IRC mod
02:35 WISPG_G: hi \o, do you accept more requests for modding?
03:19 Doyak: lol
03:19 Doyak: I saw it just now
03:19 Doyak: yup you can make a request
03:19 WISPG_G: )
03:20 *WISPG_G is listening to [https://osu.ppy.sh/b/840087 Celldweller - Birthright (Instrumental)]
03:20 WISPG_G: thx
03:20 Doyak: Want IRC?
03:21 WISPG_G: ye lets IRC
03:22 Doyak: First you would need to improve the flow overall
03:23 Doyak: and practice how to make things aesthetically
03:24 Doyak: 00:02:247 (4,5,6) - I should say, I don't really agree with this triplet
03:24 Doyak: and same for similar things
03:24 Doyak: It's not like there is an actual 1/4 sound or it's worth emphasized with a triple
03:25 Doyak: by similar things, I mean like 00:05:247 (4,5,6) - these as well
03:25 Doyak: 00:02:435 (6,7) - generally it's more structured if you just copy 6 and paste to 7 and rotate it by 180 degree
03:26 Doyak: 00:02:060 (3,7) - also this kind of overlapping isn't very beautiful
03:27 Doyak: https://osu.ppy.sh/ss/4170961
03:27 Doyak: if you put the distance between 3-4 and 7-3 equal, it gets much more structured
03:28 Doyak: ok before going forward, I would say this first
03:28 Doyak: Do not stick to this one map, as this seems to be very far from rankable quality
03:28 WISPG_G: like this https://osu.ppy.sh/ss/4170974
03:29 Doyak: so from this mod, you try to learn things
03:29 Doyak: and maybe remap next time
03:29 Doyak: well sticking to each other is a bit awkward for me
03:30 Doyak: For your level it's good to try many things, yeah
03:30 WISPG_G: heh, i remapped 3 times) i just have problems with flow and shape of sliders, i trying watch othr ranked maps, but i cant make somthing good with this map
03:30 Doyak: 3 times wow
03:30 Doyak: yeah mapping is very hard xD
03:30 Doyak: It took me a year after I started mapping to have a first ranked mapset
03:31 Doyak: and you know, this kind of song is hard to map
03:31 Doyak: It's easier to start with some simple anime songs with lower difficulties
03:31 WISPG_G: sometimes people wonder how i have that high skill of mapping just for 1-2 month of plaing osu
03:31 WISPG_G: i dont like anime
03:31 WISPG_G: i have other maps
03:32 WISPG_G: but their queilty very low
03:32 WISPG_G: and i have another project
03:32 WISPG_G: which i working atm
03:32 Doyak: for a one month player it's pretty good
03:33 Doyak: hmm at least
03:33 Doyak: this song is too hard to map... I think
03:33 Doyak: anyway let's continue
03:33 WISPG_G: not really hard
03:34 WISPG_G: i just need exp for flow
03:34 WISPG_G: this is my weakness
03:34 Doyak: The flow is not your only problem
03:34 Doyak: The rhythms should be improved a lot as well
03:35 Doyak: You need to get better overall
03:35 Doyak: so
03:35 Doyak: one of the basic theorem of mapping is that
03:36 Doyak: distance is proportion to the rhythm
03:36 Doyak: which means, 00:03:560 (5,6,7) - you don't need to make their distance different
03:36 Doyak: unless it's for a specific pattern, of it needs to be emphasized
03:37 Doyak: they just look like, a random distance
03:37 Doyak: 00:06:560 (5,6,7) - for these as well
03:38 WISPG_G: 1.3 - 1.4
03:39 Doyak: that 0.1 gap is not good
03:39 Doyak: you might think it's only trivial, but it actually drops the quality
03:39 Doyak: It doesn't only applied to that one pattern
03:40 Doyak: If you compare 00:03:560 (5,6,7) - 00:06:560 (5,6,7) - these too
03:40 Doyak: the music is still pretty consistent for both of them
03:40 Doyak: but they have different distance
03:41 Doyak: for a same part there should be one basic distance
03:41 WISPG_G: this should be same, i used destance snap there, i remember one of modder tell me fix something here 00:06:560 (5,6,7) -
03:42 WISPG_G: and may be i break spacing there
03:42 Doyak: I see
03:42 Doyak: then let's compare 00:07:685 (1,2,3,4) - this and 00:04:685 (1,2,3,4) -
03:43 Doyak: 00:07:872 (2,3) - < 00:08:060 (3,4) - but 00:04:872 (2,3) - > 00:05:060 (3,4) -
03:43 Doyak: This is called inconsistent
03:44 Doyak: 00:08:247 (4,5,6) - 00:11:247 (4,5,6) - also these triples I don't agree with
03:44 Doyak: 00:10:685 (1,2,3,4,5,6) - and you can make these look better as well
03:44 WISPG_G: i think i will remap this 4-th time) i am sure i neex much working with flow and spacing
03:45 Doyak: Do you really want to rank this?
