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BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME -TV MIX-

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Topic Starter
Nozhomi

Xinely wrote:

hello catgirls lover Meh nya that's not true nya :3

general :
- 00:30:804 - probably 55% volume here for all diffs, 70% is too noisy and making no sense when its same with kiai time ;w; - 60%
- 00:03:570 - volume 50% for consistency :( , well before that i have to say begining stuff with 50% volume is too noisy for me. how about lower them for all diffs with 35% - 40%

Easy :
- OD 2,5 maybe? just 2,2 od and then od 4 for normal diff the spread is too far ;_; - It's less than Normal -> Hard (4 to 6), also I want to keep it because having a setting with two same number (2.2) is to link all the diff who have a similar setting on them.
- 00:10:378 (1) - i think you can curve the 2nd node more, like 496,248 for having consistent curve with curve nodes after the red node one
- 00:20:591 (1,2) - i ship that you better do symmetrical shape xd - orz fine ^^'
- 00:35:910 (2) - previous slider 3/2 works nice but nope for this i think since the music you follow in 00:34:846 - sounds at 00:36:761 - in (2) slider - Fixed
- 00:42:718 (2) - 00:49:527 (2) - same i guess for above - Fixed (was painful).
- 00:46:123 (3,1) - blanket if possible :D - No rip blanket this will stay as a no blanket stuff.
- 00:59:740 (3) - for improving flow to next circle and slider 01:01:016 (4,1) - how about change this (3)'s slider movement like http://puu.sh/pbygL/ad7d0ce5ac.jpg - Fixed I guess.

Normal :
- 00:03:570 - volume 50% please for consistency, also 70% makes my ears hurt ;_;
- 00:13:782 (1) - 1,2x spacing :(
- 00:22:293 (2) - 272,300 00:22:718 (3) - 164,240 for making neater shape http://puu.sh/pbyNB/c2fc615bb7.jpg
- 00:42:718 (4) - somehow the red tick repeat one has weak sound, prefer to do 1/1 slider :( - It works with vocal, so I will let it like that~
- 00:49:527 (4) - same as above - ^
- 00:47:399 - 00:53:995 (6) - kinda cry to skip this but i can understand if you do it intentional - Ye because I prefer follow this sound as a long one (and it's easier for a Normal).
- 01:01:229 (3,2) - rip stack from editor design? - I did it myself because the autostack makes it ugly as fk.
- 01:05:484 (2) - 1,03x spacing inconsistency - It was not because of autostack but ye fixed anyway.

Hard :
- 00:13:144 (4) - end slider at 00:13:463 - ? the music with you follow in 3/4 slider is same - It fit more vocal here, that's why I did it like that.
- 00:16:123 (4) - ^ (end at 00:16:548 - ) - ^ nya
- 00:19:952 (3) - ^ (end at 00:20:272 - ) - ^ nya
- 00:33:570 (5) - maybe no jump for this, the gap isnt 1/2 and will make some player confuse - Fixed
- 00:52:718 (4) - i think you can improve the rhythm, 00:53:038 - is hardly to hear music so you can follow drums instead and keep 00:53:357 - 00:53:676 - mapping them with 3/4 slider - This rhythm is the same as 00:32:293 (4) - and it follow the main sound even if it seems hard to hear. So I want to keep it because it fit the best music here and for consistency.
- 01:06:335 (1) - a bit cry to skip stanza when it has drum sound ;; - It's consistent with 00:59:527 (1) - but with smth who fit the rhythm here, so it's totally fine.
- 01:11:655 (1) - 176,136? dont make 1/4 cruel jump lol - Fine~

Insane :
- for me AR 8,8 is too fast lol. 8,3 better. if u agree then rip OD HP setting should be changed as well - I want to keep these settings. To have all them linked by double number was the point of it, and also 8.8 is fine due to the quite high density of objects and unusual rhythm on the diff.
- 00:57:187 (1,2,3,4,5,6,7,8) - nc each the spacing is increasing? dont want do mistake like i did in test - Tbh should be fine since it's constantly increasing, but I added NC on the middle.
- 01:10:804 (1,2,3,4,5,6,7,8) - same as above - ^
- 01:05:165 (2) - 01:05:804 (3) - better if stack together i think - The autostack did this, not me :c
- 01:13:250 (6) - remove since the music is hardly to hear? also will be good with a mini jump 1/2 imo - It would kill the all end, and rip consistency on this part. I keep it sorry~

find several mods before go, dont want circlejerk with less mods lol
I'll try to find some nya~
Thx for the mod pyon.
Lasse
m4m as discussed in pm => https://osu.ppy.sh/s/428052

