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riya(eufonius) - Traveler's tale

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LMT
random mod.

Insane
00:12:496 (2,3,4) - nếu theo tiếng violin (hoặc là synth ughhh hơi khó phân biệt) thì đúng ra đầu slider phải là ở tick đỏ. Kiểu kiểu như thế này: https://osu.ppy.sh/ss/5764774 .
00:16:567 (5) - nốt này yếu quá, thử 4 thành slider ra đây xem có hợp lí không.
01:05:853 (2,3) - không rõ là theo nhạc cụ nào. Thử như vầy xem : https://osu.ppy.sh/ss/5764807 .
01:09:496 (1,2,3) - ở đây vocal đang mạnh hơn trống nên có lẽ theo vocal thì nổi bật hơn. https://osu.ppy.sh/ss/5764782 (trong ví dụ phải giảm AR xuống để thấy hết, cố xem cái nào trước cái nào sau nhé =)) )
01:14:424 (4,5) - đầu slider ở tick đỏ thì cảm giác tốt hơn. Chọn cả 2, ctrl+g xong chỉnh lại cho flow tốt.
01:16:139 (2,3) - ^
01:19:567 (2,3,4) - đầu slider 2 3 không theo pattern của nhạc. Trống: nhấn 2 và 4 (3 không nhấn) ; Piano/Vocal: nhấn tick đỏ (đuôi slider 2) nên trượt hẳn rồi. Chung quy là tick đỏ rất mạnh nên cần phải nhấn ở đó. Ví dụ : https://osu.ppy.sh/ss/5764668 .
01:34:139 (6,7,8,1) - nếu theo piano thì map 5 nốt 1/4 , nếu map theo violin thì cái 7 8 9 phải là 1/6 .
Hard
00:02:853 (4) - slider có nên dừng ở đây không 00:03:282 - ?
00:08:853 (1,2,3) - cái tick này 00:09:496 - rất mạnh nhưng để đuôi slider thì không nổi bật. Thử đặt như thế này xem https://osu.ppy.sh/ss/5764746 .
00:44:424 (6) - không vấn đề gì, nhưng tại vì trống ở đây 00:44:639 - mạnh quá nên có lẽ cái này đổi thành 2 nốt có lẽ là nổi bật hơn.
01:19:353 (2,3,4) - cũng được nhưng mà theo thế này thì vocal không được nổi bật lắm. Thử thế này xem? https://osu.ppy.sh/ss/5764708
01:32:853 (1,2,3,4) - nốt violin mạnh nhất ở tick đỏ, nhưng đặt thế này thì nó lại ở đuôi slider -> yếu.Thử https://osu.ppy.sh/ss/5764728 .
01:42:067 (3) - cái này ở đây hơi anti flow , để bên trái thì theo flow hơn :v , nhưng mà cũng không ảnh hưởng lắm.

Normal
00:13:139 (2) - dịch cái nốt này về tick đỏ ngay trước, nghe chuẩn hơn . Đừng quên chỉnh lại spacing cho 3.
00:33:710 (3,4) - không chắc là đặt thế này có ổn không. 3 là map theo tiếng guitar còn 4 là theo vocal (và tiếng guitar yếu hơn) . Không biết normal thì như thế này có khó quá không nhưng LMT đảm bảo là chuẩn hơn https://osu.ppy.sh/ss/5764845 .
01:06:282 (3,4) - dịch 2 cái này sang tick đỏ bên phải, đừng quên sửa spacing.
01:07:996 (2) - dịch về tick đỏ trước đó , thêm 1 nốt ở tick trắng ngay sau cái slider này thì đúng pattern hơn.
01:19:996 (3) - errm tick trắng này rất yếu nên đặt vậy là sai. https://osu.ppy.sh/ss/5764860 .

Garden's Easy
00:25:996 (2,3) - basically the reverse arrow and the sliderend land on very weak sounds . Delete 3 and extend the length of the slider by 1 tick (so it looks like 00:27:710 (1) - ) should sound about right.
00:33:710 (3) - both the sliderhead and sliderend are on really weak sounds. Try this: https://osu.ppy.sh/ss/5764878 .
01:22:567 (2) - maybe truncate the sliderend to land on the red tick? Sounds better to me, don't know how viable it is though.
01:35:424 (2,3) - sliderhead of 3 is not the beat you want to emphasise but I understand that it's pretty pretty hard to make a good design here. Try this example : https://osu.ppy.sh/ss/5764911 , it's slightly better imo but it's really debatable.
_IxApplePie_
Hihi! NM req from my WQ~

Sorry for being like 6 days late @_@
[ General ]
  1. Custom combo colours? ( missing in Insane and Hard)

[ Insane ]
  1. 00:00:924 (2,5) - I would stack on 00:01:139 (3,6) - as it plays better and it's the same piano note/key
  2. 00:00:282 (1,3) - would blanket this better for visual looks
  3. 00:03:710 (1,2) - distance these two like you're playing a 1/2 note
  4. 00:04:996 (2) - why emphasis/distance so big here when the sound is not so impact-ish?
  5. 00:49:996 (1,2) - blanket better
  6. 00:58:353 (1,2,3) - more distance since you might want to emphasis on these 3 heavy beats

[ Hard ]
  1. 00:17:424 (1,2,3) - equal distance? or make them look that way
  2. 00:43:782 (4,5) - maybe have the same angle as 00:43:353 (2,3) - ? so it'll look parallel
  3. 00:49:567 (3) - no point of hiding it under slider tail since you didn't hid it previously
  4. 00:54:282 (4,5) - no point of stacking since you didn't stack any note tgt
  5. 00:58:353 (1,2,3) - same as Insane
  6. 00:59:853 (3,1) - no touching, I guess you could distance out 01:00:282 (1) - more
  7. 01:07:782 (2,3,4) - make them look equally spaced for visual and playability reasons
  8. 01:11:210 (2) - maybe you could emphasis on this note by adding some distance between (1) slider
  9. 01:19:353 (2) - stack on 01:19:567 (3) -
  10. 01:23:639 (3) - stack on 01:23:853 (4) -
  11. Either the two at the top or unstack 01:20:424 (5) - since you might want the consistency

Good luck! :)
Topic Starter
0109-
sorry, clicked the wrong button
Topic Starter
0109-
sorry, clicked the wrong button
Topic Starter
0109-

LMT1996 wrote:

random mod.

