1) -
2016-08-30 20:07 KuroNeko1509: lol
2016-08-30 20:07 CaffeAmericano: oh
2016-08-30 20:07 KuroNeko1509: when i was playing this
2016-08-30 20:07 KuroNeko1509: xD
2016-08-30 20:07 CaffeAmericano: lol
2016-08-30 20:07 CaffeAmericano: tbh
2016-08-30 20:07 CaffeAmericano: You looked frustrated before entering that part
2016-08-30 20:07 CaffeAmericano: I thought that was why ;(
2016-08-30 20:08 CaffeAmericano: maybe I'm just being stubborn :p
2016-08-30 20:08 CaffeAmericano: I'll make it ez to play
2016-08-30 20:09 KuroNeko1509: http://osu.ppy.sh/ss/5979875
2016-08-30 20:09 KuroNeko1509: kappa
2016-08-30 20:09 KuroNeko1509: xD
2016-08-30 20:09 CaffeAmericano: do you think that will be easier?
2016-08-30 20:09 KuroNeko1509: i was but when i played it earlier today i also missed there
2016-08-30 20:09 CaffeAmericano: looks like miraizu xD
2016-08-30 20:09 KuroNeko1509: i dont even kno wlol
2016-08-30 20:09 KuroNeko1509: ahhaah
2016-08-30 20:09 CaffeAmericano: I'll just make it a slider
2016-08-30 20:10 CaffeAmericano: everyone hates on that part
2016-08-30 20:10 CaffeAmericano: </3
2016-08-30 20:10 CaffeAmericano: I'll stop being stubborn
2016-08-30 20:10 KuroNeko1509: nnonono
2016-08-30 20:10 KuroNeko1509: keep it keep it
2016-08-30 20:10 KuroNeko1509: im hating on it cuz im baka ;-;
2016-08-30 20:10 KuroNeko1509: circles are good imo
2016-08-30 20:10 KuroNeko1509: just need to be reshaped
2016-08-30 20:10 KuroNeko1509: and also
2016-08-30 20:10 KuroNeko1509: why making it easier
2016-08-30 20:11 KuroNeko1509: keep it as it is lol
2016-08-30 20:11 CaffeAmericano: no
2016-08-30 20:11 KuroNeko1509: ioidfsf
2016-08-30 20:11 KuroNeko1509: sdgojgsdfj
2016-08-30 20:11 KuroNeko1509: idk how to explain
2016-08-30 20:11 CaffeAmericano: you're saying to keep it because you're kind ;)
2016-08-30 20:11 KuroNeko1509: i mean easier will be better for farmers like me
2016-08-30 20:11 KuroNeko1509: you know how to make it more cancerous?!
2016-08-30 20:11 KuroNeko1509: http://osu.ppy.sh/ss/5979889
2016-08-30 20:11 KuroNeko1509: kappa
2016-08-30 20:11 KuroNeko1509: xD
2016-08-30 20:12 CaffeAmericano: lol
2016-08-30 20:12 CaffeAmericano: they will crusify me ><
2016-08-30 20:12 KuroNeko1509: hahahah ayeah
2016-08-30 20:12 KuroNeko1509: XD
2016-08-30 20:12 CaffeAmericano: I think now it sounds like two triples
2016-08-30 20:12 CaffeAmericano: not 1/3
2016-08-30 20:12 CaffeAmericano: I don't know anymore
2016-08-30 20:12 CaffeAmericano: supercell songs have horrible bpm sometimes
2016-08-30 20:13 CaffeAmericano: but I'll think of something that works ;)
2016-08-30 20:13 KuroNeko1509: http://osu.ppy.sh/ss/5979896
2016-08-30 20:13 KuroNeko1509: what about this
2016-08-30 20:13 KuroNeko1509: promoting nike
2016-08-30 20:14 KuroNeko1509: http://osu.ppy.sh/ss/5979901
2016-08-30 20:14 KuroNeko1509: more defined
2016-08-30 20:14 CaffeAmericano: lol
2016-08-30 20:14 KuroNeko1509: XD
2016-08-30 20:14 CaffeAmericano: ahahaha
2016-08-30 20:14 CaffeAmericano: they need to pay me first ;)
2016-08-30 20:14 KuroNeko1509: ahahah lol
2016-08-30 20:14 KuroNeko1509: >3<
2016-08-30 20:14 KuroNeko1509: i a small like those tiny kickliders that i hate will work on this too btw
2016-08-30 20:14 KuroNeko1509: or 2 tripples
2016-08-30 20:15 CaffeAmericano: the thing is
2016-08-30 20:15 CaffeAmericano: it needs to fit the music
2016-08-30 20:15 CaffeAmericano: I think I need to rework on timing to know exactly whether it's 1/3 or 1/4
2016-08-30 20:15 CaffeAmericano: Can't place triple if it's actually 1/3
2016-08-30 20:15 CaffeAmericano: ;)
2016-08-30 20:16 KuroNeko1509: http://osu.ppy.sh/ss/5979910
2016-08-30 20:16 KuroNeko1509: or you can just keep it as it is~
2016-08-30 20:16 CaffeAmericano: GOD SO BEAUTIFUL
2016-08-30 20:16 CaffeAmericano: <3
2016-08-30 20:16 KuroNeko1509: lol was it sarcastic
2016-08-30 20:16 KuroNeko1509: XD
2016-08-30 20:16 CaffeAmericano: don't worry about it~ I remapped this 2983723 times already
2016-08-30 20:17 CaffeAmericano: 1 more time wouldn't kill me ;)
2016-08-30 20:17 KuroNeko1509: ahaha awww
2016-08-30 20:17 KuroNeko1509: lol the struggle lol
