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ASIAN KUNG-FU GENERATION - Re:Re:

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anna apple
Hi! from my mod queue. Also I like this artist and i like this song :3

kind of tired kind of lazy so I'm only doing the insane

Insane
  1. first comment: I would like to mention that this is a very clean looking map and it does look like you spent a decent amount of time on it.And the cleanliness helps me find the type of things I want to find. so lets get into it
  2. if you want to make sure all your notes are after the white tick and you want to keep your offest, change your red point offset to -1000 (yes that is a negative number and yes it is rankable)
  3. also, either change the volume of the red point or add in a green point before your first note with a lower volume -- maybe like 25 or 30
  4. 00:02:096 (1,2,3,4,5,1,2,3,4) - lets talk about this. The first issue I have with this is its relevance to the music itself. I'm not talking about the rhythms here being bad(because they aren't) but the spacing doesn't really make sense. starting from 00:02:096 - this point in time to 00:03:451 - here, the music is gradually getting softer and softer as a whole. so what I suggest to better represent this is-> as the music gets softer, reduce the spacing. and in some cases you can reduce the rhythms too.
  5. the second issue I have with that is your system of using new combos 00:02:096 (1) - look at where this note is placed on the timeline -- a large white tick. For simpler songs(quite like this one) people use NC only for these large white ticks. 00:03:064 (1) - come to this note and you are not on a large white tick, in fact you are on a red tick(which is a little more strange than a regular white tick. so mappers like me will look at possible reasons as to why you may want to NC which include but are not limited to: change in music, down beat. since this really fits neither of them you should remove it.
  6. I would try and apply the previous two comments to all sections like this which I will try to list here --> 00:04:806 (3,4,5,6,7,8,1,2,3,4,5) - 00:07:902 (3,4,5,6,7,1,2,3,4,5) -
  7. I'm gonna skip ahead in time a bit 00:36:160 - all I can tell you for this is is the correct rhythm. with your current rhythm you place 3 notes in between two spots they should be at. I would suggest to changing to something like I showed you to better follow the song.
  8. 00:43:515 (1) - the issue with this is you miss the large white tick at 00:43:902 - basically you want to make something like the sound at that time clickable so it is more rewarding for the player.
  9. 00:50:096 - I don't remember this in the original ;) xD
  10. I would reduce the volume of 01:02:483 - as well because this is a quieter section than slowly increases in volume, you should probably slowly increase your volume as well :)
  11. also yes I would recommend going back through and then re-doing your NC system. it seems really random as it is. so before you re do it make a rule for when you are going to NC such as "every large white tick" and then experienced mappers should tell you after that if there any exceptions that you should consider.
  12. Finally I would like to claim I think your hitsounds make the intro sound like it is not in time. (because that's how it sounds) so I would make sure your hitsounds have no delay in them
Topic Starter
Agatsu

[alt][F4] wrote:

Hi! from my mod queue. Also I like this artist and i like this song :3

kind of tired kind of lazy so I'm only doing the insane

Insane
  1. first comment: I would like to mention that this is a very clean looking map and it does look like you spent a decent amount of time on it.And the cleanliness helps me find the type of things I want to find. so lets get into it
  2. if you want to make sure all your notes are after the white tick and you want to keep your offest, change your red point offset to -1000 (yes that is a negative number and yes it is rankable) i will stay with 548 as my offset
  3. also, either change the volume of the red point or add in a green point before your first note with a lower volume -- maybe like 25 or 30 that sounds too quiet for me
  4. 00:02:096 (1,2,3,4,5,1,2,3,4) - lets talk about this. The first issue I have with this is its relevance to the music itself. I'm not talking about the rhythms here being bad(because they aren't) but the spacing doesn't really make sense. starting from 00:02:096 - this point in time to 00:03:451 - here, the music is gradually getting softer and softer as a whole. so what I suggest to better represent this is-> as the music gets softer, reduce the spacing. and in some cases you can reduce the rhythms too. fixed
  5. the second issue I have with that is your system of using new combos 00:02:096 (1) - look at where this note is placed on the timeline -- a large white tick. For simpler songs(quite like this one) people use NC only for these large white ticks. 00:03:064 (1) - come to this note and you are not on a large white tick, in fact you are on a red tick(which is a little more strange than a regular white tick. so mappers like me will look at possible reasons as to why you may want to NC which include but are not limited to: change in music, down beat. since this really fits neither of them you should remove it. bn told me that i should nc when a new stanza starts and not a white tick
  6. I would try and apply the previous two comments to all sections like this which I will try to list here --> 00:04:806 (3,4,5,6,7,8,1,2,3,4,5) - 00:07:902 (3,4,5,6,7,1,2,3,4,5) - i'll fix the jump spacing reduction
  7. I'm gonna skip ahead in time a bit 00:36:160 - all I can tell you for this is is the correct rhythm. with your current rhythm you place 3 notes in between two spots they should be at. I would suggest to changing to something like I showed you to better follow the song. fixed
  8. 00:43:515 (1) - the issue with this is you miss the large white tick at 00:43:902 - basically you want to make something like the sound at that time clickable so it is more rewarding for the player. i like it like this
  9. 00:50:096 - I don't remember this in the original ;) xD ???
  10. I would reduce the volume of 01:02:483 - as well because this is a quieter section than slowly increases in volume, you should probably slowly increase your volume as well :) well the guitar is playing and it's volume is rising
  11. also yes I would recommend going back through and then re-doing your NC system. it seems really random as it is. so before you re do it make a rule for when you are going to NC such as "every large white tick" and then experienced mappers should tell you after that if there any exceptions that you should consider.
  12. Finally I would like to claim I think your hitsounds make the intro sound like it is not in time. (because that's how it sounds) so I would make sure your hitsounds have no delay in them :/


thnank yuo fuor ze mod
Ongaku
The NM request.

[General]

The timing

So I played around with the timing a bit in the intro, and it seems to be 155.50 BPM instead of 155.00 UP UNTIL 00:09:808 - , where it switches back to the base bpm of 155.

Here the timing points:

- 00:00:548 - BPM: 155.50 Offset: 548

- 00:09:832 - BPM: 155.00 Offset: 9,832

I'd recommend you lower the Insane's AR down to 8.5 or at least 8.7, because it just feels uncomfortable to read ar9 on a 155 BPM 1/4 map. I also recommend you buff your Normal a bit, the SR difference between Hard is a tad too big. I'm also gonna do a small NC mod note by note, since there are some NC inconsistencies here. Overall, nice mapset and nice song. Onto the mod.


[Insane]

- 00:21:451 (5,6) - The DS between these notes and 00:21:064 (4) - Feel way too close. I suggest spacing them out a bit more.

- 00:43:515 (1) - Sometimes, you can use a reverse slider over a big white tick, but in many cases like this, please do NOT use a reverse slider over a big white tick. You also missed the note 00:43:709 - .

The NC mod
- 00:02:483 (1) - Remove NC.
- 00:02:870 (5) - Apply NC.
- 00:03:644 (7) - Apply NC.
- 00:04:031 (1) - Remove NC.
- 00:06:741 (5) - Apply NC.
- 00:07:128 (1) - Remove NC.
- 00:09:064 (5) - Apply NC.

- 00:12:741 (1) - To keep things from being too redundant, in that section of the map, you NC the red tick. Remove that NC and place the NC on the big white ticks 00:12:935 (2) - . Do that up until 00:36:160 - . Its best to keep consistent and correctly NC your maps so they are readable and understandable in each stanza.

- 00:37:515 (1) - Now in the kiai, you also did the same as earlier, NC'ing on the red tick. NC every big white tick, since the combo doesn't last very long per combo.

- 00:51:451 (1) - Remove NC.
- 00:51:644 (2) - Apply NC.
- 00:52:999 (1) - Remove NC.
- 00:53:193 (2) - Apply NC.
- 00:56:095 (1) - Remove NC.
- 00:56:289 (2) - Apply NC.
- 00:57:644 (1) - Remove NC.
- 00:57:838 (2) - Apply NC.
- 00:59:193 (1) - Remove NC.
- 00:59:386 (2) - Apply NC.
- 01:11:386 (1) - Remove NC.
- 01:11:773 (2) - Apply NC.
- 01:17:773 (1) - Remove NC.
- 01:17:967 (2) - Apply NC.
- 01:20:870 (1) - Remove NC.
- 01:21:064 (2) - Apply NC.
- 01:25:515 (1) - Remove NC.
- 01:25:709 (2) - Apply NC.
- 01:27:257 (5) - Apply NC.

[Conclusion]

So far, its good. Got basic structure and stuff. Everything looks nice, just a lot of NC issues and other small things. Hope the timing works for you, and good luck with this set.
Topic Starter
Agatsu
ongaku
The NM request.

[General]

The timing

So I played around with the timing a bit in the intro, and it seems to be 155.50 BPM instead of 155.00 UP UNTIL 00:09:808 - , where it switches back to the base bpm of 155. If it's just increased by 0.50 then I'd rather not add it.

Here the timing points:

- 00:00:548 - BPM: 155.50 Offset: 548

- 00:09:832 - BPM: 155.00 Offset: 9,832

I'd recommend you lower the Insane's AR down to 8.5 or at least 8.7, because it just feels uncomfortable to read ar9 on a 155 BPM 1/4 map. I also recommend you buff your Normal a bit, the SR difference between Hard is a tad too big. I'm also gonna do a small NC mod note by note, since there are some NC inconsistencies here. Overall, nice mapset and nice song. Onto the mod. ok


[Insane]

- 00:21:451 (5,6) - The DS between these notes and 00:21:064 (4) - Feel way too close. I suggest spacing them out a bit more. ok

- 00:43:515 (1) - Sometimes, you can use a reverse slider over a big white tick, but in many cases like this, please do NOT use a reverse slider over a big white tick. You also missed the note 00:43:709 - . ok

[box=The NC mod]- 00:02:483 (1) - Remove NC. ok
- 00:02:870 (5) - Apply NC. ^
- 00:03:644 (7) - Apply NC. ^
- 00:04:031 (1) - Remove NC. ^
- 00:06:741 (5) - Apply NC. ^
- 00:07:128 (1) - Remove NC. ^
- 00:09:064 (5) - Apply NC. ^

- 00:12:741 (1) - To keep things from being too redundant, in that section of the map, you NC the red tick. Remove that NC and place the NC on the big white ticks 00:12:935 (2) - . Do that up until 00:36:160 - . Its best to keep consistent and correctly NC your maps so they are readable and understandable in each stanza. ^

- 00:37:515 (1) - Now in the kiai, you also did the same as earlier, NC'ing on the red tick. NC every big white tick, since the combo doesn't last very long per combo. ^

