>competition
>graveyarded map
>graveyarded map
Strategas wrote:
[diff that people will hate]
00:25:258 (7) - wot happened to your NCs 00:28:258 (6) - 00:29:925 (6) - 00:30:925 (6) - 00:33:925 (7) - 00:34:925 (6) - etc, it's reaaaaaaly inconsistant now ,more consistent now idk what i doing
00:52:258 (2) - 01:00:258 (2) - 01:02:924 (2) - etc I don't really like these being as 1/1 since there's a strong vocal thing on the red ticks, emphasizing those instead of the drums here could be more interesting/natural only way to really do that is more density and i want low density in clam section
(plus id rather emphasize the drum hting by doing 1/1 g)
02:09:591 (2) - same for other sections
00:56:091 (1,2,3) - how does this flow? xd made it worse
01:02:091 (3) - I'm suprised it doesn't reach the hp bar, but anyway should put it more down for comfort l;ok
01:30:924 (2,5,6,7,8) - all the bad blankets trigger me xd made it worse
02:31:258 (7) - face it downwards http://i.imgur.com/cKIr3pG.png and now we can all see the blanket too whoops tbh better going to the side better transition to the next triple even tho people will probably just hold it pls dont hold these
02:44:591 (2) - place to 12,72 for visuals? xd atm it combined with the slider shape looks a tats where it was before but same spacing a s1/4 sucks
04:49:091 (3) - wot is this spacing out of nowhere 04:49:091 (3,4) - is still aceptable due to the snare thing smaller
[diff that people should like]
01:06:424 (4) - lol did you have go put this at the very corner xd u wanna fight
01:45:091 (3) - hp bar ya
01:56:091 (1) - feels weird, it would probably make more sense if it was on 01:57:424 (1) - like at 05:09:424 (1) - maybe ruinsso much tho
02:21:258 (6,1) - z trademarked bad flow
02:42:591 (2) - hp barsfad
02:44:258 (2,3,4,5) - polish this patern, looks sloppy :( i did
03:17:091 (4) - hp bar again asdf
03:50:091 (4) - yes again z
03:26:924 (2,5) - z visual spacing this was pretty gross
04:40:091 (1,2,3,4,5) - not sure whether it was suppose to be a small curve or straight, because if straight, it's not lol and you didn't use that amount of curve before or after xd i blame osupixels
sb coming soon ! ! ! !
map
sahuang wrote:
Nice song and map[General]
- umm, what's wrong with that cs ar hp setting...
for me cs is ok if you jump from 3.8 to 5.2, but ar in extra is 8.6 and hp is less than in insane lol
maybe change ar to 9.3 and hp to 6.5 in extra imo spread is kinda irrelevant for marathons lol. shouldnt really matter that difficulties use different concepts that require different settings[Insane]
- 00:47:425 (4,5) - maybe don't stack them,and make them like 00:49:258 (1,2) - no movement from 4 to 5 makes it seem like 5 to 1 is more extreme (which is cool)
- 01:06:424 (4) - move up a bit cuz in testmod it's out of bound isn't really offsceren tho. editor's offscreen lies
- 01:17:424 (1) - same
- 01:26:091 (4,1) - imo you can make the pattern better by placing tail of 01:26:591 (1) - in the middle of 01:26:091 (4) -
01:26:091 (4,1,2,3) - e.g. http://puu.sh/p0Enc/3590a0a6ae.jpg keeping all objects about the same distance apart, which your thing breaks:(- 01:45:424 (1,2,3,4) - this part looks messy...maybe u can do some blanket stuff http://puu.sh/p0Esh/89444bc4ef.jpg
or at least like 02:44:091 (1,2,3,4) - using the same concept as the last point gg- 01:40:925 (1,2,3,4) - 02:39:591 (1,2,3,4,1) - inconsistent because the song isnt the same lol. there's an extra vocal thing on the second one
- 03:11:424 (3,4) - blanket right
- 05:00:924 (2,1) - not intended to be a blanket? right
- 05:09:424 (1) - this long reverse slider does not quite fit the kiai here,it's much less intense imo. there's a lot of 1/1 reverses in kiais tho
maybe break it in to a 1/1 slider and 2 circles will be better[Extra]
This extra reminds me of 'The good left undone' lol
- 00:43:258 - can make it clickable if u want introducing the multi-reverse thing that i use a lot later so z
- 01:11:091 (2,3,4) - spacing looks confusing here,vocal appears from 01:11:758 - but now your ds between 01:11:091 (2,3) - is too big because im emphasizing the snare more than vocal
- 01:27:424 (4) - either ctrl+G or rotate reverse arrow somewhere else cuz now it's quite confusing all sliders starting on snares points towards the previous object (and this one isnt different)
- 01:41:424 - same as insane,maybe add a note here
- 01:51:424 (4) - uncurve a little? will be good if 01:51:424 (4,1) - can be same tried
- 02:16:758 (3) - i think this is not allowed cuz tail goes out of area not close to offscreen tho. out of grid isnt an issue lolz
- 02:56:424 (3,4) - um,I think aesthetically this could look nicer made 3 and 4 symmetrical
- 04:57:424 (1,2) - just to improve the looking,might be a good idea to blanket completely breaks concept of not using curves in kiais
http://puu.sh/p0FAC/ff37281a20.jpg- 05:24:091 (1,2) - same here
really a nice map and i can't say anymore.
