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pocotan - Dear Jewel

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rollpan
[Jewelry Box]
  1. 00:58:070 (4,5) - ちょっと見にくいかも こんな感じでどうですか? https://osu.ppy.sh/ss/5474596
  2. 01:10:756 (4,5,6) - Ctrl + Gの方がやりやすい気がします
  3. 01:30:470 (2) - NC?
  4. 01:35:956 (2) - Ctrl + Gの方がやりやすい気がします
  5. 04:10:241 (2,3) - 重なってるのちょっと見づらかったのでこんな感じとかどうですか? https://osu.ppy.sh/ss/5474545
SBいいね∧(川ヮO)∧
Topic Starter
Meg

Homura- wrote:

01:19:499 (2) - うわ近ーッ!  見た目重視で01:18:813 (2,3) - の中間(x:68 y:217)あたりにしない? いいね

Shirasaka Koume wrote:

[Jewelry Box]
  1. 00:58:070 (4,5) - ちょっと見にくいかも こんな感じでどうですか?https://osu.ppy.sh/ss/5474596 そのあとのボーカルと合わせてあるのでkeepで
  2. 01:10:756 (4,5,6) - Ctrl + Gの方がやりやすい気がします やりやすそうだけど今の流れの方が好きだからkeepで
  3. 01:30:470 (2) - NC? NC入れるとSBの変更がだるいww keepします。。
  4. 01:35:956 (2) - Ctrl + Gの方がやりやすい気がします おお、いいですね~
  5. 04:10:241 (2,3) - 重なってるのちょっと見づらかったのでこんな感じとかどうですか? https://osu.ppy.sh/ss/5474545 ぼくはこれがすき。
SBいいね∧(川ヮO)∧ やったぜ
ほむらとシラサカコウメさんありがとうございます!
BeatofIke
Posting here, so i don't forget...
Please don't graveyard o3o
Topic Starter
Meg

BeatofIke wrote:

Posting here, so i don't forget...
Please don't graveyard o3o
ok~ thanks
BeatofIke
Okay! Good map indeed, but are you using snowflake.png anywhere on this storyboard? I couldn't find the code anywhere on the OSB file or the OSU file under [Events] o.o

Nevermind, I forgot to re-download the map. Good luck then.
Bubble #1~
Topic Starter
Meg
thank you !!!!
alacat
お中元Mod

[Jewelry Box]
  1. 00:40:413 (3) - おそらくNCミス・・・?
  2. 01:23:784 (4) - ここから01:23:441 (2,3) - の横の流れを意識して、スライダーをもう少し右に移動してみるのでどうでしょう?次の01:23:956 (1) - にも繋がると思います。
  3. 01:36:127 (3) - 若干上に移動して欲しい・・・!
  4. 01:48:813 (2) - ここ1/4より1/2のサークルでまとめたほうが叩いてて面白いと思う
  5. 02:12:299 (5) - 前半の00:19:499 - ここらへんにあわせてNew comboあってもいいかも
  6. 04:18:899 (2,3,4) - ちょっと音取りすぎじゃない?(3)は聞こえたけど(2,4)が危うい・・・
  7. 04:24:127 (3) - 始点じゃなくて終点にwhistle?
一応確認のためMetadataのリンクください :D
Topic Starter
Meg

alacat wrote:

お中元Mod

[Jewelry Box]
  1. 00:40:413 (3) - おそらくNCミス・・・? ホゲーッwww OKです
  2. 01:23:784 (4) - ここから01:23:441 (2,3) - の横の流れを意識して、スライダーをもう少し右に移動してみるのでどうでしょう?次の01:23:956 (1) - にも繋がると思います。 なるほど~ OKです
  3. 01:36:127 (3) - 若干上に移動して欲しい・・・! ちょっと動かした(違いがわからない)
  4. 01:48:813 (2) - ここ1/4より1/2のサークルでまとめたほうが叩いてて面白いと思う たしかに。 サークルにしました
  5. 02:12:299 (5) - 前半の00:19:499 - ここらへんにあわせてNew comboあってもいいかも 新たなNCを追加することによって俺のSB修正が生まれるのでキープというのは冗談ですが(あながち冗談じゃないけど) 00:19:499 (1) - はデザイン的な感じでNC入れてるだけであって切れ目で分けるために入れてるわけじゃないのでこっちには必要ないかなーというのがボクの考えです
  6. 04:18:899 (2,3,4) - ちょっと音取りすぎじゃない?(3)は聞こえたけど(2,4)が危うい・・・ はい(迫真)
  7. 04:24:127 (3) - 始点じゃなくて終点にwhistle? おっしゃるとおりです
一応確認のためMetadataのリンクください :D どうぞ! http://youhardcore.web.fc2.com/release/022/
うおおお天才 ありがとうございます!
alacat
#2 :D
Topic Starter
Meg
ありがとうございます :cry: :cry:
Ascendance
Sorry :(

