i'm here cuz fuzzycatrage asked me to do it cuz i asked him to do somethin and then we ended up here
[General]
[General]
- Memes.
- You'll never be as good as fishifat wings
- 00:05:284 (3) 00:06:125 (2) - Consider upping the SV on these sliders to emphasize the quicker "go"
- 00:08:228 (2) - This is a higher pitched note that has significantly more emphasis than 00:08:088 (1) - with the same spacing. I'd definitely recommend changing up the 00:08:088 (1,2,3,4) - pattern even though I do like it.
- 00:21:826 (3,4,5) - I definitely feel like you could do something better here, though I have no clue as to what because this overspaced even by my standards
- ye fuk modding diffs this hard tbh
- holy fuck cs 3 its perfect no changes omg
- 00:08:509 (4) - Why not blanket this in 00:07:808 (1,2,3,4,1) ?
- I actually really like this diff because its fun as hell and I don't see much you can do differently.
- Words fail to describe my actual opinion on this map, so I'll just break it down into pieces.
- I was once told that its good to try and look at each map from the mapper's perspective, but when a mapper's perspective is trying to essentially say "screw you" to modern mapping it becomes hard to look at the map. People who map unconventional maps (HW, fanzhen, etc) still at least acknowledge current meta and ranking criteria in certain ways, this map does no such thing.
- NCs.
- You start with NCing on the downbeat, which is completely acceptable. Consistency in NC's is the biggest thing, but all of a sudden a wild 00:10:331 (1) - NC emerges and it kind of just all goes downhill from there. Make your NCs and your patterns fall on the downbeat or make them fall under some clear pattern. You may argue that you're following the vocals with your NCs but "I'm the new kid, movin' in, getting it done and I'm" is the first vocal line. 'But Cryptic, theres a break between movin' in and getting it done!" Well theres also one between new kid and moving in so thats irrelevant. Your NCs are random and haphazard and should instead just fall on the downbeats like you started with.
- Rhythm
- I don't even really want to talk about rhythm to be honest, as its so freakin' subjective, but clearly we need to. So I don't really feel the need to cover the entire map's rhythm when I can really hone in to all the issues in the area just before the first inherited timing point. Early on in the map you need to establish what thing or things you're following. Typically you do this by using circles to emphasize a prominent thing and then sliders to emphasize a less prominent thing, but you already get that I assume. Prior to vocals coming in, your rhythm emphasizes things randomly. The slider end of 00:00:238 (1) - is emphasizing percussion which you don't map at 00:00:658 . Additionally, the slider end of 00:01:499 (4) - is hitting a strong finish which you are mapping as a slider end, even though it should be clickable. You have a guitar beat on the slider end of 00:01:920 (5) - even though you ignored that at 00:00:378 - and 00:00:938 . And you're missing the percussion you normally hit with the slider end, 00:02:200 (6) . And thats just the first measure. You see, the second measure has the exact same rhythm as the first, yet you've mapped it differently! You acknowledge the guitar beat at 00:02:621 - whereas you didn't do it at 00:00:378 - and you ignore the guitar beat at 00:04:303 - whereas you acknowledged it at 00:02:060 . This isn't something opinion-based either, in order for a map to be rankable you have to have some form of consistency whereas this has none whatsoever!
- Spacing
- I'll be refraining from talking about this, because whereas the last two points are not really based on opinion, spacing and patterning is based entirely on opinion and subjective flow. While I'd like to argue how flow works and how one defines flow and how that translates to your map, it'd be too much effort to just receive a glaring "no" or something of the sort.
- Conclusion: Please remap.