Hi~
Star!!
Bye~
Star!!
Bye~
Hi~DeRandom Otaku wrote:
Hi~
Star!!
Bye~
sionKotoriさんmodありがとうございましたsionKotori wrote:
M4M~ 遅れてすみません
Relax modを使用しています
[Insane]gl!
- 00:32:912 (2,1) - スペーシングが狭すぎる感があります、前後は曲調的に違和感ありませんがここだけ詰まってみえます 直した
00:32:676 (1,2) - こちらの二つをCtrl+gしてみるとかでもいいかもしれません color=#FF0000]直した[/color]- 00:34:802 (5) - 00:34:329 (4) - の対称配置にした方が統一感が出ます color=#FF0000]直した[/color]
- 00:44:723 (1,2,3) - ここもスペーシング開けた方がいいと思う、曲調が同じなのにジャンプでこれだけスペーシングが違うのはやりづらいかもしれないです ここは意図的、音が変わるからね急ブレーキかけてる
- 01:05:510 (1,2) - これ、両方ともCtrl+gしてみて下さい 音程に合わせて上にカーソルを持って行ったり下に持って行ったりできていい感じです 直した
- 01:18:975 (2) - 01:18:739 (1) - の対称配置にすると統一感が出ると思いますが、意図的にも見えるのでもしそうでなければ直しちゃいましょう 01:18:739 (1,2) - 01:18:739 (3,4) - の塊でしか見てないの感じだね、キープで
- 02:14:210 (1,3) - Ctrl+gすると、前者は02:13:237 (1,2,3) - の流れを生かしたままアプローチできるのでお勧め、後者は比較的難しいパートなので飛ばしてみた方がしっくりくるかなと提案です(というより提案パターンの方がやりやすかったです) 直した
- 03:15:815 (3) - ここ(03:12:508 (4,5) - )から続く行ったり来たりする流れが突然ぶった切られるので違和感しかありません…後々の配置に影響が出るのであまり提案はできませんが左から右に移動させるスライダーに変えてみましょう よくわからないけど(3)は左から右にいくスライダーだと思う
- 03:20:067 (4,5,1) - まとめて左上に移動してみませんか?格段にアプローチしやすくなります!03:21:484 (2) - の調整も忘れずに! (2)と高さあわせました。
- 03:43:217 (5) - NC 直した
- 03:55:028 (2) - 画像のように移動させると03:54:555 (1) - や03:55:500 (3) - との距離が均一になるので整って見えます 直した
- 04:29:752 (2) - Ctrl+gしてみてはいかがでしょうか!04:29:988 (1) - にも当てやすくなります 流れよくなりすぎて次が近く感じたのでそのままで
Thank you Zero__wind. helpful your mod.Zero__wind wrote:
NM from my queue
General
the first timing section is wrong, should move the first red line to 00:14:486 - in order to make the downbeats land on big white ticks /color][
I think the volume of your soft-hitclap.wav is too low, better turn it up a bit It changed. but I do not know the difference lol
And Then Were There None?
00:16:140 (1) - you may want to gradually increase the volume of this spinner fixed
00:32:845 (2) - snapping issue omg
01:01:258 (4) - I suggest to move this slider down maybe like this , so that it matches with the downgoing vocal better. also, I think it's currently going out of the playfield which is not safe to be used. interesting idea. ok changed placement
01:19:447 (4,1) - too easy sliderbreak, better make 01:19:447 (4) - reverse once less like 01:49:919 (5) - fixed
01:26:062 (6,1) - I think they should exchange hitsounds? whistle for 6 and normal finish for 1 will fit the music better fixed
01:38:581 (5) - really good Yay
02:38:372 - can stack another circle here with clap to follow the drum good
02:40:318 - ^ good
03:20:540 (1,2) - maybe replace these sliders into a 1/2 slider and a circle? will fit the song better imo, also 03:24:319 (1,2) - keep it
03:23:374 (5) - better simplly use 1/2 or 1/1 sliders here instead. it's not safe to extend it to 3/4 in this part because there are actually no beats on the blue ticks of 1/4 snap divisor, but rather 1/6 beats at 03:23:768 - instead fixed
04:59:280 (3,4) - maybe remove the whistles from them? doesn't sound really good here imo as there's actually no drumbeats in the music fixed
that's all I think
Good luck~
Satelliteさんmodありがとうございましたヽ(゚∀゚)/Satellite wrote:
00:18:265 (1) - でーんって音にあわせてfinish欲しくない? (・∀・)イイネ!!
