forum

riya(eufonius) - Traveler's tale

posted
Total Posts
82
Topic Starter
0109-
This beatmap was submitted using in-game submission on Monday, August 29, 2016 at 10:09:39 PM

Artist: riya(eufonius)
Title: Traveler's tale
Source: ISLAND
Tags: Island frontwing game visual novel rinne eufonius garden
BPM: 140
Filesize: 2650kb
Play Time: 01:49
Difficulties Available:
  1. Garden's Easy (1.33 stars, 106 notes)
  2. Hard (2.84 stars, 240 notes)
  3. Insane (3.92 stars, 311 notes)
  4. Normal (1.76 stars, 173 notes)
Download: riya(eufonius) - Traveler's tale
Information: Scores/Beatmap Listing
---------------
Need mods :)

Easy by Garden

Asaiga
Cố lên :3
Acme Deizd Void

thai0109 wrote:

Hi! BPM & Offset check request

https://osu.ppy.sh/s/465669

thanks :)
Good luck

Random Check
- The first part (139bpm) should be
BPM = 71
OFFSET = 295

- The second (140bpm)
BPM remains the same
OFFSET = 7138
Underdogs
ircasdf
2016-07-14 21:41 Underdogs: sawadikap
2016-07-14 21:41 Underdogs: o wait, ur vietnamese lol
2016-07-14 21:41 thai0109: yeah :|
2016-07-14 21:41 Underdogs: ur name is thai
2016-07-14 21:41 Underdogs: so i tot ur thailand
2016-07-14 21:41 Underdogs: lmao
2016-07-14 21:41 thai0109: it's vietnamese name tho xD
2016-07-14 21:42 Underdogs: irc
2016-07-14 21:42 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1024685 riya - Traveler's tale [Normal]]
2016-07-14 21:42 thai0109: yay
2016-07-14 21:42 Underdogs: for some reason
2016-07-14 21:42 Underdogs: 00:11:423 (2,1) - these dont look like a blanket
2016-07-14 21:42 Underdogs: maybe just me
2016-07-14 21:42 thai0109: :|
2016-07-14 21:43 Underdogs: if you want Normals to blanket
2016-07-14 21:43 Underdogs: sliders used are 1/1
2016-07-14 21:43 thai0109: hmm... is that so?
2016-07-14 21:44 Underdogs: maybe the fact that you extend the sliders to red ticks and make a slider on the next beat, forcing you to DS, made my vision thought that your blanket is not a blanket xd
2016-07-14 21:45 Underdogs: oh good god
2016-07-14 21:45 Underdogs: check your AiMod
2016-07-14 21:45 thai0109: ?
2016-07-14 21:45 Underdogs: ctrl+shift+a
2016-07-14 21:45 thai0109: yeah i know
2016-07-14 21:45 thai0109: but what's wrong about it
2016-07-14 21:45 Underdogs: then tick Check Distance Snap
2016-07-14 21:46 Underdogs: you got 2 errors in DS
2016-07-14 21:46 Underdogs: 00:09:495 (2,3) -
2016-07-14 21:46 Underdogs: and
2016-07-14 21:46 thai0109: @@
2016-07-14 21:46 Underdogs: 00:26:638 (2,3) -
2016-07-14 21:46 thai0109: okay
2016-07-14 21:46 Underdogs: 00:38:638 (2,3) - as well
2016-07-14 21:47 Underdogs: 00:56:852 (1,3,4) - these looked so close
2016-07-14 21:47 Underdogs: like, really close
2016-07-14 21:47 Underdogs: but im not telling you to change it
2016-07-14 21:48 Underdogs: but we'll see what other modders have to say about it
2016-07-14 21:48 thai0109: i think we have to change though ...
2016-07-14 21:48 Underdogs: depend on you
2016-07-14 21:48 Underdogs: im just pointing out my opinion
2016-07-14 21:49 thai0109: okay
2016-07-14 21:49 Underdogs: why is kiai closed and opened at some part
2016-07-14 21:49 Underdogs: it is reasonable to open it until the end
2016-07-14 21:49 thai0109: firework effect?
2016-07-14 21:50 Underdogs: no need
2016-07-14 21:50 thai0109: okay
2016-07-14 21:50 Underdogs: straighten the kiai all the way to the end
2016-07-14 21:51 Underdogs: also, end kiai at
2016-07-14 21:51 Underdogs: 01:24:280
2016-07-14 21:51 Underdogs: try to insert kiai at 01:31:138
2016-07-14 21:52 thai0109: hm...
2016-07-14 21:52 Underdogs: ok bad idea
2016-07-14 21:52 Underdogs: dont
2016-07-14 21:52 Underdogs: i think that's it for Normal
2016-07-14 21:52 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1007523 riya - Traveler's tale [Hard]]
2016-07-14 21:53 thai0109: okay
2016-07-14 21:54 Underdogs: 00:16:780 (7) - add a clap here
2016-07-14 21:55 thai0109: okay
2016-07-14 21:55 Underdogs: 00:48:280 (1,2) these arent blanket well
2016-07-14 21:55 Underdogs: 00:48:280 (1,2) -
2016-07-14 21:56 Underdogs: 01:01:566 (5,1) - ^
2016-07-14 21:57 thai0109: okay
2016-07-14 21:57 Underdogs: that's it for hard
2016-07-14 21:58 Underdogs: i dont think i can help insane sorry
2016-07-14 21:58 thai0109: it's fine
2016-07-14 21:58 thai0109: thanks, it helped a lot
2016-07-14 21:58 Underdogs: so, the conversation ends here
2016-07-14 21:58 Underdogs: brb posting
2016-07-14 21:59 thai0109: okay
eeezzzeee
hi from my queue

[Insane]
  1. 00:05:232 (3) - nothing in the music here lol, you can just delete this
  2. 00:07:138 - hitsounds are way too loud here, seems like you forgot to change the volume xd
  3. 00:07:566 (2,4) - fix stacking
  4. 00:13:566 (1) - no NC
  5. 00:27:709 (1,2) - why not just use the same shape
  6. 00:29:423 (1,2) - i think it would be more effective to make some notes instead of just a long slider, as the piano melody that gets skipped is much more prominent than the guitar lol. http://puu.sh/qbPOq/194386de2f.jpg
  7. 00:37:566 (5) - ctrl+g would flow much better imo, but then you'll have to move the next slider too
  8. 00:39:066 (4) - move to 61,200 if you want it to be in the middle
  9. 00:42:923 (1) - try changing this into just a circle because a. the music does not sound similar to the previous ones 00:41:423 (1) and 00:42:066 (1) - imo so 3/4 not so good b. for consistency with previous similar section 00:36:066 (1,2) -
  10. 00:43:352 (2,3,4,5,6,7,8) - the emphasis of this pattern is pretty weird because the first part 00:43:352 (2,3,4) - ok but then 00:43:995 (5,6,7,8) - there is obviously much stronger drums starting here so you would think it gets harder but the jumps became smaller and less angular
  11. 00:56:852 (1,3) - try to not let them touch
  12. 01:01:995 (1) - more to the left would flow better imo. actually where 3 is right now would be a good spot for this lol
  13. 01:02:423 (2,3,4,5,6,7,1,2,3,4,5,6,7) - this really feels like some random circles with no relation to the music... some sliders would really help make a more effective rhythm because this part has a lot of vocal and melody going on. but aside from that, the spacing of the jumps also feels very random to me because for example 01:02:423 (2,3,4) - this part has vocals and stuff but the spacing is very small, 01:03:066 (5,6,7) - this part which is nothing has much larger spacing? and there is litterally no sound on 01:03:495 (7) - but that is the largest jump lol
  14. 01:05:852 (2,4) - more space between them
  15. 01:16:995 (5) - shape doesn't look so good, you can just delete the red point and make a normal curve like 01:06:709 (4) -
  16. 01:19:995 (3) - maybe somewhere above 2 would flow better http://puu.sh/qbQTX/d7a3bcc12f.jpg
  17. 01:24:066 (3,4,1) - fix stacking
  18. 01:25:352 (4,1) - i understand you are trying to put it in the middle but thats a little confusing to read due to how short the slider is and the fact that this slider is going the opposite direction from the previous ones 01:24:280 (1,3) - . maybe like this instead? http://puu.sh/qbR0Q/df42d97c87.jpg the highlighted notes are 01:24:709 (2,4) -
  19. 01:31:138 (1) - missing a finish
  20. 01:31:780 (2,4) - fix stack
  21. 01:32:423 (1,2) - swap NC
  22. 01:33:280 (1) - delete NC
  23. 01:33:280 - not a very good place to put this slider imo, since 01:33:495 - has a much stronger melody sound i think you should try having a clickable object there at the red tick
  24. 01:37:138 (3,1) - fix stacking ( are you intentionally not stacking them? try to make it more obvious by giving it a little more space because this looks more like you made a mistake lol )
  25. 01:40:138 (3,4,5) - this is really sloppy, are you trying to make a triangle? http://puu.sh/qbRJr/9b4db1d187.jpg or http://puu.sh/qbRKB/9a2a63b36e.jpg
that's all from me, good luck! c:
Topic Starter
0109-

