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Liz Triangle - Who Killed U.N.Owen

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DeRandom Otaku
Hi~

Star!!

Bye~
Topic Starter
rui
>:(

DeRandom Otaku wrote:

Hi~

Star!!

Bye~
Hi~

DeRandom Otaku

Thanks~
sionKotori
M4M~ 遅れてすみません :(
Relax modを使用しています

[Insane]
  1. 00:32:912 (2,1) - スペーシングが狭すぎる感があります、前後は曲調的に違和感ありませんがここだけ詰まってみえます
    00:32:676 (1,2) - こちらの二つをCtrl+gしてみるとかでもいいかもしれません
  2. 00:34:802 (5) - 00:34:329 (4) - の対称配置にした方が統一感が出ます
  3. 00:44:723 (1,2,3) - ここもスペーシング開けた方がいいと思う、曲調が同じなのにジャンプでこれだけスペーシングが違うのはやりづらいかもしれないです
  4. 01:05:510 (1,2) - これ、両方ともCtrl+gしてみて下さい 音程に合わせて上にカーソルを持って行ったり下に持って行ったりできていい感じです
  5. 01:18:975 (2) - 01:18:739 (1) - の対称配置にすると統一感が出ると思いますが、意図的にも見えるのでもしそうでなければ直しちゃいましょう
  6. 02:14:210 (1,3) - Ctrl+gすると、前者は02:13:237 (1,2,3) - の流れを生かしたままアプローチできるのでお勧め、後者は比較的難しいパートなので飛ばしてみた方がしっくりくるかなと提案です(というより提案パターンの方がやりやすかったです)
  7. 03:15:815 (3) - ここ(03:12:508 (4,5) - )から続く行ったり来たりする流れが突然ぶった切られるので違和感しかありません…後々の配置に影響が出るのであまり提案はできませんが左から右に移動させるスライダーに変えてみましょう
  8. 03:20:067 (4,5,1) - まとめて左上に移動してみませんか?格段にアプローチしやすくなります!03:21:484 (2) - の調整も忘れずに!
  9. 03:43:217 (5) - NC
  10. 03:55:028 (2) - 画像のように移動させると03:54:555 (1) - や03:55:500 (3) - との距離が均一になるので整って見えます
  11. 04:29:752 (2) - Ctrl+gしてみてはいかがでしょうか!04:29:988 (1) - にも当てやすくなります
gl!
Topic Starter
rui

sionKotori wrote:

M4M~ 遅れてすみません :(
Relax modを使用しています

[Insane]
  1. 00:32:912 (2,1) - スペーシングが狭すぎる感があります、前後は曲調的に違和感ありませんがここだけ詰まってみえます 直した
    00:32:676 (1,2) - こちらの二つをCtrl+gしてみるとかでもいいかもしれません color=#FF0000]直した[/color]
  2. 00:34:802 (5) - 00:34:329 (4) - の対称配置にした方が統一感が出ます color=#FF0000]直した[/color]
  3. 00:44:723 (1,2,3) - ここもスペーシング開けた方がいいと思う、曲調が同じなのにジャンプでこれだけスペーシングが違うのはやりづらいかもしれないです ここは意図的、音が変わるからね急ブレーキかけてる
  4. 01:05:510 (1,2) - これ、両方ともCtrl+gしてみて下さい 音程に合わせて上にカーソルを持って行ったり下に持って行ったりできていい感じです 直した
  5. 01:18:975 (2) - 01:18:739 (1) - の対称配置にすると統一感が出ると思いますが、意図的にも見えるのでもしそうでなければ直しちゃいましょう 01:18:739 (1,2) - 01:18:739 (3,4) - の塊でしか見てないの感じだね、キープで
  6. 02:14:210 (1,3) - Ctrl+gすると、前者は02:13:237 (1,2,3) - の流れを生かしたままアプローチできるのでお勧め、後者は比較的難しいパートなので飛ばしてみた方がしっくりくるかなと提案です(というより提案パターンの方がやりやすかったです) 直した
  7. 03:15:815 (3) - ここ(03:12:508 (4,5) - )から続く行ったり来たりする流れが突然ぶった切られるので違和感しかありません…後々の配置に影響が出るのであまり提案はできませんが左から右に移動させるスライダーに変えてみましょう よくわからないけど(3)は左から右にいくスライダーだと思う
  8. 03:20:067 (4,5,1) - まとめて左上に移動してみませんか?格段にアプローチしやすくなります!03:21:484 (2) - の調整も忘れずに! (2)と高さあわせました。
  9. 03:43:217 (5) - NC 直した
  10. 03:55:028 (2) - 画像のように移動させると03:54:555 (1) - や03:55:500 (3) - との距離が均一になるので整って見えます 直した
  11. 04:29:752 (2) - Ctrl+gしてみてはいかがでしょうか!04:29:988 (1) - にも当てやすくなります 流れよくなりすぎて次が近く感じたのでそのままで
gl!
sionKotoriさんmodありがとうございました
Zero__wind
NM from my queue

