not dforce bg 0/10
No cs5Spaghetti wrote:
not dforce bg 0/10
GraciassSide wrote:
Hi here's a thing :v Una cosa wowSPOILER[Ultra Legendary]https://osu.ppy.sh/s/386282
Cambia el color de tu bg >:v Background bi-color pronto
00:40:777 (3) - Podria ser un 1/2 slider con reverse para no ignorar el normal sample aqui 00:40:927 - Hice algo, ya no me salto el normal sample
00:45:577 (3) - Algo similar aqui podrias hacer un 1/2 slider con una nota en 00:45:877 - estackeada sobre 00:45:427 (2) - Despues si piensas que el salto es demasiado grande puedes mover 00:46:027 (4) - por x:176 y:80 algo asi same tbh
01:24:427 (3) - Creo que el finish en el slider end deberia de estar en esta nota 01:24:727 (4) - Whoops
03:01:927 (1) - Le hace falta Drum finish al slider head Kappa
03:37:702 - 03:37:852 - se siente muy vacio que tal si cambias 03:37:627 (11) - a un 1/4 slider y pones otro en 03:37:777 - asi Está vacio porque la canción está vacia igual :v. No se, queria reflejar eso.
05:38:481 (4) - quitale el drum addition a este. Deberia de ser como 05:37:558 (7) - woop
06:09:403 (1) - el lado derecho se ve mas angosto que el lado izquierdo y en general un poco desigual :/ Ya deberia estar más simetrico
06:22:673 (2,3,1,2,3) - AAAA esta seccion me parece que esta en 1/12 pero estoy muy seguro que esta mal actualmente. Lo que hice es usar 1/12 snap y snappie cada nota por 8/12 osea (3) estaria en 06:22:980 - (1) en 06:23:288 - (2) en 06:23:596 - y (3) en 06:23:903 - porque el ritmo que tiene la bateria es consistente entre estas 5 notas y pues eso me parece mas cerca al ritmo de la musica. Checalo con otros BNs para asegurarte si quieres. Está muy rara esta parte, ahora lo escucho en 1/8 :v en el peor de los casos lo haré con sliders
07:47:025 - 07:47:175 - Tambien se siente muy vacio tenerlo asi Eliminia todo el momentum que acumulas. Seria mejor si 07:46:950 (5) - fuera 1/4 slider con otro en 07:47:100 - como en la otra sugerencia. Tal vez algo asi. Prefiero apegarme a la guitarra, agregué un slider ahi mientras :p
08:32:850 (1) - Me gustaria mas si fuera un 1/2 slider con una nota. Estoy haciendo lo mismo que aqui 08:30:450 (1,2) - y es porque estoy intentando seguir a las guitarras lo mejor que pueda :p (ademas es una parte "de descanso" :v)
09:02:850 (1) - Le falta clap :v :v
Bueno fue todo lo que pude encontrar. Suerte
Thanks!Kathex wrote:
Hello M4MLegend
The CS is 4,5 the why not use a OD a bit more permissive like 8.5 or even 8.7? It's a 7 star map, anything below 9 is too low imo :p
Check AiMod = Ctrl+Shift+A and fix all unsnapped objects! Will doExcellent map dude, have luck!