Insane
00:12:496 (2,3,4) - nếu theo tiếng violin (hoặc là synth ughhh hơi khó phân biệt) thì đúng ra đầu slider phải là ở tick đỏ. Kiểu kiểu như thế này: https://osu.ppy.sh/ss/5764774 . đoạn này đang làm theo nhịp của bài, tự nhiên nhảy sang tiếng violin ở tick đỏ thì trông hơi kì...
00:16:567 (5) - nốt này yếu quá, thử 4 thành slider ra đây xem có hợp lí không. rhythm hơi sida, đoạn đó giảm ds rồi
01:05:853 (2,3) - không rõ là theo nhạc cụ nào. Thử như vầy xem : https://osu.ppy.sh/ss/5764807 . slider ở tick đỏ đoạn này nghe hơi lạ...
01:09:496 (1,2,3) - ở đây vocal đang mạnh hơn trống nên có lẽ theo vocal thì nổi bật hơn. https://osu.ppy.sh/ss/5764782 (trong ví dụ phải giảm AR xuống để thấy hết, cố xem cái nào trước cái nào sau nhé =)) ) lol :) , mà ko thích slider ở tick đỏ cho lắm @@
01:14:424 (4,5) - đầu slider ở tick đỏ thì cảm giác tốt hơn. Chọn cả 2, ctrl+g xong chỉnh lại cho flow tốt. như mấy cái trên, có vẻ 2 style khác nhau quá :)))
01:16:139 (2,3) - ^ ^
01:19:567 (2,3,4) - đầu slider 2 3 không theo pattern của nhạc. Trống: nhấn 2 và 4 (3 không nhấn) ; Piano/Vocal: nhấn tick đỏ (đuôi slider 2) nên trượt hẳn rồi. Chung quy là tick đỏ rất mạnh nên cần phải nhấn ở đó. Ví dụ : https://osu.ppy.sh/ss/5764668 . ko cần thiết lắm
01:34:139 (6,7,8,1) - nếu theo piano thì map 5 nốt 1/4 , nếu map theo violin thì cái 7 8 9 phải là 1/6 . violin nó luyến xuống ở 3 mốc chính thôi, 1/6 lên thì lại chả ra gì @@
Hard
00:02:853 (4) - slider có nên dừng ở đây không 00:03:282 - ? ok
00:08:853 (1,2,3) - cái tick này 00:09:496 - rất mạnh nhưng để đuôi slider thì không nổi bật. Thử đặt như thế này xem https://osu.ppy.sh/ss/5764746 . tiếng violin chỉ lên cao thôi mà, đoạn này map nhiều nhịp ổn hơn
00:44:424 (6) - không vấn đề gì, nhưng tại vì trống ở đây 00:44:639 - mạnh quá nên có lẽ cái này đổi thành 2 nốt có lẽ là nổi bật hơn. slider ở đó flow nó ổn hơn, trước đó có 3 nốt rồi
01:19:353 (2,3,4) - cũng được nhưng mà theo thế này thì vocal không được nổi bật lắm. Thử thế này xem? https://osu.ppy.sh/ss/5764708 ko thích map theo vocal lắm, với cả nhìn chung map ko theo vocal rồi
01:32:853 (1,2,3,4) - nốt violin mạnh nhất ở tick đỏ, nhưng đặt thế này thì nó lại ở đuôi slider -> yếu.Thử https://osu.ppy.sh/ss/5764728 . ^x3
01:42:067 (3) - cái này ở đây hơi anti flow , để bên trái thì theo flow hơn :v , nhưng mà cũng không ảnh hưởng lắm. ok

Normal
00:13:139 (2) - dịch cái nốt này về tick đỏ ngay trước, nghe chuẩn hơn . Đừng quên chỉnh lại spacing cho 3. đoạn này map theo tiếng violin nghe ko hợp
00:33:710 (3,4) - không chắc là đặt thế này có ổn không. 3 là map theo tiếng guitar còn 4 là theo vocal (và tiếng guitar yếu hơn) . Không biết normal thì như thế này có khó quá không nhưng LMT đảm bảo là chuẩn hơn https://osu.ppy.sh/ss/5764845 . fixed
01:06:282 (3,4) - dịch 2 cái này sang tick đỏ bên phải, đừng quên sửa spacing. dịch xong sẽ thấy lạ :|
01:07:996 (2) - dịch về tick đỏ trước đó , thêm 1 nốt ở tick trắng ngay sau cái slider này thì đúng pattern hơn. giữ consistency với 01:00:282 (1,2) -
01:19:996 (3) - errm tick trắng này rất yếu nên đặt vậy là sai. https://osu.ppy.sh/ss/5764860 fixed .
<3 :)

_IxApplePie_ wrote:

Hihi! NM req from my WQ~

Sorry for being like 6 days late @_@
[ General ]
  1. Custom combo colours? ( missing in Insane and Hard) fixed

[ Insane ]
  1. 00:00:924 (2,5) - I would stack on 00:01:139 (3,6) - as it plays better and it's the same piano note/key fixed
  2. 00:00:282 (1,3) - would blanket this better for visual looks fixed
  3. 00:03:710 (1,2) - distance these two like you're playing a 1/2 note hmm...
  4. 00:04:996 (2) - why emphasis/distance so big here when the sound is not so impact-ish? fixed
  5. 00:49:996 (1,2) - blanket better fixed
  6. 00:58:353 (1,2,3) - more distance since you might want to emphasis on these 3 heavy beats fixed

[ Hard ]
  1. 00:17:424 (1,2,3) - equal distance? or make them look that way fixed
  2. 00:43:782 (4,5) - maybe have the same angle as 00:43:353 (2,3) - ? so it'll look parallel it looks weird
  3. 00:49:567 (3) - no point of hiding it under slider tail since you didn't hid it previously fixed
  4. 00:54:282 (4,5) - no point of stacking since you didn't stack any note tgt it's not a problem i think
  5. 00:58:353 (1,2,3) - same as Insane i think Different between Hard and Insane is quite important, it's not a serious problem though
  6. 00:59:853 (3,1) - no touching, I guess you could distance out 01:00:282 (1) - more fixed
  7. 01:07:782 (2,3,4) - make them look equally spaced for visual and playability reasons fixed
  8. 01:11:210 (2) - maybe you could emphasis on this note by adding some distance between (1) slider fixed
  9. 01:19:353 (2) - stack on 01:19:567 (3) - that would be a big distance between 1 and 2
  10. 01:23:639 (3) - stack on 01:23:853 (4) - ^
  11. Either the two at the top or unstack 01:20:424 (5) - since you might want the consistency ^

Good luck! :)
Thanks for modding :)
DeletedUser_423548
Hi~ :)
From My modding Queue

Guest does not Mod


  • [Normal]
  1. New Comboの間隔が短い気がします1小節あけてみませんか?
    Delete NC 00:12:067 (1) - 00:32:639 (1) - 00:34:567 (1) - 00:39:496 (1) - 00:46:567 (1) - 00:49:996 (1) - 01:01:996 (1) - 01:05:210 (1) - 01:08:853 (1) - 01:12:282 (1) - 01:22:567 (1) -
  2. 00:48:282 (1) - ヴォーカルより曲を拾いませんか?
    1/1SliderにしたほうがNormal感があります
  3. 01:19:782 (3,4) - 少し印象が悪かったです
    01:18:924 (1,2) - copy and paste どうでしょう?


  • [Hard]
  1. 00:19:139 (1) - このように三角形を描くように置きませんか?
    http://osu.ppy.sh/ss/5766017
  2. 00:41:424 (1,2) - blanket?
  3. 00:57:710 (3) - これを00:56:424 (3) - にstackしませんか?
  4. 00:58:353 (1,2,3) - わかりづらいのでこうしませんか?
    http://osu.ppy.sh/ss/5766040
  5. 01:04:996 (3) - delete
  6. 01:13:782 (5,1) - blanket?
  7. 01:28:567 (4) - NC置きませんか?


  • [Insane]
  1. 00:00:282 (1,3) - blanket?
  2. 00:01:139 (3,4) - ^
  3. 00:16:353 (4,1) - blanketしませんか?
    http://osu.ppy.sh/ss/5766074のように
  4. 00:18:067 (2,3) - blanket?
  5. blanketしませんか?
    http://osu.ppy.sh/ss/5766081のように
  6. 00:24:282 (1,2) - blanket?
  7. 00:37:139 (4,5) - ^
  8. 00:42:067 (1) - NC? remove NC
  9. 01:03:924 (2,4,6) - overmap
  10. 01:09:067 (2,1) - blanket?
  11. 01:12:496 (2,1) - blanketしませんか?
    http://osu.ppy.sh/ss/5766111のように

    Recheck the blanket

Good luck! :)
Topic Starter
0109-

Yasaija 714 wrote:

Hi~ :)
From My modding Queue

Guest does not Mod


  • [Normal]
  1. New Comboの間隔が短い気がします1小節あけてみませんか?
    Delete NC 00:12:067 (1) - 00:32:639 (1) - 00:34:567 (1) - 00:39:496 (1) - 00:46:567 (1) - 00:49:996 (1) - 01:01:996 (1) - 01:05:210 (1) - 01:08:853 (1) - 01:12:282 (1) - 01:22:567 (1) - Normalですから、このままで良いと思う。必要もないし
  2. 00:48:282 (1) - ヴォーカルより曲を拾いませんか? 
    1/1SliderにしたほうがNormal感があります ここで1/2スライダーが使えると思う。ヴォーカルの音は結構大きいし、久々にパタンを変えても良いでしょう
  3. 01:19:782 (3,4) - 少し印象が悪かったです
    01:18:924 (1,2) - copy and paste どうでしょう?修正しました 


  • [Hard]
  1. 00:19:139 (1) - このように三角形を描くように置きませんか? 修正しました
    http://osu.ppy.sh/ss/5766017
  2. 00:41:424 (1,2) - blanket? 修正しました
  3. 00:57:710 (3) - これを00:56:424 (3) - にstackしませんか? 修正しました
  4. 00:58:353 (1,2,3) - わかりづらいのでこうしませんか?Insaneのようになりたくないため、DS少し下がりました
    http://osu.ppy.sh/ss/5766040
  5. 01:04:996 (3) - delete そこにDrumの音がする
  6. 01:13:782 (5,1) - blanket? 修正しました
  7. 01:28:567 (4) - NC置きませんか?必要はありません


  • [Insane]
  1. 00:00:282 (1,3) - blanket? 修正しました
  2. 00:01:139 (3,4) - ^ 修正しました
  3. 00:16:353 (4,1) - blanketしませんか? 
    http://osu.ppy.sh/ss/5766074のように 修正しました
  4. 00:18:067 (2,3) - blanket? 修正しました
  5. blanketしませんか?
    http://osu.ppy.sh/ss/5766081のように 修正しました
  6. 00:24:282 (1,2) - blanket? 
  7. 00:37:139 (4,5) - ^ 修正しました
  8. 00:42:067 (1) - NC? remove NC ビートは結構激しいので
  9. 01:03:924 (2,4,6) - overmap 深く聞けばBass音がしますよ
  10. 01:09:067 (2,1) - blanket? 修正しました
  11. 01:12:496 (2,1) - blanketしませんか?
    http://osu.ppy.sh/ss/5766111のように 修正しました

    Recheck the blanket

Good luck! :)
Modしてくれて、ありがとう :)
Ayumiita
Hey from my queue:

thai0109 wrote:

thai0109, NM request
Title - Artist: riya - Traveler's tale
Difficulties: any diff
Link: https://osu.ppy.sh/s/465669
BPM: 140
Length: 1:44
Extra wishes: nope
PS: um... Island is a good visual novel :)
Thanks :)

[Insane]
  1. 00:10:139 (7,1) - i would move a bit further away, like you did here for example 00:14:639 (3,1).
  2. 01:13:335 (1,2,3) - samen then ^, but you can keep it im just not a fan of it
  3. 01:18:496 (4,5,6) - ^

this difficulty is really nice, i couldnt find much things, beside my personal pref. if you want me to mod an another difficulty just pn me, i would do it :3.
Topic Starter
0109-

Lucyyyyyyy wrote:

Hey from my queue:

thai0109 wrote:

thai0109, NM request
Title - Artist: riya - Traveler's tale
Difficulties: any diff
Link: https://osu.ppy.sh/s/465669
BPM: 140
Length: 1:44
Extra wishes: nope
PS: um... Island is a good visual novel :)
Thanks :)

[Insane]
  1. 00:10:139 (7,1) - i would move a bit further away, like you did here for example 00:14:639 (3,1).
  2. 01:13:335 (1,2,3) - samen then ^, but you can keep it im just not a fan of it
  3. 01:18:496 (4,5,6) - ^
sorry but nothing will be changed :( , that's not really a problem


this difficulty is really nice, i couldnt find much things, beside my personal pref. if you want me to mod an another difficulty just pn me, i would do it :3.
Thanks for modding :)
Garden

Mijii wrote:

Garden's Easy:

00:06:282 (3): This slider is too near of the next slider, or did you do it on pruporse? i follow distance snap so there is no such problem, if u mean overlapping i think it's just my aesthetic

01:06:282 (3): Same here

LMT1996 wrote:

Garden's Easy
00:25:996 (2,3) - basically the reverse arrow and the sliderend land on very weak sounds . Delete 3 and extend the length of the slider by 1 tick (so it looks like 00:27:710 (1) - ) should sound about right. yea i agree with ur point, but it would be 3 such sliders in a row, which might feel boring while playing..
00:33:710 (3) - both the sliderhead and sliderend are on really weak sounds. Try this: https://osu.ppy.sh/ss/5764878 . mixing too many 1/1 and 3/2 gaps would be confusing for beginners, i think current pattern is fine as well
01:22:567 (2) - maybe truncate the sliderend to land on the red tick? Sounds better to me, don't know how viable it is though. not snapping the vocal is also intended to avoid varying gaps on timeline
01:35:424 (2,3) - sliderhead of 3 is not the beat you want to emphasise but I understand that it's pretty pretty hard to make a good design here. Try this example : https://osu.ppy.sh/ss/5764911 , it's slightly better imo but it's really debatable. i use two circles instead, varying gaps on timeline really kill beginners imo tho ds will somewhat help reading..
Thx~

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59639
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
BeatmapID:1039514
BeatmapSetID:465669

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
282,428.571428571429,4,2,8,40,1,0
7139,-100,4,2,8,50,0,0
7567,-100,4,2,9,50,0,0
7996,-100,4,2,8,50,0,0
9282,-100,4,2,9,50,0,0
9496,-100,4,2,8,50,0,0
11853,-100,4,2,9,50,0,0
12067,-100,4,2,8,50,0,0
14424,-100,4,2,9,50,0,0
14639,-100,4,2,8,50,0,0
32424,-100,4,2,9,50,0,0
32639,-100,4,2,8,50,0,0
34996,-100,4,2,9,50,0,0
35210,-100,4,2,8,50,0,0
39282,-100,4,2,9,50,0,0
39496,-100,4,2,8,50,0,0
41853,-100,4,2,9,50,0,0
42067,-100,4,2,8,50,0,0
60282,-100,4,2,8,60,0,1
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1Computer
Hi, here's NM~

SPOILER
[Garden's]
  1. 01:20:853 (1,2) - Bottom part of 1 isn't parallel with 2.
  2. 01:37:139 (3,4,1) - These three would look nicer parallel with 01:35:424 (2), or moved to the right so that there's symmetry.
[Normal]
  1. 00:11:424 (2,1) - Blanket is just a little off.
  2. 00:35:210 (2,1) - ^
  3. 00:37:139 (3) - Move to the right to fix blanket.
  4. 01:35:853 (2,3) - Blanket.
[Insane]
  1. 00:16:353 (4,5) - This should be a slider, can't hear anything that would justify the 5.
  2. 00:32:639 (1) - Rotate 20 degrees.
  3. 00:33:067 (2) - Move to the right so it lines up with 00:33:282 (3).
  4. 00:33:924 (5,6,7) - Should then make these an equilateral triangle. It looks nicer and the spacing will be consistent for that part.
  5. 00:44:210 (6) - Should continue the pattern you have and move this to above the 00:43:782 (4).
  6. 00:52:996 (5) - Stack onto 00:52:139 (2) sliderend?
  7. 00:53:424 (1,2,3,4,5,6,7) - This should be remapped. It's kinda messy and 5,6 should be a slider imo.
  8. 01:03:067 (5,6) - Spacing feels a little high. Stack 6 on 3?
  9. 01:10:567 (1,2,3) - Make this equilateral.
  10. 01:34:139 (6,7,8,1) - This is a 5-burst, so you gotta start the burst from 6, not 7.
Mafumafu
[Normal]
00:35:210 (2,3,1) - You should avoid such overlaps by increasing the DS. This applies to the entire diff.
00:31:996 (3,1) - This anti-flow pattern is not nice.