Popping the bubble due to a SB image with dimensions that are too big.

Storyboard
  1. SB\burst.png (1100x1100) is outside of the maximum allowed dimensions (640x1440 or 1920x480 for scrolling images) or (1366x768)
some minor things in the map:

[
Jewelry Box
]

General



  1. 00:21:041 (2,3,4) - This being a triplet makes the next two patterns of 00:21:384 (1,2,3,1) - heavily inconsistent. The player is expecting these patterns to play like 00:21:041 (2,3,4) - , but they don't, and it can lead to some misreading. I would change 00:21:041 (2,3) - to a slider and use the same pattern as you did at 00:21:384 (1,2) - and 00:21:727 (3,1) - .
  2. 00:27:299 (3) - Why not do a triplet instead? For consistency with your other rhythms.
  3. 00:42:813 (1,2,3) - Some more spacing between these would be nice to give a more clear indication that they're 1/2 coming out of the stream.
  4. 01:23:784 - ctrl+g here for better flow out of 01:23:613 (3) - and into 01:23:956 (1) - ?
  5. 02:09:041 (8) - ctrl+g here i think makes a better pattern than the double upwards facing sliders.
  6. 02:10:241 (1,2) - why are these so close compared to 02:11:613 (1,2) - ???
  7. 03:05:270 (3) - same as before with this downwards facing buzzslider :((
  8. 03:12:127 - Maybe you could add a note here? Seems there could be room for something and you could form a triangle pattern with 03:11:956 (1,2) - .
  9. 03:22:413 (1) - Missing repeat? No reason to remove it here
  10. 03:44:699 - Also missing a note here, plus it avoids an awkward stack you have at 03:44:527 (4,5) - .

okay~
Topic Starter
Meg

Ascendance wrote:

Sorry :(

Popping the bubble due to a SB image with dimensions that are too big.

Storyboard
  1. SB\burst.png (1100x1100) is outside of the maximum allowed dimensions (640x1440 or 1920x480 for scrolling images) or (1366x768)
some minor things in the map:

[
Jewelry Box
]

General



  1. 00:21:041 (2,3,4) - This being a triplet makes the next two patterns of 00:21:384 (1,2,3,1) - heavily inconsistent. The player is expecting these patterns to play like 00:21:041 (2,3,4) - , but they don't, and it can lead to some misreading. I would change 00:21:041 (2,3) - to a slider and use the same pattern as you did at 00:21:384 (1,2) - and 00:21:727 (3,1) - . it is not inconsistent. because i don't think no need to use same rhythms on same sounds. and i like this pattern. keep
  2. 00:27:299 (3) - Why not do a triplet instead? For consistency with your other rhythms. keeping same rhythm is bored for me. so i used this.
  3. 00:42:813 (1,2,3) - Some more spacing between these would be nice to give a more clear indication that they're 1/2 coming out of the stream. this pattern has been put in consideration of the gap between the previous sound.
  4. 01:23:784 - ctrl+g here for better flow out of 01:23:613 (3) - and into 01:23:956 (1) - ? no. i wanna keep direction of kick sliders.
  5. 02:09:041 (8) - ctrl+g here i think makes a better pattern than the double upwards facing sliders. umm keep. i don't have enough reason but i don't wanna change. sorry
  6. 02:10:241 (1,2) - why are these so close compared to 02:11:613 (1,2) - ??? these are symmetry patterns. and almost players haven't missed on here. i think no problem.
  7. 03:05:270 (3) - same as before with this downwards facing buzzslider :(( same
  8. 03:12:127 - Maybe you could add a note here? Seems there could be room for something and you could form a triangle pattern with 03:11:956 (1,2) - . no :(
  9. 03:22:413 (1) - Missing repeat? No reason to remove it here i didn't make reverse deliberately. i think this rhythm is more fit with song.
  10. 03:44:699 - Also missing a note here, plus it avoids an awkward stack you have at 03:44:527 (4,5) - . why is this awkward lol i think this patterns are good in playing. keep