2016-08-30 20:17 CaffeAmericano: and of course it was sarcastic... you are being sarcastic too right >:))
2016-08-30 20:17 CaffeAmericano: :^) :^)
2016-08-30 20:18 KuroNeko1509: lol no i wasnt XD but wow mapping is so hard
2016-08-30 20:18 KuroNeko1509: :')
2016-08-30 20:18 CaffeAmericano: oh
2016-08-30 20:18 CaffeAmericano: I didn't see the screenshot correctly
2016-08-30 20:18 CaffeAmericano: still, that wouldn't work because you can't justify the jump in the middle of 1/3 stream
2016-08-30 20:18 KuroNeko1509: btw i think if you keep the shape but rotate it downward its kinda easier to play imo
2016-08-30 20:18 CaffeAmericano: but I thought it was something completely different
2016-08-30 20:19 CaffeAmericano: but at least now I see what you were trying lol
2016-08-30 20:19 CaffeAmericano: kuro~
2016-08-30 20:19 CaffeAmericano: I'm gonna
2016-08-30 20:19 CaffeAmericano: destroy that
2016-08-30 20:19 CaffeAmericano: it's too late to save it
2016-08-30 20:19 KuroNeko1509: http://osu.ppy.sh/ss/5979939
2016-08-30 20:19 CaffeAmericano: it's actually already destoryed
2016-08-30 20:19 KuroNeko1509: this is easy
2016-08-30 20:19 CaffeAmericano: too late
2016-08-30 20:19 KuroNeko1509: MAKE IT LIKE THAT
2016-08-30 20:19 CaffeAmericano: no kuro
2016-08-30 20:19 CaffeAmericano: too late
2016-08-30 20:19 KuroNeko1509: no DONT DESTROY
2016-08-30 20:19 CaffeAmericano: you killed it
2016-08-30 20:19 KuroNeko1509: ;-;
2016-08-30 20:19 KuroNeko1509: ;-;-;-;
2016-08-30 20:19 CaffeAmericano: <3
2016-08-30 20:19 KuroNeko1509: ACTION jumps off the building
2016-08-30 20:19 CaffeAmericano: ACTION follows
2016-08-30 20:19 KuroNeko1509: ACTION is away: dead
2016-08-30 20:20 KuroNeko1509: lmao ;-;
2016-08-30 20:20 KuroNeko1509: ;--;-;
2016-08-30 20:20 KuroNeko1509: ;-;-;
2016-08-30 20:20 CaffeAmericano: ;-;
2016-08-30 20:20 KuroNeko1509: stahp it ;-;
2016-08-30 20:20 CaffeAmericano: you stop it ><
2016-08-30 20:20 KuroNeko1509: i-i think just rotating it will do
2016-08-30 20:20 CaffeAmericano: nono
2016-08-30 20:20 KuroNeko1509: imo its good like thatttt
2016-08-30 20:20 CaffeAmericano: why are you suddenly so fond of this pattern <3
2016-08-30 20:20 CaffeAmericano: I think it's actually 1/4 anyways
2016-08-30 20:20 CaffeAmericano: It's good that you pointed that part out~
2016-08-30 20:21 KuroNeko1509: because if you cant change it you can just change the shape and it will be good
2016-08-30 20:21 CaffeAmericano: I've already changed it~ kuro sensei
2016-08-30 20:21 CaffeAmericano: its ok~
2016-08-30 20:21 CaffeAmericano: all is well~
2016-08-30 20:21 KuroNeko1509: it looks really good like that tho lol
2016-08-30 20:21 KuroNeko1509: akdjashd
2016-08-30 20:21 KuroNeko1509: ACTION dying
2016-08-30 20:21 CaffeAmericano: THanks to you~
2016-08-30 20:21 KuroNeko1509: ACTION buring in hell
2016-08-30 20:21 CaffeAmericano: when 10000 people play this map
2016-08-30 20:21 KuroNeko1509: lol
2016-08-30 20:21 KuroNeko1509: xD
2016-08-30 20:21 CaffeAmericano: after it's ranked
2016-08-30 20:21 CaffeAmericano: they'll see something completely different
2016-08-30 20:22 CaffeAmericano: all thanks to you <3
2016-08-30 20:22 CaffeAmericano: pls staph ;-;
2016-08-30 20:22 KuroNeko1509: lol can you show me what you did there
2016-08-30 20:22 KuroNeko1509: instead of this
2016-08-30 20:22 CaffeAmericano: i'm working on it
2016-08-30 20:22 CaffeAmericano: it will be triple -> something
2016-08-30 20:22 KuroNeko1509: ohhh
2016-08-30 20:23 KuroNeko1509: but in case you wont come up with anything
2016-08-30 20:23 KuroNeko1509: http://osu.ppy.sh/ss/5979950
2016-08-30 20:23 KuroNeko1509: ^^^
2016-08-30 20:23 KuroNeko1509: lol
2016-08-30 20:23 KuroNeko1509: kappa kappa
2016-08-30 20:23 CaffeAmericano: ehehe
2016-08-30 20:24 CaffeAmericano: Thanks for the mod!
2016-08-30 20:24 KuroNeko1509: np np
2016-08-30 20:24 CaffeAmericano: Check pm in few minute to see what you should post on the thread ;)
2016-08-30 20:24 KuroNeko1509: amazinggg mapo
2016-08-30 20:24 CaffeAmericano: thanks \:D/[/code]
Thanks a lot for your first-ever 2-hour-long mod xDD
Ujimatsu Chiya
근데 이거 mp3 음질 이상한거 저만 그런가요??
Topic Starter
CaffeAmericano

