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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki

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Topic Starter
Akitoshi
updated lo
Korey
from modreqs
hope it helps!

SPOILER
General

00:06:497 - put an uninherited point here, throughout the whole map youve got the downbeat off beat so that will fix it up


Extreme

00:06:497 (1) - more spacing
00:15:197 (2,3,4,5) - this whole partseems wrong too me just from a glance, 00:15:347 - i wouldnt skip over this. 00:16:097 - start a note here and00:16:397 -
00:18:497 (1) - more spacing
00:32:597 - hold the door
00:35:297 (7,8,1) - this triple is in the wrong place it starts at 00:35:447 -
00:45:497 (1) - i think the jumps look cleaner if you put 1 in line with the two previous sliders http://puu.sh/qdHPm/a30d65ca23.jpg
00:46:847 (3) - should emphasize this somehow instead of just putting it in line
00:48:347 (4) - 4 looks a little close too those sliders id just do a triangle off them http://puu.sh/qdHWm/59cc2f73fc.jpg and then youd want to give the next slider 1 some more spacing
00:48:947 (3,4,5) - ^
01:06:497 (1,2,3,4,5,6,7,8) - using the star pattern to much starts to get boring imo
01:43:247 (1) - i think 1 is supposed to be a kick slider
01:54:047 (1) - make the kink of the slider land on a vocal
02:11:897 (1,2,3,4,5,6,7,1) - give the stream more spacing? it is leading into the kiai it would make sense i think
02:25:547 (5,5) - might aswell overlap these
03:09:797 (1,1) - these dont look very nice together imo
03:10:697 (2,3,4) - i think itd be really cool if you just used circles here with high spacing i think you try it out stuff like that seems really fun to me
Cryptic
you should probably put NiNo in the tags m8
Topic Starter
Akitoshi
Gonna reply later~

Cryptic wrote:

you should probably put NiNo in the tags m8
yehaj i will add guests to tag when set is completed :)
Thanks for reminder!
Topic Starter
Akitoshi

ikorza wrote:

from modreqs
hope it helps!

SPOILER
General

00:06:497 - put an uninherited point here, throughout the whole map youve got the downbeat off beat so that will fix it up in ranked ver, there's no uninherited point on that part (it's tv size but it will be same so yeah)


Extreme

00:06:497 (1) - more spacing that's brutal enough for entering the new part imo
00:15:197 (2,3,4,5) - this whole partseems wrong too me just from a glance, 00:15:347 - i wouldnt skip over this. 00:16:097 - start a note here and00:16:397 - made 00:15:197 (2) - as reverse, but I disagree on 00:16:097 - and 00:16:397 - as note since guitar hits on white tick, not on red.
00:18:497 (1) - more spacing due to angle this is fine imo
00:32:597 - hold the door current one fits better
00:35:297 (7,8,1) - this triple is in the wrong place it starts at 00:35:447 -
00:45:497 (1) - i think the jumps look cleaner if you put 1 in line with the two previous sliders http://puu.sh/qdHPm/a30d65ca23.jpgdidn't liked the flow
00:46:847 (3) - should emphasize this somehow instead of just putting it in line it's just calm part so let it be
00:48:347 (4) - 4 looks a little close too those sliders id just do a triangle off them http://puu.sh/qdHWm/59cc2f73fc.jpg and then youd want to give the next slider 1 some more spacing
00:48:947 (3,4,5) - ^
01:06:497 (1,2,3,4,5,6,7,8) - using the star pattern to much starts to get boring imo
01:43:247 (1) - i think 1 is supposed to be a kick slider
01:54:047 (1) - make the kink of the slider land on a vocal
02:11:897 (1,2,3,4,5,6,7,1) - give the stream more spacing? it is leading into the kiai it would make sense i think I put 02:11:897 (1) - further, but not on 2~ because for the somewhat related to "Explosion" to emphasize fast slider when hits on 02:12:497 (1) -
02:25:547 (5,5) - might aswell overlap these
03:09:797 (1,1) - these dont look very nice together imo no hate :^)
03:10:697 (2,3,4) - i think itd be really cool if you just used circles here with high spacing i think you try it out stuff like that seems really fun to me I know your concern but their white ticks don't deserve a circles imo...
No comment = fixed, Thank you! :)
-NanoRIPE-
hi aki xd
as promised ~

[General]
  1. Add "SnowNino_" in Tags? (since he make gd for Extra diff) and also "GATE" because the anime name is gate jieitai kanochi nite kaku tatakaeri
[Easy]
00:10:097 (3,4) - this pattern looks not suitable with the rhythm ~ try this http://prnt.sc/c0kbsn
00:24:497 (1) - it looks weird if u dont add finish here

[Normal]
00:10:697 (4,5) - ctrl g?
00:24:497 (1) - same as easy
00:26:897 (1) - move to (320,188) for perfect blanket

[Hard]
00:41:107 (1) - move to (164,148) for perfect blanket
01:26:897 (1) - add finish here (since u add finish here 01:29:297 )
02:46:847 (3,4,5) - the pattern looks awkward imo (because just this pattern which the object blankets each other) i suggest to unblanket it

[Insane]
00:50:897 (1) - maybe move to (144,152) because it looks close with circle (6)
01:09:347 (2,1) - are u sure about this overlap?
03:01:247 (3,4,5,1) - i'm not sure about this pattern,it looks not suitable with rhythm (maybe u must follow vocal here same as 03:03:797 (4,1,2,3) ) hmm i suggest this pattern [url]prntscr.com/c0ksxb[/url]
03:14:447 (3,1) - overlap

[Extra]
hey nino ~

00:20:897 (1,2,3) - this pattern looks confusing
00:36:497 (1,2) - i think blanket would be great
01:07:697 (1,3) - make it little bit further (too close imo)
01:11:297 (1,2,1) - this pattern again.....
02:02:897 (1,3) - overlap
02:16:097 (1) - it would be great if u make the slider like this http://prnt.sc/c0kxyy(so this slider will blanket with slider (2) )
02:28:097(1,2,1) - why u always make pattern like this? it looks confusing imo
02:38:147 (2,3) - blanket?
02:50:297 (4) - make this slider curve same as the next one for better pattern
03:26:297 (1,2,1) - ;_;
03:40:097 (1,2) - blanket pls (y)

i will mod Extreme Tomorrow (i'm so tired now ;w;)
Topic Starter
Akitoshi

-NanoRIPE- wrote:

hi aki xd
as promised ~

[General]
  1. Add "SnowNino_" in Tags? (since he make gd for Extra diff) and also "GATE" because the anime name is gate jieitai kanochi nite kaku tatakaeriadded "GATE", but I don't add Kneeno's naem yet since it's not rly completed yet, Im just hunting mods in advance kek
[Easy]
00:10:097 (3,4) - this pattern looks not suitable with the rhythm ~ try this http://prnt.sc/c0kbsnI know your concern that there's claps but that will break consistency :< maybe i gonna hear more opinions about this.
00:24:497 (1) - it looks weird if u dont add finish here

[Normal]
00:10:697 (4,5) - ctrl g? yehaj 00:10:997 - as slidertail may awkward but that 3/4 slider + 1/2 slider combination isn't fit at all xd
00:24:497 (1) - same as easy
00:26:897 (1) - move to (320,188) for perfect blanket I moved the nodes instead to improve blanket :3

[Hard]
00:41:107 (1) - move to (164,148) for perfect blanket same what i did on normie
01:26:897 (1) - add finish here (since u add finish here 01:29:297 )
02:46:847 (3,4,5) - the pattern looks awkward imo (because just this pattern which the object blankets each other) i suggest to unblanket it mb its ok as is, gonna hear more opinions

[Insane]
00:50:897 (1) - maybe move to (144,152) because it looks close with circle (6) lowered down a bit for my way. Thanks for pointing this >w<)b
01:09:347 (2,1) - are u sure about this overlap? ok i did something identical thingy nao
03:01:247 (3,4,5,1) - i'm not sure about this pattern,it looks not suitable with rhythm (maybe u must follow vocal here same as 03:03:797 (4,1,2,3) ) hmm i suggest this pattern [url]prntscr.com/c0ksxb[/url] did 1/1 instead, and nice [url] xdddddd
03:14:447 (3,1) - overlap
no comment = fixed, thank you!
feel free to call me when u got some map that needs mod tnxxx
A s h e m u
Hi ~ :3

Easyは未経験なので省略させてもらいました(ゴメンね!)

