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Titancube - Warp Drive

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_Meep_
Kyuukai
Ayy, I'm there for the NM request !

Special
00:01:714 (2,3,4) - Use x1.7 Distance snap between the 2,3 and the 3,4
01:05:067 (1,2,3,4,5,6,7,8,1) - This jump is weird, Try to give it a more symmetrical shape
01:08:243 (3,4,5) - Make the 5 symmetric with the 3 and 4
01:12:125 (1,2,3) - Distance snap is not the same between 2 and 3
01:17:773 (1,2,3) - Same
01:20:773 (3,4,5) - The 4 and 5 should have the same distance as the 3 and 4 I think
01:26:243 (1,2,3,5) - The 5 should be forward the triple https://osu.ppy.sh/ss/5644035
01:29:773 (1) - Clap hitsound on the beginning of the slider
01:30:125 (2) - Clap
01:30:477 (1) - Clap

I really like the storyboard and the mapping ! Hope it will get ranked !
Topic Starter
Nowaie

yaleufeu wrote:

Ayy, I'm there for the NM request !

Special
00:01:714 (2,3,4) - Use x1.7 Distance snap between the 2,3 and the 3,4 Oke
01:05:067 (1,2,3,4,5,6,7,8,1) - This jump is weird, Try to give it a more symmetrical shape For me this plays fairly well
01:08:243 (3,4,5) - Make the 5 symmetric with the 3 and 4 How can you make single circles symmetric
01:12:125 (1,2,3) - Distance snap is not the same between 2 and 3 The DS isn't that important in higher difficulties. Also the notes follow specific stacks right now
01:17:773 (1,2,3) - Same This one is reasonable tho
01:20:773 (3,4,5) - The 4 and 5 should have the same distance as the 3 and 4 I think Done
01:26:243 (1,2,3,5) - The 5 should be forward the triple https://osu.ppy.sh/ss/5644035 Done
01:29:773 (1) - Clap hitsound on the beginning of the slider I can't hear anything these claps would follow. I have claps on the every other white tick for the rest of the map because that follows the drums fairly well but there aren't any notable drum sounds here
01:30:125 (2) - Clap ^
01:30:477 (1) - Clap For here it works tho. I guess i forgot to add this by myself :3

I really like the storyboard and the mapping ! Hope it will get ranked ! Thanks man, means alot to me
Thanks for modding!~ ^_^
Vovan

Lexis wrote:

ColdVolcano wrote:

01:30:478 (1) - Spinner like in Normal may be good
What do you want to say by "Like in normal " ?
Spinner with the leght of the one in Normal


Oh I understand now :3
paydayzcool
Sorry guys for not responding for a bit.

Anyways, thanks for modding PhantomHunt3r and jakomo73!

PhantomHunt3r wrote:

PayDayz advanced
00:07:184 (1,2) - fix blanket - I think it looks better now...
00:20:243 (2,3,4) - fix spacing - ^
01:30:655 (1) - replace this slider with a note Ok, I'm gonna plan B with this part
01:30:831 - add another one here if you did ^^

jakomo73 wrote:

Paydayz's Advanced:
00:02:949 (1, 2) - The hitsounds here are kind of jarring and not in tune with the song It seems fine as it is, but if it appears on another NM then I might change it.
00:19:890 (1) - After this, the jump to 2 is surprising, I think turning around the slider would be good Changed
01:04:361 (5) - Should extent the repeat by one pass (idk if that makes sense, but like 4 ticks total) Don't worry, I know what you mean. (Changed)
01:05:067 (1) - Spinner here feels kind of forced It seems fine where it is.
01:21:655 (4, 1) - 4 clipping into 1 isn't very visually pleasing :( Can you please explain how this is visually displeasing?
01:27:655 (1) - Again, spinner feels forced, there's one just after it too Ok, I'm gonna plan B this part
UPDATE INCOMING!
VVVVVV
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool Lexis _Meep_
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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paydayzcool
Hi DTM9 Nowa,

Just a few things about the storyboard.

1. Try not to let any moving text get closer to another block of text than... Like, 5px. 00:04:361 - Here is a good example where some text is too close to other text.
2. Put a colon (":") at the end of "Featuring"
3. Keep the background completely white from 00:45:302 to 00:56:596. From there, make the background slowly fade to black until 01:07:890.
4. Try these fonts!

PT Mono: (http://puu.sh/q9hLx/98504af7d1.png)
Monaco: (http://puu.sh/q9iaX/5b60ce812b.jpg)

If you don't like my suggestions, you can simply say "no" to this.

thanks,

Paydayz
Topic Starter
Nowaie

paydayzcool wrote:

Hi DTM9 Nowa,

Just a few things about the storyboard.

1. Try not to let any moving text get closer to another block of text than... Like, 5px. 00:04:361 - Here is a good example where some text is too close to other text. My name is fat lol So fixed
2. Put a colon (":") at the end of "Featuring" Okay
3. Keep the background completely white from 00:45:302 to 00:56:596. From there, make the background slowly fade to black until 01:07:890 It feels really boring to look at a plain white screen in the break. Overall when playing it looks better if it flashes the white and then fades into black.
4. Try these fonts! For the credit box i wanted to use the "technical" font i found. Because the song feels like travelling in space with superhigh speeds (atleast for me). And the credit box feels (somewhat) like its something from the spaceship. And what comes for the flying letters, i want something really unique for that. This is why i'm fine for now with the current fonts. (Also i don't have these fonts you listed for me)

PT Mono: (http://puu.sh/q9hLx/98504af7d1.png)
Monaco: (http://puu.sh/q9iaX/5b60ce812b.jpg)

If you don't like my suggestions, you can simply say "no" to this.

thanks,

Paydayz
This is pretty much the first time i'm trying to do "better" storyboard. Thanks alot

(Dunno am i allowed to give kudosu for SB changes but going to do that anyway because storyboards are a part of the map and should be in a great shape just like the map)
_Meep_
Ze mods by ze meep
ARS NOVAA(I won't make a joke here c;)
00:02:067 (3,4,5) - These notes aren't aligned like 00:01:361 (5,6,1) ?
00:02:773 (7,1) - Make it more clearer that they have to jump immediately to the slider
00:03:831 - to 00:04:184 - you can map more at that part rather than copying the slider from before.
00:04:184 - Why aren't the sldier shapes the same?
00:11:420 (1) - distance it from the stream or else the players will think that its part of the stream and continue streaming
00:12:478 (6,7,8,9) - Move this one pixel to the left
00:15:655 (1,2,3,4) - Notes imo are all over the place, I suggest remapping that part
00:17:420 (3,4) - You seriously love these kind of things don't ya .-.
00:19:537 (4,5,6,7,1) - Before i move on, the notes aren't mapped to the slider velocity,it should tbh.
00:24:478 (2,3) - These two sliders seem boring
00:27:920 - missing note
00:29:773 (1,2,3) - Sliders' shape is different everytime? Why?
00:34:008 (1,2) - Too fast,close the distance
00:42:478 - Beat drop starts from here,don't continue the slider.
00:43:890 (1,2,3,4,5,6,7,8,9,10,11) - Weird stream shape
01:01:537 - I suppose you're mapping the heavy kicks here,but I don't see why you need this and the one after that,the kicks are gone.
01:07:890 (5,7) - Stop crossing them and stop using different shapes

1. Your mapping is kind of all over the place,overlapping here,overlapping there, random rotation here, random rotation there
The kiai time is seriously boring. and there isn't a need for a kiai time 00:11:893 - .
Your 00:34:008 (1) - to 00:45:125 (14)
Is even more exciting than the kiai at the back.
Think to yourself, is there a difference in mapping between different parts of the map?
If yer can't handle high SVs, try not to meddle with it much. :o
PumpkinIcedTea

_Meep_ wrote:

Ze mods by ze meep
ARS NOVAA(I won't make a joke here c;)
00:02:067 (3,4,5) - These notes aren't aligned like 00:01:361 (5,6,1) ? Fixed
00:02:773 (7,1) - Make it more clearer that they have to jump immediately to the slider Fixed
00:03:831 - to 00:04:184 - you can map more at that part rather than copying the slider from before. I prefer to keep it like this
00:04:184 - Why aren't the sldier shapes the same? Its just hitcircles here
00:11:420 (1) - distance it from the stream or else the players will think that its part of the stream and continue streaming Fixed
00:12:478 (6,7,8,9) - Move this one pixel to the left uhh, ok
00:15:655 (1,2,3,4) - Notes imo are all over the place, I suggest remapping that part I prefer keeping it like this
00:17:420 (3,4) - You seriously love these kind of things don't ya .-. I don't see whats wrong with it
00:19:537 (4,5,6,7,1) - Before i move on, the notes aren't mapped to the slider velocity,it should tbh. Its like this the entire map
00:24:478 (2,3) - These two sliders seem boring Fixed
00:27:920 - missing noteFixed
00:29:773 (1,2,3) - Sliders' shape is different everytime? Why? To create variety
00:34:008 (1,2) - Too fast,close the distance Fixed
00:42:478 - Beat drop starts from here,don't continue the slider.Fixed
00:43:890 (1,2,3,4,5,6,7,8,9,10,11) - Weird stream shape I think its fine as it is
01:01:537 - I suppose you're mapping the heavy kicks here,but I don't see why you need this and the one after that,the kicks are gone.Fixed
01:07:890 (5,7) - Stop crossing them and stop using different shapes I don't see whats wrong with it as it is

1. Your mapping is kind of all over the place,overlapping here,overlapping there, random rotation here, random rotation there
The kiai time is seriously boring. and there isn't a need for a kiai time 00:11:893 - .
Your 00:34:008 (1) - to 00:45:125 (14)
Is even more exciting than the kiai at the back.
Think to yourself, is there a difference in mapping between different parts of the map?
If yer can't handle high SVs, try not to meddle with it much. :o
Thank you for your mod


Update
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Ars Novaa's Insane
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1035247
BeatmapSetID:472890

[Difficulty]
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CircleSize:3.9
OverallDifficulty:7
ApproachRate:9
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358,99,40537,1,0,0:0:0:0:
224,104,40714,2,0,P|132:108|72:108,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
72,256,41067,5,0,0:0:0:0:
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125,296,41243,1,0,0:0:0:0:
158,303,41331,1,0,0:0:0:0:
192,304,41420,2,0,P|280:304|332:288,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
408,172,41773,2,0,P|336:160|228:176,1,135.000005149842
188,232,42125,1,8,0:0:0:0:
80,180,42302,1,0,0:0:0:0:
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256,192,90920,12,0,94714,0:0:0:0:[/spoilerbox]
paydayzcool
I'd like to take my attention to Ars Novaa's Insane.