03:45 WISPG_G: i mapping 2 weeks i dont want leave this map
03:45 Doyak: Then my advice would be... remap later, after you get some more experience on mapping
03:46 Doyak: I don't think you can make this rankable quality with your current mapping skill level, so you should only remap again
03:46 Doyak: and also, an Extra difficulty
03:46 Doyak: is 10 times harder than ranking easier difficulties
03:47 Doyak: because they require much higher quality, and there should be reasonable reasons for every patterns
03:47 Doyak: But I don't think you can do that right now, so maybe try for some easier maps first, if you truly want to rank this
03:47 WISPG_G: no-no i can get it, i can i just need some more time, i just need find same map and look for patterns and other things
03:48 Doyak: Trying to learn is always good, but you need some patience
03:48 WISPG_G: i know all my mistakes, i know them before, but i just needed opinion other peoples about it
03:49 Doyak: Mapping isn't that simple... even if you've ranked 20 maps you can still be improved
03:50 Doyak: You would think you would know all your mistakes but in deeper inside... you can still learn more
03:50 Doyak: also I am very very far from perfect
03:51 WISPG_G: but i like mapping since i mapping in starcraft, i am sure i can easy learn if i want, i just need time
03:51 WISPG_G: but learn hard without teacher and workbook)
03:51 Doyak: mapping in starcraft lol
03:52 WISPG_G: )
03:52 Doyak: well mapping an osu! map is something different though
03:52 Doyak: osu mapping is 3 dimensions
03:52 Doyak: x axis, y axis, and time axis
03:52 Doyak: and all of them should fit to the music
03:53 WISPG_G: i know, well i am now very sleepy, i must go, if you want, you can continue without me
03:54 WISPG_G: i hope you will find something else, i'll try fix spacing
03:54 Doyak: hmm
03:54 Doyak: If I stick to mod this specific map
03:54 Doyak: I would end up writing 1000 lines
03:54 Doyak: so instead of doing that, I'd like to actually teach you
03:54 WISPG_G: hm, this should be better
03:54 Doyak: so if you want, I'd rather try to explain in realtime
03:55 Doyak: so yeah good night~
03:55 WISPG_G: wait-wait
03:55 WISPG_G: i think, i can stand here for more
03:55 WISPG_G: i will wake up later
03:55 Doyak: lol
03:56 WISPG_G: just because tommorow i must go to 3... em lesson?
03:56 Doyak: idk what to explain now
03:56 WISPG_G: i dont remember how in egnlish lesson in university xD
03:57 Doyak: Would you like to: learn by modding this map or having my own lecture time?
03:57 WISPG_G: idk... hm
03:58 Doyak: because, if I mod this map
03:58 WISPG_G: may be mod this map should be better
03:58 Doyak: there are same issues appearing on the whole map
03:59 WISPG_G: yep
03:59 Doyak: then I'll point out some major issues
04:00 Doyak: 00:34:908 (5,6,7,8,9) - You should be able to explain
04:00 Doyak: why are these have smaller spacing
04:00 Doyak: than other streams before
04:00 Doyak: while the music
04:00 Doyak: became even intense
04:00 Doyak: 00:35:894 (2) - this kind of note is unnecessary, just go with 1/2s
04:01 WISPG_G: i think this just timing point
04:01 Doyak: 00:36:877 (1) - also this just needs to be a circle, because there's no sound at 00:36:966 -
04:01 Doyak: what timing point?
04:01 WISPG_G: 1.3-1.5
04:02 WISPG_G: SV 1.3-1.5
04:02 WISPG_G: spacing same but numbers different
04:02 Doyak: yup but you should multiply them
04:02 Doyak: 1.3x0.9 > 1.5x0.7
04:02 Doyak: and I suggest to just use 0.9 there as well
04:03 WISPG_G: ok
04:03 Doyak: becuase the reason you used 1.5 sv there
04:03 Doyak: is because the song became intense, right?