- 00:51:451 (1) - Remove NC. ^
- 00:51:644 (2) - Apply NC. ^
- 00:52:999 (1) - Remove NC. ^
- 00:53:193 (2) - Apply NC. ^
- 00:56:095 (1) - Remove NC. ^
- 00:56:289 (2) - Apply NC. ^
- 00:57:644 (1) - Remove NC. ^
- 00:57:838 (2) - Apply NC. ^
- 00:59:193 (1) - Remove NC. ^
- 00:59:386 (2) - Apply NC. ^
- 01:11:386 (1) - Remove NC. ^
- 01:11:773 (2) - Apply NC. ^
- 01:17:773 (1) - Remove NC. ^
- 01:17:967 (2) - Apply NC. ^
- 01:20:870 (1) - Remove NC. ^
- 01:21:064 (2) - Apply NC. ^
- 01:25:515 (1) - Remove NC. ^
- 01:25:709 (2) - Apply NC. ^
- 01:27:257 (5) - Apply NC. ^

Conclusion

So far, its good. Got basic structure and stuff. Everything looks nice, just a lot of NC issues and other small things. Hope the timing works for you, and good luck with this set. tyty

sank kyu 4 ze mod ongako
Ongaku
Regarding the timing point, it is required you add it for it to be rankable. If it is mis timed, there will be future issues.

kds pls
Topic Starter
Agatsu
k
[Goku]
Hello, from #modreqs :3

_______________________________________________________________________________________________________________
Insane

-Isn't AR 9 way better? Since the patterns you've chosen are kinda hard to read, also I feel more comfortable playing it AR9
-00:40:291 (6) - isn't better to delete this note? Using like you did here: 00:45:227 (6,1) - and here: 00:45:808 (2,3)
-01:13:291 (1,2,3,4) - for me this stream doesn't make sense, if you listen to it at 25% speed you will only hear two beats, at the first note and at the third, if you listen to it carefully you will notice that there are a triple (starts at 01:13:678) and a four notes stream/stack (starts at 01:14:356).
-I don't see any other problems in this diff, it is so fun to play and is aesthetically so beautiful.
-Also i love playing this map, good job :D

Hard

-Put AR 8, since AR 8.3 a bit hard for new players to play, and i don't think is necessary AR 8.3, doesn't change so much for DT or for experienced players.
-I don't know how to map/mod normal/easy/hard diffs, so that's it.
_______________________________________________________________________________________________________________

Good luck :D
Topic Starter
Agatsu

[Goku] wrote:

Hello, from #modreqs :3

_______________________________________________________________________________________________________________
Insane

-Isn't AR 9 way better? Since the patterns you've chosen are kinda hard to read, also I feel more comfortable playing it AR9 [color=#FF0000it's easier to read with the patterns i put in ][/color]
-00:40:291 (6) - isn't better to delete this note? Using like you did here: 00:45:227 (6,1) - and here: 00:45:808 (2,3) i wouldn't want a difficulty with barely any triples
-01:13:291 (1,2,3,4) - for me this stream doesn't make sense, if you listen to it at 25% speed you will only hear two beats, at the first note and at the third, if you listen to it carefully you will notice that there are a triple (starts at 01:13:678) and a four notes stream/stack (starts at 01:14:356). hmm.. idk, but i'll definetly think about it
-I don't see any other problems in this diff, it is so fun to play and is aesthetically so beautiful.
-Also i love playing this map, good job :D

Hard

-Put AR 8, since AR 8.3 a bit hard for new players to play, and i don't think is necessary AR 8.3, doesn't change so much for DT or for experienced players.
-I don't know how to map/mod normal/easy/hard diffs, so that's it. sure
_______________________________________________________________________________________________________________

Good luck :D
ty for the moad11 :3
kelvinli
This is a random mod because I would like to know what maps in 2016 look like.

[General]
I am not quite familiar with the ranking criteria now, but anyway, this song has a long version
So I suspect you have to put (TV Size) in the title?

[Insane]
A play with low accuracy
00:23:743 (1) - I found this hard to read--- also using the same slider at the same spot feels repetitive. You might want to move it down a bit, for example (294,253)
00:28:195 (1,2) - exchange the location of NC (so the combo starts on a white tick)
00:32:840 (1,2) - ^
00:34:388 (1,2) - ^ But I see why you would apply a NC there-- the pattern does look better
00:47:937 (2) - *slightly* inconsistent spacing that is visible from naked eye
00:49:291 (6) - flow inconsistent with the following stream-- try this?
01:13:291 (1,2,3,4,5) - I agree with the modder above-- You can choose whether or not to map the streams after 01:13:678 but removing 01:13:388 (2,4) - is highly recommended. This applies to the hard diff as well.

[Hitsound suggestions(This could be applied to all diffs)]
00:12:517 (4) - add a soft whistle here?
01:02:453 (1) - starting from here there is an audible beat every white tick. To emphasize it, what you can do is to adapt the normal-soft-normal-soft hitsounding technique, that is: normal sampleset on white ticks, soft sampleset on red ticks.
Also the intensity of those beats increases over time. You may want to consider gradually turning up the volume of the notes using green lines(e.g. 40%-->45%-->50%, etc)

[Hard]
00:17:937 (2) - Try flipping the shape vertically? This can make a difference from the previous and the upcoming slider.
I suggest you check all the spacing between notes to make them consistent. Of course you could violate this to make some patterns and that's fine. But often the spacing varies from 1.44-1.58x, sometimes the variations are large enough to be spotted by naked eye. To name a few,
00:01:898 (5,1,2) -
00:15:227 (3,4,1) -
00:20:646 (1,2,3) -
00:30:517 (2,3) - make it 2.00x
00:33:807 (3,4,1) -
The list goes on.

[Normal]
00:03:634 (4,1) - exchange the position of NC (so they are always on a white tick)
00:06:721 (6,1) - ^
00:09:808 (7,1) - ^ especially when there is a change in tempo (155.5BPM to 155BPM)
00:19:872 (2,4) - You might want to make the ends of these sliders to be at the exactly same spot
00:24:904 (4) - this note appears before 00:23:743 (2) disappears and they overlap. Maybe move to (277,195)?
00:53:162 (1) - oh yes I like this so much

Overall the map plays smooth and I would absolutely want to see it ranked.
Good luck!
Topic Starter
Agatsu

kelvinli wrote:

This is a random mod because I would like to know what maps in 2016 look like.

[General]
I am not quite familiar with the ranking criteria now, but anyway, this song has a long version
So I suspect you have to put (TV Size) in the title? I could not find a metadata source for "(TV Size)" so I had to remove it :c

[Insane]
A play with low accuracy
00:23:743 (1) - I found this hard to read--- also using the same slider at the same spot feels repetitive. You might want to move it down a bit, for example (294,253) i prefer my current pattern
00:28:195 (1,2) - exchange the location of NC (so the combo starts on a white tick) i don't like follow point to the nc
00:32:840 (1,2) - ^ ^
00:34:388 (1,2) - ^ But I see why you would apply a NC there-- the pattern does look better this i what i mean :3
00:47:937 (2) - *slightly* inconsistent spacing that is visible from naked eye fixed
00:49:291 (6) - flow inconsistent with the following stream-- try this?fixed
01:13:291 (1,2,3,4,5) - I agree with the modder above-- You can choose whether or not to map the streams after 01:13:678 but removing 01:13:388 (2,4) - is highly recommended. This applies to the hard diff as well. hmm..

[Hitsound suggestions(This could be applied to all diffs)]
00:12:517 (4) - add a soft whistle here? sure
01:02:453 (1) - starting from here there is an audible beat every white tick. To emphasize it, what you can do is to adapt the normal-soft-normal-soft hitsounding technique, that is: normal sampleset on white ticks, soft sampleset on red ticks.
Also the intensity of those beats increases over time. You may want to consider gradually turning up the volume of the notes using green lines(e.g. 40%-->45%-->50%, etc) I don't agree or disagree..

[Hard]
00:17:937 (2) - Try flipping the shape vertically? This can make a difference from the previous and the upcoming slider. sure
I suggest you check all the spacing between notes to make them consistent. Of course you could violate this to make some patterns and that's fine. But often the spacing varies from 1.44-1.58x, sometimes the variations are large enough to be spotted by naked eye. To name a few,
00:01:898 (5,1,2) -
00:15:227 (3,4,1) -
00:20:646 (1,2,3) -
00:30:517 (2,3) - make it 2.00x
00:33:807 (3,4,1) -
The list goes on. k

[Normal]
00:03:634 (4,1) - exchange the position of NC (so they are always on a white tick) yee
00:06:721 (6,1) - ^ hai
00:09:808 (7,1) - ^ especially when there is a change in tempo (155.5BPM to 155BPM) gasdgas
00:19:872 (2,4) - You might want to make the ends of these sliders to be at the exactly same spot good, ds doesn't interfere either :3
00:24:904 (4) - this note appears before 00:23:743 (2) disappears and they overlap. Maybe move to (277,195)? did something similiar
00:53:162 (1) - oh yes I like this so much tytytytytytytyty

Overall the map plays smooth and I would absolutely want to see it ranked.
Good luck! :3
ty 4 the modadd!
Kagetsu
queue

[Insane]
  1. don't you want to use a related to anime diff name instead of "insane"? ;w; insane looks boring
  2. i think ar 8.7 feels like too much for this type of diff, i'd just go with ar 8.5 (personal opinion tho)
    00:18:904 (1,2) - swap nc? the chord change happens on 00:19:098 - if you listen closely
    same stuff happens on
    00:22:001 (1,2) -
    00:25:098 (1,2) -
    00:28:195 (1,2) -
    00:32:840 (1,2) -
    00:34:388 (1,2) -
    etccc
  3. 00:26:646 (7,1) - this stack feels really awkward, it isn't intuitive, the strong beat is on 00:26:840 (1) - so i think you should rather use more spacing instead of stacking these notes (like you did in previous patterns)
  4. 00:37:678 (1,2) - i was expecting a slider here instead of those two circles, i think it represent the voice in a better way
  5. 00:50:066 - from this point you could have changed the sampleset to the soft one, since the music is really calm, normal sampleset doesn't make much sense since there aren't drums
  6. 01:02:453 - this part sounds really odd in my view, you're currently using a normal-hitwhistle which sounds exactly the same as normal-hitnormal s:
  7. 01:14:356 - missing note here? (same here 01:14:549 - and 01:14:743 - , there's still 1/4 sounds)
  8. 01:27:420 (1) - i think the normal sampleset doesn't fit for the spinner, i'd like to change it to soft
  9. ok ok
[]

uhh... i think this map could get ranked, the only thing that bugged me alot was the hitsounding around this section 01:02:453 - , i believe you can do a better work

good luck :')
Topic Starter
Agatsu

Kagetsu wrote:

queue

[Insane]
  1. don't you want to use a related to anime diff name instead of "insane"? ;w; insane looks boring REVIVAL
  2. i think ar 8.7 feels like too much for this type of diff, i'd just go with ar 8.5 (personal opinion tho) i agree
    00:18:904 (1,2) - swap nc? the chord change happens on 00:19:098 - if you listen closely
    same stuff happens on
    00:22:001 (1,2) - now that you mention it..
    00:25:098 (1,2) - ^
    00:28:195 (1,2) - ^
    00:32:840 (1,2) - ^
    00:34:388 (1,2) - ^
    etccc
  3. 00:26:646 (7,1) - this stack feels really awkward, it isn't intuitive, the strong beat is on 00:26:840 (1) - so i think you should rather use more spacing instead of stacking these notes (like you did in previous patterns) sure, why not
  4. 00:37:678 (1,2) - i was expecting a slider here instead of those two circles, i think it represent the voice in a better way k
  5. 00:50:066 - from this point you could have changed the sampleset to the soft one, since the music is really calm, normal sampleset doesn't make much sense since there aren't drums k
  6. 01:02:453 - this part sounds really odd in my view, you're currently using a normal-hitwhistle which sounds exactly the same as normal-hitnormal s: i dont know what hitsound to use :c
  7. 01:14:356 - missing note here? (same here 01:14:549 - and 01:14:743 - , there's still 1/4 sounds) i like it more in it's current position
  8. 01:27:420 (1) - i think the normal sampleset doesn't fit for the spinner, i'd like to change it to soft k
  9. ok ok
[]

uhh... i think this map could get ranked, the only thing that bugged me alot was the hitsounding around this section 01:02:453 - , i believe you can do a better work

good luck :')
ty for the mod kage
Zyl
From my Queue!

