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Hashimoto Miyuki - Eternal Recurrence

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Topic Starter
Mokou_Fujiwara
This beatmap was submitted using in-game submission on 2010年10月21日 at 13:19:42

Artist: Hashimoto Miyuki
Title: Eternal Recurrence
Source: Hoshizora no Memoria -Wish upon a Shooting Star-
Tags: samipale wmfchris
BPM: 135
Filesize: 19038kb
Play Time: 01:48
Difficulties Available:
  1. Easy (2.46 stars, 118 notes)
  2. Hard (4.66 stars, 215 notes)
  3. Normal (3.71 stars, 152 notes)
  4. samipale's Hoshi (4.94 stars, 297 notes)
  5. Wmf's taiko (4.89 stars, 583 notes)
Download: Hashimoto Miyuki - Eternal Recurrence
Download: Hashimoto Miyuki - Eternal Recurrence (no video)
Information: Scores/Beatmap Listing
---------------
The third time remap it.Please don't DL it
New Video has updated =A=
SamiPale
May I make a guest diff?I think it would be Insane
Topic Starter
Mokou_Fujiwara
That's right.=A=
As you wanna,in fact,I'm not good at any Insane Map lol =A=
eveless
咱路过,顺便提问:为啥你们要讲英文?
AisamaDX
I'm looking forword to making insane XD
Topic Starter
Mokou_Fujiwara
that's right =A= if you wanna you can.
In fact, i have make a I diff ,but i can's understand it.
ready to remap it,if you wanna,it's ok that you make a diff
PSPDS Eddie
:)
dvorak_old
offset 2293, also Hashimoto Miyuki < capital.

hard is good for me, gl!
SamiPale
this song is hard to map.. hope it won't be very bad @_@

Capitalize miyuki's M and memoria's M plz...

Download: Hashimoto miyuki - Eternal recurrence (Mokou_Fujiwara) [sami].osu
kiddly
Hashimoto Miyuki :)
check this later.
Topic Starter
Mokou_Fujiwara
Well.
now fixed=A=
Saten ruiko
STAR :)
Colin Hou
[Easy]:
  1. 01:00:737 (T) - 在这里加一个section 音量与01:00:959相同但是不要KIAI
[Normal]:
  1. 这里加个break吧..
[Hard]:
  1. 00:47:626 (8,9,10) - 这里的感觉应该是 00:47:626 00:47:848 00:48:070
  2. 01:00:737 (T) - 在这里加一个section 音量与01:00:959相同但是不要KIAI
[Insane]:
  1. ieggpain ._.
[Sami's diff]:
  1. KIAI部分音量有点低 其他无
Insane太蛋疼了 其他还好 :D sami's diff 还是 Sami's diff呢...
eveless
IRC MOD=w=

基本没什么大问题,音量线注意下提前。
其实我觉得音效用CLAP会比较好嗯- -不过用WH也不错。。FINISHI有点多吧。
Topic Starter
Mokou_Fujiwara

Colin Hou wrote:

[Easy]:
  1. 01:00:737 (T) - 在这里加一个section 音量与01:00:959相同但是不要KIAI
[Normal]:
  1. 这里加个break吧..
[Hard]:
  1. 00:47:626 (8,9,10) - 这里的感觉应该是 00:47:626 00:47:848 00:48:070
  2. 01:00:737 (T) - 在这里加一个section 音量与01:00:959相同但是不要KIAI
[Insane]:
  1. ieggpain ._.
[Sami's diff]:
  1. KIAI部分音量有点低 其他无
Insane太蛋疼了 其他还好 :D sami's diff 还是 Sami's diff呢...
._.
我 INSANE就这样还被人加随手就FC然后说简单啊卧槽
剩下的等会修改嗯
banvi
Hello~ :D

Easy
00:04:070 (3) 1 grid right?(grid lv3)
01:12:515 (7) new combo?(long combo for easy)
01:19:626 (1) remove new combo?
Normal
Silder Velocity 2.00 :shock: too fast for normal... Actually , this is faster than Hard. :o
uh... but your distance spacing is same with your slider speed. So no problem...
00:02:293 (1,2) 1 grid down?
00:16:515 (1) 1 grid up?
00:33:181 (1) ^
Hard
00:13:404 (2) 2 grid left?
00:39:181 (3) 1 grid left?
00:39:626 (4) 1 grid down?
01:00:737 (3) 1 grid left & 1 grid up?
01:17:181 (3,4) 1 grid down?
01:17:848 (5) 1 grid right & 1 grid down?
01:37:848 (4) 1 grid up?
Insane
00:13:404 (2,4) 1 grid left?
00:33:181 (1) 1 grid left?
00:33:404 (3) 1 grid right?
00:57:626 (1,2,3,1,2,3) match the vertical center? & first (1,2,3) are hidden by silder ,this is ugly. So first (1,2,3) move upper side? After (1,2,3) move under side?
01:15:181 (1,2,3) match the vertical center?
01:37:848 (4) 1 grid up & 1 grid left?
01:44:959 (4) 2 grid right?
Sami's diff
No break, but play time is less than 2:00. So no problem.
But actually , I think Insane is more difficult than Sami's diff. But Sami's score is a bit higher than insane's.
So you should make Insane's difficulty rate is higher than Sami's.
kiddly
come back :)