[Normal & Hard & Insane]
  1. in Game chat log
    ざっくりIRC
    01:20 *A s h e m u is editing [https://osu.ppy.sh/b/1027174 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no you ni~ [Hard]]
    01:20 A s h e m u: これ見てカレー食ってるんだけど
    01:21 A s h e m u: DS1.5にしていいところちょこちょこ見かけたけど結構面倒そう
    01:22 Akitoshi: Hard作るのムズイからDSひかえめにしてるのよ(´・ω・`)
    01:22 A s h e m u: それは理解した上で ボーカルの強調もう少し拾ってもいいかなって思うところはあるー
    01:23 A s h e m u: 02:18:497 (1) - 逆にここは不自然
    01:23 Akitoshi: それネ
    01:23 A s h e m u: もしかして誰かのMODでこうなった?
    01:23 Akitoshi: そこは他のKiaiとDS合わせた
    01:24 A s h e m u: 02:26:897 (1) - こことかボーカルの 強調だし1.5でもいいと思う
    01:26 Akitoshi: なる
    01:26 Akitoshi: 3つとも上げておくか
    01:26 A s h e m u: うむぅ
    01:26 A s h e m u: あとここ02:31:697 (1) - を1.5にするなら
    01:27 A s h e m u: 02:32:897 (1) - ここの部分も1.5で拾ってあげた方が音に忠実なSnapになると思う
    01:28 A s h e m u: 必然的にその後とかの02:37:697 (1) - これも変えないといけなくなるから変えるかどうかはお任せ!
    01:28 Akitoshi: 今Finishある所全部広げてるw
    01:28 A s h e m u: くっそwwwwwやりやがったwww
    01:29 Akitoshi: wwwwww
    01:29 Akitoshi: あとでSavelogオナシャス
    01:30 A s h e m u: 03:11:597 (1) - Delete NC
    01:30 A s h e m u: 少なくとも03:11:297 (3) - ここからじゃないと変じゃない?
    01:31 Akitoshi: 03:11:597 (1) - FinishあるのでKeep
    01:31 Akitoshi: 03:11:297 (3) - 形変えるか
    01:32 A s h e m u: 何回かHitSound外して聴いてみたけど
    01:33 A s h e m u: 03:11:597 (1,3) - Finishどうしてもいるかな?って思っちゃったなぁ
    01:34 Akitoshi: 03:11:597 - ここにシンバルがわずかに聞こえたからなんとなくいれたw
    01:34 Akitoshi: そのあとDrumFinishだからオkだとおもう
    01:34 A s h e m u: これシンバルじゃなくてハイハットの音だと思う
    01:35 Akitoshi: Drum sampleに変えました
    01:36 A s h e m u: シャッシャッシャッてのはハイハットの音だと思うしそのあとの 03:12:497 (1) - のためにも 03:11:597 (1) - はちょっと微妙かも
    01:36 A s h e m u: *03:11:597 (1) - のFinish
    01:36 A s h e m u: 残してもいいと思うけどね!
    01:39 A s h e m u: 03:39:347 (2) - ここFinishどうかな?後ろでは鳴ってたけどしつこいかもしれないしお任せ^~
    01:39 Akitoshi: なんか2連続Finishの音がwwww
    01:39 A s h e m u: うむwww
    01:40 A s h e m u: 音源の方では 03:39:347 からシンバル鳴ってるんだよねー
    01:41 Akitoshi: (2)でFinishはおかしいと思うからごまかすw
    01:42 A s h e m u: ゴリ押し了解ww
    01:42 A s h e m u: Hardこんなもんかなぁ
    01:42 A s h e m u: Savelog ok
    01:43 Akitoshi: Forumにはっておいて
    01:43 A s h e m u: ほーい
    01:47 *A s h e m u is editing [https://osu.ppy.sh/b/1026281 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no you ni~ [Normal]]
    01:47 A s h e m u: 02:41:147 (5) - Objectなくてもいいかも?
    01:48 Akitoshi: そこはStreamになってたところだからセーフ
    01:48 A s h e m u: OKOK
    01:48 A s h e m u: 03:04:247 (3) - これの形 03:04:847 (4) - こっちに合わせないかね?
    01:50 Akitoshi: Clapの威力の見せ
    01:50 A s h e m u: 把握!
    01:51 A s h e m u: 僅かに胡散臭い程度のズレだけど00:59:747 (4) -
    01:51 Akitoshi: ok
    01:51 A s h e m u: 00:59:747 (4) - move
    01:51 A s h e m u: x65 y285
    01:52 Akitoshi: done
    01:52 A s h e m u: 窓にホコリついてるくらいのズレだ 
    01:53 A s h e m u: ついでにこっちも01:09:347 (4) - x412 y274 かなぁ
    01:53 A s h e m u: 性格悪いババアみたいやんけ!!!!
    01:54 Akitoshi: 自分で言うものなのそれw
    01:54 A s h e m u: 言ってて思った  悲しいなあ
    01:54 A s h e m u: Normalこんなもんかなぁ
    01:55 A s h e m u: savelog
    01:55 A s h e m u: SHIT
    01:55 A s h e m u: Easy作ったこと無いので省略で 申し訳ねえorz
    01:55 Akitoshi: ☚AkitoSHIT
    01:56 A s h e m u: General :Change Nickname [AkitoShiT]
    01:56 Akitoshi: Easyはただクソ長いスライダーいっぱいあるだけ
    01:56 A s h e m u: ほむほむ
    01:58 Akitoshi: Kusotoshiでもオk
    01:58 A s h e m u: 草
    01:58 A s h e m u: KusaToshi
    01:58 Akitoshi: 俺の名前なんでも変えられるんだな
    01:58 Akitoshi: 便利w
    01:59 A s h e m u: 課金が捗りそう
    01:59 *A s h e m u is editing [https://osu.ppy.sh/b/1028092 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no you ni~ [Insane]]
    01:59 A s h e m u: 02:26:747 (4) -
    02:00 Akitoshi: そうかな?(´・ω・`)
    02:00 A s h e m u: 02:26:147 (2,3,4) - このフォローポイントの流れ微妙だと思ったから
    02:01 A s h e m u: 02:26:747 (4) - move x102 y344 にしてちょこっと確認して見て欲しい
    02:01 A s h e m u: たぶんこの流れのが良いと思ったけどどうかな0
    02:03 Akitoshi: 02:26:897 (1) - と飛ばしすぎだと思うから179|145くらいの所にぶちこんだ
    02:03 Akitoshi: アッもっと上か・・・
    02:04 A s h e m u: 02:26:147 (2) - の終点と02:26:447 (3) - の始点の高低差40だからそれに合わせた位置が上記の座標になるから
    02:04 A s h e m u: 02:26:897 (1) - これも合わせて修正したら見栄え良くなると思うけど結構手間かかるからお任せ!
    02:05 Akitoshi: ☚見た目でテキトーに入れるだけのゴリラ
    02:07 A s h e m u: https://osu.ppy.sh/ss/5752983
    02:08 A s h e m u: 修正案が出せないでござるwwwwwコポォwwwwwwww
    02:09 A s h e m u: 02:33:347 (2) -
    02:09 Akitoshi: 02:26:897 (1) - これBlanketだから外すのムズイ
    02:10 A s h e m u: http://puu.sh/qnmkT.png
    02:10 A s h e m u: ダヨネー
    02:13 Akitoshi: アレ
    02:14 A s h e m u: 色々試行錯誤してるけど http://osu.ppy.sh/ss/5753018 ひねりだしたウンコみたいになって自分が悲しくなってきた
    02:14 Akitoshi: Done
    02:14 A s h e m u: OKOK 2:33 の方よね?
    02:15 Akitoshi: 02:26:747 (4) - を97|284に入れたらセーフかな?
    02:15 Akitoshi: ジグザグいけそう
    02:16 A s h e m u: ジグザグなら
    02:16 A s h e m u: y264だね
    02:17 A s h e m u: 02:26:447 (3) - の終点がY304だからそこから+-40で上下かなーって見てた
    02:17 Akitoshi: done
    02:18 A s h e m u: OK
    02:18 A s h e m u: 02:35:297 (1) - これだけど
    02:18 A s h e m u: 末尾が曲がってるのは02:35:747 (2) - の為かな?
    02:19 Akitoshi: 根性でむりやりBlanket
    02:19 A s h e m u: するなら綺麗にBlanket 個人的にはカバーしなくてもいいと思った IMO(これが言いたかった)
    02:22 Akitoshi: なる
    02:22 Akitoshi: おわったで
    02:22 A s h e m u: 02:42:347 (4) - ここもジグザグの高さ変えよう move x64 y113
    02:23 Akitoshi: ok
    02:25 Akitoshi: 03:02:147 (2) - お先に直しましたw
    02:26 A s h e m u: 俺の仕事がー!!
    02:27 A s h e m u: 03:11:297 (4) -
    02:27 A s h e m u: これなんだけど
    02:27 A s h e m u: 歌詞が 青い空が割れ 夢と現実が混ざる ってとこなんだけど
    02:28 A s h e m u: 03:11:297 (4) - ここから【割】れ ってボーカルいってるからここからNCにしたらどうかなーって
    02:28 Akitoshi: なる
    02:29 Akitoshi: ほかの難易度にもぜひ変えてくる
    02:29 A s h e m u: 03:11:597 (2) - ここはNC削除でー!
    02:30 Akitoshi: そこはKeep
    02:31 Akitoshi: SVかわってないからDie丈夫b
    02:32 A s h e m u: 03:11:897 (3) - 夢【ゆ】だからどうせならこっちのがよくないか?
    02:32 A s h e m u: 03:11:297 (1,2) - 割れ 03:11:897 (1,2) - 夢 ってボーカルのメリハリには合うと思ったけどなぁ
    02:32 Akitoshi: 03:10:547 (1,2,3) - とのバランスでそのまま一色に染めるわw
    02:33 A s h e m u: OKOKw
    02:34 A s h e m u: 03:10:097 (1) - 正直これも 青【い】だからボーカルの読みに合わせてNC無いほうがナチュラルになると思うよー!
    02:34 Akitoshi: SV Change
    02:34 A s h e m u: おっふぅ
    02:35 A s h e m u: 03:22:097 (1) -
    02:35 A s h e m u: http://puu.sh/qnnBy.png  Blanket ?
    02:35 Akitoshi: ウイッス
    02:37 A s h e m u: 03:38:897 (1) -  ^
    02:38 Akitoshi: オk
[Extreme]
  1. 01:33:497 (3) - ギターの音に合わせて単発に変えでも良さそう!

