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Justin Bieber - Company

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Ora

kanor wrote:

Hi! From my Q


[Paradise]
00:32:648 (6,7) - better blanket Pretty sure it's fine

GL! :)
Xiaolin
As you request. o/

Aru's Easy
  1. 00:25:700 (2) - I see that you're trying to stack 00:30:121 (2) with 00:25:700 (2)'s end? Well, the stack here isn't perfect. Move 00:30:121 (2) to x:480 y:144 to get a perfect stack here.
  2. 00:44:648 (2,3) - This is a minor blanket issue, it can't be seen from afar. But, if you look closely, the blanket here between (2)'s end and (3)'s slider is a bit off. Move the red tick on (3) to x:78 y:178.
  3. 00:50:964 (3) - This is my opinion. This slider's end could be a bit confusing, because the end is touching the slider. https://osu.ppy.sh/ss/5866990 Maybe you could try that.
  4. 01:03:595 (1,2) - I'm not quite sure.. But, are overlaps like this allowed in easy? IMO, I don't think it is. Maybe you could try avoiding this overlap?
  5. 01:52:858 (4,1) - Minor blanket issue here.
  6. 02:01:700 (3,1) - Is there supposed to be a blanket here? Well.. I know you can't make a blanket here because of DS. But, would be better if you moved (1) to x:298 y:25 it could avoid this issue.
  7. 02:14:332 (1) - The reserve here is off. There's a beat at 02:14:964 would be better if you moved the reserve here instead of putting it on the blue tick.
  8. 02:19:385 (1) - ^
  9. 02:26:964 (3,1) - WOAH, OP overlap. I don't think this kind of overlap is allowed in easy, since it's pretty much confusing. It would be a good thing if you tried to avoid this overlap.

Normal
  1. 00:44:332 (2,3) - A minor blanket issue here as well. Move the end of (3) to x:68 y:293 to avoid this blanket issue.
  2. 00:47:174 (7,1) - How about decreasing the stack leniency? It would improve the stack here.
  3. 01:18:437 (4,1) - Minor blanket issue here as well. Move the end of (1) to x:144 y:160.
  4. 01:28:542 (4,1) - ^ x:232 y:22
  5. 02:31:700 (4,1) - ^ x:174 y:202

ezek's Hard
  1. 01:30:121 (4,5) - Blanket here could be improved.
  2. 02:01:385 (6,1) - I don't think you need to increase the spacing here. Maybe using DS here would be better. Because, in a previous part like this, you used DS.. But, here, why would you use increase the spacing? I think DS would be better.
  3. 03:01:069 (4,5) - Blanket here could be improved.
  4. 03:18:437 (2) - I don't think a note here is indeed. Because, in a similar part like this (03:21:595) you didn't add a note.
  5. I think decreasing stack leniency would be better. So, you could improve stacks like this: 01:20:806 (5,1)
Everything else is fine, sorry if I didn't help much. ^^; Good luck!
Topic Starter
Lilyanna

Lapis Aoki wrote:

As you request. o/


Normal
  1. 00:44:332 (2,3) - A minor blanket issue here as well. Move the end of (3) to x:68 y:293 to avoid this blanket issue. fixed the blanket without moving it took it way far xd
  2. 00:47:174 (7,1) - How about decreasing the stack leniency? It would improve the stack here. ok its fine
  3. 01:18:437 (4,1) - Minor blanket issue here as well. Move the end of (1) to x:144 y:160. fixed
  4. 01:28:542 (4,1) - ^ x:232 y:22 ^
  5. 02:31:700 (4,1) - ^ x:174 y:202 fixxed all the blankets ty

Everything else is fine, sorry if I didn't help much. ^^; Good luck!
THX for mod <3 .
Arusamour
REMAPPING "Aru's Easy" SO PLEASE DO NOT MOD IT IF YOU SEE THIS.


Shiratoi wrote:

nm from q
Aru's Easy
~
00:33:279 (1) - no more slider art? :c just got kinda lazy~
00:40:858 (3,1) - fix blanket ¯\_(ツ)_/¯, doesn't really matter
00:50:964 (3) - this might be too hard to read for easy. as much as it looks good the sliders overlapping makes it hard to read for beginners maybe this mod was submitted before the new changes? because right now, it's fine looking to me
01:03:595 (1,2) - this would be a perfect change for blanket. no overlap in easy anyways y not??
01:18:121 - why skip this beat when you didnt here 01:16:227 (3) - hmm. not quite sure what's you're speaking sounds fine
01:23:174 - ^ you get the idea
01:27:595 (4,1) - maybe bad flow since it feels very angley maybe rotate it so its flowing downwards
01:33:911 (1) - this spinner is kind of unnecessary imo since its not like the instruments or vocals are holding down a note. map pls yup! i will be mapping what should
02:16:858 (3) - same issue as last timenewbies can still understand overlaps
02:21:911 (3) - ^newbies can still understand overlaps
02:26:964 (3,1) - this is a bad overlap. the player just went up and its going back down. + the slider is hiding behind the first which makes it hard to read fixed
02:35:806 (2,3) - another overlap in easy? nah
02:38:964 (4,1) - fix blanket nah
02:52:858 (4,5) - maybe blanketnah

Yukiyo wrote:

Hi o/
Aru's Easy
00:40:858 (3,1) - improve blanket~ idc about blankets
01:52:858 (4,1) - ^ ~ idc about blankets
02:01:069 (2,3) - Hmm the angle on how the circle is leading into the slider is weird because the slider choses another flow idk~ o ya this kinda bothers me but i'm not sure
02:38:964 (4,1) - blanket idc about blankets

ProEzreal wrote:

Hello~ NM from my queue

Easy
  1. 00:23:174 (1,2) - I think you can work on the blankets a bit more idc about blankets
  2. 00:30:753 (3,1) - Slight blanket error not mentioning any more, fix them on your own please idc about blankets
  3. 01:33:911 (1) - Okay, pretty sure we are going to need more recovery time than that. A full measure of recovery time is highly recommended. fixed
  4. 02:01:700 (3) - Sorta weird how you mapped with a 4/1 slider here when you used mostly 1/1 sliders and circles before, sorta seems inconsistent with the current section and 02:04:227 (1) - blanket this properly please. fixed
  5. 02:26:964 (3,1) - Overlaps will make the players confused, please avoid overlaps on an easy difficulty fixed

-NanoRIPE- wrote:

hi
a noob modder passing by
i hate jb xd

[Easy]
00:25:700 (2,2) - imperfect stacked fixed
00:30:753 (3,1) - imperfect blanket idc about blankets
00:33:279 (1,2) - ds bro doesn't matter
00:35:806 (2,1,2) - maybe blanket (1,2) and stacked (2,2) ? idc about blankets
01:03:595 (1) - finish? nah
01:18:121 - why you make this blanket? i think in kiai time you must make the pattern little bit harder than outside of kiai time (and also for 01:23:174 - 01:28:227 - 01:33:279 it is little mroe dense
01:33:279 - this green timing looks unnecessary
01:59:174 (1) - move to (448,120_ and ctrl h? yeah, something like that looks nicer
02:01:700 (3,1) - unblanket it (if you try to blanket it,it will ruin the ds) idc about blankets
02:14:332 (1) - idk why you make the reverse slider on blue tick not sure on changing. though probably.
02:19:385 (1) - ^ ^
02:24:437 until 03:04:227 - same as before (about the blanket part) idc about blankets
03:14:964 (1) - same as before idc same as before
03:20:016 (1) - ^ ^

GL!

Yamicchi wrote:

Hi :3 M4M
[Aru's]
00:28:858 - I think a clap here is not necessary, eventho it needs a clap. Most of the first part is long slider, so clap for every 4 white ticks is perfect enough. It sounds a bit annoying that clap. Remove clap at 00:38:964 - 00:44:016 - 00:49:069 - too ok
00:37:700 - add a clap here ok
00:50:964 (3) - the slider end is not so good looking to me, plus sliders that overlap itself are quite not nice in Easy/Normal diffs imo. o k im starting to think this slider is actually bad, not because of overlap, because of shape.
01:39:595 (1) - if you intend to make this slider balance, you might wanna move the red dot 1 grid to the right eeeeh, whatever
02:01:700 (3) - Idk but I think this is better it does, but mine works too.

Namki wrote:

yo.
[Easy]
  1. Rhythm is really-really boring and monotonous which isn't good though it's an Easy: it honestly wouldn't even be considered "easy". this is some-what in-between beginner and easy.
    1. 1st kiai:
    three 1/1 sliders and a circle. And... that's all!
    2. non-kiai:
    4/1 sliders mostly.
    Make rhythm more various.
  2. 02:01:700 (3,1) - make curve a bit bigger and make a blanket. meh, prob not changing

Lapis Aoki wrote:

As you request. o/

[notice]

Aru's Easy
  1. 00:25:700 (2) - I see that you're trying to stack 00:30:121 (2) with 00:25:700 (2)'s end? Well, the stack here isn't perfect. Move 00:30:121 (2) to x:480 y:144 to get a perfect stack here. fixed
  2. 00:44:648 (2,3) - This is a minor blanket issue, it can't be seen from afar. But, if you look closely, the blanket here between (2)'s end and (3)'s slider is a bit off. Move the red tick on (3) to x:78 y:178. idc about blankets
  3. 00:50:964 (3) - This is my opinion. This slider's end could be a bit confusing, because the end is touching the slider. https://osu.ppy.sh/ss/5866990 Maybe you could try that. okay, ye the example is fine but i will be remaking the slider since it's so heavily requested
  4. 01:03:595 (1,2) - I'm not quite sure.. But, are overlaps like this allowed in easy? IMO, I don't think it is. Maybe you could try avoiding this overlap? don't think it matters. i hope im not wrong
  5. 01:52:858 (4,1) - Minor blanket issue here. idc about blankets
  6. 02:01:700 (3,1) - Is there supposed to be a blanket here? Well.. I know you can't make a blanket here because of DS. But, would be better if you moved (1) to x:298 y:25 it could avoid this issue. purposely done so, so i can piss people off. i know that i will be remapping the diff tho
  7. 02:14:332 (1) - The reserve here is off. There's a beat at 02:14:964 would be better if you moved the reserve here instead of putting it on the blue tick. i can understand that, but on 02:19:385 (1) the 3/4 is louder than the 1/2 reverse you mentioned. i think i will favour over your choice tho
  8. 02:19:385 (1) - ^
  9. 02:26:964 (3,1) - WOAH, OP overlap. I don't think this kind of overlap is allowed in easy, since it's pretty much confusing. It would be a good thing if you tried to avoid this overlap. was indeed an op overlap.
thanks for all the mods!


