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supercell - Kokuhaku (Album Mix)

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Topic Starter
CaffeAmericano

Asonate wrote:

ayy from queue

[Alternate]
  1. 00:08:427 (2,3) - reiterating what danii wrote, this slider really doesnt feel to encompass the full vocals, just my opinion on this 00:08:593 - new syllable 00:07:593 - 00:09:571 - 00:10:071 - 00:10:738 - 00:10:904 -00:11:404 - 00:11:571 - no new syllable 00:12:904 - 00:13:571 - 00:14:904 - 00:15:404 - etc
  2. 00:30:752 (1,2,1,2,1,2,1,2) - these should all be parallel, like this it looks sort of unclean I disagree, and since it's about design, I just have nothing more to say than I like this better
  3. 01:03:719 (5,1) - aesthethically, overlaps like these look really messy, you could fix that by curving 1 a bit more and having only the sliderend of 5 touch its slidertrail changed it a bit
  4. 01:25:881 (3,4) - stacks like here look to me like you didnt focus on emphasis at all on some of them. on 3 you have a vocal cue, so ofc you'd space it. but on 4 you have an even heavier kick, yet you decide to stack it, thus making it minor to the vocal cue. It's difficult to explain my reasoning here, because I did what I felt was intuitive, but I'll try. 01:25:881 (3,4,5,6) - corresponds to "senzoku", or se-n-zo-ku. Three syllables, where first two 01:25:881 (3,4) - consists of only one syllable. that's why they are stacked
  5. 01:28:047 (1,2) - and if you want to justify by "im only mapping the vocals as emphasis cues" explain to me why you stack 2 vocal cous here, which should have spacing, especially since you spaced 01:27:881 (6,1) - these idk why you are telling me to justify something I never said lol. The reason for stack here is the same vowel sound. IK this is different reasoning form previous stack, but I think it improves pliability to have some stops from time to time.
  6. 01:29:547 (2,3) - im gonna stop pointing them out for now, im sure youre able to search your map on your own for these (also saves me the work if you simply decline all of these x3) This one was for playability. Now it's gone
  7. 01:50:743 (1,2,1,2,1,2,1,2) - this is way to intense for this part, be it kiai or not. you have no vocals, just a weak guitar in the background, and map it higher spaced than 01:58:910 (1,2,3,4,1,2,3) - ? I'll think of different placement. as for spacing, I think you should consider two thing: 1) overall intensity of the music 2) intensity of individual instrument. At least in my opinion, 01:50:743 (1,2,1,2,1,2,1,2) - is more intense overall, although most sounds are muffled.
  8. 03:12:051 - consider making that note hittable, to lead into the calmer part with an active ending oke
  9. 03:13:230 (4,1) - btw, these work perfectly and emphasise the song well.
  10. 03:44:050 (1) - i wont say anything big about this entire kiai, but im with sotarks here, this feels way too overdone. also, from my point of view you kill all the nice rhythmic possibilities by turning it into a jump fest, but thats just me. It's difficult to make improvements on the map based on vague suggestions and provocative words, but I will try my best ;)
  11. 03:50:716 (1,2,3) - rhythmic this would work better. [urlhttp://aso.s-ul.eu/mKk9OKLC]click me[/url] I don't want to create my own rhythm, even if it is "better" than the rhythm in the song. There's nothing on 03:51:133 -, and I'd rather not miss the snare at 03:51:049 - based on Taeyang's suggestion
  12. 04:53:383 (1) - nazi blanket on the sliderend nazi mod <3
  13. 05:04:048 - personally i feel like this should be passive. the note before is where both drums and vocals stop, here is just a fade of both. Consider making this a sliderend I'll decide after more feedback.
  14. 05:23:048 - end the spinner here if you want to catch the guitar scratch oke
Alright thats it.
What to say... Well, i hear a chill 180 bpm song with a nice calm atmosphere. Definitely nothing that should be made into a 6 * imo. I'll try to tone some of the parts down based on your feedback xD But I cannot understand how you get the feeling of calmness from koeda's singing in kiai, or consistent 1/2 beat drum banigng right before the 1st, 2nd, and 4th kiai. 180 bpm may feel chill to osu playrers, but generally speaking, I think it's overstatement.
Hitsounding felt somewhat empty from time to time, brought about by the abundance of claps and finishes. If a section is missing clap, that's probably because there is no clap in the music. I'd rather not differentiate same sounds in the music with two separate hitsounds. I think some mappers does that and it can be really neat if done correctly, but I don't think I can do that atm. I also dislike over-using finishes, but if there are places I should add, please let me know xD
From a playability standpoint everything was fine tho! <3
GL
Thanks for the mod, Asonate!
Topic Starter
CaffeAmericano

Kibbleru wrote:

hi

heer i coem
01:50:743 (1,2,1,2,1,2,1,2) - Imo the back and forth jumps do not fit very well here. If you use these kind of patterns too casually it would decrease the value of them for when they actaully fit imo the back and forths would be perfect here 01:58:910 - I'll think of something else
02:00:076 (1,2,3,1,2) - you can make the pentagon slider thing here (the ones in miss you) just rotate each one by 72 degrees. Does the current one not good for some reason? :'( I'll think about it
00:09:405 (1,2) - maybe you can mirror this imo changed it, but gave it a slight offset since most of the map doesn't have perfect symmetry
00:50:716 (1,2,3,4) - imo you should follow vocals here since you follow them everywhere else like 00:53:397 (1,2,3) - 00:56:079 (1,2,3) - ok
01:54:076 (5,6,7) - over mapping is fine, however triplets feel and play a lot better starting on red ticks There's drum at 01:54:076 (5,6,7) -
02:40:551 - 02:41:218 - 02:41:885 - i think your NC pattern should start on these instead since A. the vocals start a new phrase on these, and B. if you listen closely the guitar changes pitch here too oke
03:11:384 (1) - i dont really understand the slider end clap changed
05:04:882 - why is the break dragged to the most random place ever LOL lol
nice jumps i guess
Thanks for the mod~!
Milan-
-00:06:593 - could silence this spinner so the piano is louder(?
-00:13:738 (2,3) - ctrl g this rhythm? fits the vocals way better cuz how sliders end work. same here 00:19:071 (2,3) -
-00:14:738 (2,1) - swap ncs and cancel 00:14:404 (1) - ? like the rest of the section
-00:15:960 (2) - woulnd't make more sense to do something like this? http://puu.sh/qlmpo/18e45333a6.jpg i get you're trying to snap to the vocals but the vocals are never snapped lol like 00:15:238 (1) - should be 1/3 as well but we dont do that for gamplay stuff.
-also this whole section is lacking hitsounds, atleast add a whisle every measure or 2. right now it's tooo empty ;;
-00:36:044 - claps will fit much more than whisltes imo, these beats are too strong to ignore
-also i dont get why you change your snare hitsound so much.. 00:38:716 - vs 00:44:048 - vs 00:46:715 - .. i could say that you didnt want to spam too much at 00:44:048 - so it's passable but 00:46:715 - why default claps? use your custom soft-hitclap pls;; it's so unfitting
-00:52:894 - 00:53:397 - 00:55:576 - 00:56:079 - etc. - you could add default whistle for the piano sounds, would be less monotonous than using only kicks...
-01:21:547 (2) - rotate it like 9° for da blanket?xd
-01:33:381 - would be cool if you reduce the sv on these sections, would fit well as the next section is the kiai. if you agree, you may agree with similar sections like 02:00:076 -
-01:46:743 - add finish? quite strong beat you got here. You could actually add finishes every 4 measures in the kiais like 01:41:410 - 01:52:076 - 01:57:410 (1) - etc. cuz that's how basic songs like this one work xd
-01:49:410 (1) - shouldnt this be blanketing 01:48:910 (2) - instead of 01:48:576 (4) - ? (2) is more noticeable ingame
-01:57:410 - 01:57:910 - 01:58:576 - consider adding finish or something, right now it's kinda plain ..
-02:06:743 (2) - why doesnt it end at 02:07:405 - like the rest? it's exactly the same hold on the vocal o
-02:56:051 (1) - move it to like 231/246 ? look cleaner between 02:55:384 (5,6) -
-03:52:549 (2) - i'd stack its tail with 03:51:716 (6) - 's taill, just for the sake of aesthetics if you care abou that xd
-04:04:883 - sounds like she's dying lol
-04:05:716 (2) - finish? 05:14:715 - ? 05:15:882 - ?
-05:16:716 (4,5,6,7,8,9,10,11,1) - this sounds more like 1/3 tbh. it's quite easy to hear 3 beats but not 4 uhmmm

sorry for being late ;(
Affirmation
from your request.

[a]
00:13:654 - 굳이 여기에ㅐ 비트를 넣으신 이유를 모르겠습니다.
00:18:988 - ^
00:23:071 (2,3) - 안티점프가 아닌 다른 장소에 놔뒀으면 좋겠습니다. 00:23:071 (2,3,1,2,3,4,1) - 여기가 거리가 비슷한데 리딩에 장애가 올 수 있다고 생각합니다.
00:52:056 (1,2) - 뭔가 이상한 배치입니다. 2번을 1번 고리에 스택하지 마시고 3번 머리에 스택하시는걸 추처ㅓㄴ합니다.
01:02:236 (3) - 컨트롤G 해주시면 더 재밌는 패턴이 될 것 같네요..
01:51:076 (1,1,1) - 강조될 리듬이라고 생각 되지 않습니다. 뉴콤보 지워주세요
02:00:076 (1,2,3,1,2) - 아까 얘기 안했는데 이거 되게 거슬리는 안티 점프 같습니다. 그냥 서클 점프로 해조시는건 어떤가요
02:20:886 (3,1) - 3번을 꺾지말고 다음 1번 블랭킷.
03:02:718 (1,2,1,2,1,2,1,2) - 01:51:076 (1,1,1) - 참조
03:11:718 (1,1) - ctrl g 리듬이 더 낫습니다.
03:47:216 (1,1) - 뉴콤보 제거. 리듬에 서클 3개씩 끊어도 될 리듬이라고는 생각이 안듭니디ㅏ.
03:50:716 (1) - 이게 원래 3/4 박자 리듬인데 여기 꼬리에 휘슬이 있어서 그냥 이도 저도 아닌 박자라는 생각이 듭니다. 꼬리 소리를 지우셔서 3/4인걸 확실히 해주세요
03:51:383 (4) - ^
03:56:049 (1,2,3,4,1,2,3,4) - 여기까진 좋았는데 03:57:383 - 여기부터 같음 패턴만 반복되니 창ㅇ의성이 떨어진 느낌이 들었습니다. 여기부터 다른 패턴 써보시는걸 추천합니다.
05:01:383 (1) - 뒤랑 똑같이 서클로 바꿔주세요. 05:01:548 - 이 드럼소리가 클릭커블이면 좋을 것 같습ㄴ니다.
05:12:048 - 강조하려는 의도는 알겠는데 키아이가 들어갈 타이밍은 아닌것 같습니다. 키아이 빼주세요.

굿럭
Mitkoff
안녕하세요 (I hope i was correct :lol: )

m4m!

Alternate Ending


00:28:056 - 00:33:378 - 00:36:059 - useless greenline i guess?
And bg have wrong resolution isn't it?