  2. 03:10:097 (1) - 終点を赤線にしてもいいかも?

  3. 03:11:297 (4) - 歌詞に合わせるならこのスライダーの形もNCのついでに変えた方がいいのでは?
    (ざっくりIRCの例のアレ)

  4. 03:30:797 (2,3,4,5,6) - ここはもう少し正五角形を意識したら綺麗になりそう
  5. 03:35:597 (2,3,4,5,6) - こっちもかな?

    DSに緩急つけるってのもアリだと思うしジャンプの形を色々模索してみると良くなると思います :3

少しでも参考になれば >:3


Topic Starter
Akitoshi

A s h e m u wrote:

[Extreme]
  1. 01:33:497 (3) - ギターの音に合わせて単発に変えでも良さそう!01:32:897 (1,2) - とノリノリに滑ってるからKeepかな

  2. 03:10:097 (1) - 終点を赤線にしてもいいかも?

  3. 03:11:297 (4) - 歌詞に合わせるならこのスライダーの形もNCのついでに変えた方がいいのでは?
    (ざっくりIRCの例のアレ)

  4. 03:30:797 (2,3,4,5,6) - ここはもう少し正五角形を意識したら綺麗になりそう 実は七角で二つ外したヤツw
  5. 03:35:597 (2,3,4,5,6) - こっちもかな?

    DSに緩急つけるってのもアリだと思うしジャンプの形を色々模索してみると良くなると思います :3
no reply = fixed/tried, ありがとうございました~
SnowNiNo_

-NanoRIPE- wrote:

[Extra]
hey nino ~ o/

00:20:897 (1,2,3) - this pattern looks confusing if you follow the music and flow this part is quite good
00:36:497 (1,2) - i think blanket would be great nah blanket isnt wat i want here
01:07:697 (1,3) - make it little bit further (too close imo) k
01:11:297 (1,2,1) - this pattern again..... same
02:02:897 (1,3) - overlap ...
02:16:097 (1) - it would be great if u make the slider like this http://prnt.sc/c0kxyy(so this slider will blanket with slider (2) ) this is blanket either, andi want to blanket with 3 either
02:28:097(1,2,1) - why u always make pattern like this? it looks confusing imo blamethemusic
02:38:147 (2,3) - blanket? not blanketing
02:50:297 (4) - make this slider curve same as the next one for better pattern meh
03:26:297 (1,2,1) - ;_;
03:40:097 (1,2) - blanket pls (y) not blanketing

i will mod Extreme Tomorrow (i'm so tired now ;w;)
thanks for mod
my big fa n Akitoshi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 131747
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 36497,65297,161297,196697,228347
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:GATE~Sore wa Akatsuki no you ni~
TitleUnicode:GATE~それは暁のように~
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Akitoshi
Version:NiNo's Extra
Source:GATE 自衛隊 彼の地にて、斯く戦えり
Tags:Jieitai Kanochi Nite Kaku Tatakaeri Opening Rory ゲート Full version
BeatmapID:1032263
BeatmapSetID:480386

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rory.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 255,128,64
Combo3 : 255,128,128
Combo4 : 242,24,57