okay~
sorry i couldn't change all.
and thank you. i will tell you what mean about SB
Ascendance
Fixed the SB file issue. A bit miffed that all the stuff was rejected but meh

Back to #1
alacat
oops, couldn't check SB issues :o
#2
Reillia
wooo rank soon?
Topic Starter
Meg

[C u r i] wrote:

wooo rank soon?
need a BN
Nathan
あどれ
Depths
gratz
Yunomi
gratz
Topic Starter
Meg
ありがとう!
Wormi
01:50:013 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Why break in the stream? I can clearly hear a note at 01:50:441 -

also if this get DQ, pls fix 00:10:070 (1,3) - for not being perfectly parallel ;w;
02:55:156 (1,2) - and that wrong blanket
04:09:727 (2,1) - and this one too
KinomiCandy
gratz
Reillia
gratz! i like this map <3
Haruto
congratulations!
Topic Starter
Meg

Worminators wrote:

01:50:013 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Why break in the stream? I can clearly hear a note at 01:50:441 -

also if this get DQ, pls fix 00:10:070 (1,3) - for not being perfectly parallel ;w;
02:55:156 (1,2) - and that wrong blanket
04:09:727 (2,1) - and this one too
all things are not problem imo, looks you want to make DQ lol
if it was overmapped, i would think it.
But thank you for checking :oops:
Depths
gratz Meg(umi) xd
DeletedUser_423548
おめでとうございます :)
Silky
Grats~
Wormi

Meg wrote:

Worminators wrote:

01:50:013 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Why break in the stream? I can clearly hear a note at 01:50:441 -

also if this get DQ, pls fix 00:10:070 (1,3) - for not being perfectly parallel ;w;
02:55:156 (1,2) - and that wrong blanket
04:09:727 (2,1) - and this one too
all things are not problem imo, looks you want to make DQ lol
if it was overmapped, i would think it.
But thank you for checking :oops:
I didn't want to DQ it but I just don't want to see your map ranked with these problems
I wanna see the opinion of a BN/QAT about this
Topic Starter
Meg
I didn't want to DQ it but I just don't want to see your map ranked with these problems
I wanna see the opinion of a BN/QAT about this
that break in the stream makes flow of aim. and following vocal. at least, i can feel it
this is not problem. if you feel it's problem, please get feedback of other players
Akitoshi
遅れた
おめでとう~ :D

Worminators wrote:

01:50:013 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Why break in the stream? I can clearly hear a note at 01:50:441 - I think by making blank on 01:50:441 - can emphasize more from vocals

also if this get DQ, pls fix 00:10:070 (1,3) - for not being perfectly parallel ;w;
02:55:156 (1,2) - and that wrong blanket
04:09:727 (2,1) - and this one too
And those very minor things, at least every sliders were visible so I think it's okay imo xd
Little

Worminators wrote:

01:50:013 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Why break in the stream? I can clearly hear a note at 01:50:441 -

also if this get DQ, pls fix 00:10:070 (1,3) - for not being perfectly parallel ;w;
02:55:156 (1,2) - and that wrong blanket
04:09:727 (2,1) - and this one too

I didn't want to DQ it but I just don't want to see your map ranked with these problems
I wanna see the opinion of a BN/QAT about this
Hi, former BAT/BN here.
These are not "problems".
The break in the stream is obviously for vocal emphasis, since there is an accented note at 01:50:527
Other things here are unimportant (non-issues).

I don't see why you need to seek BN/QAT opinion on such trivial things.
If you have suggestions for the mapper, just tell them, and hear their reasoning.
Kinshara

Meg wrote:

thank you for fuckin modding >w<
おめでとう!
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