General
the first timing section is wrong, should move the first red line to 00:14:486 - in order to make the downbeats land on big white ticks
I think the volume of your soft-hitclap.wav is too low, better turn it up a bit

And Then Were There None?
00:16:140 (1) - you may want to gradually increase the volume of this spinner
00:32:845 (2) - snapping issue
01:01:258 (4) - I suggest to move this slider down maybe like this , so that it matches with the downgoing vocal better. also, I think it's currently going out of the playfield which is not safe to be used.
01:19:447 (4,1) - too easy sliderbreak, better make 01:19:447 (4) - reverse once less like 01:49:919 (5) -
01:26:062 (6,1) - I think they should exchange hitsounds? whistle for 6 and normal finish for 1 will fit the music better
01:38:581 (5) - really good
02:38:372 - can stack another circle here with clap to follow the drum
02:40:318 - ^
03:20:540 (1,2) - maybe replace these sliders into a 1/2 slider and a circle? will fit the song better imo, also 03:24:319 (1,2) -
03:23:374 (5) - better simplly use 1/2 or 1/1 sliders here instead. it's not safe to extend it to 3/4 in this part because there are actually no beats on the blue ticks of 1/4 snap divisor, but rather 1/6 beats at 03:23:768 - instead
04:59:280 (3,4) - maybe remove the whistles from them? doesn't sound really good here imo as there's actually no drumbeats in the music

that's all I think
Good luck~
Topic Starter
rui

Zero__wind wrote:

NM from my queue

General
the first timing section is wrong, should move the first red line to 00:14:486 - in order to make the downbeats land on big white  ticks /color][
I think the volume of your soft-hitclap.wav is too low, better turn it up a bit It changed. but I do not know the difference lol

And Then Were There None?
00:16:140 (1) - you may want to gradually increase the volume of this spinner fixed
00:32:845 (2) - snapping issue omg
01:01:258 (4) - I suggest to move this slider down maybe like this , so that it matches with the downgoing vocal better. also, I think it's currently going out of the playfield which is not safe to be used. interesting idea. ok changed placement
01:19:447 (4,1) - too easy sliderbreak, better make 01:19:447 (4) - reverse once less like 01:49:919 (5) - fixed
01:26:062 (6,1) - I think they should exchange hitsounds? whistle for 6 and normal finish for 1 will fit the music better fixed
01:38:581 (5) - really good Yay
02:38:372 - can stack another circle here with clap to follow the drum good
02:40:318 - ^ good
03:20:540 (1,2) - maybe replace these sliders into a 1/2 slider and a circle? will fit the song better imo, also 03:24:319 (1,2) - keep it
03:23:374 (5) - better simplly use 1/2 or 1/1 sliders here instead. it's not safe to extend it to 3/4 in this part because there are actually no beats on the blue ticks of 1/4 snap divisor, but rather 1/6 beats at 03:23:768 - instead fixed
04:59:280 (3,4) - maybe remove the whistles from them? doesn't sound really good here imo as there's actually no drumbeats in the music fixed

that's all I think
Good luck~
Thank you Zero__wind. helpful your mod.
Okoratu
I like this, will come back with a mod soon
Topic Starter
rui
Thank you Okorin. I'm waiting for your mod XD
Satellite
00:18:265 (1) - でーんって音にあわせてfinish欲しくない?
00:20:391 (3) - 多分whistleいれたほうがそれっぽくなる
00:31:612 (2) - ^
00:38:817 (1,2,3,4,1,2,3,4) - ここめっちゃいい
01:04:565 (3) - 裏の音にあわせたら1/2でフィットしてるけどメロディにあわせるなら3/4つかいたい
01:07:871 (2,3) - 多分プレイしづらいと思う・・・流れ的にctrl+gしたほうがプレイしやすいのは確か
01:10:707 (1,2) - ここもctrl+gしない? 01:11:178 (3) - ここでfinish入る音入るし強調させるためにも
01:13:542 (3,5,7) - ランダムジャンプだし3.5.7にncいれて2個ずつわけてもいいかも
01:57:669 (3) - 1/2とcircleにわけない?ここみたいに 02:16:156 (1,2) -
02:20:210 - add noteしたらそれっぽくなるし退屈させないと思う
02:34:642 (1) - やっぱ終点は 02:34:967 - ここじゃないと違和感すごい
02:36:426 (5) - こんな感じで単発で飛ばすのもすき http://puu.sh/ptllJ/8ee6a86bec.jpg
02:36:913 (1) - 終点ここじゃね? 02:37:642 - なんかここ見た感じでも変じゃない? 02:39:183 (2) -
04:00:225 (1,2,3) - 全部終点にwhistleほしい うるさいならvolume下げてでもいれたい
05:14:988 (2) - whistleいれたほうがよくない?