[Hard]
00:55:139 (1,2) - This pattern plays weird. And you should also not use such large DS for Hard even if they are all sliders.
00:59:853 (3,1) - Looks more like an 1/2 rhythm instead of 1/4. This is a it confusing.

The gap between Hard and Insane is pretty big ;w;

[Insane]
I am not sure about the 3/4 rhythms you used in this diff. It seems like a kind of abusing ;w;
In some places like 00:23:853 (5) - , there are piano sound in 1/2 but you still use 3/4 for them. It's not a wise choice.

For the entire mapset, pattern need to be improved. Even if current pattern meets the basic standard of nomination, it still needs to be neater.

Good luck!
Topic Starter
0109-
Thanks for modding :) , changed some patterns, flows, and some points.
Garden

1Computer wrote:

[Garden's]
  1. 01:20:853 (1,2) - Bottom part of 1 isn't parallel with 2. fixed
  2. 01:37:139 (3,4,1) - These three would look nicer parallel with 01:35:424 (2), or moved to the right so that there's symmetry. did the second one, moved a bit
Thx~
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374,75,31567,5,8,0:0:0:0:
291,38,31996,2,0,P|218:30|145:34,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
374,75,33710,2,0,P|370:124|375:174,1,90,0|8,0:0|0:0,0:0:0:0:
446,217,34567,6,0,P|445:287|430:373,1,135,2|2,0:0|0:0,0:0:0:0:
345,363,35639,1,2,0:0:0:0:
264,322,36067,2,0,L|112:319,1,135,2|8,0:0|0:0,0:0:0:0:
51,273,37139,2,0,P|44:232|46:174,1,90,2|10,0:0|0:0,0:0:0:0:
60,95,37996,6,0,L|162:93,1,90,4|8,0:0|0:0,0:0:0:0:
227,138,38853,2,0,B|247:99|230:52|230:52|249:1,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,227,40567,2,0,P|285:233|347:228,1,90,0|8,0:0|0:0,0:0:0:0:
416,207,41424,6,0,L|432:50,1,135,2|2,0:0|0:0,0:0:0:0:
355,20,42496,1,2,0:0:0:0:
274,59,42924,2,0,B|235:70|235:70|127:71,1,135,2|8,0:0|0:0,0:0:0:0:
53,46,43996,2,0,P|34:92|23:153,1,90,8|2,0:0|0:0,0:0:0:0:
102,177,44853,6,0,P|163:246|131:344,1,180,4|0,0:0|0:0,0:0:0:0:
63,359,46139,1,8,0:0:0:0:
68,269,46567,2,0,P|156:249|246:237,1,180,2|0,0:0|0:0,0:0:0:0:
335,229,47853,1,8,0:0:0:0:
395,162,48282,6,0,L|385:5,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
335,229,49996,2,0,P|406:212|482:223,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
263,283,51710,6,0,L|167:281,1,90,6|0,0:0|0:0,0:0:0:0:
83,270,52567,2,0,P|73:231|74:180,1,90,2|8,0:0|0:0,0:0:0:0:
138,117,53424,2,0,L|130:18,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
201,181,54710,1,8,0:0:0:0:
280,138,55139,6,0,P|330:127|377:128,1,90,2|8,0:0|0:0,0:0:0:0:
446,171,55996,2,0,L|441:263,1,90,2|8,0:0|0:0,0:0:0:0:
392,336,56853,1,2,0:0:0:0:
311,294,57282,1,8,0:0:0:0:
228,329,57710,2,0,L|87:328,1,135,2|4,0:0|0:0,0:0:0:0:
32,261,58782,5,4,0:0:0:0:
55,174,59210,1,4,0:0:0:0:
249,60,60282,6,0,P|230:106|232:160,2,90,4|8|0,0:1|0:0|0:0,0:0:0:0:
336,33,61567,1,8,0:0:0:0:
327,122,61996,2,0,L|150:84,1,180,2|0,0:0|0:0,0:0:0:0:
62,98,63282,1,8,0:0:0:0:
101,178,63710,6,0,L|102:283,1,90,2|8,0:0|0:0,0:0:0:0:
165,331,64567,2,0,P|105:356|40:333,2,135,2|4|8,0:0|0:0|0:0,0:0:0:0:
244,289,66282,2,0,P|291:282|340:288,1,90,0|8,0:0|0:0,0:0:0:0:
398,348,67139,6,0,P|357:269|379:184,1,180,4|0,0:0|0:0,0:0:0:0:
440,119,68424,1,8,0:0:0:0:
414,33,68853,2,0,P|362:31|317:33,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
500,60,70139,1,8,0:0:0:0:
434,121,70567,6,0,P|369:118|299:121,2,135,4|4|8,0:0|0:0|0:0,0:0:0:0:
434,211,72282,2,0,P|366:208|299:210,2,135,4|4|8,0:0|0:0|0:0,0:0:0:0:
497,274,73996,6,0,P|499:320|479:367,1,90,4|8,0:0|0:0,0:0:0:0:
393,360,74853,2,0,L|301:360,1,90,0|8,0:0|0:0,0:0:0:0:
216,333,75710,2,0,B|211:302|216:261|216:261|203:224|203:224|207:190|203:155,1,180,2|0,0:0|0:0,0:0:0:0:
238,72,76996,1,8,0:0:0:0:
156,34,77424,6,0,P|90:26|26:55,1,135,2|2,0:0|0:0,0:0:0:0:
10,141,78496,1,2,0:0:0:0:
52,219,78924,2,0,P|59:277|61:364,1,135,4|8,0:0|0:0,0:0:0:0:
151,364,79996,2,0,P|153:317|150:275,1,90,0|8,0:0|0:0,0:0:0:0:
139,184,80853,6,0,B|230:176|230:176|282:149,2,135,4|2|8,0:0|0:0|0:0,0:0:0:0:
149,274,82567,2,0,L|336:258,1,180,2|0,0:0|0:0,0:0:0:0:
402,207,83853,1,8,0:0:0:0:
376,120,84282,6,0,P|383:76|404:23,2,90,4|8|2,0:0|0:0|0:0,0:0:0:0:
308,179,85567,1,8,0:0:0:0:
220,158,85996,2,0,P|173:153|127:156,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
308,179,87282,1,8,0:0:0:0:
246,244,87710,6,0,P|230:295|232:341,1,90,2|10,0:0|0:0,0:0:0:0:
315,360,88567,2,0,B|404:344|404:344|449:349,1,135,2|4,0:0|0:1,0:0:0:0:
448,348,91139,6,0,P|392:284|397:192,1,180,4|0,0:0|0:0,0:0:0:0:
479,159,92424,1,8,0:0:0:0:
488,248,92853,2,0,P|407:293|327:272,1,180,2|0,0:0|0:0,0:0:0:0:
260,212,94139,1,8,0:0:0:0:
318,143,94567,6,0,P|317:99|306:50,1,90,2|8,0:0|0:0,0:0:0:0:
221,26,95424,2,0,L|66:33,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
239,114,97139,1,0,0:0:0:0:
153,142,97567,1,12,0:0:0:0:
65,121,97996,6,0,B|46:158|46:158|45:269,1,135,4|4,0:0|0:0,0:0:0:0:
52,341,99067,1,2,0:0:0:0:
136,308,99496,2,0,P|205:305|266:342,2,135,4|2|8,0:0|0:0|0:0,0:0:0:0:
122,129,101639,6,0,B|163:110|163:110|309:98,1,180,4|2,0:0|0:0,0:0:0:0:
387,100,102924,2,0,P|425:153|420:224,1,135,10|8,0:0|0:0,0:0:0:0:
349,274,103996,2,0,B|259:274|259:274|236:269|219:251,1,135,8|4,0:0|0:1,0:0:0:0:
256,192,104853,12,0,109996,0:0:0:0:
Topic Starter
0109-
updated :)
Asaiga
hi, from queue