In general, add more elbow sliders. It adds some variety to the map.

00:02:243 (5,6) - Blanket here.
00:02:949 (1,4) - I can tell that both of these sliders are different just by looking at their configurations. Instead, copy the 1 by ctrl+c and replacing the 4 by ctrl+v.
00:05:067 (3,4) - Blanket start of 4 with 3
00:11:773 (2,5) - Blanket both of these notes.
00:14:596 (2,5) - ^
00:16:008 (2,3) - I can tell that both of these sliders are different just by looking at their configurations. Instead, copy the 2 by ctrl+c, replace the 3 by ctrl+v. and flip it horizontally and vertically. (ctrl+g, ctrl+h)
00:16:714 (4,1) - Smoothen this blanket out like so: http://puu.sh/qceb3/f2b33b0966.png
00:19:890 (1,2) - Blanket both of these notes by moving the 2 further upwards. Use the approach circle as a reference point.
00:24:478 (2,3) - The sliders are not copied properly.
00:29:243 (5,6) - Straighten out the 5 so that it is smoothly blanketed with the 6. http://puu.sh/qcepn/faafba0abb.png
00:35:773 (3,4) - Make the 3 parallel with the 4.
00:57:302 (3) - Slider velocity shouldn't be fast at this point in the song.
00:57:302 (3,4) - Also, blanket error.
01:17:420 (5) - Curve the end of this slider upwards to perfect the blanket with 01:17:067 (4).
01:22:008 (1) - Honestly, how is everyone in this mapset making bezier sliders? I really makes no sense to me. (You can choose not to fix this because I was just making a comment)
01:24:655 (6,1) - Blanket error.

Otherwise, this is a nice map. Just keep in mind the advice with elbow sliders and blankets and I'm sure this will look even better! :)
PumpkinIcedTea

paydayzcool wrote:

I'd like to take my attention to Ars Novaa's Insane.

In general, add more elbow sliders. It adds some variety to the map.

00:02:243 (5,6) - Blanket here. Fixed
00:02:949 (1,4) - I can tell that both of these sliders are different just by looking at their configurations. Instead, copy the 1 by ctrl+c and replacing the 4 by ctrl+v. Fixed
00:05:067 (3,4) - Blanket start of 4 with 3 Uhh I'm not sure how to do this..
00:11:773 (2,5) - Blanket both of these notes. Fixed
00:14:596 (2,5) - ^ Fixed
00:16:008 (2,3) - I can tell that both of these sliders are different just by looking at their configurations. Instead, copy the 2 by ctrl+c, replace the 3 by ctrl+v. and flip it horizontally and vertically. (ctrl+g, ctrl+h) Fixed
00:16:714 (4,1) - Smoothen this blanket out like so: http://puu.sh/qceb3/f2b33b0966.png Fixed
00:19:890 (1,2) - Blanket both of these notes by moving the 2 further upwards. Use the approach circle as a reference point. Fixed
00:24:478 (2,3) - The sliders are not copied properly. Fixed
00:29:243 (5,6) - Straighten out the 5 so that it is smoothly blanketed with the 6. http://puu.sh/qcepn/faafba0abb.png Fixed
00:35:773 (3,4) - Make the 3 parallel with the 4. Fixed
00:57:302 (3) - Slider velocity shouldn't be fast at this point in the song. Fixed
00:57:302 (3,4) - Also, blanket error. Fixed
01:17:420 (5) - Curve the end of this slider upwards to perfect the blanket with 01:17:067 (4). Fixed
01:22:008 (1) - Honestly, how is everyone in this mapset making bezier sliders? I really makes no sense to me. (You can choose not to fix this because I was just making a comment)
01:24:655 (6,1) - Blanket error. Fixed

Otherwise, this is a nice map. Just keep in mind the advice with elbow sliders and blankets and I'm sure this will look even better! :)
Thanks for modding
Froskya
Hi!~ NM from my queue!~

General

  1. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768):
    SB BS\flare.jpg (854x854)
    SB BS\Black BG.png (2449x1337)
    SB BS\White BG.png (2449x1337)
  2. Wave hitsounds with possible delay > 5ms:
    soft-hitfinish.wav
  3. Difficulties end time is not consistent:
    01:31:714 - Lexis' Easy
    01:34:714 - Normal
    01:31:890 - Paydayz's Advanced
    01:34:714 - Hard
    01:34:714 - Light Insane
    01:34:714 - Ars Novaa's Insane
    01:34:714 - Special
    01:34:890 - Meep's Extra
  4. In Ars Novaa's Insane you need ON "Display epilepsy warning"

Lexis' Easy

  1. I think you need change SV to 1.00, because your DS is too low for this speed
  2. 00:22:714 (1,2,3,4) - this pattern isn't good for this diff
  3. 00:31:184 (1,2) - ^
  4. 01:02:243 (3) - this slider can looks better (3rd curve move down)
  5. 01:05:067 (1,2,1) - this pattern can looks better
  6. 01:15:655 (3,4) - ^
  7. 01:19:184 (1) - add finish
  8. 00:21:302 - 00:56:596 - 01:02:243 - delete this inherited points

Normal

  1. Changing SV's speed is unrankable in Normal
  2. 00:10:008 (3,1) - this pattern can looks better
  3. 00:21:302 - delete this inherited point

Good Luck!~ :-)
Topic Starter
Nowaie

Revialink wrote:

Hi!~ NM from my queue!~

General

  1. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768): As what i know right now this is not unrankable
    SB BS\flare.jpg (854x854) I prefer higher quality for stuff like this
    SB BS\Black BG.png (2449x1337) But for this i could just use 1x1 photo (just scaled up a f- ton)
    SB BS\White BG.png (2449x1337) ^
  2. Wave hitsounds with possible delay > 5ms:
    soft-hitfinish.wav I'll be looking into this
  3. Difficulties end time is not consistent: This is due to the guest mappers and they have chosen that their map ends few seconds earlier or even bit later. My own difficulties all end at the same time.
    01:31:714 - Lexis' Easy
    01:34:714 - Normal
    01:31:890 - Paydayz's Advanced
    01:34:714 - Hard
    01:34:714 - Light Insane
    01:34:714 - Ars Novaa's Insane
    01:34:714 - Special
    01:34:890 - Meep's Extra
  4. In Ars Novaa's Insane you need ON "Display epilepsy warning" Fixed

Normal

  1. Changing SV's speed is unrankable in Normal I'll check what i can do. The SV changes are there because the beat slows so much and it doesn't say anywhere that you can't have SV changes in normal diffs
  2. 00:10:008 (3,1) - this pattern can looks better Somewhat fixed
  3. 00:21:302 - delete this inherited point Done

Good Luck!~ :-)
Thanks for modding!~ ^_^
Luel Roseline
Take my star
and from my taxi.


[To. _Meep_]
00:13:890 (1,2,3,4,1,2,3,4,5) - Fix the flow naturally.
00:42:478 (8) - Add NC

[Special]
00:22:361 (6) - Change the slider speed x2.0 and NC. (Suggestion)


Nice storyboard.

No kds or kds
Vovan

Revialink wrote:

Hi!~ NM from my queue!~

Lexis' Easy

  1. I think you need change SV to 1.00, because your DS is too low for this speed
    No... I map like that.
  2. 00:22:714 (1,2,3,4) - this pattern isn't good for this diff
    It's just touching sliders & blankets. That's not hard to read & to understand
  3. 00:31:184 (1,2) - ^
    The circle (2) is clear. So there is no problem :3
  4. 01:02:243 (3) - this slider can looks better (3rd curve move down)
    I like this slider, that's why :
  5. 01:05:067 (1,2,1) - this pattern can looks better
    I like it. I played with flow :3
  6. 01:15:655 (3,4) - ^
    --" Why do you hate my blankets ;w;
  7. 01:19:184 (1) - add finish
    Fixed
  8. 00:21:302 - 00:56:596 - 01:02:243 - delete this inherited points
    Fixed


Good Luck!~ :-)
Update Time !


