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Vorovaiki - Devchonka ryjaya

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Squichu
Perfect. :3
Topic Starter
Marmowka

Squichu wrote:

Perfect. :3


EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

♥♥♥
Sieg
воу воу воу
wajinshu

Sieg wrote:

воу воу воу
Kimitakari
*хлопает*
Natteke
ಠ_ಠ
Chalwa
Congratz Marmo :DD
Topic Starter
Marmowka

Natteke wrote:

ಠ_ಠ
(/ω\)
Namki
ура, поздравляю!
Shmiklak

Namki wrote:

ура, поздравляю!
Aka

Natteke wrote:

ಠ_ಠ
Shmiklak
I really love the song but some moments need discusing.

General

  1. Kiai time seems long. I suggest to remove this kiai 01:01:641 - because using of much kiai times is unrankable, and alsio you didn't make kiai at same place on the start of song.

Namki's Advanced

  1. Changing DS in Easy/Normal/Advanced diffs is not allowing, but you changed DS from 1.2 to 1.1 here 00:13:641 (1,2) -
    Also I recomend to fix DS on places like these because difference is more then 0.5 what is recomend maximum 01:25:641 (1,2) - 00:36:783 (3,4) -
  2. Simple diff doesn't use at least 1/2 rythms, but your Advanced uses 1/4 what breaks rythm gap between diffs. I suggest replace these 00:47:069 (3,4,5) - 1/4 repeat sliders by just 1/2 sliders.


Challenging

  1. Why are you making low beats farther then strong beats? 00:36:783 (4,5) - Maybe it's not unrankable, but if we want to keep quality of map it should be fixed. Also it's only one circles pattern which uses any DS. All other patterns use one DS, without any changes.


Bakari's Extreme

  1. That blanket 00:13:426 (6,2) - needs big polishing.
  2. Why did you NC this 00:34:426 - ?


Nattu's RIZHAYA DEVCHEENKA

  1. I don't see reasons for these 1/4 triplets: 00:16:855 (1,2,3) - 00:18:569 (1,2,3) - 00:20:283 (1,2,3) - etc. Here's nothing on 1/4 beat what should be distinguished by circle. No sound, no vocal, nothing. As I told at my first mod this diff really seems overmapped, but tbh it's better now, but still this moment makes me scare.
Anyway map is really nice, and hope you understand I did this just for help you make quality a bit better :) Good luick on reranking, if it will get DQ o3o
riffy
As per Marmowka's request I'm speaking on their (and my own) behalf to get our ideas across.

Shmiklak wrote:

I really love the song but some moments need discusing.

General

  1. because using of much kiai times is unrankable/list] It indeed, is. Yet, I doubt that actually emphasising all choruses can be classified as "overusing"

Namki's Advanced

  1. Changing DS in Easy/Normal/Advanced diffs is not allowing. Point an exact rule disallowing that, please. These are literally x0.06, which is way below the x0,5 you've mentioned.
  2. Simple diff doesn't use at least 1/2 rythms, but your Advanced uses 1/4 what breaks rythm gap between diffs. I suggest replace these 00:47:069 (3,4,5) - 1/4 repeat sliders by just 1/2 sliders. Yet, that work's with the spread. Advanced is not a Normal, it introduces 1/4, and then Challenging utilizes them in a more detailed way. I personally see the whole spread as E/N+/H+/I/X. which works in a way it is designed to. Moreover, I was the one who discussed the spread with the mapper and assured them it was fine


Challenging

  1. Why are you making low beats farther then strong beats? 00:36:783 (4,5) - Maybe it's not unrankable, but if we want to keep quality of map it should be fixed. Also it's only one circles pattern which uses any DS. All other patterns use one DS, without any changes. This is done for the vocals, that are pretty intense here, spacing changes are consistent and they, in fact, ARE present throughout the difficulty. If we are talking about jumps, patterns like 01:17:926 (4,5) - exist, which invalidates your point about this pattern being the only one that is not DS'd. As for the patterns like 00:39:783 (2,3,4,5,6,7,1) - they use something like x1,4, hence 00:36:355 (2,3,4,5,6,7) - x1.6 in the introductional pattern of the first kiai does not hurt much, itrather warns players about the upcoming changes in the DS and adapts them to it while also stressing the vocals.


Bakari's Extreme

  1. That blanket 00:13:426 (6,2) - needs big polishing. Indeed, that is true.
  2. Why did you NC this 00:34:426 - ? The first one is for the drum, the other is for the vocals, also for the break-beat that happens here.


