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Infected Mushroom - Suliman

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Total Posts
10
Topic Starter
CerealeKiller
This beatmap was submitted using in-game submission on lundi 28 août 2023 at 19:11:51

Artist: Infected Mushroom
Title: Suliman
Tags: instrumental, electronic,
BPM: 145
Filesize: 8996kb
Play Time: 06:07
Difficulties Available:
  1. Insane (4,95 stars, 1127 notes)
Download: Infected Mushroom - Suliman
Information: Scores/Beatmap Listing
---------------
Finished!

Hitsounding: 33% ?

Background by Victor Lam
[Goku]
Hello, from #modreqs.

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Isane

01:46:584 (3) - use only three white/red points on this slider, fits a bit better.
02:19:067 (1) - a straight faster slider would fit better.
04:14:929 (1,2,3,4,1,2,3,4) - These notes are over spaced for the moment of the
Wouldn't OD 8 be better?
__________________________________________________________________________________________________________________

You've made a great map good luck :3
MaridiuS
00:13:688 (2) - make it so that it has the same angle as (1).
00:14:929 (1,3) - fix blanket
00:17:308 (3) - has no followpoint, meaning that it's distance from sliderend is different than other same patterns
00:21:550 (1) - u should increase SV on this pattern
00:25:274 (2,3,4,5,6) - using so many different angles on kicksliders will break someones mind. It doesn't really feel nice, so use symmetry if u're going in slight angle changing sliders 00:25:688 (3,4) - the flow on this too doesn't really matter as one can break through a kickslider very easily and everyone does that, try to make (4) symmetrical to (3)
01:05:826 (13,14,15,16) - I'd advise making them into 2 kicksliders as the stream jump to 01:06:239 (1,2,3) - is really unexpected, keep in mind that its a 4.8* map
01:46:584 (3) - considering lowering it down a bit for better flow to 01:46:998 (4) -
01:48:860 (4,5) - reduce spacing or increase spacing on these 01:48:446 (2,3) -
01:49:067 (5,1) - also this jump is hilarious
02:14:929 (4) - make it into a 1/4 and a 1/2 slider?
02:20:308 (1,2) - you shouldn't make blankets with varying distances through out the map
02:28:791 (1) - unneeded really , if you put it it doesnt need to be a reversed slider but just a 1/6 kickslider
02:30:239 (6,7,8,9,10) - has no really visible change of DS but 02:33:550 (5,6,7,8,9) - has, same sounds whatsoever
02:38:929 (1,2) - make them look like each other more
02:40:584 (6,7) - at least blanket
02:48:033 (8) - these kind of sounds have different mapping style and following points then the first section where those sounds also appeared! 02:21:550 (4)
02:56:308 (5,6) - annoying obtuse angle i'd strongly advise putting (6) at about 323x|190y
also try to blanket it with this: 02:56:515 (6,9) -
03:08:308 (7) - is really close to sliderend, it should touch less imo
03:11:412 (10,1) - not a tasty overlap
03:22:998 (5,1) - ^
03:22:377 (3,5) - ^
03:25:067 (6,2) - ^
03:28:584 (1,2,3) - reverse flow into obtuse angle jump is something which im strongly against
03:30:653 (2,3) - fix blanket
03:35:826 (3,4) - ^
03:48:446 (5,6) - 03:51:343 (8,1) - 03:52:377 (2,4) - 03:54:653 (7,1) - these blankets distance differences gave me leukemia, please keep at least 2 blanket distances through out the section map
04:00:446 (3,4) - better make (4) a blanket it doesnt look good right now
04:21:550 (1,2) - fix blanket
04:30:860 (6,7) - why is this jump much bigger than 7 to 8 when it should be the other way around
04:45:033 - there are clearly beats here 04:45:653 - considering making third beats as kicksliders or something
04:52:791 (2) - really untasty overlap
05:00:446 (1,2) - fix blanket
05:09:964 (5,6) - pay attention how different it is from 05:10:791 (7,1) -
05:19:481 (5,6) - from 05:16:170 (5,6) -
05:29:412 (5,6) - 05:31:481 (2,3) -
05:27:757 (1) - i'd personally increase SV on this note
05:47:205 (7) - ^
06:07:481 (1) - i'd decrease audio on this slider lul

gg nice song good luck
lazygirl
Hey from modding queue for NM!

the intro is so sweet haha

01:24:446 (3) - a little weird shape maybe? too short a slider to keep this i think
01:29:826 (4,1) - consider stacking those two, it's a but odd as is
02:19:067 (1,3) - same with stacking, consider moving 3 further down so it stacks a little less
02:22:377 (1,3) - more like this ^^
02:28:170 (11) - this is really weird when playing
03:44:308 (7,8) - could do a triplet here
04:10:791 (2) - also a little odd
05:54:239 (1) - maybe do SV 0.80 here? it'd fit because the music slows down, but the SV doesn't drop enough to be felt

Good luck approving this ^^ great map :D

Et whoops je viens de voir que j'aurais pu faire en français... RIP
Topic Starter
CerealeKiller