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155,316,218747,1,8,0:0:0:0:
120,327,218822,1,0,0:0:0:0:
68,299,218897,6,0,B|46:196|46:196|118:198|156:129,1,233.999989288331,6|0,0:0|0:0,0:0:0:0:
342,53,219347,2,0,L|325:180,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
223,244,219647,1,2,0:0:0:0:
424,182,219797,1,0,0:0:0:0:
329,337,219947,1,8,0:0:0:0:
228,142,220097,6,0,B|142:105|56:139|56:139|114:177,1,233.999989288331,2|0,0:0|0:0,0:0:0:0:
326,168,220547,2,0,P|343:108|321:51,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
223,244,220847,1,2,0:0:0:0:
448,201,220997,1,0,0:0:0:0:
267,346,221147,1,8,0:0:0:0:
257,115,221297,6,0,B|181:153|111:99|111:99|144:136|121:195,1,233.999989288331,6|0,0:0|0:0,0:0:0:0:
331,170,221747,2,0,P|352:114|323:48,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
222,223,222047,1,2,0:0:0:0:
423,51,222197,1,0,0:0:0:0:
312,269,222347,1,8,0:0:0:0:
244,36,222497,6,0,B|80:39|80:39|31:102,1,233.999989288331,2|0,0:0|0:0,0:0:0:0:
34,262,222947,1,8,0:0:0:0:
123,124,223097,2,0,B|287:127|287:127|329:182,1,233.999989288331,0|0,0:0|0:0,0:0:0:0:
289,324,223547,1,8,0:0:0:0:
412,120,223697,6,0,P|356:82|227:185,1,233.999989288331,6|0,0:0|0:0,0:0:0:0:
103,76,224147,2,0,L|118:209,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
329,182,224447,1,2,0:0:0:0:
173,276,224597,2,0,P|116:293|40:262,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
222,180,224897,6,0,P|270:233|212:376,1,233.999989288331,2|0,0:0|0:0,0:0:0:0:
116,192,225347,2,0,L|124:72,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
173,276,225647,1,2,0:0:0:0:
288,44,225797,2,0,L|296:164,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
363,351,226097,6,0,B|305:316|305:316|125:357,1,233.999989288331,6|0,0:0|0:0,0:0:0:0:
45,244,226547,2,0,P|74:181|69:112,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
66,105,226772,1,0,0:0:0:0:
77,77,226847,1,8,0:0:0:0:
102,62,226922,1,8,0:0:0:0:
130,57,226997,1,8,0:0:0:0:
158,64,227072,1,8,0:0:0:0:
181,81,227147,1,8,0:0:0:0:
208,90,227222,1,8,0:0:0:0:
238,90,227297,6,0,L|374:85,1,135.000005149842,6|0,0:0|0:0,0:0:0:0:
274,294,227597,2,0,L|138:299,1,135.000005149842,4|0,3:0|0:0,0:0:0:0:
358,165,227897,2,0,L|489:211,1,135.000005149842,4|0,3:0|0:0,0:0:0:0:
154,219,228197,2,0,L|23:173,1,135.000005149842,4|0,3:0|0:0,0:0:0:0:
-NanoRIPE-
;w;

[Extreme]
00:15:947 (4) - ctrl g (slider (5) too ) to make variation
00:20:147 (2,3) - make it further
00:24:497 (1) - finish pls
01:04:097 (1) - ^
01:24:947 (2) - move little bit down for better flow?
01:26:897 (1) - finish (so it make consistent finish with 01:29:297 - 01:31:697)
01:37:547 (5) - move little bit right? its too edgy imo
01:45:647 (4) - move to (400,160) for better placement
01:54:047 (1) - maybe cut this slider into this? http://prntscr.com/c11j1x (vocal emphatize)
02:34:847 (4,1) - little bit overlap
03:21:647 (6,1) - intentional overlap?

GL and sorry if my english is terrible
Topic Starter
Akitoshi

-NanoRIPE- wrote:

;w;

[Extreme]
00:15:947 (4) - ctrl g (slider (5) too ) to make variation
00:20:147 (2,3) - make it further
00:24:497 (1) - finish pls
01:04:097 (1) - ^
01:24:947 (2) - move little bit down for better flow? keep
01:26:897 (1) - finish (so it make consistent finish with 01:29:297 - 01:31:697)
01:37:547 (5) - move little bit right? its too edgy imo i love to make edgy memes
01:45:647 (4) - move to (400,160) for better placement
01:54:047 (1) - maybe cut this slider into this? http://prntscr.com/c11j1x (vocal emphatize)
02:34:847 (4,1) - little bit overlap not rly matter but ok
03:21:647 (6,1) - intentional overlap? slidertail / slider's direction is visible so ye its fin e

GL and sorry if my english is terrible
no comment = fixed
im 76 on english dw
tyty
NiNo's Ex updated
Janpai
Let's give some love to Akitoshi :v

General
  1. Silence slider bodies kek
  2. Let me make you meme banner xDD
  3. Add GDers name to tags, others seems fine

Easy
  1. 00:06:497 (1) - Finish here
  2. 00:06:497 (1,2,3,4,1,2,3,4,1,2,3,4) - Broughting up because of my easy mapping experience :v well some BNs might not agree with this continues 3/2 gap with each notes, could have use the traditonal way to reduce gaps is this http://puu.sh/qsCez/90c3497c16.jpg , same goes for the following 3/2 rhythms
  3. 01:02:597 - Add note here for vocals and drumerinos
  4. 01:24:797 (1) - The spinner is kinda out of place here imo
  5. 03:09:797 - Add sliderino for vocals ?

Normal
  1. 00:05:447 - kinda awkward that you don't put sth here while you put sth on easy
  2. 00:10:697 (4,5) - You could just simplify this rhythm by replacing 1/1 slider
  3. 00:21:647 (6) - Kinda odd that you suddenly switch to drums here how about this rhythm? http://puu.sh/qsCOs/c19c7db87e.jpg it ignores the clap but it will consistent with the previous objects that follows guitar
  4. 01:07:697 (1) - Finish
  5. 01:24:647 (1) - Same for here about spinner on ez
  6. 02:01:697 (1) - Remove NC and Nc at 02:02:897 (3) - ya know what to fix xD
  7. 02:44:897 (3) - OCD attacks here :v
  8. 03:36:497 (1) - ^^

Hard
  1. 00:06:497 (1) - Finish here :v
  2. 00:24:497 (1) - ^^
I'm pagod na bes HAHA char me not really good at modding hards and insanes so kek goodluck :D atlist i tried xD
Topic Starter
Akitoshi

Janpai wrote:

Let's give some love to Akitoshi :v

General
  1. Silence slider bodies kek I will add if that's really necessary lol
  2. Let me make you meme banner xDD sure xddddd
  3. Add GDers name to tags, others seems fine

Easy
  1. 00:06:497 (1) - Finish here I can't feel the cymbals there compared to 00:06:947 - ;3;
  2. 00:06:497 (1,2,3,4,1,2,3,4,1,2,3,4) - Broughting up because of my easy mapping experience :v well some BNs might not agree with this continues 3/2 gap with each notes, could have use the traditonal way to reduce gaps is this http://puu.sh/qsCez/90c3497c16.jpg , same goes for the following 3/2 rhythms puta katamad ayusinfixed, sorna bh3
  3. 01:02:597 - Add note here for vocals and drumerinos
  4. 01:24:797 (1) - The spinner is kinda out of place here imo
  5. 03:09:797 - Add sliderino for vocals ? hmmm, nop. this can be emphasize better the expuroshon on 03:10:547 (1) -

Normal
  1. 00:05:447 - kinda awkward that you don't put sth here while you put sth on easy what the fk I'm just doing on my life
  2. 00:10:697 (4,5) - You could just simplify this rhythm by replacing 1/1 slider its okek
  3. 00:21:647 (6) - Kinda odd that you suddenly switch to drums here how about this rhythm? http://puu.sh/qsCOs/c19c7db87e.jpg it ignores the clap but it will consistent with the previous objects that follows guitar
  4. 01:07:697 (1) - Finish
  5. 01:24:647 (1) - Same for here about spinner on ez
  6. 02:01:697 (1) - Remove NC and Nc at 02:02:897 (3) - ya know what to fix xD added Nc on 02:02:897 - and yes i kno wat i need to fix after deez lo
  7. 02:44:897 (3) - OCD attacks here :v haters gunna hate :v
  8. 03:36:497 (1) - ^^ h3h3h3h3h3uhuhuhuhauhauhauhaua

Hard
  1. 00:06:497 (1) - Finish here :v explained on ez
  2. 00:24:497 (1) - ^^
I'm pagod na bes HAHA char me not really good at modding hards and insanes so kek goodluck :D atlist i tried xD
no reply / blue = fixed
salamat po c:
_DT3
Well, here is my mod o/

Keep in mind that these are my personal suggestions, so if you feel like the current patterns are better for reasons I don't know, you don't have to apply the suggestions!