04:03 WISPG_G: ye
04:03 Doyak: than the stream spacing could go naturally with it too
04:03 Doyak: then*
04:03 WISPG_G: ok
04:04 Doyak: 00:44:114 (8) - would be better to NC this when it changes the slider velocity
04:05 Doyak: 00:46:919 - this is not 180bpm
04:05 Doyak: it should be 120, and use 1/3s
04:05 Doyak: wait
04:06 WISPG_G: ye
04:06 Doyak: I'm not very sure though
04:06 WISPG_G: ye
04:06 WISPG_G: )))
04:06 Doyak: this song is weird lol
04:06 WISPG_G: in start bpm there wrer 118-315-118-315 bpm)
04:06 WISPG_G: in 1-st version
04:07 Doyak: 00:50:585 (3,1) - 00:53:252 (3,1) - be consistent on spacing them
04:07 WISPG_G: but modders told me just 1 bpm need there for all map
04:07 WISPG_G: 180
04:08 WISPG_G: my english very bad))
04:08 Doyak: me too
04:09 Doyak: 01:38:585 (5,6,7) - these 5, 6 should be removed
04:09 Doyak: try to follow the drums there, there are no 1/4s
04:10 Doyak: http://puu.sh/m2DLV/4391b6d33f.jpg
04:10 Doyak: just put it like this, this feels so good
04:11 Doyak: 01:50:085 (3,4,5) - I don't see a reason to use 1/4s there, you should rather put 3 farther from 2
04:11 Doyak: since it's a strong beat
04:13 Doyak: https://osu.ppy.sh/ss/4171287
04:13 Doyak: try to figure out why I placed notes like that
04:14 Doyak: because 01:50:085 (3) - and 01:50:418 (5) - are the strongest
04:15 Doyak: and 01:50:418 (5,6,7) - these make 1 good pattern (triangle) then goes to a new part ( 01:50:751 (7,1) - )by placing a jump
04:15 Doyak: like this, you need to give each patterns a good reason
04:16 Doyak: also note that I place all the notes have visually same distances
04:16 Doyak: which makes, structures
04:17 Doyak: 02:00:085 (1,2,3,4,5,6,7,8,9,10) - this amount of zigzag is quite bad for playability
04:18 Doyak: 02:09:585 (1,2,3) - If you hear carefully, there are good sounds at 02:09:918 - 02:10:418 -
04:18 Doyak: so instead of finishing them on blue lines, it's better to actually represent the existing beats
04:19 Doyak: 02:21:252 (1,2,1,2,1,2,1,2,1,2) - this is a creative pattern, but if you listen to the music carefully, you can notice that they're not all equal
04:19 WISPG_G: remake like this 02:06:917 (1,2,3,4,5) - ?
04:19 Doyak: that could also work
04:22 Doyak: To talk about consistency, 02:22:918 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - you used pretty big distances, and very breaking flows
04:22 Doyak: but 02:27:918 (3,1,2,3,1,2,3,1,2) - these are all roundy
04:22 Doyak: and small
04:22 Doyak: doesn't give an impact unlike the previous ones
04:24 Doyak: 02:50:918 (1,2,3,4) - Like I said before, when you represent similar sounds, it's usually better to just copy paste one to other
04:24 Doyak: and rotate them appropriately
04:24 Doyak: to make them look structured
04:25 Doyak: How to explain this... just try to make it doesn't seem to be 'random'
04:27 Doyak: 03:05:585 (1,2,3) - 03:13:585 (1,2,3) - yup the same beats ignored
04:28 Doyak: 03:21:585 (1,2,1,2,3,1,2,1,2,3) - these are really good, gj
04:29 Doyak: Do you know what 'blanket' is?
04:29 WISPG_G: thx, this part was the easiest for me xD
04:29 WISPG_G: nope
04:29 WISPG_G: or... you talking about "silence" hitsound?
04:30 WISPG_G: no-no
04:30 WISPG_G: not hitsound
04:30 WISPG_G: just write this word in google translator)
04:30 Doyak: no no blanket is
04:31 Doyak: http://puu.sh/m2F7M/3bf6d55a7f.jpg
04:31 Doyak: like this
04:32 WISPG_G: ok
04:32 Doyak: making a slider go around another object
04:32 Doyak: this would make the patterns clean
04:32 Doyak: just a famous skill of mapping xD
04:33 Doyak: 03:48:085 - This beat shouldn't be ignored
04:33 WISPG_G: i have question
04:33 Doyak: 03:57:251 (6,7,8,9,10,11,12,1,2,3,4,5,6) - I don't think representing that sound by stream is a good solution
04:33 Doyak: k
04:35 WISPG_G: for example i have notes 1 2 3 they on near ticks like stream next short slider and next another note
04:35 WISPG_G: can i make spacing between note and slider more than between notes?