8 Days ago... Sorry...


General


  1. Please check the alacat mapset of this song and replace the current offset and song for make it rankable.
Request me NM again sometime (when you fix this) cuz i can't mod this with this offset.
CodeS
Hey!

Sorry it took so long!

From my Q:



-Add the names of the main characters of the Anime to the tags, it helps a lot finding songs believe me
- +0.5 OD to the Insane (NM: 4 HR:6 INS: 8) that makes it a +2 per diff




Ok, I have some problems with how you've constructed this diff.
I mean, is NOT bad, is actually good, but it looks crowded and somehow your choices of what to map confuses me.

00:03:629 (1,2,3,4,5,6,1) - for example here, you mapped this map in a very good way using beats and bgm for a proper, but then, when the "real" song starts, 00:12:904 (1,2,3,4) - you went for full 1/1 mapping, like if this was an easy, and while yes, this segment is "calmer" than the initial part, is still feels "empty".

Try changing the Sliders for Notes, something like:

00:12:904 - Note
00:13:291 - Note
00:13:678 - 00:14:066 - Keep this slider
00:14:453 - Note
00:14:840 - Note.
00:14:453 - 00:14:840 - Keep this slider

And try doing this for the rest of this part, that way you're still mapping on 1/1 (so it doesn't feel "harder) but notes makes emphasis on the voice and the BGM in a better way. an example of how to ALSO map this part would be similar to what you did 00:31:485 (1,2,3,4,5,6) - here, it feels much better to play.

00:37:098 - move this slider to 00:37:291 - , yes, there's a base for it on 00:37:098 - , but is so small and it feels awkward to play, better to use the beat on 00:37:291 - for it.

00:40:195 - try a reverse arrow here, it fits the voice
01:07:098 (1,2,1) - Honest, these overlaps looks ugly, try to change them so they don't overlap.




00:02:857 (3,4) - why the DS change when there's nothing happening in the background?, I mean yeah, it's hard, but going from 1.50 to 2.34 is huge when nothing is truly happening, if anything, I would nerf it a bit (but not low enough for overlay)
00:05:558 (2) - if you're gonna keep the jumps, at least be consistent about it, in the last part it was 2.34, now 2.69 for no reason, at least it keep the same.
00:10:775 - What are you exactly mapping here? and why are you ignoring the beats who ACTUALLY sound like could use triples like 00:10:195 - 00:10:291 - and 00:10:388 - ?

00:11:549 (2,3,4) - I get what you're doing here, but these feel better if they actually start on the white beat, I would put a note 00:11:549 - and just move the sliders 1 tick so they start on the white tick

00:37:485 (1,2) - Think about remapping this part, is truly a huge shame that you're not starting a slider 00:37:678 - here when is the strong beat to a different music part.


00:47:937 (2,1) - put sample volumen to 0, and hear these, really, I know you're trying to follow the voice but you're ignoring beats, for the voice, you could use notes and the follow up sliders, for example this 00:47:937 (2,1,2) - part be like:



I recommend listening to EVERY slider when it starts on a red tick with sample at 0%, try adding a note before them and move them one tick to the right so they land in a white beat, and listen to it, if it feels better, then your sliders were silent, if not (some cases where the red tick is actually a strong one) then keep it, it will help you a lot on creating patterns and where to map-.

00:55:485 - reverse arrow <3 it could fit the voice
01:13:388 (2) - ?
01:13:775 - note, the triple should be 01:13:678 (4,5) - (try sample volume 05%)



00:10:195 (2,3,4,5,6,1) - Even your hard was more satisfying to play this part than the insane, try to use the triples that the song is clearly giving you instead of simple jumps that doesn't take the potential of the song. (at least not for this part, the rest of the intro of this diff was really good)

Just me but

00:57:227 -
00:57:420 -
00:58:775 -
00:58:969 -
00:59:937 -
01:00:711 -

Every single one of these could use a note, this part feels way too similar to the hard, why not try to use those amazing small beats happening in the BGM as way to guide the player to the next reverse arrow like you did here? 00:52:969 (2,1,2,3,1,2,3,1) -

01:13:291 (1,2,3,4,5) - This slider feels weird, sorry can't describe how it would feel better, I believe is the combination of the voice and the beats on 01:13:485 - and 01:13:678 (5) - which could be a stream instead, try playing around with this, from a testplay view, this was the most "ugly" part to play on your map.


01:26:453 (1,2,3,4,1) - I would go a bit more "crazy" on this, well, not like doubling the DS, but more like a bit "harder" I mean, is the ending to a very jumpy song.


Really good map, I try doing some general advices and everything, but in truth, is a very solid map, good luck with it!
Topic Starter
Agatsu
katyusha
Hey!

Sorry it took so long!

From my Q:



-Add the names of the main characters of the Anime to the tags, it helps a lot finding songs believe me
- +0.5 OD to the Insane (NM: 4 HR:6 INS: 8) that makes it a +2 per diff hfa




Ok, I have some problems with how you've constructed this diff.
I mean, is NOT bad, is actually good, but it looks crowded and somehow your choices of what to map confuses me.

00:03:629 (1,2,3,4,5,6,1) - for example here, you mapped this map in a very good way using beats and bgm for a proper, but then, when the "real" song starts, 00:12:904 (1,2,3,4) - you went for full 1/1 mapping, like if this was an easy, and while yes, this segment is "calmer" than the initial part, is still feels "empty". oh yeah xD

Try changing the Sliders for Notes, something like:

00:12:904 - Note ok
00:13:291 - Note ^
00:13:678 - 00:14:066 - Keep this slider k
00:14:453 - Note k
00:14:840 - Note. ^
00:14:453 - 00:14:840 - Keep this slider yas

And try doing this for the rest of this part, that way you're still mapping on 1/1 (so it doesn't feel "harder) but notes makes emphasis on the voice and the BGM in a better way. an example of how to ALSO map this part would be similar to what you did 00:31:485 (1,2,3,4,5,6) - here, it feels much better to play.

00:37:098 - move this slider to 00:37:291 - , yes, there's a base for it on 00:37:098 - , but is so small and it feels awkward to play, better to use the beat on 00:37:291 - for it. fixd

00:40:195 - try a reverse arrow here, it fits the voice i like the current pattern better
01:07:098 (1,2,1) - Honest, these overlaps looks ugly, try to change them so they don't overlap. i like the overlaps :c




00:02:857 (3,4) - why the DS change when there's nothing happening in the background?, I mean yeah, it's hard, but going from 1.50 to 2.34 is huge when nothing is truly happening, if anything, I would nerf it a bit (but not low enough for overlay) fixed
00:05:558 (2) - if you're gonna keep the jumps, at least be consistent about it, in the last part it was 2.34, now 2.69 for no reason, at least it keep the same.^
00:10:775 - What are you exactly mapping here? and why are you ignoring the beats who ACTUALLY sound like could use triples like 00:10:195 - 00:10:291 - and 00:10:388 - ? hmm idk

00:11:549 (2,3,4) - I get what you're doing here, but these feel better if they actually start on the white beat, I would put a note 00:11:549 - and just move the sliders 1 tick so they start on the white tick hai

00:37:485 (1,2) - Think about remapping this part, is truly a huge shame that you're not starting a slider 00:37:678 - here when is the strong beat to a different music part. yeah, ill think about it


00:47:937 (2,1) - put sample volumen to 0, and hear these, really, I know you're trying to follow the voice but you're ignoring beats, for the voice, you could use notes and the follow up sliders, for example this 00:47:937 (2,1,2) - part be like:
fixed


I recommend listening to EVERY slider when it starts on a red tick with sample at 0%, try adding a note before them and move them one tick to the right so they land in a white beat, and listen to it, if it feels better, then your sliders were silent, if not (some cases where the red tick is actually a strong one) then keep it, it will help you a lot on creating patterns and where to map-.

00:55:485 - reverse arrow <3 it could fit the voice k
01:13:388 (2) - ?
01:13:775 - note, the triple should be 01:13:678 (4,5) - (try sample volume 05%) fized



00:10:195 (2,3,4,5,6,1) - Even your hard was more satisfying to play this part than the insane, try to use the triples that the song is clearly giving you instead of simple jumps that doesn't take the potential of the song. (at least not for this part, the rest of the intro of this diff was really good) fixed

Just me but

00:57:227 -
00:57:420 -
00:58:775 -
00:58:969 -
00:59:937 -
01:00:711 -

Every single one of these could use a note, this part feels way too similar to the hard, why not try to use those amazing small beats happening in the BGM as way to guide the player to the next reverse arrow like you did here? 00:52:969 (2,1,2,3,1,2,3,1) - i want to only follow vocals

01:13:291 (1,2,3,4,5) - This slider feels weird, sorry can't describe how it would feel better, I believe is the combination of the voice and the beats on 01:13:485 - and 01:13:678 (5) - which could be a stream instead, try playing around with this, from a testplay view, this was the most "ugly" part to play on your map. i did something


01:26:453 (1,2,3,4,1) - I would go a bit more "crazy" on this, well, not like doubling the DS, but more like a bit "harder" I mean, is the ending to a very jumpy song. eh


Really good map, I try doing some general advices and everything, but in truth, is a very solid map, good luck with it!

thanks
-Latias-
Oy, the remap of insane doesn't look so good, so let me see what can be different

Just saying, the bpm for you map is "155.5", and for all the ranked versions its "155". You don't have to change it, just pointing it out
Insane
00:02:091(1,2,3,4,1,2,3,4,1) this part you heavily remapped, which is no problem, but for one thing. It doesn't work. I like your old map before the remap and this just feels so overmapped with the jumps. I'll attach an image of the previous map part of this and hope you'll change it

http://i.imgur.com/l0JPaWg.png

00:07:709 this part is also one of the parts havily overmapped and suffers from the same point as the last time. I'll attach an image of the previous map part of this and hope you'll change it

http://i.imgur.com/70rEy3F.png

00:09:808(1,2,3,4) also overmapped, remove 2 extend slider 1 to where 2 was and it would be fine