Lexis' Easy V1.1.2
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Lexis' Easy
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1023968
BeatmapSetID:472890

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,80,0,0
22714,-100,4,2,1,70,0,0
67890,-100,4,2,1,80,0,1
78478,-100,4,2,1,80,0,0
79184,-100,4,2,1,80,0,1
89773,-100,4,2,1,80,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,160
Combo3 : 191,191,255
Combo4 : 0,128,255

[HitObjects]
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176,40,13184,1,8,0:0:0:0:
104,80,13537,2,0,P|80:120|72:152,1,80,0|8,0:0|0:0,0:0:0:0:
68,232,14243,6,0,B|68:312|68:312|96:340,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
68,152,15655,2,0,B|68:72|68:72|96:44,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
68,232,17067,5,0,0:0:0:0:
112,296,17420,1,8,0:0:0:0:
168,240,17773,2,0,P|196:212|236:212,1,80,0|8,0:0|0:0,0:0:0:0:
304,248,18478,2,0,L|384:288,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
234,211,19537,1,8,0:0:0:0:
164,176,19890,6,0,P|108:116|128:32,2,160
236,208,21655,2,0,L|316:240,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
164,176,22714,6,0,P|112:160|88:124,1,80,0|2,0:0|0:0,0:0:0:0:
160,100,23420,2,0,P|172:60|200:36,1,80,0|2,0:0|0:0,0:0:0:0:
236,104,24125,2,0,P|276:116|300:144,1,80,0|2,0:0|0:0,0:0:0:0:
232,180,24831,2,0,P|220:220|192:244,1,80,0|2,0:0|0:0,0:0:0:0:
188,324,25537,6,0,P|140:304|128:196,1,160
168,140,26596,1,2,0:0:0:0:
220,76,26949,2,0,P|248:60|296:60,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
168,140,28008,1,2,0:0:0:0:
108,196,28361,6,0,B|52:252|52:252|52:332,2,160
164,140,30125,2,0,L|220:84,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
108,196,31184,6,0,P|96:304|228:232,1,320
156,256,32949,1,2,0:0:0:0:
184,184,33302,2,0,P|208:144|240:120,1,80,0|2,0:0|0:0,0:0:0:0:
304,84,34008,6,0,L|376:48,1,80,0|4,0:0|0:0,0:0:0:0:
448,12,34714,1,0,0:0:0:0:
492,80,35067,2,0,P|504:116|496:156,1,80,8|0,0:0|0:0,0:0:0:0:
452,224,35773,1,8,0:0:0:0:
404,288,36125,2,0,P|376:316|320:324,1,80,0|8,0:0|0:0,0:0:0:0:
336,244,36831,6,0,P|308:208|196:180,1,160
124,200,37890,1,8,0:0:0:0:
56,244,38243,2,0,B|36:264|36:264|36:320,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
124,200,39302,1,8,0:0:0:0:
192,156,39655,6,0,P|220:136|264:128,1,80,0|8,0:0|0:0,0:0:0:0:
344,136,40361,2,0,L|424:148,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
264,128,41420,1,8,0:0:0:0:
184,124,41773,2,0,P|140:128|116:164,1,80,0|8,0:0|0:0,0:0:0:0:
40,176,42478,6,0,P|108:236|180:208,2,160
196,140,44596,2,0,P|252:80|323:96,1,160
92,48,56596,6,0,L|236:120,1,160
392,144,58008,2,0,L|248:216,1,160
204,368,59420,6,0,P|104:276|136:108,1,320
248,215,61537,1,2,0:0:0:0:
135,108,62243,2,0,B|155:72|195:48|195:48|299:64|403:176,1,320
396,328,64361,1,2,0:0:0:0:
244,280,65067,6,0,P|184:260|88:260,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
404,268,67184,1,2,0:0:0:0:
472,124,67890,6,0,P|400:88|320:88,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
432,194,69655,1,8,0:0:0:0:
364,240,70008,2,0,P|308:272|292:272,1,80,0|8,0:0|0:0,0:0:0:0:
236,324,70714,6,0,B|200:276|232:224|232:224|232:172,2,160
294,272,72478,2,0,L|374:272,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
216,272,73537,6,0,B|168:272|132:288|132:288|132:248|116:212,2,160
296,264,75302,1,8,0:0:0:0:
372,288,75655,2,0,P|372:248|352:208,1,80,0|8,0:0|0:0,0:0:0:0:
316,144,76361,2,0,P|300:96|272:72,1,80,0|8,0:0|0:0,0:0:0:0:
236,144,77067,2,0,P|252:192|280:216,1,80,0|8,0:0|0:0,0:0:0:0:
344,248,77773,2,0,L|316:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,176,78831,1,8,0:0:0:0:
424,104,79184,6,0,P|444:68|444:28,2,80,4|8|0,0:0|0:0|0:0,0:0:0:0:
384,176,80243,1,8,0:0:0:0:
328,236,80596,2,0,P|308:272|307:310,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,176,81655,1,8,0:0:0:0:
320,128,82008,6,0,P|280:104|168:108,1,160
96,136,83067,1,8,0:0:0:0:
128,212,83420,2,0,L|168:288,1,80,0|8,0:0|0:0,0:0:0:0:
240,248,84125,2,0,L|202:177,1,80,0|8,0:0|0:0,0:0:0:0:
164,108,84831,6,0,P|224:80|328:88,2,160
96,152,86596,1,8,0:0:0:0:
28,196,86949,2,0,P|44:244|64:268,1,80,0|8,0:0|0:0,0:0:0:0:
136,300,87655,6,0,P|200:328|300:316,2,160
232,172,89773,1,0,0:0:0:0:
256,192,90478,12,0,91714,0:0:0:0:
Topic Starter
Nowaie

S A V E R Y wrote:

Take my star
and from my taxi.

I'm bit cofused what are you trying to point out here ^

[Special]
00:22:361 (6) - Change the slider speed x2.0 and NC. (Suggestion) 2.0x seems bit too harsh for me atleast. I'd still like to have a faster slider here overall so changed the speed to 1.5x


Nice storyboard.

No kds or kds Kudos all the modders (ง ° ͜ ʖ °)ง

Thanks for modding!~ ^_^
Ayyri
Hello there.

M4M from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[Lexis' Easy]
  1. 00:11:773 - / 00:14:243 - / 00:15:655 - For these types of sliders, it sounds really weird that you're hitting the 'and' beat, rather than the main melody. Which you are generally consistently hitting at 00:05:067 - / 00:05:773 - / 00:06:478 - etc. If you wanted to have a longer slider, a better way of following the main rhythm is with a slider like you have used at 00:08:596 - or a slider then circle like at 00:01:537 - and 00:02:596 -
  2. 00:22:714 - and 00:23:420 - If you're going to have the slider body basically overlapping with the head of the next slider, I suggest you completely cover the slider head. Otherwise it looks off and a tad bit ugly. (A good example of what I mean is the sliders at 00:23:420 - and 00:24:125 -
  3. Like the above, 00:24:125 - / 00:24:831 - / 00:25:537 - would also need to be fixed.
  4. 00:31:184 - and 00:32:949 - Please make the donut-shaped slider overlap the border of the next circle.
  5. 00:43:890 - Are you sure you don't want to have this build up clickable? Because you have the other two at 00:42:478 - and 00:44:596 - clickable.
  6. 00:45:302 - Add a finish here, since there's one in the background and it would be emphasizing the break here.
  7. 01:10:008 - and 01:10:714 - Please fix this overlap to be more even, like the previously mentioned ones. (Doing so would pretty much match up with the overlap for 01:12:478 - )
  8. 01:15:302 - Why not have this underlap with 01:12:478 - and 01:10:008 - ? It would look a bit cleaner.
  9. If you fixed the above, I suggest fixing the overlap with 01:15:302 - and 01:15:655 -
  10. 01:30:478 - This spinner could end with a finish, to better emphasize the finish in the background.
[Normal]
  1. If you're going to have a hitsound on 00:22:008 - I suggest you also have one on 00:22:361 - as well. (Since the sounds are connected.) Possibly, even the same one. But that is up to you.
  2. 00:24:125 - Move this to underlap with the tail of 00:22:008 -
  3. 01:06:478 - A finish could be added here to emphasize the small break between notes. But that's moreso personal preference.
[Paydayz's Advanced]
  1. 00:05:243 - Do you want to skip the beat here? Because you've been consistent following this line of rhythm since the map started.
  2. 00:09:302 - and 00:10:184 - This blanket could be a bit neater.
  3. 00:19:184 - Remove the anchor in the middle, so the slider looks like 00:19:537 - and 00:19:890 - . It makes the overall pattern look a lot better.
  4. 00:22:714 - Add a finish here, there's one in the background.
  5. 00:25:890 - and 00:26:243 - This blanket could be a bit neater.
  6. 00:27:302 - Consider moving this to properly underlap with 00:25:890 - (Or you could actually just copy and paste 00:25:890 - and Ctrl+G it to match with the shape that you have at 00:26:949 - )
  7. 00:30:125 - Ctrl+G. This flows a bit better in relation to the slider you have at 00:29:773 - imo.
  8. 00:33:302 - and 00:33:831 - Could have finishes added to them to better follow the background music.
  9. 00:34:008 - Delete this slider. There's no prominent beat at 00:34:008 - and quite frankly, it feels awkward to hit. (Like it's forced.) I would change it to having a circle at 00:34:184 - and a circle at 00:34:361 - (With a finish to follow the background music.)
  10. Following the above suggestion, from 00:33:125 - to 00:34:361 - the rhythm is a bit where. You don't need to have a reverse slider at 00:33:478 - nor a slider at 00:33:125 - I think the below pattern would work out better.

