I'll just add more here as I realise I desire/require them.
Request #1: Option to fade out music at the results screen. [skin.ini]
Request #2: Option to disable horizontal flipping with CtB characters. [skin.ini]
Request #3: Option to make comboburst.png's correspond with comboburst.wav/mp3 [skin.ini]
Request #4: Ability to use looped animation as a playfield skin object [overall]
Request #5: Ability to use more than one set of countdowns in a skin
Request #1: Option to fade out music at the results screen. [skin.ini]
SPOILER
Some beatmaps have .mp3s that far extend the length of the beatmap itself. In most cases this is fine, but I'd like an option (probably in the skin.ini) to fade out the .mp3 as the game transitions to the results screen. A possible reason to include this is that some custom applause sounds get covered up or or sound horrid with the mp3 playing in the background. Fading out the mp3 here would fix that issue.
EDIT:
I mean the mp3 doesn't end at the end of the map, it continues to play on the results screen. I'd like a feature (possibly in the skin.ini) where if an mp3 usually plays through to the results screen, it fades out before or upon reaching the results screen.
EDIT:
Typical Azure miswording.JarJarJacob wrote:
Uh...Azure_Kyte wrote:
Some beatmaps have .mp3s that far extend the length of the beatmap itself. In most cases this is fine.
I mean the mp3 doesn't end at the end of the map, it continues to play on the results screen. I'd like a feature (possibly in the skin.ini) where if an mp3 usually plays through to the results screen, it fades out before or upon reaching the results screen.
Request #2: Option to disable horizontal flipping with CtB characters. [skin.ini]
SPOILER
Request name says it all. There is no option in the skin.ini to enable/disable sprite flipping for fruit-ryuuta.png. I'd like this because, well, it doesn't really look that good in occasional circumstances.
[attachment=0:510ab]screenshot034.png[/attachment:510ab]
[attachment=0:510ab]screenshot034.png[/attachment:510ab]
Request #3: Option to make comboburst.png's correspond with comboburst.wav/mp3 [skin.ini]
SPOILER
e.g. comboburst1.wav plays with comboburst1.png, comboburst2.wav plays with comboburst2.png, etc. I'd say this is pretty self explanatory too.
Request #4: Ability to use looped animation as a playfield skin object [overall]
SPOILER
I'm not too sure as to the feasability of this last one, However I feel if used effectively could be quite awesome. Obviously it shouldn't be a large animation, a few still images used at most. Since Playfield.png is the image used behind the song select menu AND the replay menu, I'd like the ability to animate this on a skin-by-skin basis (similar to animating sliderball-0,-1,-2, etc).
I think an image best explains what I mean.
optimistically, the Background wouldn't be Grey, like this concept image, but it would be affected by the Subtractive Colour filter already applied to the Playfield.png.
I think an image best explains what I mean.
optimistically, the Background wouldn't be Grey, like this concept image, but it would be affected by the Subtractive Colour filter already applied to the Playfield.png.
Request #5: Ability to use more than one set of countdowns in a skin
SPOILER
I can't imagine this would be hard to implement. As the title states, I'd like the ability to have more than one set of countdown sounds (generally different voices, etc), which change every time the beatmap is retried/another beatmap is played. So, for example, you play the first time, one set of countdowns would play. Then next time you retry, the countdown .png and .wav files would be different.