04:36 Doyak: https://osu.ppy.sh/ss/4171459
04:36 Doyak: like this?
04:36 Doyak: you can
04:37 Doyak: those kind of sliders are called kick sliders
04:37 Doyak: because the slider end is less important so players just hit the start
04:37 WISPG_G: ye, like this
04:37 Doyak: and move on to the next note
04:38 WISPG_G: but sometimes i guess when bpm low this dont work?
04:38 *Doyak is editing [https://osu.ppy.sh/b/700607 Yun*chi - Wonderful Wonder World* [Insane]]
04:38 Doyak: let's take a look at this map
04:39 Doyak: 01:38:724 (1,2,3,4) - it works like this
04:39 Doyak: you only need a good reason to do that
04:39 Doyak: not just random placing things
04:40 WISPG_G: yep
04:40 Doyak: back to your map
04:40 Doyak: 04:06:918 (1,2,3,4) - you gotta explain this
04:40 Doyak: that why they have all different spacings
04:40 WISPG_G: i just found 1 thing
04:41 WISPG_G: i think i should chenge something here 03:59:918 (4,5) -
04:41 WISPG_G: this sounds worng
04:41 WISPG_G: and other parts too i guess
04:41 Doyak: for that part I would say
04:41 Doyak: 04:00:418 - this should be clickable
04:42 WISPG_G: something like note + long slider
04:42 Doyak: because that's the strong point
04:43 Doyak: https://osu.ppy.sh/ss/4171505
04:43 Doyak: something like this
04:43 WISPG_G: may be like this https://osu.ppy.sh/ss/4171508
04:43 WISPG_G: ?
04:44 Doyak: that's good
04:44 WISPG_G: the 4-th remap wait me i coming soon xD
04:44 Doyak: lol
04:45 Doyak: man I warned already
04:45 Doyak: You may want to remap it 10 times if you'll only remap this over and over again
04:45 Doyak: Mapping is a really hard thing...
04:46 Doyak: anyways, now you should sleep now xD
04:46 WISPG_G: but interesting
04:46 WISPG_G: you my another mother?)
04:46 Doyak: xDDDDDDDD
04:47 WISPG_G: i have other maps
04:47 WISPG_G: they not really good)
04:47 Doyak: actually it's 4:47 AM here
04:47 *WISPG_G is listening to [https://osu.ppy.sh/b/822641 Lindsey Stirling - Halo Theme]
04:47 WISPG_G: This one soon go grayward
04:47 WISPG_G: I want delete it
04:47 *WISPG_G is listening to [https://osu.ppy.sh/b/833931 TheFatRat - Windfall]
04:47 WISPG_G: Here i learn work of hitsounds
04:48 WISPG_G: But there SV 3 xD
04:48 WISPG_G: and mapped 1/6
04:48 WISPG_G: I think thats wrong
04:48 Doyak: lol
04:48 Doyak: 1/6 is correct
04:49 WISPG_G: For this map i'll change Halo THeme
04:49 *WISPG_G is listening to Flying Steps - We are electric
04:49 Doyak: but that sv seems to be bad
04:49 WISPG_G: Its not downloaded yet
04:49 WISPG_G: Oh, and this one too
04:49 *WISPG_G is listening to [https://osu.ppy.sh/s/389315 The Luna Sequence - Penance Contrived]
04:50 Doyak: too many 1/2s for an Easy
04:51 Doyak: actually it seems that the current meta wants to be the easiest difficulty to not have ANY 1/2s
04:51 Doyak: on 165+bpm
04:51 Doyak: this map looks like an 2008 Hard map
04:51 Doyak: with big circles
04:52 WISPG_G: lol
04:52 WISPG_G: someone told me what this song is to fast for easy
04:53 WISPG_G: and i should start from normal
04:53 Doyak: Fast songs can also have Easies
04:53 Doyak: You just need to make the rhythm more simple
04:53 Doyak: like on low bpms, you can fill out most 1/1s and that still works
04:53 Doyak: but on fast bpms, 2/1s can be the most prominent beats
04:53 Doyak: and focus on those mostly
04:54 Doyak: Don't you sleep now? let's continue next time if you want
04:55 Doyak: I'll upload the chat log and get kudosu
03:19 Doyak: lol
03:19 Doyak: I saw it just now
03:19 Doyak: yup you can make a request
03:19 WISPG_G: )
03:20 *WISPG_G is listening to [https://osu.ppy.sh/b/840087 Celldweller - Birthright (Instrumental)]
03:20 WISPG_G: thx
03:20 Doyak: Want IRC?