gl!
Topic Starter
rui

Satellite wrote:

00:18:265 (1) - でーんって音にあわせてfinish欲しくない? (・∀・)イイネ!!
00:20:391 (3) - 多分whistleいれたほうがそれっぽくなる 入れた
00:31:612 (2) - ^^
00:38:817 (1,2,3,4,1,2,3,4) - ここめっちゃいい うまく置けたと思ってる(∩´∀`)∩
01:04:565 (3) - 裏の音にあわせたら1/2でフィットしてるけどメロディにあわせるなら3/4つかいたい 3/4ありだね
01:07:871 (2,3) - 多分プレイしづらいと思う・・・流れ的にctrl+gしたほうがプレイしやすいのは確か ctrl+gしないほうが俺はやりやすかった
01:10:707 (1,2) - ここもctrl+gしない? 01:11:178 (3) - ここでfinish入る音入るし強調させるためにも その案採用して少しは位置いじった
01:13:542 (3,5,7) - ランダムジャンプだし3.5.7にncいれて2個ずつわけてもいいかも OK
01:57:669 (3) - 1/2とcircleにわけない?ここみたいに 02:16:156 (1,2) - 分けた
02:20:210 - add noteしたらそれっぽくなるし退屈させないと思う 退屈でもここは一旦流れを切りたい
02:34:642 (1) - やっぱ終点は 02:34:967 - ここじゃないと違和感すごい このままで行きたい
02:36:426 (5) - こんな感じで単発で飛ばすのもすき http://puu.sh/ptllJ/8ee6a86bec.jpg 俺ができないと言う理由で不採用です。すまない
02:36:913 (1) - 終点ここじゃね? 02:37:642 - なんかここ見た感じでも変じゃない? 02:39:183 (2) - 02:39:057スタートに変えた。このあたりのボーカル微妙に合わないのなんでだろうなあ・・・
04:00:225 (1,2,3) - 全部終点にwhistleほしい うるさいならvolume下げてでもいれたい ボリュームそのままで入れました
05:14:988 (2) - whistleいれたほうがよくない? あったほうがいいね

gl!
Satelliteさんmodありがとうございましたヽ(゚∀゚)/
Asaiga
rui ga daisuki desu

Here is a star, make it ranked /
Bonsai
Hellow there, Oko asked about the timing for the vocals at that slowdown-section and it's incredibly off so here's some nice code for all red timing points~
(☞゚∀゚)☞
[TimingPoints]
14486,472.44094488189,4,2,3,40,1,0
110859,324.324324324324,3,2,3,35,1,0
156264,340.909090909091,3,2,3,35,1,0
156604,344.827586206897,3,2,3,35,1,0
157889,324.324324324324,3,2,3,35,1,0
158537,375,3,2,3,35,1,0
158912,324.324324324324,3,2,3,35,1,0
159836,324.324324324324,3,2,3,35,1,0
160484,324.324324324324,3,2,3,35,1,0
161467,333.333333333333,3,2,3,35,1,0
162484,363.636363636364,3,2,3,35,1,0
163574,461.538461538462,3,2,3,35,1,0
164958,324.324324324324,3,2,2,50,1,1
185422,472.44094488189,4,2,3,45,1,0
Topic Starter
rui

Bonsai wrote:

Hellow there, Oko asked about the timing for the vocals at that slowdown-section and it's incredibly off so here's some nice code for all red timing points~
(☞゚∀゚)☞
[TimingPoints]
14486,472.44094488189,4,2,3,40,1,0
110859,324.324324324324,3,2,3,35,1,0
156264,340.909090909091,3,2,3,35,1,0
156604,344.827586206897,3,2,3,35,1,0
157889,324.324324324324,3,2,3,35,1,0
158537,375,3,2,3,35,1,0
158912,324.324324324324,3,2,3,35,1,0
159836,324.324324324324,3,2,3,35,1,0
160484,324.324324324324,3,2,3,35,1,0
161467,333.333333333333,3,2,3,35,1,0
162484,363.636363636364,3,2,3,35,1,0
163574,461.538461538462,3,2,3,35,1,0
164958,324.324324324324,3,2,2,50,1,1
185422,472.44094488189,4,2,3,45,1,0
Thank you for helping me.
Very very very nice code ヽ(´∀`*)ノ
Topic Starter
rui

Asaiga wrote:

rui ga daisuki desu

Here is a star, make it ranked /
Asaiga san arigatou ~<3
Okoratu
hello

[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts)
00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to.