- 00:34:327 (1) - Move x208 y316 for trail line appears yeah
- 00:49:477 (7) - what about move x72 y112 Nah, it's a mirrored pattern with this one 00:48:727 (1,2,3,4,5) -
- 01:09:127 (1,2,3,4) - i cant hear difference in the sounds, so i think u can keep same SV for the slider 01:09:577 (4) - x380 y164 Okey
- 01:25:252 (11,1,2,3,4,5,6) - this stream curve looks too much hard, can you make it more smooth? Made it look less ugly, the flow was ok
- 01:35:527 (1) - this slider could be more polished, the first point angle doesnt the same of last point Improved
- 02:23:002 (9) - i think without this note sounds better, cause its close between two streams, can u delete this note and change the jumps close of it? That's how the drums go on the song and i'm mapping to the drums there
- 02:40:777 (4) - you can improve this slider points to have same angles Improved the slider
- 03:08:977 (10) - this click slider without triples looks alone , i think just a circle works better Changed, the slider end was actually overmapped lol
- 04:16:327 (1,2,3,4,5,6,1,2,3,4,5,6) - you already using a difficult pattern here, why dont reduce the SV of triples to just 1x? Because i'm evil :v
- 04:17:527 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - the whole stream flow looks random, try make it less random But it isnt :p
- 04:19:927 (1) - improve the slider angles Made it be more handsome
- 04:53:711 (1) - make the first angle pefect in horizontal? Not necessary imo
- 05:04:558 (6) - considering thats a strong beat in compared to other notes close of it, you could give move SV for this one But then i'd have to give this even more spacing 05:04:558 (6,1) - since it's stronger
- 06:03:864 (1) - to 06:05:557 - why not use a 1/6 rhytmh with 4 groups of 5 notes streams? Example , Sounds so fun You're more evil than me :v Introducing such an unexpected rhythm so late in the map and on a slow part of the map is too evil
- 06:10:673 (2) - COMBOBREAKER! How did that get there?
- 07:23:250 (1,2,3,4,5,6,1,2,3,4,5,6) - again that case, i think just 1xSV is enough for this pattern, cause its too easy to combobreak It's not that hard, and the SV fits the intensity perfectly
- 08:10:050 (1,2,3,4,5,6,7,8,9) - here i liked It's less intense so yeah :p
- 08:25:050 (5) - improve slider angles, when you rotate is visible that isnt 100% example I'm really lazy with slider shapes :p
- 08:30:150 (5,6,7,8) - i few the SV too little for this stream A rest from the crazyness
Thanks!sahuang wrote:
ahh mark for m4m
My map: Blade of Hope(TV size)
Here we go, another DF masterpiece[Legend]
- 00:33:427 (5,6) - ctrl+G? the blunt to sharp angle now doesn't flow well imo Nah, it's so slow that it doesn't matter, prefer to keep the note pairing
- 00:38:227 (5,6) - same here Same reason
- 00:53:227 (8,9) - i think 1/8 here is inconsistent with 00:58:027 (7,8) - 01:02:827 (8,9) - etc.That's because the song is also inconsistent, the drums there are snares so it made sense to me. I'll consider changing it later or if it's mentioned again
- 02:27:577 (3,4,1,2,3) - tbh not quite like the flow here,angle from blunt to sharp to blunt,maybe adjust angle? This would flow bad if the triples were not placed there, those make the transitions from pattern to pattern more easy. If it were only circles the flow would be bad yeah
- 03:11:977 (3) - ctrl+G this for better flow for 03:11:527 (1,2,3) - ,plus 03:11:977 (3,4) - judging from music the distance here should be short. I think we don't have the same view of how to flow, the distance is already short, slider leniency does the work :p. Also 03:11:827 (2,3) - this jump works well with the vocals and the snare.