eeezzzeee wrote:

hi from my queue

[Insane]
  1. 00:05:232 (3) - nothing in the music here lol, you can just delete this
  2. 00:07:138 - hitsounds are way too loud here, seems like you forgot to change the volume xd
  3. 00:07:566 (2,4) - fix stacking
  4. 00:13:566 (1) - no NC
  5. 00:27:709 (1,2) - why not just use the same shape
  6. 00:29:423 (1,2) - i think it would be more effective to make some notes instead of just a long slider, as the piano melody that gets skipped is much more prominent than the guitar lol. http://puu.sh/qbPOq/194386de2f.jpg
  7. 00:37:566 (5) - ctrl+g would flow much better imo, but then you'll have to move the next slider too
  8. 00:39:066 (4) - move to 61,200 if you want it to be in the middle
  9. 00:42:923 (1) - try changing this into just a circle because a. the music does not sound similar to the previous ones 00:41:423 (1) and 00:42:066 (1) - imo so 3/4 not so good b. for consistency with previous similar section 00:36:066 (1,2) -
  10. 00:43:352 (2,3,4,5,6,7,8) - the emphasis of this pattern is pretty weird because the first part 00:43:352 (2,3,4) - ok but then 00:43:995 (5,6,7,8) - there is obviously much stronger drums starting here so you would think it gets harder but the jumps became smaller and less angular
  11. 00:56:852 (1,3) - try to not let them touch
  12. 01:01:995 (1) - more to the left would flow better imo. actually where 3 is right now would be a good spot for this lol
  13. 01:02:423 (2,3,4,5,6,7,1,2,3,4,5,6,7) - this really feels like some random circles with no relation to the music... some sliders would really help make a more effective rhythm because this part has a lot of vocal and melody going on. but aside from that, the spacing of the jumps also feels very random to me because for example 01:02:423 (2,3,4) - this part has vocals and stuff but the spacing is very small, 01:03:066 (5,6,7) - this part which is nothing has much larger spacing? and there is litterally no sound on 01:03:495 (7) - but that is the largest jump lol
  14. 01:05:852 (2,4) - more space between them
  15. 01:16:995 (5) - shape doesn't look so good, you can just delete the red point and make a normal curve like 01:06:709 (4) -
  16. 01:19:995 (3) - maybe somewhere above 2 would flow better http://puu.sh/qbQTX/d7a3bcc12f.jpg
  17. 01:24:066 (3,4,1) - fix stacking
  18. 01:25:352 (4,1) - i understand you are trying to put it in the middle but thats a little confusing to read due to how short the slider is and the fact that this slider is going the opposite direction from the previous ones 01:24:280 (1,3) - . maybe like this instead? http://puu.sh/qbR0Q/df42d97c87.jpg the highlighted notes are 01:24:709 (2,4) -
  19. 01:31:138 (1) - missing a finish
  20. 01:31:780 (2,4) - fix stack
  21. 01:32:423 (1,2) - swap NC
  22. 01:33:280 (1) - delete NC
  23. 01:33:280 - not a very good place to put this slider imo, since 01:33:495 - has a much stronger melody sound i think you should try having a clickable object there at the red tick
  24. 01:37:138 (3,1) - fix stacking ( are you intentionally not stacking them? try to make it more obvious by giving it a little more space because this looks more like you made a mistake lol )
  25. 01:40:138 (3,4,5) - this is really sloppy, are you trying to make a triangle? http://puu.sh/qbRJr/9b4db1d187.jpg or http://puu.sh/qbRKB/9a2a63b36e.jpg
that's all from me, good luck! c:
Thanks for the mod, i fixed all :)
Hikan
Here, senpai, hope it's fine <3
Ryouta's Easy, I guess...
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Ryouta's Easy
Source:Island
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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307,-133.333333333333,4,2,0,40,0,0
3711,434.782608695652,4,2,0,40,1,0
3711,-133.333333333333,4,2,0,40,0,0
5450,422.535211267606,4,2,0,40,1,0
5450,-133.333333333333,4,2,0,40,0,0
7138,428.571428571429,4,2,0,70,1,0
17423,-111.111111111111,4,2,0,30,0,0
30709,-100,4,2,0,50,0,0
44852,-111.111111111111,4,2,0,30,0,0
51709,-100,4,2,0,50,0,0
60280,-100,4,2,0,40,0,1
84280,-100,4,2,0,40,0,0
109995,-100,4,2,0,5,0,0


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117,324,77638,2,0,L|101:404,2,47.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
129,240,78495,1,8,0:0:0:0:
141,156,78924,1,2,0:0:0:0:
144,136,79780,6,0,P|96:172|56:172,2,95,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,56,80852,2,0,L|344:76,1,142.5,8|2,0:0|0:0,0:0:0:0:
444,144,81923,2,0,L|276:164,2,142.5
472,228,83638,6,0,B|464:276|480:332|480:332|440:320,1,142.5
358,300,84709,2,0,P|262:304|230:324,2,95,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,321,85780,2,0,P|464:265|452:193,1,95,2|2,0:0|0:0,0:0:0:0:
416,164,86638,6,0,B|364:176|364:176|324:196|324:196|256:212,1,142.5,2|2,0:0|0:0,0:0:0:0:
196,232,87709,2,0,L|216:116,3,95,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
224,55,89209,1,8,0:0:0:0:
224,55,91138,6,0,B|320:40|320:40|376:64,1,142.5,4|8,0:0|0:0,0:0:0:0:
428,128,92209,1,8,0:0:0:0:
400,232,92638,2,0,B|388:284|404:332|432:352|432:352|468:328|468:292,1,190,2|0,0:0|0:0,0:0:0:0:
492,216,94138,5,8,0:0:0:0:
492,216,94566,2,0,B|468:160|468:160|469:98|469:98|412:100|384:40,1,190,2|0,0:0|0:0,0:0:0:0:
312,36,96066,2,0,B|253:51|253:51|200:80|200:80|160:52|108:72,1,190
148,148,97352,1,0,0:0:0:0:
136,256,97995,5,4,0:0:0:0:
148,148,98638,2,0,L|160:40,1,95,4|2,0:0|0:0,0:0:0:0:
252,112,99495,2,0,L|236:280,1,142.5,4|2,0:0|0:0,0:0:0:0:
238,253,101638,6,0,L|244:192,1,47.5,4|4,0:0|0:0,0:0:0:0:
248,116,102923,6,0,B|320:148|388:92|388:92|368:136|376:184|420:192|424:232|408:288,1,332.5,4|0,0:0|0:0,0:0:0:0:
368,344,104638,1,4,0:0:0:0:
256,192,104852,12,0,109995,0:0:0:0:
Yamicchi
Friendship mod :v
[Normal]
Đầu tiên là bạn cần phải xem và cân bằng lại tất cả các Distance snap nhé .-. Ctrl + 1 cho dễ cân bằng hơn. Ví dụ như 00:08:852 - không có sự thay đổi ở SV cũng như bpm mà distance lại khác này, dù chỉ 1 chút cũng sẽ bị phát hiện đó
00:12:066 (1) - chấm trắng ở giữa dời nó đến vị trí X204 Y260, perfect blanket (Ctrl + 1)
00:44:852 (1) - bad blanket này
01:05:209 (3) - tớ hiểu cảm giác của newbie :'( chỗ này khó bấm đấy, dời nó ra chỗ khác thay vì stack đc kh?
01:44:638 (6) - thử đặt nó ở X460 Y252 đi
[Hard]
00:01:158 (2) - tớ thấy map chơi đc là đc, nhưng BN đòi phải blanket tốt hơn. Sửa được kh?
00:18:709 (3) - đoạn sau thì chỗ này đều là 1/2 slider, sao ở đây lại là 1 circle nhỉ?
00:24:923 (2) - well you know what to do

01:04:780 (2) - đây không hẳn là 1 beat mạnh nên có lẽ là giảm DS của nó xuống tí nhỉ? Cho bằng với DS của các objects tiếp theo đó
01:37:995 (1) - DS nên lớn hơn, tương tự với 01:39:495 - và 01:42:923 -
[Insane]
00:03:711 (1,2) - đã sẵn sàng cho 00:04:797 (1,2) - là 2 circles thì đừng ngại làm tương tự với 4 circles. Cảm giác 4 circles bấm thích hơn 2 sliders như vậy
00:07:140 (1) - đồng ý là beat mạnh nhưng cũng nên cho nó gần lại 1 tí thôi :v
00:10:138 (6) - có thể là 1/4 reverse slider hay là stream đc kh?
00:48:923 (2) - down beat, DS lớn, trong khi (3) là strong beat mà cảm giác bấm nó hụt hẫng quá, vì DS quá nhỏ.
01:28:995 (7) - đặt nó ở X164 Y156 hoặc X168 Y128 chứ nhỉ?
01:34:245 - add thêm 1 circle ở đây là đẹp :3
Good luck :d
Topic Starter
0109-

Yamicchi wrote:

Friendship mod :v
[Normal]
Đầu tiên là bạn cần phải xem và cân bằng lại tất cả các Distance snap nhé .-. Ctrl + 1 cho dễ cân bằng hơn. Ví dụ như 00:08:852 - không có sự thay đổi ở SV cũng như bpm mà distance lại khác này, dù chỉ 1 chút cũng sẽ bị phát hiện đó <3
00:12:066 (1) - chấm trắng ở giữa dời nó đến vị trí X204 Y260, perfect blanket (Ctrl + 1) <3
00:44:852 (1) - bad blanket này <3
01:05:209 (3) - tớ hiểu cảm giác của newbie :'( chỗ này khó bấm đấy, dời nó ra chỗ khác thay vì stack đc kh? <3
01:44:638 (6) - thử đặt nó ở X460 Y252 đi <3
[Hard]
00:01:158 (2) - tớ thấy map chơi đc là đc, nhưng BN đòi phải blanket tốt hơn. Sửa được kh? <3
00:18:709 (3) - đoạn sau thì chỗ này đều là 1/2 slider, sao ở đây lại là 1 circle nhỉ? <3
00:24:923 (2) - well you know what to do <3

01:04:780 (2) - đây không hẳn là 1 beat mạnh nên có lẽ là giảm DS của nó xuống tí nhỉ? Cho bằng với DS của các objects tiếp theo đó <3
01:37:995 (1) - DS nên lớn hơn, tương tự với 01:39:495 - và 01:42:923 - <3
[Insane]
00:03:711 (1,2) - đã sẵn sàng cho 00:04:797 (1,2) - là 2 circles thì đừng ngại làm tương tự với 4 circles. Cảm giác 4 circles bấm thích hơn 2 sliders như vậy cảm giác ko hợp :cry:
00:07:140 (1) - đồng ý là beat mạnh nhưng cũng nên cho nó gần lại 1 tí thôi :v <3
00:10:138 (6) - có thể là 1/4 reverse slider hay là stream đc kh? overmapped :?
00:48:923 (2) - down beat, DS lớn, trong khi (3) là strong beat mà cảm giác bấm nó hụt hẫng quá, vì DS quá nhỏ. đoạn nhạc dịu, (3) nó chỉ là 1 cái chấm nhịp thôi mà, nói chung sẽ nghiên cứu thêm
01:28:995 (7) - đặt nó ở X164 Y156 hoặc X168 Y128 chứ nhỉ? <3 x172 y128 thì 1 3 5 7 sẽ ok
01:34:245 - add thêm 1 circle ở đây là đẹp :3 overmapped? :?
Good luck :d
yeee
Yamicchi

thai0109 wrote:

Yamicchi wrote:

[Insane]
00:03:711 (1,2) - đã sẵn sàng cho 00:04:797 (1,2) - là 2 circles thì đừng ngại làm tương tự với 4 circles. Cảm giác 4 circles bấm thích hơn 2 sliders như vậy cảm giác ko hợp :cry:
00:07:140 (1) - đồng ý là beat mạnh nhưng cũng nên cho nó gần lại 1 tí thôi :v <3
00:10:138 (6) - có thể là 1/4 reverse slider hay là stream đc kh? overmapped :? Thật ra là follow sát nhạc ấy chứ :v vì dù gì tiếng piano cũng khá to mà
00:48:923 (2) - down beat, DS lớn, trong khi (3) là strong beat mà cảm giác bấm nó hụt hẫng quá, vì DS quá nhỏ. đoạn nhạc dịu, (3) nó chỉ là 1 cái chấm nhịp thôi mà, nói chung sẽ nghiên cứu thêm
01:28:995 (7) - đặt nó ở X164 Y156 hoặc X168 Y128 chứ nhỉ? <3 x172 y128 thì 1 3 5 7 sẽ ok
01:34:245 - add thêm 1 circle ở đây là đẹp :3 overmapped? :? Same như dòng thứ 3
Good luck :d
yeee
Len
from q

General:

Add sliderslide?


Normal:

00:06:295 (3,1) - as you can see,, distance is too big i think
00:36:066 (1) - lazy blanket
00:42:066 (1) - just remove nc here no need to add
00:44:852 (1) - this slider is too curved
01:05:209 (3,1) - swap nc
01:08:852 (3) - nc here for consistency
01:18:923 (5) - nc
01:27:709 (1,2,3,4) - what do you think about this flow? http://puu.sh/qdXxD/3f3ec98784.jpg just try it xd i think its better than before !
01:39:495 (4) - nc
01:43:352 (4) - nc


Hard:

00:08:852 (5) - for now, combo is too long maybe u sud add nc here
00:36:495 (5) - nc for reading
00:39:495 (4) - nc
00:57:495 (2,3,4,5,1) - this pattern is too hard for "HARD" users. avoid straight pattern is better
01:08:852 (5) - nc
01:16:995 (4,1) - well i dont know why u added 3/4 and note here. just change the slider to 1/1 and remove note ?
01:27:709 (1,2,3,4,1,2,3,4) - nah
01:32:852 (5) - nc
01:41:638 - and 01:41:852 - should be emphasized. dont stack pls


Insane:

00:23:209 (1) - i dont know why u added nc here
00:30:066 (2) - end on 00:30:495 - is good
00:35:209 (1) - and 00:42:066 (1) - same as above
01:06:709 (4) - mhmm try to add 2 notes on 01:06:709 - and 01:06:923 - ?
01:11:209 (1,4) - swap nc and remove nc here 01:12:923 (1) -
01:16:995 (5) - 1/2 slider is better
01:21:495 (1) - and 01:23:209 (1) - remove nc
01:24:066 (3,4,1) - stack miss?
01:34:245 - add note will make beautiful with piano sound
01:40:780 (1) - try ctrl g?
01:42:066 - the volume is too low
01:44:423 (5) - move to x292 y64 will make awesome ending !



overall is good! goodluck
Topic Starter
0109-

Len wrote:

from q

General:

Add sliderslide?


Normal:

00:06:295 (3,1) - as you can see,, distance is too big i think bpm changed
00:36:066 (1) - lazy blanket fixed
00:42:066 (1) - just remove nc here no need to add fixed
00:44:852 (1) - this slider is too curved timing changed to 0.75x so that curve is needed for a blanket?
01:05:209 (3,1) - swap nc fixed
01:08:852 (3) - nc here for consistency fixed
01:18:923 (5) - nc fixed
01:27:709 (1,2,3,4) - what do you think about this flow? http://puu.sh/qdXxD/3f3ec98784.jpg just try it xd i think its better than before ! fixed
01:39:495 (4) - nc fixed
01:43:352 (4) - nc fixed


Hard:

00:08:852 (5) - for now, combo is too long maybe u sud add nc here fixed
00:36:495 (5) - nc for reading fixed
00:39:495 (4) - nc fixed
00:57:495 (2,3,4,5,1) - this pattern is too hard for "HARD" users. avoid straight pattern is better fixed
01:08:852 (5) - nc fixed
01:16:995 (4,1) - well i dont know why u added 3/4 and note here. just change the slider to 1/1 and remove note ? fixed to 1/2 slider for nc
01:27:709 (1,2,3,4,1,2,3,4) - nah pattern changed :)
01:32:852 (5) - nc fixed
01:41:638 - and 01:41:852 - should be emphasized. dont stack pls fixed


Insane:

00:23:209 (1) - i dont know why u added nc here fixed
00:30:066 (2) - end on 00:30:495 - is good fixed
00:35:209 (1) - and 00:42:066 (1) - same as above consistency?
01:06:709 (4) - mhmm try to add 2 notes on 01:06:709 - and 01:06:923 - ? vocal mapping is not suitable here i think
01:11:209 (1,4) - swap nc and remove nc here 01:12:923 (1) - fixed
01:16:995 (5) - 1/2 slider is better hmm..
01:21:495 (1) - and 01:23:209 (1) - remove nc fixed
01:24:066 (3,4,1) - stack miss? it can't be fixed :|
01:34:245 - add note will make beautiful with piano sound hmm...
01:40:780 (1) - try ctrl g? no
01:42:066 - the volume is too low fixed
01:44:423 (5) - move to x292 y64 will make awesome ending ! im not sure since the music was going down but fixed



overall is good! goodluck
Thanks for modding :)
Garden
[General]
  1. need sum cool custom combo colours
  2. add silent sliderslide hitsound maybe? would sound good at calm parts
  3. add eufonius to tag
[hitsounding]
  • (object codes are copied from normal diff, so some points might not be correct if u hitsounded diff by diff)
  1. 00:07:138 (1) - finish on slider head?
  2. 00:14:638 (2) - ^
  3. 00:17:423 (1) - ^
  4. 00:58:352 (4) - need some whistle or finish hitsounds, the beat is worth emphasizing
  5. 01:00:280 (1) - finish on head would sound good imo
  6. 01:05:209 (1) -01:07:138 (1) - 01:10:566 (1,2) - 01:12:280 (1,2) - 01:13:995 (1) - 01:20:852 (1) - 01:24:280 (1) - 01:29:209 (4) - 01:37:995 (1,2) - 01:39:495 (1) - 01:42:923 (1) - same as above
[Normal]
  1. 00:00:307 (1) - almost 1.30x ds
  2. 00:52:566 (2,5) - can well stacked
  3. 01:16:995 (1,2) - considering u r mostly following vocal, try this pattern? http://puu.sh/qeK4x/662b5d75d3.jpg
[Hard]
  1. 00:37:566 (4) - 00:54:709 (6) - use 5% volume on slidertail maybe?
  2. 00:56:852 (1) - touch with the hp bar
  3. 01:29:209 (6) - can emphasize the beat with a jump
  4. 01:41:638 (1,2) - there are finishes here in normal diff
[Insane]
  1. 00:12:709 (3,4) - curving a bit would make the flow smoother http://puu.sh/qeLvQ/bd4b936d20.jpg
  2. 00:23:209 (3) - 00:23:852 (5) - 01:16:995 (5) - use 5% volume on slidertail?
u made me want to map this song as well the chorus sounds so beautiful <33
Topic Starter
0109-
I'll reply your mod asap :( , i'm finding an Easy GD so if you enjoy the song, please do it >.<
Topic Starter
0109-

thai0109 wrote:

Garden wrote:

[General]
  1. need sum cool custom combo colours
  2. add silent sliderslide hitsound maybe? would sound good at calm parts i guess i did
  3. add eufonius to tag
fixed
[hitsounding]
  • (object codes are copied from normal diff, so some points might not be correct if u hitsounded diff by diff)
  1. 00:07:138 (1) - finish on slider head?
  2. 00:14:638 (2) - ^
  3. 00:17:423 (1) - ^
  4. 00:58:352 (4) - need some whistle or finish hitsounds, the beat is worth emphasizing
  5. 01:00:280 (1) - finish on head would sound good imo
  6. 01:05:209 (1) -01:07:138 (1) - 01:10:566 (1,2) - 01:12:280 (1,2) - 01:13:995 (1) - 01:20:852 (1) - 01:24:280 (1) - 01:29:209 (4) - 01:37:995 (1,2) - 01:39:495 (1) - 01:42:923 (1) - same as above
fixed some
[Normal]
  1. 00:00:307 (1) - almost 1.30x ds fixed
  2. 00:52:566 (2,5) - can well stacked fixed
  3. 01:16:995 (1,2) - considering u r mostly following vocal, try this pattern? http://puu.sh/qeK4x/662b5d75d3.jpg fixed
[Hard]
  1. 00:37:566 (4) - 00:54:709 (6) - use 5% volume on slidertail maybe? fixed
  2. 00:56:852 (1) - touch with the hp bar fixed
  3. 01:29:209 (6) - can emphasize the beat with a jump hmm...
  4. 01:41:638 (1,2) - there are finishes here in normal diff fixed
[Insane]
  1. 00:12:709 (3,4) - curving a bit would make the flow smoother http://puu.sh/qeLvQ/bd4b936d20.jpg fixed
  2. 00:23:209 (3) - 00:23:852 (5) - 01:16:995 (5) - use 5% volume on slidertail?
fixed
u made me want to map this song as well the chorus sounds so beautiful <33
Thanks for modding :)
Garden
done: https://puu.sh/qfZOd/aa87a4ae5f.rar

*to let the sliderslide hitsound work, u should enable custom sample override in ur diffs http://puu.sh/qfZhp/3c9096d8f4.png

btw why not adding custom combo colours.. i added mine anyway ;w;
Topic Starter
0109-
added :)
Froskya
Hi!~ NM from my queue!~

General

  1. Delete "Widescreen Support"
  2. Add combo colours in Normal/Hard/Insane

Normal

  1. Changing SV's speed is unrankable in Normal
  2. Check DS
  3. 00:30:710 - 00:48:924 - use custom clap here (use if for Hard and Insane too)
  4. 00:51:710 - 01:49:996 - ^ (use if for Hard and Insane too)

Good Luck!~ :-)
Cerulean Veyron
Hello! Requested from my queue.

[- - General - -]
  • - There's a big difficulty gap between Hard and Insane by 1.36, which is quite a jump though. There are two ways to avoid the issue; Creating a diff that could balance in-between them, like another Insane but easier. Or just making the current Insane more easier.
    - The kiai's end 01:24:281 - is unsnapped by 1ms on every diff on the set. AiMod said that xD
    - Don't forget to add the Easy diff's custom colors throughout the rest of the diffs, alike the above mod mentioned.
    - Since this map is on the WIP section, I won't try to point out many things while some of it might still be working on. So yeah...

[- - Normal - -]
  1. 00:06:282 (3) - This slider has some smaller distance spacing than the defaulting 1.2x spacing. I guess moving it somewhere down would fix this one, around x:262|y:52 or nearest.
  2. 00:16:139 (4) - For aesthetics, at least curving this slider can help you improve the flowing here much better. Something like this can do the work of it.
  3. 00:33:710 (1,3) - On the first slider, there wasn't anything representing a new track. So why an NC here? I recommend swapping it to slider (3) because it obviously lands on the longer white tick to indicate a new track of the music.
  4. 00:44:424 (4,1) - Optional objective: I wouldn't say this blanket is probably not correct, but really. Maybe dragging the tail a little big up would make it perfect imo.
  5. 01:05:853 (2) - I assume you forgot to add a clap here for the percussion, consist with the rest of the clap hitsounds.
  6. 01:15:710 (3,4,1) - On the reverse arrow, circle (4), and slider (1)'s tail. Totally the same thing as above.
  7. 01:28:139 (2) - As you usually do these kinds of pattern straightly, maybe here's the time you should change the aesthetics a bit. What about curving this slider [url=http://puu.sh/qi6fO/2eef30e22c.jpg]to the right? It'd smoothen the flow greatly for cursor guidance. Watch the spacing too.

[- - Hard - -]
  1. 00:13:567 (5) - You've used the finish on the head for the cymbal pretty well with the song. But what I prefer here is the finish on the tail, since the tail that landed on the downbeat has a stronger cymbal ofc. So, maybe swapping it there should emphasize the song much better.
  2. 00:44:424 (6) - Optional objective: The jump here is very fine, but I'm probably concerned about the imbalanced spacing on it's previous notes. So I guess moving it a little left, like somewhere x:338|y:93, around it idk. It should make the distance spacing a little more perfect.
  3. 00:56:424 (3,1) - The blanket doesn't seem right though. You can try to correct it accurately curving over the approach circle, just by looking at it.
  4. 00:58:353 (1,2,3) - Pretty sure you forgot some finish hitsounding here. Unlike you've added on the other diffs of course.
  5. 01:16:996 (4) - A clap on slider's head, nearly the same reason as before.

Try to check your hitsounds on each diff more often, you might've missed more than what I mentioned here. But in the other hand, really good mapping techniques for a starter! Pretty nice to play as well.
Good luck!
Topic Starter
0109-

Revialink wrote:

Hi!~ NM from my queue!~

General

  1. Delete "Widescreen Support"
  2. Add combo colours in Normal/Hard/Insane

Normal

  1. Changing SV's speed is unrankable in Normal
  2. Check DS
  3. 00:30:710 - 00:48:924 - use custom clap here (use if for Hard and Insane too)
  4. 00:51:710 - 01:49:996 - ^ (use if for Hard and Insane too)

Good Luck!~ :-)
fixed :) , thx for modding!

Cerulean Veyron wrote:

Hello! Requested from my queue.

[- - General - -]
  • - There's a big difficulty gap between Hard and Insane by 1.36, which is quite a jump though. There are two ways to avoid the issue; Creating a diff that could balance in-between them, like another Insane but easier. Or just making the current Insane more easier.
    - The kiai's end 01:24:281 - is unsnapped by 1ms on every diff on the set. AiMod said that xD
    - Don't forget to add the Easy diff's custom colors throughout the rest of the diffs, alike the above mod mentioned.
    - Since this map is on the WIP section, I won't try to point out many things while some of it might still be working on. So yeah...

[- - Normal - -]
  1. 00:06:282 (3) - This slider has some smaller distance spacing than the defaulting 1.2x spacing. I guess moving it somewhere down would fix this one, around x:262|y:52 or nearest.
  2. 00:16:139 (4) - For aesthetics, at least curving this slider can help you improve the flowing here much better. Something like this can do the work of it.
  3. 00:33:710 (1,3) - On the first slider, there wasn't anything representing a new track. So why an NC here? I recommend swapping it to slider (3) because it obviously lands on the longer white tick to indicate a new track of the music.
  4. 00:44:424 (4,1) - Optional objective: I wouldn't say this blanket is probably not correct, but really. Maybe dragging the tail a little big up would make it perfect imo.
  5. 01:05:853 (2) - I assume you forgot to add a clap here for the percussion, consist with the rest of the clap hitsounds.
  6. 01:15:710 (3,4,1) - On the reverse arrow, circle (4), and slider (1)'s tail. Totally the same thing as above.
  7. 01:28:139 (2) - As you usually do these kinds of pattern straightly, maybe here's the time you should change the aesthetics a bit. What about curving this slider [url=http://puu.sh/qi6fO/2eef30e22c.jpg]to the right? It'd smoothen the flow greatly for cursor guidance. Watch the spacing too.

