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[General]
[10nya's Talc]
[Final Words]
Honestly, in my eyes this isn't ready to be ranked, it requires a lot more work put into it and a few remaps as well, since most part are either overmapped or, undermapped >_> The thing this looks like all of your first camellia map, which is ok if it was honestly, but i would suggest mapping something much easier than a camellia map if you want to get stuff ranked, try out other dubstep/dnb mixed songs there are tons, camellia maps are actually really difficult to master in terms of mapping them, there are a lot of sounds which you are missing out completely, or undermapping them i.e. not giving them their correct emphasis which is really wrong, I could have mentioned much, much, much, much more but i feel like that would be me just over-repeating myself and it would be just simple backseat mapping which i don't like. As i said this requires a lot of work, but may my words not let you down or make you feel bad about it but instead make you want to try more
Good Luck from me in this set! NEVA GIVE UP!!
Check! - means it has been checked and nothing wrong has been found
[General]
- All Diffs should end at the same time, sooooo some people have mapping to do
- Beautiful BG btw, but unfortunatelly it's dimensions are -1200x686 which differs from the recommended size of 1366x768, I could edit it for you, but that will ruin the image quality so i suggest messaging the person that found the BG for you, or if you found it yourself try to find a better image size quality for it
- Am i missing a file or something? since the SB is up to 00:56:965 - and then there is nothing there, checked files in detail and i found this :
- Since the Map 'has' a SB you should do the following - tick the epilepsy warning box
- Unused image Files -
- Gonna miss out turtle's diff since it's not finished
- Big inconsistencies in combo colours across all the whole spread - 10nya's Talc, Collab Apatite, Diamond, Lazy's Fluorite and Turtle's Calcite - Contain no Combo Colours what so ever
Also Reki's Quartz and Shru's Sapphire Have a inconsistency in Combo Colours >_>
I strongly recommend adding some combo colours and making them consistant - Since I can see that none of the diffs has good combo colour usage, (unfortunatelly sorry to say that :/) I made some for you here. if you do accept them make the constant in all diffs plzzz - Big Incosistencies in Kiai times, but that's intentional :^) although i would consider making Kiai times the same in the 2 hardest diffs, since star rating wise they are almost the same, so the same sounds etc, just a little thing that would look better imo
- Consider adding - "planet", "shaper", "planet//shaper", "turtle"(since he uses it to adress it to himself), "dubstep", "dnb", drum", "and", "bass"
- Your Tag "camatek" is wrong it's cametek
- Check!
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[10nya's Talc]
- 00:08:344 - , 00:09:034 - i hope you do realise that this is a 1/1 between both of these sounds, and you just ignored it lololol, also missing these sounds sounds really badly imo, since you could have mapped them but you didn't and it's not like they are faint as well, they are pretty stronk
- 00:06:965 (2) - Pls NC this they are so far apart
- 00:13:862 - ^ (what has been said in point 1)
- 00:19:379 - again ^ you are missing very strong sounds here it makes it look like you were lazy in mapping this, strong sounds should get their emphasis, consider looking at Side's Easy in the Ranked Ver. of the map to get a basic idea of what sounds to map and which not to
- 00:26:275 (1,2) - you could make this blanket so much more better imo
- 00:29:034 (1,2) - ^
- 00:28:689 - loool wut why miss this?
- 00:52:482 (2) - NC since they are so far apart on the timeline, also in terms of DS you are breaking it here consider mapping like a reverse slider at these sounds 00:51:448 to make the DS fit everything, since mapping Easy's and Normal's require a constant DS without it breaking at any point
- 00:58:000 (1) - NC and you could improve the blanket of the sldier end with the curvy circular pattern of the slider if you really wanted to, would add a nice effect imo
- 01:06:275 (2) - I'm hoping you get the idea of the NC's by now since i won't mention it again just go scouting your map for more of these similar thingies
- 01:15:586 - you should really end the break here and start mapping :^)
- 01:24:551 (1,2) - blanket with this could be improved by a mile cmon man
- 01:33:517 (2) - you could curve this a little so that it[ur=https://osu.ppy.sh/ss/5801110l] blankets the first bump of the slider[/url]
- 01:41:103 (2,3) - blanket improvement could be made
- 01:50:241 (2,3) - sigh ^ tired of these again go scout your map to find more wont mention again i dont like saying the same thing over and over again
- 01:57:655 (2) - tbh with you this could have been made into a reverse slider, it catched the sound on the white tick as well so its really ideal for that imo, if you change it you got some DS arrangement lolol
- 02:00:758 (2) - again make this a reverse slider and make the reverse point here 02:01:275 - both sounds caught makes it ideal
- 02:16:620 - map some slider art you lazy asd
- 02:29:034 (1) - here onwards what i said before about DS and mapping to those sounds that you missed
- 02:54:896 (4) - this should be a slider and 02:55:586 - should be a note lolol, listen to the wub sounds a slider definetely makes that stand out so much more than a normal circle
- 03:17:310 - sigh
- 03:55:931 - here onwards some mapping to do :P
- 00:30:931 (7,1,2) - ugly overlaps imo, they make the mapped looked rushed and not planed out, which isnt a nice thing to hear :/
- 00:31:964 (2,5) - ^
- 00:35:586 (5,7) - these notes deserve more emphasis, not constant DS patterns >_>
- hmm what i seen so far is that you don't give sounds their correct emphasis, rip
- 00:44:724 (1) - NC for readability since the 6/4 jump is pretty unexpected, would be an easy miss imo unless a NC is there to warn the player of something new thats ahead
- 00:45:069 (2) - make this a reverse slider and put a note on 00:45:586 - cmon there is such a strong sound there why do you start it with a spinner
- 00:58:689 - dont ignore that sound
- 01:45:586 (5) - could you NC this instead of 01:46:275 (1) - to keep consistency with (5) combo number later on and also it looks better since the wubby part starts at that slider
- 01:51:103 (5) - ^
- 02:16:620 (1) - really nice sliderart keep it up!