03:21 WISPG_G: ye lets IRC
03:22 Doyak: First you would need to improve the flow overall
03:23 Doyak: and practice how to make things aesthetically
03:24 Doyak: 00:02:247 (4,5,6) - I should say, I don't really agree with this triplet
03:24 Doyak: and same for similar things
03:24 Doyak: It's not like there is an actual 1/4 sound or it's worth emphasized with a triple
03:25 Doyak: by similar things, I mean like 00:05:247 (4,5,6) - these as well
03:25 Doyak: 00:02:435 (6,7) - generally it's more structured if you just copy 6 and paste to 7 and rotate it by 180 degree
03:26 Doyak: 00:02:060 (3,7) - also this kind of overlapping isn't very beautiful
03:27 Doyak: https://osu.ppy.sh/ss/4170961
03:27 Doyak: if you put the distance between 3-4 and 7-3 equal, it gets much more structured
03:28 Doyak: ok before going forward, I would say this first
03:28 Doyak: Do not stick to this one map, as this seems to be very far from rankable quality
03:28 WISPG_G: like this https://osu.ppy.sh/ss/4170974
03:29 Doyak: so from this mod, you try to learn things
03:29 Doyak: and maybe remap next time
03:29 Doyak: well sticking to each other is a bit awkward for me
03:30 Doyak: For your level it's good to try many things, yeah
03:30 WISPG_G: heh, i remapped 3 times) i just have problems with flow and shape of sliders, i trying watch othr ranked maps, but i cant make somthing good with this map
03:30 Doyak: 3 times wow
03:30 Doyak: yeah mapping is very hard xD
03:30 Doyak: It took me a year after I started mapping to have a first ranked mapset
03:31 Doyak: and you know, this kind of song is hard to map
03:31 Doyak: It's easier to start with some simple anime songs with lower difficulties
03:31 WISPG_G: sometimes people wonder how i have that high skill of mapping just for 1-2 month of plaing osu
03:31 WISPG_G: i dont like anime
03:31 WISPG_G: i have other maps
03:32 WISPG_G: but their queilty very low
03:32 WISPG_G: and i have another project
03:32 WISPG_G: which i working atm
03:32 Doyak: for a one month player it's pretty good
03:33 Doyak: hmm at least
03:33 Doyak: this song is too hard to map... I think
03:33 Doyak: anyway let's continue
03:33 WISPG_G: not really hard
03:34 WISPG_G: i just need exp for flow
03:34 WISPG_G: this is my weakness
03:34 Doyak: The flow is not your only problem
03:34 Doyak: The rhythms should be improved a lot as well
03:35 Doyak: You need to get better overall
03:35 Doyak: so
03:35 Doyak: one of the basic theorem of mapping is that
03:36 Doyak: distance is proportion to the rhythm
03:36 Doyak: which means, 00:03:560 (5,6,7) - you don't need to make their distance different
03:36 Doyak: unless it's for a specific pattern, of it needs to be emphasized
03:37 Doyak: they just look like, a random distance
03:37 Doyak: 00:06:560 (5,6,7) - for these as well
03:38 WISPG_G: 1.3 - 1.4
03:39 Doyak: that 0.1 gap is not good
03:39 Doyak: you might think it's only trivial, but it actually drops the quality
03:39 Doyak: It doesn't only applied to that one pattern
03:40 Doyak: If you compare 00:03:560 (5,6,7) - 00:06:560 (5,6,7) - these too
03:40 Doyak: the music is still pretty consistent for both of them
03:40 Doyak: but they have different distance
03:41 Doyak: for a same part there should be one basic distance
03:41 WISPG_G: this should be same, i used destance snap there, i remember one of modder tell me fix something here 00:06:560 (5,6,7) -
03:42 WISPG_G: and may be i break spacing there
03:42 Doyak: I see
03:42 Doyak: then let's compare 00:07:685 (1,2,3,4) - this and 00:04:685 (1,2,3,4) -
03:43 Doyak: 00:07:872 (2,3) - < 00:08:060 (3,4) - but 00:04:872 (2,3) - > 00:05:060 (3,4) -
03:43 Doyak: This is called inconsistent
03:44 Doyak: 00:08:247 (4,5,6) - 00:11:247 (4,5,6) - also these triples I don't agree with
03:44 Doyak: 00:10:685 (1,2,3,4,5,6) - and you can make these look better as well
03:44 WISPG_G: i think i will remap this 4-th time) i am sure i neex much working with flow and spacing
03:45 Doyak: Do you really want to rank this?