01:25:872(2) if your going to do hitsounds for the last jumps, pls do it with 2 as well as it starts the chain of jumps and is the first circle

Your old insane
osu file format v14

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AudioLeadIn: 0
PreviewTime: 12741
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Title:Re:Re: (TV Size)
TitleUnicode:Re:Re: (TV Size)
Artist:ASIAN KUNG-FU GENERATION
ArtistUnicode:ASIAN KUNG-FU GENERATION
Creator:Agatsu
Version:Insane
Source:僕だけがいない街
Tags:boku dake ga inai machi erased rere tv size opening op
BeatmapID:896968
BeatmapSetID:413665

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Something I noticed while looking over hard

01:27:227 try to put a "special" hitsound on this last note to make it feel rewarding. Doesn't have to be something out of the normal, but something diffrent than the hitsound you've been using the entire mapset

Hope it helps ;)
Topic Starter
Agatsu

captainlatias wrote:

Oy, the remap of insane doesn't look so good, so let me see what can be different

Just saying, the bpm for you map is "155.5", and for all the ranked versions its "155". You don't have to change it, just pointing it out
Insane
00:02:091(1,2,3,4,1,2,3,4,1) this part you heavily remapped, which is no problem, but for one thing. It doesn't work. I like your old map before the remap and this just feels so overmapped with the jumps. I'll attach an image of the previous map part of this and hope you'll change it i did something similiar

http://i.imgur.com/l0JPaWg.png

00:07:709 this part is also one of the parts havily overmapped and suffers from the same point as the last time. I'll attach an image of the previous map part of this and hope you'll change it ^

http://i.imgur.com/70rEy3F.png

00:09:808(1,2,3,4) also overmapped, remove 2 extend slider 1 to where 2 was and it would be fine fiixizief

01:25:872(2) if your going to do hitsounds for the last jumps, pls do it with 2 as well as it starts the chain of jumps and is the first circle welll.. i did put nc on 01:26:453 (1) - to indicate the hitsounds were there

Your old insane
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168,56,40418,6,0,B|244:52,1,70,8|0,0:0|0:0,0:0:0:0:
408,88,40806,2,0,P|372:144|276:136,1,140,0|8,0:0|0:0,0:0:0:0:
424,224,41386,1,0,0:0:0:0:
320,64,41580,1,0,0:0:0:0:
320,64,41967,5,8,0:0:0:0:
336,224,42160,1,0,0:0:0:0:
416,84,42354,1,0,0:0:0:0:
256,156,42547,1,0,0:0:0:0:
412,176,42741,1,8,0:0:0:0:
216,132,42935,1,0,0:0:0:0:
336,92,43128,1,0,0:0:0:0:
224,224,43322,1,0,0:0:0:0:
144,48,43515,5,8,0:0:0:0:
110,76,43612,1,8,0:0:0:0:
91,115,43709,1,8,0:0:0:0:
89,159,43806,1,8,0:0:0:0:
100,204,43902,2,8,P|112:260|104:288,1,70,8|0,0:0|0:0,0:0:0:0:
168,144,44289,5,8,0:0:0:0:
115,306,44483,1,0,0:0:0:0:
104,120,44677,1,0,0:0:0:0:
200,240,44870,1,0,0:0:0:0:
296,180,45064,1,8,0:0:0:0:
408,216,45257,5,0,0:0:0:0:
408,216,45451,2,0,P|420:144|416:120,1,70
296,180,45838,1,8,0:0:0:0:
300,184,46031,2,0,P|288:236|296:276,1,70
244,80,46418,5,0,0:0:0:0:
244,80,46612,2,0,P|176:64|152:72,1,70,8|0,0:0|0:0,0:0:0:0:
56,112,46999,5,0,0:0:0:0:
264,113,47193,1,0,0:0:0:0:
208,208,47386,1,8,0:0:0:0:
176,51,47580,1,0,0:0:0:0:
164,288,47773,1,0,0:0:0:0:
180,92,47967,1,0,0:0:0:0:
40,184,48160,1,8,0:0:0:0:
40,184,48354,2,0,P|96:196|120:184,1,70
256,216,48741,1,0,0:0:0:0:
328,124,48935,5,8,0:0:0:0:
304,152,49031,1,0,0:0:0:0:
280,184,49128,1,0,0:0:0:0:
388,284,49322,2,0,P|404:224|396:188,1,70
408,172,49612,1,8,0:0:0:0:
408,128,49709,1,8,0:0:0:0:
388,96,49806,1,8,0:0:0:0:
360,72,49902,1,8,0:0:0:0:
324,60,49999,1,8,0:0:0:0:
284,60,50096,6,0,P|232:104|232:176,1,140
304,256,50677,1,0,0:0:0:0:
230,171,50870,2,0,P|190:135|98:155,1,140
160,208,51451,5,0,0:0:0:0:
160,208,51644,2,0,L|152:288,2,70
272,256,52225,1,0,0:0:0:0:
360,184,52418,2,0,B|356:160|356:144|372:116|372:116|352:100|336:84|340:44,1,140
420,52,52999,1,0,0:0:0:0:
280,132,53193,6,0,L|180:136,2,70
408,176,53773,1,0,0:0:0:0:
312,276,53967,2,0,B|311:302|319:342|331:342|327:342,1,70
204,288,54354,6,0,P|220:224|220:200,1,70
136,200,54741,2,0,L|56:220,2,70
192,144,55322,1,0,0:0:0:0:
252,96,55515,2,0,P|316:64|372:96,1,140
312,156,56096,5,0,0:0:0:0:
235,230,56289,1,0,0:0:0:0:
192,144,56483,1,0,0:0:0:0:
192,144,56677,2,0,L|188:60,1,70
116,200,57064,2,0,P|157:239|245:223,1,140
352,208,57644,1,0,0:0:0:0:
244,80,57838,6,0,L|240:168,1,70
352,208,58225,2,0,P|408:192|436:208,1,70
328,292,58612,2,0,P|276:268|280:172,1,140
168,260,59193,1,0,0:0:0:0:
168,260,59386,6,0,B|128:248|128:248|100:224,2,70
188,176,59967,1,0,0:0:0:0:
244,112,60160,2,0,P|268:160|260:200,1,70
356,120,60547,1,0,0:0:0:0:
188,176,60741,1,0,0:0:0:0:
128,112,60935,6,0,P|104:160|120:224,1,105.000004005432
216,256,61515,1,0,0:0:0:0:
323,203,61709,2,0,L|215:167,1,105.000004005432
223,169,62289,1,0,0:0:0:0:
184,80,62483,5,2,0:0:0:0:
304,88,62677,1,0,0:0:0:0:
160,112,62870,1,0,0:0:0:0:
328,120,63064,1,0,0:0:0:0:
304,232,63257,5,2,0:0:0:0:
416,264,63451,1,0,0:0:0:0:
440,152,63644,1,0,0:0:0:0:
256,160,63838,1,0,0:0:0:0:
336,308,64031,1,2,0:0:0:0:
261,160,64225,1,0,0:0:0:0:
320,312,64418,1,0,0:0:0:0:
266,161,64612,1,0,0:0:0:0:
152,184,64806,5,2,0:0:0:0:
0,136,64999,1,0,0:0:0:0:
8,256,65193,1,0,0:0:0:0:
84,88,65386,1,0,0:0:0:0:
67,191,65580,1,2,0:0:0:0:
184,24,65773,5,0,0:0:0:0:
160,108,65967,1,0,0:0:0:0:
184,208,66160,1,0,0:0:0:0:
136,324,66354,1,2,0:0:0:0:
150,138,66547,1,0,0:0:0:0:
184,248,66741,1,0,0:0:0:0:
236,64,66935,1,0,0:0:0:0:
296,136,67128,6,0,P|344:156|388:144,1,70,2|0,0:0|0:0,0:0:0:0:
208,208,67515,2,0,P|156:196|124:208,1,70,0|0,0:0|0:0,0:0:0:0:
212,116,67902,2,0,P|216:68|200:24,1,70,2|0,0:0|0:0,0:0:0:0:
292,244,68289,2,0,P|292:280|320:332,1,70
368,160,68677,5,2,0:0:0:0:
368,160,68870,2,0,L|348:72,1,70
304,312,69257,2,0,L|324:224,1,70,0|2,0:0|0:0,0:0:0:0:
156,172,69644,6,0,L|248:156,1,70
324,108,70031,1,0,0:0:0:0:
319,243,70225,1,2,0:0:0:0:
412,160,70418,6,0,L|428:244,1,70
252,96,70806,2,0,L|240:24,1,70,0|2,0:0|0:0,0:0:0:0:
184,232,71193,2,0,L|92:256,1,70
156,132,71580,6,0,L|152:32,1,70,0|2,0:0|0:0,0:0:0:0:
272,104,71967,1,0,0:0:0:0:
332,184,72160,1,0,0:0:0:0:
116,249,72354,6,0,L|208:225,1,70,0|2,0:0|0:0,0:0:0:0:
244,160,72741,2,0,L|344:176,1,70
384,104,73128,1,0,0:0:0:0:
328,216,73322,5,8,0:0:0:0:
300,240,73418,1,8,0:0:0:0:
264,252,73515,1,8,0:0:0:0:
228,244,73612,1,8,0:0:0:0:
200,216,73709,1,8,0:0:0:0:
132,148,73902,5,8,0:0:0:0:
212,89,74096,2,8,P|256:81|304:105,1,70
344,164,74483,2,8,P|388:172|436:148,1,70
280,88,74870,5,0,0:0:0:0:
224,256,75064,1,0,0:0:0:0:
365,248,75257,1,8,0:0:0:0:
280,88,75451,1,0,0:0:0:0:
224,256,75644,6,0,P|195:241|159:241,1,70
280,88,76031,2,0,P|309:103|345:103,1,70,8|0,0:0|0:0,0:0:0:0:
288,280,76418,5,0,0:0:0:0:
280,88,76612,1,0,0:0:0:0:
192,220,76806,1,8,0:0:0:0:
396,196,76999,1,0,0:0:0:0:
224,120,77193,1,0,0:0:0:0:
300,256,77386,1,0,0:0:0:0:
312,68,77580,1,8,0:0:0:0:
208,200,77773,1,0,0:0:0:0:
156,316,77967,6,0,L|72:284,1,70
208,200,78354,2,0,L|300:176,1,70,8|0,0:0|0:0,0:0:0:0:
408,292,78741,2,0,L|312:256,1,70
276,184,79128,1,8,0:0:0:0:
376,80,79322,1,0,0:0:0:0:
343,263,79515,1,0,0:0:0:0:
272,80,79709,5,0,0:0:0:0:
424,164,79902,1,8,0:0:0:0:
276,184,80096,1,0,0:0:0:0:
444,52,80289,1,0,0:0:0:0:
272,80,80483,1,0,0:0:0:0:
472,144,80677,5,8,0:0:0:0:
433,164,80773,1,8,0:0:0:0:
406,198,80870,1,8,0:0:0:0:
396,241,80967,1,8,0:0:0:0:
376,284,81064,2,0,P|340:276|292:292,1,70
168,88,81451,1,8,0:0:0:0:
220,204,81644,1,0,0:0:0:0:
168,88,81838,6,0,P|112:104|84:96,1,70
280,40,82225,1,8,0:0:0:0:
220,204,82418,1,0,0:0:0:0:
356,128,82612,1,0,0:0:0:0:
168,128,82806,1,0,0:0:0:0:
284,48,82999,1,8,0:0:0:0:
312,208,83193,1,0,0:0:0:0:
176,256,83386,1,0,0:0:0:0:
328,300,83580,5,0,0:0:0:0:
344,104,83773,1,8,0:0:0:0:
420,208,83967,1,0,0:0:0:0:
252,148,84160,2,0,L|104:96,1,140,0|8,0:0|0:0,0:0:0:0:
112,212,84741,1,0,0:0:0:0:
252,148,84935,2,0,P|292:124|316:80,1,70
176,208,85322,5,0,0:0:0:0:
92,64,85515,1,0,0:0:0:0:
252,148,85709,1,8,0:0:0:0:
80,164,85902,1,8,0:0:0:0:
228,32,86096,1,8,0:0:0:0:
168,244,86289,5,8,0:0:0:0:
132,68,86483,1,8,0:0:0:0:
248,160,86677,1,8,0:0:0:0:
80,164,86870,1,8,0:0:0:0:
228,248,87064,1,8,0:0:0:0:
189,23,87257,1,8,0:0:0:0:
256,192,87451,12,0,88999,0:0:0:0:


Something I noticed while looking over hard

01:27:227 try to put a "special" hitsound on this last note to make it feel rewarding. Doesn't have to be something out of the normal, but something diffrent than the hitsound you've been using the entire mapset eh.

Hope it helps ;)
thanks
Xayler
Heya, NM from my queue. o/
I'll mod Hard as requested.

General
00:09:808 - just curious why do you have a red line there as nothing changes with this change in terms of offset and BPM
Is BG with intended sizes? Resize it to 1366x768 or find a different image I guess

Hard
00:10:001 (2) - repeat slider fits better here I think
00:12:517 (5) - this slider would play better as 2 circles, you can put the 2nd circle on top of 00:12:904 (1) -
00:23:743 (1,2) - this is with a bad flow, maybe Ctrl+H 00:24:130 (2) - this?
00:41:356 (3,4) - maybe space (4) a bit higher? I find it with a good flow this way
00:43:485 (1,3) - I would blanket (3) with (1) instead, or Ctrl+H 00:44:646 (3) -
00:45:420 (1) - shorten this slider to red tick and add a circle
00:54:324 (1,2) - maybe something like this instead? https://osu.ppy.sh/ss/5849594
01:00:904 (1) - this is very weirdly stacked with the previous slider
01:06:904 - add a circle here
01:06:711 (4,1) - the spacing is can be bad to play I think, fits well, but with a bad flow
01:19:872 (3) - Ctrl+H seems to be better
01:20:840 (5,1) - space (1) further away from (5)
01:26:840 (4) - would be cool if you make this slider as a 2 circles, so the ending is like a challenge
01:27:420 (1) - why don't you start the spinner from 01:27:324 - instead?

Alrighty, that's all, good luck with the set!
Topic Starter
Agatsu

Xayler wrote:

Heya, NM from my queue. o/
I'll mod Hard as requested.

General
00:09:808 - just curious why do you have a red line there as nothing changes with this change in terms of offset and BPM
Is BG with intended sizes? Resize it to 1366x768 or find a different image I guess

Hard
00:10:001 (2) - repeat slider fits better here I think fixed
00:12:517 (5) - this slider would play better as 2 circles, you can put the 2nd circle on top of 00:12:904 (1) - fixed
00:23:743 (1,2) - this is with a bad flow, maybe Ctrl+H 00:24:130 (2) - this? yes
00:41:356 (3,4) - maybe space (4) a bit higher? I find it with a good flow this way gasd
00:43:485 (1,3) - I would blanket (3) with (1) instead, or Ctrl+H 00:44:646 (3) - i ctrl + h
00:45:420 (1) - shorten this slider to red tick and add a circle ok
00:54:324 (1,2) - maybe something like this instead? https://osu.ppy.sh/ss/5849594 fdsafizxed
01:00:904 (1) - this is very weirdly stacked with the previous slider meh
01:06:904 - add a circle here sure
01:06:711 (4,1) - the spacing is can be bad to play I think, fits well, but with a bad flow fixde
01:19:872 (3) - Ctrl+H seems to be better i prefer my current pattern sry
01:20:840 (5,1) - space (1) further away from (5) k
01:26:840 (4) - would be cool if you make this slider as a 2 circles, so the ending is like a challenge ok
01:27:420 (1) - why don't you start the spinner from 01:27:324 - instead? ill do this for all diffs


Alrighty, that's all, good luck with the set!
thanks xayler
-NanoRIPE-
hi m4m request from your q

[Metadata]
fine

[General]
  1. Enable Widescreen Support because you have video on your map
  2. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
    Normal: 684101.jpg (1366x888)
    Hard: 684101.jpg (1366x888)
    Insane: 684101.jpg (1366x888)
[Normal]
00:08:265 (1,3) - bad overlap
00:12:517 (1) - maybe set the sampleset to drum and add whistle? (it looks weird if you make blank here)
00:12:904 (1) - finish (cymbal emphatize)
00:14:453 (1) - move to (456,220) for better flow?
00:15:227 (3,2) - overlap ._.
00:18:324 (3) - it would be great if you use curve slider here
00:23:356 (4) - hmm weird rhythm imo,i think should be circle here
00:25:291 (1) - finish
00:29:549 (4) - make it circle please
00:29:937 (1,2,3) - weird pattern... what about this? http://prnt.sc/c6ovih
00:31:485 (1) - finish (you should add finish if there are cymbal sound)
00:31:485 (1,3) - overlap again ._.
00:36:130 (1) - what about this slider? http://prnt.sc/c6owc6 (vocal emphatize)
00:37:678 (1) - finish
00:43:872 (1) - ^
00:49:291 (1) - i think here should 1/1 slider
00:50:066 (1) - fiinish
00:53:162 (1,2) - this rhythm not suits with rhythm imo (and looks easier in Normal diff) try this http://prnt.sc/c6oxhv
00:59:356 (1) - cut this into 1/1 slider and a circle please
01:00:904 (1) - try this rhythm http://prnt.sc/c6oy3v
01:02:066 (1) - set the sampleset to "drum" and add whistle (if you dont know about this,i will give the image how to set it) http://prnt.sc/c6oz8q
01:02:453 (1) - add finish too
01:07:098 (1,2,1) - bad flow and pattern (Unrankable)
01:08:646 (1) - finish please\
01:11:743 (1,1) - overlap bro
01:14:840 (1) - finish
01:17:937 (1) - move to (240,100) to perfect blanket with (2)
01:19:291 (2) - remove this (it looks incosistent pattern)
01:21:033 (1) - finish
01:26:259 (2) - remove this slider and add circle on the white tick
01:26:646 (1) - remove this clap (i didnt hear drum sound here)
01:26:646 (4) - ctrl h?

[Hard]
00:01:319 (4) - move little bit down for better flow (its too high imo)
00:10:001 (2,3) - what about this rhythm? http://prnt.sc/c6p1qg
00:12:517 (5) - same as Normal
00:13:678 (3) - move to (336,252) for better flow
00:26:066 (3,4) - bad pattern huehue
00:36:517 (2) - i think should be triplet here or 1/3 reverse slider
00:37:678 (1) - make this clickable (should be) because downbeat emphatize and the kiai time object started here D:
00:43:872 (1) - ^ downbeat emphatize
01:00:904 (1) - cut this into http://prnt.sc/c6p3pu
01:14:453 (5) - hmm seems 1/3 beat here
01:19:678 (2,4) - overlap
01:25:678 (1,3) - remove clap on these slider please (not suits with drum sounds)
01:26:840 (4) - clap

oh yeah and another hitsounds issues same as Normal ~ (the finish)
and nice diff ~

[Insane]
00:00:548 (2) - nc here
00:19:678 (3,4) - imperfect stack
00:26:066 (4) - ctrl h?
00:34:582 (1,2) - too close (ds)
01:00:904 (1) - same as hard (the rhythm too)
01:02:453 until 01:06:904 - too many circles (maybe add some sliders instead)
01:08:646 until 01:11:162 - ^
01:18:517 (2) - ctrl j?
01:19:291 (4,1) - this confuses me .-.
01:26:066 (3) - clap
01:26:453 (1,2,4) - remove this clap (i didnt hear drum sounds here)


the hitsound issues same as normal ~ (the finish)
ok thats it from me GL ~
Topic Starter
Agatsu
nanoripe
hi m4m request from your q hi

[Metadata]
fine

[General]
  1. Enable Widescreen Support because you have video on your map i thought this was for sb but ok
  2. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768: fixed
    Normal: 684101.jpg (1366x888)
    Hard: 684101.jpg (1366x888)
    Insane: 684101.jpg (1366x888)
[Normal]
00:08:265 (1,3) - bad overlap fixed
00:12:517 (1) - maybe set the sampleset to drum and add whistle? (it looks weird if you make blank here) fdas
00:12:904 (1) - finish (cymbal emphatize) yes
00:14:453 (1) - move to (456,220) for better flow? sure
00:15:227 (3,2) - overlap ._. if i make a different pattern, it might mess up some ds
00:18:324 (3) - it would be great if you use curve slider here ok
00:23:356 (4) - hmm weird rhythm imo,i think should be circle here k
00:25:291 (1) - finish yup
00:29:549 (4) - make it circle please k
00:29:937 (1,2,3) - weird pattern... what about this? http://prnt.sc/c6ovih sure
00:31:485 (1) - finish (you should add finish if there are cymbal sound) yeaps
00:31:485 (1,3) - overlap again ._. fixed
00:36:130 (1) - what about this slider? http://prnt.sc/c6owc6 (vocal emphatize) sure
00:37:678 (1) - finish ok
00:43:872 (1) - ^ k
00:49:291 (1) - i think here should 1/1 slider yeah, i always doubted this part
00:50:066 (1) - fiinish gfad
00:53:162 (1,2) - this rhythm not suits with rhythm imo (and looks easier in Normal diff) try this http://prnt.sc/c6oxhv k
00:59:356 (1) - cut this into 1/1 slider and a circle please ok
01:00:904 (1) - try this rhythm http://prnt.sc/c6oy3v sure
01:02:066 (1) - set the sampleset to "drum" and add whistle (if you dont know about this,i will give the image how to set it) http://prnt.sc/c6oz8q hehe, im not that big of a noob :3
01:02:453 (1) - add finish too ok
01:07:098 (1,2,1) - bad flow and pattern (Unrankable) fixed
01:08:646 (1) - finish please\ ok
01:11:743 (1,1) - overlap bro ye
01:14:840 (1) - finish ye
01:17:937 (1) - move to (240,100) to perfect blanket with (2) ye
01:19:291 (2) - remove this (it looks incosistent pattern) ok
01:21:033 (1) - finish ye
01:26:259 (2) - remove this slider and add circle on the white tick i also put a circle on the red tick
01:26:646 (1) - remove this clap (i didnt hear drum sound here) sure
01:26:646 (4) - ctrl h? uoiu