[general]
for the video you could just try to find someone good with cutting/encoding, since there are enough non-watermarked 720p+ releases of this avaiable it should be easy for someone who knows what they're doing
00:55:834 - do you really want normal hitsounds for those drums? drum sampleset seems more fitting, or even some custom ones //01:09:451 -
http://i.imgur.com/z24TKX3.jpg you could make that combocolor just a little brighter so people that play with dim will actually keep your colors :d

[connection]
I read the thing about ar from the last post and I think the current one is fine since it's pretty helpful to not mess up those 3/4 sliderjumps
I don't really get the decision to not map doubles on parts like 00:10:834 (2,3) - cause the sounds on the previous ticks are quite audible, so the 3/4 gaps feel a bit awkward. But since it's done with consistentcy it's fine since people will be used to it after one or two times
00:19:877 (7) - not going to use the ~0.5x ds you used for 1/4 after slider before?
00:26:898 - this is a quite strong vocal so I'd prefer to have it clickable
00:39:239 (3,4) - this just seems bit too much spacing wise compared to the others, even if the pattern is nice, how about sth like http://i.imgur.com/mKH35Vu.jpg which keeps the concwept of the pattern but lowers that jump a bit to be mroe similar to others
00:58:175 (1) - what's with the nc here? it's like the same thing pattern/rhythm wise as all the time but only time you nc during it : o
01:10:622 (4,1) - should also have some angle/smal ds increase between those 2 notes like 01:10:196 (8,1) - cause right now it looks a bit weird. like stream spacing changes on straight lines aren't really something aesthetically nice

lack of doubles is bothering me :c
jk interesting tapping rhythm choice and it works fine

[hard]
00:05:834 (4,5) - ctrgl on this rhythm makes more sense to me with how the vocals and synth thing go. actually http://i.imgur.com/nIeR9b1.jpg makes even more sense, but judging from how you mapped rhythm for this diff it seems you dont want 1/4 for this part.
kiai could use some 3/4 slider since right now insane has so many 1/4 rhythms while this is basically the normal with some triples : /
01:02:643 (4) - probably forgot nc cause others are 4/1
01:19:451 (2) - this is really minor and subjective, but centering it between the head/tail of 1 looks nice http://i.imgur.com/9xqoV58.jpg

[normal]
00:55:834 (3,4) - such a weird movement if people actually follow those, especially on normal where many probably dont even know you can just tsay on the head. how about sth like http://i.imgur.com/8e016Hu.jpg ?
or split 00:56:686 (4) - into two 1/2 sliders since that follows the drums so well. would also fit the spread since hard is 1/1 spam with 1/4 sliders and easy is just 2x 1/1 slider

[easy]
looks fine


not much to say actually except that I would've loved a double spam diff : v
gl
Cellina
M4M~

General

  1. Preview point is unsnapped. Maybe you didn't changed when you were changing mp3 file?

Easy

  1. 00:56:686 (3) - really, reaaaaaaaaaly tiny stack error

Normal

  1. 01:00:728 (3,1,2,3) - stack error i guess...
  2. 01:14:558 (1) - useless nc imo

Hard

  1. 00:13:281 (1,3) - Make a parallel?
  2. 00:55:834 - in this part, what about 00:56:686 (3,4) - changing them as a stream?
  3. 01:09:451 - ^

Connection

  1. 00:20:090 (1,2) - what about this?
  2. 00:42:217 - add a note here, and reduce 00:42:217 (1) - to make same as others?
  3. 00:45:409 (6) - avoid overlap with 00:44:558 (3) - slider head? I'm sure if you move it to up a bit, it will look better

Nice map, can't find anything ;w;
Topic Starter
Nozhomi

Lasse wrote:

m4m as discussed in pm => https://osu.ppy.sh/s/428052

[general]
for the video you could just try to find someone good with cutting/encoding, since there are enough non-watermarked 720p+ releases of this avaiable it should be easy for someone who knows what they're doing -I know the video is not the best, will try to find someone for fix that. Did actually thx Enon ♥
00:55:834 - do you really want normal hitsounds for those drums? drum sampleset seems more fitting, or even some custom ones //01:09:451 - - Fine~
http://i.imgur.com/z24TKX3.jpg you could make that combocolor just a little brighter so people that play with dim will actually keep your colors :d - The concept about color is each one correspond to a character from the show, so I sadly won't change them :c