00:13:404 (1,2,3) - mmm, dislake this blue tick end. This part is slow and without 1/4 feels better i think. Suggest:http://puu.sh/qm5vJ.jpg
00:18:738 (1,2,3) - ^
00:32:565 (1) - Is this nc really nessery? I think it makes 00:32:400 (2,1) - a bit confused because before this one new combos had space between each other (timeline)
00:33:378 - 00:36:044 - What about reflect the new instrument here? You used this double jumps in 3 different sections, i think it's not good idea. Something like this mb? You can save your structure and add new notes here.
01:38:743 (1) - improve wave?
for example
x:270 y:215
x:192 y:256
x:160 y:176
x:80 y:216
01:02:236 (3,4) - ctrl+g
01:50:743 (1,2,1,2,1,2,1,2) - it feels bad i think, normal jumps could be better here.
02:24:719 (4,5) - doubles just kills me :o i retest this part (02:24:053 - 02:42:718 - ) a lot of time tried to understand whats wrong, actually i played it more then 30 times so now it's ok for me xD (I have learned this part) Definitely i'm just double's hater. :(
03:13:062 (3,4) - why u make this 1/2 more spaced then 1/1? It is continue of doubles' theme.
03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Holy crab, this jumps.
04:04:966 - mb note this too?
04:32:049 (1) - stack it

Sorry for short mod, i guess it's all from me.
Nice map, goodluck with it.

P.s. bonus
Topic Starter
CaffeAmericano

Milan- wrote:

-00:06:593 - could silence this spinner so the piano is louder(? reduced vol to 10$
-00:13:738 (2,3) - ctrl g this rhythm? fits the vocals way better cuz how sliders end work. same here 00:19:071 (2,3) - ok
-00:14:738 (2,1) - swap ncs and cancel 00:14:404 (1) - ? like the rest of the section oke
-00:15:960 (2) - woulnd't make more sense to do something like this? http://puu.sh/qlmpo/18e45333a6.jpg i get you're trying to snap to the vocals but the vocals are never snapped lol like 00:15:238 (1) - should be 1/3 as well but we dont do that for gamplay stuff. oke!!!
-also this whole section is lacking hitsounds, atleast add a whisle every measure or 2. right now it's tooo empty ;; oki
-00:36:044 - claps will fit much more than whisltes imo, these beats are too strong to ignore okee
-also i dont get why you change your snare hitsound so much.. 00:38:716 - vs 00:44:048 - vs 00:46:715 - .. i could say that you didnt want to spam too much at 00:44:048 - so it's passable but 00:46:715 - why default claps? use your custom soft-hitclap pls;; it's so unfitting I think it was a mistake. Changed!
-00:52:894 - 00:53:397 - 00:55:576 - 00:56:079 - etc. - you could add default whistle for the piano sounds, would be less monotonous than using only kicks...Will be done. I am trying to figure out the best way to do it without adding a green line everythwere it happens
-01:21:547 (2) - rotate it like 9° for da blanket?xd xD
-01:33:381 - would be cool if you reduce the sv on these sections, would fit well as the next section is the kiai. if you agree, you may agree with similar sections like 02:00:076 - I didn't think short sliders look too good on this, but I'll think about it
-01:46:743 - add finish? quite strong beat you got here. You could actually add finishes every 4 measures in the kiais like 01:41:410 - 01:52:076 - 01:57:410 (1) - etc. cuz that's how basic songs like this one work xd That's pretty cool to know :3 added
-01:49:410 (1) - shouldnt this be blanketing 01:48:910 (2) - instead of 01:48:576 (4) - ? (2) is more noticeable ingame I wanna avoid overlap between 01:48:576 (4,1) - , but I'll consider it since multiple modders pointed out
-01:57:410 - 01:57:910 - 01:58:576 - consider adding finish or something, right now it's kinda plain .. Added for now, but I am not too sure about it tbh. 1st one sounds good, but not sure if 2nd and 3rd works well. But I'm no expert at hitsounding :3
-02:06:743 (2) - why doesnt it end at 02:07:405 - like the rest? it's exactly the same hold on the vocal o Surprised nobody pointed this out xD fixed
-02:56:051 (1) - move it to like 231/246 ? look cleaner between 02:55:384 (5,6) - moved to somewhere close to where you suggested (because next few notes had to be adjusted)
-03:52:549 (2) - i'd stack its tail with 03:51:716 (6) - 's taill, just for the sake of aesthetics if you care abou that xd done
-04:04:883 - sounds like she's dying lol ikr, isn't it amazing :')
-04:05:716 (2) - finish? 05:14:715 - ? 05:15:882 - ?
-05:16:716 (4,5,6,7,8,9,10,11,1) - this sounds more like 1/3 tbh. it's quite easy to hear 3 beats but not 4 uhmmm hmm, sound like 1/4 to me :? Maybe it's 1/3 after all ?_? I am not sure

sorry for being late ;( No worries
Thanks for the mod, milan-~
Topic Starter
CaffeAmericano

Neoskylove wrote:

from your request.

[a]
00:13:654 - 굳이 여기에ㅐ 비트를 넣으신 이유를 모르겠습니다. 보컬을 강조하고 싶어서 넣었습니다. Extended slider 사용 싫어하는 븡님이 지적 안한 걸 보니 일단은 놨두겠습니다
00:18:988 - ^
00:23:071 (2,3) - 안티점프가 아닌 다른 장소에 놔뒀으면 좋겠습니다. 00:23:071 (2,3,1,2,3,4,1) - 여기가 거리가 비슷한데 리딩에 장애가 올 수 있다고 생각합니다. 음... 3/2 비트 떨어져 있기 때문에 00:23:904 (3) - 보일때 즈음이면 00:23:071 (2) - 는 이미 없어져 가고 있어서 괜찮다고 생각합니다.
00:52:056 (1,2) - 뭔가 이상한 배치입니다. 2번을 1번 고리에 스택하지 마시고 3번 머리에 스택하시는걸 추처ㅓㄴ합니다. 보컬에 작은 점프를 줘서 강조하고 싶어서요 /ㅈ\ 2번이 꼬리에 스텍된 것은 피드백을 좀 더 받아본 후 결정하겠습니다
01:02:236 (3) - 컨트롤G 해주시면 더 재밌는 패턴이 될 것 같네요.. 컨쥐하면 생기는 패턴과 비슷한 패턴을 워낙에 많이 써먹어서... 좀 다르게 해 보고 싶었습니다. 보컬 피치가 올라가는 것과 슬라이더 올라가는 것이 어울린다고 생각 하기도 하구요.
01:51:076 (1,1,1) - 강조될 리듬이라고 생각 되지 않습니다. 뉴콤보 지워주세요 수정하겠습니다
02:00:076 (1,2,3,1,2) - 아까 얘기 안했는데 이거 되게 거슬리는 안티 점프 같습니다. 그냥 서클 점프로 해조시는건 어떤가요 음악이 이 부분에서 확 약해저 버리기 때문에, 가능하면 슬라를 써서 표현하고 싶네요
02:20:886 (3,1) - 3번을 꺾지말고 다음 1번 블랭킷. 좀 더 생각해 보겠습니다
03:02:718 (1,2,1,2,1,2,1,2) - 01:51:076 (1,1,1) - 참조
03:11:718 (1,1) - ctrl g 리듬이 더 낫습니다. 수정했습니다
03:47:216 (1,1) - 뉴콤보 제거. 리듬에 서클 3개씩 끊어도 될 리듬이라고는 생각이 안듭니디ㅏ.6번에 한번씩 끝겠습니다
03:50:716 (1) - 이게 원래 3/4 박자 리듬인데 여기 꼬리에 휘슬이 있어서 그냥 이도 저도 아닌 박자라는 생각이 듭니다. 꼬리 소리를 지우셔서 3/4인걸 확실히 해주세요 음... 꼬리 휘슬은 드럼 때문에... 여기는 어떻게 매핑해 놔도 모더들 모두 생각이 다른것 같기 때문에 그냥 그려려니 하고 일단은 놨두겠습니다
03:51:383 (4) - ^
03:56:049 (1,2,3,4,1,2,3,4) - 여기까진 좋았는데 03:57:383 - 여기부터 같음 패턴만 반복되니 창ㅇ의성이 떨어진 느낌이 들었습니다. 여기부터 다른 패턴 써보시는걸 추천합니다. 개인적으로 마음에 드는 패턴이라 가능하면 놨두고 싶어요
05:01:383 (1) - 뒤랑 똑같이 서클로 바꿔주세요. 05:01:548 - 이 드럼소리가 클릭커블이면 좋을 것 같습ㄴ니다. 킥슬라이더 이후에 바로 서클을 넣으면 플레이 하기 조금 까다로울것 같아서 피드백 좀 더 모아서 결정하겠습니다
05:12:048 - 강조하려는 의도는 알겠는데 키아이가 들어갈 타이밍은 아닌것 같습니다. 키아이 빼주세요. 알겠습니다

굿럭
모딩 감사합니다!!!
Topic Starter
CaffeAmericano

Mitkoff wrote:

안녕하세요 (I hope i was correct :lol: ) You were xD

m4m!

Alternate Ending


00:28:056 - 00:33:378 - 00:36:059 - useless greenline i guess? Deleted
And bg have wrong resolution isn't it? Will be addressed

00:13:404 (1,2,3) - mmm, dislake this blue tick end. This part is slow and without 1/4 feels better i think. Suggest:http://puu.sh/qm5vJ.jpg I'd like to emphasize lingering vocal from 00:13:404 (1) - and the new syllable at 00:13:738 - by making it clickable
00:18:738 (1,2,3) - ^
00:32:565 (1) - Is this nc really nessery? I think it makes 00:32:400 (2,1) - a bit confused because before this one new combos had space between each other (timeline) This NC was added by suggestion of another modder to emphasize change in rhythm, and I think he is a pretty trustworthy guy :3
00:33:378 - 00:36:044 - What about reflect the new instrument here? You used this double jumps in 3 different sections, i think it's not good idea. Something like this mb? You can save your structure and add new notes here. I'd like to make this part simple in terms of clicking, since the section doesn't have too many sounds. I think change of music is reflected pretty well by placement and DS
01:38:743 (1) - improve wave? Changed
for example
x:270 y:215
x:192 y:256
x:160 y:176
x:80 y:216
01:02:236 (3,4) - ctrl+g I think I used similar pattern too many times, so I'd rather not use that. Beside, I think increasing pitch in vocal is captured pretty nicely by slider heading toward the top of the screen
01:50:743 (1,2,1,2,1,2,1,2) - it feels bad i think, normal jumps could be better here. I will think of something else
02:24:719 (4,5) - doubles just kills me :o i retest this part (02:24:053 - 02:42:718 - ) a lot of time tried to understand whats wrong, actually i played it more then 30 times so now it's ok for me xD (I have learned this part) Definitely i'm just double's hater. :( hahah xD I think it's just stack, since double usually refers to two notes with 1/4 beat clicking. I've stacked the notes where there's no guitar sound, but there's still vocal
03:13:062 (3,4) - why u make this 1/2 more spaced then 1/1? It is continue of doubles' theme. to emphasizze change in music. I think it would be even more confusing if they were spaced same, and I think it doesn't look as nice if it was spaced smaller
03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Holy crab, this jumps. IKR xD I think I mapped the song just so I can place that jump lol. Most of the testplayers seem to like this, but it's mixed from modders. Hopefully it won't cause trouble when I try to rank the map
04:04:966 - mb note this too? I don't think drum starts until 04:05:049 -
04:32:049 (1) - stack it stacked

Sorry for short mod, i guess it's all from me.
Nice map, goodluck with it.