[Hard]
00:01:319 (4) - move little bit down for better flow (its too high imo) sure
00:10:001 (2,3) - what about this rhythm? http://prnt.sc/c6p1qg i like my current pattern better
00:12:517 (5) - same as Normal drum and whistle right?
00:13:678 (3) - move to (336,252) for better flow k
00:26:066 (3,4) - bad pattern huehue after many hours of editing, i finally found i way to fix this problem lol
00:36:517 (2) - i think should be triplet here or 1/3 reverse slider sure
00:37:678 (1) - make this clickable (should be) because downbeat emphatize and the kiai time object started here D: fixed
00:43:872 (1) - ^ downbeat emphatize it's clickable
01:00:904 (1) - cut this into http://prnt.sc/c6p3pu ok
01:14:453 (5) - hmm seems 1/3 beat here yup
01:19:678 (2,4) - overlap fixed
01:25:678 (1,3) - remove clap on these slider please (not suits with drum sounds) k
01:26:840 (4) - clap ok

oh yeah and another hitsounds issues same as Normal ~ (the finish)
and nice diff ~

[Insane]
00:00:548 (2) - nc here ok
00:19:678 (3,4) - imperfect stack i checked it ut it didn't changed
00:26:066 (4) - ctrl h? sure
00:34:582 (1,2) - too close (ds) fixed
01:00:904 (1) - same as hard (the rhythm too) k
01:02:453 until 01:06:904 - too many circles (maybe add some sliders instead) i like it with too many circles, tho i'm also fine with renaming the diff
01:08:646 until 01:11:162 - ^
01:18:517 (2) - ctrl j? sure
01:19:291 (4,1) - this confuses me .-. well..
01:26:066 (3) - clap
01:26:453 (1,2,4) - remove this clap (i didnt hear drum sounds here)


the hitsound issues same as normal ~ (the finish)
ok thats it from me GL ~

thx nano
Rizen
[General]

  1. Timing is kinda off, it's just a single uninherited timing point of 155bpm at offset 538. Look at alacat's mapset and you can see that it's only one timing point. You will have to resnap timing points and objects after this change though. Also, the mod is based on old timings so apply the mod first before changing the time
  2. The current background's dimensions is 1181 x 768, which does not fit ratios 4:3 or 16:9. This would cause letterboxing. I have made two backgrounds you may choose from, a 4:3 version and a 16:9 version. 16:9 ratio or 4:3 ratio

[Normal]

Placement/Rhythm
  1. 00:07:879 (3,4,1) - straighten this pattern out? (kinda wonky atm)
  2. 00:11:743 (2,3) - I would make these two sliders parallel for neatness
  3. 00:23:356 (4,5,1) - same thing about straightening it up
  4. 00:38:646 (3,1) - inconsistent spacing
  5. 00:43:872 (1,1) - not a very good idea to place objects underneath the slider like this as it reduces the amount of time the player has to react to the object. Could rearrange like this but that would mean moving upcoming patterns as well
  6. 00:53:162 (1,2,1) - parallel pleaseee
  7. 01:25:678 (1,2,3,4,5,1) - probably too difficult for a normal. Can simplify it down to something like this
  8. The last third of this diff is a lot neater than the rest of the diff and it kinda sticks out like a sore thumb... just a personal opinion

[Hard]

Placement/Rhythm
  1. 00:10:001 (2) - I would make this a circle then 1/2 slider instead. This is because 00:10:195 - should really be clickable due to the drums and guitar at this point
  2. 00:14:259 (4) - Consider moving this on top of the head of slider 00:14:453 (1) - then make a nice triangle pattern. creates a continuation of pattern choice seen at 00:12:711 (6,1) - . Also because I find the current cursor movement kinda sharp/awkward. pretty triangle
  3. 00:19:872 (3) - curve this the otherway? Would make it much more comfortable to hit after slider 2 (smooth curve) smooth curve. Fine on the insane diff, but hard should be a tad more player friendly
  4. 00:23:743 (1,2) - Same thing I mentioned before, kinda awkward coming off slider 1. refer to this. The current (red) after slider 1 creates an anti-clockwise movement then into a clockwise movement. By Flipping slider 2 (with ctrl+h) then repositioning, you can create a continuous anti-clockwise movement (blue)
  5. 00:25:678 (2,3) - Make these parallel for neatness?
  6. 00:27:227 (2) - ctrl+g for continuation of opposing slider patterns as shown at 00:22:195 (1,2) - , 00:16:775 (3,4) -
  7. 00:34:582 (1,3) - consider copying slider 1 and replacing slider 3 with the copy as they are not the same (looks kinda messy)
  8. 00:37:678 (1,2) - I would ctrl+g the rhythm as the red tick the current slider sits on has nothing in the music to justify a clickable object at that time while the white tick the slider tail currently sits on does (drums)
  9. 00:43:485 (1) - maybe a 1/2 slider then 1/1 slider? The current downbeat (large tick) should really be clickable since it's noticeably audible
  10. 00:54:324 (2,1) - again not parallel >_<
  11. 01:02:453 (1,2,3,1,2,1,2,3) - This part in my opinion should be much more intense than 00:56:259 (1,2,3,1,2,1,2,1,2,3) - as it is a build up to a more intense part of the music. Although this is just my opinion
  12. 01:21:033 (1,2,3) - I would ctrl+g this rhythm as the white ticks (such as the one at 01:21:420- ) should be clickable from the guitar.

[Insane]

Placement/Rhythm
  1. 00:01:319 (3) - Would make this two circles instead to follow the rhythm pattern of slider slider circle circle slider you have at this section i.e. 00:04:020 (2,3,4,5,1) - , 00:07:107 (2,3,4,5,1) -
  2. 00:24:517 (3,4,5,6) - following the patterns at 00:19:872 (4,5,6) - and 00:21:420 (3,4,5,6) - , the spacing between 3,4 should be smaller than between 5,6 for continuation sake. another example is seen at 00:27:614 (3,4,5,6) -
  3. 00:30:711 (3) - I would copy 00:29:937 (1) - and remake the slider to make it neater
  4. 00:34:388 (6) - the only time u stack on top of a slider head for this pattern, I suggest moving it to somewhere like the slider head of 00:33:033 (1) - instead.
  5. 01:13:291 (1,2,3,4,5,6,7,8,9) - I highly recommend listening to this part of the music and remapping the rhythm, the drums are on different ticks than the ones mapped

Good luck!
Topic Starter
Agatsu

Rizen wrote:

[General]

  1. Timing is kinda off, it's just a single uninherited timing point of 155bpm at offset 538. Look at alacat's mapset and you can see that it's only one timing point. You will have to resnap timing points and objects after this change though. Also, the mod is based on old timings so apply the mod first before changing the time fixed
  2. The current background's dimensions is 1181 x 768, which does not fit ratios 4:3 or 16:9. This would cause letterboxing. I have made two backgrounds you may choose from, a 4:3 version and a 16:9 version. 16:9 ratio or 4:3 ratio used the 16:9 ;)

[Normal]

Placement/Rhythm
  1. 00:07:879 (3,4,1) - straighten this pattern out? (kinda wonky atm) fixed
  2. 00:11:743 (2,3) - I would make these two sliders parallel for neatness fixed
  3. 00:23:356 (4,5,1) - same thing about straightening it up fixed
  4. 00:38:646 (3,1) - inconsistent spacing oops
  5. 00:43:872 (1,1) - not a very good idea to place objects underneath the slider like this as it reduces the amount of time the player has to react to the object. Could rearrange like this but that would mean moving upcoming patterns as well fixed
  6. 00:53:162 (1,2,1) - parallel pleaseee fixed
  7. 01:25:678 (1,2,3,4,5,1) - probably too difficult for a normal. Can simplify it down to something like this fixed
  8. The last third of this diff is a lot neater than the rest of the diff and it kinda sticks out like a sore thumb... just a personal opinion

[Hard]

Placement/Rhythm
  1. 00:10:001 (2) - I would make this a circle then 1/2 slider instead. This is because 00:10:195 - should really be clickable due to the drums and guitar at this point fixed
  2. 00:14:259 (4) - Consider moving this on top of the head of slider 00:14:453 (1) - then make a nice triangle pattern. creates a continuation of pattern choice seen at 00:12:711 (6,1) - . Also because I find the current cursor movement kinda sharp/awkward. pretty triangle fixed
  3. 00:19:872 (3) - curve this the otherway? Would make it much more comfortable to hit after slider 2 (smooth curve) smooth curve. Fine on the insane diff, but hard should be a tad more player friendly fixed
  4. 00:23:743 (1,2) - Same thing I mentioned before, kinda awkward coming off slider 1. refer to this. The current (red) after slider 1 creates an anti-clockwise movement then into a clockwise movement. By Flipping slider 2 (with ctrl+h) then repositioning, you can create a continuous anti-clockwise movement (blue) fixed
  5. 00:25:678 (2,3) - Make these parallel for neatness? fixed
  6. 00:27:227 (2) - ctrl+g for continuation of opposing slider patterns as shown at 00:22:195 (1,2) - , 00:16:775 (3,4) - fixed
  7. 00:34:582 (1,3) - consider copying slider 1 and replacing slider 3 with the copy as they are not the same (looks kinda messy) fixed
  8. 00:37:678 (1,2) - I would ctrl+g the rhythm as the red tick the current slider sits on has nothing in the music to justify a clickable object at that time while the white tick the slider tail currently sits on does (drums) fixed
  9. 00:43:485 (1) - maybe a 1/2 slider then 1/1 slider? The current downbeat (large tick) should really be clickable since it's noticeably audible fixed
  10. 00:54:324 (2,1) - again not parallel >_< fixed
  11. 01:02:453 (1,2,3,1,2,1,2,3) - This part in my opinion should be much more intense than 00:56:259 (1,2,3,1,2,1,2,1,2,3) - as it is a build up to a more intense part of the music. Although this is just my opinion if it's a build up to the next section then i think it should have a calmer rhythm then that section
  12. 01:21:033 (1,2,3) - I would ctrl+g this rhythm as the white ticks (such as the one at 01:21:420- ) should be clickable from the guitar. fixed