03:45 WISPG_G: i mapping 2 weeks i dont want leave this map
03:45 Doyak: Then my advice would be... remap later, after you get some more experience on mapping
03:46 Doyak: I don't think you can make this rankable quality with your current mapping skill level, so you should only remap again
03:46 Doyak: and also, an Extra difficulty
03:46 Doyak: is 10 times harder than ranking easier difficulties
03:47 Doyak: because they require much higher quality, and there should be reasonable reasons for every patterns
03:47 Doyak: But I don't think you can do that right now, so maybe try for some easier maps first, if you truly want to rank this
03:47 WISPG_G: no-no i can get it, i can i just need some more time, i just need find same map and look for patterns and other things
03:48 Doyak: Trying to learn is always good, but you need some patience
03:48 WISPG_G: i know all my mistakes, i know them before, but i just needed opinion other peoples about it
03:49 Doyak: Mapping isn't that simple... even if you've ranked 20 maps you can still be improved
03:50 Doyak: You would think you would know all your mistakes but in deeper inside... you can still learn more
03:50 Doyak: also I am very very far from perfect
03:51 WISPG_G: but i like mapping since i mapping in starcraft, i am sure i can easy learn if i want, i just need time
03:51 WISPG_G: but learn hard without teacher and workbook)
03:51 Doyak: mapping in starcraft lol
03:52 WISPG_G: )
03:52 Doyak: well mapping an osu! map is something different though
03:52 Doyak: osu mapping is 3 dimensions
03:52 Doyak: x axis, y axis, and time axis
03:52 Doyak: and all of them should fit to the music
03:53 WISPG_G: i know, well i am now very sleepy, i must go, if you want, you can continue without me
03:54 WISPG_G: i hope you will find something else, i'll try fix spacing
03:54 Doyak: hmm
03:54 Doyak: If I stick to mod this specific map
03:54 Doyak: I would end up writing 1000 lines
03:54 Doyak: so instead of doing that, I'd like to actually teach you
03:54 WISPG_G: hm, this should be better
03:54 Doyak: so if you want, I'd rather try to explain in realtime
03:55 Doyak: so yeah good night~
03:55 WISPG_G: wait-wait
03:55 WISPG_G: i think, i can stand here for more
03:55 WISPG_G: i will wake up later
03:55 Doyak: lol
03:56 WISPG_G: just because tommorow i must go to 3... em lesson?
03:56 Doyak: idk what to explain now
03:56 WISPG_G: i dont remember how in egnlish lesson in university xD
03:57 Doyak: Would you like to: learn by modding this map or having my own lecture time?
03:57 WISPG_G: idk... hm
03:58 Doyak: because, if I mod this map
03:58 WISPG_G: may be mod this map should be better
03:58 Doyak: there are same issues appearing on the whole map
03:59 WISPG_G: yep
03:59 Doyak: then I'll point out some major issues
04:00 Doyak: 00:34:908 (5,6,7,8,9) - You should be able to explain
04:00 Doyak: why are these have smaller spacing
04:00 Doyak: than other streams before
04:00 Doyak: while the music
04:00 Doyak: became even intense
04:00 Doyak: 00:35:894 (2) - this kind of note is unnecessary, just go with 1/2s
04:01 WISPG_G: i think this just timing point
04:01 Doyak: 00:36:877 (1) - also this just needs to be a circle, because there's no sound at 00:36:966 -
04:01 Doyak: what timing point?
04:01 WISPG_G: 1.3-1.5
04:02 WISPG_G: SV 1.3-1.5
04:02 WISPG_G: spacing same but numbers different
04:02 Doyak: yup but you should multiply them
04:02 Doyak: 1.3x0.9 > 1.5x0.7
04:02 Doyak: and I suggest to just use 0.9 there as well
04:03 WISPG_G: ok
04:03 Doyak: becuase the reason you used 1.5 sv there
04:03 Doyak: is because the song became intense, right?