[Easy]
  1. 00:11:297 (1,2) - Nitpicky, but I don't get why these aren't perfectly aligned, it's fine imo if it goes a bit out of the grid if that's the reason :^)
  2. 00:16:547 (3,4) - I think this gives too much of a diff spike for that quiet part, try a 1/1 slider, that makes it easier but also makes it a bit harder
  3. 00:34:097 (1,2,3) - Personally, I find this a tad unfitting to the music and feels a bit weird compared to the previous patterns, because 00:34:997 (2) - kinda makes it feel like these vocals (00:34:997 - 00:35:297 -) belong together more than the vocals of 00:34:097 - 00:34:547 (2) - , which it should not be. This suggestion might seem weirder to you but it's up to you: https://puu.sh/qt45E/8f9fd0a3b3.jpg
  4. 00:56:897 (2,3) - Try switching the slider and hit circle up. Fits more to your original patterns and also, like above, makes the vocals there feel more "connected". Also, imo this'll seem weird for a beginner because the slider starts on a "upbeat 1/2". I've noticed you've done this a lot during the kiai, so it's up to you. Just still gonna point these out below. Also, seeing how this 01:15:647 (2,3) - is like my suggestion and it has a similar rhythm like 00:56:897 (2,3) - why not change it? (Sorry for the long text >.<
  5. 00:59:297 (2,3) - 01:06:497 (2,3) - 01:08:897 (2,3) - 02:16:097 (2,3) - ^
  6. 01:10:097 (1) - Why is this not the same as 01:00:497 (1,2) - ? Maybe gameplay-wise and rhythmically it's fine but at least hitsound it a bit similar
  7. 01:23:297 (2) - Should be curved a bit to the left imo. It gives it a nice touch and makes it differ from all other similar patterns like this cause it's more significant.
  8. 02:11:297 (2) - Probably shouldn't fix this, but why is it not straight following your curved slider - straight slider pattern lol
  9. 02:18:497 (3,4) - Going through again, it feels weird how this is this but something similar (01:01:697 (3,4,1) - ) is very different.
    02:18:497 - This vocal here is emphasised by a slider head while 01:02:297 - with a similar vocal is emphasized by a slider tail. The same goes for
    01:02:597 - 02:19:097 -
    01:02:897 - 02:19:397 -
    In fact this kiai differs a lot from the first one. While it's fine to bring in some variation, imo it's a bit too much. You should bring variation 02:20:447 (2,3,4) - 02:29:297 (1,2,3,4) - For emphasis. But barely anywhere else
  10. 02:46:097 (1) - Too curvy for that guitar imo
  11. 03:00:497 (1) - Make the hitsounding quieter here please, fits to the song. Like 40% would fit cause you haven't used that volume yet. Unique volume for a unique part.

    For now, that's it cause I am sitting here for 30 mins on one diff, and it's gonna be a sloppy mod if I continue >.<
    This might seem like a long mod, but believe me, it is much shorter if you apply it
    I'll be back for Normal but just remind me then o/
    Also most of this stuff was nitpicky and a bit unnecessary, so I get it if you decline all of my suggestions

    Maybe some final thoughts on this would be that the map fit the music well, has good flow and aesthetics. But revising it showed me that it needed a bit more consistency. Even if this was intentional for variation, it's a bit too much imo. Also, those sliders starting on a "upbeat 1/2" sound weird to me, especially in easy.

    But good diff ;3;
    I'll be back B)



Topic Starter
Akitoshi

_DT3 wrote:

[Easy]
  1. 00:11:297 (1,2) - Nitpicky, but I don't get why these aren't perfectly aligned, it's fine imo if it goes a bit out of the grid if that's the reason :^) yeah I know your concern, but 00:09:647 (2,3) - was supposed to be a stack and that was only way to keep them in same distance without breaking the blanket from 00:11:297 (1) - ;3
  2. 00:16:547 (3,4) - I think this gives too much of a diff spike for that quiet part, try a 1/1 slider, that makes it easier but also makes it a bit harder
  3. 00:34:097 (1,2,3) - Personally, I find this a tad unfitting to the music and feels a bit weird compared to the previous patterns, because 00:34:997 (2) - kinda makes it feel like these vocals (00:34:997 - 00:35:297 -) belong together more than the vocals of 00:34:097 - 00:34:547 (2) - , which it should not be. This suggestion might seem weirder to you but it's up to you: https://puu.sh/qt45E/8f9fd0a3b3.jpg followed 1 and 2 but i keep on 3, since that follows instru very well.
  4. 00:56:897 (2,3) - Try switching the slider and hit circle up. Fits more to your original patterns and also, like above, makes the vocals there feel more "connected". Also, imo this'll seem weird for a beginner because the slider starts on a "upbeat 1/2". I've noticed you've done this a lot during the kiai, so it's up to you. Just still gonna point these out below. Also, seeing how this 01:15:647 (2,3) - is like my suggestion and it has a similar rhythm like 00:56:897 (2,3) - why not change it? (Sorry for the long text >.<
  5. 00:59:297 (2,3) - 01:06:497 (2,3) - 01:08:897 (2,3) - 02:16:097 (2,3) - ^
  6. 01:10:097 (1) - Why is this not the same as 01:00:497 (1,2) - ? Maybe gameplay-wise and rhythmically it's fine but at least hitsound it a bit similar
  7. 01:23:297 (2) - Should be curved a bit to the left imo. It gives it a nice touch and makes it differ from all other similar patterns like this cause it's more significant.
  8. 02:11:297 (2) - Probably shouldn't fix this, but why is it not straight following your curved slider - straight slider pattern lol wait, am I entirely did curved slider - straight slider pattern? lmao, and ye i think i can keep it anyway xd
  9. 02:18:497 (3,4) - Going through again, it feels weird how this is this but something similar (01:01:697 (3,4,1) - ) is very different.
    02:18:497 - This vocal here is emphasised by a slider head while 01:02:297 - with a similar vocal is emphasized by a slider tail. The same goes for
    01:02:597 - 02:19:097 -
    01:02:897 - 02:19:397 -
    In fact this kiai differs a lot from the first one. While it's fine to bring in some variation, imo it's a bit too much. You should bring variation 02:20:447 (2,3,4) - 02:29:297 (1,2,3,4) - For emphasis. But barely anywhere else hmm, I don't think that my variation here isn't too brutal as easy diff imo, as you said the kiais from that two part differs for the vocal. And I think they can still follow the 1/1 patterns there.
  10. 02:46:097 (1) - Too curvy for that guitar imo
  11. 03:00:497 (1) - Make the hitsounding quieter here please, fits to the song. Like 40% would fit cause you haven't used that volume yet. Unique volume for a unique part. uhm, 50% is just fit there ;3
no comment = fixed. Thank you! >w<
lit120
ohh fuck i need to do sth real quick here D:
Topic Starter
Akitoshi

lit120 wrote:

ohh fuck i need to do sth real quick here D:
dw I'm waiting :^)))))
Ovoui
hello

[Insane]

00:05:447 (1,2,3) - i think you should increase the spacing between 1 and 2 and betwenn 2 and 3, it fits better the music
00:15:197 (2) - i suggest you to change this slider in this the 1/1 slider slider is weird to play because the sound here 00:15:347 - is not mapped.
00:15:647 (3) - you should change this slider into 2 circle because the sound mapped by this slider does not relfect the same sound as the others 00:15:947 (4,5,1) -
00:16:847 (2,4,6) - you should add hitsound here to emphase with the guitar
00:17:747 (2,3) - the spacing is not consistent, in the following pattern the spacing betwenn the two slider is always the same 00:18:947 (2,3,2,3,2,3,2,3,2,3) -
00:22:847 (3,4) - the spacing between those two object should be 1.5
02:45:197 - could be nice if this would be clickable
02:49:247 (6) - instead of this kick slider, you can make a slider which begin here 02:49:247 - and ends here 02:49:397 - it follows better the guitar imo


