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KOTOKO - Wing my Way [CatchTheBeat]

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Topic Starter
ZHSteven
This beatmap was submitted using in-game submission on 2013年12月22日 星期日 at 6:07:44

Artist: KOTOKO
Title: Wing my Way
Source: Farland Symphony
Tags: TGL i've sound
BPM: 118.04
Filesize: 10131kb
Play Time: 02:10
Difficulties Available:
  1. Easy-Jumping (4.61 stars, 323 notes)
  2. Hard-Jumping (4.98 stars, 496 notes)
  3. Hell-Jumping (5 stars, 504 notes)
  4. Normal-Jumping (4.91 stars, 409 notes)
Download: KOTOKO - Wing my Way
Download: KOTOKO - Wing my Way (no video)
Information: Scores/Beatmap Listing
---------------
三年前,你说我如果rank了这图,就一定会回来刷FC

三年后,我rank了这图,可是却不知你在哪里

三年的努力, 就为一个虚无缥缈的约定

只是一个无聊的故事罢了

gg

------------------------------------
Easy-Jumping
Normal-Jumping
Hard-Jumping
Hell-Jumping

External Hitsound by Kodora


Other diffs(including standard diff and taiko diffs)

update
Sorry but it is time to deal with this mapset after another 1 years' waiting
I finally realized I have no talent to map a OSU standard difficulty. I know all of my standard diff is really awful, should remap if I still want to keep it, but it will take a lot more effort and I really tired to do it.
So at the beginning, I just want to make it lie on grave.
But since a lot of old player really really wants to see it ranked, so I will try to make a ctb mapset for it. well, in my opinion, that will ruined the 10+ BAT post, and it will go against my original thought....But, no doubt that is the fastest way for it to be ranked.
Although now I am still struggling, I will remove all the awful standard diffs by now. and this mapset still open for suggestions~ let me know what you feel if I want to make it a ctb mapset.
Taiko diff added removed.
SPOILER
1st seriously map~Add the video(from Farland Symphony)
ready for mod^^need further help~~Thx~~~
ctb diff finally done...but it maybe chaotic and jumping like hell......
enjoy it~~
revived on 4/3/2012.
Renamed normal, hard and insane.
Seems CTB diff is almost rankable now, I will get my first attempt~
Go fight~

2010/8/15: remap something at hard+..need further mod~~thx~
2010/8/21 : accept uranuss8600 and HatsunoWind's suggestion:
change normal to hard and change hard to insane= = maybe it is too hard? uhh...
thx for them moding and their suggestion~
o btw anyone can help me mod the ctb diff? seems it is extremely eggpain....
8/28: make ctb diff easier....but still need further mod~~
2010/9/6:change some hit sound..i think it is pleasant now= = so i want some one check the hid sound for me when moding~~
and thx for the stars~~
2010/9/7:Thx for LC's suggestion~~ need further test for the ctb diff..i think..maybe it is really too hard?....
2010/9/17: since Alace told me that my map is too straight...so basicly change some straight thing to curve..maybe it is helpful to my map~
2010/11/17: waiting guest diff, so move to WIP~
2010/12/13: failed to have guset diff= =so pending again~~Thx for modding~

Download: KOTOKO - Wing my Way (ZHSteven) [Hell-Jumping CTB(original)].osu
Sekuyi
Hey, some mods!

First off, BPM is 118,00.
Source: Farland Symphony

[Easy]
A lot of spacing inconsistences and the slider is too fast. Moreover, there is no preview point set.
Please use a consistent spacing (make use of distance snap). Also, you have a lot of jumps in this diff. That's unusual for an easy diff. Please constantly use 1 distance spacing.

Others:
- 00:40:741 ~ (1) remove new combo
- 01:02:088 ~ (5) new combo
- 01:26:484 ~ (1) remove new combo
- 01:29:534 ~ (5) new combo
- 01:31:567 ~ (6) new combo
- 01:41:478 ~ (1) repeat one more time
- 01:49:102 ~ (3) whoopsy, lengthen to the white tick
- 02:02:571 ~ (1) place it somewhere else. looks ugly with (5) before

[Normal+]
Note placement seems fine, but spacing is a major problem in your maps. Please redo!

[Steven's ctb]
Note placement seems chaotic. I can't see a structure here. So I skipped it.

[Hard+]
(Copy and pasted [Steven's ctb] and changed OA diff and circle size etc.? duuuh...)

You've still a lot of work to do. Keep it up!
Topic Starter
ZHSteven

Sekuyi wrote:

Hey, some mods!

First off, BPM is 118,00.Done~
Source: Farland Symphony

[Easy]
A lot of spacing inconsistences and the slider is too fast. Moreover, there is no preview point set.
Please use a consistent spacing (make use of distance snap). Also, you have a lot of jumps in this diff. That's unusual for an easy diff. Please constantly use 1 distance spacing.
i use 0.8 snap and remap it~~change to the slider speed to 1.2X~~remove all the jumps~~and it looks better i think..
but i don't know how to add a preview point..anyone help me><!~~

Others:
- 00:40:741 ~ (1) remove new combodone
- 01:02:088 ~ (5) new combodone
- 01:26:484 ~ (1) remove new combodone
- 01:29:534 ~ (5) new combodone
- 01:31:567 ~ (6) new combodone
- 01:41:478 ~ (1) repeat one more timedone
- 01:49:102 ~ (3) whoopsy, lengthen to the white tickdone
- 02:02:571 ~ (1) place it somewhere else. looks ugly with (5) beforei change it to another thing..]

[Normal+]
Note placement seems fine, but spacing is a major problem in your maps. Please redo!
i will..
[Steven's ctb]
Note placement seems chaotic. I can't see a structure here. So I skipped it.
in fact,ctb diff is base on the hard diff. I just cannot come up with some ideas to it.So i leave it same as hard diff(I am too bad= =)
[Hard+]
(Copy and pasted [Steven's ctb] and changed OA diff and circle size etc.? duuuh...)
You've still a lot of work to do. Keep it up!
Thank you very much!!Your mod helps a lot~~
Because of I am a ctb player, do not mention standard mode for a long time..So maybe..map is strange..But i will try my best to fix it to something looks better~
Thank you again~
Sekuyi
Looks better now^^ Have a star~*

(no kudo for this post)
hy1hy1hy
steven!!
star~
Roddie
Hi :3333

Blue: Suggestions.
Purple: Should be fixed in my opinion.
Red: Should be fixed.

Easy:

-Resnap all notes!

Besides that, Its good.

Normal:

00:48:365 (6)-I don't like this here...Remap it or create a distance snap for it.
00:53:193 (7)-Stack this on end of slider?
01:47:069 (2, 3)- On 2, move two grids right. After that, on 3, create a distance snap for it.
01:56:980 (7)- Stack this right with end of slider.
01:59:013 (4)-Move one grid up.

Hard+:

-Resnap all notes!

00:23:462 (5)-Move one grid left so its stacked right.
00:39:225 (2, 3, 4, 5)-On 2, move one grid left. I recommended Stacking 3, 4, and 5. If not on 3, 4, and 5, at least
create a distance snap for 5.

01:05:920 (1)-Off screen. Remap it.
02:10:194 (6)-Add finish.

Steven's ctb:

-Sorry. Not going to mod this one :?

Good, Steve :333

I like that your mapping a song now :)

Keep it up and find others to mod your map! 8-)

Star! ;)
Topic Starter
ZHSteven

hybrid579 wrote:

Hi :3333

Blue: Suggestions.
Purple: Should be fixed in my opinion.
Red: Should be fixed.

Easy:

-Resnap all notes!

Besides that, Its good. thx~~

Normal:

00:48:365 (6)-I don't like this here...Remap it or create a distance snap for it. 00:53:193 (7)-Stack this on end of slider? done.
01:47:069 (2, 3)- On 2, move two grids right. After that, on 3, create a distance snap for it. done
01:56:980 (7)- Stack this right with end of slider. slider changed.
01:59:013 (4)-Move one grid up. done

Hard+:

-Resnap all notes!

00:23:462 (5)-Move one grid left so its stacked right. done
00:39:225 (2, 3, 4, 5)-On 2, move one grid left. I recommended Stacking 3, 4, and 5. If not on 3, 4, and 5, at least
create a distance snap for 5.
i remap this part..
01:05:920 (1)-Off screen. Remap it.done
02:10:194 (6)-Add finish.done

Steven's ctb:

-Sorry. Not going to mod this one :?
NVM~~haven't done yet~
Good, Steve :333

I like that your mapping a song now :)

Keep it up and find others to mod your map! 8-) thanks~~I will~~~

Star! ;)
Thank you for modding this~~~also thank hy's star~~
It seems that i must redo all the hard notes..
ok..for most important..i munst finish ctb diif first in order to get further modding...
kodomonoyume
Hi~

[general]
To add a preview point, go to that point and use [Timing]-->[Set Current Position as Preview Point]

[Easy]
01:19:369 (6) - use smooth curve ?
01:42:495 (2,3) - ^
Add some kiai ?