- 03:49:177 (3,4) - rip blanket I always blanket the first note of a stack, looks better for me
- 03:58:777 (4,5) - ^ Same
- 04:22:327 (5) - maybe NC? long tick and red tick is also here Ok
- 05:08:250 (8,9,1) - 05:30:403 (1,2,3) - inconsistent NC Fixed
- 05:09:173 (5,6,7,8,9,10) - 05:31:327 (1,2,3,4,5,6) - same yes
- 06:22:673 (2,3,1,2,3) - NC them all,you have 1/3 here so better NC Added 1 nc due to the weird rhythm
- 06:27:403 (2) - 06:31:096 (2,3) - NC Not necessary
- 07:08:850 (1,2) - too far and flow is not good... It's supposed to be a flow breaker, also if i moved it closer it would kill the momentum
- 08:39:300 (2,3) - NC for 1/6 reverse It's pretty obvious that it's 1 slider per beat so not necessary
- 09:17:250 (6) - NC?same as 09:26:850 (1) - Added
- 09:42:650 (2,3) - NC Not needed (nc spamming looks ugly D:)
Those streams and jumps....imo are too hard to fc even for top 10 player lol It's fun mapping stuff i can't even pass
good luck on ranking another great marathon
Thanks! i'll do your modLasse wrote:
m4m
my map: https://osu.ppy.sh/s/450533
[general]
I'd make the dark red combocolor at least a bit brigher. It would work better with the others and would also be a bit easier to read on the black spots of the bg/with dim Yeah, i'm going to change the background soon tho (to a bi-color one :p) so i wasn't paying attention to the combo colors
slow parts and 1/6-1/3 spots would work so well with colorhax but I wouldn't want to do that for an 8min drain map either : d They're perfectly sight-readable by the target audience of this map lol
some of your hitsounds either had delay and/or long silence at the end
=> http://puu.sh/oWeE3/754178bbf9.zip should be fine now I love u
[map]
00:09:127 - considered starting with a spinner? would go well with the fading-in sound before your first note I've never liked those kind of spinners either as a mapper or player :v
00:13:777 (4) - spacing here is bit low compared to your other 1/2 spacing around this. I'd just move it down and adjust the sliders a little bit. spacing to 5 will still be fine sionce that is really strong anyways It's perfectly readable and it's meant to emphasize the next finish more so idk, seems fine to me
00:16:627 - kinda unique distorted guitar sound on the sldierend would be nice if clickable Prefer to keep for consistenccy
00:58:627 (3,4,5,8,9,10) - why are thos suddenly so low spaced? doesnt reall work with since the music is rather consistent with before. you could try to swap their positions but that might make the spacing too high in comparison It works fine but changed anyway
01:15:877 (7,8,9,10,1) - kinda awkward movement wise since low spacing - stop - high spacing on a really obtuse angle :/ could move the satck a bit like this http://i.imgur.com/lnDVjq2.jpg Changed the whole stream instead
01:34:327 (1) - lower volume on the sliders to a point where the sliderticks are quiet but not inaudible since that works better with mapping those sldiers to held sounds. same for some other sliders later like 02:55:927 (1) - Forgot about this
01:43:927 (1) - nc for each of those stack would work really well visually Yeah looks nice
01:45:202 - here you did the voilume thing, but 25% is still a little much . you could also actually add a whistle to the sliderbody Applied
02:38:527 (6) - having the pattern change to work nicely with the vocals would be good, you could just ctrl g 02:38:527 (6,8) - for that or sth Nice idea
02:52:927 (5) - and maybe also 02:55:327 (9) - would go well with nc fo continue thte 2/1 pattern (and for the first it also works well with the music) Added on the first one (looks ugly on the second one :v)
02:55:927 (1) - those sliders are perfect to play around with sliderwhistle volume changes Added them whistles
02:58:627 (2) - not sure if this is correctly snapped since some hits seem a bit off, but it's only sliderrepeats It's the closest it gets to being perfectly snapped imo
03:11:977 (9) - jump onto this seems a bit bit compared with surrounding spacing and music Made it a bit shorter