[Insane]

Placement/Rhythm
  1. 00:01:319 (3) - Would make this two circles instead to follow the rhythm pattern of slider slider circle circle slider you have at this section i.e. 00:04:020 (2,3,4,5,1) - , 00:07:107 (2,3,4,5,1) - fixed
  2. 00:24:517 (3,4,5,6) - following the patterns at 00:19:872 (4,5,6) - and 00:21:420 (3,4,5,6) - , the spacing between 3,4 should be smaller than between 5,6 for continuation sake. another example is seen at 00:27:614 (3,4,5,6) - on these patterns, i want to make guitar part with bigger ds since the guitar is kinda ouder than the drums
  3. 00:30:711 (3) - I would copy 00:29:937 (1) - and remake the slider to make it neater
  4. 00:34:388 (6) - the only time u stack on top of a slider head for this pattern, I suggest moving it to somewhere like the slider head of 00:33:033 (1) - instead.
  5. 01:13:291 (1,2,3,4,5,6,7,8,9) - I highly recommend listening to this part of the music and remapping the rhythm, the drums are on different ticks than the ones mapped fixed

Good luck!
thank you rizian
Rizen
can you please answer the two points in 'general' please, those are probably the most important points of the mod in terms of rankability of the mapset (especially the timing) >_<
Topic Starter
Agatsu

Rizen wrote:

can you please answer the two points in 'general' please, those are probably the most important points of the mod in terms of rankability of the mapset (especially the timing) >_<
oops, i forgot xD
Electoz
[General]

  1. Unused files:
    1. Thumbs.db
[Normal]

  1. 01:04:796 (3,1) - DS
  2. 00:07:118 (2) - There's no need to make a rhythm denser here, a 1/1 slider would work fine.
  3. 00:07:892 (3,4,1) - If you're trying to make this variable from 00:02:086 (1,2,2) - 00:04:796 (3,1) then I would say this one doesn't play really well with 3 clickable objects in a row, I suggest using the same rhythm as those two earlier or coming up with a simpler rhythm.
  4. 00:23:376 (4,5,1) - Same reasoning as above, there's a few more of this and you should nerf them with simpler rhythms to make this diff easier considering that you don't have Easy in this set.
  5. 00:34:602 (1) - A circle plays better here, since you seem to focus mainly on vocals earlier and it's not necessary for 00:34:796 to be mapped cuz vocal isn't there.
  6. 00:40:796 (1,2) - This rhythm instead? It's more simple for vocal but if you want to make 00:41:183 clickable then up to you.
  7. 00:46:989 - Generally a downbeat should be clickable as it gives a stronger impact than other white ticks.
  8. 01:02:473 - Starting from this part, I expect more variable rhythms than this, there are lots of 1/1 sliders which can be bland/boring in gameplay, try spicing things up by either add more 1/2 rhythms or change some of the sliders to circles, you have to make that part more interesting to play.
[Hard]

  1. 00:29:957 (1,2) - Personally I prefer the rhythm you did on 00:23:763 (1,2) because vocal is clickable on that one, it feels off when you made 00:30:538 (2) clickable while most of the objects around there are clickable on vocals.
  2. 01:04:021 (1,2) - The spacing is pretty much misleading, visually the way it spaced is the same as 01:02:860 (2,3) . And tbh I would recommend using a 1/1 rhythm on 01:04:021 (1,2,3,4) cuz vocal started hyping up at 01:05:570 so if you start using denser rhythm there it will fit better in terms of intensity in gameplay.
  3. 01:26:860 (4,5,1) - Would use the same/bigger spacing than 01:25:699 (1,2,3) for a better impact at the end.
[Insane]

  1. 00:02:473 - Eh there's a strong guitar here I was expecting a larger spacing on 00:02:279 (2,3) .
  2. 00:18:344 (3,4) - Should use a smaller spacing here to make 00:18:925 (6,1) more stand out for a proper emphasis. Moving 00:18:537 (4) up a bit would be nice.
  3. 00:24:537 (3,4) - Same reasoning as above, moving 00:24:731 (4) to make a triangle with the heads of 00:23:763 (1,2) would work too.
  4. 00:24:925 (5,6,1) - Linear flows are usually used when you're emphasizing strong elements in the music, the flow doesn't really fit for this one, try using a simpler flow here.
  5. 01:17:763 (7,1) - 01:19:312 (4,1) - The rhythm on both of these places are very similar so I expect more consistency in terms of spacing.
Just a quick skim so my mod is a bit short, the thing that really needs to improve in this set is hitsounding, Hard looks fine but there are rooms for improvement on Normal and Insane, good luck~
SnowNiNo_
from my q
  • [Insane]
  1. 00:05:570 (2,5) - for intentional?
  2. 00:05:570 (2,3) - spacing is rly inconsistent
  3. 00:49:312 (6) - NC for emphasis is better
  4. 01:14:086 (5) - ^
  5. 01:26:667 (2,3) - high spacing at lower pitch makes no sense tho lol
  • [Hard]
  1. this diff need a lot of polish imo, lots of inconsistent spacing like 00:01:312 (3,4,1) - 00:11:763 (3,4,5) - etc =w=, polish this diff plz xd
Topic Starter
Agatsu

Electoz wrote:

[General]

  1. Unused files: :|
    1. Thumbs.db
aaaaa i dont have this file

[Normal]

  1. 01:04:796 (3,1) - DS fixed
  2. 00:07:118 (2) - There's no need to make a rhythm denser here, a 1/1 slider would work fine. fixed
  3. 00:07:892 (3,4,1) - If you're trying to make this variable from 00:02:086 (1,2,2) - 00:04:796 (3,1) then I would say this one doesn't play really well with 3 clickable objects in a row, I suggest using the same rhythm as those two earlier or coming up with a simpler rhythm. fixed
  4. 00:23:376 (4,5,1) - Same reasoning as above, there's a few more of this and you should nerf them with simpler rhythms to make this diff easier considering that you don't have Easy in this set. fixed
  5. 00:34:602 (1) - A circle plays better here, since you seem to focus mainly on vocals earlier and it's not necessary for 00:34:796 to be mapped cuz vocal isn't there. fixed
  6. 00:40:796 (1,2) - This rhythm instead? It's more simple for vocal but if you want to make 00:41:183 clickable then up to you. fixed
  7. 00:46:989 - Generally a downbeat should be clickable as it gives a stronger impact than other white ticks. i'll just stay with it for now until it becomes a major problem
  8. 01:02:473 - Starting from this part, I expect more variable rhythms than this, there are lots of 1/1 sliders which can be bland/boring in gameplay, try spicing things up by either add more 1/2 rhythms or change some of the sliders to circles, you have to make that part more interesting to play. fixed
[Hard]

  1. 00:29:957 (1,2) - Personally I prefer the rhythm you did on 00:23:763 (1,2) because vocal is clickable on that one, it feels off when you made 00:30:538 (2) clickable while most of the objects around there are clickable on vocals. fixed
  2. 01:04:021 (1,2) - The spacing is pretty much misleading, visually the way it spaced is the same as 01:02:860 (2,3) . And tbh I would recommend using a 1/1 rhythm on 01:04:021 (1,2,3,4) cuz vocal started hyping up at 01:05:570 so if you start using denser rhythm there it will fit better in terms of intensity in gameplay. fixed
  3. 01:26:860 (4,5,1) - Would use the same/bigger spacing than 01:25:699 (1,2,3) for a better impact at the end. fixed
[Insane]

  1. 00:02:473 - Eh there's a strong guitar here I was expecting a larger spacing on 00:02:279 (2,3) . made the spacing a bit larger
  2. 00:18:344 (3,4) - Should use a smaller spacing here to make 00:18:925 (6,1) more stand out for a proper emphasis. Moving 00:18:537 (4) up a bit would be nice. fixed
  3. 00:24:537 (3,4) - Same reasoning as above, moving 00:24:731 (4) to make a triangle with the heads of 00:23:763 (1,2) would work too. fixed
  4. 00:24:925 (5,6,1) - Linear flows are usually used when you're emphasizing strong elements in the music, the flow doesn't really fit for this one, try using a simpler flow here. fixed
  5. 01:17:763 (7,1) - 01:19:312 (4,1) - The rhythm on both of these places are very similar so I expect more consistency in terms of spacing. fixed
Just a quick skim so my mod is a bit short, the thing that really needs to improve in this set is hitsounding, Hard looks fine but there are rooms for improvement on Normal and Insane, good luck~ thanks electoz

SnowNiNo_ wrote:

from my q
  • [Insane]
  1. 00:05:570 (2,5) - for intentional? yep
  2. 00:05:570 (2,3) - spacing is rly inconsistent fixed
  3. 00:49:312 (6) - NC for emphasis is better fixed
  4. 01:14:086 (5) - ^ fixed
  5. 01:26:667 (2,3) - high spacing at lower pitch makes no sense tho lol fixed
  • [Hard]
  1. this diff need a lot of polish imo, lots of inconsistent spacing like 00:01:312 (3,4,1) - 00:11:763 (3,4,5) - etc =w=, polish this diff plz xd
    ya ill work on fixing ds
    thanks nino
thanks for the mods
Pentori
hellooo!

[General]
timing seems late by about ~8ms. could you try 530?
widescreen support should be off
two .jpg files? delete the unused one

[Insane]
00:06:150 (4,5) - this song is very dependent on its claps. here the clap seems to be under-emphasised in comparison to its next note 00:06:537 (6) - see if you can make 00:06:150 (4,5) - bigger than 00:06:537 (6)
00:09:828 (1) - this slider passes through an important clap 00:10:021 - since this is insane, i reckon it'd be better to include this clap for the players experience
00:10:602 (4,5) - also, following this, the clap 00:10:602 (4) - has a lot less ds than the note that isn't as important 00:10:796 (5)
00:20:473 (6) - here is another example, where it appears for a lot of emphasis to be placed on this note. but, the note only reflects an entrance into the downbeat 00:20:667 (1) - which is stronger than this beat but has less ds. furthermore, the clap before it on 00:20:279 (5) - has the lowest ds of all
00:21:054 (2,3,4) - im not a big fan on this linear flow here, as it looks unintentional and isn't consistent in ds
00:33:441 (2,3,4) - ^
00:57:634 (2,1) - this needs more distance. like you had with 00:57:828 (1,2)
00:59:376 (1,2) - ^ you should turn on distance snap for these parts
01:00:925 (1,2,3) - i dont think its good to start normal hitsounding yet. music only picks up at 01:02:473 (1) - and its like you are hitsounding the vocalists notes like you would hitsound drums
01:02:473 (1) - hm, do you use editor with default skin? try turning it on and listening to the way you've hitsounded this section. 01:03:247 (5) - these whistles sound like hitnormals with increased volume and it is very jarring to listen to

good luck!
Topic Starter
Agatsu

Pentori wrote:

hellooo! hoi

[General]
timing seems late by about ~8ms. could you try 530? sure
widescreen support should be off fixed
two .jpg files? delete the unused one i dont see the second one