P.s. bonus
The bonus image made my day lol I think I'll look at it when I'm depressed ;) Thanks for the mod! Spacibo, poka!
Ujimatsu Chiya
스토리보딩이 보고싶다
pishifat
super

00:13:404 (1,2) - 00:18:738 (1,2) - 00:50:381 (1) - extended sliders sound pretty garbo when there's so few sounds in the song. silencing ends >
01:30:547 (5,6,1) - spacing screwed cuz of an sv change on the last object:( numbers in the top right lie about distances
01:33:381 (1,2,3,1) - like a pattern of 3 things works well when the song is grouping things in 3... but the song isnt so what are u doing. 90 degree stuff or anything that groups 4 things more appropriate tbh. 02:00:076 (1,2,3,1,2) - etcsame ew
01:35:381 (2,3,4,1) - tfw spacing between 234 is inconsistent becasue 4 and 1 stack. still confuses me why people dont have stacking enabled in the editor when stacks break intentions when not paying attention :()
01:58:910 (1,2,3,4,1,2,3) - u know ur timing is screwed when it's clearly off at 100% playback :(
02:24:553 (3,4,5,6) - stacks that emphasize offbeats uh uh uh uh 02:27:219 (3,4,5,6,7) - does it right pls do it right
02:45:301 (8,1) - holy spacing not even caused by the sv change this time idk whatr youre doing
03:22:550 (1,2) - thecomboing pickup note doesnt seem like a reason to necessarily start combo before downbeatzzz
03:30:716 (3,4,5,1,2) - lol white tick hitsounds so out of place when song doesnt have any percussion to back it up :(
04:05:383 (1) - i know i said timing was bad at that other place but this one is the winner
04:57:966 (1,2) - comboing indicating white tick >>>>>>>>>>>>>>>>
05:16:715 (1,2,3,4,5,6,1) - anything to indicate that it's 1/6 other than "it's spaced more" would be less fc-destroying. if not ur scoreboard is gonna look like this (green scribble being an A rank)

cell
Topic Starter
CaffeAmericano

pishifat wrote:

super

00:13:404 (1,2) - 00:18:738 (1,2) - 00:50:381 (1) - extended sliders sound pretty garbo when there's so few sounds in the song. silencing ends > oke
01:30:547 (5,6,1) - spacing screwed cuz of an sv change on the last object:( numbers in the top right lie about distances idk how you notice these things
01:33:381 (1,2,3,1) - like a pattern of 3 things works well when the song is grouping things in 3... but the song isnt so what are u doing. 90 degree stuff or anything that groups 4 things more appropriate tbh. 02:00:076 (1,2,3,1,2) - etcsame ew Change at the downbeat, but I downbeat = change isn't necessarily right
01:35:381 (2,3,4,1) - tfw spacing between 234 is inconsistent becasue 4 and 1 stack. still confuses me why people dont have stacking enabled in the editor when stacks break intentions when not paying attention :()
01:58:910 (1,2,3,4,1,2,3) - u know ur timing is screwed when it's clearly off at 100% playback :( I think it's fixed now :(
02:24:553 (3,4,5,6) - stacks that emphasize offbeats uh uh uh uh 02:27:219 (3,4,5,6,7) - does it right pls do it right So do I just repeat whatever I've done at 02:27:219 (3,4,5,6,7) - ? stacks are confusing. Should the stacked notes generally start at white tick? so much confuse
02:45:301 (8,1) - holy spacing not even caused by the sv change this time idk whatr youre doing fixdd
03:22:550 (1,2) - thecomboing pickup note doesnt seem like a reason to necessarily start combo before downbeatzzz fixeddd
03:30:716 (3,4,5,1,2) - lol white tick hitsounds so out of place when song doesnt have any percussion to back it up :( used default whistle instead
04:05:383 (1) - i know i said timing was bad at that other place but this one is the winner Hopefully good now...?
04:57:966 (1,2) - comboing indicating white tick >>>>>>>>>>>>>>>> fixed
05:16:715 (1,2,3,4,5,6,1) - anything to indicate that it's 1/6 other than "it's spaced more" would be less fc-destroying. if not ur scoreboard is gonna look like this (green scribble being an A rank) That is a lovely scoreboard <3 Maybe NC everywhere?

cell
Thanks for the mod pishiiiii
Topic Starter
CaffeAmericano

eINess wrote:

스토리보딩이 보고싶다
전문가와 상의해 보겠습니다
Osuology
from my queue sorry I was so late

L0L?

00:32:565 (1,2,3) - tbh I don't like this flow, it's not consistent at all. Would recommend back and forth pattern.

00:41:244 (7) - This should move more towards the center of the pattern to match flow.

00:57:727 (2,3) - No reason to stack this, don't just stack cause you feel like it plays ok.

01:00:401 (2,3) - I like that you remained consistent and kept the stack tho. If you do decide to remove the stack, make sure to get the others ofc.

01:10:382 (6,7) - I think this should be ctrl+g and then rotate and move such that it's like 2,3 and 4,5

03:28:383 (1,2,3) - Don't see a reason for such big distance.

03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - wow copy and paste xd. I don't think the flow matches either so plz change

04:18:049 (2,1) - Jump is a bit much since the slider ball of the 2 ends opposite to the 1.

04:53:383 (1,1) - I never understood putting long sliders tbh, just stop mapping
Topic Starter
CaffeAmericano

Osuology wrote:

from my queue sorry I was so late

L0L?

00:32:565 (1,2,3) - tbh I don't like this flow, it's not consistent at all. Would recommend back and forth pattern. Intentional flow break at change of rhythm
00:41:244 (7) - This should move more towards the center of the pattern to match flow. small flow break at change of music

00:57:727 (2,3) - No reason to stack this, don't just stack cause you feel like it plays ok. Idk, I think this stack works becuase 00:57:727 - 00:57:892 - have pretty much same sound, but first is stronger

01:00:401 (2,3) - I like that you remained consistent and kept the stack tho. If you do decide to remove the stack, make sure to get the others ofc.

01:10:382 (6,7) - I think this should be ctrl+g and then rotate and move such that it's like 2,3 and 4,5 I think the way it is works, but it might be even better the way you suggested it. I am not sure what to do with the flow afterward, so I'll keep it for now, hopefully will change soon

03:28:383 (1,2,3) - Don't see a reason for such big distance. Changed

03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - wow copy and paste xd. I don't think the flow matches either so plz change This part of the music stands out, and so does this jump. I really like this part, and none of the testplayers had any issue with it. It's bit mixed from the modders, but I really prefer to keep it

04:18:049 (2,1) - Jump is a bit much since the slider ball of the 2 ends opposite to the 1. jump seems easy, and vocal starts kicking in so it is justified imo

04:53:383 (1,1) - I never understood putting long sliders tbh, just stop mappingI think it does a good job building up the tension. It does even better job of keeping drain time above 5 minute lol
Thanks for the mod, really appreciate it~
ItashaS13
Hi #m4m
:|
sorry for late mod, my net was dead..


  • 00:09:905 (2) - Move this a bit to the right?
    00:10:571 (1,2) - make a blanket with these? something like this.. http://prntscr.com/c26top ?? It looks better than the actual overlapped slider imo
    00:14:404 (4) - rotate this slider 4° to make it equal to 00:13:904 (3) - ?
    00:20:571 (2) - fix this blanket (just move the red anchor to the left) http://prntscr.com/c26udr
    00:30:752 (1,2,1,2,1,2,1,2) - I'd say to use the same spacing like 00:28:056 (1,2,1,2,1,2,1,2,1,2) - or opposite
    00:32:730 (2) - for me, it sounds like this one should be the longest jump because its the most high-pitched sound, isnt it?
    01:36:077 - the red point here should have offset 96065
    01:44:576 (2) - ctrl+g on this and move the next circle to the right? this breaks the flow and, this part doesnt really change.. its the same part of vocals and its in the same combo, so.. id should not break the flow like that imo
    03:31:883 (1) - fix this blanket. move the last white anchor down a bit http://prntscr.com/c26xcv
    03:42:383 (4) - move this up a bit?
    04:37:715 (3) - ctrl+g and move a bit to the right? this is other slider that breaks the flow a bit ..
    04:52:049 (1) - fix blanket
It wasnt easy to find something, this map is super polished, but I hope it helps
GL on ranking!

Topic Starter
CaffeAmericano

Itasha_S13 wrote:

Hi #m4m
:|
sorry for late mod, my net was dead..


  • 00:09:905 (2) - Move this a bit to the right? intentional asymmetry
    00:10:571 (1,2) - make a blanket with these? something like this.. http://prntscr.com/c26top ?? It looks better than the actual overlapped slider imo okii
    00:14:404 (4) - rotate this slider 4° to make it equal to 00:13:904 (3) - ? idk if that really does anything >< Symmetry isn't my main concern here
    00:20:571 (2) - fix this blanket (just move the red anchor to the left) http://prntscr.com/c26udr The blanket is fine, it just looks off because of stack :3 http://puu.sh/qro0b/a84f8cdbd7.jpg
    00:30:752 (1,2,1,2,1,2,1,2) - I'd say to use the same spacing like 00:28:056 (1,2,1,2,1,2,1,2,1,2) - or opposite I think small variations like this is good for keeping players awake ;)
    00:32:730 (2) - for me, it sounds like this one should be the longest jump because its the most high-pitched sound, isnt it? That was the way I mapped it first time, actually xD. But a modder I trust suggested it to emphasize rhythm change, so I'd prefer to stick with it.
    01:36:077 - the red point here should have offset 96065 Timing might be off by maybe 5 ms, but I don't think 96065 is correct. Well, in a ideal world where ryo doesn't constantly change bpm of his song... It would have offset of 96065. I dream of that world. But we get the world we deserve. what am i saying :v
    01:44:576 (2) - ctrl+g on this and move the next circle to the right? this breaks the flow and, this part doesnt really change.. its the same part of vocals and its in the same combo, so.. id should not break the flow like that imo huh... that's really interesting flow. I will see how it works with second and third kiai and make decision
    03:31:883 (1) - fix this blanket. move the last white anchor down a bit http://prntscr.com/c26xcv damn nazi <3
    03:42:383 (4) - move this up a bit? rotated 4 degrees instead
    04:37:715 (3) - ctrl+g and move a bit to the right? this is other slider that breaks the flow a bit .. I like current flow better
    04:52:049 (1) - fix blanket triumph of the will o/
It wasnt easy to find something, this map is super polished, but I hope it helps
GL on ranking!