Không đồng ý chỗ nào cứ việc nói, và trả lời mod đừng để màu vàng plz, khó đọc chết :s
Và đừng kiểu ''All fixed'' mà ko trả lời cái gì là ko mod nữa đâu á. Dĩ nhiên không hiểu gì thì cứ tự nhiên hỏi.

sad mod

Hard

00:59:639 (1,2,3) - Khuyên nên stack
01:28:353 (3,4) - Sao spacing chỗ này lại xa?
01:41:639 (1,2) - Hiểu là chỗ này muốn emphasise, nhưng mà từ 2 sang 3 khoảng cách gần hơn 1 nửa so với từ 1 sang 2 thì làm người chơi cảm thấy kì liền. Chưa kể còn là reverse slider nữa, dễ choke chỗ này. Xem lại spacing

Insane

00:08:424 (5,1) - Sai rhythm chỗ này nhé, cái slider 1 nó theo cái melody mà trong đang lại map theo drum. Nên làm (5) thành slider. Và một cái 1/2 slider nữa ở đây 00:08:853 - .
Nhịp trên vị trí này nè 00:07:996 (3,4) - , có thể hitsound whistle. Coi cả bài nghe y chang như vậy thì có thể áp dụng để cho rhythm nó hay hơn.
00:09:282 (2,3) - Cái này có thể là 1 slider hoặc là nên stack nó tại vì cái nốt 3 nó ko có âm mạnh để làm cái spacing lớn như vậy.
00:09:710 (4,5) - Tương tự, whistle, chú ý mấy chỗ này để thêm whistle cho rhythm hay hơn nhé.
00:10:782 (2,3,4) - Emphasise sai này, âm 3 mạnh hơn mà lại để spacing từ 2 sang 3 bé hơn từ 3 sang 4.
00:11:424 (5,6) - Spacing bé lại.
00:12:282 - Thiếu nhịp ở đây có vẻ ko ổn.
00:13:996 (1,2) - đưa vị trí (2) gần hơn. hoặc để như vậy mà 00:14:639 (3) - gần với (2) hơn.
00:18:710 (3,1) - Giảm spacing chỗ này dc không? Tại vì vocal chỗ này rất nhẹ, ko cần spacing như vậy đâu.
00:15:282 (2,1) - Tìm cách giảm spacing chỗ này luôn ha.
00:16:139 (3,5) - để 2 cái này thành Whistle thử.
00:15:924 (2,3,4,5) - Giảm spacing chỗ này, 00:16:782 (1) - Cái này cho thành blanket tròn được không? Tại thấy spacing từ (5) tới (1) xa quá :s
00:19:139 (1) - Hình như thiếu 1 chấm đỏ kìa xd
00:19:996 - Thiếu beat
00:20:424 - Lẽ ra beat này nên phải click.
00:19:139 (1) - Clap ở đuôi slider
00:19:996 - Beat chỗ này thành 1/2 slider. Với đầu và đuôi whistle.
00:20:424 - chỗ này thành 1/2 slider luôn có clap.
00:30:924 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal.
00:32:639 (1,2) - Thứ 1) Spacing xa quá, thứ 2) sai emphasis, thứ 3) Có thể nối thành 1 slider dài luôn cho tiện lol
00:35:210 (2,3) - asa nghĩ là không cần phải spacing lớn như vậy đâu, nốt này ko đáng emphasise.
00:36:067 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal.

00:36:710 (3,4,5) - Pattern có thể như vậy, đúng trọng tâm hơn.



00:37:996 (1) - Slider này để 3/4 thôi. Rồi một cái 1/2 slider bắt đầu ở đây 00:38:424 - với clap hs.
00:40:567 (3) - reminder : whistle
00:40:996 (4,5) - Giảm spacing
00:42:710 (3,1) - ^, giảm sao nhìn cho nó đều ấy
00:44:424 (6,7) - Ko để clap jump thì 2 cái này chắc cho thành whistle dc,
00:44:210 (5,6,7) - canh spacing lại cho đều
00:46:353 - Add 1 note. Cho nó stack với slider 00:46:567 (1) - . Rồi giảm spacing từ 2 cái này 00:46:139 (3,1) -
00:49:567 (5) - để 1 note như vậy thấy yếu quá, thử 1/2 slider hoặc 3/4 xem.
00:52:567 (3,4) - Spacing không nên để xa, vì nốt (4) ko cần phải nhấn
============
00:55:139 (1,2,3,4,5,6,7,8) - lol, jump chi? xd
Muốn để jump chỗ này ó, thì 00:53:424 (1,2,3,4,5,6,7) - phần này nè, để spacing nhỏ lại 1 tí. Tại vì nhạc không có cao trào tí nào cả.
00:52:996 (5,1) - Giảm spacing cái này trc. Không phải giảm xát luôn, giảm 1 tí nhìn cho cân lại thôi
00:53:424 (1,2,3,4) - Thật ra thì chỗ này nên để 1/2 sliders trên mỗi white tick.
00:54:282 (5,6) - Chỗ này whistle + giảm spacing
00:55:139 (1,2,3,4,5,6,7,8) - Jump ''có thể'' để nhưng giảm spacing lại nhé. Chỗ này không đáng để jump
============
01:01:139 (3,4) - whistle
01:00:710 (2,3,4) - Bớt spacing
01:01:353 (4,5) - Cái này có thể để hơi xa 1 tí nhưng mà 01:01:567 (5,6) - cái này phải gần
01:02:853 (4,5) - nya
01:03:067 (5,6) - xa quá rồi
01:03:710 (1,2) - slider có thể tốt hơn
01:04:567 (5,6) - whistle
01:03:710 (1,2,3,4,5,6,7) - Coi lại spacing
01:24:710 (2,3) - spacing
01:27:710 (1,2,3,4,5,6,7,8) - Có 140 bpm thôi mà sao làm khó dữ vậy T T
01:31:782 (2,3) - nya
01:32:853 (1,2) - nya
01:34:996 (3,4) - ^
01:35:424 (5,6) - ^
01:34:567 (1,2) - Chắc thành slider dc.
01:36:067 (1) - Cái này thử để nguyên hình vậy mà cắt xuống còn 1/2 rồi làm thành reverse slider xem




Trong mod đa số bảo là chỉnh spacing, nếu ko biết giảm xuống là giảm như thế nào thì giảm làm sao mà vừa nhìn đẹp, hợp với nhạc, tạo flow là ok. Tránh overlap nữa



ehhh... You had 4 pages of mod, why the hell is my mod still a little long? xd
<It's hard to find quality mod>

Here, I hope this was quality enough.... you have to kinda innovate your map a bit here with this mod applied.
Topic Starter
0109-

Asaiga wrote:

hi, from queue

Không đồng ý chỗ nào cứ việc nói, và trả lời mod đừng để màu vàng plz, khó đọc chết :s
Và đừng kiểu ''All fixed'' mà ko trả lời cái gì là ko mod nữa đâu á. Dĩ nhiên không hiểu gì thì cứ tự nhiên hỏi.

sad mod

Hard

00:59:639 (1,2,3) - Khuyên nên stack fixed
01:28:353 (3,4) - Sao spacing chỗ này lại xa? fixed
01:41:639 (1,2) - Hiểu là chỗ này muốn emphasise, nhưng mà từ 2 sang 3 khoảng cách gần hơn 1 nửa so với từ 1 sang 2 thì làm người chơi cảm thấy kì liền. Chưa kể còn là reverse slider nữa, dễ choke chỗ này. Xem lại spacing fixed, giảm ds của 1 với 2