00:20:391 (3) - 多分whistleいれたほうがそれっぽくなる 入れた
00:31:612 (2) - ^^
00:38:817 (1,2,3,4,1,2,3,4) - ここめっちゃいい うまく置けたと思ってる(∩´∀`)∩
01:04:565 (3) - 裏の音にあわせたら1/2でフィットしてるけどメロディにあわせるなら3/4つかいたい 3/4ありだね
01:07:871 (2,3) - 多分プレイしづらいと思う・・・流れ的にctrl+gしたほうがプレイしやすいのは確か ctrl+gしないほうが俺はやりやすかった
01:10:707 (1,2) - ここもctrl+gしない? 01:11:178 (3) - ここでfinish入る音入るし強調させるためにも その案採用して少しは位置いじった
01:13:542 (3,5,7) - ランダムジャンプだし3.5.7にncいれて2個ずつわけてもいいかも OK
01:57:669 (3) - 1/2とcircleにわけない?ここみたいに 02:16:156 (1,2) - 分けた
02:20:210 - add noteしたらそれっぽくなるし退屈させないと思う 退屈でもここは一旦流れを切りたい
02:34:642 (1) - やっぱ終点は 02:34:967 - ここじゃないと違和感すごい このままで行きたい
02:36:426 (5) - こんな感じで単発で飛ばすのもすき http://puu.sh/ptllJ/8ee6a86bec.jpg 俺ができないと言う理由で不採用です。すまない
02:36:913 (1) - 終点ここじゃね? 02:37:642 - なんかここ見た感じでも変じゃない? 02:39:183 (2) - 02:39:057スタートに変えた。このあたりのボーカル微妙に合わないのなんでだろうなあ・・・
04:00:225 (1,2,3) - 全部終点にwhistleほしい うるさいならvolume下げてでもいれたい ボリュームそのままで入れました
05:14:988 (2) - whistleいれたほうがよくない? あったほうがいいね
gl!
[TimingPoints]
14486,472.44094488189,4,2,3,40,1,0
110859,324.324324324324,3,2,3,35,1,0
156264,340.909090909091,3,2,3,35,1,0
156604,344.827586206897,3,2,3,35,1,0
157889,324.324324324324,3,2,3,35,1,0
158537,375,3,2,3,35,1,0
158912,324.324324324324,3,2,3,35,1,0
159836,324.324324324324,3,2,3,35,1,0
160484,324.324324324324,3,2,3,35,1,0
161467,333.333333333333,3,2,3,35,1,0
162484,363.636363636364,3,2,3,35,1,0
163574,461.538461538462,3,2,3,35,1,0
164958,324.324324324324,3,2,2,50,1,1
185422,472.44094488189,4,2,3,45,1,0
Thank you for helping me.Bonsai wrote:
Hellow there, Oko asked about the timing for the vocals at that slowdown-section and it's incredibly off so here's some nice code for all red timing points~(☞゚∀゚)☞[TimingPoints]
14486,472.44094488189,4,2,3,40,1,0
110859,324.324324324324,3,2,3,35,1,0
156264,340.909090909091,3,2,3,35,1,0
156604,344.827586206897,3,2,3,35,1,0
157889,324.324324324324,3,2,3,35,1,0
158537,375,3,2,3,35,1,0
158912,324.324324324324,3,2,3,35,1,0
159836,324.324324324324,3,2,3,35,1,0
160484,324.324324324324,3,2,3,35,1,0
161467,333.333333333333,3,2,3,35,1,0
162484,363.636363636364,3,2,3,35,1,0
163574,461.538461538462,3,2,3,35,1,0
164958,324.324324324324,3,2,2,50,1,1
185422,472.44094488189,4,2,3,45,1,0
Asaiga san arigatou ~<3Asaiga wrote:
rui ga daisuki desu❤
Here is a star, make it ranked /
Thank you Okorin :3Okorin wrote:
hello hello~
[general]
AR 8.4 might be a better compromise with the higher bpm part. the lower bpm part is so sparse in comparison that reading it hurts my eyes after a while lol.
I examined again. I think AR8.4 don't fit in BPM185. I want to keep AR8.7.