REMAPPING "Aru's Easy" SO PLEASE DO NOT MOD IT IF YOU SEE THIS.
YellowManul
hello from my queue

Easy

02:01:700 (3,1) - you can blanket there
02:26:964 (3,1) - this overlap looks bad
02:32:016 (3) - http://puu.sh/qHWmo/90bee31466.jpg

Normal

why is there unused green lines in the beginning? ;w;
01:07:385 (6) - maybe note here?
01:45:911 (1,2) - fix blanket
02:18:121 (6) - note?
02:56:016 (3,1) - not stacked

Hard

00:30:753 (1) - fix blanket
02:43:385 (4) - feels really bad, i'd do smth like this http://puu.sh/qHWVc/e7089c1e66.jpg
03:09:911 (1,2) - stack them

sorry there's no much to mod

Paradise

00:34:227 (3,4) - make them looking parallel http://puu.sh/qHX2X/c1752b6205.jpg
01:22:542 (5) - fix blanket
01:38:332 (4) - nc on this because slider velocity is changing



sorry for a little mod, good luck with the map! :)
ZekeyHache

Yamicchi wrote:

[ezek's]
00:45:279 - can this place be clickable? why? it fits well as it is~
01:08:016 (7) - NC this instead of (1) since the echo ends and this object starts a different sentence I'm focusing on consistence and rhythm, not vocals~
00:53:490 (1) - you didn't stack, but 02:04:227 (1) - you did, so I think you should just do it 1 way Stacked~
02:43:385 (4) - nice, but easy choke. I won't do this if I were you well, you're not me ;)

Namki wrote:

[Hard]
  1. 00:32:964 (6,7) - inconsistent, make circle-slider pattern as you did others for this music part. what a catch!
  2. 02:43:385 (4) - nazi, but it looks boring. Make two kick-sliders instead. I just did two 1/4 sliders and a circle since I don't want more people telling me to change this~
    Nothing much to say, really decent diff.

Lapis Aoki wrote:

ezek's Hard
  1. 01:30:121 (4,5) - Blanket here could be improved. oki
  2. 02:01:385 (6,1) - I don't think you need to increase the spacing here. Maybe using DS here would be better. Because, in a previous part like this, you used DS.. But, here, why would you use increase the spacing? I think DS would be better. idk what happened here, I don't remember placing the notes like that, fixed~
  3. 03:01:069 (4,5) - Blanket here could be improved. oki
  4. 03:18:437 (2) - I don't think a note here is indeed. Because, in a similar part like this (03:21:595) you didn't add a note. The vocal is obvious in this specific part, so no change~
  5. I think decreasing stack leniency would be better. So, you could improve stacks like this: 01:20:806 (5,1) meh, I never move that thing ;w;

YellowManul wrote:

Hard

00:30:753 (1) - fix blanket I can't do much since there's a stack and that alters the objects' position~
02:43:385 (4) - feels really bad, i'd do smth like this http://puu.sh/qHWVc/e7089c1e66.jpg changed on a previous mod~
03:09:911 (1,2) - stack them uh? they're already stacked .-.
Thanks for the mods!

update lalala
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23174,53490,63595,124227,134332
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Company
TitleUnicode:Company
Artist:Justin Bieber
ArtistUnicode:Justin Bieber
Creator:Lilyanna
Version:ezek's Hard
Source:
Tags:ezek Ora Pop Arusamour PURPOSE:The Movement
BeatmapID:1035560
BeatmapSetID:485619

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:1

[Events]
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432,184,88385,1,0,0:0:0:0:
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168,344,93595,2,0,P|144:348|120:344,1,47.5,2|0,0:0|0:0,0:0:0:0:
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108,124,94542,1,0,3:0:0:0:
256,28,95174,1,0,3:0:0:0:
376,152,95806,1,0,3:0:0:0:
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456,304,96911,1,0,0:0:0:0:
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384,92,97700,2,0,P|372:140|384:184,1,95,0|0,3:0|0:0,0:0:0:0:
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396,256,98332,2,0,L|300:272,1,95,2|0,0:0|0:0,0:0:0:0:
180,200,98964,6,0,P|224:276|180:364,1,190,0|8,1:0|1:0,0:0:0:0:
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248,60,101490,6,0,B|336:36|336:36|432:60,1,190,0|8,1:0|1:0,0:0:0:0:
504,92,102279,1,0,0:0:0:0:
504,92,102437,2,0,L|500:140,1,47.5
464,200,102753,2,0,L|504:288,2,95,0|2|8,1:0|0:0|1:0,0:0:0:0:
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100,124,106227,2,0,L|104:76,1,47.5,2|0,0:0|0:0,0:0:0:0:
172,56,106542,6,0,B|216:56|256:18|256:18|296:56|340:56,1,190,0|8,1:0|1:0,0:0:0:0:
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244,260,109542,1,0,0:0:0:0:
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256,60,111595,6,0,B|352:24|352:92|440:60,1,190,0|8,1:0|1:0,0:0:0:0:
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412,144,113648,1,0,0:0:0:0:
184,40,114121,6,0,L|136:28,2,47.5,0|0|2,1:0|0:0|0:0,0:0:0:0:
256,40,114594,1,0,0:0:0:0:
328,44,114753,2,0,L|376:56,2,47.5,8|0|2,1:0|0:0|0:0,0:0:0:0:
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192,348,116174,1,0,0:0:0:0:
192,348,116332,2,0,P|164:352|136:348,1,47.5
84,312,116648,6,0,B|52:344|52:344|0:344,2,95,0|2|8,1:0|0:0|1:0,0:0:0:0:
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384,312,119805,2,0,L|432:300,2,47.5,8|0|2,1:0|0:0|0:0,0:0:0:0:
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80,160,134332,6,0,L|56:68,1,95,2|0,0:0|0:0,0:0:0:0:
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344,192,137806,1,0,0:0:0:0:
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248,140,138911,1,0,0:0:0:0:
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24,128,143174,1,2,0:0:0:0:
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124,108,149016,1,0,0:0:0:0:
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12,184,154227,2,0,L|-4:128,1,47.5,2|0,0:0|0:0,0:0:0:0:
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243,312,159595,6,0,L|243:168,1,142.5,4|0,3:0|0:0,0:0:0:0:
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204,108,161648,1,0,0:0:0:0:
204,108,162121,6,0,B|240:52|240:52|316:52,1,142.5,4|0,3:0|0:0,0:0:0:0:
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336,292,163700,2,0,L|392:280,1,47.5,4|2,3:0|3:0,0:0:0:0:
476,260,164016,1,8,0:0:0:0:
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324,192,164648,6,0,P|300:244|324:324,1,142.5,4|0,3:1|0:0,0:0:0:0:
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196,164,166701,1,0,0:0:0:0:
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Electoz
Easy really needs a higher SV tho, I would recommend around 1.20-1.30
And I'm not a fan of the song(singer aside) so I might mod it if Easy was fixed idk
Topic Starter
Lilyanna

Electoz wrote:

Easy really needs a higher SV tho, I would recommend around 1.20-1.30
And I'm not a fan of the song(singer aside) so I might mod it if Easy was fixed idk
Ty for consideration, an update will come soon with easy remap/fixed and other changes. :)
Arusamour
alright, here's the remap
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23174
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Company
TitleUnicode:Company
Artist:Justin Bieber
ArtistUnicode:Justin Bieber
Creator:Lilyanna
Version:easy remake
Source:
Tags:ezek Ora Pop Arusamour PURPOSE:The Movement
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hug.jpg",0,0
Video,98,"VerizonWireless.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2964,631.578947368421,4,2,1,50,1,0
2964,-66.6666666666667,4,2,1,50,0,0
23174,-100,4,2,1,50,0,0
73700,-100,4,2,1,70,0,1
93279,-100,4,2,1,50,0,0
144437,-100,4,2,1,70,0,1
184227,-100,4,2,1,50,0,0
205069,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,167,79
Combo3 : 138,45,0
Combo4 : 187,0,0

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Topic Starter
Lilyanna

YellowManul wrote:

hello from my queue


Normal

why is there unused green lines in the beginning? ;w; removed there was a spinner lol i put them to reduce the volume
01:07:385 (6) - maybe note here? i think 1/2 slider is fine kinda following the vocals
01:45:911 (1,2) - fix blanket fixed more
02:18:121 (6) - note? ^
02:56:016 (3,1) - not stacked fixed


sorry for a little mod, good luck with the map! :)
thx for mod.Updated all diff rdy.
Behon
From my mod queue. Sorry for the delay!