Thanks for the mod, highly appreciated :3
Kathex
hello m4m :D

Timing-
I found few point that have a wrong offset, there is:
00:11:238 (2) - move the start of slider to 00:11:279 (2) - no new timing point needed, its already 1/8
00:25:404 (1) - move to 00:25:446 (1) -
00:33:361 (1) - its start at 00:33:388 (1) - change ur timing point
00:36:027 (1) - its start at 00:36:069 (1) - ^^ resnap all this 00:36:027 (1,2,1,2,1,2,1,2) - and add a new timing point 00:38:723 (1) - its already correct
04:05:438 (1) - snap slider start at 04:05:424 (1) - 1/8
04:16:049 (1) - start this section with a new timing point at 04:16:073 (1) - and resnap all of this part until 04:29:299 (5) -
04:53:383 (1) - move this point to 04:53:412 (1) - and resnap the next sliders
i guess thats all

Compose-
03:24:716 (3) - this could have more distance like 1,7 or 2x
03:27:383 (4,1) - u did a relative large jump here and 03:28:050 (3,1) - a small jump, i suggest u increase the 2nd jump like the first.
05:16:715 (1,1,1,1,1,1,1) - idk but i guess this stream could be futher spaced like 1.1x to keep the emotion on :)
thats all

Your patterns are very cosistent, very easy to play, a good map to fc in 1st try :)

Have luck dude :3
Topic Starter
CaffeAmericano

Kathex wrote:

hello m4m :D

Timing-
I found few point that have a wrong offset, there is:
00:11:238 (2) - move the start of slider to 00:11:279 (2) - no new timing point needed, its already 1/8 Your second link is weird :/ I get what you're saying though, but to quote milan-, "i get you're trying to snap to the vocals but the vocals are never snapped"
00:25:404 (1) - move to 00:25:446 (1) - *sign Please ryo ><. moved to 00:25:448 -
00:33:361 (1) - its start at 00:33:388 (1) - change ur timing point Pls don't click the note when you link me new timing point. massed up the link xDD Changed!
00:36:027 (1) - its start at 00:36:069 (1) - ^^ resnap all this 00:36:027 (1,2,1,2,1,2,1,2) - and add a new timing point 00:38:723 (1) - its already correct Changed
04:05:438 (1) - snap slider start at 04:05:424 (1) - 1/8 Changed
04:16:049 (1) - start this section with a new timing point at 04:16:073 (1) - and resnap all of this part until 04:29:299 (5) - Changed
04:53:383 (1) - move this point to 04:53:412 (1) - and resnap the next sliders You are right that timing was off here. I did something little different to fix it
i guess thats all

Compose-
03:24:716 (3) - this could have more distance like 1,7 or 2x I've been keeping distance pretty consistent. 03:25:050 (1,2) - is for emphasis
03:27:383 (4,1) - u did a relative large jump here and 03:28:050 (3,1) - a small jump, i suggest u increase the 2nd jump like the first. 03:27:050 (2,3,4) - and 03:27:717 (1,2,3) - goes together, 03:28:383 (1,2,3) - doesn't. But I increased the DS a bit by stacking
05:16:715 (1,1,1,1,1,1,1) - idk but i guess this stream could be futher spaced like 1.1x to keep the emotion on :) Hmm, I don't like the resulting shape, but I will think about it
thats all

Your patterns are very cosistent, very easy to play, a good map to fc in 1st try :) 2nd fc <3

Have luck dude :3
Timing helps are awesome :) Thanks for the mod!
Logic Agent
Hi! M4M stuff. You're probably going to see a lot of maybes, because this map is super nice and really fun to play. Excited to see where it goes, (and maybe it will go soon, this is some seriously clean stuff)

[Alternate Ending]
  1. 01:01:075 (6,1) - maybe overlap these?
  2. 01:46:743 (1) - maybe do something to this so that it's a bit more flow break-y like 01:49:410 (1) -
  3. 02:50:385 (3) - you emphasized every other kick in this part with more spacing except this one, maybe adjust it so that it feels more important to play?
  4. 03:44:383 (3,1) - maybe move both of these to the left a bit for emphasis? you're emphasizing the notes on the white ticks so this makes the 3 feel stronger
  5. 03:45:549 (2,3) - switch these two so that you have to click when the drum kicks (whoops i rhymed)
  6. 03:46:716 (1,3) - maybe switch these placement wise so that the 3 is farther from the 2 than the 1 is, or maybe just move the 3 above the 1 instead of it being below
  7. 03:58:716 (1,2,3,4,1,2,3,4) - I think it'd be kinda cool if you made these a bit different than the last ones because the piano is changing some.. maybe like x shapes instead of v shapes?
  8. 04:04:883 (4,5) - can I just say that this vocal caught me off guard and I actually kinda laughed at it
  9. 04:08:049 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - just an idea to make this sections spacing start off much smaller and increase more gradually to maybe a bit bigger than what it is now, might look nice
  10. 04:19:739 - any reason to not change the rhythm or pattern here? the repeat sliders to me should end hear but maybe I'm listening to the wrong thing
  11. 04:29:073 (4,5,1,2,3) - what's going on here? is this intentional and if so can you explain I must be missing something I guess
  12. 04:37:549 (2) - maybe blanket this 2 into 04:36:716 (5) - this 5 so that the emphasis on 04:37:716 (3) - this is stronger
  13. 04:38:549 (7) - move this down and to the left some? makes the 6 feel more important
Okay I think that's it! Again this map is super fun and I really enjoyed modding it! Your style is great, can't wait to see more from you.
Topic Starter
CaffeAmericano

Logic Agent wrote:

Hi! M4M stuff. You're probably going to see a lot of maybes, because this map is super nice and really fun to play. Excited to see where it goes, (and maybe it will go soon, this is some seriously clean stuff) <3

[Alternate Ending]
  1. 01:46:743 (1) - maybe do something to this so that it's a bit more flow break-y like 01:49:410 (1) - I think as it is works, but I guess it could be better. I'll make change when I have some good idea
  2. 03:45:549 (2,3) - switch these two so that you have to click when the drum kicks (whoops i rhymed) I am focusing more on piano sound for 3rd kiai. So this suggestion, I denai
  3. 03:58:716 (1,2,3,4,1,2,3,4) - I think it'd be kinda cool if you made these a bit different than the last ones because the piano is changing some.. maybe like x shapes instead of v shapes?I think increasing DS captures the change in intensity. Beside, this is my favorite part of the map ;)
  4. 04:04:883 (4,5) - can I just say that this vocal caught me off guard and I actually kinda laughed at it I love it when vocals does these stuff. much passion xD
  5. 04:08:049 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - just an idea to make this sections spacing start off much smaller and increase more gradually to maybe a bit bigger than what it is now, might look nice I think that would work, and a lot of people like to do that. But I am bit hesitant to do that because mysic seem to start losing intensity at 04:10:049 (1,2,3,4) - .
  6. 04:19:739 - any reason to not change the rhythm or pattern here? the repeat sliders to me should end hear but maybe I'm listening to the wrong thing I think I can change, but repeating also works, and I'd like to keep simple parts simple
  7. 04:37:549 (2) - maybe blanket this 2 into 04:36:716 (5) - this 5 so that the emphasis on 04:37:716 (3) - this is stronger But they are already blanket >< Moved 04:37:716 (3) - to increase DS
Okay I think that's it! Again this map is super fun and I really enjoyed modding it! Your style is great, can't wait to see more from you.

CaffeAmericano wrote:

Deleted = Changed with no comment

A lot of grey replies, I can't seem to make up my mind today lol

Thanks a lot for the mod!
EncoreW
nice pp farm i think it can be 300pp with no mod :3

find nothing when testplay

[Alternate Ending]

00:00:927 (1) - what about let the volume in this spinner become louder and louder? at start i think it should be 5%, than 10%, 15%, 20%, 25%

00:28:056 (1,2,1,2,1,2,1,2,1,2) - what about make a change in every 1 and 2 distance? like 00:30:752 (1,2,1,2,1,2) - you do, i think 00:28:056 (1,2,1,2,1,2,1,2,1,2) - also needs something like rise and fall, this is not always the same

01:12:214 (2) - what about use two circles to instead this slider? because 01:12:381 - is white line, i think a slider's end should not appeared in white line, especially with a clap hitsound, i think this clap hitsound should need a circle to reflect, not a slider's end

01:14:881 (2) - 01:17:548 (2) - 01:20:214 (2) - the same as before, if you accept my suggestion, i think you should fix them all, if not, ignore that

01:33:881 (2,3,4,5) - 02:00:552 (2,3,4,5) - 02:45:885 (2,3,4,5) - try nc?

02:44:218 (2) - why drum whistle in this stream...in my opinion ir can be drum finish or drum clap, i think no stream will make this sound, drummer will not hit this part of drum when he beat drums in this rhythm

02:56:551 (2) - ctrl+G?

04:07:633 - too loud in this slider's end

04:30:754 (4) - outside

05:04:966 - this break? scorebar will appeared too early but it's unnecessary, and in my opinion you can use a spinner

05:15:883 (1) - ctrl+G?

05:16:715 (1,1,1,1,1,1,1) - i hate this 1/3 stream :^(
Topic Starter
CaffeAmericano

T-Mac wrote:

nice pp farm i think it can be 300pp with no mod :3

find nothing when testplay

[Alternate Ending]
01:12:214 (2) - what about use two circles to instead this slider? because 01:12:381 - is white line, i think a slider's end should not appeared in white line, especially with a clap hitsound, i think this clap hitsound should need a circle to reflect, not a slider's end I think slider reflects the guitar and vocal sound better.

01:14:881 (2) - 01:17:548 (2) - 01:20:214 (2) - the same as before, if you accept my suggestion, i think you should fix them all, if not, ignore that

01:33:881 (2,3,4,5) - 02:00:552 (2,3,4,5) - 02:45:885 (2,3,4,5) - try nc? hmm~ I prefer to keep it

02:44:218 (2) - why drum whistle in this stream...in my opinion ir can be drum finish or drum clap, i think no stream will make this sound, drummer will not hit this part of drum when he beat drums in this rhythm Changed for now, but I don't like how it sound >< Maybe I should get a custom sound

02:56:551 (2) - ctrl+G? Maybe what I'm using isn't ideal, but I don't think ctrl+g is good either. I'll try to think of something else

04:30:754 (4) - outside I don't think it's a problem unless it's actually outside of screen while playing

05:04:966 - this break? scorebar will appeared too early but it's unnecessary, and in my opinion you can use a spinner I don't think spinner will go well here There may have been an issue with a break, which may or may not have been fixed @_@

05:15:883 (1) - ctrl+G? I like my current flow better

05:16:715 (1,1,1,1,1,1,1) - i hate this 1/3 stream :^( :^)
Deleted = Changed with no comment

Thank you for the mod T-Mac! I will try to get my half of m4m soon.
Mikii
late mod