[Normal+]
00:29:051 (2,3) - spacing
00:36:166 (4) - ^
00:37:437 (6) - ^
00:40:232 (4) - ^
00:50:779 (3) - move to 00:50:906 ?
00:52:812 (6,7) - change to 00:52:939~00:53:447 (6) & 00:53:955 (7) ?
01:51:897 (3) - end at 01:52:660
01:54:947 (4) - end at 01:55:328
02:08:035 (1) - start at 02:08:162

[Hard+]
00:33:378 (2) - spacing
01:14:564 (5,6) - ^

[hell jumping ctb]
Please don't add clap to the whole reverse slider……(like 00:04:139 (1) & 00:06:172 (1) etc.)
It is said that maps with ctb diffs are unrankable now…… but they can be approved……

Star~
Topic Starter
ZHSteven

kodomonoyume wrote:

Hi~

[general]
To add a preview point, go to that point and use [Timing]-->[Set Current Position as Preview Point]
thank you~~add it already~~
[Easy]
01:19:369 (6) - use smooth curve ? yea..it seems better now..lol
01:42:495 (2,3) - ^ fixed
Add some kiai ? i don't know where but i have heard that an easy map don't need any kiai...= =

[Normal+]
00:29:051 (2,3) - spacing fixed
00:36:166 (4) - ^ fixed
00:37:437 (6) - ^ fixed
00:40:232 (4) - ^ fixed
00:50:779 (3) - move to 00:50:906 ? yea..it is a mistake...
00:52:812 (6,7) - change to 00:52:939~00:53:447 (6) & 00:53:955 (7) ?fixed
01:51:897 (3) - end at 01:52:660 fixed
01:54:947 (4) - end at 01:55:328 fixed
02:08:035 (1) - start at 02:08:162 fixed

[Hard+]
00:33:378 (2) - spacing i think it is the problem of the stack leniency...but anyway..i make it better..
01:14:564 (5,6) - ^ fixed

[hell jumping ctb]
Please don't add clap to the whole reverse slider……(like 00:04:139 (1) & 00:06:172 (1) etc.) ok i understand~~but it seems that i need more sound help^^ fixing...
It is said that maps with ctb diffs are unrankable now…… but they can be approved……O_o

Star~
thanks for modding ~~helps a lot~ 8-)
Crazy Jay
[Hard+]
00:47:615 (4,5) - dis,should be close to note 6
00:56:895 (9,10) - just suggestion:change arrange since it will be coverd by note 4、5、6
01:03:886 (4) - dis,should be farther from note 3
01:10:242 (1) - dis
01:21:428 (4) - dis(stack under the end of 3 of farther from it)
01:29:818 (5) - the beat should be on 01:29:945 (5) and then change the dis of 01:29:564 (4,5,6,7,8,9)
02:10:194 (6) - add finish

star~
Topic Starter
ZHSteven

Crazy Jay wrote:

[Hard+]
00:47:615 (4,5) - dis,should be close to note 6fixed
00:56:895 (9,10) - just suggestion:change arrange since it will be coverd by note 4、5、6remaped it
01:03:886 (4) - dis,should be farther from note 3 fixed
01:10:242 (1) - disfixed
01:21:428 (4) - dis(stack under the end of 3 of farther from it)fixed, but can I add a jump there? will it be unusuall?XD
01:29:818 (5) - the beat should be on 01:29:945 (5) and then change the dis of 01:29:564 (4,5,6,7,8,9)oh..i think it is a mistake..i don't know when i change it in these wring place...fixed~~
02:10:194 (6) - add finishdone

star~
thx for moding~~when i have other questions can i just ask you in qq? thx~
eveless
8-)
Selee
;)
joynama
hell CTB :D
nice work~
uranuss8600
:) 先star 怕忘记了 ._.

lets go lets go :)
General:
-clap在这歌里面的风格不是很喜欢 个人建议多用whistle
-不要摆放碰到血条
-整个slider+音效有些吵 ._.
-clap+finish不好听 >.>

easy:
ds的问题多
01:22:926 (2) - ds
01:39:699 (3,4) - ds

Normal+:
00:52:939 (6) - normal最好别这么摆
01:05:900 (1) - 超格
01:08:695 (6) - ^
01:25:468 (3) - 这里起1grid down
01:55:964 (6) - 不对称
02:00:030 (1) - ds
02:05:366 (3) - 1grid down

Hard+:
前16个8拍 clap换成whistle好听 >.>
00:16:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这些摆放太随意了 不好看 ds0.8x再重新摆放一下 ._.
00:25:242 (4) - 画歪了 slider结尾+clap
00:29:310 (2) - 把开头clap去掉 末尾+clap
00:33:378 (2) - ^
00:43:801 (3,6) - 不对称 >.>
00:46:852 (4) - 离得太远了拉 用ds2.0x
00:56:005 (5,6,7,8,9,10,11) - ds
01:10:242 (1,2,3,4) - ds
01:12:530 (6) - 2grid up
01:24:225 (6) - 1grid up 1grid right
01:24:479 (7) - ^
01:24:734 (8) - 1grid up 1grid left
01:55:455 (7) - 碰到血条
02:03:079 (3) - 1grid up 1grid right
02:03:333 (4) - ^

hell jumping ctb:
爱莫能助
app把
Kochiya Sanae
IRCmod._.
Topic Starter
ZHSteven

uranuss8600 wrote:

:) 先star 怕忘记了 ._.

lets go lets go :)
General:
-clap在这歌里面的风格不是很喜欢 个人建议多用whistle
-不要摆放碰到血条
-整个slider+音效有些吵 ._.
-clap+finish不好听 >.>

easy:
ds的问题多
01:22:926 (2) - ds 额。。。
01:39:699 (3,4) - ds 晕。。。当初加的时候忘了开ds= =

Normal+:
00:52:939 (6) - normal最好别这么摆 额。。已经改成hard了= =
01:05:900 (1) - 超格 = =!
01:08:695 (6) - ^ = =!
01:25:468 (3) - 这里起1grid down done
01:55:964 (6) - 不对称 done
02:00:030 (1) - ds done
02:05:366 (3) - 1grid down done

Hard+:
前16个8拍 clap换成whistle好听 >.> 额其实我更喜欢clap= =
00:16:344 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这些摆放太随意了 不好看 ds0.8x再重新摆放一下 ._. 额其实我也没太多想法。。有灵感了再来remap吧= =
00:25:242 (4) - 画歪了 slider结尾+clap 歪了吗?歪了吧= =!
00:29:310 (2) - 把开头clap去掉 末尾+clap done
00:33:378 (2) - ^ done
00:43:801 (3,6) - 不对称 >.> done
00:46:852 (4) - 离得太远了拉 用ds2.0x 额其实我的目的是对称= =
00:56:005 (5,6,7,8,9,10,11) - ds这个是stack leniency弄的。。test 一下就会感觉好了~8、9、10、11我想搞得对称一点的跳= =!
01:10:242 (1,2,3,4) - ds 额。。。fixed
01:12:530 (6) - 2grid up fixed
01:24:225 (6) - 1grid up 1grid right fixed
01:24:479 (7) - ^ fixed
01:24:734 (8) - 1grid up 1grid leftfixed...但我不知道这有什么区别= =!
01:55:455 (7) - 碰到血条fixed
02:03:079 (3) - 1grid up 1grid rightfixed
02:03:333 (4) - ^fixed

hell jumping ctb:
爱莫能助
app把 额。。恭喜pass~~~
Darksoul_old
8-) star
LKs
Easy

降低点声音?

[00:23:460] 这两个clap不太好 可考虑低音量的Nclap
[01:36:650] 音量降低40%
[02:02:063] 这个位置的whistle删掉

Hard

降低音量
其他还好

Insane


Nice

hell jumping ctb

what the hell~
考虑一下难度与可玩性
歌曲和jump的相容性吧..
有些地方
NatsumeRin
[General]
Easy到Hard间难度跨度明显过大了。。
offset:+4
CTB难度没有设preview time,另外印象老板说过CTB unrankable,很久之前,现在不明。
倒计时最好去掉。
在slider上加音效(尤其是采用soft音效)的时候,不要直接点slider就加whistle,滑动音的噪声会变的很大,请一个一个点音去加音效。另外,换音效的线要加在note前,而不是正好在note上,现在这样的话如果玩家打快了,听的音就不一样。另一个意思就是kiai线和换音量音效的线不能是同一条。

[Easy]
slider tick rate:1, 有些3/4(虽然它们和整个难度不那么相符),听起来会不太好。
kiai没设。
00:28:542 (1) - 去掉whistle
01:01:071 (4,1) - 和之前的比起来距离过大了
01:05:137 (4,1,2) - 这两个则是太近了
01:37:666 (1..) - 这一段节奏过密了,和之前不连贯。
01:43:765 (3,1) - 要么叠好,要么拉开

[Hard]
slider tick rate:1
四分音不要堆太密,分散一点,如果确实需求,考虑用折返slider。
00:36:674 (5) - new combo
01:21:910 (7) - nazi. 上一格。不过这也是我觉得的那种四分音过密的地方。
01:31:567 (6) - new combo
02:02:063 (3,1) - spacing
hitsounds需要提升。

[Insane]
开始的很多地方,比如00:25:232 (4,1),间距都只有一半。。。虽然可以读,但是需要刻意这么做么。。?
00:12:271 (1,2) - 没叠好
00:36:667 (7) - new combo
01:09:832 (6,1) - spacing
01:13:262 (9,1) - 还是觉得这种不伦不类的间距很奇怪,要么叠上也好
01:33:600 (9) - 过度了,没有必要(听不到那么慢的感觉)。而且osu不接受小于20的BPM值,如果需要超慢速,也请用1/4速度+0.5xBPM。
01:55:328 - 加circle
02:05:874 (7,8,1) - 这种叠完再移动的摆法最好不要出现在4分音中。
02:08:161 (5,6) - 没叠好

第一张图来讲很不错了。多修修细节(重叠,摆放,slider音等等),音效再琢磨琢磨,大概能讲的就这些。
Topic Starter
ZHSteven

LKs wrote:

Easy

降低点声音? 额。。没注意这个问题。。音量改到70%了

[00:23:460] 这两个clap不太好 可考虑低音量的Nclap done
[01:36:650] 音量降低40% done
[02:02:063] 这个位置的whistle删掉 done..需不需要加个finish?