eINess wrote:

근데 이거 mp3 음질 이상한거 저만 그런가요??
저는 잘 모르겠는데, 예전에 다른 분도 음질 별로하고 한 적이 있어요. 다른 파일 찾아봐야겠네요 ㅇㅅㅇ
Left
mp3 갈면 언제든 불러주세여
Topic Starter
CaffeAmericano
mp3 파일 교체했습니당...

솔직히 새 mp3 파일 음질이 더 좋은지 못 느끼겠는데, 일단 bitrate 은 높은걸로 찾았습니다.

그리고 혹시 애니 ED (https://osu.ppy.sh/s/52228) 와 다른점 때문에 이상하다고 느끼시는 걸 수도 있는데, 그건 zigaexperientia 앨범에 포함된 "고백"과 애니 수록된 "고백" 이 다르게 나온게 맞습니다.

---------------
Too Much Korean, Cannot Read: Mp3 file changed; offset is the same, so redl is not a must (new mp3 has higher bitrate)
lit120
[alt + end]
  1. b4 you're going to get it like a bubble or qualified, i think you should check the hitsound more carefully. i found some missing hitsounds there .-.
  2. 02:42:551 (5) - did u miss a hitsound set on the tail?
  3. 04:05:047 (5) - clap on head pls
  4. 05:03:885 (3) - clap
  5. 05:12:068 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i see what u did there :^)
  6. 05:17:485 (1) - i think the spinner can end well in 05:23:173 -
GL!
Topic Starter
CaffeAmericano
@lit120 I knew you haven't forgotten about this m4m <3

all fixed

I rechecked hitsouding again and updated.

Thank you for the mod owo
Doormat
sorry for the super late m4m; been revamping my modding style.