[- - Hard - -]
  1. 00:13:567 (5) - You've used the finish on the head for the cymbal pretty well with the song. But what I prefer here is the finish on the tail, since the tail that landed on the downbeat has a stronger cymbal ofc. So, maybe swapping it there should emphasize the song much better.
  2. 00:44:424 (6) - Optional objective: The jump here is very fine, but I'm probably concerned about the imbalanced spacing on it's previous notes. So I guess moving it a little left, like somewhere x:338|y:93, around it idk. It should make the distance spacing a little more perfect.
  3. 00:56:424 (3,1) - The blanket doesn't seem right though. You can try to correct it accurately curving over the approach circle, just by looking at it.
  4. 00:58:353 (1,2,3) - Pretty sure you forgot some finish hitsounding here. Unlike you've added on the other diffs of course.
  5. 01:16:996 (4) - A clap on slider's head, nearly the same reason as before.

Try to check your hitsounds on each diff more often, you might've missed more than what I mentioned here. But in the other hand, really good mapping techniques for a starter! Pretty nice to play as well.
Good luck!
all fixed :) , thanks for modding!
Venix
Mod For My Queue!
Insane
00:44:639 (8) - do this: http://osu.ppy.sh/ss/5723805
01:06:710 (4) - flow broke, make this: https://osu.ppy.sh/ss/5723832
01:24:067 (6,7,1) - stack it
01:44:639 (1) - Remove this and make start of spinner for this moment
Topic Starter
0109-

VenixPL wrote:

Mod For My Queue!
Insane
00:44:639 (8) - do this: http://osu.ppy.sh/ss/5723805 lol it feels so weird
01:06:710 (4) - flow broke, make this: https://osu.ppy.sh/ss/5723832 fixed
01:24:067 (6,7,1) - stack it fixed
01:44:639 (1) - Remove this and make start of spinner for this moment nope
Thanks for modding :)
Lami
you may forgot to setting combo colors.

Hard


plz use same volume setting

00:59:853 (3,1) - would be more cool, if use blanket

Insane

00:13:996 (1) - i think slider is much better as looong sound.
like 00:15:496 (1) -
01:37:996 (1) - ^
00:48:924 (2,3) - need jump as emphasis sound.
01:03:282 (6) - missing hitsound
01:16:996 (5) - ^
01:21:496 (3) - ^ i think
01:33:282 (3) - ^

In highest diff, you may need to check hitsound setting.
Topic Starter
0109-

Lami wrote:

you may forgot to setting combo colors.

Hard


plz use same volume setting fixed

00:59:853 (3,1) - would be more cool, if use blanket fixed

Insane

00:13:996 (1) - i think slider is much better as looong sound.
like 00:15:496 (1) - hmm...
01:37:996 (1) - ^ ^
00:48:924 (2,3) - need jump as emphasis sound. not necessary
01:03:282 (6) - missing hitsound fixed
01:16:996 (5) - ^ fixed
01:21:496 (3) - ^ i think no
01:33:282 (3) - ^ fixed

In highest diff, you may need to check hitsound setting.
Thanks for modding :)
Rieri
Hello~ NM from my queue

Please add Garden to the tags.

Easy
  1. 01:41:639 (1,2) - Okay, so this is the only time you use 1/2 time distance and the player can get easily confused by this. I think using 1/2 sliders on this part could make it easier to understand http://puu.sh/qmX9p/9724376172.jpg something like this

Normal
  1. SV changes in normal difficulties are not allowed. Let's try to keep things simple.
  2. 00:14:639 (2,3) - Huge blanket error here
  3. 01:00:924 - 01:01:782 - You should map these, especially because it's the kiai part of the song and the current kiai section feels nothing different from the non-kiai sections; both parts feel like they have the same intensity.
  4. 01:10:567 - Doesn't have a sound to put a finish while 01:11:210 - this does. Listen to the music carefully.
  5. Just a suggestion but 01:43:996 (3) - maybe remove the repeat and add a circle to add some power to the end of the song

Hard
  1. 00:03:710 (1) - You should make this a repeat 1/2 slider to follow the instrumentals properly.
  2. 00:04:782 (3) - This shouldn't be a repeat, there's no separate sound on 00:05:210 -
  3. 00:09:282 (3) - Circle and a long slider follows the instrumentals better. http://puu.sh/qmXR2/bf1b785568.jpg
  4. 00:13:996 - This is a hard difficulty, you should be able to map strong sounds like these with a circle or a new slider, not a slider end.
  5. 00:21:496 (2,3) - Blanketing these two could be nice
  6. 00:52:996 (5,1) - I'm not sure about the big jump here, nothing to emphasize or anything
  7. 01:04:782 (2,1) - Since there isn't a note in between I think you could keep these two farther apart to emphasize and so that it's not really boring
  8. 01:28:353 (3,4) - I wonder why you choose to give this 2x DS and kept 1.5 distance 01:28:996 (5,6) - here, for all I know, 01:28:996 (5,6) - should be the one that should be emphasized due to the drums. Please fix this.
  9. 01:33:282 (3) - Same this as before
  10. 01:42:710 (5,1) - These can be also emphasized
  11. 01:43:996 (3,1) - Same suggestion as before.

Insane
  1. 00:00:282 (1,2,3,4) - Same rhythm from the hard difficulty, making this rhythm a bit more interesting would fit for an insane difficulty. Maybe add some circles at the piano. Suggestion
  2. 00:05:282 - 00:05:353 - You could add notes here
  3. 00:06:710 (1) - Not sure why the sound here is reduced, the piano gets louder here
  4. 00:12:067 (1,2) - How about changing into a slider
  5. 00:13:996 (1,2,3) - Okay, problem here is that the first two notes are 1/1 time distance but then 00:14:424 (2,3) - these two are 1/2 with the SAME DISTANCE. Does this make sense at all? No. You should make 00:14:424 (2,3) - closer together in comparison to 00:13:996 (1,2) - or players will have a hard time distinguishing time differences.
  6. Now, about the blank spaces in between some objects. I was going to mention something for the hard difficulty but I let it be to find the insane difficulty to be exactly the same. For every difficulty, there is some sort of space in between objects when you can CLEARLY map it. 00:25:782 (4) - you choose to map this here, but not 00:27:496 - ? There are so many blanks that you can map. I understand that the part with the blanks are because this part is a bit calmer or not intense but if it's the same with all difficulties, I don't think that's okay. There's some other things you can do to make the calmer parts easy such as using smaller distance.
  7. 00:58:353 (1,2,3) - This is the same thing you've done on the hard difficulty, try something harder.
  8. 01:37:996 (1,2,3) - Same thing mentioned above

Good luck.
Topic Starter
0109-

ProEzreal wrote:

Hello~ NM from my queue

Please add Garden to the tags. fixed

Normal
  1. SV changes in normal difficulties are not allowed. Let's try to keep things simple. i guess i will do something like a small remap ...
  2. 00:14:639 (2,3) - Huge blanket error here i don't think so
  3. 01:00:924 - 01:01:782 - You should map these, especially because it's the kiai part of the song and the current kiai section feels nothing different from the non-kiai sections; both parts feel like they have the same intensity. it might be too hard with a normal diff
  4. 01:10:567 - Doesn't have a sound to put a finish while 01:11:210 - this does. Listen to the music carefully. fixed
  5. Just a suggestion but 01:43:996 (3) - maybe remove the repeat and add a circle to add some power to the end of the song this is fine enough i guess

Hard
  1. 00:03:710 (1) - You should make this a repeat 1/2 slider to follow the instrumentals properly. fixed
  2. 00:04:782 (3) - This shouldn't be a repeat, there's no separate sound on 00:05:210 - fixed
  3. 00:09:282 (3) - Circle and a long slider follows the instrumentals better. http://puu.sh/qmXR2/bf1b785568.jpg not necessary
  4. 00:13:996 - This is a hard difficulty, you should be able to map strong sounds like these with a circle or a new slider, not a slider end. it's true but not here I think, it feels kinda weird...
  5. 00:21:496 (2,3) - Blanketing these two could be nice fixed
  6. 00:52:996 (5,1) - I'm not sure about the big jump here, nothing to emphasize or anything fixed
  7. 01:04:782 (2,1) - Since there isn't a note in between I think you could keep these two farther apart to emphasize and so that it's not really boring fixed
  8. 01:28:353 (3,4) - I wonder why you choose to give this 2x DS and kept 1.5 distance 01:28:996 (5,6) - here, for all I know, 01:28:996 (5,6) - should be the one that should be emphasized due to the drums. Please fix this. fixed
  9. 01:33:282 (3) - Same this as before not necessary
  10. 01:42:710 (5,1) - These can be also emphasized fixed
  11. 01:43:996 (3,1) - Same suggestion as before. not necessary