Hard

降低音量 70%。。。
其他还好

Insane


Nice

hell jumping ctb

what the hell~
考虑一下难度与可玩性
歌曲和jump的相容性吧..
有些地方 这个。。我是把能加jump的地方都加了。。但是后来该删的时候发现都不想删。。。嘛。在找人测试下吧~~
THx for mooding~~
Topic Starter
ZHSteven

NatsumeRin wrote:

[General]
Easy到Hard间难度跨度明显过大了。。这个。。。hard其实是normal。。就是被触姐改的面目全非了。。还需要一个normal吗?
offset:+4 那啥。。铅笔的那个版本是73。。我就照搬来的~~~ :lol: :lol:
CTB难度没有设preview time,另外印象老板说过CTB unrankable,很久之前,现在不明。dj婆婆不是要弄个图里有ctb 难度么?看看他的图能rank 不。。要不然真要删这个了= =
倒计时最好去掉。 恩好
在slider上加音效(尤其是采用soft音效)的时候,不要直接点slider就加whistle,滑动音的噪声会变的很大,请一个一个点音去加音效。另外,换音效的线要加在note前,而不是正好在note上,现在这样的话如果玩家打快了,听的音就不一样。另一个意思就是kiai线和换音量音效的线不能是同一条。 这个还真没注意。。我修修~~

[Easy]
slider tick rate:1, 有些3/4(虽然它们和整个难度不那么相符),听起来会不太好。 done
kiai没设。 需要吗?
00:28:542 (1) - 去掉whistle done
01:01:071 (4,1) - 和之前的比起来距离过大了 remap it...
01:05:137 (4,1,2) - 这两个则是太近了 done
01:37:666 (1..) - 这一段节奏过密了,和之前不连贯。 remap it...
01:43:765 (3,1) - 要么叠好,要么拉开 我选择拉开。。。

[Hard]
slider tick rate:1
四分音不要堆太密,分散一点,如果确实需求,考虑用折返slider。用了一些折返slider。。不知道行不。。
00:36:674 (5) - new combo done
01:21:910 (7) - nazi. 上一格。不过这也是我觉得的那种四分音过密的地方。 remap it...
01:31:567 (6) - new combo done
02:02:063 (3,1) - spacing done
hitsounds需要提升。 额。。这是个问题。。对声音不是很敏感。。只要听起来不别扭就好~

[Insane]
开始的很多地方,比如00:25:232 (4,1),间距都只有一半。。。虽然可以读,但是需要刻意这么做么。。?主要是没地方了。。 8-) 8-)
00:12:271 (1,2) - 没叠好 我把它拉开了!!!
00:36:667 (7) - new combo done
01:09:832 (6,1) - spacing done...
01:13:262 (9,1) - 还是觉得这种不伦不类的间距很奇怪,要么叠上也好 算了。。叠上了。。。
01:33:600 (9) - 过度了,没有必要(听不到那么慢的感觉)。而且osu不接受小于20的BPM值,如果需要超慢速,也请用1/4速度+0.5xBPM。change bpm to 29.512
01:55:328 - 加circle这个我想要那种不要note的感觉~~~
02:05:874 (7,8,1) - 这种叠完再移动的摆法最好不要出现在4分音中。叠起来了。。。
02:08:161 (5,6) - 没叠好叠好了。。。

第一张图来讲很不错了。多修修细节(重叠,摆放,slider音等等),音效再琢磨琢磨,大概能讲的就这些。
谢谢。。但是音效还是没想法。。。U.u
thx for moding...seems that I need some hitsound mod...
Shana
Yeah , jump like a hell , but i'm really like this song XD
-maJu
hell jumps~ :?

star :D
Sawaya
star! :)
Sweet_old
nice map:3
Louis Cyphre
[CtB]
Everything is okey, but it will be more better if you increase fruit size by 1.

[Easy]
00:39:717 - one grid down
You forgot to put Kiai sections, like in CtB.

[Hard]
looks good

[Insane]
also nice, can't see anything wrong.

Overall:
Make please Kiai sections same in all difficulties.

Really not bad and good song
Star ;)
Topic Starter
ZHSteven

Louis Cyphre wrote:

[CtB]
Everything is okey, but it will be more better if you increase fruit size by 1.
I think this size is ok because if increase the fruit size, some of the jump will be strange XD
[Easy]
00:39:717 - one grid down fixed~~
You forgot to put Kiai sections, like in CtB. oh god...I think someone says a eazy diff dont need kiai...but since everyone says it is needed...ok i will add~~

[Hard]
looks goodthx

[Insane]
also nice, can't see anything wrong.lol~~

Overall:
Make please Kiai sections same in all difficulties.TAT

Really not bad and good song
Star ;)
Louis Cyphre
I think this size is ok because if increase the fruit size, some of the jump will be strange XD
It's okey dude. I test map with such circle size, more better. Try it.
Topic Starter
ZHSteven

Louis Cyphre wrote:

It's okey dude. I test map with such circle size, more better. Try it.
yes it is a good way of easy it with the shit fruit in front. but if i change it, some jumps that i want to make it red become normal, and some normal jump i want to make it maximum become no longer maximum.= =
anyway, thx for your suggestion~~i think i need to wait for further test~~if they all say that is too hard, i will change the circle size and remap it~~XD
Louis Cyphre
Hyperjump is easy, big jump without hyperdash is hard.

~i think i need to wait for further test
Ask CtB players, another don't understand in CtB anything ._.
Topic Starter
ZHSteven

Louis Cyphre wrote:

Hyperjump is easy, big jump without hyperdash is hard.
that is what i expect to do~~
sunny day
丢星星
Mr-K_old
:evil: :evil: :evil: It`s crazy jump><
BloodyDeath_old
yeah this is a nice map

good job
v2b
赶紧凑够500帖好删游戏
Topic Starter
ZHSteven

v2b wrote:

赶紧凑够500帖好删游戏
铅笔大神别这样。。顺便mod下吧~~~
Faust
Hard:

Okay, in general, I'll just tell you that you have to revise your spacing for this. They're all scattered throughout.
The map itself runs fine, save for the notes that start on Blue ticks. Probably the BPM and Offset, you may want to double check it with a Timing expert.

Insane:

- 00:09:348 - How about this.
- 00:11:381 - Give it the same spacing as above. You may need to move the circles after this pattern due to
proximity issues.
- 00:25:231 - Looks odd, you can make it better, but it's fine if you want to keep it. I see the slider shape and
quality is consistent throughout the map, so you if do make it look nicer, do the same for the rest.
I'm sure you know how.
- 00:30:314 - Spacing for this part looks better like this in my opinion.
- 00:40:479 - I'm sure you can make this pattern look nicer. Follow what I did for the first mod on Insane.
- 00:46:324 - Now, if you look here, the spacing between the top 2 blue sliders is actually off by a little. Adjust
them if you want to.
- 00:48:865 - ^ Same thing as above.
- 00:51:661 - Move 1 & 2 closer to 7 so theres equal spacing.
- 00:55:981 - Centralize this stack.
- 01:10:721 - Try arranging the "M" pattern like this.
- 01:13:008 - Just a suggestion.
- 01:19:361 - Shift this slider towards the right a little. Compare the current spacing with the previous sliders.
- 01:21:648 - Bit inconsistent spacing here. It's fine if you want to keep it though.
- 02:03:079 - Shift this circle 1 grid right.

Hell-Jumping CtB:

- 00:11:763 - Move this circle towards the left to make the row of notes evenly spaced.
- 00:20:784 - lol. Why is 4 here? If you'd like, shift 4 down, along with the entire bottom column of patterns.
- 00:31:331 - Try this. Do the same for similar patterns.
Everything beyond this has similar problems mentioned above lol.
- 00:36:159 - One example. Just go through the map and move a few circles here and there. I don't see anything
that needs picking on. It's up to you if you want to lower drain or something. Crazy map, but still
possible to FC. Really.
KRZY
[Easy]
00:38:701 (1,2) - Try using Ctrl+H (horizontal flip) and then Ctrl+R (switches the starting point of the slider) for symmetry.
00:51:915 (2) - Might be better if this slider was made not to overlap from the previous one.
01:06:147 (1) - Spacing
01:14:787 (1) - Consider beginning this slider at 01:14:533 and elongating it until 01:16:185.
01:29:527 (1) - Spacing
01:31:560 (2) - ^
01:37:659 (1,2,3) - Move up by a single grid

Combo mods
SPOILER
00:23:453 (5) - Add NC
00:32:601 (5) - ^
00:36:667 (3) - ^
01:18:345 (1) - ^ (consult a more experienced modder for this one)
01:27:494 (4) - ^
02:00:023 (5) - ^
02:07:647 (5) - ^

[Hard]
A lot of notes are unnecessarily out of spacing.
Like 00:54:965 (1) - people will think this is an 1/4 note instead of an 1/2 note because of its spacing.
Except the intentional jumps, try to keep the map in check with the distance snap.
01:36:388 (1,2,3) - Not very pretty, I advise you try something else.

[Insane]
Same as [Hard]. Spacings like 00:10:238 (1) really mess up the map. Try to map in accordance with the distance snap except for intended jumps.
00:44:799 (6) - I think there is something wrong with the shape of this slider, but I'm not sure whether you intended it or not. Either way, it's best to fix the slider so that it looks like the one that preceded it.
Also, great ideas for jumps, but have an experienced modder look at the spacings in detail. I'm not skilled enough to nazi your jumps yet. :P

Star!
Topic Starter
ZHSteven
All fixed ~ Thx for the conscientious mod~~
how i wish to give 2 kodosu to you!!><!
Sakura
[osz File Scan!]
Seems that everything's ok here.

[General]
No tags?
Remove countdown from all diffs as it doesnt fit on 2 diffs, and needs to be consistent.

[hell jumping ctb]
Why the name's all lowercase? try "Hell Jumping CTB"?
Can't playtest this, but should i be worried that auto needs to use insane speeds without glow fruit?...
I'm not sure about the Taiko times Typos lol i meant to say I'm not sure about the jumps

[Insane]
This plays more like a Hard for me.
00:43:529 (1,2) - Not properly stacked (not even properly manual stacked).

[Hard]
This plays more like a Normal for me.
00:36:159 (4) - Not properly stacked (not even properly manual stacked).

[Easy]
00:16:337 (1,2,3,4) - Make into a square? (or diamond, or rotated square) so that the spacing is consistent?
00:29:298 (2) - Sounds awkward, i recommend moving it 1/2 beat back.
00:33:364 (2) - ^
00:37:430 (2) - ^
01:53:924 (1,2) - Remove hitsound clap from the start of theese sliders but leave it at the end so claps are on the 2nd and 4th ticks instead of on all ticks.
01:55:957 (3) - For consistency, this could have a clap on the repeat.
Note: To add hitsounds to specific portions of sliders, select the slider then select the part you want to add the hitsound to.
Topic Starter
ZHSteven

Sakura Hana wrote:

[osz File Scan!]
Seems that everything's ok here.

[General]
No tags? what should i add in this part?
Remove countdown from all diffs as it doesnt fit on 2 diffs, and needs to be consistent. ok..fixed

[hell jumping ctb]
Why the name's all lowercase? try "Hell Jumping CTB"? yea..havent focus on this...
Can't playtest this, but should i be worried that auto needs to use insane speeds without glow fruit?... maybe you are not master in ctb..in fact, in ctb, if a jump needs to be a hyperdash, the system will automatic add for me~~what i do is just make every normal jump maximum in order to get the map harder~~
I'm not sure about the Taiko times ???