    (Cursor at 00:33:125 - )
  11. 00:40:008 - Fix this to properly blanket 00:40:714 -
  12. 00:56:596 - Add a finish here, there's one in the background.
  13. 01:06:478 - A finish could be added here to emphasize the pause here. (It's not necessary though.)
  14. 01:09:302 - and 01:09:125 - This is a pretty solid blanket. Good job. :3
  15. 01:10:184 - Do you want to skip the beat here? Because it's quite audible. I would recommend removing the reverse on 01:09:302 - and having a 1/2 slider at 01:09:831 - with a circle at 01:10:184 - (You correctly followed this rhythm at 01:12:831 - )

    (Cursor at 01:09:302 - )
  16. 01:17:773 - Fix this to properly blanket 01:18:302 -
  17. 01:19:184 - Add a finish here, there's one in the background music.
  18. Starting at 01:26:243 - you're using more of the clap hitsound. Which I get is the emphasize the tempo rising, but it doesn't really fit. Moreover, it's covering up the song itself. I would suggest removing some of the claps in this section. (Going from 01:26:243 - to 01:27:478 - ) I think having removing claps from 01:26:243 - / 01:26:773 - / 01:27:478 - would solve this.
  19. 01:28:890 - Here is a place you could add a clap, if you wanted to. It would follow the melody better than what I previously pointed out.
  20. If you applied the above, I suggestion removing a clap from 01:29:067 - to not clutter up the hitsounds here like I previously mentioned at 01:26:243 -
  21. 01:29:773 - Why stop hitsounding here? It sounds a bit empty without them here. Consider adding claps at 01:29:773 - / 01:30:125 - / 01:30:302 -
  22. I suggest having the beats at 01:30:655 - and 01:30:831 - clickable, since they're just as important of beats as 01:30:478 -
  23. If you did the above, move the spinner to 01:31:008 -
[Hard]
  1. 00:01:890 - The sound here isn't being held out, so you're missing the beat at 00:02:243 - which should be clickable. I would suggest a rhythm more like this.

    (Cursor at 00:01:890 - )
  2. 00:04:361 - Fix this to blanket 00:04:714 - properly.
  3. 00:07:537 - Like the above, fix this to be blanketing 00:08:067 -
  4. 00:08:773 - This sound shouldn't be mapped a slider, the sound at 00:08:596 - should be instead, since it is held out. I suggest a pattern more like this instead.

    (Cursor at 00:08:420 - )
  5. 00:09:125 - There's no prominent beat here, I would suggest removing the reverse from this slider and moving it back to 00:09:302 - to better follow the rhythm.
  6. 00:32:949 - Fix this to be blanketed by 00:32:596 -
  7. 00:56:596 - Add a finish here, there's a finish sound in the background here.
  8. 01:00:125 - Move this to properly underlap with 00:58:714 - (Fix 01:00:831 - appropriately too.)
  9. 01:25:361 - There's no prominent beat here, this slider seems out of place along with some of the other rhythm in this section. I think something like this fits a bit better.

    (Cursor at 01:25:184 - )
[Light Insane]
  1. 00:34:361 - This is a pretty important sound, considering it is a finish. So it should be clickable. I think a pattern like this would work better here.

    (Cursor at 00:34:008 - )
  2. 01:17:067 - and 01:17:243 - Could be Ctrl+G'd for a less linear jump, but something more creative.
[Ars Novaa's Insane]
  1. Consider moving 00:02:773 - and 00:02:949 - a bit closer for better readability. Since the wider spacing is already a bigger step from Hard.
  2. 00:13:537 - I actually really like this stream. Good job. :3
  3. 00:16:714 - Fix this to properly blanket 00:17:067 -
  4. 00:23:949 - I think that this flows a bit better and looks aesthetically better underlaping with the tail of 00:23:067 -
  5. 00:25:184 - I think that this circle is a tad bit awkwardly placed, it might work better like this, or something similar.
  6. 00:33:655 - Do you want to skip this beat here? Because you're following this sound with 00:33:567 - and 00:33:743 - so it sounds a bit off to not have something clickable at 00:33:655 -
  7. 00:34:008 - Why have a finish on this note? It sounds a bit out of place, since there's nothing really "loud" here.. A better place would be at 00:34:361 -
  8. 00:36:567 - You could add a circle here to better follow the rising sound in the background like you have done at 00:37:449 - / 00:37:537 - and 00:38:155 - / 00:38:243 -
  9. 01:24:831 - This slider could be changed to a triplet to better follow the change in sound here from a sound like 01:23:420 -
[Meep's Extra]
  1. 00:11:773 - I would suggest removing this circle and just moving the slider at 00:11:861 - to 00:11:773 - and extending it to where it originally ended. Because there's no prominent sound at 00:11:861 - to need this pattern here.
  2. 00:17:420 - This slider shape is unrankable the "humps" in this type of shape need to be more visible, and it is also uneven as is. So I suggest changing it to just a normal, straight slider to avoid problems with it.
  3. 00:41:420 - / 00:41:773 - / 00:41:949 - / 00:42:125 - This is quite a bit of an overlap here, I would suggest changing some spacing here to make this more readable.
  4. I'd suggest using a NC at 00:42:478 - to shorten the combo a bit here. (Since it currently goes up to 15.)
  5. 00:55:096 - to 00:56:067 - Tbh, these really short/small sliders are hard to read, because you can't even see the body of them. (I honestly thought they were circles when I first played this. @_@ ) Please consider making them a bit bigger, to at least be more readable like 00:50:949 - or 00:54:478 -
  6. 01:00:125 - Fix this to properly blanket 00:59:420 -
  7. 01:07:890 - Add a finish here, there's one in the background.
  8. 01:09:302 - This slider is also unrankable albeit the slider tail is not exactly on the slider body, it is very, very close. Please move it a bit up to avoid any problems. Something like this would work.
  9. 01:10:714 - This could be moved to underlap with the head of 01:10:361 - to remove the weird overlap here.
  10. 01:17:596 - This could also be moved to underlap with this note 01:16:890 - to remove the overlap.
  11. 01:18:567 - A circle could be added here to follow the rising sound in the background.
  12. 01:19:184 - Add a finish here, there's a finish in the background here like at the beginning of the first kiai.
[Special]
  1. 00:05:508 - I think that this would sound better as two circles, to follow the more technical sound in the background. (You did something like that here, 00:07:096 - )
  2. 00:32:420 - Move this to underlap with the tail of 00:31:537 - to get rid of the weird overlap.
  3. 01:12:478 - and 01:12:655 - This rhythm doesn't really fit here, since there's nothing that should be clickable at 01:12:655 - I think something like this would work better.

    (Cursor at 01:12:655 - )
  4. 01:21:567 - Why skip this beat but have the rhythm here mapped from 01:21:655 - to 01:22:008 - ? Consider adding a circle there.
[Overall]
  1. This mapset could turn into some nice with some adjustments to it. Considering the amount of difficulties it is more open to a wider audience.
Good luck. ;w;7
1Computer
M4M reply~

SPOILER

Light Insane

  1. 00:35:773 (2) - Move to 59/80, it will align better with 00:35:420 (1).
  2. 01:16:361 (1,3) - Blanket.
  3. 01:17:067 (4,6) - ^ Will make the pattern more symmetrical.
  4. 01:30:655 (2,3) - Why not increase the spacing? Just to make it a bit more of an "ending."

Ars Novaa's Insane

  1. 00:05:420 (5) - Why don't you move this to 141/216 so that distance is consistent.
  2. 00:16:714 (4,1) - This could be a blanket.
  3. 00:25:890 (2,3,4,1) - You could make this into a butterfly-like shape if you change 00:25:890 (2) to match the other sliders and move things a bit to be symmetrical.
  4. 00:29:243 (5,6) - Blanket.
  5. 00:31:537 (3,4,5) - This stacking needs fixing.
  6. 00:34:890 (6,7) - Blanket.
  7. 01:01:361 - You can have a spinner around here.
  8. 01:30:302 (4,6) - Blanket.

Meep's Extra

  1. I really like this one. Great slider usage.
  2. 00:08:067 (7,8) - Improve blanket.
  3. 00:21:478 (2) - I'd move this to the right slightly (162/148) so that it aligns with 00:21:302 (1).
  4. 01:23:067 (3) - I'd move this one further away from 2 to be more consistent with spacing you already have at 1 and 2.
  5. 01:00:831 (3) - Move red point to center.

Special

  1. 00:18:920 (3,4) - Blanket.
  2. Can't find much wrong with this, so to make up for the small mod, have a star \:D/
Topic Starter
Nowaie

Ayyri wrote:

Hello there.