Alternative Ending

  1. 00:06:760 (1) - Spinner should end where the hitcircle is as I feel the vocals is where the map should truly start
  2. 00:13:904 (3,4) - Make 4 parallel with 3, its a bit slanted. Things like this at 00:18:738 (1,3) - could be applied to
  3. 00:25:448 (1) - Rhythmically, having the hitcircle at 00:25:404 (1) - would be more consistent regardless of if it would fit better on a blue tick.
  4. 00:25:611 (1) - Shorten the spinner to the white tick? No reason for it to be so close
  5. 00:59:558 (3) - Place a bit further down for blanket
  6. 01:01:906 (2,3,4) - Ctrl+g all this and tell me if you feel the white tick sliders sound better
  7. 01:04:549 (2,3,4) - and here, I won't go into any more of these
  8. 01:11:548 (5) - Really sharp jump here, tone it down?
  9. 01:25:881 (1) - Stack it on the hitcircle before
  10. 01:54:076 (5,6,7) - I feel this triple is unecessary and the singer's pitch is constant so there is no emphasis to be needed
  11. 01:56:576 (2,3,4,5,6) - Where as here, if you get rid of the 5 hitcircle, 01:56:576 (2,3,4) - would be suitable as the singer changes pitch and at 01:56:743 (4,5) - stays constant
  12. 01:57:743 (3) - I feel placing this hitcircle below to form a triangle would be better
  13. 02:37:885 (1) - Place on hitcircle beforehand
  14. 03:09:384 (1,2,3) - Try to form a triangle?
  15. 03:11:301 (4) - I feel this is overmapped, get rid?
  16. 05:04:049 (1) - A spinner here might be better than a break, or a long slider?
  17. 05:16:715 (1,1,1,1,1,1,1) - I would make it an NC every 3rd hitcircle, no note really has that much emphasis to have a NC so it helps to distuinguish the 1/3 instead

Good luck!
Topic Starter
CaffeAmericano

Mikii wrote:

late mod Hmm... I think you are one of the earlier modders :^)))

Alternative Ending

  1. 00:06:760 (1) - Spinner should end where the hitcircle is as I feel the vocals is where the map should truly start It can but I don't think it should
  2. 00:13:904 (3,4) - Make 4 parallel with 3, its a bit slanted. Things like this at 00:18:738 (1,3) - could be applied to Rotated 00:13:904 (3) - 0.26093094 degrees to make them parallel. I better get one of those sunglasses you've got. holy hell, sharp eyeballz
  3. 00:25:448 (1) - Rhythmically, having the hitcircle at 00:25:404 (1) - would be more consistent regardless of if it would fit better on a blue tick. It's not on the blue tick, it's on a new timing point. I think you might be right, but I'll keep it for now
  4. 00:25:611 (1) - Shorten the spinner to the white tick? No reason for it to be so close I've seen people do it 1/4 beat away, and 1/2 beat away, in the same mapset. I think whatever the mapper wants is fine.
  5. 00:59:558 (3) - Place a bit further down for blanket Literally moved 1 pixel down. Damn, I need that sunglasses xD
  6. 01:01:906 (2,3,4) - Ctrl+g all this and tell me if you feel the white tick sliders sound better White tick sliders would be inconsistent with what I've done everywhere else :'( following vocals). And I prefer not to want to ctrl+g for reasons explained in previous mods
  7. 01:04:549 (2,3,4) - and here, I won't go into any more of these Yeah, there are dozens more xD
  8. 01:25:881 (1) - Stack it on the hitcircle before ehh, does it look messy? I think it looks fine
  9. 01:54:076 (5,6,7) - I feel this triple is unecessary and the singer's pitch is constant so there is no emphasis to be needed
  10. 01:56:576 (2,3,4,5,6) - Where as here, if you get rid of the 5 hitcircle, 01:56:576 (2,3,4) - would be suitable as the singer changes pitch and at 01:56:743 (4,5) - stays constant I am mapping to the 1/4 drum beats in the song. I don't have degree in music, so I just assume that the artist placed drum beat where it fits the music. If I were to remove the 1/4 , I think I'd follow your suggestion, but I prefer to keep
  11. 01:57:743 (3) - I feel placing this hitcircle below to form a triangle would be better I think larger angle makes the sharp angle at 01:57:743 (3,4) - stand out and emphasize 01:57:910 -
  12. 02:37:885 (1) - Place on hitcircle beforehand Does it look messy again? I don't see any hitcircle nearby thoughhh http://puu.sh/qCzAV/df9d2421df.jpg
  13. 03:09:384 (1,2,3) - Try to form a triangle? Any three points that does not lie on the straight line form a triangle. Everything is a triangle - Mr. Monstrata Same reason as before xD
  14. 03:11:301 (4) - I feel this is overmapped, get rid? Damn... I just realized this actually might be undermapped, I hear 1/6 drum beats, not 1/4 :'( I've seen mappers place 1/4 triplets when placing 1/6 beat would make things way too complicated, so I'll stick with 1/4.
  15. 05:04:049 (1) - A spinner here might be better than a break, or a long slider? I personally like the break. I would put something if I was short on drain time ( ͡° ͜ʖ ͡°) But since that's not the case, I'd prefer not to put spinner (no lingering sound, no constant or changing pitch stuff) nor a slider (sound in the song won't match slider tick)
  16. 05:16:715 (1,1,1,1,1,1,1) - I would make it an NC every 3rd hitcircle, no note really has that much emphasis to have a NC so it helps to distuinguish the 1/3 insteadI think the goal of NC in this case is to shout to the player as loud as I can "holy hell this stream is different!" so I prefer to keep NC everywhere

Good luck!
Deleted = no comment & fixed

Thank you for the mod, Mikii! :)
Yamicchi
Hi ;w; late + sucks M4M
00:09:405 (1,2) - I don't feel like making placing them like this is bad right?

00:32:894 (3) - the distance should be lower just a bit, and I think X244 Y336 is the perfect place. It would make (1,2,3) a perfect triangle too
01:24:047 (1,2,3,4) - the flow is kinda awkward. My hand doesn't feel very comfortable. I know you would decline this but just wanna say it's my opinion xd
01:33:881 (2) - Idk why is this slider the only one which point to the right? ;w;
01;39:743 (4) - 3->4 is a clap, 4->1 is nothing, so I think 3->4 should have higher distance than 4->1
01:54:076 (5,6,7) - why did you make a triplet here
02:02:743 (1) - good blanket, but uh why don't you turn this slider about 30-40* CW? Then the (2) will go through (1)'s slider body instead of the slider start which looks better
02:13:380 (1) - for me I can draw this S shape slider a bit better so I think you can too.
02:16:061 (1) - same here. How about blanket its end with the next (2)?
02:20:886 (3) the DS suddenly goes about double compare with those inb4 like 02:10:408 - did you intend to do that?
02:55:051 (2,3) - at least make them parallel. They look so weird like that
02:55:718 (4) - I suggest a blanket here too
03:11:718 (1) - it didn't change from 1/6 to 1/4 so I think NC is not necessary
03:28:383 (1,2) - you didn't stack anything before in this part, so I think move (1) away would be a good idea. I suggest X68 Y232
05:16:716 (1,1,1,1,1,1,1) - I'm a player/mapper with kind heart. I personally think you should not hurt players's heart with this. Choke/miss can happen anytime with this distance and the 1/6 :( have mercy and change them to reverse sliders instead :(


Kinda short mod...Good luck on the map :3 I like the SB and the jumps very much!
Topic Starter
CaffeAmericano

Yamicchi wrote:

Hi ;w; late + sucks M4M Still earlier then others ;^)
00:09:405 (1,2) - I don't feel like making placing them like this is bad right? yeah, it's more of a aesthetic preference, I don't like the look when they are just reflection of each other. But I'll change since it seem to bug many people

00:32:894 (3) - the distance should be lower just a bit, and I think X244 Y336 is the perfect place. It would make (1,2,3) a perfect triangle too Another change that I don't feel too sure about, but ok
01:24:047 (1,2,3,4) - the flow is kinda awkward. My hand doesn't feel very comfortable. I know you would decline this but just wanna say it's my opinion xd It is my intention to make this flow sharp, but maybe it's too sharp. Changed
01:33:881 (2) - Idk why is this slider the only one which point to the right? ;w; ehhh all the sliders are pointing to the right, except 01:34:881 (4) - xD And that is to indicate rhythm change coming up
01;39:743 (4) - 3->4 is a clap, 4->1 is nothing, so I think 3->4 should have higher distance than 4->1 3 has vocal, and I think clap is emphasized by sharp flow
01:54:076 (5,6,7) - why did you make a triplet here I am surprised by number of mods I get about this triple. There's 1/4 drum beat... or should I go see a doctor?
02:02:743 (1) - good blanket, but uh why don't you turn this slider about 30-40* CW? Then the (2) will go through (1)'s slider body instead of the slider start which looks better Aesthetics always confuse me. I like current look better, but I am open for change in the future
02:20:886 (3) the DS suddenly goes about double compare with those inb4 like 02:10:408 - did you intend to do that? Fixed. It was ctrl+g error on 02:20:886 (3) -
02:55:051 (2,3) - at least make them parallel. They look so weird like that changed to something else
02:55:718 (4) - I suggest a blanket here too no longer blanketable due to change from your last suggestion
03:11:718 (1) - it didn't change from 1/6 to 1/4 so I think NC is not necessary single NC: oh, maybe it's because sound changes double NC: OMG IT's 1/3!!! ...is what goes through every player's head, right? or is it just me
03:28:383 (1,2) - you didn't stack anything before in this part, so I think move (1) away would be a good idea. I suggest X68 Y232 Meant to reflect change in vocal's tone
05:16:716 (1,1,1,1,1,1,1) - I'm a player/mapper with kind heart. I personally think you should not hurt players's heart with this. Choke/miss can happen anytime with this distance and the 1/6 :( have mercy and change them to reverse sliders instead :( Clear drum beats, I can't put sliders by principle, nothing to do with supposed sadism >w</~♪


Kinda short mod...Good luck on the map :3 I like the SB and the jumps very much! <3 <3 <3
Deleted = no comment & Fixed

Thank you for the mod, Yamicchiii :)
Weriko
heya there :p


Mod from queue
00:13:404 (1,2,3) - this felt weird on play, maybe because the weird distance
00:18:738 (1,2,3) - same
00:32:565 (1,2,3) - does this distance change?
01:46:076 (5,7) - center 5 with 7?
01:48:910 (2,1) - move 1 a bit?
01:59:558 (5,1) - make slider end on 1?
02:02:743 (1,2) - this overlap doesnt look that nice
02:08:068 (1,2) - move to middle
03:55:382 (3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hmmm this pattern looks nice... but isnt played that well :p





:p

Sorry if the mod doesnt help at all ;-;!!!.... but your map already looks Good



DONT BE DEPRESSED


Good luck!!!
Topic Starter
CaffeAmericano

Weriko wrote:

heya there :p


Mod from queue
00:13:404 (1,2,3) - this felt weird on play, maybe because the weird distance They are close because there's only 1/4 beat clicking gab between 00:13:404 (1,2) - :3
00:18:738 (1,2,3) - same
01:46:076 (5,7) - center 5 with 7?Not exactly centered, but did something similar
01:48:910 (2,1) - move 1 a bit? ok, I moved slightly to make it neater. But be more specific? I am not sure how you wanted me to move it :x
01:59:558 (5,1) - make slider end on 1? did something else to make it slightly more structured
02:02:743 (1,2) - this overlap doesnt look that nice might change in the future
02:08:068 (1,2) - move to middle why thopugh :x
03:55:382 (3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hmmm this pattern looks nice... but isnt played that well :p None of the test players had issues, so I'd like to keep it





:p

Sorry if the mod doesnt help at all ;-;!!!.... but your map already looks Good thank you



DONT BE DEPRESSED <3


Good luck!!!
Thanks a lot for the mod, Weriko!
Cerulean Veyron
Hi

The soft-sliderslide3.wav is not being used. You either did not use S:C3 on any part of the diff regarding the timing setup, so you should delete it.

no kds ofc, have my good luck star! ;3/
Topic Starter
CaffeAmericano

Cerulean Veyron wrote:

Hi

The soft-sliderslide3.wav is not being used. You either did not use S:C3 on any part of the diff regarding the timing setup, so you should delete it.

no kds ofc, have my good luck star! ;3/
Are you using one of the auto-mod softwares? It tells me that I am not using soft-sliderslide3.wav, but I think it is actually being used.I will link the object that's using the hitsound file in question once I have access to osu. I think 01:32:714 (1) - is using the hitsound in question ;)

Thanks for checking out the map and for the lucky star xD
Izzywing
hey its me mr late

00:10:571 (1,2) - Making the gap here (or blanket, I guess) more even would make this look nicer

00:14:738 (1,2) - Blanket :v

00:17:071 - Hm, I wouldn't ignore this piano note. I know you're focusing on vocals but it seems appropriate here. Consider at least.