Easy:

02:14:332 (1): Consider making this a longer, non-repeating slider that still ends at the same point.

Normal:

00:45:911 (5): New combo?
01:51:595 (5): Same here.
03:12:121 (1): I'd say make this a long or repeating slider to fill in the extended dead air afterward and correspond with the held sung note.
03:22:227 (1): Get rid of the hitcircle and start the spinner here instead.

Hard:

01:10:858 (5): Maybe make this a new combo and get rid of the new combo on the slider right after it?
01:31:385 (1): Really wonky slider design, as in a way that doesn't fit with the others.

Hope this helps!
ZekeyHache

Behonkiss wrote:

Hard:

01:10:858 (5): Maybe make this a new combo and get rid of the new combo on the slider right after it? I'm placing nc every downbeat and any change in nc would break my consistency, and it follows the rhythm~ I see you probably gave me this suggestion based on the vocals~ If you notice in the slider with nc, there's a strong piano sound, which is the instrumental/rhythm part in which I'm basing to place my ncs~
01:31:385 (1): Really wonky slider design, as in a way that doesn't fit with the others. It's pretty for me ;w;
Thanks for the mod! Be...Be...Behonkiss! O_O
Topic Starter
Lilyanna

Behonkiss wrote:

From my mod queue. Sorry for the delay!


Normal:

00:45:911 (5): New combo?fixed oups
01:51:595 (5): Same here.^
03:12:121 (1): I'd say make this a long or repeating slider to fill in the extended dead air afterward and correspond with the held sung note. ok changed
03:22:227 (1): Get rid of the hitcircle and start the spinner here instead.well since its more simple changed


Hope this helps!
thx for mod
BounceBabe
Request from my NON-Japanese Queue

From this Queue

Lilyanna wrote:

Okidoki
I hope this correct time to post

Ora wrote:

ByBy wrote:

#1 slot winner: Rizen
#2 slot winner: FlameLancer
#3 slot winner Flezlin

And the winner of the #4 and last slot is: Lilyanna!!

Thanks everyone for participating! Closed.
WTF she cheated....why can I never find good modders

I quit
^ I laughed hard at this :p

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✕ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✕ Unrankable issues

🕗 Timing 🕗
✕ KIAI time and breaks
✫ Slider Velocity and changes
✫ Timing changes
✫ Timing points
✕ BPM & Offset
✓ Preview point
✓ Unrankable issues

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
✓ Unrankable issues

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✫ Variety of different patterns and styles
✫ Unrankable issues

General

> Really important for a good difficulty spread: Pattern and rhythm wise, ezek's difficulty is more challenging than the Ora's. The only difference is that on ezek's, which I very much appreciate, has consistent spacing and spacing snap. The pattern placement is much more complex tho and requires more thinking about identifying or reading the element's timing placement, than it is with the harder difficulty, which is mostly mapped to the beats only and the element's timings are much easier to read. In short; ezek's mixed vocal and melody (beats), whereas Ora didn't, thus making it more challenging and faster to play.

The spread is really difficult as the two Hard difficulties are nearly the same. The spacing and AR on Ora's difficulty is bigger than on ezek's. ezek's has a couple jumps and stop and go patterns as well. The slider velocity also only has a minor difference of 0,1. Although, ezek's difficulty rhythm patterns are more challenging, the rhythm patterns are kinda simple on Ora's, which kinda makes them the same. Nonetheless the tiny differences, they should be both be graded as "Hard" as the differences are really small and minor.

Furthermore, the players will expect the hardest difficulty to be an Insane, which it isn't. The song doesn't allow an Insane nor does the difficulty show that it is an Insane - Ora's Paradise is a Hard difficulty. The patterns, spacing, star rating and even the osu forum icon says it. Even if you can name the hardest difficulty a different name, they should be graded equally.

> Since I found this on almost all difficulties I'll list it here as well. First, be consistent throughout the map. If you change it, change it for all, which I highly recommend in order for it to be correct. 00:53:490 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding There is a break. The is no pattern that follows this NC or any of the special cases as listed above in which need a NC, thus making it unnecessary to place one here. Secondly, the hitsounding for this one varys throughout the mapset. There is a normal hitfinish, normal nothingness and nothing at all lol.

Although you can have differences in mapping from difficulty to difficulty, since the break times are the same, the pattern conclusion and hitsounding should be as well. There are 3 difficulties with a circle at the beginning of the break, add it to the 4th. Also use the same hitsounding on those concluding elements to be consistent throughout the mapset. It will appear a lot cleaner and less messy.
Use either soft whistle or normal finish to conclude the pattern and to indicate the break time, but with a lowered volume. 45% that is.

>The ending also should have consistent hitsounding. Please adjust those as well once you agreed on one common solution to use for all 4 difficulties!

Aru's Easy

Hitsounds:
00:28:227 (1) - The normal whistle you chose to use, does not fit to the song, at all. The song is way too calm and soft for it to fit. Use soft whistles instead to emphasise the song better and not to overtake the song with noisy, not suitable hitsounds. Besides, you only used normal whistle on this slider 00:28:227 (1) - . Why? Accident? Remove it.

Combo:
Your combo pattern isn't consistent here 01:08:648 (1,1) - You used a NC every 8 and ever 4 beats. Please check them and choose either of them, not both!

Appearance, Flow & Transition:
00:27:595 (4) - If you'd lower this circle by a few grids, it would create a better transition and flow between those elements 00:25:700 (3,4,1) -

Rhythm & Pattern:
00:53:490 - There really should be a circle to conclude this verse and previous pattern, otherwise it will play odd. Either that or move the beginning of the break to 00:53:490 - . Same goes for 02:04:227 -

Possible Unrankable Issues:
00:33:279 (1) - 01:58:542 (4) - Careful with such high element placement as it may be unrankable if it hits the HP bar. It would be considered as element out of the playfield area that overlaps with the interface.

Unrankable Issues:
02:21:911 (3) - 03:17:490 (2) - This slider overlaps with the accuracy bar when it's turned on while playing. It's also nearly out of playfield area. You have to move the slider a bit higher to fix this issue. https://osu.ppy.sh/ss/5971964 https://osu.ppy.sh/ss/5971986
02:48:437 (4) - 03:12:437 (2) - These elements hit the HP drain bar with the osu!standard skin and they have to be lowered in order for it to be rankable. https://osu.ppy.sh/ss/5971974 https://osu.ppy.sh/ss/5971976 You placed your elements really high in general. Try to be more cautious in the future and don't overlap them with interface elements.

There is nothing else that is mentionable.

Normal

> Why did you map the Normal for this set only and not the hardest difficulty too like the creator should imo? I don't understand o.O

Hitsounds:
00:53:490 (1) - 02:04:227 (1) - The song gets softer and quieter at this part and the normal finish is a tint too much for it. It's really strong on the ears. Add a soft whistle instead to emphasise the beginning of the soft section of the song and break or if you really want to keep it, lower the volume of the finish, for it not to be too loud at least. To 45% would be perfect to emphasise and not to overtake or draw too much attention for no reason because it's not club music or strong bass.

Combos:
Your whole combo patterns are completely random. Sometimes you have a NC every 4 beats, then every 8 beats, then something in between to match the vocals. You need to keep them consistent, even more because it's an easier difficulty, which is mostly played by beginners and they only get confused by such combo placement. In short: 00:30:753 (3) - Add NC, 00:32:648 (1) - Remove NC, 00:33:279 (3) - Add NC, 00:35:174 (1) - Remove NC, 00:35:805 (2) - Add NC, and so on. Or you go for a 8 beat combo pattern. Your choice. If you need help with combo pattern, ask me or one of your GD mappers to help you out. I recommend to use an 8 beat pattern tho, since your patterns are really long. And remember; for combo patterns, never use them to match the vocals or pattern. They are indicators to show the beginning of a new row of beats in the music.
00:53:490 (1) - 02:04:227 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here, especially before a break.

Rhythm & Pattern:
03:22:227 - Here should be a circle before the spinner because you mapped the whole last section to the guitar / string instrument (?) melody and vocals. https://osu.ppy.sh/ss/5972170

There's nothing else to say for this difficulty. The spacing is perfectly fine, the flow is smooth, the patterns match the music, all good.

ezek's Hard

Appearance:
02:40:858 (4) - This slider is hard to read due to the previous slider still being visible when this one appears. I'm not a fan of hidden notes. They just cause confusion and only should be used when they are obvious to read and also are more for Insane difficulties than Hard ones.

Hitsounds:
Imo, your hitsound pattern is pretty random. The soft whistles in particular are overused and dominate the hitsounding completely. They don't support the song, they overtake it and create their own melody. They draw way too much attention to them than they should. Their job is to support and emphasise the song. I suggest to reduce the amount of soft whistle you used or reduce the volume quite a bit for them not to overtake the original song that you mapped to. I tried using 60% volume for all hitsounds and it was a lot better. Either way, it should be changed some way.
02:04:227 (1) - 00:53:490 (1) - 03:22:542 (1) - Without any hitsound, the ending sounds really empty. Add a lower volumed hit finish or soft whistle, like the other difficulties have.

Combo:
00:53:490 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here, especially before a break.