03:15:127 (1) - curve on this would look so much nicer with this pattern lol Yeah
03:35:527 (1) - cymbal could really use more spacing than this here, and then 03:35:977 (4) - suddenly gets a way bigger jump? The cymbal gets it's emphazis from the flow break in this pattern 03:35:527 (1,2,3) - , where the slider is only following the circular flow so it ends up being with less emphazis
05:11:250 (4,5,6,7,1,2,3,4,1,2,3,4) - just feel like this pattern doesnt work at all: http://i.imgur.com/HaV2Oku.jpg => blue one is how the music goes and red what the current pattern suggests with those jump into doubles on blue ticks. if you want to keep the sliderpattern which is nice for some tapping variety, equal spacing for tail-circle-head would fit the music much better, same for when similar things repeat for this section I get what you're saying but placing them like that is way more easy to play than using equal spacing, i prefer to keep that aim easy-ness than to fit the song just a tiny bit more (players won't even care about that :p)
07:05:850 - how about adding sliderbody whistles for the some of the guitar sliders for this part? Sure
07:51:750 (1,2,3,4) - why the sudden spacing decrease? same eas before or even increasing (could rerduce before a bit to compensate) should work better Following the guitar pitch, the intensity decreases a lot so reducing the spacing made the most sense
08:37:650 (1,2,3,4) - makign this into 2 sliders instead would make it not a "high chance for underserved combobreak on sightread" spot lol
also I wouldnt use normal hitsounds for all the ticks of those 1/6 sliders Most playtests did this without a problem, also who would fc on a sightread until that point on this map? would be an incredibly lucky run lol. Did the hitsound change
08:52:050 - spinnerend feels way too passive for how strong this is, consider shortening it and adding a note
could also add a break for that empty spot afterwards since it might kill people if they messed up on that last really high spaced stream (also lets people know they can pause lol) Added the break, not the note since i dislike notes directly after spinners (one of the reasons i didn't add the spinner at the beginning)
09:30:450 (1) - cymbal spacing again, would be worth to "sacrifice" the 09:30:150 (3,4,1) - pattern for Same reason, different pattern and flow gives the emphazis
gl
Thanks! no answer = fixedDeRandom Otaku wrote:
Hi ~ M4M
Map for u to mod : t/456707
Playtime : 555s Good Shit YeGeneral
- Since you dont have SB , Disable widescreen support oko
Legend
Thats all from me , This map is a fucking masterpiece tbh .. Take a star for this
- Fix Your Unsnapped objects from aimod
- 00:25:177 (2) - move it right from x:42 to x:43
- 00:25:777 (4) - ^ but opposite direction
- 01:24:727 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - i think you should use 1/3 snap here Nah, playability would suck, i'll stick to the drums for this part
- 01:45:127 (1,1) - not stacked properly
- 02:17:152 (12,13) - these two are far from each other compared to the spacing of the rest of the stream
- 03:03:727 (4,1) - not noticeable , but nazi blanket , move 03:03:727 (4) - to 167,165 Not noticeable
- 03:07:477 (4) - move right to x:286
- 03:33:577 (2) - move down to y:168
- 03:46:027 (13,14) - too close imo , stack 03:46:177 (14) - with 03:45:802 (10) - instead
- 04:04:327 (1) - move down to y:201
- 05:49:673 (4,5) - why not make blanket? Because i like how it plays
- 06:23:942 (1) - remove nc Nah, the rhythm is weird here so it's like a warning
- 07:37:650 (1) - Move it down Why
- 07:58:050 (9) - start nc from here instead Prefer to start it on the stream since that's where the rhythm changes for the player
- 09:16:950 (5,7) - stack these properly
GL!
Thanks! I'll mod yoursKayne wrote:
I'm sorry put the map looks really perfect to me, I can't find errors, just found some little things to fix imo. If you don't want to mod my map because my mod is too useless, you're free to do that lol, sorry.