[Insane]
This plays more like a Hard for me. Have you seen my post in the 1st post? In fact the diffs is original hard and normal, but i ask some experence modder and they told me that these had better be insane and hard...XD
00:43:529 (1,2) - Not properly stacked (not even properly manual stacked). fixed~

[Hard]
This plays more like a Normal for me. same as above..
00:36:159 (4) - Not properly stacked (not even properly manual stacked). fixed~

[Easy]
00:16:337 (1,2,3,4) - Make into a square? (or diamond, or rotated square) so that the spacing is consistent? ?sry i don't rly catch what you mean..
00:29:298 (2) - Sounds awkward, i recommend moving it 1/2 beat back. if you make the play bact rate into 50% or 25%, you will see these note is not on the white tick..i think...
00:33:364 (2) - ^ ^
00:37:430 (2) - ^ ^
01:53:924 (1,2) - Remove hitsound clap from the start of theese sliders but leave it at the end so claps are on the 2nd and 4th ticks instead of on all ticks. fixed~thx for the hit sound modding~
01:55:957 (3) - For consistency, this could have a clap on the repeat. fixed~
Note: To add hitsounds to specific portions of sliders, select the slider then select the part you want to add the hitsound to.
Thx for modding~
Soaprman
These all played fine to me. Didn't play the CTB diff since I'm not really good at it but it looks alright I guess!

I was going to say something about the lack of a Normal but then I read the thread and saw what happened with the difficulty names. A difficulty between Easy and Hard might not be a bad idea, but it's really not that necessary.
LesTrucsRoses
[Easy]
SPOILER
No problems found.


[Hard]
SPOILER
00:51:407 (6) - Delete this beat, then make 5 longer.
00:54:965 (1,2,3,4,5,6,7,8,9) - These are pretty hard to follow.
01:36:388 (1,2) - Can't tell if 1 or 2 is the slider.


[Insane]
SPOILER
01:11:737 (3,4) - Spacing error.


Good map.
Topic Starter
ZHSteven

LesTrucsRose wrote:

[Easy]
SPOILER
No problems found.


[Hard]
SPOILER
00:51:407 (6) - Delete this beat, then make 5 longer. sry..it will broke the rythm if i change it...o(╯□╰)o
00:54:965 (1,2,3,4,5,6,7,8,9) - These are pretty hard to follow.
01:36:388 (1,2) - Can't tell if 1 or 2 is the slider.[/color] i think it is ok...


[Insane]
SPOILER
01:11:737 (3,4) - Spacing error. since the one behind is a "V" jumping, i think i should create a smaller space here comparing with the previous “M" jumping which is X2.0!!~~XD


Good map.
Thx for moding and star~~
Deye
[Insane]
-00:02:106 ~ (1) 结束于00:02:487,即减短四分之一个节奏.
-00:04:139 ~ (1) ^
-00:08:205 ~ (1) ^
-00:10:238 ~ (1) ^
-00:17:989 ~ (8,9)这里加个note,然后去掉10 (参考)
-00:19:005 ~ (3,4)加个note,去掉5 (参考)
-00:19:768 ~ (7,8)加个note (参考)
-00:21:292 ~ (3,4)加个note,去掉5 (参考)
-01:31:813 ~ (2)推迟到01:31:940,然后去掉(3)

以上.
Topic Starter
ZHSteven

Dr_dy wrote:

[Insane]
-00:02:106 ~ (1) 结束于00:02:487,即减短四分之一个节奏. 我觉得把第一个slider加长会更好~~XD
-00:04:139 ~ (1) ^
-00:08:205 ~ (1) ^ 虽然有点不对音乐。。但是为了和前面风格一样。。就这样吧~~
-00:10:238 ~ (1) ^
-00:17:989 ~ (8,9)这里加个note,然后去掉10 (参考) thx~~
-00:19:005 ~ (3,4)加个note,去掉5 (参考) ^
-00:19:768 ~ (7,8)加个note (参考) ^
-00:21:292 ~ (3,4)加个note,去掉5 (参考) ^
-01:31:813 ~ (2)推迟到01:31:940,然后去掉(3) 我觉得这点二分音可以。。不必要按照点走的。。

以上.
THX for modding and suggestion~
wmfchris
[CTB] skipped, it's just B_T~

[insane]
0:20:149 (10,11,1) left 1 grid
0:28:281 (8,9) left 1 grid
0:40:479 (8) up 1 grid
0:53:196 (2) minor spacing issue - left 1 grid?
0:55:473 (3,5,6,7) (3) up 1 grid, (5,6,7) left+up 1 grid
1:07:163 (6) left 1 grid
1:11:991 (4,5) (4) left 1 grid, (5) right 1 grid so that they form 2 stright lines

[hard]
1:15:550 (2,3,4) uneven spacing
1:23:682 (4,5,6) up 1 grid
nice.

better unique kiai time in different diff.

good song, nice arrangement, star
himydanny
star for the nice CTB map
thekillerhjkhjk
[insane]
00:28:027 (6,7,8,9,1) - arrange as a pentagon to look cool

01:11:229 (1,2,3,4,5,6,7,8,9) - i see what you're trying to get, but this spacing seems a little bit ... derpish

02:08:161 (5) - eegh wierd slider... change shape?

[normal]

00:40:225 (4) - stack on the end of the slider

thats all

[easy]

00:16:337 (1,2,3,4) - even i think this is way too easy

02:08:155 (6) - wierd slider again

this diff seems WAY too easy for it's own good, i bet even noobs could FC it, add a few more notes somewhere?

good map overall, star~
Topic Starter
ZHSteven

wmfchris wrote:

[CTB] skipped, it's just B_T~

[insane]
0:20:149 (10,11,1) left 1 grid
0:28:281 (8,9) left 1 grid
0:40:479 (8) up 1 grid
0:53:196 (2) minor spacing issue - left 1 grid?
0:55:473 (3,5,6,7) (3) up 1 grid, (5,6,7) left+up 1 grid
1:07:163 (6) left 1 grid
1:11:991 (4,5) (4) left 1 grid, (5) right 1 grid so that they form 2 stright lines

[hard]
1:15:550 (2,3,4) uneven spacing
1:23:682 (4,5,6) up 1 grid
nice.

better unique kiai time in different diff.

good song, nice arrangement, star
most of these fixed~~but i think kiai time had better keep the same~~
thx for your modding and star~
about ctb diff... e ...i can only say..try to pass it~~wwww
Topic Starter
ZHSteven

thekillerhjkhjk wrote:

[insane]
00:28:027 (6,7,8,9,1) - arrange as a pentagon to look cool cool idea~~fixed

01:11:229 (1,2,3,4,5,6,7,8,9) - i see what you're trying to get, but this spacing seems a little bit ... derpish yea..i saw someone use these kind of jump..i will try to make it looks good~~

02:08:161 (5) - eegh wierd slider... change shape? sry..that was what i want..

[normal]

00:40:225 (4) - stack on the end of the slider fixed

thats all

[easy]

00:16:337 (1,2,3,4) - even i think this is way too easy O_o

02:08:155 (6) - wierd slider again ok i change to some other

this diff seems WAY too easy for it's own good, i bet even noobs could FC it, add a few more notes somewhere?

good map overall, star~
about the easy diff..i don't think that is too easy.. just because of the lack of normal diff..
i have ever struggled about whether i should make a normal one but now,
i think makes easy harder is another choice..now easy is can get almost 2 star rate..i hope that seems good~
anyway thanks for your modding and cool idea~~
Leorda
Ahai

[General]
1) BPM : 118,00
2) I have 2 OSB, delete 2 of them

[Easy]
00:29:298 (2) - Placing at red tick are makes me confusing, move it to white tick please
00:30:568 (3) - New combo, since the pattern changed
00:33:364 (2) - Placing at red tick are makes me confusing, move it to white tick please

00:40:734 (3) - New combo?
00:45:816 (1,2,3,4,5,6) - Ugly pattern, try arrange something nice, like start, zigzag, and etc.
01:19:362 (4) - Move 3 grid left?
01:22:919 (1) - Remove new combo, since the pattern are not changed
01:27:494 (4) - New combo, since the pattern changed

01:42:742 (2) - Make symetric?

[Hard]
00:28:027 (4) - Not stack perfectly with 00:27:519 (3)
00:30:060 (5) - Not stack perfectly with 00:29:552 (4)
00:36:159 (4) - Not stack perfectlt with 00:35:651 (3)

00:44:546 (6) - New combo? Since the pattern are changed?
00:53:948 (7) - ^
01:05:130 (7) - Find another place, if this overlapped with 01:04:114 (5), it's little bit hidden, I guess @_@

01:17:837 (4,5) - Move 1 grid down?

[Insane]
00:03:376 (4) - New combo, since the pattern changed
00:32:093 (6,7,8,9,1) - Ugly pattern, try something beautiful like star, or flower pattern
00:56:489 (8) - New combo, since the pattern changed
01:03:097 (3) - ^
01:11:991 (4) - ^
01:37:666 (1) - The hitsound is too loud! Remove whistle or finish

01:38:047 (2) - Not stack perfectly with 01:37:666 (1)
01:38:682 (4) - The hitsound is too loud! Remove whistle or finish
01:39:063 (5) - Not stack perfectly with 01:38:682 (4)
01:55:328 (x) - Add note?

[Hell-Jumping CTB]
Why this kiai have 6, but other are 4?

Great song
STAR
Topic Starter
ZHSteven
almost everything fixed~~but for the new combo..i think some part the music sentence is not end..so don't need new combo...
and the easy..i think the beat is on the red tick..
and the kiai.. actually some of the kiai is based on the ctb user..because if you use "hid" to play ctb, when kiai comes, the fruit can almost be seen. I add some additional kiai because some part is really difficult for those who want to use hid to play~~
Daiguren
坑爹的CTB
Garven
As per your request:

[Easy]
00:40:734 (1) - Remove new combo.
01:13:771 (1) - Really soon after a spinner, plus it's way off in the corner. Give new players more time between spinners and the next note, and if you must have then notes soon after, get them close to the center to aid recovery. At this spot though, it'd probably work better if you mapped through the spinner. It's already kind of short for the difficulty.
01:36:643 - Uh, check your kiai here. You might have mixed up a couple timing points, hehe.