Insane
  1. 00:00:282 (1,2,3,4) - Same rhythm from the hard difficulty, making this rhythm a bit more interesting would fit for an insane difficulty. Maybe add some circles at the piano. Suggestion fixed
  2. 00:05:282 - 00:05:353 - You could add notes here im not sure
  3. 00:06:710 (1) - Not sure why the sound here is reduced, the piano gets louder here fixed
  4. 00:12:067 (1,2) - How about changing into a slider hmm...
  5. 00:13:996 (1,2,3) - Okay, problem here is that the first two notes are 1/1 time distance but then 00:14:424 (2,3) - these two are 1/2 with the SAME DISTANCE. Does this make sense at all? No. You should make 00:14:424 (2,3) - closer together in comparison to 00:13:996 (1,2) - or players will have a hard time distinguishing time differences. will be considered, but 1,2 can't become closer together since the beat was quite prominent. Beside, clicked note would disappear immediately which can be read easily...
  6. Now, about the blank spaces in between some objects. I was going to mention something for the hard difficulty but I let it be to find the insane difficulty to be exactly the same. For every difficulty, there is some sort of space in between objects when you can CLEARLY map it. 00:25:782 (4) - you choose to map this here, but not 00:27:496 - ? There are so many blanks that you can map. I understand that the part with the blanks are because this part is a bit calmer or not intense but if it's the same with all difficulties, I don't think that's okay. There's some other things you can do to make the calmer parts easy such as using smaller distance. Since I don't really like vocal mapping so I did leave some blanks at the calm part, but fixed some
  7. 00:58:353 (1,2,3) - This is the same thing you've done on the hard difficulty, try something harder. it's fine
  8. 01:37:996 (1,2,3) - Same thing mentioned above will be considered

Good luck.
Thanks for modding :) , it was really helpful
Togetic
hey here's a mod
insane
00:02:853 (6,1,2) - try not to make sliders so diagonal because it doesn't look very good
00:04:782 (1,1) - overlap the circle and the slider please
00:07:139 (1,2) - diagonal sliders again, this doesn't really flow that well
00:19:139 (1) - curve the slider a bit more or make it more vertical
00:32:424 (7,1) - the note and the slider don't flow to well please make the slider more horizontal
00:36:496 (2,3) - ^
00:44:853 (1) - more vertical please
00:54:496 (6,7) - same reason as 00:36:496 (2,3) and 00:32:424 (7,1)
01:05:210 (1,2) - too diagonal and doesn't flow too well
hard
00:14:639 (2,3,4) - this doesn't flow that well, i recommend to not blanket the circle
01:32:424 (4,3) - overlap the beginning of the slider with the slider end please
i hope to see one of your maps ranked one day! You have good potential.
Hokichi

thai0109 wrote:

---NM---
Title: Traveler's tale
Artist: riya
Link: https://osu.ppy.sh/s/465669
Drain: 1:44
Specified diffs: any diff
Extra: nope
Let's start

[Garden's Easy]

01:31:139 (1,3) - I know it's a blanket, but... the overlap doesn't look good to me. Maybe move 01:31:139 (1) - to the middle of 01:32:853 (3) - ?

01:41:639 (1,2) - Uhm... Idk, is 1/2 distance allowed in and Easy?

[Normal]

00:11:424 (2,1) - Can you blanket these without overlapping?

00:14:639 (2,3) - ^ . There are more. Please fix them all cause they doesn't look very nice

00:44:424 (4,1) - Fix blanket

00:56:853 (1,3) - ^

[Hard]

00:10:139 (5,6,1) - Try this:


00:14:639 (2) - Improve blanket

00:20:853 (1,2) - ^

00:24:924 (2,4) - Stack these properly

00:55:139 (1,2) - ^

00:56:424 (3,3) - Overlapped

00:58:353 (1,2,3) - Place these far away from each other

01:00:710 (2,5) - Fix stack

01:04:996 - Add something here

01:06:924 - ^

01:10:567 (1) - This should start at 01:10:353 -

01:13:460 (3,4) - Same as 00:10:139 (5,6,1) -

01:24:924 (2,3) - Don't stack these ;;-;;

01:32:424 (4,3) - Fix stack

01:34:139 (5,6,1) - Same as 00:10:139 (5,6,1) -
Topic Starter
0109-

Togetic wrote:

hey here's a mod
insane
00:02:853 (6,1,2) - try not to make sliders so diagonal because it doesn't look very good fixed
00:04:782 (1,1) - overlap the circle and the slider please fixed
00:07:139 (1,2) - diagonal sliders again, this doesn't really flow that well fixed
00:19:139 (1) - curve the slider a bit more or make it more vertical fixed
00:32:424 (7,1) - the note and the slider don't flow to well please make the slider more horizontal fixed
00:36:496 (2,3) - ^ fixed
00:44:853 (1) - more vertical please fixed
00:54:496 (6,7) - same reason as 00:36:496 (2,3) and 00:32:424 (7,1) i think it's fine here
01:05:210 (1,2) - too diagonal and doesn't flow too well fixed
hard
00:14:639 (2,3,4) - this doesn't flow that well, i recommend to not blanket the circle fixed
01:32:424 (4,3) - overlap the beginning of the slider with the slider end please fixed
i hope to see one of your maps ranked one day! You have good potential.
Thanks for modding :)

Hokichi wrote:

thai0109 wrote:

---NM---
Title: Traveler's tale
Artist: riya
Link: https://osu.ppy.sh/s/465669
Drain: 1:44
Specified diffs: any diff
Extra: nope
Let's start

[Normal]

00:11:424 (2,1) - Can you blanket these without overlapping?

00:14:639 (2,3) - ^ . There are more. Please fix them all cause they doesn't look very nice

00:44:424 (4,1) - Fix blanket

00:56:853 (1,3) - ^

all blanket fixed

[Hard]

00:10:139 (5,6,1) - Try this:
fixed but reduced the spacing

00:14:639 (2) - Improve blanket fixed as above recommended

00:20:853 (1,2) - ^ fixed

00:24:924 (2,4) - Stack these properly fixed

00:55:139 (1,2) - ^ fixed

00:56:424 (3,3) - Overlapped no problem here since 00:56:424 (3) - disappeared at the moment the other (3) appeared

00:58:353 (1,2,3) - Place these far away from each other fixed

01:00:710 (2,5) - Fix stack fixed

01:04:996 - Add something here fixed

01:06:924 - ^ hmm...

01:10:567 (1) - This should start at 01:10:353 - it's weird

01:13:460 (3,4) - Same as 00:10:139 (5,6,1) - fixed

01:24:924 (2,3) - Don't stack these ;;-;; fixed

01:32:424 (4,3) - Fix stack fixed

01:34:139 (5,6,1) - Same as 00:10:139 (5,6,1) - fixed
Thanks for modding :)
Garden

ProEzreal wrote:

Easy
  1. 01:41:639 (1,2) - Okay, so this is the only time you use 1/2 time distance and the player can get easily confused by this. I think using 1/2 sliders on this part could make it easier to understand http://puu.sh/qmX9p/9724376172.jpg something like this
simplify the rhythm here in another way, 3/2 gap might be kinda confusing as well imo

Hokichi wrote:

[Garden's Easy]

01:31:139 (1,3) - I know it's a blanket, but... the overlap doesn't look good to me. Maybe move 01:31:139 (1) - to the middle of 01:32:853 (3) - ? hmm.. current pattern is neat to me so keep

01:41:639 (1,2) - Uhm... Idk, is 1/2 distance allowed in and Easy? yea i think it's allowed in some case, but i changed something easier here
Thx for the mods~

update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 59639
Countdown: 0
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[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
BeatmapID:1039514
BeatmapSetID:465669