Spacing:
00:44:490 (4,5) - 00:49:542 (4,5) - 01:55:226 (4,5) - 02:00:279 (4,5) - This jump, or more like spacing accident, i don't understand. I pretty much already explained everything below and would only repeat myself again.
01:19:385 (2,3,4) - Inconsistent spacing > 01:21:911 (2,3,4) - Consistent spacing, ugh. Yes, I noticed this one in particular.
1. 02:24:121 (7,1) - 2. 02:27:911 (3,4) - Rest: 02:31:700 (6,1) - 02:34:227 (6,1) - 02:54:437 (6,1) - 03:04:543 (6,1) - This tiny jump is really unnecessary and only disturbes the consistency of your spacing. For the first one: Even with the beginning of the chorus, the spacing change (it's not even a jump really) is wrong here. Especially because there is no drastic musical change that would support a jump. Although I can accept "the emphasis of the chorus" as an answer, but take it into consideration either way. For the second one: 02:27:595 (2,3,4) - the music is not changing at this point, it doesn't call for any changes. Maybe adjust 02:27:911 (3) - to have consistent spacing between 2 to 3 and 3 to 4. https://osu.ppy.sh/ss/5972276 (I only mean the spacing, not the pattern placement). You did some copy paste there, so fix that on the patterns you copy pasted as well and any other spacing inconsistencies you can find (inb4 you'll just skip looking through them).

Rhythm & Pattern:
01:36:437 (1,2,3,4,5) - This is mapped to the drum sounds in the music but this 01:38:332 (6) - is mapped to the "Ahh" vocal in the BG, which goes until 01:38:806 - so you should extend the slider a little. It would also create a much better transition between those elements. https://osu.ppy.sh/ss/5972320

Your spacing changes that cause spacing inconsistencies drive me nuts on this one lol. The spacing is really linear and then you mess it up with tiny spacing changes (not even jumps) that seem not reasonable to me. The rest plays nice though. Good job.

Ora's Paradise

> You barely mapped to the vocals, if not at all (to escape JB's reputation and voice ahaha, jk)

Hitsounds:
00:53:490 (1) - 02:04:227 (1) - The song gets softer and quieter at this part and the normal finish is a tint too much for it. It's really strong on the ears. Add a soft whistle instead to emphasise the beginning of the soft section of the song and break or if you really want to keep it, lower the volume of the finish, for it not to be too loud at least. To 45% would be perfect to emphasise and not to overtake or draw too much attention for no reason because it's not club music or strong bass.

Combo:
00:53:490 (1) - 02:04:227 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here, especially before a break.
03:04:858 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - This whole section has wrong combo placement. The whole difficulty has a NC every 4 beats or white bars. Even if you mapped to the vocals here, the combo pattern should be consistent throughout the map unless you have, again, any special cases like from above to justify them.
01:38:332 (4) - Since you have a slider velocity change here, you can justify a NC at this point for easier readability. You should add one because of the slider velocity change, for it to be more noticeable. "In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding Even more since the slider length between 1,0 and 0,8 IS hardly noticeable while playing. 01:38:332 (4,1) - If you have any more of these, change them as well.

Appearance, Flow & Transition:
02:40:227 (2) - 02:47:806 (2) - 02:52:858 (2) - these almost look like circles and are hard to read due to the overlap with the previous slider. Space them out a bit more (or smth similar) so they are not too close to each other to make it more readable. Suggestion: https://osu.ppy.sh/ss/5971606 , https://osu.ppy.sh/ss/5971614 , https://osu.ppy.sh/ss/5971622 < much more readable and flows good too. You did that on the first chorus as well 01:21:279 (1,2) - 01:26:332 (1,2) - why not here too? (Not sure if it's up to date but such overlaps were unrankable a few years ago lol)
03:07:069 (4) - 01:17:490 (5) - Such sliders are not only weird looking, they also play weird because the tails are so tight together it feels clustered. Arch them a bit further apart for better appearance. Try to do this with all kinds of slider like this. https://osu.ppy.sh/ss/5971632
00:26:964 (5) - The ending point should be 2 grids lower for it to be perfectly linear with 00:26:332 (2) -, unless you didn't intend that.
00:33:911 (2,3,4) - Since the tiny jump from 2 to 3 is rather small, easy to play and flows good too, the jump from 3 to 4 is rather big and hard to play, it doesn't flow good either. First of all, the player has to harshly move direction of the cursor to reach the start of the slider. The two small sliders are better to play, as they are closer together and have a circular playing motion. 3 to 4 plays really awkward. Try finding a better way of placement for this pattern to flow and play better. I also noticed that most of your patterns are circular and flow much better, so this one stands out a lot.
02:30:753 (4,5) - The transition and flow from 4 to 5 is a little harsh, not much but a bit. It would play better if the circle was a bit lower in order for the player to not having to move his cursor too far away from the area that is suited for it's placement, according to the slider's shape 02:30:753 (4) - . Something like this: https://osu.ppy.sh/ss/5971886

Possible Unrankable Issues:
00:26:332 (2) - Careful with such high element placement. If it touches the HP bar it can or is unrankable, as it's out of playfield area and overlapping with the interface.

Rhythm & Pattern:
02:44:648 (1,2,3,4,5) - 02:49:700 (1,2,3,4,5) - 02:54:753 (1,2,3,4,5) - 02:59:806 (1,2,3,4,5) - Not to disappoint you, but this literally follows nothing. Not the beats in the song, not the melody, not the vocals. They are on white and red bars to fill imo. Maybe you ran out of pattern ideas? The whole map is almost mapped completely to the melody or beats. This pattern doesn't follow that structure and is out of line. Additionally, such rhythm patterns, that don't follow anything, are considered as overmapping and should be avoided. Look at this screen: https://osu.ppy.sh/ss/5974748 < according to your previous rhythm that you mapped which are 80% of the map, this kind of rhythm is somewhat close to what there should be at this point. I only took the rhythm into account. I didn't bother with pattern in the screen. That's up to you!

Other than that, it's a nice difficulty that flows pretty nicely.

Overall

After 3 hours and this wall of text of modding this mapset, Im freaking tired. Finishing this for the sake of this mod at 3:40 in the morning lol. Too much repetition ugh. Solid mapset that needs more work on hitsounding, spread setting and consistency and rhythm correctness. Good job everyone.

Please add the question and one of the following options to your feedback on my mod please:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.

Edited some typos and added paragraphs so you can read this wall of text better lol
ZekeyHache
Holy molly! I'm gonna reply to this on Friday, thanks for the mod ^^
Ora
I have no words
Topic Starter
Lilyanna
Thx for the mod this should be sooo helpful :o i guess ill reply on friday as well 😄 ayyy

Ora wrote:

I have no words
I guess its because bouncebabe used them all xD jk u just gotta go Ora ora ora!!! And apply the mod xd
BounceBabe
Alright ^^ I'll check back for your replies on Saturday
Rizen
poke me sometime after answering BounceBabe's mod if you would like a mod from me ;;
Topic Starter
Lilyanna

Rizen wrote:

poke me sometime after answering BounceBabe's mod if you would like a mod from me ;;
Ok ty Rizen <3
Ora
Good guy Rizen 8-)

Also thanks BounceBabe ^^ most professional mod I've ever seen.
Topic Starter
Lilyanna

Ora wrote:

Good guy Rizen 8-)

Also thanks BounceBabe ^^ most professional mod I've ever seen.
Ty for page 7 xD
BounceBabe

Ora wrote:

Also thanks BounceBabe ^^ most professional mod I've ever seen.
You're welcome. Glad if it helps you ^^
Xiaolin
I'm gonna kill myself if people say that it's hard to rank this because it's JB. Jeez, that's like the stupidest thing I've heard. Don't worry, Lily, you're gonna rank this soon. Good luck! \ o /
Topic Starter
Lilyanna

Lapis Aoki wrote:

I'm gonna kill myself if people say that it's hard to rank this because it's JB. Jeez, that's like the stupidest thing I've heard. Don't worry, Lily, you're gonna rank this soon. Good luck! \ o /
lets hope a bn llike the map/song at least :D thank uuu lapis <3
Topic Starter
Lilyanna
ok ill be first to reply but ill update when the gds reply.

BounceBabe wrote:

Request from my NON-Japanese Queue



^ I laughed hard at this :p Ora iis such a meme xD

What I checked in your mapset
Each point from the list below will have a check mark next to it (?/ ?/ ?). This will tell you whether I checked that point or not.
?= I checked this point and everything is okay.
?= I didn't check this point because I think it doesn't need checking.
?= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


?? General ??
? Mapset difficulty spread (Easy, Normal, Hard, Insane)
? Background design, skin and SB (if available) and combo colouring
? Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
? Unrankable issues

?? Timing ??
? KIAI time and breaks
? Slider Velocity and changes
? Timing changes
? Timing points
? BPM & Offset
? Preview point
? Unrankable issues

?? Sound ??
? Hitsounds (Do they match the song?)
? Hitsound patterns
? Hitsound volume (Timing points)
? Rhythm of hit objects (Do they match the song?)
? Unrankable issues

?? Object Gameplay ??
? Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
? Flow and transition between elements
? Overmapping
? Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

?? Visual Gameplay ??
? Combo patterns, New combos
? Blankets, symmetry
? Variety of different patterns and styles
? Unrankable issues

General

> Really important for a good difficulty spread: Pattern and rhythm wise, ezek's difficulty is more challenging than the Ora's. The only difference is that on ezek's, which I very much appreciate, has consistent spacing and spacing snap. The pattern placement is much more complex tho and requires more thinking about identifying or reading the element's timing placement, than it is with the harder difficulty, which is mostly mapped to the beats only and the element's timings are much easier to read. In short; ezek's mixed vocal and melody (beats), whereas Ora didn't, thus making it more challenging and faster to play.