[Insane]
00:06:150 (4,5) - this song is very dependent on its claps. here the clap seems to be under-emphasised in comparison to its next note 00:06:537 (6) - see if you can make 00:06:150 (4,5) - bigger than 00:06:537 (6) fixed
00:09:828 (1) - this slider passes through an important clap 00:10:021 - since this is insane, i reckon it'd be better to include this clap for the players experience fixed
00:10:602 (4,5) - also, following this, the clap 00:10:602 (4) - has a lot less ds than the note that isn't as important 00:10:796 (5) i removed the clap on 00:10:312 (3,4) -
00:20:473 (6) - here is another example, where it appears for a lot of emphasis to be placed on this note. but, the note only reflects an entrance into the downbeat 00:20:667 (1) - which is stronger than this beat but has less ds. furthermore, the clap before it on 00:20:279 (5) - has the lowest ds of all fixed
00:21:054 (2,3,4) - im not a big fan on this linear flow here, as it looks unintentional and isn't consistent in ds fixed
00:33:441 (2,3,4) - ^ fixed
00:57:634 (2,1) - this needs more distance. like you had with 00:57:828 (1,2) fixed
00:59:376 (1,2) - ^ you should turn on distance snap for these parts fixed
01:00:925 (1,2,3) - i dont think its good to start normal hitsounding yet. music only picks up at 01:02:473 (1) - and its like you are hitsounding the vocalists notes like you would hitsound drums fixed
01:02:473 (1) - hm, do you use editor with default skin? try turning it on and listening to the way you've hitsounded this section. 01:03:247 (5) - these whistles sound like hitnormals with increased volume and it is very jarring to listen to yeah i'll change the hitsounds for that section

good luck!
thanks pentori
baysman
Hi

Hard
01:02:465 (1) - try put slider to red tick instead that circle


Sorry but I can't help you more. Good luck with your map.
Topic Starter
Agatsu

baysman wrote:

Hi

Hard
01:02:465 (1) - try put slider to red tick instead that circle i like the way it is currently


Sorry but I can't help you more. Good luck with your map.
thanks
Kujinn
NM

[Insane]

  1. 00:18:723 (5,6) - You could push 5 slightly further away from 3 like this


    More places you could do the same
    00:21:433 (3,4,5,6) -
    00:24:529 (3,4,5,6) - except have 5 above 3 rather than below
    00:27:626 (3,4,5,6) -
    00:32:271 (3,4,5,6) -
    00:33:820 (3,4,5,6) -

    Just makes the map more fun to play.
  2. 00:36:529 (2,3,4,5,6,7,8,9) - felt kinda weird during gameplay, could stack these
mod is short, so you don't have to give kudosu
Topic Starter
Agatsu

Kujinn wrote:

NM

[Insane]

  1. 00:18:723 (5,6) - You could push 5 slightly further away from 3 like this i like it better when they're stacked


    More places you could do the same
    00:21:433 (3,4,5,6) -
    00:24:529 (3,4,5,6) - except have 5 above 3 rather than below
    00:27:626 (3,4,5,6) -
    00:32:271 (3,4,5,6) -
    00:33:820 (3,4,5,6) -
    same

    Just makes the map more fun to play.
  2. 00:36:529 (2,3,4,5,6,7,8,9) - felt kinda weird during gameplay, could stack these tried it but i prefer it when they're not stacked


mod is short, so you don't have to give kudosu
Thanks for modding!
LGV894
QUICK CHECK t/485182/start=0

Normal
00:18:336 (3,1,2) - http://osu.ppy.sh/ss/6067410 It looks better this way. Make sure to re-arrange the next slider upon application.
00:37:691 (1,2) - Blanket for better aesthetics.
00:42:723 (2,1) - Avoid overlap. It will look messy and clustered.
Not much to say, really. Although it could be improved if you drastically change your style.
It's good.

Hard
00:02:078 (1,2,3,4) - https://osu.ppy.sh/ss/6067430 It looks better this way. (Ignore the direction it's facing. Just pay attention to the placing and rotation.
00:06:336 (4) - ^ You can Ctrl+J this too.
You can also apply the same concept to next patterns. They look better that way.
00:16:013 (1,2) - http://puu.sh/r7ksc/0285e1b192.jpg This arrangement fits the beat better and solves the emphasis problem here. (Remember that louder sounds such as snares and crashes must be given emphasis.)
00:26:078 (3) - Ctrl+J then return to (176, 116)
00:31:497 (1,2) - This is what I was talking about. This is just better than the others. The little variation in it gave it more character.
00:43:691 (5,1) - Unstack these because (1) deserves to stand out. https://osu.ppy.sh/ss/6067472
01:00:529 (2,1) - This stack gimmick here isn't really that nice. We, hard players would prefer something like this: https://osu.ppy.sh/ss/6067483
Good map

Insane
00:00:530 (1) - I just don't understand why you mapped it this way when you mapped the next ones as a pause.
00:10:400 (4,6,8) - Try to make an equilateral triangle using these.
00:22:207 (1,2,3) - I think it's a bit off. The way that the sliders faces the opposite direction of where it came from feels weird. Try to Ctrl+H / J every slider and test it out.
00:34:400 (6,1) - I don't understand why you mapped (1) with lower DS when it deserves more emphasis than the previous triangle. Ctrl+J (1), then return to original position.
00:55:110 (2) - Ctrl+J then you know what.
01:02:465 (1,3) - Try to space them like (2,4) For better consistency.
01:03:239 (5,8,2) - Overlapping these three doesn't make a good-looking pattern.
01:04:013 (1,4,6) - Okay, you just ruined it for me.
01:05:562 (1,4,6) - You can make an equilateral triangle with these.
Please, fix the overlaps. It looks messy. Destroying how the previous patterns were mapped, which were clean af.
01:18:723 - 01:19:110 - Don't map these as slider-ends. They need to be emphasized.
01:24:723 (2,3) - ^ FYI, these are major ranking roadblocks. Especially for higher difficulties.
Nice set. Good luck.
William K
Hi, NM from my queue.

Hard one to mod xd

[Insane]

  1. 00:22:594 (2,1) - Copy number 2 and paste it at line 1 to make the aesthetics better.
  2. 00:09:046 (3,4,5,6) - This is a pretty odd one. I think this jump is too far since that part is not as intense as 00:37:691 - . Consider making number 4 placed upper. maybe you may make it stacked with 00:09:820 (1,2) - so it feels like a triplet.
  3. 00:29:755 (6) - This seems odd if you stack 00:29:562 (5,6) - since the volume doesn't seem to be low or repeating. How about stacking number 6 under the slider end of number 4?
  4. 00:43:110 (3) - Consider stacking this with 00:42:336 (1) - for better aesthetics since overlapping here would not be a good one.
  5. 01:14:852 - You may add kiai here until the following green point since it sounds much more intense than the other parts.
  6. 01:23:949 (8) - How about making this note more far to keep intensity up.

That's all, I think. Good luck :3
Topic Starter
Agatsu

LGV894 wrote:

QUICK CHECK t/485182/start=0

Normal
00:18:336 (3,1,2) - http://osu.ppy.sh/ss/6067410 It looks better this way. Make sure to re-arrange the next slider upon application. fixed
00:37:691 (1,2) - Blanket for better aesthetics. fixed
00:42:723 (2,1) - Avoid overlap. It will look messy and clustered. fixed
Not much to say, really. Although it could be improved if you drastically change your style.
It's good. heh, thanks

Hard
00:02:078 (1,2,3,4) - https://osu.ppy.sh/ss/6067430 It looks better this way. (Ignore the direction it's facing. Just pay attention to the placing and rotation. fixed
00:06:336 (4) - ^ You can Ctrl+J this too. fixed
You can also apply the same concept to next patterns. They look better that way.
00:16:013 (1,2) - http://puu.sh/r7ksc/0285e1b192.jpg This arrangement fits the beat better and solves the emphasis problem here. (Remember that louder sounds such as snares and crashes must be given emphasis.) fixed
00:26:078 (3) - Ctrl+J then return to (176, 116) fixed
00:31:497 (1,2) - This is what I was talking about. This is just better than the others. The little variation in it gave it more character. :)
00:43:691 (5,1) - Unstack these because (1) deserves to stand out. https://osu.ppy.sh/ss/6067472 fixed
01:00:529 (2,1) - This stack gimmick here isn't really that nice. We, hard players would prefer something like this: https://osu.ppy.sh/ss/6067483 fixed
Good map heh

Insane
00:00:530 (1) - I just don't understand why you mapped it this way when you mapped the next ones as a pause.
00:10:400 (4,6,8) - Try to make an equilateral triangle using these. fixed
00:22:207 (1,2,3) - I think it's a bit off. The way that the sliders faces the opposite direction of where it came from feels weird. Try to Ctrl+H / J every slider and test it out. fixed
00:34:400 (6,1) - I don't understand why you mapped (1) with lower DS when it deserves more emphasis than the previous triangle. Ctrl+J (1), then return to original position. fixed
00:55:110 (2) - Ctrl+J then you know what. fixed
01:02:465 (1,3) - Try to space them like (2,4) For better consistency. fixed
01:03:239 (5,8,2) - Overlapping these three doesn't make a good-looking pattern. fixed
01:04:013 (1,4,6) - Okay, you just ruined it for me. fixed
01:05:562 (1,4,6) - You can make an equilateral triangle with these. fixed
Please, fix the overlaps. It looks messy. Destroying how the previous patterns were mapped, which were clean af.
01:18:723 - 01:19:110 - Don't map these as slider-ends. They need to be emphasized. fixed
01:24:723 (2,3) - ^ FYI, these are major ranking roadblocks. Especially for higher difficulties. fixed
Nice set. Good luck. thanks
Thanks for modding!

William K wrote:

Hi, NM from my queue.

Hard one to mod xd it's fine xd

[Insane]

  1. 00:22:594 (2,1) - Copy number 2 and paste it at line 1 to make the aesthetics better. fixed
  2. 00:09:046 (3,4,5,6) - This is a pretty odd one. I think this jump is too far since that part is not as intense as 00:37:691 - . Consider making number 4 placed upper. maybe you may make it stacked with 00:09:820 (1,2) - so it feels like a triplet. fixed
  3. 00:29:755 (6) - This seems odd if you stack 00:29:562 (5,6) - since the volume doesn't seem to be low or repeating. How about stacking number 6 under the slider end of number 4? fixed
  4. 00:43:110 (3) - Consider stacking this with 00:42:336 (1) - for better aesthetics since overlapping here would not be a good one. fixed
  5. 01:14:852 - You may add kiai here until the following green point since it sounds much more intense than the other parts. nah, i like it better when kiai is only on 00:37:691 -
  6. 01:23:949 (8) - How about making this note more far to keep intensity up. fixed

That's all, I think. Good luck :3
Thanks so much for modding!
- Frontier -
hi graveyard
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