04:03 WISPG_G: ye
04:03 Doyak: than the stream spacing could go naturally with it too
04:03 Doyak: then*
04:03 WISPG_G: ok
04:04 Doyak: 00:44:114 (8) - would be better to NC this when it changes the slider velocity
04:05 Doyak: 00:46:919 - this is not 180bpm
04:05 Doyak: it should be 120, and use 1/3s
04:05 Doyak: wait
04:06 WISPG_G: ye
04:06 Doyak: I'm not very sure though
04:06 WISPG_G: ye
04:06 WISPG_G: )))
04:06 Doyak: this song is weird lol
04:06 WISPG_G: in start bpm there wrer 118-315-118-315 bpm)
04:06 WISPG_G: in 1-st version
04:07 Doyak: 00:50:585 (3,1) - 00:53:252 (3,1) - be consistent on spacing them
04:07 WISPG_G: but modders told me just 1 bpm need there for all map
04:07 WISPG_G: 180
04:08 WISPG_G: my english very bad))
04:08 Doyak: me too
04:09 Doyak: 01:38:585 (5,6,7) - these 5, 6 should be removed
04:09 Doyak: try to follow the drums there, there are no 1/4s
04:10 Doyak: http://puu.sh/m2DLV/4391b6d33f.jpg
04:10 Doyak: just put it like this, this feels so good
04:11 Doyak: 01:50:085 (3,4,5) - I don't see a reason to use 1/4s there, you should rather put 3 farther from 2
04:11 Doyak: since it's a strong beat
04:13 Doyak: https://osu.ppy.sh/ss/4171287
04:13 Doyak: try to figure out why I placed notes like that
04:14 Doyak: because 01:50:085 (3) - and 01:50:418 (5) - are the strongest
04:15 Doyak: and 01:50:418 (5,6,7) - these make 1 good pattern (triangle) then goes to a new part ( 01:50:751 (7,1) - )by placing a jump
04:15 Doyak: like this, you need to give each patterns a good reason
04:16 Doyak: also note that I place all the notes have visually same distances
04:16 Doyak: which makes, structures
04:17 Doyak: 02:00:085 (1,2,3,4,5,6,7,8,9,10) - this amount of zigzag is quite bad for playability
04:18 Doyak: 02:09:585 (1,2,3) - If you hear carefully, there are good sounds at 02:09:918 - 02:10:418 -
04:18 Doyak: so instead of finishing them on blue lines, it's better to actually represent the existing beats
04:19 Doyak: 02:21:252 (1,2,1,2,1,2,1,2,1,2) - this is a creative pattern, but if you listen to the music carefully, you can notice that they're not all equal
04:19 WISPG_G: remake like this 02:06:917 (1,2,3,4,5) - ?
04:19 Doyak: that could also work
04:22 Doyak: To talk about consistency, 02:22:918 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - you used pretty big distances, and very breaking flows
04:22 Doyak: but 02:27:918 (3,1,2,3,1,2,3,1,2) - these are all roundy
04:22 Doyak: and small
04:22 Doyak: doesn't give an impact unlike the previous ones
04:24 Doyak: 02:50:918 (1,2,3,4) - Like I said before, when you represent similar sounds, it's usually better to just copy paste one to other
04:24 Doyak: and rotate them appropriately
04:24 Doyak: to make them look structured
04:25 Doyak: How to explain this... just try to make it doesn't seem to be 'random'
04:27 Doyak: 03:05:585 (1,2,3) - 03:13:585 (1,2,3) - yup the same beats ignored
04:28 Doyak: 03:21:585 (1,2,1,2,3,1,2,1,2,3) - these are really good, gj
04:29 Doyak: Do you know what 'blanket' is?
04:29 WISPG_G: thx, this part was the easiest for me xD
04:29 WISPG_G: nope
04:29 WISPG_G: or... you talking about "silence" hitsound?
04:30 WISPG_G: no-no
04:30 WISPG_G: not hitsound
04:30 WISPG_G: just write this word in google translator)
04:30 Doyak: no no blanket is
04:31 Doyak: http://puu.sh/m2F7M/3bf6d55a7f.jpg
04:31 Doyak: like this
04:32 WISPG_G: ok
04:32 Doyak: making a slider go around another object
04:32 Doyak: this would make the patterns clean
04:32 Doyak: just a famous skill of mapping xD
04:33 Doyak: 03:48:085 - This beat shouldn't be ignored
04:33 WISPG_G: i have question
04:33 Doyak: 03:57:251 (6,7,8,9,10,11,12,1,2,3,4,5,6) - I don't think representing that sound by stream is a good solution
04:33 Doyak: k
04:35 WISPG_G: for example i have notes 1 2 3 they on near ticks like stream next short slider and next another note
04:35 WISPG_G: can i make spacing between note and slider more than between notes?
