Heyo!
From my queue
Choco
GL with ranked guys! really cheerful song
From my queue
Choco
- 00:01:116 (1) - whislte here, like you did with 00:04:192 (1) - since it also has the cymbals (could also be a soft finish but it seems you use those for the louder cymbals)
- 00:04:577 (3) - add wishtle like with 00:01:500 (3) -
- 00:07:269 (1,2) - why not place the circle first and then the slider here so have the hold sound captured in the slider and you got more of a buildup out of 00:07:654 (2,3,4) -
- 00:07:269 (1,2) - should be best to hitsound these aswell since you have (3,4) hitsounded, probable both whistles or the first one a finish bc of the cymbal your choice since its a rather weak cymbal
- 00:12:654 (3,4,5) - 00:15:731 (3,4,5,) - not really a fan of the rythm here, you make it seem like 00:13:039 (5) - is like all the previous sliders but this has actually a strong beat on the tail aswell. changing the (5)'s here into 2 circles instead sounds better to emphasize that since there isn't really a hold sound in the middle of the slider anyway.
- 00:29:192 (2) - 1/2+circle fits better here imo since theres a vocal sylable on the blue tick here unlike these 00:30:346 (1) - 00:31:885 (1) -
- 00:35:635 - missed a vocal here
- 00:15:346 (2,3) - could reduce this distance a bit, since its really large compared to the rest of simillar ones, could maybe stack the tail of 00:15:346 (2) - with the tail of 00:14:192 (3) - for example
- 00:36:500 (1,2,3) - could increase the ds between (2,3) here since its building up to (3) kinda weird to have this the lowest ds
- 00:42:366 (2) - drum sampleset
- 00:44:192 (1,2) - change into 2 cirlces here to make them clickable, sounds better here and you got that nice mirror rythm with 00:44:962 (5,6,7,8) -
- 00:59:962 (3,4) - reduce a bit to like 3.8ds so its more in line with the rest, really large jump now bc of the linear leniency alrdy
- 01:19:577 (4) - add a finish
- 01:20:539 (1,2) - could add some different hitsounds, like normal addition whistles for these to distinguish them from 01:19:962 (1,1) - more
- 00:11:885 (1,2) - and 00:13:423 (1,2) - consistent hitsounding for these
- 00:15:923 (2,3) - whisle on 2 instead of 3 for consisency
- 00:19:096 (4,6) - swap whistles
- 00:24:000 (6) - add whisle
- 00:27:942 (3) - remove whisle
- 00:28:231 (5) - add a whisle aswell on the head
- 00:28:616 (1) - ^
- 00:31:500 (3) - control + j? flows bit better and you got the direction change on 00:31:885 (1) -
- 01:14:962 (6) - NC
- 01:20:539 (1,2) - could use a drum sampleset and soft hitsound addition wishtles to distinguish them more from 01:19:962 (2,3)
- flows really nice!
- 00:01:116 (1) - whisle on head for the cymbal here like 00:04:192 (1) -
- 00:24:192 (4) - shorten this by 1/1 and add a cirlce instead, sounds out of place with the rest of the map now since its the only time you use this long return
- 00:41:116 (1,4,6) - tails could use some claps like you did with 00:44:192 (1,3,4) -
- 00:38:039 (1,2) - would unstack these, since this the only time in this diff you stack and the sounds are so different
- 01:06:116 (2) - could make this a 1/2 slider aswell like the rest since the end is pretty strong here and the vocals are still going on after this
- 01:19:577 (4) - finish
- 01:20:346 (6,7) - why not make it a circle first and then the slider, since the beginning of (6) is still with 01:19:577 (4,5) - and the end of (6) is with (7) might aswell swap rythm here to make that stand out
- old 01:20:346 (6,7) - or new (7) same suggesting like choco diff for hitsounds
- 00:01:116 (1,2,3,4) - really like these, but shouldn't these technically be 0.8ds since they're still visible on the same screen?
- damn there a lot of finishis here on weak notes which kinda loses the impact of these 00:16:500 (1) - a bit. Would reduce the finishes on the heads of stuff like 00:19:577 (1,2) - and add a clap at the end of (1) instead like all the other diffs. So many finishes hurts the song more then expresses it imo :/
- 00:25:731 (1,2) - consistent hitsounding with 00:19:577 (1,2) -
- 00:48:423 (2) - 00:54:577 (2) - , etc these could be simplified to just a circle imo for an easy diff, so you have a constant 1/1 gap for this diff which will make it easier for newer players
- 00:41:116 (3,4,1,2,1,2,1) - just wanna say this is really awesome done, nice one!
- 00:56:500 (1,2) - swap rythms here? so 2 catches that keyboard sound like in (3) and you can keep 00:58:423 (1,2,3) - that way
- really really nice easy but I'd take another look at the hitsounds imo cause I think the other diffs did it a bit better :/
GL with ranked guys! really cheerful song