00:25:448 (1) - If this is mapped to the piano sound, it's a bit late.

00:25:611 (1) - I'd silence the end of this, it sounds really weird going from this hitsound into 00:28:056 (1,2,1,2) -

00:30:752 (1,2) - the two red combos in this diagnal pattern are kinda weird being that much shorter than the other ones. I'd lengthen them a bit.

00:45:381 (3) - This circle feels like it would be more approapriate near x272 y352, which makes this more comfortable to play imo (puts it between 00:44:882 (3) - and 00:45:881 (3) - which makes this whole pattern feel nicer to play)

00:47:881 (6) - This finish deserves a bit more spacing than this :v

01:00:907 (5) - The strong clap is here, but 6 has more spacing than 5. Kinda weird.

01:28:547 (4,6) - if the gap between these two was similar to the gap between 01:28:881 (5,1) - (in terms of spacing), this would look neater

01:44:076 (1,2) - Adjust this slightly, as right now 2 is kinda curving into 1 a bit and it messes up the blanket

01:51:076 (3,4) - 3 is the clap but 4 has higher spacing :v same with 01:51:743 (3,4) - I don't want to say redo the pattern, because it's admittedly nice, but I think you can choose the way you emphasize certain notes better.

02:12:061 (2,3) - Couple of notes on this slider, for one the blanket needs work, and secondly, the ending of the slider is kinda ugly, I'd remove one of the slider points to be honest, I don't think you need that many.

02:39:551 (2,3,2,3) - I wasn't comfortable with these stacks personally, the flow stopping here doesn't play well imo.

03:35:549 (4,5) - IMO, move this so that 4 is stacked under 03:34:383 (4), not 5

03:42:383 (4) - I feel a clap would be more appropriate than a finish here

03:42:716 (5) - NC?

04:21:740 (2,3) - Could make this flow so that you dont have to go backwards to get from 2 to 3

04:30:754 (4) - NC feels really appropriate here, what with the storyboard going black and the SV change

05:16:715 (1,1,1,1,1,1,1) - just a comment, but closing on 1/3s is the perfect way for a shitty player like me to die at the very end :(

gl C:
Topic Starter
CaffeAmericano

Hobbes2 wrote:

hey its me mr late Quality > timeliness

00:10:571 (1,2) - Making the gap here (or blanket, I guess) more even would make this look nicer Not sure why... and IDK how much larger :'( but ok, moved it down a few pixels

00:14:738 (1,2) - Blanket :v very nazi >w<

00:17:071 - Hm, I wouldn't ignore this piano note. I know you're focusing on vocals but it seems appropriate here. Consider at least. I think leaving this out makes the downbeat stand out more.

00:25:448 (1) - If this is mapped to the piano sound, it's a bit late. hmm, I'm not sure. let me think about this

00:25:611 (1) - I'd silence the end of this, it sounds really weird going from this hitsound into 00:28:056 (1,2,1,2) - volume reduced from 10 to 5

00:30:752 (1,2) - the two red combos in this diagnal pattern are kinda weird being that much shorter than the other ones. I'd lengthen them a bit. I like variation, and making them tiny bit longer wouldn't be noticeable when playing

00:45:381 (3) - This circle feels like it would be more approapriate near x272 y352, which makes this more comfortable to play imo (puts it between 00:44:882 (3) - and 00:45:881 (3) - which makes this whole pattern feel nicer to play) Your suggestion looks good, but Idk if I like it more than as it is now.

01:00:907 (5) - The strong clap is here, but 6 has more spacing than 5. Kinda weird. I think difference is unnoticeably small, and relative DS is larger for clap. Plus 6 has vocals

01:44:076 (1,2) - Adjust this slightly, as right now 2 is kinda curving into 1 a bit and it messes up the blanket idk, gap looks even to me

01:51:076 (3,4) - 3 is the clap but 4 has higher spacing :v same with 01:51:743 (3,4) - I don't want to say redo the pattern, because it's admittedly nice, but I think you can choose the way you emphasize certain notes better. I think that's valid, but I'm gonna decline. Few reasons 1) since there's a clap sound in every other beat in kiai, giving emphasis to all of them will restrict mapping freedom too much & won't be much of a emphasis since there a tons of them. 2) DS difference isn't too noticeable when playing 3) momentum is conserved 4) I'm mapping to guitar 5) emphasis on other similar section is consistent. 6) clap can be emphasized by the following note I feel the need to write down all the justifications I can think of since this is first time I'm doing this Dx

02:12:061 (2,3) - Couple of notes on this slider, for one the blanket needs work, and secondly, the ending of the slider is kinda ugly, I'd remove one of the slider points to be honest, I don't think you need that many. fixed the blanket to meet nazi standard <3, And I changed the slider so it probably looks... uglier. I'm so bad at this :'(

02:39:551 (2,3,2,3) - I wasn't comfortable with these stacks personally, the flow stopping here doesn't play well imo. I wanted to highlight the transition, and vocal seems to fit :3

03:35:549 (4,5) - IMO, move this so that 4 is stacked under 03:34:383 (4), not 5 It is already... I'm confused

03:42:383 (4) - I feel a clap would be more appropriate than a finish here but I hear finish in the music

05:16:715 (1,1,1,1,1,1,1) - just a comment, but closing on 1/3s is the perfect way for a shitty player like me to die at the very end :( I think clear 1/3 drum beat deserves a stream, and 1/3 stream deserves some spacing. Nothing to do with me being sadistic

gl C:
Deleted = fixed without a comment

Thank you for late late late your quality mod , Hobbes<3
Lasse
hi

mod might look big but there are lots of rather minor things

[meta]
I only did a little of research, but shouldn't the source be
ギルティクラウン
instead of nothing?
seems like this is a different mix of the second guilty crown ed song, but the original song is still related to the anime so it's pretty similar to what we do with source for touhou arranges
I'm not really sure about this though, better double check with someone else

[general]
bg quality seems a bit poor with all those jpeg artifacts
http://puu.sh/qGNhk/230c54d6b8.png full resolution source image
http://puu.sh/qGNnf/ce9e20015b.jpg downscaled and cropped to 1366x768 without cutting into the guy's head. adjusting the sb images shouldn't be that much work I hope and everything would look so much better



[map]
00:13:404 (1,2) - using a 3/4 slider here doesn't make that much sense, it's pretty similar to 00:09:405 (1,2) - 00:09:405 (1,2) - etc where you didn't do that. also feels a bit much in such a calm part
00:39:565 (4) - compared with before spacing seems suddenly huge here, even if it is between sliders. how about something like http://i.imgur.com/dyYpAcb.jpg which still keeps your hexagon structure, but feels way less spaced due to leniency usage and visuals
00:42:715 (1) - even if 00:42:215 (4,5,1) - make a square this feels kinda out of place due to the sudden spacing drop (even if the beat is a bit weaker). could try http://i.imgur.com/LYDtj6d.jpg mainly for visuals. spacing should still be fine
00:46:381 (3) - by making this a slider you kinda kill the buildup with putting such a strong drum on the end and decreasing difficulty/giving people a break while the music is still increasing intensity. something like http://i.imgur.com/uG8p46D.jpg would work great (just make the overlaps the same), but the way you colorhaxed makes adding nc here a pain lol
00:48:965 (1) - would extend this to red or even blue tick since that sound still continues
00:52:894 (2) - snare would be great with a little more spacing like you did on 00:55:576 (5) - maybe sth like http://i.imgur.com/JrEh0Xb.jpg
00:53:397 (1,3) - http://i.imgur.com/KFSFxRW.jpg would avoid this as it really doesnt fit the otherwise clean visuals of this part
00:59:558 (3) - kinda minor, but if you move 3 like http://i.imgur.com/8iO8HEo.jpg you have all the visual spacing the same which looks so nice
01:01:412 (1) - could try something like http://i.imgur.com/DUGN8V3.jpg to emphasize cymbal a bit better
01:11:382 (4) - kinda huge just for the sake of structure. could be stacked on 01:10:716 (1) - head or something instead
01:22:381 (6) - extended vocal slider doesnt work here as there is a clear vocal on the red tick, it just feels off
01:32:714 (1) - again slider in such an intense part. I could understand that if you would be maping an insane or lower, but for a nearly 6* extra you don't have to reduce difficulty here, where placing 1/2 jumps instead of slider would fit the song much better, barely changes the difficulty of the whole map and fits much better
02:00:047 (1,2,3,4,5) - would prefer if you made each of those 2 circles as the musical pattern/idea behind it is so similar to 00:28:056 (1,2,1,2,1,2,1,2,1,2) - // 02:45:385 (1,2,3,4) - too
02:13:380 (1,2) - triggered, could fix this wave a bit. doesnt have to be perfect, but right now it hurts visuals too much.
02:43:218 (1) - would either move this nc to 02:43:384 (3) - to make it even/consistent, or to 02:43:551 (5) - for vocals?
03:02:218 (3,4) - ctrlg on this rhythm for vocals?
03:04:051 (1) - how about making this into a wave instead so the movement into it is nicer http://i.imgur.com/8yB80tV.jpg
03:09:718 (3) - sudden obtsue angle for vocal and snare kinda lacks emphasis
03:10:218 (1) - could be spaced evenly between 03:09:551 (2,3) - at least íf you dont change ^, just for visuals
03:28:383 (1,2) - you dont use stacks for this kind of musical pattern all around here, so why at this spot? just space it normally
03:50:966 (2) -03:51:633 (5) - would fit the music much better if you had more spacing to this note, like http://i.imgur.com/A0iUlms.jpg or even http://i.imgur.com/GiT6ePE.jpg because of the piano on blue tick
04:02:716 (1) - how about sth like http://i.imgur.com/sDL5x9z.jpg ? makes nicer movement and looks cuter here than that blob thing
04:05:883 (2) - 04:06:883 (2) - pretty sure those should start like 1/8 later lol
04:27:990 (5,1) - 04:26:656 (5,1) - not consistent even though drums/vocals are so similar?
04:38:715 (1,2,3) - feel like such an antiflow patter doesnt fit this map as you dont use it anywhere else, so this spot really stands out, even if it's not really special ; \
04:53:411 (3) - just for future reference: use 2 red nodes for the start and end of the loop and stack/overlap them, then add 3 grey anchors between to make easy clean loops, rough draft: http://i.imgur.com/hC2QETk.jpg
04:58:065 (1,2) - how about changing the sldier a bit/more sv so you can make it like http://i.imgur.com/YxBM3QW.jpg ?
05:02:738 (1,2,3,4) - reducing the spacing is okay, but please no stacks, that ruins the whole thing to me with the sudden forced stops
05:16:734 (1,1,1,1,1,1,1) - could use different colors here to make it even more noticeable?

supercell
lots of hexagon structure
circular flow
: v

good luck!
Topic Starter
CaffeAmericano

Lasse wrote:

hi

mod might look big but there are lots of rather minor things I miss a lot of finer details, so this really helps a lot.