The spread is really difficult as the two Hard difficulties are nearly the same. The spacing and AR on Ora's difficulty is bigger than on ezek's. ezek's has a couple jumps and stop and go patterns as well. The slider velocity also only has a minor difference of 0,1. Although, ezek's difficulty rhythm patterns are more challenging, the rhythm patterns are kinda simple on Ora's, which kinda makes them the same. Nonetheless the tiny differences, they should be both be graded as "Hard" as the differences are really small and minor.

Furthermore, the players will expect the hardest difficulty to be an Insane, which it isn't. The song doesn't allow an Insane nor does the difficulty show that it is an Insane - Ora's Paradise is a Hard difficulty. The patterns, spacing, star rating and even the osu forum icon says it. Even if you can name the hardest difficulty a different name, they should be graded equally. does the name of the diff show it as insane because we were aiming for light insane and ye it wasnt possible do i have to change it to ora's hard?

> Since I found this on almost all difficulties I'll list it here as well. First, be consistent throughout the map. If you change it, change it for all, which I highly recommend in order for it to be correct. 00:53:490 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding There is a break. The is no pattern that follows this NC or any of the special cases as listed above in which need a NC, thus making it unnecessary to place one here. Secondly, the hitsounding for this one varys throughout the mapset. There is a normal hitfinish, normal nothingness and nothing at all lol. same reply below i kept the nc but removed finish hitsounding

Although you can have differences in mapping from difficulty to difficulty, since the break times are the same, the pattern conclusion and hitsounding should be as well. There are 3 difficulties with a circle at the beginning of the break, add it to the 4th. Also use the same hitsounding on those concluding elements to be consistent throughout the mapset. It will appear a lot cleaner and less messy.
Use either soft whistle or normal finish to conclude the pattern and to indicate the break time, but with a lowered volume. 45% that is.im trying to make hitsounding consistent i hate hitsounding

>The ending also should have consistent hitsounding. Please adjust those as well once you agreed on one common solution to use for all 4 difficulties!lets hope ezek help me with this lol , thank u for alot of information ;Dl


Normal

> Why did you map the Normal for this set only and not the hardest difficulty too like the creator should imo? I don't understand o.O i dont see a wrong with that

Hitsounds:
00:53:490 (1) - 02:04:227 (1) - The song gets softer and quieter at this part and the normal finish is a tint too much for it. It's really strong on the ears. Add a soft whistle instead to emphasise the beginning of the soft section of the song and break or if you really want to keep it, lower the volume of the finish, for it not to be too loud at least. To 45% would be perfect to emphasise and not to overtake or draw too much attention for no reason because it's not club music or strong bass.what i did its more like the finish of strong beat and start of soft music so i thought the finish fits better if im not wrong and it better to emphasize the soft music with the end of strong beat i hope make sens my point is that strong finish is what differ from the soft one ..but im not so good with hitsounding i migh just remove the finish and leave it normal sampleset

Combos:
Your whole combo patterns are completely random. Sometimes you have a NC every 4 beats, then every 8 beats, then something in between to match the vocals. You need to keep them consistent, even more because it's an easier difficulty, which is mostly played by beginners and they only get confused by such combo placement. In short: 00:30:753 (3) - Add NC, 00:32:648 (1) - Remove NC, 00:33:279 (3) - Add NC, 00:35:174 (1) - Remove NC, 00:35:805 (2) - Add NC, and so on. Or you go for a 8 beat combo pattern. Your choice. If you need help with combo pattern, ask me or one of your GD mappers to help you out. I recommend to use an 8 beat pattern tho, since your patterns are really long. And remember; for combo patterns, never use them to match the vocals or pattern. They are indicators to show the beginning of a new row of beats in the music. Fixed all combos with 4beat combo pattern i feel placing 4 beats combos make more sens of what u saying D:
00:53:490 (1) - 02:04:227 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here, especially before a break. i added nc every downbeat and those notes comes on downbeat i think they make sens since the case here is placing nc in every downbeat and the previous pattern reached 4beats already

Rhythm & Pattern:
03:22:227 - Here should be a circle before the spinner because you mapped the whole last section to the guitar / string instrument (?) melody and vocals. https://osu.ppy.sh/ss/5972170 it was like that before xs fixed

There's nothing else to say for this difficulty. The spacing is perfectly fine, the flow is smooth, the patterns match the music, all good.



Overall

After 3 hours and this wall of text of modding this mapset, Im freaking tired. Finishing this for the sake of this mod at 3:40 in the morning lol. Too much repetition ugh. Solid mapset that needs more work on hitsounding, spread setting and consistency and rhythm correctness. Good job everyone.

THANK YOU for the mod!

Please add the question and one of the following options to your feedback on my mod please:
Was the mod helpful?
3. It was good but there is room for improvement. I could apply only a few suggestions. this options i chose goes to only to normal diff mod i could be wrong but i hope everything make sens but ty ty <3


Edited some typos and added paragraphs so you can read this wall of text better lol
ZekeyHache

BounceBabe wrote:

ezek's Hard

Appearance:
02:40:858 (4) - This slider is hard to read due to the previous slider still being visible when this one appears. I'm not a fan of hidden notes. They just cause confusion and only should be used when they are obvious to read and also are more for Insane difficulties than Hard ones. I don't find this confusing and you're the first one telling me this about this specific note, I may consider a change if more people agree~

Hitsounds:
Imo, your hitsound pattern is pretty random. The soft whistles in particular are overused and dominate the hitsounding completely. They don't support the song, they overtake it and create their own melody. They draw way too much attention to them than they should. Their job is to support and emphasise the song. I suggest to reduce the amount of soft whistle you used or reduce the volume quite a bit for them not to overtake the original song that you mapped to. I tried using 60% volume for all hitsounds and it was a lot better. Either way, it should be changed some way.
02:04:227 (1) - 00:53:490 (1) - 03:22:542 (1) - Without any hitsound, the ending sounds really empty. Add a lower volumed hit finish or soft whistle, like the other difficulties have.

Well, I don't think the whistles are overused and I'm trying to be consistent on their use~ I reduced the 80% volumes to 60 as you suggested since I found that it's true that the hitsounds were a bit loud~ and the 3 notes u mentioned as "empty" just because they have no additional hitsound, I kept them that way since they fit well like that imo~ Adding more feels exaggerated for me~

Combo:
00:53:490 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here, especially before a break.

Sir, u don't have to give me that explanation since I'm not a beginner~ The reasons why I put nc there are 1) There's a remarkable/noticeable change in the music and placing nc is a good way to emphasize this and 2) I think is a good way to introduce the break here~ Breaking nc consistency is not bad if it's for a reasonable reason

Spacing:
00:44:490 (4,5) - 00:49:542 (4,5) - 01:55:226 (4,5) - 02:00:279 (4,5) - This jump, or more like spacing accident, i don't understand. I pretty much already explained everything below and would only repeat myself again. These are totally intentional~ I wanna emphasize the last word of that specific parts and the strong beats give me enough support for that too~
01:19:385 (2,3,4) - Inconsistent spacing > 01:21:911 (2,3,4) - Consistent spacing, ugh. Yes, I noticed this one in particular. (4) was the only one supposed to be a jump on the second pattern, so I fixed that~
1. 02:24:121 (7,1) - 2. 02:27:911 (3,4) - Rest: 02:31:700 (6,1) - 02:34:227 (6,1) - 02:54:437 (6,1) - 03:04:543 (6,1) - This tiny jump is really unnecessary and only disturbes the consistency of your spacing. For the first one: Even with the beginning of the chorus, the spacing change (it's not even a jump really) is wrong here. Especially because there is no drastic musical change that would support a jump. Although I can accept "the emphasis of the chorus" as an answer, but take it into consideration either way. For the second one: 02:27:595 (2,3,4) - the music is not changing at this point, it doesn't call for any changes. Maybe adjust 02:27:911 (3) - to have consistent spacing between 2 to 3 and 3 to 4. https://osu.ppy.sh/ss/5972276 (I only mean the spacing, not the pattern placement). You did some copy paste there, so fix that on the patterns you copy pasted as well and any other spacing inconsistencies you can find (inb4 you'll just skip looking through them).

I did all my tiny jumps on the last part of the bass-like rhythm that plays before every downbeat to emphasize the end of every section even tho there's no drastic change in the music, it fits imo, and I kept my consistency over that~ Also plays well and adds more fun~

Rhythm & Pattern:
01:36:437 (1,2,3,4,5) - This is mapped to the drum sounds in the music but this 01:38:332 (6) - is mapped to the "Ahh" vocal in the BG, which goes until 01:38:806 - so you should extend the slider a little. It would also create a much better transition between those elements. https://osu.ppy.sh/ss/5972320 Here I just replaced the slider with a circle, I realized a slider doesn't fit for my likes~

Your spacing changes that cause spacing inconsistencies drive me nuts on this one lol. The spacing is really linear and then you mess it up with tiny spacing changes (not even jumps) that seem not reasonable to me. The rest plays nice though. Good job. spacing doesn't have to be absolutely perfect~ thanks!
Thanks for the Holy Bible mod!