Nattu's RIZHAYA DEVCHEENKA

  1. I don't see reasons for these 1/4 triplets: 00:16:855 (1,2,3) - 00:18:569 (1,2,3) - 00:20:283 (1,2,3) - etc. Here's nothing on 1/4 beat what should be distinguished by circle. No sound, no vocal, nothing. As I told at my first mod this diff really seems overmapped, but tbh it's better now, but still this moment makes me scare. From a quick check I'd rather tell that they are mapped to the fading synth, that does make sense, even though it might subjectivelty feel like an overkill for the hardest difficulty. I am not the creator, so I can't tell for sure, but I think I got their idea quite alright.
Anyway map is really nice, and hope you understand I did this just for help you make quality a bit better :) Good luick on reranking, if it will get DQ o3o
I sincerely hope that this made the ideas behind the certain decisions we've made more understandable to you. Let us know if you disagree with something or/and willing to make a clarification. For now on we will wait for Nattu and Namki to respond and see if they as the guest mappers agree with you.

Thank you very much for the feedback, I'll be sure to fix the blanket if Namki/Nattu are willing to make any additional changes.
vanucik
ыы
Shmiklak
About Kiai: Why are you calling it chorus? If it's chorus let's distinguish it by kiai at start of map too.
About DS in Namki's : ok, i can agree with 0.06 changes, but first issue with changing from 1.2 to 1.1 hasn't any reasons.
Abour rythm in Simple and Advanced: well maybe we have many ranked maps with same stuffs, but still why can't it be changed? It's only second diff in mapset, and also it's mostly not "Advansed" it's mostly "Normal" because all diffs in this mapset weren't called as default. Also this can be reason for fixing DS changes.
Challenging: I guess patterns should have logic. We have only one jumping pattern with any distanse snapes, all other patterns are just linery.
Nattu: let give Nattu time to reply, because here's really discusing issue.
Namki
Okay, I agree with Bakari.
1. 00:13:641 (1,2) - this looks nice. And players won't be confused while playing it, because of spacing change, so...
2. 00:36:783 (3,4) - the same as above, just this 0.5-0.6x makes no difference.
3. 00:47:069 (3,4,5) - 140bpm 1/4 reverses in Advanced isn't too difficulty.
o3o
riffy

Shmiklak wrote:

About Kiai: Why are you calling it chorus? If it's chorus let's distinguish it by kiai at start of map too.
You mean the part at 01:01:641 - that is meant to be support the chorus-based kiais? Yeah, that might feel over the edge. I'll notify QATs as I am not so sure about that myself now.

The point about Chanllenging is not really convincing to me, as there we have 00:53:713 (3,4,5,6,7) - pretty much the same pattern, with the only exception of the second triangle not being rotated.
Squichu
As the one who qualified the map I can only agree with what was already explained.
in detail...
about Kiai - the third one could be removed, sure, but imo that should be up to the mapper which part they want to emphasize like this. I wouldn't call it "overused" either.

about DS changes in Adv - first off, why would they be disallowed? There are Easies with SV changes and DS changes out there, because these changes don't always effect gameplay in a way that makes it hard to understand or play. It just needs to be executed well..
However, here the changes are so minor, they don't have any effect on gameplay and aren't visually noticeable while playing either (unless you pay a lot of attention to that), so imo they are acceptable.

about 1/4 reverses in Adv - I don't see any problem with the spread here, because the 1/4s aren't clickable, and since players know what a reverse arrow is they shouldn't have any problem understanding these patterns. I evden think it's a good thing to have them in this diff because there are more difficult clickable 1/4s in Challenging, so imo this is something that effects the spread in a positive way.

about Challenging - when I tested this I found them to be well matching with the vocals, so I don't see any need to fix anything here. D: (There also are other patterns which don't use constant DS.)

about Nattu's diff - (in addition to what Bakari said) when I looked at the diff in editor and noticed the 1/4s I was like "noooo, why overmap this so much", but testplaying the diff made me reconsider my opinion, because the 1/4s not only fit the overall design of the diff so well, but play very nicely too and actually add something to the song in a positive way by adding impact on gameplay.
To make sure I'm not making a huge mistake by nominating this I removed all "overmapped" 1/4 circles and tesplayed the diff again so I could compare the versions and I liked the original version a lot better than the one without 1/4s because it's just well designed.

Anyway, in case this gets dq'ed and you need help with requalifiaction, just poke me! c:
Shmiklak
Ok, I haven't anything to say more.
wuyueaiLL
非常棒
Ellaugh
Поздравляю :)
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