[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50%
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more
01:31:966 (1,2,3) - feels kinda small lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair
01:49:920 (5) - i think this is just 1/4, not sure though
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..?
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4
03:33:768 (1,2,3) - maybe more spacing from 1-2
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles
04:22:193 (2,1) - could avoid these overlapping
Topic Starter
rui

Okorin wrote:

hello hello~

[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
I examined again. I think AR8.4 don't fit in BPM185. I want to keep AR8.7.

HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts) I see. fixed

00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3 fixed
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to. Why I didn't add this source? . I don’t understand :o

[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums fixed
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50% fixed
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal keep. want to keep the symmetry
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more changed placement
01:31:966 (1,2,3) - feels kinda small lol fixed kind too lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair keep along the flow
01:49:920 (5) - i think this is just 1/4, not sure though I stop taking this sound. fixed
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary fixed
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg keep
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..? changed 1/1 slider
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends fixed
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4 keep. same 03:13:925 (3,4) - pattern
03:33:768 (1,2,3) - maybe more spacing from 1-2 fixed
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better fixed
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles fixed
04:22:193 (2,1) - could avoid these overlapping fixed
Thank you Okorin :3
Okoratu
The following SB files are bigger than the allowed maximum values(640x1440 or 1920x480 for scrolling images) or (1366x768)
SB\frandre.png (800x800)
SB\bl.jpg (873x1200)

The following files are not used at all:
BG.png
Lyric\dot.png
Lyric\la.png
Lyric\nai.png
Lyric\syo.png
SB\BG_A.png
Lyric\te--.xcf


conflicting sampleset

conflicting sampleset, conflicting volume

conflicting sampleset
02:36:604 -
does this work as intended
02:23:940 (1) - move this a bit up, it's currently touching screen border
Topic Starter
rui
Thank you recheck Okorin.
ALL fixed your indicated matter.
Okoratu

sampleset
Topic Starter
rui
I'm stupid. OK fixed.
Okoratu
dw~
Bubbled

Also moved to pending
Topic Starter
rui
Thank you Okorin
moonlightleaf
Rank plz,

Flandre is love

Flandre is life


Satellite
scarlet ってtag3個もあるけどw
Topic Starter
rui

moonlightleaf wrote:

Rank plz,

Flandre is love

Flandre is life


Sure.

Satellite wrote:

scarlet ってtag3個もあるけどw
全部単語の一部だから問題ないって言う認識だがまずいのかな?
Lasse

moonlightleaf wrote:

Rank plz

saw this in #modreqs

[general]
how about ar 8.5? Seems nicer to me for the slower parts and faster ones still play fine
I'm fine with either, but at least consider it

from tags:
flandree scarlet
is that a mistake or did I miss something?
(you also already have "flandre scarlet" in tags anyways, so you could just remove this it seems)

could also add
U.N.オーエンは彼女なのか?
to tags, since you only have the english name of song this is based on
+ "ZUN" to tags

[map]
00:18:029 - could mute the end of this spinner since it doesn't land on any significant sound
00:44:723 (1) - some emphasis on this would fit the song better, maybe something like http://i.imgur.com/35zYDtB.jpg ?
00:58:068 - care to explain why you mapped a note here? I don't really hear anything and mapping simple 1/2 would fit ther vocals better emphasis wise
00:59:841 (1) - this could have some sharper angle with a spacing increase or anything to emphasize strong/changing vocal+cymbal. current angle + consistent ds on 00:59:841 (1) - doesn't really work. things like 01:03:148 (6,7,1) - are so much better
01:22:281 (1) - how about some different sv for this slider since it's a pretty unique sound?
01:26:060 (6) - jump here is way too big. there is only a kick there, no vocals or melody. how about reducing 5->6 a it like http://i.imgur.com/w9tfx0u.jpg ?
01:30:076 (1) - emphasis thing from 00:44:723 (1) - again. kinda weird to see how you sometimes have those cymbal+vocal things emphasized and then do something like this ; /
01:35:746 (1) - this is kinda fine since it transitions into a slower part
01:49:920 (5,6) - easy to get a really unfair feeling 100 here, because of the strong sound on 01:50:155 - and the spacing to 6 it's easy to mistake as 1/2 gap. 1/2 slider or something like http://i.imgur.com/iRiJKs8.jpg would be nice
03:16:760 (1) - shouldnt this have a jump like the other times a new pattern starts ( 03:17:705 (1) - 03:18:650 (1) - ) ?
03:18:650 (1) - ^
03:37:075 - http://i.imgur.com/g7dQnL1.jpg could do something like this to have the piano on 03:37:311 - clickable
04:06:839 - wondering why you put a jump here, but not on 04:07:784 -