[Alternate Ending]
  1. hmm is it just me or is some of the timing off at some points? for example the first chorus feels a little late (i'm hitting too early on most notes). then again it might just be me..
  2. 00:48:881 (1) - mm i think you can give more emphasis by moving it somewhere on the bottom half of the screen; stack here feels kind of underwhelming imo
    SPOILER
    just an example of where you could place it
  3. 01:19:714 (6,1) - have you considered making these parallel for aesthetics?
  4. 01:28:547 (4) - red pivot slider looks out of place with all the other curved sliders; consider removing red pivot for a curved slider?
  5. 01:50:243 (3,4) - shouldn't spacing be a little higher to emphasize clap since you did it everywhere else?
  6. 02:18:562 (3) - since rhythm here is different due to vocals being slightly different, why not add circle at drum note 02:18:230 - so player can notice the difference earlier?
  7. 02:41:885 (1,2) - i get the spacing increase here for buildup here but why is this the largest spacing? plays a bit out of place since the next few jumps have higher buildup but less spacing
  8. 03:01:218 (4,1) - kind of a weird angle when moving from (4) to (1); maybe try to curve (1) inwards towards (4) so catch-in angle is a bit smoother?
    SPOILER
    just an idea that might make movement a bit more natural
  9. 03:11:718 (1) - don't see the point in NC'ing this 1/3 snap pattern too, since having NC here won't impact readability. i recommend you remove this
  10. 03:38:383 (7) - 1/1 gap here feels kind of lacking imo; maybe try 3/4 slider here for some slight vocal emphasis?
  11. 04:05:047 (5) - imo the 1/4 buzz slider here isn't fast enough to match the piano. consider using a 1/8 buzz slider here
  12. 04:09:547 (1,2,3,1,2,3,4,1) - interesting choice to have spacing decrease here because of quieter piano, but the drums are still pretty strong. you sure about this?
  13. 04:18:073 (2) - consider Ctrl + G here so that slider end points towards the next slider 04:18:740 (1) - . you will also have to Ctrl + G 04:16:073 (1) - 04:16:740 (2) - 04:17:407 (1) - if you take this suggestion
  14. 04:30:080 (1) - starting to build up again, so slider here feels a little underwhelming. consider two circles instead?
  15. 04:52:906 (1) - why new combo here? seems kind of unnecessary
  16. 05:02:738 (1,2,3,4,1,2,3,1) - kind of a similar thing about a previous point; you're building up here and then choose to follow the quieter sections of music while drums are still really strong. just making sure if you're 100% certain on wanting this
neat map, sorry it took so long again ;A;
Topic Starter
CaffeAmericano

Doormat wrote:

sorry for the super late m4m; been revamping my modding style. no worriez :3

[Alternate Ending]
  1. hmm is it just me or is some of the timing off at some points? for example the first chorus feels a little late (i'm hitting too early on most notes). then again it might just be me..Listening at 25%, I don't think it's off, maybe by 10ms or so, but not sure... I wouldn't be surprised if there are improvements to be made for timing, but I don't think that there is any major issue.
  2. 00:48:881 (1) - mm i think you can give more emphasis by moving it somewhere on the bottom half of the screen; stack here feels kind of underwhelming imo I'll give that a try
    SPOILER
    just an example of where you could place it
  3. 01:19:714 (6,1) - have you considered making these parallel for aesthetics? curved slightly to make it look smoother instead.
  4. 01:28:547 (4) - red pivot slider looks out of place with all the other curved sliders; consider removing red pivot for a curved slider?
  5. 01:50:243 (3,4) - shouldn't spacing be a little higher to emphasize clap since you did it everywhere else? OK
  6. 02:18:562 (3) - since rhythm here is different due to vocals being slightly different, why not add circle at drum note 02:18:230 - so player can notice the difference earlier? ok
  7. 02:41:885 (1,2) - i get the spacing increase here for buildup here but why is this the largest spacing? plays a bit out of place since the next few jumps have higher buildup but less spacing Slightly reduced spacing I still wanna give this part largest spacing because I think vocal's tension relaxes a bit at 02:42:218 - , or at least that's how I feel xD
  8. 03:01:218 (4,1) - kind of a weird angle when moving from (4) to (1); maybe try to curve (1) inwards towards (4) so catch-in angle is a bit smoother?not sure if this actually affect playability, but both looks good imo. So I'll follow your advice~~
    SPOILER
    just an idea that might make movement a bit more natural [
  9. 03:11:718 (1) - don't see the point in NC'ing this 1/3 snap pattern too, since having NC here won't impact readability. i recommend you remove this
  10. 03:38:383 (7) - 1/1 gap here feels kind of lacking imo; maybe try 3/4 slider here for some slight vocal emphasis? I will remove if others agree with you, but I think this 1) lets player know it's 1/3 beat gap 2) blands well with darkening sb
  11. 04:05:047 (5) - imo the 1/4 buzz slider here isn't fast enough to match the piano. consider using a 1/8 buzz slider here from 25% play, I think 1/4 is the better option
  12. 04:09:547 (1,2,3,1,2,3,4,1) - interesting choice to have spacing decrease here because of quieter piano, but the drums are still pretty strong. you sure about this? Nope, I'm not sure, but if I had to pick, I'll keep it since overall intensity of music seem to decreaase
  13. 04:18:073 (2) - consider Ctrl + G here so that slider end points towards the next slider 04:18:740 (1) - . you will also have to Ctrl + G 04:16:073 (1) - 04:16:740 (2) - 04:17:407 (1) - if you take this suggestion I think it's fien with next slider being downbeat, and nobody follows reverse slider to the end ;)
  14. 04:30:080 (1) - starting to build up again, so slider here feels a little underwhelming. consider two circles instead? I like these circles ><; feels right to me... mmm... sliders....
    If I need a logical explanation, I think it makes vocal at 04:30:417 (2,3) - stand out more
  15. 04:52:906 (1) - why new combo here? seems kind of unnecessary rip NC
  16. 05:02:738 (1,2,3,4,1,2,3,1) - kind of a similar thing about a previous point; you're building up here and then choose to follow the quieter sections of music while drums are still really strong. just making sure if you're 100% certain on wanting this /w/
neat map, sorry it took so long again ;A;
Thaank You Doormat
Beomsan
스레드 구경왔는데 븡분들이 참 많네요
edit: 마지막 스피너 초록선 스냅해주세용
Topic Starter
CaffeAmericano