[NiNo's extra]

00:21:497 (3) - it could be a bit hard too read

[Hard]

The ar is to high imo, 7 or 7.5 is better

00:05:447 (1,2,3) - kinda hard to read in a hard diff, is suggest to not stack them, it's more pleasent to play





Sorry i couldn't find anything else, it's really well mapped (i love the insane)

good luck !
Topic Starter
Akitoshi

Ovoui wrote:

[Insane]

00:05:447 (1,2,3) - i think you should increase the spacing between 1 and 2 and betwenn 2 and 3, it fits better the music
00:15:197 (2) - i suggest you to change this slider in this the 1/1 slider slider is weird to play because the sound here 00:15:347 - is not mapped. yeah I have some 1/2 reverse on my x but I think I use 1/1 for the lower diff since it's kinda looks spammed for the diff by 1/2 on this 00:15:647 (3,4,5,1) - even though it's pretty calm
00:15:647 (3) - you should change this slider into 2 circle because the sound mapped by this slider does not relfect the same sound as the others 00:15:947 (4,5,1) - for smooth transition, I did upward slider for the pitch of the guitar itself on 00:15:797 -
00:16:847 (2,4,6) - you should add hitsound here to emphase with the guitar b-but that claps
00:17:747 (2,3) - the spacing is not consistent, in the following pattern the spacing betwenn the two slider is always the same 00:18:947 (2,3,2,3,2,3,2,3,2,3) - it's all same x1.5 ds lo
00:22:847 (3,4) - the spacing between those two object should be 1.5 yes it is :3
02:45:197 - could be nice if this would be clickable consistency for every NC = 1/1
02:49:247 (6) - instead of this kick slider, you can make a slider which begin here 02:49:247 - and ends here 02:49:397 - it follows better the guitar imo that makes players to confuse so that's why I made some simple kicks over there.

[Hard]

The ar is to high imo, 7 or 7.5 is better bpm is fast so I think it will be alright

00:05:447 (1,2,3) - kinda hard to read in a hard diff, is suggest to not stack them, it's more pleasent to play
no comment = fixed, thank you!
_Meep_
ze mods by ze meep
VERY PICKY MOD :D
EXTREME
00:06:947 (2) - this is not parallel with 00:06:497 (1) - ,I find it a bit disturbing but it may just feel normal to ya

00:08:147 (2) - X:160 Y:240
00:08:447 (3,4,5,6,7,8) - X:348 Y:356
01:14:447 (3,4,5,6,7,8) - X:284 Y:56
03:28:397 (2,3,4,5,6,7,1,2,3,4,5,6) - X:160 Y:356

NINOOO
00:32:897 (1,2) - This blanket looks bad
02:14:897 (1) - The curve on where my cursor is looks forced and out of shape

03:10:547 (1) - Very unexpected imo
03:12:497 (1) - The top part of the slider isn't aligned with the bottom
Topic Starter
Akitoshi

_Meep_ wrote:

ze mods by ze meep
VERY PICKY MOD :D
EXTREME
00:06:947 (2) - this is not parallel with 00:06:497 (1) - ,I find it a bit disturbing but it may just feel normal to ya double checked, not rly xd

00:08:147 (2) - X:160 Y:240 ruins flow
00:08:447 (3,4,5,6,7,8) - X:348 Y:356stream patterns are fine enough
01:14:447 (3,4,5,6,7,8) - X:284 Y:56 ^
03:28:397 (2,3,4,5,6,7,1,2,3,4,5,6) - X:160 Y:356 k changed a bit
thanks!

edit : NiNo fixed 03:12:497 (1) - and other was denied w
Underdogs
yey more akitosheetu mappu

nerf your easy to 1.5* pls

Normal
00:16:847 (5,1) - these are good. But as a 1/2 slider is not a good entry for finisher, i suggest the 00:16:847 (5) - as a repeat slider
00:46:247 why break ;w;
01:13:697 (3) - drag down the red tick to X:128 Y:232 and add a white tick to X:88 Y:196<--- (Suggestion)

I think that's that. Because I expect this much of a quality from your map.

rip my gd request
Topic Starter
Akitoshi

Underdogs wrote:

yey more akitosheetu mappu

nerf your easy to 1.5* pls but w h y

Normal
00:16:847 (5,1) - these are good. But as a 1/2 slider is not a good entry for finisher, i suggest the 00:16:847 (5) - as a repeat slider that was the right rhythm for me so keep
00:46:247 why break ;w; gone calm
01:13:697 (3) - drag down the red tick to X:128 Y:232 and add a white tick to X:88 Y:196<--- (Suggestion) did something based on ur idea lo

I think that's that. Because I expect this much of a quality from your map.

rip my gd request :^)
thanks! o/
Mikii
Insane

  1. 00:09:647 (5) - Placing a hitcircle on this timer here would be better than just a multiple reverse slider
  2. 00:23:747 (2) - I think placing the slider downloads gives more interaction
  3. 00:28:997 (4) - Ctrl+g makes interesting flow
  4. 01:41:297 (1) - Too close, move a bit upwards?
  5. Tbh I don't spot many problems here

Extreme

  1. 00:16:547 (1) - Any point in adding a red anchor to this? This slider is very similar to 00:16:247 (5) - and so I don't think it needs emphasis
  2. 00:16:247 (5) - Ctrl+g flow?
  3. 00:40:397 (2) - Make this and the hitcircle 00:39:947 (6) - stack around x:144 y:173? Gets rid of overlap
  4. 00:55:397 (1) - I think this getting rid of this makes 00:55:697 (1) - more impact. Plus it looks weird to me :p
  5. 01:23:297 (1,2,3,4,5,6,1,2,3,4,5) - This whole section feels wrongly emphasised, I should feel a triple at 01:23:297 (1) - However the triples are mapped to the white ticks. I would definitely try to fix this
  6. 02:20:747 (7,1) - I feel like making this into a jump instead of a triple would be more effective
  7. 02:38:297 (3) - I think a reverb effect here would be nice if it can be done. Basically, it feels plain and I think it could be improved flow wise. Example like 03:16:697 (1,2,1) -
  8. 03:22:097 (1) - Ctrl+g flow. Readjust 03:22:547 (2) - after
  9. 03:37:697 (1,2,3,4,5,6,1,2,3,4,5) - Same triple problem here.

Few things, you don't need to put GATE in the tags since its in the title. Otherwise I don't see any technical faults. I've checked hard and Nino's gd and those diffs are fine for me. Good luck!
Topic Starter
Akitoshi

Mikii wrote:

Insane

  1. 00:09:647 (5) - Placing a hitcircle on this timer here would be better than just a multiple reverse slider for ease of play
  2. 00:23:747 (2) - I think placing the slider downloads gives more interaction fixed to 2circles
  3. 00:28:997 (4) - Ctrl+g makes interesting flow will consider it
  4. 01:41:297 (1) - Too close, move a bit upwards? oke
  5. Tbh I don't spot many problems here

Extreme

  1. 00:16:547 (1) - Any point in adding a red anchor to this? This slider is very similar to 00:16:247 (5) - and so I don't think it needs emphasis cymbals.
  2. 00:16:247 (5) - Ctrl+g flow? for consistency
  3. 00:40:397 (2) - Make this and the hitcircle 00:39:947 (6) - stack around x:144 y:173? Gets rid of overlap ok
  4. 00:55:397 (1) - I think this getting rid of this makes 00:55:697 (1) - more impact. Plus it looks weird to me :p i'm weird
  5. 01:23:297 (1,2,3,4,5,6,1,2,3,4,5) - This whole section feels wrongly emphasised, I should feel a triple at 01:23:297 (1) - However the triples are mapped to the white ticks. I would definitely try to fix this yeah I know your concern but I really heard the drum finishes (which is where I'm putting 1/4 sliders) that this is the less awkward patterns in entire section. Gonna hear more opinion from this.
  6. 02:20:747 (7,1) - I feel like making this into a jump instead of a triple would be more effective b-but I can't avoid the drum sound
  7. 02:38:297 (3) - I think a reverb effect here would be nice if it can be done. Basically, it feels plain and I think it could be improved flow wise. Example like 03:16:697 (1,2,1) - oh lemme try
  8. 03:22:097 (1) - Ctrl+g flow. Readjust 03:22:547 (2) - after I prefer the current pattern which is they doing all zig-zags :3
  9. 03:37:697 (1,2,3,4,5,6,1,2,3,4,5) - Same triple problem here. ^