MaridiuS wrote:

00:13:688 (2) - make it so that it has the same angle as (1). I can't really tell why but I prefer it being like this (with a "random" angle)
00:14:929 (1,3) - fix blanket Fixed
00:17:308 (3) - has no followpoint, meaning that it's distance from sliderend is different than other same patterns Oh indeed, fixed
00:21:550 (1) - u should increase SV on this pattern Isn't necessary imo, for a such short pattern and the sound isn't that different
00:25:274 (2,3,4,5,6) - using so many different angles on kicksliders will break someones mind. It doesn't really feel nice, so use symmetry if u're going in slight angle changing sliders 00:25:688 (3,4) - the flow on this too doesn't really matter as one can break through a kickslider very easily and everyone does that, try to make (4) symmetrical to (3) I actually like that randomness, and don't want the map to become too much "formated". Though I'll keep it in mind if others pinpoint it.
01:05:826 (13,14,15,16) - I'd advise making them into 2 kicksliders as the stream jump to 01:06:239 (1,2,3) - is really unexpected, keep in mind that its a 4.8* map I tried the sliders but I didn't like it much, I shortened the jump though
01:46:584 (3) - considering lowering it down a bit for better flow to 01:46:998 (4) - Done
01:48:860 (4,5) - reduce spacing or increase spacing on these 01:48:446 (2,3) - Done
01:49:067 (5,1) - also this jump is hilarious Fixed
02:14:929 (4) - make it into a 1/4 and a 1/2 slider? I see your point but I want that build up to go slowly cresendo, hence that low density
02:20:308 (1,2) - you shouldn't make blankets with varying distances through out the map I fixed all throughout the map, looks indeed nicer now thanks
02:28:791 (1) - unneeded really , if you put it it doesnt need to be a reversed slider but just a 1/6 kickslider Hum I like it like this, won't change it now but I'll keep it in mind
02:30:239 (6,7,8,9,10) - has no really visible change of DS but 02:33:550 (5,6,7,8,9) - has, same sounds whatsoever Fixed
02:38:929 (1,2) - make them look like each other more fixed
02:40:584 (6,7) - at least blanket Done
02:48:033 (8) - these kind of sounds have different mapping style and following points then the first section where those sounds also appeared! 02:21:550 (4) Yes because that sound is louder and the map gets denser
02:56:308 (5,6) - annoying obtuse angle i'd strongly advise putting (6) at about 323x|190y Not sure about this one but I changed it
also try to blanket it with this: 02:56:515 (6,9) - Done
03:08:308 (7) - is really close to sliderend, it should touch less imo Imo the overlap would look ugly if I put (7) farther
03:11:412 (10,1) - not a tasty overlap All fixed
03:22:998 (5,1) - ^
03:22:377 (3,5) - ^
03:25:067 (6,2) - ^
03:28:584 (1,2,3) - reverse flow into obtuse angle jump is something which im strongly against I don't really see the problem, but I'll try to remember it
03:30:653 (2,3) - fix blanket Done
03:35:826 (3,4) - ^
03:48:446 (5,6) - 03:51:343 (8,1) - 03:52:377 (2,4) - 03:54:653 (7,1) - these blankets distance differences gave me leukemia, please keep at least 2 blanket distances through out the section map Fixed all
04:00:446 (3,4) - better make (4) a blanket it doesnt look good right now Done
04:21:550 (1,2) - fix blanket Done
04:30:860 (6,7) - why is this jump much bigger than 7 to 8 when it should be the other way around Fixed
04:45:033 - there are clearly beats here 04:45:653 - considering making third beats as kicksliders or something Yes I'm aware of that, I discussed it in an earlier mod that I did so in order to make the 04:45:136 (4) - beat (which is much more heard) noticeable without making bullshit jumps. I'll keep your suggestion in mind, waiting for other suggestions to decide what I'll do
04:52:791 (2) - really untasty overlap fixed
05:00:446 (1,2) - fix blanket fixed
05:09:964 (5,6) - pay attention how different it is from 05:10:791 (7,1) - Yeah because it isn't the same sound (to me at least)
05:19:481 (5,6) - from 05:16:170 (5,6) - This one seems fine to me
05:29:412 (5,6) - 05:31:481 (2,3) - Also here it isn't the same sound (not the same break between the most heard sound)
05:27:757 (1) - i'd personally increase SV on this note Done, even if I'm unsure of this
05:47:205 (7) - ^
06:07:481 (1) - i'd decrease audio on this slider lul Yup, was planned, and now done

gg nice song good luck

A big thanks, very valuable mod !
Topic Starter
CerealeKiller
OK donc je répond en français haha

lazyboy007 wrote:

Hey from modding queue for NM!