M4M from Bow Queue Bow queue, best queue (note : all queues are the best)

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[Normal]
  1. If you're going to have a hitsound on 00:22:008 - I suggest you also have one on 00:22:361 - as well. (Since the sounds are connected.) Possibly, even the same one. But that is up to you. Sounds reasonable, fixed
  2. 00:24:125 - Move this to underlap with the tail of 00:22:008 - Okay (Even tho this feels like mapping to nothing)
  3. 01:06:478 - A finish could be added here to emphasize the small break between notes. But that's moreso personal preference. For me it just doesn't fit there
[Hard]
  1. 00:01:890 - The sound here isn't being held out, so you're missing the beat at 00:02:243 - which should be clickable. I would suggest a rhythm more like this.
    Done with an exception that notes 4 and 5 as showed in the picture are turned into a 1/2 slider
    (Cursor at 00:01:890 - )
  2. 00:04:361 - Fix this to blanket 00:04:714 - properly. Fixed
  3. 00:07:537 - Like the above, fix this to be blanketing 00:08:067 - Like as above, fixed
  4. 00:08:773 - This sound shouldn't be mapped a slider, the sound at 00:08:596 - should be instead, since it is held out. I suggest a pattern more like this instead.
    Works out well, fixed
    (Cursor at 00:08:420 - )
  5. 00:09:125 - There's no prominent beat here, I would suggest removing the reverse from this slider and moving it back to 00:09:302 - to better follow the rhythm. I have dropped less important beats in this diff already, so done
  6. 00:32:949 - Fix this to be blanketed by 00:32:596 - Fixed
  7. 00:56:596 - Add a finish here, there's a finish sound in the background here. I'm not going to add it for now, the finish in the background blends into the sound and doesn't have that much impact
  8. 01:00:125 - Move this to properly underlap with 00:58:714 - (Fix 01:00:831 - appropriately too.) Done
  9. 01:25:361 - There's no prominent beat here, this slider seems out of place along with some of the other rhythm in this section. I think something like this fits a bit better.
    Okay
    (Cursor at 01:25:184 - )
[Light Insane]
  1. 00:34:361 - This is a pretty important sound, considering it is a finish. So it should be clickable. I think a pattern like this would work better here.
    I do agree on the finish begin clickable but the example is incorrect as the triplet is needed at the big white tick and the triplet you have represented can be just a normal 1/2 slider
    (Cursor at 00:34:008 - )
  2. 01:17:067 - and 01:17:243 - Could be Ctrl+G'd for a less linear jump, but something more creative. Looks great, but i know i will get yelled at about this

[Special]
  1. 00:05:508 - I think that this would sound better as two circles, to follow the more technical sound in the background. (You did something like that here, 00:07:096 - ) I'll try this out
  2. 00:32:420 - Move this to underlap with the tail of 00:31:537 - to get rid of the weird overlap. Inb4 next modder 00:31:890 (3,5) - BLANKET THESE HURRDURR... just no, it's fine like that
  3. 01:12:478 - and 01:12:655 - This rhythm doesn't really fit here, since there's nothing that should be clickable at 01:12:655 - I think something like this would work better.
    Done
    (Cursor at 01:12:655 - )
  4. 01:21:567 - Why skip this beat but have the rhythm here mapped from 01:21:655 - to 01:22:008 - ? Consider adding a circle there. There is only a minor beat there, nothing notable
[Overall]
  1. This mapset could turn into some nice with some adjustments to it. Considering the amount of difficulties it is more open to a wider audience. With this mod it will get alot of those adjustments. I really hope that the guest mappers do agree on the points aswell.
Good luck. ;w;7 ;v;7 Thank mr Ayyri (one of the most helpful mods)

1Computer wrote:

M4M reply~

SPOILER

Light Insane

  1. 00:35:773 (2) - Move to 59/80, it will align better with 00:35:420 (1). Done
  2. 01:16:361 (1,3) - Blanket. Improved the nonexisting blanket
  3. 01:17:067 (4,6) - ^ Will make the pattern more symmetrical. Pattern got changed with other modders' suggestions
  4. 01:30:655 (2,3) - Why not increase the spacing? Just to make it a bit more of an "ending." Done

Special

  1. 00:18:920 (3,4) - Blanket. Improved the blanket
  2. Can't find much wrong with this, so to make up for the small mod, have a star \:D/ Nice to hear something like this after getting roasted by another modder xD
Thanks for modding!~ ^_^
Ayyri

DTM9 Nowa wrote:

Good luck. ;w;7 ;v;7 Thank mr Ayyri (one of the most helpful mods)
B-but..



>w<
Topic Starter
Nowaie

Ayyri wrote:

B-but..



>w<
Thank mr mrs Ayyri then
PumpkinIcedTea

Ayyri wrote:

[Ars Novaa's Insane]
  1. Consider moving 00:02:773 - and 00:02:949 - a bit closer for better readability. Since the wider spacing is already a bigger step from Hard. Fixed
  2. 00:13:537 - I actually really like this stream. Good job. :3 Thanks :D
  3. 00:16:714 - Fix this to properly blanket 00:17:067 - Fixed
  4. 00:23:949 - I think that this flows a bit better and looks aesthetically better underlaping with the tail of 00:23:067 - Fixed , though the two hitcircles both overlapping with the same slider feels a little weird , maybe its cos of my habit to stack things xp
  5. 00:25:184 - I think that this circle is a tad bit awkwardly placed, it might work better like this, or something similar. I made it similar to what is shown above , except i blanketed it with 00:25:361 (1) - , hope its ok
  6. 00:33:655 - Do you want to skip this beat here? Because you're following this sound with 00:33:567 - and 00:33:743 - so it sounds a bit off to not have something clickable at 00:33:655 - I prefer skipping it. I lowered to speed to 25% and found that the beats at 00:33:302 (3,4,5) - are better to emphasize
  7. 00:34:008 - Why have a finish on this note? It sounds a bit out of place, since there's nothing really "loud" here.. A better place would be at 00:34:361 - Fixed , though i didn't put the finish at 00:34:361
  8. 00:36:567 - You could add a circle here to better follow the rising sound in the background like you have done at 00:37:449 - / 00:37:537 - and 00:38:155 - / 00:38:243 - Fixed
  9. 01:24:831 - This slider could be changed to a triplet to better follow the change in sound here from a sound like 01:23:420 - Fixed
Thanks for modding !

1Computer wrote:

Ars Novaa's Insane

  1. 00:05:420 (5) - Why don't you move this to 141/216 so that distance is consistent. Fixed
  2. 00:16:714 (4,1) - This could be a blanket. Fixed like above
  3. 00:25:890 (2,3,4,1) - You could make this into a butterfly-like shape if you change 00:25:890 (2) to match the other sliders and move things a bit to be symmetrical. Fixed
  4. 00:29:243 (5,6) - Blanket. Fixed
  5. 00:31:537 (3,4,5) - This stacking needs fixing. They are all the same sliders now
  6. 00:34:890 (6,7) - Blanket. Fixed
  7. 01:01:361 - You can have a spinner around here. I like how the lack of notes builds up to the spinner later
  8. 01:30:302 (4,6) - Blanket. Fixed
Thanks for modding as well :D

UPDATE
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Ars Novaa's Insane
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1035247
BeatmapSetID:472890

[Difficulty]
HPDrainRate:7
CircleSize:3.9
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,46914,54796
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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_Meep_
UPDATE TAIMU
http://puu.sh/qhv6Z/2a3b3f296b.osu

All previous mods have been applied to this upadate c; sorry if I dont reply to the mods by itself.
Ayyri

Ars Novaa wrote:

I made it similar to what is shown above , except i blanketed it with 00:25:361 (1) - , hope its ok
Blankets are always good! (I didn't want to suggest that, since I'd already pretty much suggested a good amount of blankets in the overall mod. So I didn't want to be too nitpicky. >w<) But, good job and good luck! :D
Vovan

Ayyri wrote:

Hello there.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[Lexis' Easy]
  1. 00:11:773 - / 00:14:243 - / 00:15:655 - For these types of sliders, it sounds really weird that you're hitting the 'and' beat, rather than the main melody. Which you are generally consistently hitting at 00:05:067 - / 00:05:773 - / 00:06:478 - etc. If you wanted to have a longer slider, a better way of following the main rhythm is with a slider like you have used at 00:08:596 - or a slider then circle like at 00:01:537 - and 00:02:596 -
    I think the 1st one is good but I changed for the 2 others
  2. 00:22:714 - and 00:23:420 - If you're going to have the slider body basically overlapping with the head of the next slider, I suggest you completely cover the slider head. Otherwise it looks off and a tad bit ugly. (A good example of what I mean is the sliders at 00:23:420 - and 00:24:125 -
    fix
  3. Like the above, 00:24:125 - / 00:24:831 - / 00:25:537 - would also need to be fixed.
    fix
  4. 00:31:184 - and 00:32:949 - Please make the donut-shaped slider overlap the border of the next circle.
    DONUT SHAPED xDDDD I love what you said xD Changed a bit that pattern, but not like you said xD
  5. 00:43:890 - Are you sure you don't want to have this build up clickable? Because you have the other two at 00:42:478 - and 00:44:596 - clickable.
    fix
  6. 00:45:302 - Add a finish here, since there's one in the background and it would be emphasizing the break here.
    fix
  7. 01:10:008 - and 01:10:714 - Please fix this overlap to be more even, like the previously mentioned ones. (Doing so would pretty much match up with the overlap for 01:12:478 - )
    fix
  8. 01:15:302 - Why not have this underlap with 01:12:478 - and 01:10:008 - ? It would look a bit cleaner.
    Underlap ? ._. I stacked them
  9. If you fixed the above, I suggest fixing the overlap with 01:15:302 - and 01:15:655 -
    fix
  10. 01:30:478 - This spinner could end with a finish, to better emphasize the finish in the background.
fix
Good luck. ;w;
Update Time !