Anyway your DFs are too fucking good, next gen Lesjuh hype But he's a... Legend :v
02:37:177 (3) - Ugh I don't like this slidershape-- Me neither tbh
06:22:673 (2,3,1,2,1) - I think the volume of hitsounds here is really too high. Whoops
07:20:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I don't like this shape too, try to make it "smoother" like the rest of this stream ;w; I'll leave this one for variety's sake, the gameplay wouldn't change if it was a circle anyway :p
08:52:050 (x) - The sound is really strong here, you should put a beat and end the spin earlier imo. I want to let the players enjoy the fact that they survived the superspaced megadeathstream
PS: my english is trasher then my aim Mine too (nah my aim is worse)
Thanks a lot!Yoges wrote:
Hey Atsu. How you doing? Heyyy[Legendary]
- 00:11:527 (5) - 00:13:327 (3) - 00:15:727 (3) - Maybe do something to emphasize this sound? Would be more fun imo. Like for the first one a simple Ctrl+G would feel nicer. Not sure, i prefer to keep it flowy
- 00:40:627 (2,3,4) - Flow here isn't amazing. Try something like that maybe? Yeah did something like that
- 00:41:527 (1,2) - This blanket feels a little forced. Idk how to explain it other than it doesn't feel right. If you were to follow the slider ball with your mouse or if you just keep your mouse on the slider head it doesn't feel right. It sort of messes up the flow and momentum I guess. Moving the (2) to (77,348) feels more appropriate to me. Oke, did that thing
- 00:48:727 (1,2,3,4,5) - I'm puzzled as to why you decided on less spacing for the tripplets opposed to more spacing or the same spacing between the (1,2). Strong snare is on the red tick thing, idk it makes sense to me :p
- 01:16:327 (1,5,1,5) - Put different hitsounds on those? Yeah forgot to add hs there
- 01:24:727 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - I feel the 1/3 synth is more prominent than the 1/4 drums and should be mapped instead of them. I'll think really hard about this one, because i like how it plays with the sliders at the end and that wouldn't be possible if i map the 1/3
- 02:28:627 (3,4,5) - Put the triplet at like (244,200)? Nah, i like the harsh flow here and it looks better like this :p
- 03:24:427 (4,5,6) - Doesn't feel right. Put it at (291,306)? 03:24:427 (4) - Is more prominent than 03:24:727 (1) - so it should have more emphasis anyway. I like this, changed
- 03:35:827 (3,4) - That feels really forced. Like the (4) is should have emphasis but not that much. Reduced spacing
- 03:52:177 (9,1) - Strong emphasis should be accompanied by a strong change in direction if you wan't it to feel nice. 03:52:027 (8,9,1) - The angle between these is pretty obtuse so it doesn't feel great. Feels nice for me the way the flow to the left keeps going after the back and forth pattern, like that in itself emphasizes the beat :p. Also none of the playtesters (there have been a lot) has had problems with this so idk if it's worth changing
- 03:56:227 (5,6,1) - The spacing between the (6) and (1) is a little awkward. Kickslider aren't followed like normal sliders would be, especially at these kinds of speeds. You can almost treat kick sliders as normal circles however the direction of the slider still matters. Bearing that in mind if you imagine the (5) and (6) as normal circles you can see what I mean. Uh i personally don't play them like circles, i do follow the slider's flow. Imo that's only when the bpm goes even higher. Again i'll use the same excuse of "no playtester has had a problem with this", even if it sounds lazy :p
- 06:41:850 (1,2) - Slightly more spacing between those? I'd like to keep the stack for ocd reasons, it's not like it would change much
- 07:58:950 (11) - NC? Sure
- 08:37:650 (1,2,3,4) - It's difficult to tell these are 1/3 just like those 2 above ^. Idk any way to fix this so... ehh I'll let the players suffer
GL bud.
Gracias!iHuenchun wrote:
Wena
00:49:477 (7) - Te falta un clap
04:42:634 (1) - Te falta un clap al final de slider 04:43:096
05:32:480 (1) - Te falta un clap al final de slider 05:32:942
05:39:865 (1) - Te falta un clap al final de slider de nuevo 05:40:327
08:12:300 (8) - ""
Sugerencia
01:16:327 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - añadir algunos hitsounds Añadidos todos los hitsounds
01:21:127 (1) Reemplazar el slider y reemplazar con tres circulos La idea es tener un clap en el medio 01:21:277 Prefiero el slider, 3 circulos no encajan tan bien y no es necesario mappear ese tick rojo
03:19:327 (4) - Lo mismo reemplazar el slider con tres circulos para tener un clap en el medio 03:19:477 ^
O
Poner en 2 en frecuencia de tick para poder añadir sonido de clap dentro de los slider Odio que usen hitsounds en slider ticks, me confunde el ritmo del map
Saludos
Strategas wrote:
00:10:927 (3) - 00:13:327 (3) - can you emphasize these like the rest? like you did 00:15:577 (2,3) - 00:16:177 (4,5) - is good
01:45:127 (1) - maybe you want to extend the slider to 01:46:252 - because the guitar is still playing Thought about that but to me it feels better to end it on the vocal for some reason, like it keeps a rhythm :p
02:51:127 (1) - 02:52:327 (1) - 09:30:450 (1) - 09:35:250 (1) - 01:03:127 (1) - you could emphasize these better with increased spacing or decreasing the spacing of the patern before this, having same spacing with the rest give no pressure for important notes like these. etc when you do stuff like 00:49:777 (10,1) - 00:58:027 (7,8,1) - is good Increased spacing for some of those, but others are meat to give emphazis by breaking the flow (and it would break the next pattern lol)
02:52:927 (5) - nc
03:30:427 (13,14,15,1,6,7,8) - blanket?