Insane

00:08:424 (5,1) - Sai rhythm chỗ này nhé, cái slider 1 nó theo cái melody mà trong đang lại map theo drum. Nên làm (5) thành slider. Và một cái 1/2 slider nữa ở đây 00:08:853 - . fixed
Nhịp trên vị trí này nè 00:07:996 (3,4) - , có thể hitsound whistle. Coi cả bài nghe y chang như vậy thì có thể áp dụng để cho rhythm nó hay hơn.
00:09:282 (2,3) - Cái này có thể là 1 slider hoặc là nên stack nó tại vì cái nốt 3 nó ko có âm mạnh để làm cái spacing lớn như vậy. fixed
00:09:710 (4,5) - Tương tự, whistle, chú ý mấy chỗ này để thêm whistle cho rhythm hay hơn nhé.
00:10:782 (2,3,4) - Emphasise sai này, âm 3 mạnh hơn mà lại để spacing từ 2 sang 3 bé hơn từ 3 sang 4. fixed
00:11:424 (5,6) - Spacing bé lại. fixed
00:12:282 - Thiếu nhịp ở đây có vẻ ko ổn. fixed
00:13:996 (1,2) - đưa vị trí (2) gần hơn. hoặc để như vậy mà 00:14:639 (3) - gần với (2) hơn. fixed
00:18:710 (3,1) - Giảm spacing chỗ này dc không? Tại vì vocal chỗ này rất nhẹ, ko cần spacing như vậy đâu. fixed
00:15:282 (2,1) - Tìm cách giảm spacing chỗ này luôn ha. fixed
00:16:139 (3,5) - để 2 cái này thành Whistle thử. fixed
00:15:924 (2,3,4,5) - Giảm spacing chỗ này, 00:16:782 (1) - fixed Cái này cho thành blanket tròn được không? Tại thấy spacing từ (5) tới (1) xa quá :s thực ra ko xa lắm đâu
00:19:139 (1) - Hình như thiếu 1 chấm đỏ kìa xd tiếng cũng có vẻ không nổi bật lắm, đoạn này định giữ consistency
00:19:996 - Thiếu beat ^
00:20:424 - Lẽ ra beat này nên phải click. fixed
00:19:139 (1) - Clap ở đuôi slider nhịp clap này nghe ko hợp với đoạn nhẹ
00:19:996 - Beat chỗ này thành 1/2 slider. Với đầu và đuôi whistle. ^x3
00:20:424 - chỗ này thành 1/2 slider luôn có clap. fixed
00:30:924 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal.
00:32:639 (1,2) - Thứ 1) Spacing xa quá, thứ 2) sai emphasis, thứ 3) Có thể nối thành 1 slider dài luôn cho tiện lol fixed
00:35:210 (2,3) - asa nghĩ là không cần phải spacing lớn như vậy đâu, nốt này ko đáng emphasise. có tiếng trống mà
00:36:067 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal. fixed

00:36:710 (3,4,5) - Pattern có thể như vậy, đúng trọng tâm hơn. vocal kéo dài, ko có beat ở 5, vẫn giữ nhịp hiện tại nhưng đã đổi vị trí note



00:37:996 (1) - Slider này để 3/4 thôi. Rồi một cái 1/2 slider bắt đầu ở đây 00:38:424 - với clap hs. fixed
00:40:567 (3) - reminder : whistle ?
00:40:996 (4,5) - Giảm spacing fixed
00:42:710 (3,1) - ^, giảm sao nhìn cho nó đều ấy đều là sao
00:44:424 (6,7) - Ko để clap jump thì 2 cái này chắc cho thành whistle dc, cho cái 6 thành whistle đc
00:44:210 (5,6,7) - canh spacing lại cho đều đều rồi
00:46:353 - Add 1 note. Cho nó stack với slider 00:46:567 (1) - . Rồi giảm spacing từ 2 cái này 00:46:139 (3,1) - không hợp
00:49:567 (5) - để 1 note như vậy thấy yếu quá, thử 1/2 slider hoặc 3/4 xem. fixed, thêm 1 note nữa
00:52:567 (3,4) - Spacing không nên để xa, vì nốt (4) ko cần phải nhấn fixed
============
00:55:139 (1,2,3,4,5,6,7,8) - lol, jump chi? xd vẫn giữ jump nhưng đã sửa spacing
Muốn để jump chỗ này ó, thì 00:53:424 (1,2,3,4,5,6,7) - phần này nè, để spacing nhỏ lại 1 tí. Tại vì nhạc không có cao trào tí nào cả. fixed
00:52:996 (5,1) - Giảm spacing cái này trc. Không phải giảm xát luôn, giảm 1 tí nhìn cho cân lại thôi fixed
00:53:424 (1,2,3,4) - Thật ra thì chỗ này nên để 1/2 sliders trên mỗi white tick. fixed theo 1 cách khác để dẫn vào cái jump sau
00:54:282 (5,6) - Chỗ này whistle + giảm spacing đã giảm spacing nhưng sao lại whistle?
00:55:139 (1,2,3,4,5,6,7,8) - Jump ''có thể'' để nhưng giảm spacing lại nhé. Chỗ này không đáng để jump fixed

============
01:01:139 (3,4) - whistle ko hiểu lắm
01:00:710 (2,3,4) - Bớt spacing fixed
01:01:353 (4,5) - Cái này có thể để hơi xa 1 tí nhưng mà 01:01:567 (5,6) - cái này phải gần fixed
01:02:853 (4,5) - nya fixed
01:03:067 (5,6) - xa quá rồi fixed
01:03:710 (1,2) - slider có thể tốt hơn ko cần thiết lắm, đã fix spacing
01:04:567 (5,6) - whistle ko hiểu lắm
01:03:710 (1,2,3,4,5,6,7) - Coi lại spacing fixed
01:24:710 (2,3) - spacing fixed
01:27:710 (1,2,3,4,5,6,7,8) - Có 140 bpm thôi mà sao làm khó dữ vậy T T fixed
01:31:782 (2,3) - nya fixed
01:32:853 (1,2) - nya fixed
01:34:996 (3,4) - ^ fixed
01:35:424 (5,6) - ^ fixed
01:34:567 (1,2) - Chắc thành slider dc. fixed giống cái 00:10:139 (5,6,1) -
01:36:067 (1) - Cái này thử để nguyên hình vậy mà cắt xuống còn 1/2 rồi làm thành reverse slider xem để thế này flow hợp hơn, với cả giữ consistency với đoạn đầu




Trong mod đa số bảo là chỉnh spacing, nếu ko biết giảm xuống là giảm như thế nào thì giảm làm sao mà vừa nhìn đẹp, hợp với nhạc, tạo flow là ok. Tránh overlap nữa



ehhh... You had 4 pages of mod, why the hell is my mod still a little long? xd
<It's hard to find quality mod>

Here, I hope this was quality enough.... you have to kinda innovate your map a bit here with this mod applied.
:)
mà ko hiểu về mấy cái whistle lắm :o
Yamicchi
Apply mod lạnh lùng kh cảm xúc =)) toàn fixed thôi =)) rank lẹ đi lẹ đi nào ;w;
Topic Starter
0109-

Yamicchi wrote:

Apply mod lạnh lùng kh cảm xúc =)) toàn fixed thôi =)) rank lẹ đi lẹ đi nào ;w;
Vẫn thấy khó lắm @@, muốn đi m4m mà chả biết mod :(
LMT
Cho cái kds khích lệ tinh thần :> :>
Lasse
[general]
triggered
can't you find it in 1366x768 ?