Lexis' Easy V1.1.3
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Lexis' Easy
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1023968
BeatmapSetID:472890

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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paydayzcool

Ayyri wrote:

[Paydayz's Advanced]

00:05:243 - Do you want to skip the beat here? Because you've been consistent following this line of rhythm since the map started. Changed. Well I skipped the beat because the melody became simpler at 00:05:420, but ok.
00:09:302 - and 00:10:184 - This blanket could be a bit neater. I think it looks better now.
00:19:184 - Remove the anchor in the middle, so the slider looks like 00:19:537 - and 00:19:890 - . It makes the overall pattern look a lot better. I agree with that one.
00:22:714 - Add a finish here, there's one in the background. Done that
00:25:890 - and 00:26:243 - This blanket could be a bit neater. ^
00:27:302 - Consider moving this to properly underlap with 00:25:890 - (Or you could actually just copy and paste 00:25:890 - and Ctrl+G it to match with the shape that you have at 00:26:949 - ) I did the underlap.
00:30:125 - Ctrl+G. This flows a bit better in relation to the slider you have at 00:29:773 - imo. That works!
00:33:302 - and 00:33:831 - Could have finishes added to them to better follow the background music. ^
00:34:008 - Delete this slider. There's no prominent beat at 00:34:008 - and quite frankly, it feels awkward to hit. (Like it's forced.) I would change it to having a circle at 00:34:184 - and a circle at 00:34:361 - (With a finish to follow the background music.) Well, if you slow down the music, you can hear that the bends in the slider follow the melody, which is what I intentionally wanted. If someone else also wants me do delete this, I will. I did the finish though.
Following the above suggestion, from 00:33:125 - to 00:34:361 - the rhythm is a bit where. You don't need to have a reverse slider at 00:33:478 - nor a slider at 00:33:125 - I think the below pattern would work out better. Sorry, but I'd prefer to keep the flow going.
Image
(Cursor at 00:33:125 - )
00:40:008 - Fix this to properly blanket 00:40:714 - Done that
00:56:596 - Add a finish here, there's one in the background. ^
01:06:478 - A finish could be added here to emphasize the pause here. (It's not necessary though.) I did it anyway
01:09:302 - and 01:09:125 - This is a pretty solid blanket. Good job. :3 Thanks
01:10:184 - Do you want to skip the beat here? Because it's quite audible. I would recommend removing the reverse on 01:09:302 - and having a 1/2 slider at 01:09:831 - with a circle at 01:10:184 - (You correctly followed this rhythm at 01:12:831 - ) Sorry, because of SR issues I can't do that.
Image
(Cursor at 01:09:302 - )
01:17:773 - Fix this to properly blanket 01:18:302 - I think I fixed it.
01:19:184 - Add a finish here, there's one in the background music. Did that
Starting at 01:26:243 - you're using more of the clap hitsound. Which I get is the emphasize the tempo rising, but it doesn't really fit. Moreover, it's covering up the song itself. I would suggest removing some of the claps in this section. (Going from 01:26:243 - to 01:27:478 - ) I think having removing claps from 01:26:243 - / 01:26:773 - / 01:27:478 - would solve this. ^
01:28:890 - Here is a place you could add a clap, if you wanted to. It would follow the melody better than what I previously pointed out. ^
If you applied the above, I suggestion removing a clap from 01:29:067 - to not clutter up the hitsounds here like I previously mentioned at 01:26:243 - ^
01:29:773 - Why stop hitsounding here? It sounds a bit empty without them here. Consider adding claps at 01:29:773 - / 01:30:125 - / 01:30:302 - ^
I suggest having the beats at 01:30:655 - and 01:30:831 - clickable, since they're just as important of beats as 01:30:478 - ^
If you did the above, move the spinner to 01:31:008 - ^
Thanks so much for modding Ayyri!

Here comes the update!
Warning, huge wall of text
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ashton
nm from my que, only gonna mod one diff, sorry :(

Pink = Aesthetics Blue = Suggestions Red = You sould probably do this




This map is fully hitsounded, coloured and stuff like that, so i'd like to give a star! (◕‿◕✿)


Okay moving on



[Special]
00:12:566 (6) - and 00:13:449 (3) - [color=#FF00FF should be stacked, imo it makes a great look[/color]
00:14:243 (1,2) - Make these mirror eachother? Like make them exactly the same shape.
00:16:713 (9) - nc here so the combo doesn't reach 12
00:17:243 (2,3,4,5,6) - [color=#FF00FF stack the end of 2 with the start of 6[/color]
00:21:038 (8,9,10,1,2) - Part of the stream overlaps with slider 2, I know this wouldn't effect gameplay much but if you wan't your map to look nice......
00:29:067 (4) - I think it would look better if it looked like this but thats just my opinion.
00:38:949 (9) - nc so the combo doesn't reach 16
01:05:067 (1,2,3,4,5,6,7,8) - These jumps seems to be shot in different, random directions, maybe consider making this a viable pattern





My excuse for this small mod: Long mods are for weirdos! I'll get the star soon (when someone hurry ups and gives me kudo) anyways nice map, I like
Topic Starter
Nowaie

Whirl wrote:

nm from my que, only gonna mod one diff, sorry :( One diff > No diffs

Pink = Aesthetics Blue = Suggestions Red = You sould probably do this




This map is fully hitsounded, coloured and stuff like that, so i'd like to give a star! (◕‿◕✿)


Okay moving on



[Special]
00:12:566 (6) - and 00:13:449 (3) - should be stacked, imo it makes a great look Sure, why not
00:14:243 (1,2) - Make these mirror eachother? Like make them exactly the same shape. Done
00:16:713 (9) - nc here so the combo doesn't reach 12 It would look really weird that the combo changes twice in a stream that has fixed DS, I'll NC the head of the stream instead as that is somewhat reasonable and looks much better than NCing the (9)
00:17:243 (2,3,4,5,6) - stack the end of 2 with the start of 6 I don't want my maps to be that geometric but i made it look better by moving (6) further away from the (2)
00:21:038 (8,9,10,1,2) - Part of the stream overlaps with slider 2, I know this wouldn't effect gameplay much but if you wan't your map to look nice...... Moved (2) further away
00:29:067 (4) - I think it would look better if it looked like this but thats just my opinion. As mentioned before i don't want my maps look too geometric (atleast for the higher difficulties) because it gives an unique and fun experience. Also it would somewhat ruin this pattern 00:29:067 (4,5,6) -
00:38:949 (9) - nc so the combo doesn't reach 16 The stream is a single pattern as the flow stays the same and the shape or SV doesn't change so this change isn't necessary but it doesn't hurt the map Fixed
01:05:067 (1,2,3,4,5,6,7,8) - These jumps seems to be shot in different, random directions, maybe consider making this a viable pattern First one who actually points out my shitty jumps :3 but symmetric jumps are too mainstream. Also it plays fine





My excuse for this small mod: Long mods are for weirdos! Mod is a mod always, doesn't matter how long it is. I'll get the star soon (when someone hurry ups and gives me kudo) anyways nice map, I like
Thanks for modding!~
Pentori
yo

[General]
SB BS\flare.jpg (854x854) is above the maximum image file dimensions
soft-hitfinish-vanha1.wav what is this for?

[Special]
00:15:302 (5,6,7,8,1) - this pattern seems inconsistently spaced compared to others. earlier you had 00:12:478 (5,6,7,8,1) - representing the same sounds
00:16:361 (1) - this isn't a clap in the music
00:19:361 (5) - missed an important synth sound in the middle of this slider. this is the same sounds as the stream you had 00:16:361 (1,2,3,4,5,6,7,8,1) - so make it a stream?
00:33:567 (2) - since your stream starts on a blue tick its quite awkward to play since streams normally follow 1/4's and start and end on red/white ticks. the drums are actually playing in duplets here so i think mapping duplets would be the best option. here's an example rhythm http://puu.sh/qop1p/538b7e6560.jpg. 00:33:920 (6) - was also removed as it isn't part of the drum you should be mapping to.
00:42:478 (1) - change this to 2 circles to better represent the build up of music?
00:43:537 (7) - ^
00:53:773 - how come the break is weird like this? the drain begins way before the notes come. just make it a normal break (place a beat in the blue region then remove it)
01:05:067 (1,2,3,4,5,6,7,8,1) - these pp jumps seem overdone. without these jumps your map is 0.22 stars easier which honestly shows that it's not representing the overall difficulty of your map
paydayzcool
Hi again,

It has come to my attention that not all of my beatmap was updated. In fact, 1 important second of it didn't make it through.

So here's a re-post!