- 02:34:551 (1) - remove the last reverse i.e make the slider end at 02:35:586 - since as you can here the slider then follows that nice sound that appears every 6/4 beat
- 02:56:448 (4,2) - really ugly overlap
- 03:00:069 (4,5) - ^
- 03:55:931 (1) - have fun mapping here onwards lolol
- 00:09:034 (3) - what's that whistle for? ruins the start imo
- 00:27:827 (2,3) - you could blanket this lolol
- 00:51:965 (5) - i mean you could place this at x:246 y:229 for a nice blanket with 00:50:758 (1) - (adjust with shift for better blanket accuracy)
- 00:53:000 (1,1) - you could blanket this to keep consistency with 00:52:482 (1,1) -
- 00:54:207 (2,3) - for the sounds these sliders you could do a better job in emphasisng the sounds here with some sliderart, rather than leaving it straight ...
- 02:21:275 (2) - whistle?
- There's lots more NC issues, Blankets, overlaps and a lot of missed sounds that i just dont want to mention, sorry but i just don't want to keep saying the same thing over and over again
- map the ending
- 00:16:620 (1) - please NC every section (big white tick) the current state has too many number that don't mean anything, btw your NC'ing is weird like one pattern you follow strong sounds other you don't, its weird, keep NC'ing every big white tick = nobody will complain since that's where the downbeat usually is
- 00:20:758 (1,2) - wy u no blanekt
- 00:51:448 (1,2,3,4) - these are 1/3 btw
- 01:07:827 (1,2,1,2) - give more DS = more emphasis
- 01:14:207 (4,5,6) - really? you emphasise vocals so nicely with the jumps here 01:12:827 (6,7) - and you stack this sigh, looks like this diff has problems with emphasis as well :/
- 01:30:758 (1,2) - make this jumps >_> cmon listen to the vocals
- 01:44:207 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - erm, so badly mapped this part. You know that using only a stream when sounds like this pop up 01:44:724 (7) - is like a horrible idea, think of sliders how much they woud help and jumps between a slider to another stream, sigh
- 01:49:724 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - lisen to the sounds ^
- 02:05:155 (1,2,3,4,5,6) - see this is good, but its bad at the same time, the emphasised note should start here 02:05:069 (11) - aka increasing DS and stuffz
- 00:04:207 (1) - could ctrl g for better flow, since it's the star of the map and it's pretty chill try to map to the flow
- 00:19:379 (2) - you could improve the parralel look of the both sliders tbh
- 00:24:207 (3,4) - emphasise more pls, aka jumps
- 00:50:241 (1) - SV too fast imo, reduce to 1,3
- 01:15:586 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - lolol whats with all this jumps xdxd
- 01:37:138 (5) - em i dont think this note deserves such sharp angle tbh
- 01:54:207 (4,5,6,7,1) - that looks nice imo
- 02:19:379 (2,3) - you could either blanket this with the slider end of (2) or make (3) parallel to the walls of (2) for a nicer effect
- 02:32:827 (1,1) - ^
- 02:35:069 (1,1) - blanket with these could be improved (btw you don't need to NC every slider that has a SV change x-x)
- 02:36:448 - the sounds you emphasised here with 02:36:620 (1,2) - start at that point not at 02:36:620 (1) -
- 03:40:241 (1,2,1,2,1,2) - you gradually decrease the DS here but keep it the same here 03:43:000 (1,2,1,2) - ??
- 03:44:896 (1,2) - wy u no blanket?
- 00:28:172 (6) - emphasise this more
- 00:39:896 (7,8) - ? why put them so close with them both having such different sounds
- 00:48:344 (1) - no need for constant NC's every SV change
- 00:52:482 (1,1,1) - you could fix this so that they all blend into each other
- 01:35:586 (1) - such overuse of kiai times here, not nice
- 01:41:965 (1,2,1,2,1,2) - this em requires so much more things to be emphasised here, these jumps are just really badly mapped in terms of emphasis imo
- 01:43:517 (1) - SV too high consider reducing this the sounds are actually appearing to be slowing down not accelerating
- 02:16:620 (1,1) - blanket this
- 02:41:103 (1) - why would you not want to extend this slider to the end of the sound at
- 02:57:569 (4,5) - not only is this a antiflow, but its also overmapped as hell, with that stream DS and that spacing huh
- 03:16:965 (1,2,3,4) - a 1/8 repeat slider would fit here better tbh
- Your use of Kiai is really bad tbh with you. You don't need to use that much kiai times, one solid long one would be 10x better than using 20+
Good Luck from me in this set! NEVA GIVE UP!!