Beomsan wrote:

스레드 구경왔는데 븡분들이 참 많네요
edit: 마지막 스피너 초록선 스냅해주세용
나이스 캐치 owo

사실 이 스레드에 글 남긴 븡은 셋인데, 이번에 두 분이 이번달 새로 추가되었죠 ㅎ
thzz
hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

I'll show the way how to "follow" the song correctly. your hitsounding "changes" the song a bit too much imo.

[Alternate Ending]
  1. from 00:50:716 - to 01:10:715 - . it will be better to remove all claps, if you want to follow the song correctly.
  2. 01:10:549 (7) - remove whistle
  3. 01:11:548 (5) - remove whistle and add clap
from 01:12:048 - to 01:22:714 - . at first, you also should remove all claps here. considering that no snaredrum rings here without some exception, you "changed" the song too much imo, not "followed".
  1. 01:12:548 (2) - remove whistle
  2. 01:13:048 (4) - add whistle
  3. 01:13:548 - remove whistle
  4. 01:13:714 - add whistle
  5. 01:14:381 - you should keep clap here.
  6. 01:15:048 - add whistle
  7. 01:15:214 (2) - remove whistle
  8. 01:15:714 (4) - add whistle
  9. 01:16:214 - remove whistle
  10. 01:16:381 - add whistle
  11. 01:17:048 - keep clap.
  12. 01:17:714 - add whistle
  13. 01:17:881 - remove whistle
  14. 01:18:381 (3) - add whistle
  15. 01:18:881 - remove whistle
  16. 01:19:048 - add whistle
  17. 01:19:714 - add clap
  18. 01:20:381 - add whistle
  19. 01:20:547 (2) - remove whistle
  20. 01:21:047 - add whistle
  21. 01:21:547 - remove whistle
  22. 01:21:714 - add whistle
  23. 01:22:381 - keep clap.
  1. 01:30:714 - add finish
  2. 01:59:884 (7) - add finish and clap
  3. 02:23:053 - add drum-clap
  4. 02:23:553 - add drum-finish
from 02:24:053 - to 02:34:719 - . same reason as from 01:12:048 - to 01:22:714 - , at first, you should remove all claps.
  1. 02:24:053 (1) - add whistle
  2. 02:24:553 - remove whistle
  3. 02:25:053 - add whistle
  4. 02:25:553 - remove whistle
  5. 02:25:719 - add whistle
  6. 02:25:219 (5) - add clap
  7. 02:27:053 - add whistle
  8. 02:27:219 (2) - remove whistle
  9. 02:27:719 (4) - add whistle
  10. 02:29:053 - add clap
  11. 02:29:719 - add whistle
  12. 02:29:886 - remove whistle
  13. 02:30:386 - add whistle
  14. 02:30:886 - remove whistle
  15. 02:31:053 - add whistle
  16. 02:31:719 - add clap
  17. 02:32:386 - add whistle
  18. 02:32:886 - remove whistle
  19. 02:33:053 - add whistle
  20. 02:33:553 - remove whistle
  21. 02:33:719 - add whistle
  22. 02:34:386 - add clap
  1. 02:37:885 (1,2,3,4,5,1,2,3,4,1,2,3,4) - add clap to all
  2. 02:41:718 (3,1,2,3,4,5) - ^
  3. 03:01:384 (1) - set Additions to Auto
  4. 03:09:884 - add whistle
  5. 03:10:051 - remove whistle
  6. 03:10:218 (1) - add whistle
  7. 03:10:551 - add whistle
  8. 03:10:718 - remove whistle
  9. 03:10:884 (1,2) - set drum-finish
  10. 03:12:051 (1) - add finish and whistle
  11. 03:22:716 - add finish
  12. 03:42:383 - remove whistle and add clap
  13. 03:53:881 - add finish
  14. 03:54:214 - ^
  15. 04:08:047 (1) - add clap
  16. 04:08:713 (2,3,1,2,3,1,2,3,1,2,3,4) - add clap to all
  17. 04:26:739 - add finish
  18. 04:28:073 - ^
  19. 04:29:406 (1) - ^
  20. 04:58:563 - remove clap, then add drum-finish
  21. 04:58:716 (1) - add finish
  22. 04:59:889 - ^
  23. 05:01:229 - drum-finish or soft-whistle
  24. 05:01:397 - add finish
  25. 05:17:401 (1) - add whistle
  26. 05:17:401 (1) - also, you should make it hearable. move this green line to 05:17:485 -
okay,that's all
if you want to follow the song correctly, consider these.