Update~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23174,53490,63595,124227,134332
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Company
TitleUnicode:Company
Artist:Justin Bieber
ArtistUnicode:Justin Bieber
Creator:Lilyanna
Version:ezek's Hard
Source:
Tags:ezek Ora Pop Arusamour PURPOSE:The Movement
BeatmapID:1035560
BeatmapSetID:485619

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hug.jpg",0,0
Video,98,"VerizonWireless.avi"
//Break Periods
2,53690,62695
2,124427,133432
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2964,631.578947368421,4,2,1,60,1,0
63595,-133.333333333333,4,2,1,60,0,0
73700,-100,4,2,1,60,0,1
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372,240,141279,2,0,P|384:288|372:332,1,95,8|0,0:0|0:0,0:0:0:0:
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- Frontier -
cuz i saw the Holy Bible mod. So i'll make some very very short mod instead.
[Aru's Easy]
  1. 00:53:490 - Shouldn't it break here?
  2. 01:11:174 (1) - You shouldn't nc this for consistency with the previous one.
  3. 01:13:700 (3) - and you should nc this instead cuz it starts kiai time here.
  4. 02:04:227 - I think you know what to do now.
This isn't helpful I know. Don't give me kd. ;)
Arusamour

BounceBabe wrote:

Aru's Easy

Hitsounds:
00:28:227 (1) - The normal whistle you chose to use, does not fit to the song, at all. The song is way too calm and soft for it to fit. Use soft whistles instead to emphasise the song better and not to overtake the song with noisy, not suitable hitsounds. Besides, you only used normal whistle on this slider 00:28:227 (1) - . Why? Accident? Remove it. fixed

Combo:
Your combo pattern isn't consistent here 01:08:648 (1,1) - You used a NC every 8 and ever 4 beats. Please check them and choose either of them, not both! fixed

Appearance, Flow & Transition:
00:27:595 (4) - If you'd lower this circle by a few grids, it would create a better transition and flow between those elements 00:25:700 (3,4,1) - fixed

Rhythm & Pattern:
00:53:490 - There really should be a circle to conclude this verse and previous pattern, otherwise it will play odd. Either that or move the beginning of the break to 00:53:490 - . Same goes for 02:04:227 - fixed

Possible Unrankable Issues:
00:33:279 (1) - 01:58:542 (4) - Careful with such high element placement as it may be unrankable if it hits the HP bar. It would be considered as element out of the playfield area that overlaps with the interface. fixed

Unrankable Issues:
02:21:911 (3) - 03:17:490 (2) - This slider overlaps with the accuracy bar when it's turned on while playing. It's also nearly out of playfield area. You have to move the slider a bit higher to fix this issue. https://osu.ppy.sh/ss/5971964 https://osu.ppy.sh/ss/5971986
02:48:437 (4) - 03:12:437 (2) - These elements hit the HP drain bar with the osu!standard skin and they have to be lowered in order for it to be rankable. https://osu.ppy.sh/ss/5971974 https://osu.ppy.sh/ss/5971976 You placed your elements really high in general. Try to be more cautious in the future and don't overlap them with interface elements. fixed

There is nothing else that is mentionable.

- frontier - wrote:

Aru's Easy
00:53:490 - Shouldn't it break here? not sure what you mean by this?
01:11:174 (1) - You shouldn't nc this for consistency with the previous one. fixed
01:13:700 (3) - and you should nc this instead cuz it starts kiai time here. fixed
02:04:227 - I think you know what to do now. fixed
Ora
Ora's Paradise

> You barely mapped to the vocals, if not at all (to escape JB's reputation and voice ahaha, jk)

Hitsounds:
00:53:490 (1) - 02:04:227 (1) - The song gets softer and quieter at this part and the normal finish is a tint too much for it. It's really strong on the ears. Add a soft whistle instead to emphasise the beginning of the soft section of the song and break or if you really want to keep it, lower the volume of the finish, for it not to be too loud at least. To 45% would be perfect to emphasise and not to overtake or draw too much attention for no reason because it's not club music or strong bass. Fixed all of this. I completely agree these parts should be softer as the music closes at the break

Combo:
00:53:490 (1) - 02:04:227 (1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here, especially before a break. Ok I will change. In a lot of maps I have seen people adding a NC on the last beat before a break just for some emphasis, but I will trust you
03:04:858 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - This whole section has wrong combo placement. The whole difficulty has a NC every 4 beats or white bars. Even if you mapped to the vocals here, the combo pattern should be consistent throughout the map unless you have, again, any special cases like from above to justify them. I think they are fixed now, I wasn't too sure where you thought the NCs should be
01:38:332 (4) - Since you have a slider velocity change here, you can justify a NC at this point for easier readability. You should add one because of the slider velocity change, for it to be more noticeable. "In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding Even more since the slider length between 1,0 and 0,8 IS hardly noticeable while playing. 01:38:332 (4,1) - If you have any more of these, change them as well. That's the only one, fixed 8-)

Appearance, Flow & Transition:
02:40:227 (2) - 02:47:806 (2) - 02:52:858 (2) - these almost look like circles and are hard to read due to the overlap with the previous slider. Space them out a bit more (or smth similar) so they are not too close to each other to make it more readable. Suggestion: https://osu.ppy.sh/ss/5971606 , https://osu.ppy.sh/ss/5971614 , https://osu.ppy.sh/ss/5971622 < much more readable and flows good too. You did that on the first chorus as well 01:21:279 (1,2) - 01:26:332 (1,2) - why not here too? (Not sure if it's up to date but such overlaps were unrankable a few years ago lol) I don't agree that it is hard to read. The flow is there and it really doesn't look bad. To answer why I have the overlap pattern here and not in the first kiai. It's because the atmosphere is different. JB is singing at the "climax" of the song and his singing brings out the music to be not only louder, but more active (I think that's the right word ;) maybe you can reply to this if you still disagree or just so I can have closure with this issue).
03:07:069 (4) - 01:17:490 (5) - Such sliders are not only weird looking, they also play weird because the tails are so tight together it feels clustered. Arch them a bit further apart for better appearance. Try to do this with all kinds of slider like this. https://osu.ppy.sh/ss/5971632 Okay, I agree. Fixed
00:26:964 (5) - The ending point should be 2 grids lower for it to be perfectly linear with 00:26:332 (2) -, unless you didn't intend that. I wanted it to blanket nicer with 00:25:700 (1) - but it's hard to do that without making it ugly and not linear with 00:26:332 (2) - . I will change it to what you suggested, but I might just end up remapping that small part
00:33:911 (2,3,4) - Since the tiny jump from 2 to 3 is rather small, easy to play and flows good too, the jump from 3 to 4 is rather big and hard to play, it doesn't flow good either. First of all, the player has to harshly move direction of the cursor to reach the start of the slider. The two small sliders are better to play, as they are closer together and have a circular playing motion. 3 to 4 plays really awkward. Try finding a better way of placement for this pattern to flow and play better. I also noticed that most of your patterns are circular and flow much better, so this one stands out a lot. 100% agree and remapped. I'm having trouble finding a good pattern to use here that flows into the next section. If you have any suggestions, please let me know :)
02:30:753 (4,5) - The transition and flow from 4 to 5 is a little harsh, not much but a bit. It would play better if the circle was a bit lower in order for the player to not having to move his cursor too far away from the area that is suited for it's placement, according to the slider's shape 02:30:753 (4) - . Something like this: https://osu.ppy.sh/ss/5971886

Possible Unrankable Issues:
00:26:332 (2) - Careful with such high element placement. If it touches the HP bar it can or is unrankable, as it's out of playfield area and overlapping with the interface. Yeah, so....same as above, going to remap this part because it has multiple issues with it. I'll need some time to figure out what I will do with it. :D Thanks for noticing this.

Rhythm & Pattern:
02:44:648 (1,2,3,4,5) - 02:49:700 (1,2,3,4,5) - 02:54:753 (1,2,3,4,5) - 02:59:806 (1,2,3,4,5) - Not to disappoint you, but this literally follows nothing. Not the beats in the song, not the melody, not the vocals. They are on white and red bars to fill imo. Maybe you ran out of pattern ideas? The whole map is almost mapped completely to the melody or beats. This pattern doesn't follow that structure and is out of line. Additionally, such rhythm patterns, that don't follow anything, are considered as overmapping and should be avoided. Look at this screen: https://osu.ppy.sh/ss/5974748 < according to your previous rhythm that you mapped which are 80% of the map, this kind of rhythm is somewhat close to what there should be at this point. I only took the rhythm into account. I didn't bother with pattern in the screen. That's up to you! This was a change that I made to the map with Yale's Mod. I believe he sees the music having more intensity here and you see he says that it wouldn't even be "overmapped". From what I've seen, it plays fine now but I do see what you're saying. Before that change, I had a 1/2 slider I believe for each of those parts. Would love for you to reply to this before I change any further. What are your thoughts about Yale's mod?.

Other than that, it's a nice difficulty that flows pretty nicely. You helped out a lot and I appreciate it.

Overall Amazing mod and I hope to work with you in the future. You spent a lot of time on the mapset and we all appreciate it :D

After 3 hours and this wall of text of modding this mapset, Im freaking tired. Finishing this for the sake of this mod at 3:40 in the morning lol. Too much repetition ugh. Solid mapset that needs more work on hitsounding, spread setting and consistency and rhythm correctness. Good job everyone.