[General]
很多地方可以用一下normal系的hitsound,现在这样感觉稍显单调.

[Easyl]
00:29:515 (timing point) - 为啥音量反而比前面一条小......你自己的几个diff这个地方都有这问题.
01:48:959 (1) - 在01:56:070结束.所有diff都改.

[Normal]
00:02:293 (1) - 下一格.
00:04:070 (3) - 上一格.
00:12:070 (4) - 跑出屏幕了一截,可能会被bat说的我建议你现在就改了.其他同样的地方同理.
有些地方排的有点随意.

[Hard]
00:57:404 (5) - eggpain.用个spinner有啥不好....
01:26:515 (4) - ^

[samipale's Hoshi]
为啥突然combo color和其他的diff不一样了...
OD:7.
01:24:737 (9,10) - 跑出屏幕...
01:44:959 (4,1,2,3,1,2,3) - 觉得spacing有点乱.
SamiPale

kiddly wrote:

come back :)

[General]
很多地方可以用一下normal系的hitsound,现在这样感觉稍显单调. 作者同意的话我也会跟着改的 :D

[samipale's Hoshi]
为啥突然combo color和其他的diff不一样了... 0.0 做的时候作者还没改颜色
OD:7. 个人倾向insane OA8... sorry D:
01:24:737 (9,10) - 跑出屏幕... 好了
01:44:959 (4,1,2,3,1,2,3) - 觉得spacing有点乱. 这里是参考恋詠桜的排法...看还有没有更多modder提出来吧
thank you~

Download: Hashimoto Miyuki - Eternal Recurrence (Mokou_Fujiwara) [samipale's Hoshi].osu
Topic Starter
Mokou_Fujiwara

kiddly wrote:

come back :)

[General]
很多地方可以用一下normal系的hitsound,现在这样感觉稍显单调.(Normal系各种声音不会啊 不适合么)

[Easyl]
00:29:515 (timing point) - 为啥音量反而比前面一条小......你自己的几个diff这个地方都有这问题.fixed
01:48:959 (1) - 在01:56:070结束.所有diff都改.fixed

[Normal]
00:02:293 (1) - 下一格.fixed
00:04:070 (3) - 上一格.fixed
00:12:070 (4) - 跑出屏幕了一截,可能会被bat说的我建议你现在就改了.其他同样的地方同理.fixed
有些地方排的有点随意.

[Hard]
00:57:404 (5) - eggpain.用个spinner有啥不好....fixed
01:26:515 (4) - ^fixed

[samipale's Hoshi]
为啥突然combo color和其他的diff不一样了...
OD:7.
01:24:737 (9,10) - 跑出屏幕...
01:44:959 (4,1,2,3,1,2,3) - 觉得spacing有点乱.
Thanks =A=
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
video没消音轨啊,必须死。
哦,这个,那个,我的意思是,这个绝大部分都横平竖直的slider都是啥啊。。?

[Easy]
00:52:070 (1,1,1) - 这个若即若离到我压力。。。重新好好拉下吧
01:36:515 (5) - 出title时被这么一下不觉得很悲剧么。。。?
01:48:959 (1) - 卧槽这长到

[Normal]
00:03:181 (2,3) - 是要对称么。。?是的话。。。为什么不对称呢。。。
00:29:181 (1,2,3,4,5,6,7,8) - 形状必须nazi.
00:33:626 (3) - nazi,1 grid up.
01:10:737 (1,2) - 这一串叠起来以后实际玩的效果是比较糟糕的。。。看下就知。
01:32:959 (1,2) - 各种看不懂。。。
01:43:626 (1,2,3,4,5) - 这个奇异的倾斜感?
01:48:959 (1) - 卧槽这长到

[Hard]
00:12:959 (1,2,3,4,5) - spacing?
01:00:515 (2,3) - 1 grid down.
01:26:404 (3) - 删了?
01:45:404 (1,2,3,4) - 中间连续4个还连一个好长好长的圈这个尴尬到。。。
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
If my mod was helpful, feed me with kudosu.