thanks for your patience
gl~
Topic Starter
CaffeAmericano

thzz wrote:

hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

I'll show the way how to "follow" the song correctly. your hitsounding "changes" the song a bit too much imo.

[Alternate Ending]
  1. from 00:50:716 - to 01:10:715 - . it will be better to remove all claps, if you want to follow the song correctly. claps there to emphasize piano sound because a modder suggested to do so. I think it works. But I'm willing to add a new hitsound if someone suggest something more appropriate
    for 01:11:548 (5) - , I'd like to keep the hitsound different from 01:11:715 (6) -
    /list]
    from 01:12:048 - to 01:22:714 - . at first, you also should remove all claps here. considering that no snaredrum rings here without some exception, you "changed" the song too much imo, not "followed".
    1. 01:12:548 (2) - remove whistle
    2. 01:13:048 (4) - add whistle
    3. 01:13:548 - remove whistle
    4. 01:13:714 - add whistle
    5. 01:14:381 - you should keep clap here.
    6. 01:15:048 - add whistle
    7. 01:15:214 (2) - remove whistle
    8. 01:15:714 (4) - add whistle
    9. 01:16:214 - remove whistle
    10. 01:16:381 - add whistle
    11. 01:17:048 - keep clap.
    12. 01:17:714 - add whistle
    13. 01:17:881 - remove whistle
    14. 01:18:381 (3) - add whistle
    15. 01:18:881 - remove whistle
    16. 01:19:048 - add whistle
    17. 01:19:714 - add clap
    18. 01:20:381 - add whistle
    19. 01:20:547 (2) - remove whistle
    20. 01:21:047 - add whistle
    21. 01:21:547 - remove whistle
    22. 01:21:714 - add whistle
    23. 01:22:381 - keep clap.
from 02:24:053 - to 02:34:719 - . same reason as from 01:12:048 - to 01:22:714 - , at first, you should remove all claps.
    1. 02:24:053 (1) - add whistle
    2. 02:24:553 - remove whistle
    3. 02:25:053 - add whistle
    4. 02:25:553 - remove whistle
    5. 02:25:719 - add whistle
    6. 02:25:219 (5) - add clap
    7. 02:27:053 - add whistle
    8. 02:27:219 (2) - remove whistle
    9. 02:27:719 (4) - add whistle
    10. 02:29:053 - add clap
    11. 02:29:719 - add whistle
    12. 02:29:886 - remove whistle
    13. 02:30:386 - add whistle
    14. 02:30:886 - remove whistle
    15. 02:31:053 - add whistle
    16. 02:31:719 - add clap
    17. 02:32:386 - add whistle
    18. 02:32:886 - remove whistle
    19. 02:33:053 - add whistle
    20. 02:33:553 - remove whistle
    21. 02:33:719 - add whistle
    22. 02:34:386 - add clap
    1. 02:37:885 (1,2,3,4,5,1,2,3,4,1,2,3,4) - add clap to all I feel like this makes this part stand out too much compared to the rest, although difference in purcussion in the music seems rather subtle. Maybe this can be solved if I can find another custom clap sounds, hopefully something very subtle. But again, I think the way it is hitsounded rn works fine too.
    2. 03:09:884 - add whistle
    3. 04:08:713 (2,3,1,2,3,1,2,3,1,2,3,4) - add clap to all I prefer not to for same reason above
okay,that's all
if you want to follow the song correctly, consider these.