Few things, you don't need to put GATE in the tags since its in the title. Otherwise I don't see any technical faults. I've checked hard and Nino's gd and those diffs are fine for me. Good luck! I removed "GATE" now and yeah checked the ranked one. #blameNanoRIPE
Thank you for modding! :D
Asonate
yo, mod from my queue, say thanks to Phyloukz sometimes :3

[Extreme]
  1. 00:06:497 - offset reset here, makes all your downbeats fall as they are supposed to, Akebosi rockets like doing these "intros" before starting the song, noticed it in GATE II As well
  2. 00:25:697 (1,2,3) - consider silencing these sliderends, since the song has this stop feeling to it; feels really weird when i still hear equally loud hitsounds on these
  3. 00:32:747 (6,1,2) - you could go for a nice symmetrical pattern here, 2 being a mirrored 6 and 1 being symmetrical on the y axis
  4. 01:24:497 - wouldnt you say a solo could deserve some kiai? if it breaks your 50% kiai limitation, skip this
  5. 01:34:097 (1) - you see, i think this whole section should be lower SV. For once, the song changes into a "drumstepish" rhythm, with the intense dnb rhythm from before thrown out, also making this more of a calming section. Secondly, you used the same SV before for the dnb variation of this song segment, which makes the relation somewhat unvened to me. ofc i know mappers arent keen on reworking finished section, but if you want to go the extra mile for a better feel/song emphasis, i think the map could profit greatly from that!
  6. 01:43:247 (1) - this should be a 1/6 kickslider
  7. 01:43:697 - from here the dnb SV is all fine again, but you using the same SV as for the slowpart again, this time without any intersection between the two makes it pretty apparent
  8. 02:02:897 (1) - why is this section higher SV than 01:58:097 - this one?= I know, it makes little diffetrence, but if anything, shouldnt 02:02:897 (1) - atleast be the same SV as the section before?
  9. 02:25:697 (1) - you could try to make the 2 sliderpaths paralell, which could also make that "empty" feel of the slider disappear
  10. 03:11:597 (2,1,2) - once more, highly suggesting silencing these sliderends, if not all sliderends for that section, since the audible hitsounds collide heavily with what the song is going for with the breaks
  11. 03:29:072 (4,5,6,1) - if you were going for a perfect spiral shape with this, these last dont continue the curve set in place by their predecessors, considder slightly adjusting the stream shape
  12. 03:47:297 (1,1,1,1) - you probably can already imagine what im gonna say here :3
[Insane]
  1. 00:14:597 (5,6) - mind making these the same pattern as 00:14:597 (5,6) - ? right now 6 is slightly down and it breaks the balance a bit, ith 2,3 and 4,5 being the same; so why wouldnt 34 and 5,6 be :3
  2. 01:08:897 (1,2) - maybe blanket these? looks so clo0se to being one, but isnt
  3. 01:22:997 (5,6) - similar thing as for the one in the start
  4. everything about SV and hitsounding from above, should you apply it in extreme :3
looked through easier diffs, should be all good there as far as i can judge!

Final Words: First of all, thanks, now i gotta rewatch gate so im up to date for season 2.
All in all, all diffs seem solid, and my concerns shouldnt affect the rankability, since its mostly my perfectionism kicking in here,
If you have anything you want me to go into detail about, poke me ingame
Have a star, and good luck on your way :D
Topic Starter
Akitoshi

Asonate wrote:

yo, mod from my queue, say thanks to Phyloukz sometimes :3 :o

[Extreme]
  1. 00:06:497 - offset reset here, makes all your downbeats fall as they are supposed to, Akebosi rockets like doing these "intros" before starting the song, noticed it in GATE II As well ranked one (well it's TV Size though) has no reset offset there tbh, blame drunk guitars and drums lmao
  2. 00:25:697 (1,2,3) - consider silencing these sliderends, since the song has this stop feeling to it; feels really weird when i still hear equally loud hitsounds on these if listen to the music carefully, there's a sth like echo from the drum esp when Playback Rate set to 25% (I have no knowledge on instrument and what they it should be called sry)
  3. 00:32:747 (6,1,2) - you could go for a nice symmetrical pattern here, 2 being a mirrored 6 and 1 being symmetrical on the y axis ok
  4. 01:24:497 - wouldnt you say a solo could deserve some kiai? if it breaks your 50% kiai limitation, skip this well yeah, I know your concern about that, since there's still strong instruments but I actually based for the strength of vocals :3
  5. 01:34:097 (1) - you see, i think this whole section should be lower SV. For once, the song changes into a "drumstepish" rhythm, with the intense dnb rhythm from before thrown out, also making this more of a calming section. Secondly, you used the same SV before for the dnb variation of this song segment, which makes the relation somewhat unvened to me. ofc i know mappers arent keen on reworking finished section, but if you want to go the extra mile for a better feel/song emphasis, i think the map could profit greatly from that! same SV won't affect anyway, I changed few beat patterns for variation though.
  6. 01:43:247 (1) - this should be a 1/6 kickslider pretty weird but true lol
  7. 01:43:697 - from here the dnb SV is all fine again, but you using the same SV as for the slowpart again, this time without any intersection between the two makes it pretty apparent consistency with 1st verse. And I have more triples than previous part anyway.
  8. 02:02:897 (1) - why is this section higher SV than 01:58:097 - this one?= I know, it makes little diffetrence, but if anything, shouldnt 02:02:897 (1) - atleast be the same SV as the section before? raising vocals.
  9. 02:25:697 (1) - you could try to make the 2 sliderpaths paralell, which could also make that "empty" feel of the slider disappear tried
  10. 03:11:597 (2,1,2) - once more, highly suggesting silencing these sliderends, if not all sliderends for that section, since the audible hitsounds collide heavily with what the song is going for with the breakswell ok changed for this one
  11. 03:29:072 (4,5,6,1) - if you were going for a perfect spiral shape with this, these last dont continue the curve set in place by their predecessors, considder slightly adjusting the stream shape actually intentional for make it more 03:29:297 (1) - visible
  12. 03:47:297 (1,1,1,1) - you probably can already imagine what im gonna say here :3 :3
[Insane]
  1. 00:14:597 (5,6) - mind making these the same pattern as 00:14:597 (5,6) - ? right now 6 is slightly down and it breaks the balance a bit, ith 2,3 and 4,5 being the same; so why wouldnt 34 and 5,6 be :3 00:14:147 (2,3,4,5,6) - W (I copypasted them btw)
  2. 01:08:897 (1,2) - maybe blanket these? looks so clo0se to being one, but isnt oops
  3. 01:22:997 (5,6) - similar thing as for the one in the start moved a bit
  4. everything about SV and hitsounding from above, should you apply it in extreme :3
looked through easier diffs, should be all good there as far as i can judge!