!!WARNING!! Huge wall of text!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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260,340,83420,6,0,P|224:344|184:332,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,252,83949,1,0,0:0:0:0:
144,264,84125,2,0,P|116:296|104:332,1,65
40,256,84478,2,0,P|25:226|3:203,1,65,8|0,0:0|0:0,0:0:0:0:
40,120,84831,6,0,L|124:132,1,65,8|0,0:0|0:0,0:0:0:0:
188,96,85184,2,0,L|254:149,1,65,8|0,0:0|0:0,0:0:0:0:
332,136,85537,2,0,L|363:215,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,85890,2,0,L|427:319,1,65,8|0,0:0|0:0,0:0:0:0:
344,324,86243,5,0,0:0:0:0:
252,328,86420,2,8,L|176:316,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
236,236,86949,1,8,0:0:0:0:
144,240,87125,2,8,L|68:228,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,160,87655,6,8,L|204:96,1,65,8|0,0:0|0:0,0:0:0:0:
292,88,88008,2,8,L|276:152,1,65,8|0,0:0|0:0,0:0:0:0:
364,144,88361,2,8,L|380:80,1,65,8|0,0:0|0:0,0:0:0:0:
468,72,88714,2,8,L|452:136,1,65
416,220,89067,6,8,P|380:236|332:228,3,65,0|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,204,89773,2,0,P|232:188|184:196,3,65,8|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
118,206,90478,1,0,0:0:0:0:
86,291,90655,1,8,0:0:0:0:
165,335,90831,1,12,0:0:0:0:
256,192,91008,12,0,91890,0:0:0:0:
Topic Starter
Nowaie

Pentori wrote:

yo

[General]
SB BS\flare.jpg (854x854) is above the maximum image file dimensions I guess ill fix this when i get an opportunity
soft-hitfinish-vanha1.wav what is this for? Old file that didn't delete itself, weird

[Special]
00:15:302 (5,6,7,8,1) - this pattern seems inconsistently spaced compared to others. earlier you had 00:12:478 (5,6,7,8,1) - representing the same sounds Diversity ftw
00:16:361 (1) - this isn't a clap in the music True, fixed
00:19:361 (5) - missed an important synth sound in the middle of this slider. this is the same sounds as the stream you had 00:16:361 (1,2,3,4,5,6,7,8,1) - so make it a stream? Okay
00:33:567 (2) - since your stream starts on a blue tick its quite awkward to play since streams normally follow 1/4's and start and end on red/white ticks. the drums are actually playing in duplets here so i think mapping duplets would be the best option. here's an example rhythm http://puu.sh/qop1p/538b7e6560.jpg. 00:33:920 (6) - was also removed as it isn't part of the drum you should be mapping to. Reasonable and sounds better, fixed
00:42:478 (1) - change this to 2 circles to better represent the build up of music? There is a sort of "hold sound" in the background so i think i keep these. Tho triplet there would be more reasonable than 2 1/2 notes
00:43:537 (7) - ^ ^
00:53:773 - how come the break is weird like this? the drain begins way before the notes come. just make it a normal break (place a beat in the blue region then remove it) This is a grey zone for now. The melody in the background changes when the break currently ends so i tought that it would be reasonable to start the next part there as it would make the part more impactful even there aren't any gameplay elements. Also the HP drain doesn't start before the notes
01:05:067 (1,2,3,4,5,6,7,8,1) - these pp jumps seem overdone. without these jumps your map is 0.22 stars easier which honestly shows that it's not representing the overall difficulty of your map Is this a problem? As the beat intensifies from 00:56:596 - to 01:06:478 - the jumps fit there well. They may be pp jumps but all the maps nowdays have them
Thanks For Modding!~
Chihara Minori
NM From my Weekend Modding Queue

Others
SB and HS:

・00:11:243 - i think the flash effect supposed to be start here. it will feel lighter than starting it 00:11:331 - here considering the effect need some milisecond before totally applied. emph with the up beat better tho
・00:56:596 - from here until 01:04:714 - here i feel the hs kinda rush the actuall beat. maybe you would try apply clap-whistle-clap-whistle-and so~ to current hs placing

Normal
Normal:

・00:00:126 (1,2,3) - doe the change of direction of (3) slightly, i reccomend to make (2) perfectly horizontal, so the flow will feel smoother for those start
・00:14:596 (2) - this curve feel a bit pusshed, straight slider is more than enough there actually, considering you not apply slider at the mayor beat
・00:22:714 (1,2) - move the potition about 1 ~ 3 grid to right, i see that you didnt try to blanket (5,2) tho ~
・00:24:125 (3) - im typical of simple slider art lover, so i reccomend this http://puu.sh/qpsev/8d70e6a3d9.jpg
・00:26:243 (2,3) - blanket instead imo
・00:29:773 (3) - another one http://puu.sh/qpso3/75c3a70044.jpg
・00:31:184 (1,2) - ctrl+g, ctrl+h, then replacing. flow better
・00:32:596 (3) - you can improve this art slider too
・00:35:420 (3) - another art slider here? why suddenly stop?
・01:13:537 (1) - straight slider is fine
・01:30:125 (3) - add whistle
・01:34:361 - end spinner here fs

Hard
Hard:
・00:05:067 (3) - mirro slider from (2) instead
・00:18:302 - i would really happy if you do another 5 rapid beat rhytm just like at 00:12:655 (5,6,1) -
・00:19:714 - ^
・00:21:125 - ^
・00:21:831 (2,3,4) - reverse slider instead? triplet there feel a bit too much isnt it
・00:29:773 (1,2,3,4,1,2,3) - nice ~
・00:34:361 (2) - improve this slider
・01:09:302 (1,2,3) - it just my feeling or (1,2) and (2,3) have same ds already? if it does move (3) about 1~2 grid to right
・01:13:537 (1,2) - blanket could be imporve there
・01:24:302 (3) - copy this 01:25:184 (2) - and reverse it for better flow and emph, ofc replace at current place after
・01:29:243 (1) - mayor beat there ~ it would be more fun if you make a single note there and move the repeating 1/2 slider at 01:29:243 -
・01:34:361 - end spinner here fs

Light Insane
L Insane:
・00:05:067 (4) - improve flow, simply make it straightslider with next note which is (5) instead of previous
・00:05:508 (6) - dont triplet this, no strong enough beat for it
・00:20:243 (2,3) - dem slight blanket
・00:41:773 (9) - delete last reverse to give gap and make it consistent with the rhytm you use earlier
・01:08:773 (5,4) - stack indeed
・01:28:361 (4,5,6) - mirroring last (1) is more than enough
・01:30:478 (1,2,3) - move those notes and move until (3) perfectly stacked with last (7), the ds will make more sense and easier jump pattern
・01:34:361 - end spinner here as well

There's my mod, good luck
Topic Starter
Nowaie
Thanks eclipselotus, i can't answer to it right now nor make changes as i'm not in home right now. I'll answer to it ASAP

EDIT : I don't feel like this mapset would get ranked, or this will pull toumei elegy.
paydayzcool
DTM9, don't feel bad for pulling toumei elegy. It should in fact be an achievement!

You have literally 4 other people spending their time on this. Leaving this will just make our efforts go to waste.
Topic Starter
Nowaie

Time Capsule wrote:

NM From my Weekend Modding Queue

Others
SB and HS:

・00:11:243 - i think the flash effect supposed to be start here. it will feel lighter than starting it 00:11:331 - here considering the effect need some milisecond before totally applied. emph with the up beat better tho Fixed
・00:56:596 - from here until 01:04:714 - here i feel the hs kinda rush the actuall beat. maybe you would try apply clap-whistle-clap-whistle-and so~ to current hs placing Added for now

Normal
Normal:

・00:00:126 (1,2,3) - doe the change of direction of (3) slightly, i reccomend to make (2) perfectly horizontal, so the flow will feel smoother for those start Fixed
・00:14:596 (2) - this curve feel a bit pusshed, straight slider is more than enough there actually, considering you not apply slider at the mayor beat Done
・00:22:714 (1,2) - move the potition about 1 ~ 3 grid to right, i see that you didnt try to blanket (5,2) tho ~ Moved 2 grids to the right, and blanketing that is not that important overall
・00:24:125 (3) - im typical of simple slider art lover, so i reccomend this http://puu.sh/qpsev/8d70e6a3d9.jpg Remade the slider to be somewhat like that
・00:26:243 (2,3) - blanket instead imo It's fine like it's now
・00:29:773 (3) - another one http://puu.sh/qpso3/75c3a70044.jpg Remade the slider to be somewhat like that
・00:31:184 (1,2) - ctrl+g, ctrl+h, then replacing. flow better I agree, fixed
・00:32:596 (3) - you can improve this art slider too Made few tweaks to it
・00:35:420 (3) - another art slider here? why suddenly stop? The melody changes from the technical to a more linear stylish beat, it doesn't need to be that stylish
・01:13:537 (1) - straight slider is fine Nothing wrong with a curved slider but whatever
・01:30:125 (3) - add whistle I chose not to use hitsounds for that part in any of my diffs and i'm keeping it like that. The whistle is not that important there
・01:34:361 - end spinner here fs No, the spinner should end actually here instead 01:35:420 -

Hard
Hard:
・00:05:067 (3) - mirro slider from (2) instead Done but tweaked the (3) a little bit
・00:18:302 - i would really happy if you do another 5 rapid beat rhytm just like at 00:12:655 (5,6,1) - This will be unsure that will it be added, because there is some stuff that has to be cleared up
・00:19:714 - ^ ^
・00:21:125 - ^ ^
・00:21:831 (2,3,4) - reverse slider instead? triplet there feel a bit too much isnt it Why would it be too much, you're suggesting me to make 5-note streams just few seconds ago
・00:29:773 (1,2,3,4,1,2,3) - noice ~
・00:34:361 (2) - improve this slider Tweaked a little bit, can't really say is it improved or not
・01:09:302 (1,2,3) - it just my feeling or (1,2) and (2,3) have same ds already? if it does move (3) about 1~2 grid to right They don't have the same DS
・01:13:537 (1,2) - blanket could be imporve there Perfectly blanketed now (Checked with another slider) The current S-shape may create an illusion that it's not blanketed
・01:24:302 (3) - copy this 01:25:184 (2) - and reverse it for better flow and emph, ofc replace at current place after It's fine like it's now
・01:29:243 (1) - mayor beat there ~ it would be more fun if you make a single note there and move the repeating 1/2 slider at 01:29:243 - What
・01:34:361 - end spinner here fs Explained in normal

Light Insane
L Insane:
・00:05:067 (4) - improve flow, simply make it straightslider with next note which is (5) instead of previous Okay
・00:05:508 (6) - dont triplet this, no strong enough beat for it If it would not be a triplet this shouldn't be mapped aswell 00:05:596 (7) -
・00:20:243 (2,3) - dem slight blanket Dem slight fix
・00:41:773 (9) - delete last reverse to give gap and make it consistent with the rhytm you use earlier Yeah, and that works really well as the beat for the last reverse is not that strong
・01:08:773 (5,4) - stack indeed It's not even visible, why do notes have to be stacked like this >.>
・01:28:361 (4,5,6) - mirroring last (1) is more than enough Is there a problem at all with this?
・01:30:478 (1,2,3) - move those notes and move until (3) perfectly stacked with last (7), the ds will make more sense and easier jump pattern Okay
・01:34:361 - end spinner here as well Explained in normal

There's my mod, good luck
Thanks for modding!~

The map wont be updated before i discuss with the other guest mapper (somewhat explained somewhere down there v )

paydayzcool wrote:

DTM9, don't feel bad for pulling toumei elegy. It should in fact be an achievement!