[meta]
I only did a little of research, but shouldn't the source be
ギルティクラウン
instead of nothing?
seems like this is a different mix of the second guilty crown ed song, but the original song is still related to the anime so it's pretty similar to what we do with source for touhou arranges
I'm not really sure about this though, better double check with someone else ok, I'll add the source for now

[general]
bg quality seems a bit poor with all those jpeg artifacts
http://puu.sh/qGNhk/230c54d6b8.png full resolution source image
http://puu.sh/qGNnf/ce9e20015b.jpg downscaled and cropped to 1366x768 without cutting into the guy's head. adjusting the sb images shouldn't be that much work I hope and everything would look so much better Thanks for the quality image <3 kenterz has not been active for a while... so IDK if I can get edits on the storybaord. If it's simple enough, I'll try to get it done myself



[map]
00:46:381 (3) - by making this a slider you kinda kill the buildup with putting such a strong drum on the end and decreasing difficulty/giving people a break while the music is still increasing intensity. something like http://i.imgur.com/uG8p46D.jpg would work great (just make the overlaps the same), but the way you colorhaxed makes adding nc here a pain lol I think slider fits rather well due to noticeable pitch drop at 00:46:548 - . Sometimes I wonder why I bother with combo color when this game is too competitive for people to play with custom colors
01:11:382 (4) - kinda huge just for the sake of structure. could be stacked on 01:10:716 (1) - head or something instead tail :3
01:22:381 (6) - extended vocal slider doesnt work here as there is a clear vocal on the red tick, it just feels off Mapped to bass guitar, which may not be the most prominent sound in the music but pretty unique and I wanted to capture it. It's not a difficult fix if necessary so I'll keep for now
01:32:714 (1) - again slider in such an intense part. I could understand that if you would be maping an insane or lower, but for a nearly 6* extra you don't have to reduce difficulty here, where placing 1/2 jumps instead of slider would fit the song much better, barely changes the difficulty of the whole map and fits much better I think change in pitch justifies the extended slider, and having one before transition feels right
02:00:047 (1,2,3,4,5) - would prefer if you made each of those 2 circles as the musical pattern/idea behind it is so similar to 00:28:056 (1,2,1,2,1,2,1,2,1,2) - // 02:45:385 (1,2,3,4) - too I prefer slider since circle would imo de-emphasize jumps at the end of kiai. Guitar pitch is slightly lower, so that's another small excuse for sliders
03:02:218 (3,4) - ctrlg on this rhythm for vocals? I think as it is works too, but I'll think about it (and make change for 1st kiai as well if I decide to go for ctrlg rhythm)
03:04:051 (1) - how about making this into a wave instead so the movement into it is nicer http://i.imgur.com/8yB80tV.jpg wavy visual looks really nice, but I want to movement to be sharp
03:09:718 (3) - sudden obtsue angle for vocal and snare kinda lacks emphasis I thought it would make the pattern stand out and emphasize this part, expecially 03:09:884 (4,3) - .
03:10:218 (1) - could be spaced evenly between 03:09:551 (2,3) - at least íf you dont change ^, just for visuals I think it was already pretty even. I only needed to move 1 pixel down to get http://puu.sh/qGXMq/aa8185e261.jpg
03:28:383 (1,2) - you dont use stacks for this kind of musical pattern all around here, so why at this spot? just space it normally I was thinking this could be a way to emphasize change in vocal tone... may change in the future
04:02:716 (1) - how about sth like http://i.imgur.com/sDL5x9z.jpg ? makes nicer movement and looks cuter here than that blob thing My deepest apologies for blob thing
04:05:883 (2) - 04:06:883 (2) - pretty sure those should start like 1/8 later lol *sigh... I hope this gap is ok since slider leniency
04:27:990 (5,1) - 04:26:656 (5,1) - not consistent even though drums/vocals are so similar? I think sharp turn does the emphasis for the latter
04:38:715 (1,2,3) - feel like such an antiflow patter doesnt fit this map as you dont use it anywhere else, so this spot really stands out, even if it's not really special ; \ Similar pattern was used in similar part in 1st kiai 01:42:743 (1,2,3) - . Open to change if other people think it's weird too
04:53:411 (3) - just for future reference: use 2 red nodes for the start and end of the loop and stack/overlap them, then add 3 grey anchors between to make easy clean loops, rough draft: http://i.imgur.com/hC2QETk.jpg oh nice, the nodes look so much nicer than what I have lol
05:02:738 (1,2,3,4) - reducing the spacing is okay, but please no stacks, that ruins the whole thing to me with the sudden forced stops I' think I'll seek more feedback

05:16:734 (1,1,1,1,1,1,1) - could use different colors here to make it even more noticeable? Since that will sort of ruin the harmony with the storyboard...

supercell
lots of hexagon structure
circular flow
: v

good luck!
Deleted = fixed and I have no comment

Thanks for the mod Lasse!
Xinely
sorry for late, placeholder from singing queue

General :
- soft-sliderslide3 is not used here, remove it (i downloaded your map since a week ago so sorry if its removed already ;_;)
- 01:36:077 - for SB, why the pulse is rotated here when for 02:48:051 - 04:32:049 - arent rotated? keep consistency ;_;

Diff :
- 00:08:593 (3) - i think better to change this with circle on redtick only. if map 00:08:760 - i thought you mapped piano too due piano is main sound on that time
- 00:16:571 - vocal in this time doesnt fit map with slider's tail imo due the feeling when i feel here. it feels like important vocal, hmm 1/1 slider and a circle to replace that 1/1 slider repeat feels better
- 00:19:238 (2) - same as 00:08:593 (3) -
- 00:30:752 (1,2,1,2,1,2,1,2) - the flow to jump feel a bit sharp than previous part imo. try smoother it with click them all and rotate 10 degree clockwise
- 00:39:228 (3) - nazi, try tail at 276,296 to smoother flow to next circle
- 00:41:218 (7) - just my taste but the jump feels a bit far due no music fits for a high jump. try 244,240 instead?
- 00:44:882 (3) - too far and the flow is too sharp. try 368,224?
- 00:47:715 (5) - 344,148 to make consistent flow with next. zig zag one
- 00:48:965 (1) - nope, the spinner needs to end in 00:50:215 - , need a bit time to recover after spinner imo
- 00:50:716 - need finish for cymbal
- 01:02:565 (4) - to not make sharp flow to catch next slider, i think 356,84 works better
- 01:10:382 (6,7) - rip zig zag flow from (5) to (6). feels weird for me. try ctrl+g 01:10:382 (6,7) - and then 01:10:549 (7) - stack on (4)'s place?
- 01:12:048 - finish
- 01:13:548 (2) - try rotate -20 degree clockwise and stack it with 01:12:714 (3) - 's tail. 01:13:548 (2,3) - spacing of them looks fucked up lol
- 01:16:214 (2) - the overlap doesnt look good for me, try http://puu.sh/qHFo9/77ddd09f94.jpg instead?
- 01:19:214 (3) - nazi, 1,23x spacing is inconsistent due previous spacing was 1,3x lol . i think 424,252 works nicely to fix this
- 01:22:714 (1) - finish
- 01:26:047 (2) - why stack? it feels weird when you're on jumpy mode
- 01:39:577 (3) - nazi but 1 grid left.. i noticed that spacing isnt inconsistent from the design ><
- 01:43:410 (3) - 304,340 to make it straight with 01:42:743 (1) - 's placement.. aesthetic >_<
- 01:45:076 (4) - can move to 108,224 for blanket with (2)
- 01:54:160 (6) - overmap
- 01:58:410 (2) - flow feels too sharp, try smoother it a bit with move to 204,236
- 02:02:743 - finishhh
- 02:24:053 - finiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiish
- 02:34:219 (5) - try 200,196? 2 drum sound for 02:34:053 (4,5) - is fine if stacked but imo would be nice if make them with jump xD
- 02:36:396 (2,3) - i think ctrl+g feels better to make a triangle flow xD
- 02:37:885 (1,2,1,2,1,2) - same as before. why stack
- 02:45:135 (6,7,8) - weird flow, i think you need to curve them a bit to downward to make symmetrical with 02:44:718 (1,2,3,4) -
- 03:06:134 (6) - overmap
- 03:37:716 (3,4) - 220,248 to keep consistency spacing with 2 circles before and 2 circles after :C
- 03:54:216 (5) - i think ctrl+g and remake flow for 03:54:716 (1) - would be nice for circular flow type you make mostly in here qwq
- 03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3
- 04:00:049 - 04:01:049 - 04:02:716 - 04:03:716 - 04:03:216 - 04:00:549 (2) - finiiiiish ayy
- 04:07:716 (2) - why straight slider when previous slider isnt straight.. aa move the tail to 272,40 pls
- 04:30:754 (1) - 80,232? almost offscreen lol
- 04:41:965 - possible to add circle due drum here. why not try triplet when you made 2 overmaps of triplet before :P
- 04:47:882 (6) - consistent spacing is better for jumping in here.. try 220,224?
- 04:53:411 (1) - you can make better for the circle on middle of slider's body
- 04:59:218 - finish plsss
- 05:23:068 - 5% :p

niceeeeeeeeeee, i like this <3
Topic Starter
CaffeAmericano

Xinely wrote:

sorry for late, placeholder from singing queue

General :
- soft-sliderslide3 is not used here, remove it (i downloaded your map since a week ago so sorry if its removed already ;_;) Hmm... Are you using Modding assistant by any chance? I am using v1.5.8, and it tells me the same thing. However, it is actually being used (once) at 01:32:714 (1) - . Pls let me know if I'm mistaken
- 01:36:077 - for SB, why the pulse is rotated here when for 02:48:051 - 04:32:049 - arent rotated? keep consistency ;_; I'll contact kenterz about it since I have zero experience storyboarding. He hasn't been online for over a week, but hopefully he'll be able to address it~