[Normal]
00:43:848 (8) - Stack better under 00:42:292 (6) ends.
01:45:404 (5) - New Combo.
01:47:181 (7) - ^.

[Hard]
Distance Spacing Divisor: 0,8x.

[samipale]
00:04:070 (1) - Spacing.
00:05:848 (1) - ^.
Krisom
Modding as requested on queue

[Easy]
00:21:404 (3) - Remove whistle
00:21:848 (4) - Add a whistle at the start and remove the whistle at the repeat
00:24:515 (1) - This underlap looks ugly, why don't you move it to the left?
00:24:959 (2) - Whistle the end?
00:33:404 (3) - Whistle the end, UnWhistle the start
00:34:292 (4) - UnWhistle
00:36:070 (6) - UnWhistle the start and end, whistle the repeat
00:38:737 (2) - Unwhistle completely (specially the sliderwhistle)
00:40:515 (3) - UnWhistle the start and end, whistle the repeat
00:41:848 (4) - Whistle
00:42:292 (5) - UnWhistle the start, whistle the repeat
00:44:959 (1) - Finish instead of whistle
00:45:404 (2) - Whistle the end.
00:49:404 (6) - UnWhistle
00:49:848 (7) - Whistle the start
00:52:070 (1,1,1) - Remove the sliderwhistle from these sliders. Add a finish instead of a whistle at the start maybe
Use claps for the Kiai time, they really fit. Use this pattern

01:15:181 (1) - Finish
01:22:292 (1) - Finish
Good!

[Normal]
Uhh, I'll just go lazy here on hitsounds, use this...

and for the kiai time, what I suggested on Easy.
Good job on this one!

[Hard]
Same hitsounding than in normal.
00:04:959 (4) - Horizontal flip this one?
00:12:070 (4) - ^?
00:24:737 (4) - Remove the sliderwhistle
00:57:404 (1) - finish the end?
01:47:181 (3) - I'd add a new combo
Overal, I feel that the tripes do not fit. It's still a nice diff, but some notes feel random.

[samiaple's]
00:59:181 (7) - I'm not a fan of breaking the spacing inside a combo to create a jump. Add a new combo here?
01:02:959 (4) - Spacing. This doesn't seems like a jump for me.

Good job. Solid, some triples feel out of place but It seems to be a hard song to map for the ahrder diffs imo.

Star!
wmfchris
[samipale]
1:40:959 (2,3,4) spacing differs

[hard]
0:14:292 (4) misplaced?

no spacing problems~ >w<
do you need taiko diffs? :D

star
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Add "visual novel" to Tags


Nice map.
Topic Starter
Mokou_Fujiwara

wmfchris wrote:

[samipale]
1:40:959 (2,3,4) spacing differs

[hard]
0:14:292 (4) misplaced?

no spacing problems~ >w<
do you need taiko diffs? :D

star
Yeah. If you wanna,It's ok to have a taiko diff >_<
hez
:)
果断star
Pokie
Easy
  • 00:28:959 (5) - 這個slider上的綠線留一半就可以了


    Normal
    [list:fda7f]- .....這...SV.......

Hard
  • 00:56:292 (5,1) - jump有點突然
    01:20:292 (6) - ク!? XDD
    01:26:404 (3) - 刪掉這個


    sami
    [list:fda7f]- mod sami的圖壓力巨大啊.../stress
00:30:737 (9) - new combo
00:31:181 (1) - remove new combo
00:39:515 - 加note
00:42:959 (3) - new combo?
00:56:404 (3) - 這個反而可以刪掉>_<
00:59:181 (7) - new combo
00:59:848 (1) - remove new combo
01:20:737 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 1...13連啊啊啊啊(撞牆

Q.Q...你們太鬼畜了
SamiPale
对称学家不给星怎么骗科多薯啊

sorry to above all i will remap some places soon...

@tmokb93:No 0.0

@wmfchris:will be fixed?thank you!

@Krisom:All your suggestion is useful ,thank you!