[connection]
I read the thing about ar from the last post and I think the current one is fine since it's pretty helpful to not mess up those 3/4 sliderjumps
I don't really get the decision to not map doubles on parts like 00:10:834 (2,3) - cause the sounds on the previous ticks are quite audible, so the 3/4 gaps feel a bit awkward. But since it's done with consistentcy it's fine since people will be used to it after one or two times
00:19:877 (7) - not going to use the ~0.5x ds you used for 1/4 after slider before? - Fixed
00:26:898 - this is a quite strong vocal so I'd prefer to have it clickable - Fixed
00:39:239 (3,4) - this just seems bit too much spacing wise compared to the others, even if the pattern is nice, how about sth like http://i.imgur.com/mKH35Vu.jpg which keeps the concwept of the pattern but lowers that jump a bit to be mroe similar to others - Fixed
00:58:175 (1) - what's with the nc here? it's like the same thing pattern/rhythm wise as all the time but only time you nc during it : o - It's to emphasis and show the 1/4 rhythm here, I also did it for 01:04:983 (1) - .
01:10:622 (4,1) - should also have some angle/smal ds increase between those 2 notes like 01:10:196 (8,1) - cause right now it looks a bit weird. like stream spacing changes on straight lines aren't really something aesthetically nice - I'm fine with my stupid pattern lol.

lack of doubles is bothering me :c - That's not what I wanted ^^'
jk interesting tapping rhythm choice and it works fine

[hard]
00:05:834 (4,5) - ctrgl on this rhythm makes more sense to me with how the vocals and synth thing go. actually http://i.imgur.com/nIeR9b1.jpg makes even more sense, but judging from how you mapped rhythm for this diff it seems you dont want 1/4 for this part. - Revert from previous mod, but I agree I prefer this one.
kiai could use some 3/4 slider since right now insane has so many 1/4 rhythms while this is basically the normal with some triples : / - That's more safe as overall diffspread imo.
01:02:643 (4) - probably forgot nc cause others are 4/1 - Yes~
01:19:451 (2) - this is really minor and subjective, but centering it between the head/tail of 1 looks nice http://i.imgur.com/9xqoV58.jpg - Eh no looks weird XD

[normal]
00:55:834 (3,4) - such a weird movement if people actually follow those, especially on normal where many probably dont even know you can just tsay on the head. how about sth like http://i.imgur.com/8e016Hu.jpg ?
or split 00:56:686 (4) - into two 1/2 sliders since that follows the drums so well. would also fit the spread since hard is 1/1 spam with 1/4 sliders and easy is just 2x 1/1 slider - Just did the 1st option, and rework the following pattern to fit more the flow of the new one.

[easy]
looks fine


not much to say actually except that I would've loved a double spam diff : v
gl

Cellina wrote:

M4M~

General

  1. Preview point is unsnapped. Maybe you didn't changed when you were changing mp3 file? - Oh good point.

Easy

  1. 00:56:686 (3) - really, reaaaaaaaaaly tiny stack error - Lol there is no stacking error here.

Normal

  1. 01:00:728 (3,1,2,3) - stack error i guess... - Was on purpose, but changed due to a suggestion from Lasse.
  2. 01:14:558 (1) - useless nc imo

Hard

  1. 00:13:281 (1,3) - Make a parallel? - No that's on purpose to rotate around previous one.
  2. 00:55:834 - in this part, what about 00:56:686 (3,4) - changing them as a stream? - Would be way to hard for this diff and how the difficulty curve is builded.
  3. 01:09:451 - ^ - Nop too.

Connection

  1. 00:20:090 (1,2) - what about this? - Well ok I was trying to catch more vocal here but I think this one works better finally.
  2. 00:42:217 - add a note here, and reduce 00:42:217 (1) - to make same as others? - But this one actually catch way more vocal who are more important here, so that's why it's different.
  3. 00:45:409 (6) - avoid overlap with 00:44:558 (3) - slider head? I'm sure if you move it to up a bit, it will look better
- It's not visible ingame due to AR.

