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DragonForce - Fury of the Storm [Taiko]

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tasuke912
Hi (´◉◞౪◟◉)
[ Fury of the Ozzy]
  1. maybe offset+5ms?
  2. OD 5.0~6.0 is better, since this song is live music.
  3. 03:20:643 to 03:31:443 - SE vol. is bit big, 90% is better? this part is quieter than other part.

  4. 00:38:643 (384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399) -
    consider changing this to other pattern since here's drums are different sound than other part. e.g.) kkkkddkkddddkddd, kkddkkkkddddkkdd, e.t.c.
  5. 00:47:043 (496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511) - ^ i prefer kkddkdddkkkkdddd
  6. 02:14:268 - how about adding d here? i think 1/4 would be good for patterns flow.
  7. 02:15:468 - 02:21:468 -, ^
  8. 04:11:493 (1689) - Finish? this guitar sound is as strong as 04:09:843 (1682,1683,1684) -,
  9. 05:47:043 (394,395,396,397,398,399) - this sound is not 1/3. i recommend changing to 1/4 patterns.
    e.g.) k-d-kkd-, k-kdkkd-, e.t.c.
  10. 05:59:043 (531,532,533,534,535,536) - ^
Call me back after that!
Topic Starter
OzzyOzrock

tasuke912 wrote:

Hi (´◉◞౪◟◉)
[ Fury of the Ozzy]
  1. maybe offset+5ms? I did a lot of testing, maybe I am a noob accuracy player (true) but I think it's ok. I think I may ask for timing help... MP3 changed ruined it wwww
  2. OD 5.0~6.0 is better, since this song is live music. 1roha will get SS... (done)
  3. 03:20:643 to 03:31:443 - SE vol. is bit big, 90% is better? this part is quieter than other part. I think it's ok to keep it the same for the whole song

  4. 00:38:643 (384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399) -
    consider changing this to other pattern since here's drums are different sound than other part. e.g.) kkkkddkkddddkddd, kkddkkkkddddkkdd, e.t.c. yeah, this was planned (i wait too long)
  5. 00:47:043 (496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511) - ^ i prefer kkddkdddkkkkdddd done
  6. 02:14:268 - how about adding d here? i think 1/4 would be good for patterns flow. well, it can't hurt! (added)
  7. 02:15:468 - 02:21:468 -, ^ done
  8. 04:11:493 (1689) - Finish? this guitar sound is as strong as 04:09:843 (1682,1683,1684) -, I think K sound is too echo-y for this
  9. 05:47:043 (394,395,396,397,398,399) - this sound is not 1/3. i recommend changing to 1/4 patterns. made into similar pattern with 1/4 (kdddkddd)
    e.g.) k-d-kkd-, k-kdkkd-, e.t.c.
  10. 05:59:043 (531,532,533,534,535,536) - ^ same (kdddkkdd)
Call me back after that!
ty tasukEEEEEEEEEEEEEEEEEEEEEE
PatZar

OzzyOzrock wrote:

Dear lord, you modded this willingly?
Topic Starter
OzzyOzrock
who would qualify this willingly

EDIT: ok 11/28 update, i never actually updated this map.... but I did now so let's go 8-)
CircleChu

Ppuskalin wrote:

Rip That BG Is Scary :o And...

Why You Added Sonic To The Tag List? ¿¡LOL!?
Try Add Deathstream To Tag List.









I Now If You Will Rank This One Day...
Sonic firestorm - that`s actually the name of album, where this song comes from :p
Raiden
just so I don't forget about it

offset +28 (271) works much better

I can rebubble when you update
lolcubes
I am getting offset 252 for this. The guitar at the beginning is naturally "late" because it's a guitar, but the drums in that section sync with 252 pretty well, as well as the rest of the map.

/me runs away again.