Regarding your suggestion on section ( 01:12:048 - 01:22:381 - and 02:24:053 - 02:34:719 - ) First of all, thanks for the detailed step by step procedure :3 I wasn't sure why you were making these suggestions, so I just created a new diff and followed everything you said and listened to how it sound compared to the way I've done it. Well, the upshot is that I like the way I've done it better. Maybe your suggestion is "correct" in following the sounds in the music. Still, it feels rather empty, and it sounds more interesting with more variant hitsounding. A lot of mappers add hitsounds that has absolutely no basis in the music, but still compliments the music well. I also think it is fine since I've done it in a way that's consistent. over the section. None of the previous modders pointed out any issue with the hitsounding in this section, and one of them thought this section in particular was very well done. So I'd like to keep the way it is.

Sorry if my explanation is bit incoherent/wordy. I'm just a bit tired rn :v


thanks for your patience
gl~
Deleted = fixed and no comment

Thank you for the hitsouding help~
thzz
okay, I don't mind! I knew a correct way is just a "correct" way, not the best.
however, I also thought it could be a problem if you don't understand that correct way. all hitsounding (even if it is valued by much idea) should be based on correct way I think. I'm glad if my mod could be an opportunity to reconsider about hitsounding for you.
(probably, I should reconsider too about my modding style, so that I can respect mapper's style much more.)

thanks for your checking and reply!
anyway, good luck :3
Frostings
Addressing big points

The Storyboard absolutely needs to be reduced in filesize. Use ONE or TWO backgrounds -- one fullsized for the real background, and one possibly B/W for storyboard, using the built in Color function whenever possible. If you absolutely need to include background variations as individual files (for physical differences), use smaller dimensions (usually 0.625 of normal, so 854x480) and keep them 250kb each

05:04:049 - I suggest a slower fade, until here 05:06:382 -, black til 05:06:735 -
-----
  1. I would use a lower AR. The map isn't very dense to warrant anything higher than 9
  2. 00:06:760 - This beginning section, consider using simpler slider shapes and sparser rhythm to preserve its humility and maybe slower sliders in general. Keep it delicate
  3. 00:32:730 (5,6,1,2,1,2,1,2,1,2,1,2) - These circles don't need to be spaced so far. Just the fact you're changing from sliders to circles will provide enough emphasis. You can use the larger distances for the louder drums just before the melody kicks in
  4. 00:38:723 - Careful with you rhythm -- it's too predictable and boring ( S+C x 4 + C C S, repeated twice )
  5. 00:44:048 - I'd probably not go with whistle clap spam. Change the hitsounds to something that's not as obtrusive. Also don't have them on every note
  6. 01:14:048 (4,5) - Drum claps are too much. Drum finishes are probably better, and I would also not make these have the same hitsounds; they sound really awkward in their current state
  7. 02:02:743 - maybe consider restructuring this section? it's not on par with the rest of the map
  8. 02:26:053 (4,5) - yeah these drums x_x
  9. 03:55:381 - Maybe more variation here. Get more creative :p
  10. 04:01:047 (1) - These kind of sliders in this section can be built more creatively I think
  11. 04:10:381 (3,4,1) - Might be cool if you can differentiate these better. maybe make them super close like 0.8x distance snap and in a line :)
  12. 04:16:073 (1) - The first four of these are fine, the next three get boring
  13. 04:45:382 (1,2,3,1,2,3,4,5,6) - I think you're missing the point in the song here, I would make this part the highlight of the map. Don't follow exactly the vocals, focus on the drums as well, especially this 04:46:715 -
  14. 05:04:132 - spinner?
also I would recommend a higher quality mp3 http://puu.sh/rdLLO/32c0db3d26.mp3
offset 180, assuming first timing point is 180.00 bpm. I would have made it have the same offset as your current mp3 but I failed like five times :(
Astarte
Hi >v<

Per Caffe's request, here're the compressed images. From 8mb to 3mb o/

iClick

Regarding the previous mod, I don't think it's really necessary to re-scale it. Since a bunch of SB used 1366x768 res too, and for the most part, sb load is fine. I admit that the sizes are really heavy, so it should be good now. And for your suggestion of re-coloring, that'd also be unnecessary giving that the whole code needs to be changed and ain't nobody got time fo dat. This way should fine and faster (you have 30mb limit anyway @@, chill)

Btw I'm also curious why you choose the bg to be yosuga no sora instead of guilty crown hmmm :v
Topic Starter
CaffeAmericano

Frostings wrote:

Addressing big points

The Storyboard absolutely needs to be reduced in filesize. Use ONE or TWO backgrounds -- one fullsized for the real background, and one possibly B/W for storyboard, using the built in Color function whenever possible. If you absolutely need to include background variations as individual files (for physical differences), use smaller dimensions (usually 0.625 of normal, so 854x480) and keep them 250kb each