the intro is so sweet haha Merci bien ! Moi aussi je l'aime

01:24:446 (3) - a little weird shape maybe? too short a slider to keep this i think Oh euh ça va, c'est pas si moche, si ?
01:29:826 (4,1) - consider stacking those two, it's a but odd as is Oui je sais, c'est une question que je me suis beaucoup posé, mais moi j'aime bien le semi stack, ça montre bien la rupture entre les combos (bien que si la remarque revient trop souvent j'y songerai)
02:19:067 (1,3) - same with stacking, consider moving 3 further down so it stacks a little less Ici t'as raison j'aime mieux
02:22:377 (1,3) - more like this ^^
02:28:170 (11) - this is really weird when playing Ah ouais, j'aime bien le slider mais j'y songerai
03:44:308 (7,8) - could do a triplet here Ouais, mais ça casserait le pattern juste avant, ou juste après si je stackais les 2 sur le sliderend, du coup boarf je préfère laisser comme ça
04:10:791 (2) - also a little odd Yep, j'avais prévu de le changer, du coup c'est fait !
05:54:239 (1) - maybe do SV 0.80 here? it'd fit because the music slows down, but the SV doesn't drop enough to be felt 0.80 me paraissait vraiment trop peu, mais je suis descendu à 0.90, et c'est mieux en effet

Good luck approving this ^^ great map :D Merci !

Et whoops je viens de voir que j'aurais pu faire en français... RIP
Le mod a été plutot utile, j'ai pas tout changé mais les suggestions étaient plutot bien justifiés, merci bien !
Kyuukai
Yo'p, NM req depuis ma Modding Queue
Je vais mod les premières 1min15
Insane
00:19:895 (1,2,3) - Pb de spacing
00:47:619 (3,5) - Déplace le 5 sur la fin du 3
00:55:688 (1) - NC
00:57:136 (9) - NC
00:58:998 (10) - NC
01:00:446 (9) - NC
01:02:308 (10) - NC
01:03:757 (9) - NC
01:05:412 (9) - NC
01:06:136 (16,1,2,3) - Très mauvaise transition. Tu devrais vraiment changer ça. Imagine toi entrain de stream, et faire le triple, t'as 0 temps d'arrêt, donc c'est comme si ton triple faisait partie du stream, mais qu'il a subitement eu un spacing plus haut.
01:10:377 (7) - NC
01:13:688 (7) - NC
01:15:343 (7) - NC
01:16:998 (7) - NC
Topic Starter
CerealeKiller

yaleufeu wrote:

Yo'p, NM req depuis ma Modding Queue
Je vais mod les premières 1min15
Insane
00:19:895 (1,2,3) - Pb de spacing
00:47:619 (3,5) - Déplace le 5 sur la fin du 3 Boarf j'aime pas trop
00:55:688 (1) - NC
00:57:136 (9) - NC
00:58:998 (10) - NC
01:00:446 (9) - NC
01:02:308 (10) - NC
01:03:757 (9) - NC
01:05:412 (9) - NC
01:06:136 (16,1,2,3) - Très mauvaise transition. Tu devrais vraiment changer ça. Imagine toi entrain de stream, et faire le triple, t'as 0 temps d'arrêt, donc c'est comme si ton triple faisait partie du stream, mais qu'il a subitement eu un spacing plus haut. Ouais bon j'ai changé j'ai mis un 1/4
01:10:377 (7) - NC
01:13:688 (7) - NC
01:15:343 (7) - NC
01:16:998 (7) - NC
Et tous les NC sont fixed aussi.

Bah merci pour le mod !
Leiwa
[General]
OD5 is too low, I suggest 7~8.3
HP is low too, hou about 6.5?

[Insane]

03:11:205 (9) - Why dont you put like 03:10:377 (6) - ?
03:29:205 (3) - 3/4 slider fit song better IMO
03:47:929 (2) - Delete this if you take guitar and 03:48:136 (3) - add here
03:57:860 (3) - ^
04:50:826 (6) - ^
05:04:067 (11) - ^


03:51:343 (8) - why don't you take this triplet?
04:04:584 (9) - ^
04:27:757 (12) - ^
04:54:446 (10) - ^
05:07:481 (9) - ^
05:09:343 (4) - ^

good luck
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

Insane:
  1. Insane? why no custom name, like "Suliman" maybe
  2. The OD is too low.. can you increase it a bit? like 7 or 6?
  3. 00:26:102 (5) - Ctrl+G
  4. 00:29:412 (3) - Clap to follow your hitsounding
  5. 00:32:722 (4) - Clap this too, (In the music is already a clap so..)
  6. 00:37:688 (x) - Add an object with clap, maybe stacked
  7. 00:41:205 (5) - Better a "back" instead of a nowhere position. Stack this on (3) or (2)
  8. 00:54:653 (1,2,3,4,5,6,7,8,9) - Why not a large curve like this
  9. 00:58:377 (5,6,7,8,9) - This would be better like a straight line, like this
  10. 01:59:205 (break) - In this break you surely can add a Spinner
  11. 03:10:377 (6) - Something reminds me this is unrankeable
  12. 03:34:791 (6) - Maybe better like this
  13. 03:49:067 (6) - Move this 1 grid to the right
  14. 04:11:619 (break) - you surely can add a spinner here
  15. 04:27:757 (12) - You miss a triplet here
Okay that's all! Good luck with your map :D
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