SPOILER
╭( ・ㅂ・)و
Raiden
I suggested +28 due to the last 4 notes being 1/12th too early, which resulted in a +27,777777777... ms anticipation
perhaps the BPM is a bit shifty

but yeah tbh trust cubes more than me lol

╭( ・ㅂ・)و
tasuke912
Looks fine. gogo

Bubbled! #2
Raiden
Actual bubble#2 since timing was changed
DakeDekaane

OzzyOzrock wrote:

DON'T CHOKE.
*wild 1/8 doubles appear*
*chokes Ozzy*
Yuzeyun
im fotsing soon (1 week)
Topic Starter
OzzyOzrock
i like the way u lie
Surono
Hi sir Ojji, some minor and dem before this pushing forward `L_`

* 00:43:602 (450,454) - why not to follow this snare? it can be 00:43:452 (448,449,450,451,452,453,454,455,456,457) - kdkkddkdkkd instead follow the snare and guitar? thats different snare drum place on longstream imo
* 06:04:452 - ikr this.. dem pepes, but from here can be kdkk 1/3 right? please sense the guitarz/drumz ;L_;

03:03:852 - ew naisu mirror, dem kat of them is stronk. lol

oke, just it
Modder fakah TEAM DRAGO- *AAAAAaaaaaaaaaaaa* -ORCE, YEAHHHH!!!1!1!!1!one!1!!
Yuzeyun
isnt a week 20 days?

[Zetorux+]
00:30:252 (272) - i find this stream boring, spice it up by changing the kkddkddd stream every 2 measures (not like it's 256 notes long)
01:01:452 (639) - pls ^
dont take these seriously
02:13:452 (607,608,609,610,611,612) - this isnt gh6
02:14:652 (617,618,619,620,621,622) - this still isnt gh6
02:20:652 (671,672,673,674,675,676) - the game hasnt changed yet
04:04:752 (1640) - why is this NOT a 1/6 if the three above are 1/6
05:08:852 (2368,2369,2370,2371,2372,2373) - I tried to find why they were 1/3s, but I can't find a musical cue big enough for that. Change that to 1/4 (1/2 would be boring and a bit against your intention)
05:33:177 - Add a note here, preious stream is twice as long
06:02:652 (570~599) - Welcome pp my old friend~ I've come to see you again~

thats all 4 mi ARE YOU HAPPY WITH FOTS NOW
Topic Starter
OzzyOzrock

Surono wrote:

Hi sir Ojji, some minor and dem before this pushing forward `L_`

* 00:43:602 (450,454) - why not to follow this snare? it can be 00:43:452 (448,449,450,451,452,453,454,455,456,457) - kdkkddkdkkd instead follow the snare and guitar? thats different snare drum place on longstream imo
* 06:04:452 - ikr this.. dem pepes, but from here can be kdkk 1/3 right? please sense the guitarz/drumz ;L_;

03:03:852 - ew naisu mirror, dem kat of them is stronk. lol

oke, just it
Modder fakah TEAM DRAGO- *AAAAAaaaaaaaaaaaa* -ORCE, YEAHHHH!!!1!1!!1!one!1!!
Followed snare, second option I think pepez works better, fixed the naisu mirror

_Gezo_ wrote:

isnt a week 20 days?

[Zetorux+]
00:30:252 (272) - i find this stream boring, spice it up by changing the kkddkddd stream every 2 measures (not like it's 256 notes long)
01:01:452 (639) - pls ^
dont take these seriously
02:13:452 (607,608,609,610,611,612) - this isnt gh6
02:14:652 (617,618,619,620,621,622) - this still isnt gh6
02:20:652 (671,672,673,674,675,676) - the game hasnt changed yet
04:04:752 (1640) - why is this NOT a 1/6 if the three above are 1/6
05:08:852 (2368,2369,2370,2371,2372,2373) - I tried to find why they were 1/3s, but I can't find a musical cue big enough for that. Change that to 1/4 (1/2 would be boring and a bit against your intention)
05:33:177 - Add a note here, preious stream is twice as long
06:02:652 (570~599) - Welcome pp my old friend~ I've come to see you again~

thats all 4 mi ARE YOU HAPPY WITH FOTS NOW
Spiced up stream by mapping the OTHER drum fill, THIS IS GH6, remapped that 1/3 part to a stream thing since it is, didn't add a note since I'm following geetar, and made various other changes to the map's streams to make me happy (big ones are the last 2 kiais).