gl
ProfessionalBox wrote:
ahooy m4minsayian
- 00:47:425 (4) - Maybe try extending this slider and removing the 00:47:925 (5) - . Imo it keeps the cool rhythm of the section better. I think you can ignore the vocals since you are not mapping to them in the following part and also extending the slider makes it so that it becomes consistent with 00:44:758 (4) - aswell. Just add a whistle to the slider tail and you're good to go. "no movement from 4 to 5 makes it seem like 5 to 1 is more extreme (which is cool)"
- 02:05:424 - 05:49:424 - Are these soft samples intentional? You have S3 sampleset at 02:40:091 (1) - So I assume not. I'd also go ahead and add a custom sound to mimic the triangle sound that is played at 05:49:424 - aswell. changed to 3
- 03:00:424 (2) - I think this flows better (and nets you another blanket) by placing it like this. Also had to adjust 03:00:091 (1) - a tiny tiny bit
moved 2, but still making it larger spacing to 3 cuz snares are g- 03:42:924 (1) - Just a random thought but I thought this might look better if it's symmetrical, and blankets the 03:42:424 (3) - with the corner like it currently does. using symmetrical redanchor sliders in the b/w sections, while the faste rsections get the unbalanced ones i am nonsense
- 04:02:758 - Nice to meet you normal sampleset o/ 3'd
- 04:56:924 (4,3) - I think these work if you blanket them with 04:57:424 (1) - . The playability stays pretty much the same but visuals get upgraded. i have garbage taste
- 05:10:424 (3,4) - Maybe something like this? cant go into 5 like that rip
- 05:21:924 (3) - If you want you could stack this under the tail of 05:21:091 (3) - for better visuals I guess xdi still have garbage taste
Abracadabra (make this the new diff name pls)
- idk the circle size is so small on my laptop monitor that I need a magnifying glass to see the combo numbers xd
- 01:28:091 (1) - I think this would look better if it was facing directly downwards with it's curve (like this 02:16:091 (1) - ) yse
- 02:05:424 - The sampleset thingy applies to this diff aswell yes
- 01:45:424 (1) - I mean every part of my brain is telling me that this should be like this picture but I guess you might have wanted to spice things up
g- 02:02:091 (4) - same but since it's clearly intentional at this point I wont point out if I see these anymore G
- 02:35:591 (8,1) - Stack xD woops yes
- 03:13:258 (2,2) - Damn I love the usage of these sliders in this diff like this is genious 02:57:091 (1,2,1,2,1) - only good part of the map tbh
- 03:44:091 - I swear to god the singer says abracadabra instead of the title. Just make this happen okay? (how to get your mod to look better with added memes as points) im 7 years old
- 04:02:758 (1) - I think this would play better if you put it somewhere here going against flow for transition tho
- 05:49:424 (1) - Same with this one, maybe something like this?
looks like im doing the right thing tbhfieryrage wrote:
if ur highest round is on ascension and not moon what r u doing with life
1/2 spam is as basic as it gets thoongames wrote:
I'm loving this, but soesn't it seem a bit hard for an upper-end 4-star map? 4-star maps are about my skill level, and the jumps combined with triplets seem too much for 4 stars.