04:36 Doyak: https://osu.ppy.sh/ss/4171459
04:36 Doyak: like this?
04:36 Doyak: you can
04:37 Doyak: those kind of sliders are called kick sliders
04:37 Doyak: because the slider end is less important so players just hit the start
04:37 WISPG_G: ye, like this
04:37 Doyak: and move on to the next note
04:38 WISPG_G: but sometimes i guess when bpm low this dont work?
04:38 *Doyak is editing [https://osu.ppy.sh/b/700607 Yun*chi - Wonderful Wonder World* [Insane]]
04:38 Doyak: let's take a look at this map
04:39 Doyak: 01:38:724 (1,2,3,4) - it works like this
04:39 Doyak: you only need a good reason to do that
04:39 Doyak: not just random placing things
04:40 WISPG_G: yep
04:40 Doyak: back to your map
04:40 Doyak: 04:06:918 (1,2,3,4) - you gotta explain this
04:40 Doyak: that why they have all different spacings
04:40 WISPG_G: i just found 1 thing
04:41 WISPG_G: i think i should chenge something here 03:59:918 (4,5) -
04:41 WISPG_G: this sounds worng
04:41 WISPG_G: and other parts too i guess
04:41 Doyak: for that part I would say
04:41 Doyak: 04:00:418 - this should be clickable
04:42 WISPG_G: something like note + long slider
04:42 Doyak: because that's the strong point
04:43 Doyak: https://osu.ppy.sh/ss/4171505
04:43 Doyak: something like this
04:43 WISPG_G: may be like this https://osu.ppy.sh/ss/4171508
04:43 WISPG_G: ?
04:44 Doyak: that's good
04:44 WISPG_G: the 4-th remap wait me i coming soon xD
04:44 Doyak: lol
04:45 Doyak: man I warned already
04:45 Doyak: You may want to remap it 10 times if you'll only remap this over and over again
04:45 Doyak: Mapping is a really hard thing...
04:46 Doyak: anyways, now you should sleep now xD
04:46 WISPG_G: but interesting
04:46 WISPG_G: you my another mother?)
04:46 Doyak: xDDDDDDDD
04:47 WISPG_G: i have other maps
04:47 WISPG_G: they not really good)
04:47 Doyak: actually it's 4:47 AM here
04:47 *WISPG_G is listening to [https://osu.ppy.sh/b/822641 Lindsey Stirling - Halo Theme]
04:47 WISPG_G: This one soon go grayward
04:47 WISPG_G: I want delete it
04:47 *WISPG_G is listening to [https://osu.ppy.sh/b/833931 TheFatRat - Windfall]
04:47 WISPG_G: Here i learn work of hitsounds
04:48 WISPG_G: But there SV 3 xD
04:48 WISPG_G: and mapped 1/6
04:48 WISPG_G: I think thats wrong
04:48 Doyak: lol
04:48 Doyak: 1/6 is correct
04:49 WISPG_G: For this map i'll change Halo THeme
04:49 *WISPG_G is listening to Flying Steps - We are electric
04:49 Doyak: but that sv seems to be bad
04:49 WISPG_G: Its not downloaded yet
04:49 WISPG_G: Oh, and this one too
04:49 *WISPG_G is listening to [https://osu.ppy.sh/s/389315 The Luna Sequence - Penance Contrived]
04:50 Doyak: too many 1/2s for an Easy
04:51 Doyak: actually it seems that the current meta wants to be the easiest difficulty to not have ANY 1/2s
04:51 Doyak: on 165+bpm
04:51 Doyak: this map looks like an 2008 Hard map
04:51 Doyak: with big circles
04:52 WISPG_G: lol
04:52 WISPG_G: someone told me what this song is to fast for easy
04:53 WISPG_G: and i should start from normal
04:53 Doyak: Fast songs can also have Easies
04:53 Doyak: You just need to make the rhythm more simple
04:53 Doyak: like on low bpms, you can fill out most 1/1s and that still works
04:53 Doyak: but on fast bpms, 2/1s can be the most prominent beats
04:53 Doyak: and focus on those mostly
04:54 Doyak: Don't you sleep now? let's continue next time if you want
04:55 Doyak: I'll upload the chat log and get kudosu