[hitsounding]
based on highest diff
01:00:067 (5) - add clap for the snare?
01:24:282 (1) - missing finish
you could really add some soft whistles in some spots, the song has so many high pitched sounds ; /
like 01:25:782 - 01:27:710 (1,1,1,1) - etc

[i]
00:05:424 (1) - rather audible piano on red tick, how about 1/2 repeat slider instead?
00:07:567 (2,4) - there are so many spots to place 4 without getting this awful overlap, even something like http://i.imgur.com/jSfl62J.jpg would look better
00:11:853 (7,1) - jump here is suddenly pretty huge without anything in the music to indicate it. how about a pattern similar to http://i.imgur.com/BPSnEND.jpg ?
00:13:567 (4) - now this could use more spacing to emphasize the cymbal and maybe also a break in flow for that, maybe stack on 00:12:067 (1) - head or move to 177/309 so it makea triangle with 00:13:996 (1,2) -
00:15:067 (1) - // 00:16:782 (1) - why the nc? doesnt really make sense to me, when you look at the other patterns
00:18:067 (2) - what is this following? completely skips vocal/drum on 00:18:282 - http://i.imgur.com/XgFUrLs.jpg works better
00:23:853 (3) - why is this extended to 3/4, when there is a clear piano on 00:24:067 - ? there isnÄt even a strong held sound => 1/2 is much better
00:30:067 (2) - similar, 1/2 repeat or circle+slider fit the song much better
other sliders with that "skipping" issue: 00:45:496 (2) - 01:40:782 (1) -
00:46:353 - why would you completely ignore vocal+drum suddenly??
01:01:353 (4,5,6,1) - use the spacing from 5-1 also for the other overlap to make it much cleaner
01:23:210 (4,6,7,1) - check this with stacking enabled, it looks horrible ingame http://i.imgur.com/NuElcLU.jpg
01:29:210 (2) - how about breaking the pattern here to fit with sudden added cymbal? for example http://i.imgur.com/z6mZQx1.jpg
01:42:282 - would make this clickable since it's so different from the drums the repeat slider is mapped to

[h]
00:14:424 (1,2) - would unstack this like 00:15:282 (3,4) - because of cymabl/music is pretty much same
01:34:460 (6) - 00:10:460 (6) - removing those would fit better with the spread difficulty/density wise
00:30:710 (4,1) - stacked cymbal why. doesntmake much sense with your other patterning
01:42:067 (3) - could just map this as 1/1 or something instead of using wrong snap to make it easier

[n]
00:01:139 (2) - at some spots, like here your spacing is off a bit. this is normally not an issue, but with the ds you picked it looks really bad bacause of how weird the overlap looks, just go voer the map and fix those to make it look much nicer
00:15:496 (3,5) - bit hard to read for normal
00:28:353 (2,3) - somethinh like http://i.imgur.com/nFtKoBC.jpg would look cleaner and have a nice movement
00:30:710 (3,1) - why is such a strong sound stacked, but then 00:33:710 (3,4) - is spaced? actually just stack 00:33:710 (3,4) - for consistency with other 1/2 circle => slider patterns
01:19:567 (2,1) - same stacking thing here. only having two of them spaced like that seems a bit random/weird
01:05:853 (2,3) - how about ctrl-g o nthis rhythm? would fit the song/strong sounds better

[garden]
01:13:996 (1,2) - how about http://i.imgur.com/EP0XFsW.jpg or http://i.imgur.com/RHRoMtw.jpg to follow snare/vocals better?
cute diff

gl
Topic Starter
0109-

Lasse wrote:

[general]
triggered
can't you find it in 1366x768 ?

[hitsounding]
based on highest diff
01:00:067 (5) - add clap for the snare? sounds weird
01:24:282 (1) - missing finish fixed
you could really add some soft whistles in some spots, the song has so many high pitched sounds ; /
like 01:25:782 - 01:27:710 (1,1,1,1) - etc fixed

[i]
00:05:424 (1) - rather audible piano on red tick, how about 1/2 repeat slider instead? fixed
00:07:567 (2,4) - there are so many spots to place 4 without getting this awful overlap, even something like http://i.imgur.com/jSfl62J.jpg would look better fixed
00:11:853 (7,1) - jump here is suddenly pretty huge without anything in the music to indicate it. how about a pattern similar to http://i.imgur.com/BPSnEND.jpg ? spacing fixed but the pattern remain unchanged
00:13:567 (4) - now this could use more spacing to emphasize the cymbal and maybe also a break in flow for that, maybe stack on 00:12:067 (1) - head or move to 177/309 so it makea triangle with 00:13:996 (1,2) - enlarged the distance
00:15:067 (1) - // 00:16:782 (1) - why the nc? doesnt really make sense to me, when you look at the other patterns fixed
00:18:067 (2) - what is this following? completely skips vocal/drum on 00:18:282 - http://i.imgur.com/XgFUrLs.jpg works better fixed
00:23:853 (3) - why is this extended to 3/4, when there is a clear piano on 00:24:067 - ? there isnÄt even a strong held sound => 1/2 is much better fixed
00:30:067 (2) - similar, 1/2 repeat or circle+slider fit the song much better fixed
other sliders with that "skipping" issue: 00:45:496 (2) -fixed 01:40:782 (1) - will keep this slider, the beat wasn't so prominent
00:46:353 - why would you completely ignore vocal+drum suddenly?? fixed
01:01:353 (4,5,6,1) - use the spacing from 5-1 also for the other overlap to make it much cleaner fixed
01:23:210 (4,6,7,1) - check this with stacking enabled, it looks horrible ingame http://i.imgur.com/NuElcLU.jpg fixed
01:29:210 (2) - how about breaking the pattern here to fit with sudden added cymbal? for example http://i.imgur.com/z6mZQx1.jpg looks good
01:42:282 - would make this clickable since it's so different from the drums the repeat slider is mapped to it fits the drum

[h]
00:14:424 (1,2) - would unstack this like 00:15:282 (3,4) - because of cymabl/music is pretty much same fixed
01:34:460 (6) - 00:10:460 (6) - removing those would fit better with the spread difficulty/density wise it would make the gap between hard and insane larger
00:30:710 (4,1) - stacked cymbal why. doesntmake much sense with your other patterning fixed
01:42:067 (3) - could just map this as 1/1 or something instead of using wrong snap to make it easier ^x2

[n]
00:01:139 (2) - at some spots, like here your spacing is off a bit. this is normally not an issue, but with the ds you picked it looks really bad bacause of how weird the overlap looks, just go voer the map and fix those to make it look much nicer fixed
00:15:496 (3,5) - bit hard to read for normal fixed
00:28:353 (2,3) - somethinh like http://i.imgur.com/nFtKoBC.jpg would look cleaner and have a nice movement fixed
00:30:710 (3,1) - why is such a strong sound stacked, but then 00:33:710 (3,4) - is spaced? actually just stack 00:33:710 (3,4) - for consistency with other 1/2 circle => slider patterns fixed
01:19:567 (2,1) - same stacking thing here. only having two of them spaced like that seems a bit random/weird fixed
01:05:853 (2,3) - how about ctrl-g o nthis rhythm? would fit the song/strong sounds better fixed

gl
thanks for modding :)
Garden
Lasse-> nice point fixed, ty!
SPOILER
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Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
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Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
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Topic Starter
0109-
Updated :)
Shoga
star heare, star there...k bye.
Yamicchi
Have a star xd
Shunao
Hii

NM from my queue :)

Difficulties


Garden's Easy

  1. 00:18:710 (2,3) - blanket :
zzz

Normal

  1. warning in AiMod
  2. 00:36:924 - add a circle
  3. 00:40:567 (3,1) - blanket with the tail of slider 3