05:04:049 - I suggest a slower fade, until here 05:06:382 -, black til 05:06:735 -
-----
  1. I would use a lower AR. The map isn't very dense to warrant anything higher than 9 I think plus or minus 2 AR is mostly down to personal preference, and I lean toward higher AR. I prefer to keep 9.2
  2. 01:14:048 (4,5) - Drum claps are too much. Drum finishes are probably better, and I would also not make these have the same hitsounds; they sound really awkward in their current state Changed to drum finish. The drum in the music sounds the same tho, so same hitsound sounds seems fine to me
  3. 02:02:743 - maybe consider restructuring this section? it's not on par with the rest of the map
  4. 03:55:381 - Maybe more variation here. Get more creative :p This is my favorite pattern in the whole map xD I'd really like to keep it as is
  5. 04:10:381 (3,4,1) - Might be cool if you can differentiate these better. maybe make them super close like 0.8x distance snap and in a line :) :)
  6. 04:16:073 (1) - The first four of these are fine, the next three get boring I see, but I don't have a better idea, and I think it's not as boring when you're playing. Time goes slower in the editor ;^) It's only 3 more seconds
  7. 05:04:132 - spinner? No spinner feels better to me... I just feel, you know ;^)
also I would recommend a higher quality mp3 http://puu.sh/rdLLO/32c0db3d26.mp3
offset 180, assuming first timing point is 180.00 bpm. I would have made it have the same offset as your current mp3 but I failed like five times :( THanks a lot for going into that trouble... but IDK if I want to replace it tbh. I think the mp3 file you gave me is from different release. The one I'm using is from Zigaexperientia (hence "Album Mix"). It sounds little different, and I think maybe that's why you (and others) think quality is poor...? idk. But the Kokuhaku in sold digitally on Amazon sounds just like the mp3 I'm using (as far as I can tell), and different from the one you provided...
Deleted = fixed and no comment

No reply = I'll consider fix when I am less tired and able to think more clearly Dx

First mod in 3 month xD thanks a lot!

@Astarte Thanks for the compressed images~

As for not using Guilty Crown BG, I didn't want to tie it too much with that Anime for several reasons... But I think it's ok because this song's part of Zigaexperientia album, not explicitly tied to Guilty Crown.

Updated
Left
맵 아직 진행중이신거 같아서 모딩해봅니다.
from my queue

00:19:738 (3,2) - 의도적인 불완전 스택인가요? 00:10:238 (3,2) - 를 보건대 조심스레 아니리라 생각해봅니다.
00:48:215 (1,2,3) - 앞쪽에 나왔던 점프를 생각하면, 이 노래 멜로디에 DS를 좀더 줘서 강조를 해줘도 좋지 않을까 생각합니다.

01:22:714 (1) - ~ 01:33:214 (3) - 노래가 점점 고조되어가는 구간이라는 느낌이 조금 있는데, 초반부터 과도하게 디스턴스가 증가된 채로 시작해서 조금 느낌이 살지 않다고 느껴집니다. 저라면 조금씩 거리를 늘려가보는 해석을 해볼지도 모르겠습니다. 그 외에도 드럼 킥으로 구성된 구간이라 과격한 동선이 어울리지 않는다 생각하지만, 이건 개인차인거 같으니..

01:32:047 (1,2,3,4) - 다른 힛사로 강조를 해주셨는데, 다른 패턴을 사용해보시는게..?
03:07:218 (2) - 3이 킥이고 보컬이 높아지지 않는걸 생각하면, 이걸 3 슬라쪽에 붙이는게 맞는것 같아요.

03:58:715 (1,2,3,4,1,2,3,4) - 이부분 패턴 되게 맘에드는데, 좀 노래대비 난이도가 뻥튀기된 느낌이 있었던 것 같습니다. 이거나 앞부분 둘중하나 정도는 슬라이더로 바꿔도 되지 않을까 싶습니다. 전 뒷부분이 음이 다르므로 나을거같다고 생각해요.

04:53:411 (1) - 왼쪽 블랭킷이 안된건 의도하신건가요?
05:03:885 (3) - 킥이 이어지다 여기서 강한 음이 나왔는데, 강조가 부족한거 같아요. 그 직전도 음이 점점 강해지는데 ds는 오히려 줄었고..


맵 좋네요ㅋㅋ 패턴은 지난번꺼랑 같이 깔끔한데 슬라가 곳곳에 이쁘네요..3점슬라만 쓰는 저는 부러울 따름..
꼭 랭크시키시길!
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