[Hard]
00:24:469 (1) - Yay, the first hit sound of the map. Try to spruce up the stuff before. :<
00:40:734 (1) - Remove new combo.
00:55:219 (2,3,4,5,6) - This was kind of weird to read at first.
01:31:560 (1) - You should just do a copy paste of 01:29:527 (3) - instead. Looks a lot better than this second one, hehe.
01:41:471 (5) - New combo

[Insane]
Hrm, OD/AR -1.
00:23:961 (8) - New combo here and remove new combo at 00:24:215 (1) -
01:33:600 (9) - Is that really necessary? It's kind of boring and just drains a ton of life for nothing. Do a long slider or a spinner please.

[CTB]
Uh, I'll just leave this here for your amusement.
[attachment=0:716c4]Garven - KOTOKO - Wing my Way [Hell-Jumping CTB] (2010-09-21) CatchTheBeat.osr[/attachment:716c4]

The maps look kind of rough with the random-looking placement, but they play okay.
Topic Starter
ZHSteven

Garven wrote:

As per your request:

[Easy]
00:40:734 (1) - Remove new combo. fixed
01:13:771 (1) - Really soon after a spinner, plus it's way off in the corner. Give new players more time between spinners and the next note, and if you must have then notes soon after, get them close to the center to aid recovery. At this spot though, it'd probably work better if you mapped through the spinner. It's already kind of short for the difficulty. thank you~~fix already and change the rest couse of the DS..
01:36:643 - Uh, check your kiai here. You might have mixed up a couple timing points, hehe. wtf...what time does it change to these mass thing...fixed~~

[Hard]
00:24:469 (1) - Yay, the first hit sound of the map. Try to spruce up the stuff before. :< o sry..this because i change sth and forget to put hitsound..add it~~~
00:40:734 (1) - Remove new combo. fixed
00:55:219 (2,3,4,5,6) - This was kind of weird to read at first. basicly change the circle to slider..maybe it is better now~~
01:31:560 (1) - You should just do a copy paste of 01:29:527 (3) - instead. Looks a lot better than this second one, hehe. yea..it is copy and paste..but i dont know why and when it change to another thing..fixed~~
01:41:471 (5) - New combo fixed

[Insane]
Hrm, OD/AR -1. fixed..but i think oa 8 is also good..
00:23:961 (8) - New combo here and remove new combo at 00:24:215 (1) - fixed
01:33:600 (9) - Is that really necessary? It's kind of boring and just drains a ton of life for nothing. Do a long slider or a spinner please.
i just do a long slider here but timing remain the same because i want the slow feeling~~~
[CTB]
Uh, I'll just leave this here for your amusement.
[attachment=0:12738]Garven - KOTOKO - Wing my Way [Hell-Jumping CTB] (2010-09-21) CatchTheBeat.osr[/attachment:12738]

The maps look kind of rough with the random-looking placement, but they play okay. the looking maybe chaotic but when playing it is only relative with the horizontal placement. So it plays ok~~lol

Thx for modding ~~really felps a lot~
Musty
Really Good Map, Rank this

IRC Mod

Star~ :D

so , For the BackGround, you have just need:
>This File : http://puu.sh/dE3
>Osu! xD
>and Notepad
Delete "Hell-Jumping CTB"
and Add the file i have put
and Submit, (i think, all Diff has the SB :D
safawu
star党路过 :)
safawu
忘勾star了= =
KanaRin
Star<3
kenji
star!
AFK_old
突然想起来这图我居然还没STAR过(ˉ▽ˉb)
这图我觉得很棒^ ^至少CTB那个很棒
ahfly
Star!
kanpakyin
說個壞消息給你...
CTB map is
Unrankable.
Topic Starter
ZHSteven
Revived and remaped something, pending again~~
thanks for modding~
Hinsvar
Oh, hi. Can I mod now?

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Remove "Hell-Jumping CTB" from the mapset. CtB difficulties are unrankable.
  2. Capitalize "s" on "Symphony" (Source) for Insane and taiko (actually, capitalize "t" in "taiko" too).
>Normal
  1. Looks fine, but the difficulty borders on Easy... maybe make it a bit more intense?
>Hard
  1. 00:14:304 (1) - How about stacking this above the "2" circle?
  2. 01:20:378 (4) - Clap?
>Insane
  1. 00:17:226 (5) - Move one grid to the left. The short circle stream looks better (perfectly symmetrical) now.
  2. 00:19:895 (7) - NC?
  3. 01:38:675 (3,4) - Remove Finish. It sounds too loud and feels useless.
  4. 01:39:691 (1,2,3) - ^
  5. 01:47:823 (1) - ^
  6. 01:51:890 (2) - ^
  7. 01:53:923 (2) - ^
  8. 01:54:685 (1) - ^
  9. 01:55:447 (3) - ^
  10. 01:55:956 (2) - ^
  11. 01:57:989 (1) - Replace Finish with Whistle.
  12. 01:59:768 (8,1) - Remove Finish. Reason is the same as 01:38:675.
  13. 02:02:055 (9) - Replace Finish with Whistle.
  14. 02:10:187 (1) - ^, and maybe place the circle at (256,192)?
Well... about Insane, there was a lot of places where Finish just does not fit. That's it, basically.

Okay, mod's over.

Good luck on the way 8-)
Topic Starter
ZHSteven

Hinsvar wrote:

Oh, hi. Can I mod now?

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Remove "Hell-Jumping CTB" from the mapset. CtB difficulties are unrankable.

    In fact the community is ready for us to have a ctb specific diff. So I will leave it.
  2. Capitalize "s" on "Symphony" (Source) for Insane and taiko (actually, capitalize "t" in "taiko" too).
fixed.


>Normal
  1. Looks fine, but the difficulty borders on Easy... maybe make it a bit more intense?
lol that is the most problem I meet... In fact the previous version is more easier than this one... anyway, looking for other suggestions~

>Hard
  1. 00:14:304 (1) - How about stacking this above the "2" circle?Seems good.
  2. 01:20:378 (4) - Clap?ok.
>Insane
  1. 00:17:226 (5) - Move one grid to the left. The short circle stream looks better (perfectly symmetrical) now.I don't see much difference...but anyway, fixed.
  2. 00:19:895 (7) - NC?umm... I will leave it.
  3. 01:38:675 (3,4) - Remove Finish. It sounds too loud and feels useless.
  4. 01:39:691 (1,2,3) - ^
  5. 01:47:823 (1) - ^
  6. 01:51:890 (2) - ^
  7. 01:53:923 (2) - ^
  8. 01:54:685 (1) - ^
  9. 01:55:447 (3) - ^
  10. 01:55:956 (2) - ^fixed some. only leave 2 which I think it is ok.
  11. 01:57:989 (1) - Replace Finish with Whistle.fixed
  12. 01:59:768 (8,1) - Remove Finish. Reason is the same as 01:38:675.fixed. I made it same as above.
  13. 02:02:055 (9) - Replace Finish with Whistle.sorry I will leave it..
  14. 02:10:187 (1) - ^, and maybe place the circle at (256,192)?
made the circle on the centre, but finish remains.

Well... about Insane, there was a lot of places where Finish just does not fit. That's it, basically.

Okay, mod's over.

Good luck on the way 8-)
Thanks for modding~
helps a lot with hitsound~
Backfire
Taiko -
00:12:271 - Sliders in taiko maps that are slow like this go to 1/8. It is very unfllowy. Replace with some notes instead.
00:16:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,1) - I am not a fan of these at ALL in a map like this. They are much too confusing for this kind of song, and would likely offset players to play on HR. The song is too slow for stuff like this. Cut them down by a good bit and it will be ok ^^;
00:32:474 - delete and put a finish on 00:32:601 -
00:40:606 - ^
00:41:241 - add a don
00:49:374 - ^
00:57:252 - add a triple plet of don
01:13:135 - do the same here as 32:474 In fact, you have many sections like this, so, fix all of them and thats all.
Topic Starter
ZHSteven

Backfire wrote:

Taiko -
00:12:271 - Sliders in taiko maps that are slow like this go to 1/8. It is very unfllowy. Replace with some notes instead.
00:16:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,1) - I am not a fan of these at ALL in a map like this. They are much too confusing for this kind of song, and would likely offset players to play on HR. The song is too slow for stuff like this. Cut them down by a good bit and it will be ok ^^;
00:32:474 - delete and put a finish on 00:32:601 -
00:40:606 - ^
00:41:241 - add a don
00:49:374 - ^
00:57:252 - add a triple plet of don
01:13:135 - do the same here as 32:474 In fact, you have many sections like this, so, fix all of them and thats all.
All fixed.
For the last part, I think I've check all the pattern like that... hope it will be all.
Thanks for modding~~~
bossandy
  • Hi 史蒂芬 ~ request from my queue ~
     
  1. Red : I think you must to fix.
  2. Bule : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [ General ]
     
  4. 建議你在做個Easy 現在的Normal對新手來說可能有點難
  5. 用記事本打開Hell-Jumping CTB 難度 有一行字跟其他難度不一樣 把它用成一樣吧
    [Events]//Background Colour Transformations
    3,100,0,0,0 <<< 這是Hell-Jumping CTB的
    [Events]//Background Colour Transformations
    3,100,255,255,255 <<< 這是其他難度的
     
    [ Normal ]
     
  6. 01:13:771 (1,2) - 刪除這兩個note spinner後面1/2拍就有note對新手來說太難了 ( 有刪除的話 記得在01:14:279 (3) - 加NC )
  7. 01:51:890 (2,1) - 有一小段break 但是spacing太近了 請移動遠一點>_<
     
    [ Hard ]
     
  8. spacing時常有變化 不知道是切換Grid size的關係還是怎樣>_<
  9. 01:47:062 (2,3) - Spacing
  10. 01:20:632 (1) - Remove NC
  11. 01:21:395 (4) - NC
  12. 01:22:665 (1) - Remove NC
  13. 01:23:428 (9) - NC
  14. 01:25:461 (8) - ^
  15. 01:49:095 (1) - Remove NC
  16. 01:50:112 (9) - NC
  17. 01:51:128 (1) - Remove NC
  18. 02:08:028 (9) - 刪除這個note感覺比較好
     
    [ Insane ]
     
  19. 這diff spacing變化太多了吧>_< 用Ctrl+Shift+A 然後檢查一下並修改吧
  20. 00:05:409 (4,5,6) - 這樣擺不知道會不會被M/Bat挑>_<
  21. 00:20:403 (8) - NC
  22. 00:23:961 (1) - Remove NC
  23. 00:38:192 (1) - ^
  24. 02:08:154 (1,1) - 把note刪除 然後spinner拉長吧 讓他跟其他難度一樣 xD
     
      --------------------------------------------------------
好歌! 但是spacing要多注意一點 >_<
Good Luck :3
Topic Starter
ZHSteven

bossandy wrote:

  • Hi 史蒂芬 ~ request from my queue ~
     
  1. Red : I think you must to fix.
  2. Bule : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [ General ]
     
  4. 建議你在做個Easy 現在的Normal對新手來說可能有點難
    这个normal就是以前easy改的。。大家都说以前那个太简单所以就改到normal了
  5. 用記事本打開Hell-Jumping CTB 難度 有一行字跟其他難度不一樣 把它用成一樣吧
    [Events]//Background Colour Transformations
    3,100,0,0,0 <<< 這是Hell-Jumping CTB的
    [Events]//Background Colour Transformations
    3,100,255,255,255 <<< 這是其他難度的

    done. 