Hard

  1. 00:03:496 - add a circle
  2. 01:21:496 (2,3,4) - blanket
  3. 01:24:282 (1,2) - overlap and here 01:23:853 (4,1) blanket
  4. 01:42:817 - add a circle

Insane

  1. 00:23:746 - add a circle
  2. 00:28:347 - add a circle
  3. 00:30:067 (2) - remove slider inverse and put 4 note after the slider (a little stream)
GOOD LUCK!
Topic Starter
0109-

ShogunMoon wrote:

Normal

  1. warning in AiMod fixed
  2. 00:36:924 - add a circle too hard for a normal diff
  3. 00:40:567 (3,1) - blanket with the tail of slider 3 fixed

Hard

  1. 00:03:496 - add a circle that would be overmapped
  2. 01:21:496 (2,3,4) - blanket not necessary
  3. 01:24:282 (1,2) - overlap and here 01:23:853 (4,1) blanket already blanket
  4. 01:42:817 - add a circle no

Insane

  1. 00:23:746 - add a circle no, that's so weird
  2. 00:28:347 - add a circle i can't find that point @@
  3. 00:30:067 (2) - remove slider inverse and put 4 note after the slider (a little stream) that would be overmapped
GOOD LUCK!
Thanks for modding :)
Iceskulls
[garden]
  1. fine
[normal]
  1. 00:00:282 (1,2,3,4,1) - why these have 1.2x spacing when after these spacing are all 1.1x , it would be better to make thing more consistent to make thing play more better
  2. 00:17:424 (1,2,3) - starting 1/2 rhythm off like this is so sudden for a player imo player will not really can play this properly since it start so sudden with the new rhythm here lol , i think starting thing with something more simple would make it a bit more better to advance the rhythm here so try use this rhythm instead ?
  3. 01:22:567 (1,2) - subjective stuff - i think the aesthetic here can be improve a bit by make 01:22:567 (1) - looks like 01:23:210 (2) - so i think pattern like this has better aesthetic
  4. 01:36:067 (3) - that red anchor point at the tail make this slider looks really bad lol , consider delete that red anchor point
    some beat could use finish as hitsound like 00:10:567 - 00:12:067 - 00:15:496 - , etc mostly if you can hear the cymbal or something sound like that in the music it would be good idea to add finish to those beat to make the feedback feel great , garden diff did hitsound really good so you can use that diff as an example
[hard]
  1. 00:14:424 (1,2,3,4) - try to make spacing more consistent ? ( use 1.4x spacing ) it would make thing feel better and play more natural
  2. 00:59:853 (3,1) - mmm i think the 1/4 spacing here is a bit too much for hard diff here , it pretty unexpected here since the previous ones you do the usual low 1/4 spacing but here you just increase it a lots right away so i think lower spacing here to the usual low 1/4 spacing would make more sense for a player
  3. 01:38:639 (2,3) - this is the only time you do 1/2 rhythm for stack at the slider tail so i think player won't notice or react to this really well so i would suggest you to unstack them so that it will make thing go more natural
  4. 01:41:639 (1,2) - this jumps is really unexpected and too much for hard diff consider lower it or just use the usual spacing for this one , with the current spacing it's just make player go "wtf" and miss easily
  5. 01:40:782 (1) - hmm what is this nc for ? i don't think it really necessary there so consider removing it ?
  6. 01:42:067 (3) - pretty curious here , why do you use 1/4 snapping here when you do 1/6 snapping in insane , i listen to the beat tho and also think that the beat should be on 1/6 instead of 1/4 lol , consider changing snap to 1/6 or use 1/2 slider instead since 1/6 might be too hard or confusing

    same issue with the lacking of finish hitsound like normal diff
[insane]
  1. 00:02:853 (6) - ending this on white tick sound better imo , the red tick there doesn't really have any beat that sound really noticeable much so ending on white tick instead would make rhythm sound better tbh
  2. 00:39:282 (5,1) - can increase spacing a bit to emphasis the (1) better imo , try to move (1) to around x36 y188 ?
  3. 00:42:924 (1) - don't see any reason for this to have nc the instrument still same like it's continue from the last one so i think delete nc here would make more sense
  4. 01:16:996 (5,4) - better stack for better aesthetic xd
  5. 01:22:782 (2,4) - not a really good blanket here , try improve a bit it a bit
  6. 01:24:067 (6,7,1) - is this intenttionally ? would be better to just stack them properly
  7. 01:40:782 (1) - same as hard about nc
  8. 01:42:710 (5) - this note feel weird and out of place imo , the beat here 01:42:496 (4) - actually support for stop feeling but you still map thing after that so it make rhythm here pretty weird imo , i think this rhythm just feel a bit better to play

    same issue with the lacking of finish hitsound like normal and hard diffs
the lacking of finish hitsound is the issue here for me , might as well add them to give a better feedback for those cymbal beat
Topic Starter
0109-
All fixed :) , thanks for modding
Garden

ShogunMoon wrote:

Garden's Easy

  1. 00:18:710 (2,3) - blanket : blanket this doesnt look nice with previous object imo, i fixed a bit to make it look nicer with slider tail of 00:17:424 (1) -
zzz
thx~

update
osu file format v14

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PreviewTime: 59639
Countdown: 0
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GridSize: 4
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[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
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BeatmapSetID:465669

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OverallDifficulty:2
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@thai0109 i happened to find some missing finish here 00:58:353 (4) - in ur normal. in case u forgot to add sth in lower diff, what about checking ur highest diff's hitsounds carefully and then copy it to hard and normal? its the easiest way to keep ur hitsounding patterns consistent.
Topic Starter
0109-
fixed :)
Iceskulls
hard
00:59:853 (3,1) - doesn't seems to be fixed when you said "all fix" , what i mean is use lower 1/4 spacing to something like this 1.3x would be a bit more reasonable to play

insane
01:24:067 (6,7,1) - the stack looks really bad , you can just use auto stack there or just adjust spacing for each notes a bit to make them equal

these notes can add finish hitsound to add some emphasis to the beat and make the hitsound pattern a bit more consistent, these apply to normal , hard and insane
  1. 00:10:567 -
  2. 00:12:067 -
  3. 00:16:782 -
  4. 00:32:639 -
  5. 00:53:424 -
  6. 01:03:710 -
  7. 01:17:424 -
  8. 01:21:496 -
  9. 01:34:567 -
  10. 01:36:067 -

[metadata]
http://never-island.com/product.html
the official site here show the artist to be "riya(eufonius)"

https://www.youtube.com/watch?v=xxGUHWcf5To
the official opening movie from frontwing also show artist to be "riya(eufonius)"

same with the Elements Gardens who i think is the music composer
https://twitter.com/_ElementsGarden/sta ... 4084694016

so I think
Artist : riya(eufonius)
would be the better solution for this

or you can try to get more opinion about the metadata here

call me back after you make sure everything is fine
Topic Starter
0109-
Updated with some exceptions:
- 00:16:782 - a finish sound here seems not so nice since the beat was going down :(
- About the artist: I'm pretty sure about it since i put "eufonius" in the tags. It would look so awful like this ingame so I decided to keep it.

Ty :)
Iceskulls
the tags is there just to help people finding the map easily

iirc metadata must be correct with the official one

I still believe the metadata is not really seems to be the correct one according to the official metadata i have found
or do you somehow have others official metadata that can be use as reference to show that artist can be "riya"
Topic Starter
0109-
Fixed after asking KwaN :)
Iceskulls
yea lol
Topic Starter
0109-
OMG my 1st bub :)
LMT
HYPEEEEE
Lasse
only fixed a stack on hard and the bg resolution (1365x768 => 1366x768)
planning to qualify something else today, so I'll leave this to Celsius
gl with your first qualify!
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