@Pokie:啊师傅mod了...早知道叫师傅不用mod了我要remap :O
Neethime
Hihi~
均为建议

[Easy]
00:17:181 (1) - 其它note slider基本都是在白线,这里红线起手也许不太好?(虽然我知道是为了跟歌词……)
01:19:626 (1) - remove new combo

[Normal]
作为Normal各方面来说是太难了……比如2.0的SV 各种遮眼
00:43:848 (8,1,2) - 变成1,2,1
00:32:292 (3) - 不折返
01:12:515 (5) - 最好拆成多个slider
01:32:959 (1,2,3) - 最好对称一下
01:45:404 (5,6,7,8) - 改成(1,2,1,2)?

[Hard]
01:25:181 (6) - new combo

;) nice map!star~
Kecco
•Overall•
Ok.

•samipale-•
Good.

•Hard•
Good.

•Normal•
OD -1?
01:17:626 (3) - Distance error
01:17:848 (4) - ^
00:34:737 (6) - New combo?
01:05:181 (6) - ^

•Easy•
Ok.

Nice map and song.
+Star.
wmfchris
finished.
It's BPM135 so I think putting some big notes are ok...but if more players don't like that it'll be fine to delete them~

Download: Hashimoto Miyuki - Eternal Recurrence (Mokou_Fujiwara) [Wmf's taiko].osu
Kurai
Hi~

[Easy]
01:15:181 (1) - Add finish ?
01:43:626 (5) - Remove the whistle at the second reverse and add finish

[Normal]

00:18:070 (4) - Remove reverse
00:25:181 (4) - ^
01:17:404 (2) - Bad spacing


[Hard]

00:18:181 (7) - Sound off, remove
00:21:404 (3) - Move 1/2 later
roflninja
Hi,

[hard]
01:46:070 (1,1,1) - why not all one combo? or the last two anyway? this is the only dif like this

just that one suggestion, great map
Curisu
Hi~ :)
星空的记忆OP...这游戏貌似是18X的
[EZ]
00:53:848 (1,1) - 直接复制前面的slider
[NM]
搞错了吧……这是HD吗
01:45:404 (3,4) - spacing
[HD]
其实对比一下NM,This beatmap is not hard.It's insane LOL
00:59:292 - 加转圈?
01:20:515 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 这个地方对于HD太难了

good map~
Derekku
[General]
*The guest kiai doesn't matter as much, but please keep your own kiai for Easy/Normal/Hard the same (they currently end in different spots).
*Source: I think that "upon" should be capitalized.
*Volume could be raised in spots in just about every difficulty. I could barely hear anything besides the music throughout most of the song, which could cause some rankability issues.
*Normal and Hard have similar difficulty settings which is odd to me. Same circle size, same slider velocity, same drain, and only a one-tick difference in overall difficulty. I suppose the circle size and velocity are fine, but I suggest raising the drain a couple of ticks for Hard and maybe lowering the OD a tick for Normal. (EDIT: Actually, see my post at the very bottom regarding this)
*Offset is fine.

[Easy]
01:15:181 (1) - Unnecessary timing section? Although I did expect a finish here..
01:48:959 (1) - I suggest either gradually decreasing the volume throughout this or silencing the whole thing.
*Overall: Simple and relaxing~

[Normal]
00:12:959 (1,2,3,4,5) - (nazi) How about lining these up more like 00:05:848 (1,2,3,4,5)?
01:15:181 - Unnecessary timing section again.
01:48:959 (1) - I suggest either gradually decreasing the volume throughout this or silencing the whole thing.
*This is NOT a [Normal]. Streams and semi-large distance spacing? This is definitely a [Hard].

[Hard]
01:48:959 (1) - Same silencing suggestions.
*This is too hard to be classified as a [Hard]. It's an [Insane].

[samipale's Hoshi]
*"samipale" changed their name to "SamiPale", so you should fix the capitalization in the diff name to reflect that
*Perhaps raise the drain a tick?
01:48:959 (1) - Same silencing suggestions.

[Wmf's taiko]
*"Taiko" should be capitalzed, and perhaps change "Wmf" to "wmf" since his name is in lowercase? =x
*Inherited sections should be before the note you want them to affect (except for kiai). This way, the right volume/sounds will be used even if the player hits early/late. Some of your inherited sections are correct, but others land directly on notes.

Okay, so.... your mapset is now missing a real [Normal] difficulty. Adding one and renaming the preexisting ones would bring you up to six difficulties (which is fine), but technically three of those would be Insanes. It seems that Taiko diffs are now exempt from the "two Insanes per mapset" rule, so you should still be fine. Just remember to adjust your difficulty settings properly for Normal/Hard/Insane since that's what they really will be.
wmfchris
Derekku: I used to call my diff "Wmf's Taiko" ~ so I think keeping w in capitalized form is ok~
Agree the other suggestions.
BanchoBot
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