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60,95,37996,6,0,L|162:93,1,90,4|8,0:0|0:0,0:0:0:0:
227,138,38853,2,0,B|247:99|230:52|230:52|249:1,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,227,40567,2,0,P|285:233|347:228,1,90,0|8,0:0|0:0,0:0:0:0:
416,207,41424,6,0,L|432:50,1,135,2|2,0:0|0:0,0:0:0:0:
355,20,42496,1,2,0:0:0:0:
274,59,42924,2,0,B|235:70|235:70|127:71,1,135,2|8,0:0|0:0,0:0:0:0:
53,46,43996,2,0,P|34:92|23:153,1,90,8|2,0:0|0:0,0:0:0:0:
102,177,44853,6,0,P|163:246|131:344,1,180,4|0,0:0|0:0,0:0:0:0:
63,359,46139,1,8,0:0:0:0:
68,269,46567,2,0,P|156:249|246:237,1,180,2|0,0:0|0:0,0:0:0:0:
335,229,47853,1,8,0:0:0:0:
395,162,48282,6,0,L|385:5,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
335,229,49996,2,0,P|406:212|482:223,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
263,283,51710,6,0,L|167:281,1,90,6|0,0:0|0:0,0:0:0:0:
83,270,52567,2,0,P|73:231|74:180,1,90,2|8,0:0|0:0,0:0:0:0:
138,117,53424,2,0,L|130:18,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
201,181,54710,1,8,0:0:0:0:
280,138,55139,6,0,P|330:127|377:128,1,90,2|8,0:0|0:0,0:0:0:0:
446,171,55996,2,0,L|441:263,1,90,2|8,0:0|0:0,0:0:0:0:
392,336,56853,1,2,0:0:0:0:
311,294,57282,1,8,0:0:0:0:
228,329,57710,2,0,L|87:328,1,135,2|4,0:0|0:0,0:0:0:0:
32,261,58782,5,4,0:0:0:0:
55,174,59210,1,4,0:0:0:0:
249,60,60282,6,0,P|230:106|232:160,2,90,4|8|0,0:1|0:0|0:0,0:0:0:0:
336,33,61567,1,8,0:0:0:0:
327,122,61996,2,0,L|150:84,1,180,2|0,0:0|0:0,0:0:0:0:
62,98,63282,1,8,0:0:0:0:
101,178,63710,6,0,L|102:283,1,90,2|8,0:0|0:0,0:0:0:0:
165,331,64567,2,0,P|105:356|40:333,2,135,2|4|8,0:0|0:0|0:0,0:0:0:0:
244,289,66282,2,0,P|291:282|340:288,1,90,0|8,0:0|0:0,0:0:0:0:
398,348,67139,6,0,P|357:269|379:184,1,180,4|0,0:0|0:0,0:0:0:0:
440,119,68424,1,8,0:0:0:0:
414,33,68853,2,0,P|362:31|317:33,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
500,60,70139,1,8,0:0:0:0:
434,121,70567,6,0,P|369:118|299:121,2,135,4|4|8,0:0|0:0|0:0,0:0:0:0:
434,211,72282,2,0,P|366:208|299:210,2,135,4|4|8,0:0|0:0|0:0,0:0:0:0:
497,274,73996,6,0,P|499:320|479:367,1,90,4|8,0:0|0:0,0:0:0:0:
393,360,74853,2,0,L|301:360,1,90,0|8,0:0|0:0,0:0:0:0:
216,333,75710,2,0,B|211:302|216:261|216:261|203:224|203:224|207:190|203:155,1,180,2|0,0:0|0:0,0:0:0:0:
238,72,76996,1,8,0:0:0:0:
156,34,77424,6,0,P|90:26|26:55,1,135,2|2,0:0|0:0,0:0:0:0:
10,141,78496,1,2,0:0:0:0:
52,219,78924,2,0,P|59:277|61:364,1,135,4|8,0:0|0:0,0:0:0:0:
151,364,79996,2,0,P|153:317|150:275,1,90,0|8,0:0|0:0,0:0:0:0:
139,184,80853,6,0,B|230:176|230:176|282:149,2,135,4|2|8,0:0|0:0|0:0,0:0:0:0:
149,274,82567,2,0,L|337:262,1,180,2|0,0:0|0:0,0:0:0:0:
400,207,83853,1,8,0:0:0:0:
376,120,84282,6,0,P|383:76|404:23,2,90,4|8|2,0:0|0:0|0:0,0:0:0:0:
308,179,85567,1,8,0:0:0:0:
220,158,85996,2,0,P|173:153|127:156,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
308,179,87282,1,8,0:0:0:0:
246,244,87710,6,0,P|230:295|232:341,1,90,2|10,0:0|0:0,0:0:0:0:
315,360,88567,2,0,B|404:344|404:344|449:349,1,135,2|4,0:0|0:1,0:0:0:0:
448,348,91139,6,0,P|392:284|397:192,1,180,4|0,0:0|0:0,0:0:0:0:
479,159,92424,1,8,0:0:0:0:
488,248,92853,2,0,P|407:293|327:272,1,180,2|0,0:0|0:0,0:0:0:0:
260,212,94139,1,8,0:0:0:0:
318,143,94567,6,0,P|317:99|306:50,1,90,2|8,0:0|0:0,0:0:0:0:
221,26,95424,2,0,L|66:33,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
230,115,97139,2,0,L|134:120,1,90,0|12,0:0|0:0,0:0:0:0:
50,118,97996,6,0,B|31:155|31:155|30:266,1,135,4|4,0:0|0:0,0:0:0:0:
47,336,99067,1,2,0:0:0:0:
133,309,99496,2,0,P|202:306|263:343,2,135,4|2|8,0:0|0:0|0:0,0:0:0:0:
122,129,101639,6,0,B|163:110|163:110|309:98,1,180,4|2,0:0|0:0,0:0:0:0:
387,100,102924,2,0,P|425:153|420:224,1,135,10|8,0:0|0:0,0:0:0:0:
349,274,103996,2,0,B|259:274|259:274|236:269|219:251,1,135,8|4,0:0|0:1,0:0:0:0:
256,192,104853,12,0,109996,0:0:0:0:
Mijii
Hi, NM from my queue:

Garden's Easy:

00:06:282 (3): This slider is too near of the next slider, or did you do it on pruporse?

01:06:282 (3): Same here

Normal:

00:25:567 (3) try to move this circle a little

01:19:996 (6) NC

01:20:853 (1) Remove NC

This map is too hard to mod for me, it's a cool map.

Sorry if I couldn't help you on anything with this mod.
Topic Starter
0109-

Mijii wrote:

Normal:

00:25:567 (3) try to move this circle a little

01:19:996 (6) NC

01:20:853 (1) Remove NC

everything will remain unchanged :|

This map is too hard to mod for me, it's a cool map. thanks :)

Sorry if I couldn't help you on anything with this mod. Don't say that, you spent your time on my map :)
Thanks for modding :)
LMT
random mod.

Insane
00:12:496 (2,3,4) - nếu theo tiếng violin (hoặc là synth ughhh hơi khó phân biệt) thì đúng ra đầu slider phải là ở tick đỏ. Kiểu kiểu như thế này: https://osu.ppy.sh/ss/5764774 .
00:16:567 (5) - nốt này yếu quá, thử 4 thành slider ra đây xem có hợp lí không.
01:05:853 (2,3) - không rõ là theo nhạc cụ nào. Thử như vầy xem : https://osu.ppy.sh/ss/5764807 .
01:09:496 (1,2,3) - ở đây vocal đang mạnh hơn trống nên có lẽ theo vocal thì nổi bật hơn. https://osu.ppy.sh/ss/5764782 (trong ví dụ phải giảm AR xuống để thấy hết, cố xem cái nào trước cái nào sau nhé =)) )
01:14:424 (4,5) - đầu slider ở tick đỏ thì cảm giác tốt hơn. Chọn cả 2, ctrl+g xong chỉnh lại cho flow tốt.
01:16:139 (2,3) - ^
01:19:567 (2,3,4) - đầu slider 2 3 không theo pattern của nhạc. Trống: nhấn 2 và 4 (3 không nhấn) ; Piano/Vocal: nhấn tick đỏ (đuôi slider 2) nên trượt hẳn rồi. Chung quy là tick đỏ rất mạnh nên cần phải nhấn ở đó. Ví dụ : https://osu.ppy.sh/ss/5764668 .
01:34:139 (6,7,8,1) - nếu theo piano thì map 5 nốt 1/4 , nếu map theo violin thì cái 7 8 9 phải là 1/6 .
Hard
00:02:853 (4) - slider có nên dừng ở đây không 00:03:282 - ?
00:08:853 (1,2,3) - cái tick này 00:09:496 - rất mạnh nhưng để đuôi slider thì không nổi bật. Thử đặt như thế này xem https://osu.ppy.sh/ss/5764746 .
00:44:424 (6) - không vấn đề gì, nhưng tại vì trống ở đây 00:44:639 - mạnh quá nên có lẽ cái này đổi thành 2 nốt có lẽ là nổi bật hơn.
01:19:353 (2,3,4) - cũng được nhưng mà theo thế này thì vocal không được nổi bật lắm. Thử thế này xem? https://osu.ppy.sh/ss/5764708
01:32:853 (1,2,3,4) - nốt violin mạnh nhất ở tick đỏ, nhưng đặt thế này thì nó lại ở đuôi slider -> yếu.Thử https://osu.ppy.sh/ss/5764728 .
01:42:067 (3) - cái này ở đây hơi anti flow , để bên trái thì theo flow hơn :v , nhưng mà cũng không ảnh hưởng lắm.

Normal
00:13:139 (2) - dịch cái nốt này về tick đỏ ngay trước, nghe chuẩn hơn . Đừng quên chỉnh lại spacing cho 3.
00:33:710 (3,4) - không chắc là đặt thế này có ổn không. 3 là map theo tiếng guitar còn 4 là theo vocal (và tiếng guitar yếu hơn) . Không biết normal thì như thế này có khó quá không nhưng LMT đảm bảo là chuẩn hơn https://osu.ppy.sh/ss/5764845 .
01:06:282 (3,4) - dịch 2 cái này sang tick đỏ bên phải, đừng quên sửa spacing.
01:07:996 (2) - dịch về tick đỏ trước đó , thêm 1 nốt ở tick trắng ngay sau cái slider này thì đúng pattern hơn.
01:19:996 (3) - errm tick trắng này rất yếu nên đặt vậy là sai. https://osu.ppy.sh/ss/5764860 .