Final Words: First of all, thanks, now i gotta rewatch gate so im up to date for season 2.
All in all, all diffs seem solid, and my concerns shouldnt affect the rankability, since its mostly my perfectionism kicking in here,
If you have anything you want me to go into detail about, poke me ingame
Have a star, and good luck on your way :D
Thank you for the mod and for the star! :)
lit120
again, i forgot this one... again....
Topic Starter
Akitoshi
:(
Cellina
#farmkudosu

Extreme

  1. 00:15:197 (2) - about this reverse slider, you put reverse at 00:15:347 - , but I can't hear sounds at 00:15:497 - , but on 00:15:422 - .
  2. 00:18:497 (1) - I know you can make this slider better
  3. 00:25:697 (1,2,3) - put more angles? I'm sure it will look much better.
  4. 00:30:047 (3,4) - This rhythm suits better.
  5. 00:53:297 (1) - this looks pretty ugly...
  6. 00:57:197 (3,4) - what about making this as a slider? It will put more emphasis on 00:57:497 (5,6,7) -
  7. 01:06:797 (3,4) - same as above
  8. 01:08:897 (1,2,3,4,5) - imo there are too many notes in one part.
  9. 01:32:897 (1,2,3) - rhythm should be like this
  10. 01:54:497 (2) - ctrl h looks better
  11. 03:16:697 (1) - this slider looks kind of ugly...
Topic Starter
Akitoshi

Cellina wrote:

#farmkudosu

Extreme

  1. 00:15:197 (2) - about this reverse slider, you put reverse at 00:15:347 - , but I can't hear sounds at 00:15:497 - , but on 00:15:422 - . if we play with 25% playback rate, there's definitely a sound w
  2. 00:18:497 (1) - I know you can make this slider better made it worse
  3. 00:25:697 (1,2,3) - put more angles? I'm sure it will look much better. i dun need angels here i luv slight angels w
  4. 00:30:047 (3,4) - This rhythm suits better. gonna consider it but idkkkkk
  5. 00:53:297 (1) - this looks pretty ugly... im ugly
  6. 00:57:197 (3,4) - what about making this as a slider? It will put more emphasis on 00:57:497 (5,6,7) -
  7. 01:06:797 (3,4) - same as above
  8. 01:08:897 (1,2,3,4,5) - imo there are too many notes in one part.
  9. 01:32:897 (1,2,3) - rhythm should be like this but every expl0si0n is on red tiks :((
  10. 01:54:497 (2) - ctrl h looks better ok
  11. 03:16:697 (1) - this slider looks kind of ugly... hahahaha
I will keep on those circles, I intended to do them as singletap practice for other players as well. if alacat's perfect freeze have 0slider so why not w


thank you! :)
Kiki Iki
Hi. Random mod

Extreme


00:41:297 (1) - X:496 Y:236?
01:19:097 (3) - X:384 Y:64 because you need to check the distance on this pattern 01:18:497 (1,2,3,4,5) - by slider leniency

Insane


01:28:847 (3,4) - by slider leniency 01:29:147 (4) - X:288 Y:232

:) Perfect map. Good luck
Topic Starter
Akitoshi

Kiki Iki wrote:

Hi. Random mod

Extreme


00:41:297 (1) - X:496 Y:236? meant to be blanket with 00:40:997 (5) -
01:19:097 (3) - X:384 Y:64 because you need to check the distance on this pattern 01:18:497 (1,2,3,4,5) - by slider leniency ok

Insane


01:28:847 (3,4) - by slider leniency 01:29:147 (4) - X:288 Y:232 ok

:) Perfect map. Good luck

Thank you! :)
Spork Lover
Just a cute lil' M4M thing we did xd

You said to mod 1-2 diffs, so I'll just mod 2 xd

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


y u no panty shot BG like Depths

For Aki, please check the hitsound related things for NiNo's diff xd

I checked the hitsound delay, bit rate for the audio, BG res, format and other minor things, didn't seem to be any issues with any of them ^^

Extremeeeeeeeee


00:28:097 (1,2,3,4,1,2,3,4) - I'd add some triples for consistency reasons like you did at 00:32:297 (3,4,5,3,4,5,3,4,5) - for example. One triple in that first section doesn't really seem like enough if you get me xd

00:35:897 (2) - A ctrl+G and a slight movement to the slider can make the sounds in the song a lot more distinct, and will make flow veri nice for that section >//<: https://osu.ppy.sh/ss/6271760

00:58:097 (1) - missing finish (donno if it applies to the other diffs)

01:07:697 (1) - again (seems to be consistent, it just feels empty here tho) (If you agree which I don't expect you to, then apply that to the other choruses too xd)

01:12:497 (1) - nothing really indicates that this specific one goes down in SV - I'd turn it in a direction that makes the stop feel a lot more sudden too, like a 120 degree turn anti-clockwise

01:43:247 (1) - Why is it snapped to 1/6 ,o.O if anything, shouldn't it be 1/8? (I saw you changed it in a different mod, but the song doesn't really support 1/6 :o)

03:11:597 (2,2) - Just because this part is pretty gimmicky, wouldn't NC'ing those two as well be a pretty cool feature? xd

NiNo's Extra

WTF NINO THERE YOU ARE AGAIN LOL AAAA D:

00:25:997 (2,3) - If you switch these two, the transition to 00:26:597 (4) - will be a lot better I think

01:11:297 (1,1) - Make those perfectly overlap :3 (the nodes are different)

01:16:397 (5) - I think the hitsound copier messed these up xd

01:18:797 (2) - same

^ The same kinda thing applies to the hitsounds in the other choruses xd

01:26:447 (3,4,5,1) - feels a little cluttered imo :o I think you can make it a little more flowy like 01:28:847 (3,4,5,1) -

02:28:097 (1,1) - These two are offscreen by a little bit (This Donno if you can see it properly, but the straight line is the max the border is allowed to go

03:10:547 (1,1) - I do not think anyone will expect that insanely fast kickslider on a sightread lol, and this is really far into the song :o

Seems like a really good set ^^
Good luck guys :)!
Topic Starter
Akitoshi

Spork Lover wrote:

Just a cute lil' M4M thing we did xd

You said to mod 1-2 diffs, so I'll just mod 2 xd

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


y u no panty shot BG like Depths I'm innocent!

For Aki, please check the hitsound related things for NiNo's diff xd one day...one day.

I checked the hitsound delay, bit rate for the audio, BG res, format and other minor things, didn't seem to be any issues with any of them ^^

Extremeeeeeeeee


00:28:097 (1,2,3,4,1,2,3,4) - I'd add some triples for consistency reasons like you did at 00:32:297 (3,4,5,3,4,5,3,4,5) - for example. One triple in that first section doesn't really seem like enough if you get me xd ok

00:35:897 (2) - A ctrl+G and a slight movement to the slider can make the sounds in the song a lot more distinct, and will make flow veri nice for that section >//<: https://osu.ppy.sh/ss/6271760 ok

00:58:097 (1) - missing finish (donno if it applies to the other diffs) would consider but not today xd

01:07:697 (1) - again (seems to be consistent, it just feels empty here tho) (If you agree which I don't expect you to, then apply that to the other choruses too xd) ^

01:12:497 (1) - nothing really indicates that this specific one goes down in SV - I'd turn it in a direction that makes the stop feel a lot more sudden too, like a 120 degree turn anti-clockwise b-but the flow...

01:43:247 (1) - Why is it snapped to 1/6 ,o.O if anything, shouldn't it be 1/8? (I saw you changed it in a different mod, but the song doesn't really support 1/6 :o) yes I felt the same before but if you listen to the music carefully (25% playback rate + loop on that part) it's actually 1/6

03:11:597 (2,2) - Just because this part is pretty gimmicky, wouldn't NC'ing those two as well be a pretty cool feature? xd no thanks, that wasn't even changing some slider velocity xd
Thank you! :)
Spork Lover
I meant, about NiNo's diff, there's some hitsound related things that you should check that I mentioned in his part of the mod xd
Topic Starter
Akitoshi
wtf dippiforc
dqs01733
3d > 2d
Topic Starter
Akitoshi

dqs01733 wrote:

3d > 2d
yes
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