    [ Normal ]
     
  6. 01:13:771 (1,2) - 刪除這兩個note spinner後面1/2拍就有note對新手來說太難了 ( 有刪除的話 記得在01:14:279 (3) - 加NC )
  7. 01:51:890 (2,1) - 有一小段break 但是spacing太近了 請移動遠一點>_<

    All fixed. 

    [ Hard ]
     
  8. ]spacing時常有變化 不知道是切換Grid size的關係還是怎樣>_<
    我感觉该改的都改过来了- -
  9. 01:47:062 (2,3) - Spacing
  10. 01:20:632 (1) - Remove NC
  11. 01:21:395 (4) - NC
  12. 01:22:665 (1) - Remove NC
  13. 01:23:428 (9) - NC
  14. 01:25:461 (8) - ^
  15. 01:49:095 (1) - Remove NC
  16. 01:50:112 (9) - NC
  17. 01:51:128 (1) - Remove NC
    remapped the Combo here.
  18. 02:08:028 (9) - 刪除這個note感覺比較好
    我感觉差不多。。不过无所谓了。。fixed
     
    [ Insane ]
     
  19. 這diff spacing變化太多了吧>_< 用Ctrl+Shift+A 然後檢查一下並修改吧
    我发现AImod是个蛋疼的东西。。每次refreash都不一样。。anyway, fixed the biggest spacing problem, and I think the rest spacing problem is just I need a jump there..
  20. 00:05:409 (4,5,6) - 這樣擺不知道會不會被M/Bat挑>_<
    挑的时候再说吧。。如果真挑的话我就叠起来
  21. 00:20:403 (8) - NC
  22. 00:23:961 (1) - Remove NC
  23. 00:38:192 (1) - ^
    Fixed.
  24. 02:08:154 (1,1) - 把note刪除 然後spinner拉長吧 讓他跟其他難度一樣 xD
     = =nope..I will leave it
      --------------------------------------------------------
好歌! 但是spacing要多注意一點 >_<
Good Luck :3
ertyukjh010


您好 :)

[Normal]

OD-1
01:44:267 (5) - Normal不適合變距,用正常0.8x距離吧
01:46:300 (1) - ^
01:57:990 (5) - 一般來說不會用有角的Slider
02:00:023 (1) - 除去whistle

[Hard]

OD-1
01:39:692 (3) - 除去whistle;順帶一提正確上音效的方法是需要按它直到變為紅色

[Insane]

OD-1 ........
00:05:409 (4,5,6) - 舊時代風格,這種折返3連點現在不會用了,實在太難打
00:22:817 (3,1) - No 1/8 beat here. Without the rhythm.
00:46:832 (5) - 除去加速
01:03:097 (1) - ^
02:08:154 (1) - 在02:10:187結束,02:10:187的Note刪掉

[Other]

Try to use this method to add hitsound


That all.

Topic Starter
ZHSteven

ertyukjh010 wrote:



您好 :)

[Normal]

OD-1
01:44:267 (5) - Normal不適合變距,用正常0.8x距離吧 fixed
01:46:300 (1) - ^ fixed
01:57:990 (5) - 一般來說不會用有角的Slider 画成一个半圆了。。然后吧后面的稍微remap了下
02:00:023 (1) - 除去whistle fixed

[Hard]

OD-1 fixed
01:39:692 (3) - 除去whistle;順帶一提正確上音效的方法是需要按它直到變為紅色
[attachment=1:2d687]add Hitsound.png[/attachment:2d687]
fixed
[Insane]

OD-1 ........
00:05:409 (4,5,6) - 舊時代風格,這種折返3連點現在不會用了,實在太難打好吧我把它叠起来了
00:22:817 (3,1) - No 1/8 beat here. Without the rhythm.我觉得可以啊。。。看看下面的mod在说吧
00:46:832 (5) - 除去加速
01:03:097 (1) - ^
ummm I will keep it.. let's see other mod.
02:08:154 (1) - 在02:10:187結束,02:10:187的Note刪掉 fixed

[Other]

Try to use this method to add hitsound

[attachment=0:2d687]Clap.png[/attachment:2d687]
2 4白线我不是不懂。。只是说感觉太粗糙了= =
That all.

Thanks for mod~
Deif
Daddy's back to his modding affairs \o/

Hell-Jumping CTB

AR8 and CS5 are a perfect combination for this melody... but I'd raise OD to 7, or even 8, to make this a pure Insane diff.

00:09:221 (3,4,5) - Move (4) a bit closer to (3), to get a not-so-surprising jump. 2-3 grids should be ok.
00:09:221 (3,4,5) - ^
00:27:265 (3,4,5) - ^ In this case, ~5 grids.
00:35:397 (3,4,5) - ^ In this case, ~5 grids.

There are more triplets of these kind throughout the diff. Of course it's up to you to modify them or not, those were only suggestions.

00:14:304 (3,4,5,6) - Don't kill me, but some of those notes must be Hdashed. Moving (4) 1 to left, and (5) 1 to right should solve it.
00:16:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ok, these notes need more organization, because they seem to be placed randomly. You can try something like THIS.
00:18:370 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same, but I'll let you try another kind of patterns.
00:20:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
00:22:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
00:18:243 (0) - Maybe you can add a note there, or convert (15) in a slider if you're not confident enough while fitting to the melody.
00:22:309 (0) - ^
01:28:256 (4) - You may change the direction of this slider, as you did previously in 01:20:124 (4). It'd fit better with the melody, and i'd break the monotony of the same movement 4 consecutive times.
01:31:560 (10) - NC, or it'll be too long.
01:33:593 (22) - No, just no. Now it's forbidden to use uninherited timing sections to modify the speed of a single slider. Plus, those last red lines aren't even in the rest of the diffs, you must remove them and use green lines to lower the speed of (22).
01:56:980 (6,7,8,9,1) - Those jumps are too extreme w/o being Hdashed. You may either reduce them, or create Hdashes.
02:00:029 (1,2) - Those have to be Hdashed, imo.
02:08:161 (1) - This spinner is too close to the next note. You may reduce it by 1/4.
02:12:736 (9,10,11,12,13,1) - Too extreme, and one of the jumpy patterns where most average players fail in this song, and most pro players cannot even catch. It may be better if you reduce them.


I think it's done. IMO the main problems were those groups of 15-16 notes at the beginning, which didn't match with the rest of the map, and 2 jumpy patterns that were too much. Nevertheless this is still the hell of the jumps in CTB ^^

I hope I haven't messed up the diff orz
Topic Starter
ZHSteven

Deif wrote:

Daddy's back to his modding affairs \o/

Hell-Jumping CTB

AR8 and CS5 are a perfect combination for this melody... but I'd raise OD to 7, or even 8, to make this a pure Insane diff.

00:09:221 (3,4,5) - Move (4) a bit closer to (3), to get a not-so-surprising jump. 2-3 grids should be ok. I think this is a normal pattern in HR maps. so I will leave it.
00:09:221 (3,4,5) - ^
00:27:265 (3,4,5) - ^ In this case, ~5 grids.Fixed
00:35:397 (3,4,5) - ^ In this case, ~5 grids.fixed

There are more triplets of these kind throughout the diff. Of course it's up to you to modify them or not, those were only suggestions.

00:14:304 (3,4,5,6) - Don't kill me, but some of those notes must be Hdashed. Moving (4) 1 to left, and (5) 1 to right should solve it.
the truth of these jump is: only 5 and 6 is max jump, so I think it is ok.
00:16:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ok, these notes need more organization, because they seem to be placed randomly. You can try something like THIS.
00:18:370 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same, but I'll let you try another kind of patterns.
00:20:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
00:22:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^

Actually it is not placing randomly. I still remembered it takes me about 5 hours to test and place this part.
anyway, remap a bit on this part to make it easier.

00:18:243 (0) - Maybe you can add a note there, or convert (15) in a slider if you're not confident enough while fitting to the melody.
00:22:309 (0) - ^umm..the pattern will break if adding note there. So I will leave it.
01:28:256 (4) - You may change the direction of this slider, as you did previously in 01:20:124 (4). It'd fit better with the melody, and i'd break the monotony of the same movement 4 consecutive times.Good idea.
01:31:560 (10) - NC, or it'll be too long.
01:33:593 (22) - No, just no. Now it's forbidden to use uninherited timing sections to modify the speed of a single slider. Plus, those last red lines aren't even in the rest of the diffs, you must remove them and use green lines to lower the speed of (22).
So, you know..it is mapped in 2010...at that time I dont know any of the rules in standard..
Now I know that is forbidden. So remap this part.

