LOL 3 days xd sorry :cAkitoshi wrote:
http://puu.sh/oO3Ks/614c061efd.zip
Current bpm is wrong on the chorus part imo.
thanks for GD :3
LOL 3 days xd sorry :cAkitoshi wrote:
http://puu.sh/oO3Ks/614c061efd.zip
Current bpm is wrong on the chorus part imo.
Astarte wrote:
Hello~
This is (obviously) the best Krewella song, so that's why I decided to look into the editor :>
You have an obvious timing issue in the kiai, these should be your red ticks:
Note that the first offset should be 260
Since I love this song, pls resnap everything to the new timing, then I'll mod the diffs :>
btw, you should respond to mods, telling modders what you follow and didn't so they could improve their mods.
GL
Thanks :3HappyStreet wrote:
from #modreqInsaneThis is actually a hard map so unless you plan on making it more difficult you prob need to change the name
You really need to up the hitsounds volume, couldnt here them for parts of the song, especially the kiai parts.
00:11:850 (4,5) - Weird distance snap here
00:15:600 (3) - Not really backed up by the music
00:16:564 (1,2,3,4) - Use Distance snap for these
00:23:207 (1) - Remove this NC
00:24:279 (4) - Nc here instead
00:47:207 (4,6) - Remove overlap here
00:51:707 (9,10) - ^
01:11:207 (2,3) - Decrease spacing
Well I don't really understand why you don't fix it lol, if you think after the kiai is wrong then you should put another red tick.- Dzy - wrote:
second tick is totally wrong because it does not follow the pace of the slow part after the kiai.
Thanks for modding :3 :vAstarte wrote:
Well I don't really understand why you don't fix it lol, if you think after the kiai is wrong then you should put another red tick.- Dzy - wrote:
second tick is totally wrong because it does not follow the pace of the slow part after the kiai.
Up to you but you really need to fix timing in the kiai... otherwise a good map for graveyard :v
Anyway
Easy
You might wanna remap a lot of your easy. there are many things you did that are not allowed like:00:37:993 (1,1) - Also serious problem, need more time after spinners in Easy and Normal. either delete spinners, or convert them to a long slider. Spinners are generally not good in an easy
- Stacking - ex 00:04:993 (3,4) and 00:14:850 (1,2,3)
- Flow breaks - ex 00:55:136 (1,2) and 00:58:564 (3,1) and 01:03:707 (6,7)
- You need to use consistent DS in easy tho. Use 1.4x throughout, ex 01:32:207 (3,4)
Normal
Seems to be a pro mapper, so best for me not to interfere :>
Hard
00:03:921 (1,2,3,4) - use 1/8 divisor
00:10:564 (1,2,3,4,5,6) - ^same
00:13:564 note here?
00:44:421 (20) - 20 combo lol? cut combo pls :v
01:27:493 (5) - note instead of slider? (NC as well)
Insane
AR 8.5? 8 is for hard, insane should be 8.5 or higher
From start to 00:12:902 (7) - listen carefully and use 1/8 divisor if needed
00:55:117 (1) - should go all the way to 00:55:974
Well that's all. sorry for bad mod (my specialties are E and N only :<) so i don't really know much about harder diffs
GL~
LifeTree wrote:
from #modreqs
not good at English so please understandTiming
I think the Insane's offset (260) is correct. Please check other diffs, change the offset to 260, and reset the notes pleaseHard
Hard has to be easier than Insane, but, hard has 1.8x distance when Insane has 1.3x.
Please remap make distance smaller than now.Insane
You don't have to keep distance snap on Insane. It means if you make jump or others properly without distance snap, that is all I think.
And Please make a blanket correctly. Sometimes blanket makes map's mood.
This list is you have to fix in my opinion for blanket.
- 00:00:902 (4)
- 00:05:188 (4) - I think this have to move instead of slider which has number 2.
- 00:07:760 (4)
- 00:20:831 (10) - Sometimes we judge that is correct, but you have to look minutely and can find this is wrong. Move it to x 159 y 111.
- 00:24:260 (4)
- 00:29:402 (6,8) - Please make same each notes distance of note number 7. Than it will become blanket, maybe!
- 00:42:260 (5)
And rhythms, which are missed might be in this list.- 01:16:224 (10)
- 01:22:545 (1) - Don't you think rhythms of notes are out of song from this until 01:36:152 (1) ? I hope you will find and fix.
- And many other notes are overused in this diff. Please delete overused notes.
Oh sorry!!! I had not seen your post D:Lilyanna wrote:
Modreqs
im new on modding i want to improve so i just modded hard diff i hope its ok and helps ^^
Genaral
its nice song i think u should map more the vocals when she sings
Hard
00:02:421 (2,4,6) - avoid overlap
00:45:279 (3,5) - ^
00:55:564 (1,3) - stack
01:02:421 (3,4) - its not allowed to cover the reverse arrow of a reverse slider
01:30:921 (5,7) - stack maybe
01:34:564 (1) - this spinner better end here 01:35:850 - and move this slider 01:36:198 (1) - back and add a note after on white tick
01:55:912 (1) - Nc
gl
[Colours]• BPM is 139,72 (all diffs)
Combo1 : 80,139,239
Combo2 : 155,155,255
to my ears 139.72 unflattering to the rhythm , but please ask an experiencedLince Cosmico wrote:
it doesnt seems correct ;w; or... it doesnt feels correct... should ask to an experienced one?- Dzy - wrote:
sorry me being arrogant but ... TIMING IS CORRECT !!
thanks for modding , liked you , you seem to be cool xD
They say pain is an illusionJoezapy wrote:
There's something ironic about the bg being an anime girl on a song titled human.
I do not know if you noticed, but has a background video that is an AMV (anime music video) using this music, it would be ironic use that BG tagged "AMV" on the mapHootOwlStar wrote:
They say pain is an illusionJoezapy wrote:
There's something ironic about the bg being an anime girl on a song titled human.
This is just a bruise
And you are just confused
but basically I agree that using Otaku culture as background is cringy