Garden's Easy
00:25:996 (2,3) - basically the reverse arrow and the sliderend land on very weak sounds . Delete 3 and extend the length of the slider by 1 tick (so it looks like 00:27:710 (1) - ) should sound about right.
00:33:710 (3) - both the sliderhead and sliderend are on really weak sounds. Try this: https://osu.ppy.sh/ss/5764878 .
01:22:567 (2) - maybe truncate the sliderend to land on the red tick? Sounds better to me, don't know how viable it is though.
01:35:424 (2,3) - sliderhead of 3 is not the beat you want to emphasise but I understand that it's pretty pretty hard to make a good design here. Try this example : https://osu.ppy.sh/ss/5764911 , it's slightly better imo but it's really debatable.
_IxApplePie_
Hihi! NM req from my WQ~

Sorry for being like 6 days late @_@
[ General ]
  1. Custom combo colours? ( missing in Insane and Hard)

[ Insane ]
  1. 00:00:924 (2,5) - I would stack on 00:01:139 (3,6) - as it plays better and it's the same piano note/key
  2. 00:00:282 (1,3) - would blanket this better for visual looks
  3. 00:03:710 (1,2) - distance these two like you're playing a 1/2 note
  4. 00:04:996 (2) - why emphasis/distance so big here when the sound is not so impact-ish?
  5. 00:49:996 (1,2) - blanket better
  6. 00:58:353 (1,2,3) - more distance since you might want to emphasis on these 3 heavy beats

[ Hard ]
  1. 00:17:424 (1,2,3) - equal distance? or make them look that way
  2. 00:43:782 (4,5) - maybe have the same angle as 00:43:353 (2,3) - ? so it'll look parallel
  3. 00:49:567 (3) - no point of hiding it under slider tail since you didn't hid it previously
  4. 00:54:282 (4,5) - no point of stacking since you didn't stack any note tgt
  5. 00:58:353 (1,2,3) - same as Insane
  6. 00:59:853 (3,1) - no touching, I guess you could distance out 01:00:282 (1) - more
  7. 01:07:782 (2,3,4) - make them look equally spaced for visual and playability reasons
  8. 01:11:210 (2) - maybe you could emphasis on this note by adding some distance between (1) slider
  9. 01:19:353 (2) - stack on 01:19:567 (3) -
  10. 01:23:639 (3) - stack on 01:23:853 (4) -
  11. Either the two at the top or unstack 01:20:424 (5) - since you might want the consistency

Good luck! :)
Topic Starter
0109-
sorry, clicked the wrong button
Topic Starter
0109-
sorry, clicked the wrong button
Topic Starter
0109-

LMT1996 wrote:

random mod.

Insane
00:12:496 (2,3,4) - nếu theo tiếng violin (hoặc là synth ughhh hơi khó phân biệt) thì đúng ra đầu slider phải là ở tick đỏ. Kiểu kiểu như thế này: https://osu.ppy.sh/ss/5764774 . đoạn này đang làm theo nhịp của bài, tự nhiên nhảy sang tiếng violin ở tick đỏ thì trông hơi kì...
00:16:567 (5) - nốt này yếu quá, thử 4 thành slider ra đây xem có hợp lí không. rhythm hơi sida, đoạn đó giảm ds rồi
01:05:853 (2,3) - không rõ là theo nhạc cụ nào. Thử như vầy xem : https://osu.ppy.sh/ss/5764807 . slider ở tick đỏ đoạn này nghe hơi lạ...
01:09:496 (1,2,3) - ở đây vocal đang mạnh hơn trống nên có lẽ theo vocal thì nổi bật hơn. https://osu.ppy.sh/ss/5764782 (trong ví dụ phải giảm AR xuống để thấy hết, cố xem cái nào trước cái nào sau nhé =)) ) lol :) , mà ko thích slider ở tick đỏ cho lắm @@
01:14:424 (4,5) - đầu slider ở tick đỏ thì cảm giác tốt hơn. Chọn cả 2, ctrl+g xong chỉnh lại cho flow tốt. như mấy cái trên, có vẻ 2 style khác nhau quá :)))
01:16:139 (2,3) - ^ ^
01:19:567 (2,3,4) - đầu slider 2 3 không theo pattern của nhạc. Trống: nhấn 2 và 4 (3 không nhấn) ; Piano/Vocal: nhấn tick đỏ (đuôi slider 2) nên trượt hẳn rồi. Chung quy là tick đỏ rất mạnh nên cần phải nhấn ở đó. Ví dụ : https://osu.ppy.sh/ss/5764668 . ko cần thiết lắm
01:34:139 (6,7,8,1) - nếu theo piano thì map 5 nốt 1/4 , nếu map theo violin thì cái 7 8 9 phải là 1/6 . violin nó luyến xuống ở 3 mốc chính thôi, 1/6 lên thì lại chả ra gì @@
Hard
00:02:853 (4) - slider có nên dừng ở đây không 00:03:282 - ? ok
00:08:853 (1,2,3) - cái tick này 00:09:496 - rất mạnh nhưng để đuôi slider thì không nổi bật. Thử đặt như thế này xem https://osu.ppy.sh/ss/5764746 . tiếng violin chỉ lên cao thôi mà, đoạn này map nhiều nhịp ổn hơn
00:44:424 (6) - không vấn đề gì, nhưng tại vì trống ở đây 00:44:639 - mạnh quá nên có lẽ cái này đổi thành 2 nốt có lẽ là nổi bật hơn. slider ở đó flow nó ổn hơn, trước đó có 3 nốt rồi
01:19:353 (2,3,4) - cũng được nhưng mà theo thế này thì vocal không được nổi bật lắm. Thử thế này xem? https://osu.ppy.sh/ss/5764708 ko thích map theo vocal lắm, với cả nhìn chung map ko theo vocal rồi
01:32:853 (1,2,3,4) - nốt violin mạnh nhất ở tick đỏ, nhưng đặt thế này thì nó lại ở đuôi slider -> yếu.Thử https://osu.ppy.sh/ss/5764728 . ^x3
01:42:067 (3) - cái này ở đây hơi anti flow , để bên trái thì theo flow hơn :v , nhưng mà cũng không ảnh hưởng lắm. ok

Normal
00:13:139 (2) - dịch cái nốt này về tick đỏ ngay trước, nghe chuẩn hơn . Đừng quên chỉnh lại spacing cho 3. đoạn này map theo tiếng violin nghe ko hợp
00:33:710 (3,4) - không chắc là đặt thế này có ổn không. 3 là map theo tiếng guitar còn 4 là theo vocal (và tiếng guitar yếu hơn) . Không biết normal thì như thế này có khó quá không nhưng LMT đảm bảo là chuẩn hơn https://osu.ppy.sh/ss/5764845 . fixed
01:06:282 (3,4) - dịch 2 cái này sang tick đỏ bên phải, đừng quên sửa spacing. dịch xong sẽ thấy lạ :|
01:07:996 (2) - dịch về tick đỏ trước đó , thêm 1 nốt ở tick trắng ngay sau cái slider này thì đúng pattern hơn. giữ consistency với 01:00:282 (1,2) -
01:19:996 (3) - errm tick trắng này rất yếu nên đặt vậy là sai. https://osu.ppy.sh/ss/5764860 fixed .
<3 :)

_IxApplePie_ wrote:

Hihi! NM req from my WQ~

Sorry for being like 6 days late @_@
[ General ]
  1. Custom combo colours? ( missing in Insane and Hard) fixed

[ Insane ]
  1. 00:00:924 (2,5) - I would stack on 00:01:139 (3,6) - as it plays better and it's the same piano note/key fixed
  2. 00:00:282 (1,3) - would blanket this better for visual looks fixed
  3. 00:03:710 (1,2) - distance these two like you're playing a 1/2 note hmm...
  4. 00:04:996 (2) - why emphasis/distance so big here when the sound is not so impact-ish? fixed
  5. 00:49:996 (1,2) - blanket better fixed
  6. 00:58:353 (1,2,3) - more distance since you might want to emphasis on these 3 heavy beats fixed

[ Hard ]
  1. 00:17:424 (1,2,3) - equal distance? or make them look that way fixed
  2. 00:43:782 (4,5) - maybe have the same angle as 00:43:353 (2,3) - ? so it'll look parallel it looks weird
  3. 00:49:567 (3) - no point of hiding it under slider tail since you didn't hid it previously fixed
  4. 00:54:282 (4,5) - no point of stacking since you didn't stack any note tgt it's not a problem i think
  5. 00:58:353 (1,2,3) - same as Insane i think Different between Hard and Insane is quite important, it's not a serious problem though
  6. 00:59:853 (3,1) - no touching, I guess you could distance out 01:00:282 (1) - more fixed
  7. 01:07:782 (2,3,4) - make them look equally spaced for visual and playability reasons fixed
  8. 01:11:210 (2) - maybe you could emphasis on this note by adding some distance between (1) slider fixed
  9. 01:19:353 (2) - stack on 01:19:567 (3) - that would be a big distance between 1 and 2
  10. 01:23:639 (3) - stack on 01:23:853 (4) - ^
  11. Either the two at the top or unstack 01:20:424 (5) - since you might want the consistency ^

Good luck! :)
Thanks for modding :)
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