Nice map, can't find anything ;w;
Thx for modding both~
Xinely
Bubie ~
Topic Starter
Nozhomi

Xinely wrote:

Bubie ~
aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Okoratu
OKAY SO HERE IS A SUMMARY OF CHANGES WE MADE
  1. THE DIFFNAMES ARE FULL CAPS NOW
  2. WE ADDED A SPACE BETWEEN "ME" AND "-TV MIX-", THIS MAP NOW FOLLOWS THE ITUNES METADATA BECAUSE THE OTHER SOURCES ARE MORE OR LESS WEIRD WITH DOUBLE BYTE SPACES RANDOMLY SCATTERED ACROSS THE TITLE
  3. COMBO 1 AND 7 ARE BRIGHTER
  4. IN CONNECTION WHISTLES FROM OBJECTS SIMILAR TO 00:06:260 - IN THE BEGINNING HAVE BEEN REMOVED AND WE GENERALLY ADDED WHISTLES TO MOST SLIDERSTARTS AFTER 00:30:303 - BECAUSE IT SOUNDED NICER IN COMBINATION WITH THIS SONG
  5. 00:19:877 - IN INSANE IS NOT A CIRCLE ANYMORE, THE STREAM IN THIS DIFFS KIAI HAS A COOL LOOKING OFFSET NOW EVERY TIME THE STREAMSPACING CHANGES
  6. HARD 00:23:494 (1,2,3) - IS LESS TRIGGERING NOW, WE ADDED A BUNCH OF TRIPLETS TO THIS DIFF TO HAVE A MORE REASONABLE SPREAD TO THE INSANE WHICH USES A LOT 1/4, FOR EXAMPLE RHYTHMS SUCH AS 01:03:920 (4,5,6,1) - ARE NEW NOW
  7. THE SPINNER IN NORMAL IS SNAPPING LIKE THE SPINNER IN EASY
  8. LAST OBJECT IN EASY IS MORE CENTERED NOW, AND THE BEGINNING HAD ITS RHYTHMS CHANGED SO THAT THE VOCALIST IS FOLLOWED A BIT MORE SINCE HE'S SO MUCH LOUDER THAN THE WHITE TICK IN 00:08:175 (2,3) - AND 00:14:983 (2,3) -
THAT IS ALL, IM REBUBBLING BECAUSE A BUNCH OF STUFF SUCH AS META CHANGE AND THE RHYTHM CHANGES IN HARD HAPPENED


OK. ANY FURTHER COMMENTS SHOULD BE IN ALL CAPS TO KEEP THE THEME
Topic Starter
Nozhomi
OK SENPAI THX
Xinely
I DONT WANT TO LEAVE MY BED FOR RECHECK AAAA

I JUST REALIZED, HARD : 00:18:175 (2) - UNTIL 00:23:494 (1) - WHY SPACING IS CHANGING TO 1,3X HERE WHEN B4 YOU USED 1,4X FOR ALL
Kyouren
well, i still don't understand why you guys following from iTunes, because iTunes is not correct! (I believe from official website than music store)
http://www.bbs-net.com/news/




If not sure, you can ask IamKwaN for that!
Okoratu
CUZ THE ITUNES ONE DIDNT HAVE A RANDOM 2 BYTE SPACE THROWN IN AND ACTUALLY A MEANINGFUL SPACEBAR BETWEEN "ME" AND "-TV MIX-", SO THIS ONE LOOKED OVERALL UNPROFESSIONAL.

EDIT: ;;
Topic Starter
Nozhomi

Xinely wrote:

I DONT WANT TO LEAVE MY BED FOR RECHECK AAAA

I JUST REALIZED, HARD : 00:18:175 (2) - UNTIL 00:23:494 (1) - WHY SPACING IS CHANGING TO 1,3X HERE WHEN B4 YOU USED 1,4X FOR ALL
SAME TBH. FIXEd !


SO EH duNNo

oKO dOn'T BrEAk tHe aLL cAPs pLS

EDIT : seriously, the meta you mention Kitty are ok, but it fucked up the romanised title so I'll keep this one since it's a valid one~
Xinely
ikuyo
Topic Starter
Nozhomi
aAaAaAaAaAaAaAaAaAaAaAa

tHK ><
Enon
kitakami ooi
Cellina
gratz xD
Kyouren
Gratzz :D
Sotarks
nice coldplay song
Ataraxia
Sonnyc
Good map!
Invertable
Amazing
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