i mean my highest round so far is on DE so im probably not any better tbhpishifat wrote:
looks like im doing the right thing tbhfieryrage wrote:
if ur highest round is on ascension and not moon what r u doing with life
moon vs ascension
fieryrage wrote:
i mean my highest round so far is on DE so im probably not any better tbh i dont even know what that map is gomlalso surprise mod01:30:924 (2) - rip 1/8 g
tfw i dont notice boxed mods for the 50th time
insaner
01:32:924 (1,2,3) - the angle that 3 goes up to is kind of awkward to play, might be better like this? but its like
the point is
awkward
because superintesnity
01:41:424 - tbh you could've gotten away with mapping the soft sort-of piano sounds here and i understand why you didn't but at least add a note here cuz you did so 02:40:091 (1) - here the second one exists for vocal tho not paino
02:07:758 (1) - why didn't you put a note on the red tick after this note for the "the" in the vocals d what where are u hearing "the" between "i" and "am"
02:34:258 (1,2,3) - more awkward angles g do this maybe yes
03:07:591 (2,2) - why are these two stacked like this unlike the other ones like 03:10:758 (1,3) - wh idk unstacked
04:34:758 (1) - kiai flash here would be like pretty cool tbh kiai4chorusonly>
05:09:424 (1) - literally the o n ly repeat slider here cant this just be a normal slider hey but its not gg 01:56:091 (1) -
05:25:758 (2) - wouldn't this be better ctrl+h'd to keep the clockwise flow going or do u just want 2 be a rebel this same idea applies to every flow change wa
05:49:258 (5,1) - this is the jump u have for the ending r u for real right now emphasize this mor did
ex
thanks for the easy precision points on osuskills grat
these triples trigger me
01:41:424 - same deal as the insan z
02:07:758 (1) - why did u silence the slidertick there's a The here plS making it clear that im ignoring it g
03:29:591 (1,2) - ok why does this go the opposite way when every other pattern like this had it going the same WAy symm etry
04:02:758 (1) - the fact this note doesnt make a perfect triangle with 3 and 4 triggers me more than you even imagine triangle'd
04:17:424 (1) - long slider here doesnt really make sense rhythmically y not its differentiating the normal doublerepeats and the vwooshy sound
04:22:758 (1) - ^ altho this one is debatable since its more or less in the background iur debatable/color]
04:34:758 (1) - kiai flashes pls
05:02:591 (5,3) - stacking again even tho u never did this b4 wHY
i cant mod pishi maps sry
Monstrata wrote:
Insane is HP 6 and Extra is HP 5. Intentional? yea big circles are ez and small circles are pain
is that too dumb cuz i can change it
Insane
00:46:091 (1) - Unnecessary NC, compare with 00:43:425 (3) - . f
01:22:008 (4) - Spacing. z
01:58:424 (3,4) - Well, i found stuff like this a bit questionable cuz the jump/flwbreak doesn't follow the music too well imo, but you use it quite consistently. weird is weird but is expected weird really weird
04:23:424 (3,1,2) - Spacing could be more even here too. z
05:48:924 (2,3,4,5,1) - Generally, i try to avoid linear patterns like this when i have a triplet. It ends up not looking as structurally sound because of the stacks you get from the triplets. I would just stack 05:49:424 (1) - on 05:48:258 (1). h
Extra
00:42:758 (1) - Damn. These actually fit. Usually 2x repeats trigger me but okay (y) the only 2x repeat sliders that trigger me are the ones on hi-speed extra
02:46:591 (2) - This slider just doesn't look like it's perfectly halved. h
03:17:424 (1,3) - These could be paralleled better g
03:24:424 (2) - This looks too uneven too. Blame Ctrl+Shift+R i just draw new sliders when i should be copying whats wrong with me
04:01:591 (6) - Blanket this better since you had two blankets right before this. ahs
05:01:424 (1,2,3) - Could be paralleled and arranged a bit more evenly for better structure. STRUCTURED
05:08:757 (3) - I feel like the red node was supposed to be in the centre. r
05:32:424 (2,1) - Stacks c
Try using a base SV that's a multiple of 0.16 in the future, if you plan on using a lot of these kinds of split sliders. It just makes it so the slider length can be perfectly divided into 2 and 4. O ok
[]
Got metadata? https://osu.ppy.sh/forum/p/4365681 #18 not #3 idk why they chose such similar names
git gud and u can play themcjn1508 wrote:
Good song!
but in my opinion, it needs a easier diff.
jkpishifat wrote:
no