03:31:177 (5) - this is kinda ew positioning, don't make them so close to 03:30:577 (15,16) -
03:40:177 (14) - can you move this a bit to the right so that spacing of 03:40:177 (14,1) - would be larger than 03:40:027 (13,14) - I think it'd go better with the music
03:41:377 (12,1) - this is too close imo, makes it rather awkward to play, Hmmm i don't see why, you're the first one to have a problem with this and i kinda like it so if somebody else mentions it i'll change. It's close because nothing in specific to emphasize (and looks cool lol)
04:05:977 (1,2,3,4,5,6,8,1) - blanket would look cool here too This would require me to move a lot of stuff around so... i think i prefer not to
04:37:096 (1) - this section has a lot of inconsistant spacing, would be good if you could look into them and stick with one or two spacings instead of a lot of different things Thanks, you just made me remap all this section xd
05:40:557 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - I don't really like how it looks, I think you should try to improve it a bit, might be subjective but compared to your other streams it's kinda meh I actually like how this looks and plays (stolen from jemmy's akasha lul). Also does a pretty good job at emphazising white ticks without stream jumps and those things that i hate :p.
07:04:050 (1,2,3,4,5,6,7,8,1,2) - the pitch keeps getting more intense here so imo same spacing for these don't really fit, better if you made it periodically increase
07:30:450 (1,2,3,4,5,6,7,8) - you could structure this better so it looks closer to some shape or smth, now it seems uglyyy
07:32:850 (1,2,3) - flows kinda eh because rather linear, you almost don't use linear stuff so better not to destroy that
07:42:450 (1,2,3,4,5,6,7,8,9) - the way you curved here seems better than 07:43:650 (1,2,3,4,5,6,7,8,9) - would be nice if you could adjust the 2nd one a bit to match it better The second is like that because i liked the sharp turn it has, it feels natural with the way the guitar sounds while still looking good (to me at least)
07:58:200 (1,2,3,4,5,6,7,8,9,10) - can be misunderstood easily that it's 1/3 tho, because of the last section, I don't really have a suggestion because using sliders here would suck lol I'm positive this is the least confusing way to map it, all the 1/3 i use are with sliders so the players mind goes directly to 1/4 when they see a stream (verified with a ton of playtesters :p)
08:39:250 - meh the guitarist switches pitch here, but would be unintuitive to change Prefer to keep this as simple as posible, also it makes sense to me to change slider when the pitch suddenly lowers
well the only thing I don't like is some places you have really weird structure. mostly noticable at places like 00:51:127 (1,2,3,4,5,6,7,8,9,10) - 00:53:527 (1,2,3,4,5,6,7,8,9,10) - etc because you keep using different spacing bettween the objects which is kinda meh visually, but the rest of the map is really cool so call me back! I'm aware a lot of people don't like the structure i make because i map the first thing that comes to my mind :p. I've been working on fixing that on my newer maps though.