Please add the question and one of the following options to your feedback on my mod please:
Code:
Was the mod helpful?
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more. I would also like a reply from you for some of the things you mentioned :)
Ora
Updated file
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23174,29490,42121,44016,44648,105279,114753,115385,145700
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Company
TitleUnicode:Company
Artist:Justin Bieber
ArtistUnicode:Justin Bieber
Creator:Lilyanna
Version:Ora's Paradise
Source:
Tags:ezek Ora Pop Arusamour PURPOSE:The Movement
BeatmapID:1035562
BeatmapSetID:485619

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hug.jpg",0,0
Video,98,"VerizonWireless.avi"
//Break Periods
2,53690,62395
2,124427,133132
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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53490,-100,4,2,1,45,0,0
63595,-100,4,2,1,60,0,0
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184858,-100,4,2,1,35,0,0
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203174,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,167,79
Combo3 : 138,45,0
Combo4 : 187,0,0

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371,37,136542,6,0,P|400:115|378:216,1,179.999994506836,0|0,0:0|0:0,0:0:0:0:
281,298,137490,1,8,0:0:0:0:
281,298,137806,1,0,0:0:0:0:
182,206,138121,2,0,P|221:197|274:196,1,89.9999972534181,0|0,0:0|0:0,0:0:0:0:
388,248,138753,6,0,P|413:278|428:308,1,44.999998626709,8|0,0:0|0:0,0:0:0:0:
435,183,139069,2,0,P|473:186|506:197,1,44.999998626709,0|0,0:0|0:0,0:0:0:0:
357,175,139385,2,0,P|345:117|368:45,1,134.999995880127
392,19,140016,1,8,0:0:0:0:
480,121,140332,1,0,0:0:0:0:
357,175,140648,2,0,P|297:168|259:151,1,89.9999972534181
164,90,141279,1,8,0:0:0:0:
164,90,141595,1,0,0:0:0:0:
164,90,141911,6,0,B|125:173|125:173|86:72,1,179.999994506836,0|8,0:0|0:0,0:0:0:0:
242,319,143174,2,0,B|200:238|200:238|172:352,1,179.999994506836,0|8,0:0|0:0,0:0:0:0:
178,324,144437,6,0,P|153:271|151:179,1,150,4|0,3:0|1:0,0:0:0:0:
165,138,145069,2,0,P|171:114|190:83,1,50,8|0,1:0|0:0,0:0:0:0:
272,99,145385,2,0,P|266:123|246:154,1,50
303,220,145700,2,0,P|367:217|421:191,1,100,0|0,1:0|0:0,0:0:0:0:
201,241,146332,1,8,1:0:0:0:
239,316,146490,2,0,P|283:343|341:335,1,100
301,261,146964,6,0,P|290:207|313:115,1,150,12|0,3:0|0:0,0:0:0:0:
337,79,147595,2,0,P|341:48|337:24,1,50,8|0,1:0|0:0,0:0:0:0:
240,54,147911,1,0,0:0:0:0:
176,131,148069,1,0,0:0:0:0:
176,131,148227,2,0,P|135:127|72:76,1,100,0|0,1:0|0:0,0:0:0:0:
297,86,148858,1,8,1:0:0:0:
325,166,149016,2,0,P|332:227|326:270,1,100
314,308,149490,6,0,B|265:325|265:325|170:300,1,150,4|0,3:0|0:0,0:0:0:0:
148,260,150121,2,0,L|131:202,1,50,8|0,1:0|0:0,0:0:0:0:
214,151,150437,2,0,L|222:101,1,50
126,134,150753,2,0,P|75:163|57:214,1,100,0|0,1:0|0:0,0:0:0:0:
188,352,151385,1,8,1:0:0:0:
283,323,151542,2,0,P|247:274|228:223,1,100
194,208,152016,6,0,P|133:217|53:181,1,150,4|0,3:0|0:0,0:0:0:0:
24,147,152648,2,0,L|11:87,1,50,8|0,1:0|0:0,0:0:0:0:
49,4,152964,1,0,0:0:0:0:
114,78,153121,1,0,0:0:0:0:
114,78,153279,2,0,L|240:69,1,100,0|0,1:0|0:0,0:0:0:0:
295,20,153753,1,0,0:0:0:0:
380,72,153911,2,0,L|419:54,2,25,8|0|0,1:0|1:0|0:0,1:0:0:0:
291,120,154227,1,0,0:0:0:0:
295,20,154385,1,0,0:0:0:0:
380,72,154542,6,0,P|405:130|391:213,1,150,4|0,3:0|0:0,0:0:0:0:
363,249,155174,2,0,L|306:279,1,50,8|0,1:0|0:0,0:0:0:0:
260,189,155490,2,0,L|315:160,1,50
176,225,155806,2,0,L|56:190,1,100,0|0,1:0|0:0,0:0:0:0:
6,354,156437,1,8,1:0:0:0:
83,331,156595,2,0,L|203:294,1,100
220,285,157069,6,0,P|236:223|191:148,1,150,4|0,3:0|0:0,0:0:0:0:
154,133,157700,2,0,L|101:126,1,50,8|0,1:0|0:0,0:0:0:0:
110,25,158016,1,0,0:0:0:0:
203,60,158174,1,0,0:0:0:0:
203,60,158332,2,0,B|246:47|246:47|322:66,1,100,0|0,1:0|0:0,0:0:0:0:
425,254,158964,1,8,1:0:0:0:
349,216,159121,2,0,P|391:177|435:171,1,100
476,171,159595,6,0,P|421:136|423:37,1,150,4|0,3:0|0:0,0:0:0:0:
488,89,160227,2,0,P|442:100|428:99,1,50,8|0,1:0|0:0,1:0:0:0:
335,94,160542,1,0,0:0:0:0:
244,135,160700,1,0,0:0:0:0:
244,135,160858,2,0,L|259:258,1,100,0|0,1:0|0:0,0:0:0:0:
152,100,161490,1,8,1:0:0:0:
141,184,161648,2,0,L|123:310,1,100
120,327,162121,6,0,P|173:340|263:309,1,150,4|0,3:0|0:0,0:0:0:0:
320,248,162753,2,0,P|347:206|353:189,1,50,8|0,1:0|0:0,1:0:0:0:
260,180,163069,1,0,0:0:0:0:
183,227,163227,1,0,0:0:0:0:
119,163,163385,2,0,P|109:122|110:83,1,50,0|0,1:0|0:0,1:0:0:0:
185,67,163700,2,0,P|195:108|194:142,1,50
260,180,164016,2,0,P|308:181|356:160,1,100,8|0,1:0|0:0,0:0:0:0:
148,104,164648,6,0,L|161:162,1,50,0|0,1:0|0:0,0:0:0:0:
76,203,164964,2,0,L|63:263,1,50
155,286,165279,2,0,L|219:274,1,50,8|0,1:0|0:0,1:0:0:0:
302,254,165595,1,0,0:0:0:0:
366,177,165753,1,0,0:0:0:0:
366,177,165911,2,0,P|400:240|394:292,1,100,0|0,1:0|0:0,0:0:0:0:
204,200,166542,1,8,1:0:0:0:
162,274,166700,2,0,P|209:285|258:270,1,100
295,245,167174,6,0,P|341:226|428:284,1,150,4|0,3:0|0:0,0:0:0:0:
348,302,167806,2,0,L|362:246,1,50,8|0,1:0|0:0,1:0:0:0:
383,166,168121,1,0,0:0:0:0:
355,80,168279,1,0,0:0:0:0:
281,27,168437,2,0,P|250:27|218:35,1,50,0|0,1:0|0:0,1:0:0:0:
184,108,168753,2,0,P|206:109|236:103,1,50
134,43,169069,2,0,P|107:89|117:153,1,100,8|0,1:0|0:0,0:0:0:0:
224,181,169700,6,0,P|237:223|239:261,1,50,0|0,3:0|0:0,0:0:0:0:
294,301,170016,2,0,P|336:314|371:316,1,50
206,305,170332,2,0,P|173:334|155:366,1,50,8|0,1:0|0:0,0:0:0:0:
75,303,170648,1,0,0:0:0:0:
96,205,170806,1,0,0:0:0:0:
96,205,170964,2,0,L|207:208,1,100,0|0,1:0|0:0,0:0:0:0:
376,213,171595,1,8,1:0:0:0:
323,279,171753,2,0,P|295:239|295:188,1,100
307,145,172227,6,0,P|320:93|264:19,1,150,4|0,3:0|0:0,0:0:0:0:
244,96,172858,2,0,P|271:86|299:82,1,50,8|0,1:0|0:0,1:0:0:0:
388,109,173174,1,0,0:0:0:0:
454,184,173332,1,0,0:0:0:0:
431,282,173490,6,0,L|414:348,1,50,0|0,1:0|0:0,1:0:0:0:
343,263,173806,2,0,L|331:213,1,50
454,184,174121,2,0,L|429:288,1,100,8|0,1:0|0:0,0:0:0:0:
288,343,174753,6,0,L|239:335,1,50,0|0,1:0|0:0,0:0:0:0:
217,236,175069,2,0,L|166:247,1,50
69,268,175385,2,0,L|53:219,1,50,8|0,1:0|0:0,1:0:0:0:
23,125,175700,1,0,0:0:0:0:
94,55,175858,1,0,0:0:0:0:
94,55,176016,2,0,B|144:40|144:40|215:52,1,100,0|0,1:0|0:0,0:0:0:0:
410,87,176648,1,8,1:0:0:0:
336,129,176806,2,0,P|320:186|330:242,1,100
334,269,177279,6,0,P|274:285|185:245,1,150,4|0,3:0|0:0,0:0:0:0:
161,223,177911,2,0,L|143:172,1,50,8|0,1:0|0:0,0:0:0:0:
114,90,178227,1,0,0:0:0:0:
212,75,178385,1,0,0:0:0:0:
276,150,178542,2,0,L|268:202,1,50,0|0,1:0|0:0,1:0:0:0:
212,75,178858,2,0,L|203:25,1,50
309,80,179174,2,0,P|345:118|344:187,1,100,8|0,1:0|0:0,0:0:0:0:
335,325,179806,6,0,P|373:332|400:331,1,50,0|0,1:0|0:0,1:0:0:0:
398,249,180121,2,0,P|360:242|332:243,1,50
471,283,180437,2,0,P|478:245|473:217,1,50,8|0,1:0|0:0,1:0:0:0:
472,133,180753,1,0,0:0:0:0:
412,52,180911,1,0,0:0:0:0:
412,52,181069,2,0,P|351:34|292:60,1,100,0|0,1:0|0:0,0:0:0:0:
284,258,181700,1,8,1:0:0:0:
342,202,181858,2,0,P|362:156|356:104,1,100
341,65,182332,6,0,B|299:83|299:83|180:54,1,150,4|0,3:0|0:0,0:0:0:0:
154,45,182964,2,0,L|99:31,1,50,8|0,1:0|0:0,1:0:0:0:
66,138,183279,2,0,L|121:123,1,50
186,194,183595,2,0,B|232:206|232:206|308:187,1,100,0|0,1:0|0:0,0:0:0:0:
94,317,184227,1,8,1:0:0:0:
52,242,184385,2,0,L|65:141,1,100
73,98,184858,6,0,L|224:79,1,150,0|0,1:0|2:0,0:0:0:0:
383,60,185806,1,0,0:0:0:0:
383,60,186753,5,0,0:0:0:0:
327,202,187069,2,0,B|302:105|302:105|404:160,1,200
176,282,188016,1,0,0:0:0:0:
232,133,188332,2,0,B|257:230|257:230|155:175,1,200
169,182,189279,6,0,P|125:168|109:160,1,50,0|0,0:0|0:0,0:0:0:0:
186,89,189595,2,0,P|164:47|160:29,1,50,0|0,0:0|0:0,0:0:0:0:
266,50,189911,2,0,P|321:58|396:121,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,115,192121,1,0,0:0:0:0:
380,97,194016,5,0,0:0:0:0:
369,133,194490,1,0,0:0:0:0:
360,170,194964,2,0,P|357:250|402:309,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
420,275,196858,5,0,0:0:0:0:
267,292,197174,2,0,P|222:269|220:130,1,200,0|0,0:0|0:0,0:0:0:0:
280,199,198121,1,0,0:0:0:0:
160,320,198437,2,0,P|111:335|6:243,1,200,0|0,0:0|0:0,0:0:0:0:
160,320,199385,6,0,P|177:362|177:380,1,50,0|0,0:0|0:0,0:0:0:0:
176,231,199700,2,0,P|216:248|230:259,1,50,0|0,0:0|0:0,0:0:0:0:
111,170,200016,2,0,P|163:145|246:175,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,231,202227,5,0,0:0:0:0:
299,283,202542,2,0,B|332:137|400:295|491:69|343:73|343:73|258:-29|122:142|299:166|243:224,1,592.000014453125,0|0,2:0|2:0,2:0:0:0:
Topic Starter
Lilyanna