01:56:980 (6,7,8,9,1) - Those jumps are too extreme w/o being Hdashed. You may either reduce them, or create Hdashes.
create hypers in order to make it easy.
02:00:029 (1,2) - Those have to be Hdashed, imo.
yes.
02:08:161 (1) - This spinner is too close to the next note. You may reduce it by 1/4.
done.
02:12:736 (9,10,11,12,13,1) - Too extreme, and one of the jumpy patterns where most average players fail in this song, and most pro players cannot even catch. It may be better if you reduce them.
remap this part by reducing some of the jumps, rearrange the note a bit to make it more fun.
done


I think it's done. IMO the main problems were those groups of 15-16 notes at the beginning, which didn't match with the rest of the map, and 2 jumpy patterns that were too much. Nevertheless this is still the hell of the jumps in CTB ^^

I hope I haven't messed up the diff orz
Thanks for mod~
I will leave the orignal version by now.
feel free to play~
Megurine Luka
/Queue

我有种你终于熬出头了的感觉\:D/

[General]

应该没啥问题

[Normal]

00:46:324 (2) - 建议放在其他地方:),这种遮挡对新手来说有点难
00:55:981 (2) - ^
01:13:771 (1,2,3) - 这种三连对新手来说太难了啦><,后面的不指出了,换成短折返slider都比现在这样要好,你这个虽然是Normal但毕竟也是你的最低难度,所以红线什么的尽量不要压,所以后面的slider以红线结尾什么的,这种最好也不要:D
01:38:676 (2) - del fin
01:57:990 (5) - ↓ 1 grid

[Hard]

00:23:198 (2,3,4,5,6) - 这一串摆的不是很好:<
00:51:407 (6) - ↓ 2 grids
01:46:300 (1) - ↑ 1 grid
01:55:957 (6) - ↑ 2 grids

[Insane]

00:06:172 (1) - ↓ 2 grids
00:40:225 (6,7,8,9,10) - 么放好
00:46:832 (5) - 太突然了,不建议这里改sv
00:48:357 (2) - ctrl+R更顺
01:03:097 (1) - 和之前一样


基本是这样:<不好意思因为头一直很疼所以也不能好好mod..抱歉 :?
Topic Starter
ZHSteven

Megurine Luka wrote:

/Queue

我有种你终于熬出头了的感觉\:D/
谢谢。。其实我也有这种感觉XD
[General]

应该没啥问题

[Normal]

00:46:324 (2) - 建议放在其他地方:),这种遮挡对新手来说有点难
00:55:981 (2) - ^
我感觉这里的遮挡没什么太大问题- -所以不改>.<
01:13:771 (1,2,3) - 这种三连对新手来说太难了啦><,后面的不指出了,换成短折返slider都比现在这样要好,你这个虽然是Normal但毕竟也是你的最低难度,所以红线什么的尽量不要压,所以后面的slider以红线结尾什么的,这种最好也不要:D
好的,我吧1/2都去掉了。。但是红线slider我感觉不错就保留了。。如果以后有人说的话再拿掉吧= =
01:38:676 (2) - del fin fixed
01:57:990 (5) - ↓ 1 grid fixed, and rearrange the rest

[Hard]

00:23:198 (2,3,4,5,6) - 这一串摆的不是很好:<rearrange it
00:51:407 (6) - ↓ 2 grids fixed
01:46:300 (1) - ↑ 1 grid fixed
01:55:957 (6) - ↑ 2 grids fixed, 不过spacing没问题么?

[Insane]

00:06:172 (1) - ↓ 2 gridsdone
00:40:225 (6,7,8,9,10) - 么放好 fixed
00:46:832 (5) - 太突然了,不建议这里改sv 改成note了成不?
00:48:357 (2) - ctrl+R更顺nope...i just want this feeling XD
01:03:097 (1) - 和之前一样^


基本是这样:<不好意思因为头一直很疼所以也不能好好mod..抱歉 :?
拜谢。。头疼还能mod这么细- -
Faust
This is impossible.
Topic Starter
ZHSteven

Faust wrote:

This is impossible.
Could you elaborate more on it?
Faust
It's a joke statement.
Topic Starter
ZHSteven

Faust wrote:

It's a joke statement.
lol
would you mind you give a mod? Thanks~
Vass_Bass
Hi

General
  1. I thing BPM must be 118,0
  1. Actually, don't like BG and video, quality of the video... eeeeh bad :S it's not a big problem, but beauty of the map is importaint thing
  1. Do the volume on red time section quietly, may be 40%
  1. Remove letterbox
Normal
  1. 00:23:453 (1,2,3) - remove it, and add spinner 00:22:690 - 00:24:469 and remove that green sections
  1. 00:28:535 (1,2) - 3 grids right
  1. 00:41:750 (1) - whistle
  2. 00:45:816 (1) - ^
  3. 00:48:866 (5) - remove whistle and add finish
  4. 00:55:981 (2) - whistle in the end
  5. 01:19:362 (1) - remove nc
  6. 01:19:362 (1) - whistle on the reverse and remove it in the end
  7. 01:21:903 - whistle
  8. 01:20:886 (1,2,3,4) - try this:

    1. 01:29:527 (2,3) - whistles on the end
    2. 01:36:643 (1,2) - will be better, if it will be soft
  9. 01:41:725 (1) - remove clap
  10. 01:46:808 - clap
  11. 01:49:095 (3) - remove clap
  12. 01:50:366 (4) - claaap
  13. 01:50:874 (1) - remove clap
  14. 02:01:039 - clap and 02:01:547 - guess what? Claaap
Hard
  1. 00:24:469 (1) - i know that it's hard, but try to move it to the center, loke this:
  2. 00:30:568 - finish
  3. 00:40:225 (5) - spacing lol
  4. 00:47:849 (6) - extended it to the blue line (00:48:230)
  5. 01:07:163 (6) - ^
  6. 01:07:672 (7) - remove clap
  7. 01:11:484 (1) - remove it, and add one spinner 01:11:484 - 01:13:262 or it will be unrankable
  8. 01:17:329 - finish
  9. 01:55:957 (6) - naaah ugly slider, do it symmetrical
Insane
  1. 00:00:072 (1) - reduce to the blue line (00:00:454)
  2. 00:02:106 (1) - ^
  3. 00:04:139 (1) - ^
  4. 00:08:205 (1) - ^
  5. 00:10:238 (1) - ^
  6. 00:40:733 (10) - finish
  7. 00:43:529 (1,2,3,4,5,6) - try this:
  8. 00:49:120 - remove finish
  9. 01:05:130 (8) - ^
  10. 01:07:925 (1) - whistle
  11. 01:23:681 (4,6,7,10) - ^
  12. 01:38:039 (1) - remove nc
Good luck~
shikyu
Sorry for late taiko mod~
I checked with AIBat, it seems you have some problem, make them consistence

[Taiko]
Unsnapped inherited (green) timing point(s) at: 01:37:538, 01:37:666, 01:45:671, 01:45:925, 01:53:931, 02:01:999, 02:02:126, 02:10:067

00:18:751 (16) - move this to 00:19:005, there isn't anything and it's follow the music better
00:19:895 (22) - move 1 tick behind
00:20:149 (24) - delete note. If you follow this, change 00:20:276 (25) into k
00:35:905 (X) - add note
01:53:931 - this timing has volume 61%
02:02:055 (154) - why you change it to soft? normal hitsound still better

That's all, good luck
meiikyuu
i love this song ♥ hope to see it ranked ~
Topic Starter
ZHSteven
To Vass_Bass: All fixed. Thank you for your meticulously mod~
To shikyu: Some of the pattern fixed, just no change at beginning 3.
frost-b-spec
thx reqs~
sorry,late modding.

[Insane]
00:31:076 (2) - spacing(x0.0)
01:47:823 (1) - -1 retuen and add circle

[Normal and Hard]
more use curve slider
Topic Starter
ZHSteven

frost-b-spec wrote:

thx reqs~
sorry,late modding.

[Insane]
00:31:076 (2) - spacing(x0.0) donno why but it always give me 0.01..
01:47:823 (1) - -1 retuen and add circle I guess you mean reduce 1 reverse and add one circle? fix

[Normal and Hard]
more use curve slider
Poggo
Hi sorry for expectation ;w;

Insane
00:23:453(1) - i think better make ctrl+H http://puu.sh/tznJ that stream went on one line
00:56:871 - i know what you mean but better remove NC
01:05:130 - make this slider double
01:06:147 - remove clap
02:00:531(2,3) - unstack it http://puu.sh/tzri

Hard
01:02:843(2,3,4) - different spacind between noyes correct it
01:42:488 - remove whistle ><
01:50:874 - add whistle
01:59:514 - ^

Normal
00:48:866 - maybe replace it on double short slider? sound better
01:04:114 - http://puu.sh/tzuK this better sound (on red tick you can not put note if you want)
01:26:986 - spacing between end slider and note correct it
01:48:841 - add note
01:53:415 - ^

It's all ^^ good luck :3
Topic Starter
ZHSteven

Katty Pie wrote:

Hi sorry for expectation ;w;

Insane
00:23:453(1) - i think better make ctrl+H http://puu.sh/tznJ that stream went on one line fixed
00:56:871 - i know what you mean but better remove NC fixed
01:05:130 - make this slider double
01:06:147 - remove clap fixed
02:00:531(2,3) - unstack it http://puu.sh/tzri change the pattern here.


Hard
01:02:843(2,3,4) - different spacind between noyes correct it fixed
01:42:488 - remove whistle >< done
01:50:874 - add whistle
01:59:514 - ^

Normal
00:48:866 - maybe replace it on double short slider? sound better
01:04:114 - http://puu.sh/tzuK this better sound (on red tick you can not put note if you want)
01:26:986 - spacing between end slider and note correct it fixed
01:48:841 - add note
01:53:415 - ^
i don't want 1/2 in this dff >.< anyway, thanks
It's all ^^ good luck :3
wmfchris
[General]
http://osu.ppy.sh/s/12035 you may want to tag sth more
- Inconsistancy of preview time
- Inconsistancy of letterbox during breaks
- Inconsistancy of Title!
- Remove SB in front of combo fire since there's no SB hence uncesscary
- You may want some soft colour instead of the current combo colour.

[Insane]
00:00:835 (3) - whistle goes well with music here. (and it fits with the next (3) which you put whistle there
00:09:221 (3,4,5,6) - This is placed in an odd way imo, it looks like (2), (3,4,5), (6) are separated groups of note... try http://osu.ppy.sh/ss/311929
00:11:254 (3,4,5,6) - ^
00:40:225 (6) - clap like what you did before
00:46:832 (5) - consider placing this at (380,240) to make a symmetrical shape
00:52:678 - may sound odd with notes because the separation is different. Using slider between them may look better
01:12:754 (5,7) - you can consider changing the direction of (7) so that it stacks with (5)
01:50:873 (10) - like (2,6), removing clap here emphasize the drums in the music.
02:03:579 (5) - Unsnapped circle.
02:07:391 (4) - Unsnapped slider


Maybe you'll need to rethink a bit about thie hitsound logic as I feel like the clap in the first half of the music has some sort of randomness .