Thanks!Okorin wrote:
your 2nd blue is darker than all the other combocolors which make it harder to see over the dark bg :<
going for a sronger color or simply not using the color at all would probably be better
[k]
00:45:577 (3) - that this is so large leaves way less emphasis on 00:46:327 (1) - , might want to reconsider that
00:53:227 (8,9) - why exactly only these as 1/4 sliders, the sounds they're mapped to are everywhere else as well so uhh It's to stick to the rhythm patterns im using, in that specific part i always use a 1/2 clicking rhythm with circles but but the part you pointed out, even though it's almost the same, i used the 1/4 sliders because there were some strong snares that i wanted to emphasize.
01:19:927 (1,2,3,4,5,6,1,2,3,4) - seems like a weird spot to change main rhythm for me, consider keeping doing what you did before lol Idk it feelt weird and boring to me to repeat that exact same rhythm pattern, it sounds nice to me how it is currently :p
01:45:127 (1) - 07:20:100 (4) - not that the wiggle doesn't fit but can you spread that evenly? currently the slider kind of slows down because it's wiggled unevenly, it wouldn't be manipulating sliderspeeds if the wiggles were spread evenly
03:32:827 (9,10) - circles? most of the rest uses circles for about everything Did something different, didn't want to use the same motion as the rest of that section lol
04:11:827 (4,5,6) - making this back forth like http://puu.sh/r8LyF/946b41710c.jpg could potentially fit better, the "half-square" motion can end up being way harder to catch than the rest of the triangles i guess
04:50:019 (1,2,3,4,5,6,7) - would be more interesting if you followed the guitar with circles (read this as could be more interesting if rhythm used more circles)
05:04:788 (1,2) - looooooooool normally i wouldn't point this out but everything seems so constructed and then there's this one random blanket that gets destroyed by autostacking Firetruck autostacking tbh
05:55:327 (2,3,4,5,6,7,1,2,3,4,1,2,3,4) - this is the only time where you go full 1/4 slider in this entire part of like 1:30 or so This was previously a stream but everyone hated it so yeah, sliders solve everything (im doing a favor to bad acc players tbh)
06:22:673 (2,3,1,2,1,1) - i think this needs more timing points 06:23:288 (1) - seems early and 06:23:634 (2) - seems late, i'm no expert on that topic but i think that should be addressed It's too weird, i think i'll change to sliders because the beat is not steady at all. Snapped them the best i could
07:41:250 (1,2,3,4,5,6) - this is the only time where you stack 1/2 objects in the entire map please reconsider this pattern it's very unexpected to hit this after 7 minutes
08:38:850 (1,2,3) - are these buffered intentionally? i feel like they are hmm oh well 08:37:650 (1,2,3,4) - aren't buffered just before so in combination this looks a tad weird lol Strategas asked me to do this since they're unrankable in the new RC, i reduced the spacing on the others and left the repeat since it's still technically not unrankable and i can't find something that fits there, i'll change if necessary.
09:42:650 (2,3,1) - that these are equidistant kinda loses the impact on the last note :S
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ok actually sick map, pls take care of this and i'll #1 again or something, I'm just not popping the bubble atm because I'm not 100% sure if these drums require more red lines or if they snap to 1/8 and 1/16 instead (more red lines would seem reasonable to me but im not 100% sure as i said)
I always alternate rhythms in this section to avoid boring the player, it was one of the hardest parts to map tbh :pOkorin wrote:
so why not have the sliderstreamthingy in 05:55:327 (2,3,4,5,6,7,1,2,3,4,1,2,3,4) - use the same rhythm as 05:44:250 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6) - . ..? that would make way more sense to me
lines addedOkorin wrote:
also asked bonsai about timing of these: http://puu.sh/refMV/598148b963.png
aa fixedOkorin wrote:
these conflict
other than that i don't really have anything to add lol
`Okorin wrote:
i actually have something to add sry:
the combocolor you have chosen is just about as dark as the previeous one. basically you have 3 colors at 120 luminosity and then have 60 on the other, and all the others have 240 saturation, so you may wanna keep these variables the same on the other color:
Ideas would be for blues would be:
0,242,255
0,255,172
or maybe a red like
255,0,159