- Frontier - wrote:

cuz i saw the Holy Bible mod. So i'll make some very very short mod instead.
[Aru's Easy]
  1. 00:53:490 - Shouldn't it break here?
  2. 01:11:174 (1) - You shouldn't nc this for consistency with the previous one.
  3. 01:13:700 (3) - and you should nc this instead cuz it starts kiai time here.
  4. 02:04:227 - I think you know what to do now.
This isn't helpful I know. Don't give me kd. ;)
since it helped him to make changes im gonna have to give u kds xD

Set Updated.
Electoz
Since Ora requested me via userpage a few days ago so I decided to post here to remind that I'm still monitoring this set every once in a while.
Back to the topic, Aru's Easy and Ora's Paradise can still be polished up more, try focusing on that, also difficulty settings among the spread are a bit messed up, recheck that again.
Keep up the good work!
Topic Starter
Lilyanna

Electoz wrote:

Since Ora requested me via userpage a few days ago so I decided to post here to remind that I'm still monitoring this set every once in a while.
Back to the topic, Aru's Easy and Ora's Paradise can still be polished up more, try focusing on that, also difficulty settings among the spread are a bit messed up, recheck that again.
Keep up the good work!
Okay working on it thank you! :)
Topic Starter
Lilyanna
Updated ora's paradise fixed stuff also fixed settings, further mods incoming xd !
Shiranai
I love jb once
Sugestion,

General
  1. Combo colors yellow and orange-ish seems blend too much with bg, please have mercy to our eyes
Easy
  1. 02:33:279 (4) - Move to x:133 y:212? I think it can make the movement on 02:32:016 (3,4,1) - less sharp and more comfortable https://puu.sh/r1pMU/5fa9c9cf4b.png
  2. 02:23:806 - Add circle there for consistency with 01:13:069 (4) -
  3. 02:42:121 (3) - Missing clap on tail
  4. 02:53:490 (4) - Same regarding placement, I think you can flip and move that to x:264 y:294 https://puu.sh/r1pIh/5e7c632852.png ? I think it will move more natural that way
Normal
  1. 00:23:174 (1,3) - Somehow that circular flow could be improve more and I think the shape could be more like 01:38:964 (1,3) - to improve the flow
  2. 00:50:964 (1) - Missing clap on tail
  3. 02:47:174 (1) - Missing clap on tail
  4. 03:12:121 (2) - The polarity seems weird, if you try to aim to highlight the vocal, the the reverse should be on red tick here 03:12:753 - . So I think you should change the rhythm on that part into somewhat like https://puu.sh/r1qV5/a6caabb30d.png or https://puu.sh/r1qKm/2e8a5b116b.png
Hard
  1. Half of your kiai is copy paste, 02:44:648 - Copy paste pattern with 01:13:700 - until 01:33:595 - not sure why lol. I know the song is quite repetitive but at least I think your patterning should be more variate to make it more fun to play, you know what to do if you care with the overall quality on your diff

    My concern just that, the rest seems great
Paradise
  1. 00:42:911 (7) - and 01:53:648 (7) - Due to the vocal, I think a slower sv could be good on that slider to make a build up on next part 00:43:385 - . You can use 0.8 sv on 00:42:911 - and back again to 1.0 sv on 00:43:385 - https://puu.sh/r1scO/4ac4d13837.png
  2. 01:02:332 - and 02:13:069 - Not sure why the break time seems diffrent with the rest diff https://puu.sh/r1smK/0859603061.png. If that intentional, at least you can make the break snapped properly on either tick there
  3. 01:19:700 (3) - You might want to ctrl+g that, so you have a jump on 01:19:700 (3,4) - somewhat same as you did on this one 01:14:648 (3,4) -
  4. 01:23:174 (7) - and 02:33:911 (7) - Seems overmapped, I don't really think there is a 1/8 on that part. Try to hear more closer on 50% playback, the sound you probably hear might be a long synth clap sound that make there is no beat on 01:23:253 - . In this case, you should be use a single circle for the triangle jump imo
  5. 01:24:437 (2,3) - Can be rotate -20 degree for a better flow on 01:23:806 (1,2,3,4) - https://puu.sh/r1sUh/2c2ee8b528.png
  6. 01:52:542 (3,7) - Try to avoid that small overlap, looks not neat
  7. 02:23:174 (2) - Try to be more paralel with the previous one 02:21:911 (1) - I think that will looks better
  8. 02:40:227 (2) - 02:47:174 (1,2) - and 02:52:858 (2) - Looks too forced and actually not neat. I think you should try this https://puu.sh/r1tlB/5a143a687e.png
  9. 03:14:016 (3,4,1) - Why a sudden anti jump? also maybe try to indicate the anti jump better like adding nc or something

    The second half could be clean up more, rather untidy in some parts
Good luck :)
Topic Starter
Lilyanna

Mako Sakata wrote:

I love jb once
Sugestion,

General
  1. Combo colors yellow and orange-ish seems blend too much with bg, please have mercy to our eyes
seem like i hurt people's ears i dont want hurt their eyes too LOL


Normal
  1. 00:23:174 (1,3) - Somehow that circular flow could be improve more and I think the shape could be more like 01:38:964 (1,3) - to improve the flow fixed
  2. 00:50:964 (1) - Missing clap on tail oups add clap
  3. 02:47:174 (1) - Missing clap on tail ^
  4. 03:12:121 (2) - The polarity seems weird, if you try to aim to highlight the vocal, the the reverse should be on red tick here 03:12:753 - . So I think you should change the rhythm on that part into somewhat like https://puu.sh/r1qV5/a6caabb30d.png or https://puu.sh/r1qKm/2e8a5b116b.png
changed revers slider on red



Good luck :)
thank you!
ZekeyHache

Mako Sakata wrote:

Hard
  1. Half of your kiai is copy paste, 02:44:648 - Copy paste pattern with 01:13:700 - until 01:33:595 - not sure why lol. I know the song is quite repetitive but at least I think your patterning should be more variate to make it more fun to play, you know what to do if you care with the overall quality on your diff

    My concern just that, the rest seems great
I did that because I'm lazy I ran out of mapping ideas for my patterns and I got afraid of going out of the style I was mapping uwu, I don't think that part would be an issue~
Topic Starter
Lilyanna
Ora's paradise will be removed.
removed by ora's request.
CyberX
NM for Lilyana

General
-Aru's easy enable the widescreen storyboard when Normal and ezek's Hard doesnt
-ezek's Hard have different Kiais time than the others

Normal
00:32:648 (2,1) - NC should be at (2) instead of (1)
00:34:858 - probably nice if you had circle here
00:42:121 (3,1) - can be blanket
00:43:385 (1,2,3) - personally i dislike this pattern, the (1) break the flow tho
00:47:806 (4,1) - NC should be at (4) instead of (1)
01:06:121 (1) - RNC
01:23:806 (1,2) - can be blanket
02:38:016 (2,3) - blanket can be improve
03:12:121 (2) - shouldnt reverse imo, since there is no vocal at the middle of the slider, prefer long slider
now i realize all the red tick volume is just too much imo, consider lowering it
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