You have literally 4 other people spending their time on this. Leaving this will just make our efforts go to waste.
I have felt really unmotivated to map/rank this song and i got over that. Overall all of the difficulties are great but there is stuff to discuss about. I will contact the guest mappers soon.

I want to rank this over everything and i know it's possible but not like how it is now, sadly. : (
Yukiyo
you asked for a m4m from my q o/
I hope I can find something after all these mods :/
Disclaimer: I sometimes sound rude in my mods
Don't let it bother you I don't mean it

Special
00:05:508 (6,7) - any reasoning for them to be different from 00:04:979 (3,4) - I don't here any big difference in sound tbh
(or well it is getting more intense but that spacing change hmm idk
00:05:596 (7) - I'd also place this more in flow of the slider Firstly: for the better flow; Secondly: for thje better flow to the next number because the angle is getting sharper and sharper angles are better to play
00:18:831 (2,3) - this sudden close spacing really hurts my eyes imo It really doesn't belong there (also because of the little gap in time you could try to emphazize the next slider a bit more by making that note more spaced as in getting into the rhythm again because there was a little pause)
00:36:037 (5,7) - why is there gap really big and 00:36:214 (6,8) - their feels so squashed
00:44:949 - I feel this beat should definetly be clickable as it markes the beginning of the fiev emphasized notes. (or even 7)
01:13:978 (3,4) - again I feel the close spacing just doesn't fit to the stlye
01:24:831 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I feel you should be building up more intesity because it is coming to the end hence more DS
01:27:302 (7,8) - maybe have this in direction of the slider before (aesthetics) ((This would also make the jump to the stream bigger and thus emphasize it more)

This is a really nice map
It's a clean map with a really good mapping concept (of which I haven't seen many in the past) c:

Insane
00:21:655 (5,6) - a bit close for the time between hmm kinda
01:08:420 (4) - hmm it really emphasizis nothing but it keeps the white tick on its end from being emphasized. On that white tick there is melody to be heard whilst the slider is really just placed randomly as far as I can see. So I'd change this to the slider being on the white tick or it at least not covering up that white tick with its end.
01:11:773 (5,1) - again focus on where placing those slider ... they are covering up prominent beats again like 01:11:949 -

Light Insane
Hmm I don't know anything about Light Insanes
so there wasn't really anything that caught my eye :/

PayDayz' Advanced
00:15:655 (1,2) - I'd ctrl+g these on timeline to creat better rhythm and
00:16:361 (3) - shorten this by one repeat and add a circle
nothing else mayor noticed

Normal
00:42:478 (1,2,3,4,1) - intensify it with some circle the bass is really going ham here

Overall nice set
Hope it goes somewhere and I hope I helped abit o/
Topic Starter
Nowaie

Yukiyo wrote:

you asked for a m4m from my q o/
I hope I can find something after all these mods :/
Disclaimer: I sometimes sound rude in my mods
Don't let it bother you I don't mean it As long as the mod is relevant and reasonable, begin rude is fine

Special
00:05:508 (6,7) - any reasoning for them to be different from 00:04:979 (3,4) - I don't here any big difference in sound tbh
(or well it is getting more intense but that spacing change hmm idk This map is made to be unique and technical overall but i'll lower the DS a little bit
00:05:596 (7) - I'd also place this more in flow of the slider Firstly: for the better flow; Secondly: for thje better flow to the next number because the angle is getting sharper and sharper angles are better to play This got fixed as i was re-spacing the notes
00:18:831 (2,3) - this sudden close spacing really hurts my eyes imo It really doesn't belong there (also because of the little gap in time you could try to emphazize the next slider a bit more by making that note more spaced as in getting into the rhythm again because there was a little pause) I'll increase the DS a little bit but the smaller cap is there for a reason (that is technically a double)
00:36:037 (5,7) - why is there gap really big and 00:36:214 (6,8) - their feels so squashed I just personally like patterns like that. You aren't jumping from 6 to 8 anyway so... no need to do anything for now
00:44:949 - I feel this beat should definetly be clickable as it markes the beginning of the fiev emphasized notes. (or even 7) Made the last reverse of the kickslider clickable. Also the notable emphasizition is 5 notes
01:13:978 (3,4) - again I feel the close spacing just doesn't fit to the stlye Same as earlier, increased the DS
01:24:831 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I feel you should be building up more intesity because it is coming to the end hence more DS The note placement here is really carefully done (stacks and so on like for example the midpoint of 01:25:890 (6) - and the head of 01:25:184 (3) - ) so i was only able to increase the DS for this note 01:25:714 (5) -
01:27:302 (7,8) - maybe have this in direction of the slider before (aesthetics) ((This would also make the jump to the stream bigger and thus emphasize it more) The movement to the next stream is already somewhat uncomfortable and this would just make it more, so i'm leaving it as it's now

This is a really nice map
It's a clean map with a really good mapping concept (of which I haven't seen many in the past) c: Map to make fun maps, there are enough pp maps ^_^

Insane
00:21:655 (5,6) - a bit close for the time between hmm kinda Increased DS
01:08:420 (4) - hmm it really emphasizis nothing but it keeps the white tick on its end from being emphasized. On that white tick there is melody to be heard whilst the slider is reall just place randomly as far as I can see. So I'd change thi sto the slider being on the white tick or it at least not covering up that white tick with its end. I haven't really given shits about emphasizing before, seems like i should fixed
01:11:773 (5,1) - again focus on where placing those slider ... they are covering up prominent beat again like 01:11:949 - Same as above

Light Insane
Hmm I don't know anything about Light Insanes
so there wasn't really anything that caught my eye :/

Light Insanes are like hard diffs with elements from insane diffs (more 1/4s and jumps) SR ranging from 3.8 to 4.2 depending on what SR is your insane

Normal
00:42:478 (1,2,3,4,1) - intensify it with some circle the bass is really going ham here Done

Overall nice set
Hope it goes somewhere and I hope I helped abit o/ You helped alot because the mapset had to do a small "reset" as 3 (technically 4) diffs were deleted and 1 replaced
Thanks for modding!~
R4UP1


[Insane]

Really good mapped Insane diff ! i just found a few rhythm things... but the rest like: NC, pattern, blanket, Hitsounds, SV, DS looks completely perfect. :)

Timing Points:

01:20:155 - Put a circle here so its like a second triple. I miss a triple here while playing.

01:22:008 (1) - this should be a triple or reverse slider

01:22:625 - Insert a circle here to make it into a triple

01:22:978 - same^

01:24:037 - same^

The rest of the song look perfect! I also took a look at Special but i really cant find any mistakes... REALLY GOOD JOB!
I would ask a BN now so he can take a closer look at it. But from my opinion its ready for ranking.
Topic Starter
Nowaie

R4UP1 wrote:



[Insane]

Really good mapped Insane diff ! i just found a few rhythm things... but the rest like: NC, pattern, blanket, Hitsounds, SV, DS looks completely perfect. :)

Timing Points:

01:20:155 - Put a circle here so its like a second triple. I miss a triple here while playing. Done

01:22:008 (1) - this should be a triple or reverse slider The main sounds that the mapping follows are 1/2 s

01:22:625 - Insert a circle here to make it into a triple Done

01:22:978 - same^ I disagree as here ^ it kinda balances the mapping to the beat after the 1/2 sliders but here the 1/2 feels more comfortable

01:24:037 - same^ Done

The rest of the song look perfect! I also took a look at Special but i really cant find any mistakes... REALLY GOOD JOB!
I would ask a BN now so he can take a closer look at it. But from my opinion its ready for ranking.
I think calling the BNs would be the right choice but i want few more opinions (like yours) on the map overall so... soon™
Thanks for modding!~
Ashton
hi short nm from my que

DIFFICULTIES

Special
00:16:713 (5) - nc

Insane
00:04:184 (8) - move this to x:215 Y:318 then move 00:04:361 (1) - this to X:X;152 Y:272, do this by going to tiny grid
00:12:919 (2) - whistle hitsound



Light Insane
00:06:478 (2) - curve this and blanket 00:05:773 (1,2) - it in here



Storyboarding
8684 here to 9831 here seems to be a really short time to have the 'now playing', I would suggest extedining it up to 10008 here!



literally smalles quickest mod ever, well this map is already pretty much ready for ranking so you can't blame me :/ Nice map!
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