poke me for #2 when you're done
Topic Starter
rui

Lasse wrote:

moonlightleaf wrote:

Rank plz

saw this in #modreqs

[general]
how about ar 8.5? Seems nicer to me for the slower parts and faster ones still play fine
I'm fine with either, but at least consider it
I want to keep AR8.7. AR8.7 is easy to play this beatmap to me.

from tags:
flandree scarlet
is that a mistake or did I miss something?
(you also already have "flandre scarlet" in tags anyways, so you could just remove this it seems)
I was mistake. fixed it

could also add
U.N.オーエンは彼女なのか?
to tags, since you only have the english name of song this is based on
+ "ZUN" to tags
add both

[map]
00:18:029 - could mute the end of this spinner since it doesn't land on any significant sound ok
00:44:723 (1) - some emphasis on this would fit the song better, maybe something like http://i.imgur.com/35zYDtB.jpg ? ok
00:58:068 - care to explain why you mapped a note here? I don't really hear anything and mapping simple 1/2 would fit ther vocals better emphasis wise changed simple 1/2 slider
00:59:841 (1) - this could have some sharper angle with a spacing increase or anything to emphasize strong/changing vocal+cymbal. current angle + consistent ds on 00:59:841 (1) - doesn't really work. things like 01:03:148 (6,7,1) - are so much better ok
01:22:281 (1) - how about some different sv for this slider since it's a pretty unique sound? Yay!. used SV1.2
01:26:060 (6) - jump here is way too big. there is only a kick there, no vocals or melody. how about reducing 5->6 a it like http://i.imgur.com/w9tfx0u.jpg ? ok
01:30:076 (1) - emphasis thing from 00:44:723 (1) - again. kinda weird to see how you sometimes have those cymbal+vocal things emphasized and then do something like this ; / fixed
01:35:746 (1) - this is kinda fine since it transitions into a slower part use the this placement in order to emphasize the difference
01:49:920 (5,6) - easy to get a really unfair feeling 100 here, because of the strong sound on 01:50:155 - and the spacing to 6 it's easy to mistake as 1/2 gap. 1/2 slider or something like http://i.imgur.com/iRiJKs8.jpg would be nice kept this pattern. but changed a little close placement.
03:16:760 (1) - shouldnt this have a jump like the other times a new pattern starts ( 03:17:705 (1) - 03:18:650 (1) - ) ? fixed
03:18:650 (1) - ^ fixed
03:37:075 - http://i.imgur.com/g7dQnL1.jpg could do something like this to have the piano on 03:37:311 - clickable fixed
04:06:839 - wondering why you put a jump here, but not on 04:07:784 - changed placement

poke me for #2 when you're done
Thanks Lasse :3
Lasse
#2


Topic Starter
rui
Thank you again :3
Zero__wind
Approved.
Topic Starter
rui
Finally! Thank you Zero__wind
Tenshinawi
For the reference (if you are referencing) in your diffname I believe you want it as "And then there were none?", but I could be mistaken.
Topic Starter
rui
Diff Name: And Then There Were None (if you're not sure about this, go ask someone who's good in english stuff)[/list]
I know this English is funny. This diff name is word game. "And Then There Were None" is the original story of the Flandre Scarlet. "And Then Were There None?" Diff name adjusts her.
Enon
rui god
Tenshinawi
Ah okay. I checked the thread beforehand but I must've missed that. Thanks.
moonlightleaf
grats!

Satellite

moonlightleaf wrote:

grats!

DeRandom Otaku
Grats rui!
DeletedUser_423548
おめでとうございます!
Topic Starter
rui
         
           Enon 
         moonlightleaf
           Satellite
        DeRandom Otaku
          Yasaija 714

         
         
        Thank you everyone         
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