HP 6 because wit hthe current hp setting it's really punishing to miss anything (it takes really long to regain even one miss in certain parts) I see. fixed
00:20:155 - kinda blendy with the storyboard depending on your monitor setup, you could avoid this simply by colorhaxing this combo to use combo4 instead of combo3 fixed
"東方紅魔郷 ~ the Embodiment of Scarlet Devil." could be in source field as it's most accrately the game this song refers to. Why I didn't add this source? . I don’t understand
[map]
00:24:408 (6,1) - 00:47:556 (3,4) - could use more space to highlight the drums fixed
00:36:926 (6,1) - 01:29:840 (9,1) - 03:02:309 (4,1) - ^ except highlight cymbals
00:40:470 - 20% volume is inaudible when clicking this, try something like 50% fixed
01:12:597 (6) - maybe something like http://puu.sh/qsVLJ/9ee560bae8.jpg works better for highlighting this vocal keep. want to keep the symmetry
01:14:487 (1,2,1) - in relation to 1-2, 2-1 should be bigger to highlight the cymbal more changed placement
01:31:966 (1,2,3) - feels kinda small lol fixed kind too lol
01:39:289 (6) - 04:34:004 (6) - would take off an reapeat so that the hitwindow between this repeat slider and the next object is more fair keep along the flow
01:49:920 (5) - i think this is just 1/4, not sure though I stop taking this sound. fixed
02:21:994 (1) - 02:22:967 (1) - i think these combos are kind of unnecessary fixed
02:30:750 (1,2,3) - a more clear rhythm following the vocals would be http://puu.sh/qsW4H/00df8db162.jpg keep
02:34:642 (1) - no idea why this is a 3/2 slider, would just use two 1/2 sliders..? changed 1/1 slider
02:40:484 (1,2,1,2,1,2,1,1,1) - you are allowed to mute these sliderends fixed
03:15:815 (3,4,1) - jump should be from 4-1 instead of 3-4 keep. same 03:13:925 (3,4) - pattern
03:33:768 (1,2,3) - maybe more spacing from 1-2 fixed
04:04:004 (1,2) - 1/2 sliders instead? would fit the vocal better fixed
04:12:508 (3,4) - both of these are not on time, i don't even know what the first one is mapping. for the 2nd one, the vocalist is early af (closest would be 1/6 or 1/8, not sure) so i recommend against mapping these vocals and just use circles fixed
04:22:193 (2,1) - could avoid these overlapping fixed
Sure.moonlightleaf wrote:
Rank plz,
Flandre is love
Flandre is life
全部単語の一部だから問題ないって言う認識だがまずいのかな?Satellite wrote:
scarlet ってtag3個もあるけどw
saw this in #modreqsmoonlightleaf wrote:
Rank plz
flandree scarletis that a mistake or did I miss something?
U.N.オーエンは彼女なのか?to tags, since you only have the english name of song this is based on
Thanks Lasse :3Lasse wrote:
saw this in #modreqsmoonlightleaf wrote:
Rank plz
[general]
how about ar 8.5? Seems nicer to me for the slower parts and faster ones still play fine
I'm fine with either, but at least consider it
I want to keep AR8.7. AR8.7 is easy to play this beatmap to me.
from tags:flandree scarletis that a mistake or did I miss something?
(you also already have "flandre scarlet" in tags anyways, so you could just remove this it seems)
I was mistake. fixed it
could also addU.N.オーエンは彼女なのか?to tags, since you only have the english name of song this is based on
+ "ZUN" to tags
add both
[map]
00:18:029 - could mute the end of this spinner since it doesn't land on any significant sound ok
00:44:723 (1) - some emphasis on this would fit the song better, maybe something like http://i.imgur.com/35zYDtB.jpg ? ok
00:58:068 - care to explain why you mapped a note here? I don't really hear anything and mapping simple 1/2 would fit ther vocals better emphasis wise changed simple 1/2 slider
00:59:841 (1) - this could have some sharper angle with a spacing increase or anything to emphasize strong/changing vocal+cymbal. current angle + consistent ds on 00:59:841 (1) - doesn't really work. things like 01:03:148 (6,7,1) - are so much better ok
01:22:281 (1) - how about some different sv for this slider since it's a pretty unique sound? Yay!. used SV1.2
01:26:060 (6) - jump here is way too big. there is only a kick there, no vocals or melody. how about reducing 5->6 a it like http://i.imgur.com/w9tfx0u.jpg ? ok
01:30:076 (1) - emphasis thing from 00:44:723 (1) - again. kinda weird to see how you sometimes have those cymbal+vocal things emphasized and then do something like this ; / fixed
01:35:746 (1) - this is kinda fine since it transitions into a slower part use the this placement in order to emphasize the difference
01:49:920 (5,6) - easy to get a really unfair feeling 100 here, because of the strong sound on 01:50:155 - and the spacing to 6 it's easy to mistake as 1/2 gap. 1/2 slider or something like http://i.imgur.com/iRiJKs8.jpg would be nice kept this pattern. but changed a little close placement.
03:16:760 (1) - shouldnt this have a jump like the other times a new pattern starts ( 03:17:705 (1) - 03:18:650 (1) - ) ? fixed
03:18:650 (1) - ^ fixed
03:37:075 - http://i.imgur.com/g7dQnL1.jpg could do something like this to have the piano on 03:37:311 - clickable fixed
04:06:839 - wondering why you put a jump here, but not on 04:07:784 - changed placement
poke me for #2 when you're done
Diff Name: And Then There Were None (if you're not sure about this, go ask someone who's good in english stuff)[/list]
I know this English is funny. This diff name is word game. "And Then There Were None" is the original story of the Flandre Scarlet. "And Then Were There None?" Diff name adjusts her.
moonlightleaf wrote:
grats!