[Hard]
00:32:093 (5,6) - (6) stacked on (1) and we can't determine how many ticks are in (1) at the first glance and is pretty unrankable. You may consider patterns like this http://osu.ppy.sh/ss/311932
00:51:407 (6) - to avoid overlapping move this to (1)'s right (5)'s above
01:24:190 (5) - imo make it parallel with (2,3,4) looks better
01:26:223 (3) - remove whistle
01:29:146 (2) - move this up a bit to reduce overlapping and make accurate spacing
01:54:940 (4) - suggestion: flip vertically looks better with more variation

[Normal]
00:17:353 (2,2) - remove whistle?
01:29:019 (1) - [Nazi] place at (244,204) to make it symmetrical
01:28:510 (5,2) - stack properly
01:41:217 - feels empty here, you can add one more tick for (3)
01:50:874 (1) - clap at ending

this normal should be a bit harder considering the diff spread of hard and insane

[Easy]
'3'

Solo diffs, in overall, can still be improved quite a lot. Hitsounding can have a more unique logic and try to use more softclap instead of normal clap at the later part, and the notes can have some better placements.

[Taiko]
- OD 6
- S 60% would be too soft, taiko hitsound should be clearly audiable. Use S 100% maybe
02:03:579 (160) - Unsnapped
02:07:391 (182) - Unsnapped
02:07:518 (183) - Unsnapped
02:09:424 (196) - Unsnapped

Just scanned the diff roughly and is done quite good.

-ctb diff has a lot of unsnapped notes.

good luck~
Topic Starter
ZHSteven

wmfchris wrote:

[General]
http://osu.ppy.sh/s/12035 you may want to tag sth more I looked at it and I think that map only have author's tag(like v2b...etc)so I still dont know what to add...
- Inconsistancy of preview time
- Inconsistancy of letterbox during breaks fixed
- Inconsistancy of Title!
In fact I feel so shocked when looking at this...Anyway, I cannot find the inconsistancy of these, and I remembered I have fixed them a lot in some previous mod...
- Remove SB in front of combo fire since there's no SB hence uncesscary I thought it is already off..
- You may want some soft colour instead of the current combo colour.umm I dont want because the original game is consists of these 4 color.

[Insane]
00:00:835 (3) - whistle goes well with music here. (and it fits with the next (3) which you put whistle there
00:09:221 (3,4,5,6) - This is placed in an odd way imo, it looks like (2), (3,4,5), (6) are separated groups of note... try http://osu.ppy.sh/ss/311929
00:11:254 (3,4,5,6) - ^
00:40:225 (6) - clap like what you did before
00:46:832 (5) - consider placing this at (380,240) to make a symmetrical shape
00:52:678 - may sound odd with notes because the separation is different. Using slider between them may look better
01:12:754 (5,7) - you can consider changing the direction of (7) so that it stacks with (5)
01:50:873 (10) - like (2,6), removing clap here emphasize the drums in the music.
02:03:579 (5) - Unsnapped circle.
02:07:391 (4) - Unsnapped slider


Fixed all

Maybe you'll need to rethink a bit about thie hitsound logic as I feel like the clap in the first half of the music has some sort of randomness .
I know where are you talking about, so I just remap that a bit, but i think it sounds good-.-

[Hard]
00:32:093 (5,6) - (6) stacked on (1) and we can't determine how many ticks are in (1) at the first glance and is pretty unrankable. You may consider patterns like this http://osu.ppy.sh/ss/311932spacing will be a problem if I place like this.. anyway rearrange this.
00:51:407 (6) - to avoid overlapping move this to (1)'s right (5)'s above
01:24:190 (5) - imo make it parallel with (2,3,4) looks betterummm I think horizontal will be better...
01:26:223 (3) - remove whistle
01:29:146 (2) - move this up a bit to reduce overlapping and make accurate spacing
01:54:940 (4) - suggestion: flip vertically looks better with more variation

fixed all

[Normal]
00:17:353 (2,2) - remove whistle?
01:29:019 (1) - [Nazi] place at (244,204) to make it symmetrical
01:28:510 (5,2) - stack properly
01:41:217 - feels empty here, you can add one more tick for (3)
01:50:874 (1) - clap at ending

fixed all.

this normal should be a bit harder considering the diff spread of hard and insaneOk ok..Now I really dont know what to do.. a lot of people says this is easier than expected..

[Easy]

Solo diffs, in overall, can still be improved quite a lot. Hitsounding can have a more unique logic and try to use more softclap instead of normal clap at the later part, and the notes can have some better placements.

I will try my best :3

[Taiko]
- OD 6
- S 60% would be too soft, taiko hitsound should be clearly audiable. Use S 100% maybe
02:03:579 (160) - Unsnapped
02:07:391 (182) - Unsnapped
02:07:518 (183) - Unsnapped
02:09:424 (196) - Unsnapped

Just scanned the diff roughly and is done quite good.
Thanks and fixed all.

-ctb diff has a lot of unsnapped notes.
Ok.. let me do manually resnap again...
good luck~
Thanks a lot for modding
Miya
Hi there~

General
  1. Uncheck the 'Display storyboard in front of combo fire' since there are no storyboard in this map.
Normal
  1. HP Drain + 1 to make things more harder?
  2. 00:16:337 (1) - Hmm, since i hear a cymbal sound here, it's good to add a finish sound.
  3. 00:17:353 (2) - add a whistle to feel the gap between the whistle rythim?
  4. 00:21:420 (2) - ^
  5. 00:22:944 (1) - Add a finish sound too at this spinner since i hear a cymbal sound at the back.
  6. 00:46:324 (2,3) - The circle number 2 will be hidden by the combo hitburst. So it's not good if you place it there. Also, the slider number 3 is not stacked properly with 00:44:800 (5) - . Please improve the pattern of this note and the note after it.
  7. 00:54:457 (5) - Sorry if it's nazi, but i think you place this circle too close with slider 00:53:440 (4) - . It's better to move it by 2-3 grid to right. It will be more good to see imo.
  8. 01:00:048 (3) - Same here, it's too close too with slider 00:59:031 (2) - and not good to see. Please move it by 2 grid up.
  9. 01:03:097 (2,3) - Switch the whistle at slider number 2 to the slider number 3 start. It's breaking the consistencies of your whistle rythim. Also, the slider number 3 is also too close with slider number 2. You can move it away like the note before.
  10. 01:23:936 (4,5) - Move the whistle at 4 to slider 5 start. It's not consisant with your whistle rythim.
  11. 01:29:527 (2,3) - I think this pattern can be improved and it's indeed not symetrical. Maybe it can be like this? > http://puu.sh/tV7F . It's more good and have a better flow. Also, i think you miss a whistle at slider 3 end.
  12. 01:39:692 (3) - I think you need a clap at the 2nd repeat and the end to close your clap rythim.
  13. 01:45:791 (3) - This soft finish sound is not fit with the music and the finish sound before it. Change it into normal please.
  14. 01:53:924 (1) - Please make this slider symetrical with 01:51:890 (2) - to improve map aesthetic. Also, i think you need a finish sound at it start. Since i hear a cymbal sound there.
  15. 01:57:481 (4,5) - Move the clap at 4 to 5 start please. It's not consistant with the previous clap rythim.
  16. 02:00:023 (1) - Again, please use normal finish sound at the end. It's more suitable imo.
  17. 02:08:155 (1) - I hear a cymbal sound it's end. Better to add finish to cover that cymbal sound.
Hard
  1. OD -1 to balance with your normal diff?
  2. Found some unsnapped timing. Maybe you forgot resnap this when you change the offset. Look here > http://puu.sh/tVb4
  3. Like wmf said, the gap between normal and hard is not good. The normal is too easy to compare to hard.
  4. 00:14:304 (1,2,3,4,5,6) - Improve this star shape please. It's not even symetrical.
  5. 00:30:568 (1) - Remove the finish sound at the start? I don't hear any heavy sound or cymbal sound at this spot.
  6. 00:32:093 (5) - I think you miss a whislte overhere.
  7. 00:33:364 (2,3,4,5) - Not symetrical with 00:32:601 (1) - . Are you sure?
  8. 00:36:667 (1) - Change this whistle into finish at the start. This spot has the same rythim with the spot that you place finish.
  9. 00:58:015 (3) - This slider is not straight. Are you sure?
  10. 01:02:081 (2) - You miss a whistle again here at the start.
  11. 01:08:180 (1) - ^
  12. 01:10:213 (6) - ^ at the start.
  13. 01:23:936 (4) - An awkward clap sound here. You don't have any clap rythim in this spot. So better to remove it.
  14. 01:37:659 (1,2) - Please center this with 01:39:692 (3) - . Not good to see.
  15. 01:45:791 (3) - Same as previous diff. Change this soft finish into normal one.
  16. 02:07:647 (5,6,7) - Not symetrical with 02:06:630 (1,2,3,4) - . Are you sure?
Insane
  1. Found some unsnapped timing point. Look here > http://puu.sh/tVG6
  2. 00:06:553 (2) - Add a whistle here? It will synchronize better with the next whistle rythim.
  3. 00:13:287 (2) - ^
  4. 00:33:364 (2) - Im sure you can stack this note with 00:32:347 (8) - to make things more good.
  5. 01:02:843 (4) - I thought this one is a slider. The note placement is really confuse me.
  6. 01:28:129 (4,5,6) - Why this stream has different spacing with the the rest of the stream? It's no good for the flow.
  7. 00:44:800 (6) - I think you miss a whistle here at the start. I feel it's empty.
  8. 01:05:130 (8) - Change the clap at the start into finish please. I hear a cymbal sound at that spot, and it's not consistant with your previous finish rythim.
  9. 01:13:262 (7) - Add finish at the start. Same reason as above.
  10. Also, change this soft finish here at 3rd and 4th kiai into finish like previous diff.
That's all from me. Agree with wmf said, the standard diff really need a lot of improvement.
Good luck~
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