Diff :
- 00:08:593 (3) - i think better to change this with circle on redtick only. if map 00:08:760 - i thought you mapped piano too due piano is main sound on that time
- 00:16:571 - vocal in this time doesnt fit map with slider's tail imo due the feeling when i feel here. it feels like important vocal, hmm 1/1 slider and a circle to replace that 1/1 slider repeat feels better
- 00:19:238 (2) - same as 00:08:593 (3) -
Regarding mods above: I've decided to map both piano and vocal. I think your concerns are valid, but I don't want to cover some of the vocals with circles since the vocals are not snapped perfectly and offbeat with piano sometimes. In those cases, I'll use sliders because they have more lenient timing window.
- 00:44:882 (3) - too far and the flow is too sharp. try 368,224? I'll try (368,229) to avoid overlap
- 00:48:965 (1) - nope, the spinner needs to end in 00:50:215 - , need a bit time to recover after spinner imo I think I've seen it done both ways, but sure
- 01:26:047 (2) - why stack? it feels weird when you're on jumpy mode I think that jumpy section here is little too long, and I wanted to make some stops for emphasis. I think vocal on 2nd circle is weaker, which is why stack is here and not elsewhere. I might change in future depending on the feedback
- 01:39:577 (3) - nazi but 1 grid left.. i noticed that spacing isnt inconsistent from the design >< nazi mods <3
- 01:45:076 (4) - can move to 108,224 for blanket with (2) I'd like to keep this ( http://puu.sh/qHJYu/0156305b21.jpg ) shape
- 01:54:160 (6) - overmap Please refer to explanation below at 03:06:134 (6) -Decided to fix this :3
- 01:58:410 (2) - flow feels too sharp, try smoother it a bit with move to 204,236 I want to keep it sharp for emphasis... I'll get few more feedback before I make decision
- 02:24:053 - finiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiish finiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiish added!
- 02:34:219 (5) - try 200,196? 2 drum sound for 02:34:053 (4,5) - is fine if stacked but imo would be nice if make them with jump xD Did something similar as suggested :3
- 02:37:885 (1,2,1,2,1,2) - same as before. why stack Same response :3
- 03:06:134 (6) - overmap I thought there was a drum here, but I then I checked instrumental version of this song, and there seem to be no drum... but there is a tiny pitch change in guitar... xD IDK if that's valid excuse for a triple... so I might change it in the future. But I prefer to keep since the stop emphasizes 03:06:384 (8) - very well Fixed
- 03:56:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - <3 I mapped this song only because I wanted to make this ;)
- 04:00:049 - 04:01:049 - 04:02:716 - 04:03:716 - 04:03:216 - 04:00:549 (2) - finiiiiish ayy ayy
- 04:53:411 (1) - you can make better for the circle on middle of slider's body (I think) fixed

niceeeeeeeeeee, i like this <3 <3
Deleted = fixed and I have no comment

Thank you for the mod, Nely!
Monstrata
Alternate Ending

00:09:405 (1,2,1,2) - The rhythm choice here felt too simple compared to the rest of your intro. And it results in an awkward gap at 00:10:404 - where you end up missing a piano note. It's important because you follow the piano closely too with stuff like 00:09:067 (4) - but you end up missing stuff like 00:11:404 - .
00:13:904 (2) - Here I'd do a circle, and then a 1/2 slider to get rid of the gap, and to follow the piano better too since it leads into 00:14:404 (3) - .
00:21:904 (3) - Here too, rhythm seems too simple and glosses over parts of the song that you map otherwise.
00:54:570 (1) - You miss so much by ignoring the downbeat ;c. There are no vocals going into the next measure so you should at least acknowledge the instruments here to make a better rhythmic transition. I would do circle and 1/2 slider.
00:55:576 (5,6) - Ctrl+G sounds so much better ;c. Emphasize that note on 00:55:576 -
01:00:907 (5,6) - Here too, If you're wondering though, 00:58:221 (5,6) - is fine since here theres a nice bass guitar sound for 6 thats unique instead of just a snare.
01:06:716 (1,2,3,4) - Not really sure what you're following here. The rhythm follows both vocals and instruments, but you should have a dominant layer. Here it's just following everything, so theres no specific rhythm xP. 01:07:214 (2,3,4) - Ctrl+G makes a good rhythm.
01:36:243 (2) - Sounds quite overmapped. especially when you're doing a jump pattern.
01:41:577 (2) - Same here. the sound is far too feint for a 1/2 circle jump imo. Slider-end fits better.
01:45:576 (2,4) - ^etc...
01:45:576 (2,4) - ^
02:04:061 (2) - When doing long wave sliders like this, try a method like this instead for a better curve:
02:18:727 (1) - Etc.. other wave sliders. Horizontal/vertical ligntningbolt setup will look cleaner
02:48:218 (2) - etc... about overmapping the jumps.
03:42:716 (1) - You could try using a buzz slider here instead for some emphasis, since theres a clear held instrumental sound here, and it grows louder. Putting a spinner here is another option, but I think people won't enjoy short spinners as much.
04:21:407 (1,3) - Are even so how about making 04:21:739 (2,4) - even as well? 04:22:406 (4) - Rotate this 25 degrees from selection center. It will appear outside editor, but it will still be inside the game screen.
04:22:740 (1,2) - Try and avoid this overlap if you can, since none of your other patterns utilize overlaps. It makes this pattern seem out of place and unpolished really xP.
04:53:411 (1) - For loop sliders use this method: It might be hard to see, but there are actually two red nodes stacked on top of each other. That way you can control the loop really easily and make the blankets perfect with relative ease. Ignore the rest of the slider, they're off cuz im lazy to fix xD.
04:58:065 (1,1) - I wish you'd take advantage of the circular slider's high SV to do a jump pattern that doesn't break flow. 04:58:716 (1) - 164||336 is a nice location. It creates a nice triangular jump pattern after the slider, but more importantly it connects with the previous slider 04:56:077 (1) - through replicating the bump location.
05:16:734 (1,1,1,1,1,1,1) - These colors just look really ugly tbh lol. They don't fit the sb colors at all ;c.

[]

I didn't like the overmaps on the kiai's. The 1/2 jumps felt too much when there was so little being supported. By mapping like that you end up emphasizing really feint and/or nonexistent notes, and taking emphasis away from notes that are actually audible, and emphasized in the song.
Topic Starter
CaffeAmericano

Monstrata wrote:

Alternate Ending

00:13:904 (2) - Here I'd do a circle, and then a 1/2 slider to get rid of the gap, and to follow the piano better too since it leads into 00:14:404 (3) - . I feel like the way I've done it is consistent with 00:19:571 - 00:08:913 -
00:21:904 (3) - Here too, rhythm seems too simple and glosses over parts of the song that you map otherwise.I think vocal is much more prominent sound than piano here, so I think long slider fits well
01:36:243 (2) - Sounds quite overmapped. especially when you're doing a jump pattern.
01:41:577 (2) - Same here. the sound is far too feint for a 1/2 circle jump imo. Slider-end fits better.
01:45:576 (2,4) - ^etc...
01:45:576 (2,4) - ^
02:48:218 (2) - etc... about overmapping the jumps.
03:42:716 (1) - You could try using a buzz slider here instead for some emphasis, since theres a clear held instrumental sound here, and it grows louder. Putting a spinner here is another option, but I think people won't enjoy short spinners as much.
I will review all of the overmapping mods together when I have a large chunk of time, since it may require partial remapping.
Some notes about changes
  1. 01:36:077 (1,2,3,4,5,6) - Placed heavy emphasis on 01:36:077 (1,3,4,6) - compared to 01:36:243 (2,5) -. There's still a small "jump" at01:36:077 (1,2) -, but I think any smaller distance will be more awkward to play and end up emphasizing the note. I'd rather not make 01:36:077 (1,2) - into slider because I think 01:36:243 - is faint yet distinguishable, and too many 1/2 sliders will be repetitive and boring ;(
  2. 01:41:410 (1,2,3,1,2,3,1,2,3,4) - 01:45:410 (1,2,3,4,5) - Follows same logic as above
  3. 01:48:076 (1,2,3,4,1,2,3,4) - 01:50:743 (1,2,3,4,1,2,3,4) - Did something different because guitar sounds more distinct & for variety. White ticks with percussion with large distance, red tick small.

    2nd and final kiai are changed according to same logic :3


04:53:411 (1) - For loop sliders use this method: It might be hard to see, but there are actually two red nodes stacked on top of each other. That way you can control the loop really easily and make the blankets perfect with relative ease. Ignore the rest of the slider, they're off cuz im lazy to fix xD. fixed. I am not sure if the slider looks any better, but nodes certainly look neater xD
Deleted = Fixed and no comment

I will edit the post once I finish applying changes.

Thanks for the mod, Monstrata~
CyberX
M4M

Alternate Ending
00:00:927 (1) - if you listen more carefully the spinner should start here 00:01:301 -
00:10:904 - you ignore a nice vocal here xD
01:07:049 - pretty strong beat, should be clickable
01:08:215 - again you ignored a vocal here
01:39:077 - should be clickable
02:42:718 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Imo this slider should have DS decreased, since its not lound enough instead you should increase the DS here 02:44:218 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
03:13:230 (5,1) - prefer if they are stack, you made the player have to do a unnecessacry cursor move
03:42:716 (1) - the Finish hitsound should be here instead of the previous slider
04:05:827 - something missing here
04:23:989 - consistentcy is needed, missing something here if you compare to the previous or next rhythm you followed
04:31:083 - a nice vocal ignored
04:31:413 - ^
05:04:049 (1) - the hitsound is too loud
05:16:734 (1,1,1,1,1,1,1) - maybe not a great idea, use sliders and some hitcircle, instead of 1/3 stream with that hi DS
Topic Starter
CaffeAmericano

CyberX wrote:

M4M

Alternate Ending
00:00:927 (1) - if you listen more carefully the spinner should start here 00:01:301 - If you listen very carefully, 00:00:927 - is the right place, I think
01:07:049 - pretty strong beat, should be clickable There's that beat every beat in this section, If I cannot ignore it, I cannot place 1/1 beat slider, which fits well since it's relatively calm part. And I think I've been consistent at ignoring similar beat 00:53:732 - 00:56:408 - 00:59:053 - etc
01:08:215 - again you ignored a vocal here vocal is pretty continuous I like 1/1 slider better than other options
01:39:077 - should be clickable not if I want to follow vocal
02:42:718 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Imo this slider should have DS decreased, since its not lound enough instead you should increase the DS here 02:44:218 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I think as it is fits better, but I'll think about a change
03:13:230 (5,1) - prefer if they are stack, you made the player have to do a unnecessacry cursor move I think this makes thing more interesting in quite slow part. If this cursor move is unnecesary, might as well stack EVERYTHING xDD
03:42:716 (1) - the Finish hitsound should be here instead of the previous slider I am hitsounding to the snare in the music
04:05:827 - something missing here not sure what you mean
04:23:989 - consistentcy is needed, missing something here if you compare to the previous or next rhythm you followed previous had drum beat 04:21:323 (4) -
04:31:083 - a nice vocal ignored I feel like slow slider captures the tension really well before moving into the final chorus
04:31:413 - ^ ^
05:04:049 (1) - the hitsound is too loud Reduced to 40
05:16:734 (1,1,1,1,1,1,1) - maybe not a great idea, use sliders and some hitcircle, instead of 1/3 stream with that hi DS Many people pointed this out, but I feel strongly about not using sliders here. There are clear and distinct drum beats, as opposed to bit more ambiguous guitar at 03:11:218 (3,4,1,1) - . I think latter fits the slider/circle mix better. As for the difficulty... I think this is reasonable for the target audience.
Deleted = Fixed and no comment

Thank you for the mod, CyberX :)
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