PAWPAW AT THE TABLE
Surono
dem snare. tektek tektek tek~

and oooooGLADLY the mirror fixed `L_
dem papaw
Topic Starter
OzzyOzrock
WHEN WILL THE STORM COME
Surono
heeeeeeeeeeeeeeeeyyyyyyyyyyyyyyy whers faiyah, ojji OSH burn. ,

ehe, Furry on the strom.
Nofool
storm came last weaks, sadly u were on vacation ¯\_(ツ)_/¯
Surono
Sir Ojji Vacation on my swag country LMAO XDDDd
Topic Starter
OzzyOzrock
SWAG...
Ascendance
i yolo
Topic Starter
OzzyOzrock
you probably will
Surono
into teh FAYAAAAAAHHHHHHhhhhhhhhhhhhhhh

WE STANNDDDDDD YEAAAHHHhhhh EAHHH stronk togetha!1!~`~

Chromoxx
it's time.

[Tatsujin]
I know tasuke pointed out OD6 would be better because it's live music, but the timing is pretty solid and getting accuracy here isn't too hard.. also refer to most other dragonforce maps nowadays which utilize OD7.
I'd suggest using OD7 here because of the long streams at high bpm and to force players to be somewhat accurate on the 1/8 doublets in order to not just be able to cheese their way through them.

04:19:452 - i have a problem with this stream. It fits the guitar really well but when you look at 04:29:052 - the drums kick in and it becomes a lot more intense, whereas the actual patterns stay the same. There are a few ways of solving this, i'll go in order of the ones i prefer.
1. cutting the stream at some parts before the drums kick in, which would also emphasize the strong drum kicks on the parts you mapped as dddd, for instance deleting 04:20:577 - etc.
2. making the patterns themselves in the part where the drums kick in more intense somehow
3. increasing the SV in the part where the drums kick in

either way, you should start the kiai at 04:29:052 - instead of 04:19:452 - since the part before is basically just a buildup.

06:19:452 - how about making this 1.2x SV as a finale since it's the last kiai and the vocals get more intense than the previous parts too
Topic Starter
OzzyOzrock

Chromoxx wrote:

it's time.

[Tatsujin]
I know tasuke pointed out OD6 would be better because it's live music, but the timing is pretty solid and getting accuracy here isn't too hard.. also refer to most other dragonforce maps nowadays which utilize OD7.
I'd suggest using OD7 here because of the long streams at high bpm and to force players to be somewhat accurate on the 1/8 doublets in order to not just be able to cheese their way through them. Changed to 6.5, I don't want too much frustration from anything seeming slightly off, which definitely happens.

04:19:452 - i have a problem with this stream. It fits the guitar really well but when you look at 04:29:052 - the drums kick in and it becomes a lot more intense, whereas the actual patterns stay the same. There are a few ways of solving this, i'll go in order of the ones i prefer.
1. cutting the stream at some parts before the drums kick in, which would also emphasize the strong drum kicks on the parts you mapped as dddd, for instance deleting 04:20:577 - etc.
2. making the patterns themselves in the part where the drums kick in more intense somehow
3. increasing the SV in the part where the drums kick in
It might sound like a shitty reason but this stream is heavily inspired by the Guitar Hero 6 chart, and basically I really want to keep a constant flow of death for the entire duration of that solo.

either way, you should start the kiai at 04:29:052 - instead of 04:19:452 - since the part before is basically just a buildup. I like this though

06:19:452 - how about making this 1.2x SV as a finale since it's the last kiai and the vocals get more intense than the previous parts too I want to keep the map uniformally 1.0, with the only emphasis existing in pattern changes.
TY
zigizigiefe
resurrect o:
rank incoming...
Skull Kid
A
Chromoxx
gratz on first ranked guitar hero map! :D
Surono

Chromoxx wrote:

guitar hero
frukoyurdakul

Chromoxx wrote:

gratz on first ranked guitar hero map! :D
Wrong, Through the Fire and Flames is also a guitar hero map ^-^ And it's the first ranked guitar hero map I believe.
zigizigiefe

Chromoxx wrote:

gratz on first ranked guitar hero map! :D
chromosomexy pls ozzy mapped strike of the ninja..but i don't know its guitar hero map...
Skull Kid
ZTARG
zigizigiefe
00:49:377 (527) -
I thought that's against of the ranking criteria..
Nofool
thats a guideline not a rule
Ascendance
the dark deed is done
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