This map has been deleted on the request of its creator. It is no longer available.
thanks for modAxon wrote:
I HAVE MODDED THIS MAP TWICE BUT GOOGLE CHROME HATES ME AND CLOSED MY TABS SO SORRY IF THIS LOOKS LAZY
Basic and Standard have no visible problems that are worth mentioning, just be careful with your patterns, and mind the flow.Hyper00:12:048 (2) - NC
00:25:381 (1,2,3,4) - Please make this a perfect square formation it's kinda like rhombus for me :/
00:26:715 (1,2,3,4) - ^
00:33:381 (3) - NC i guess i want to keep this for a while, since it's stacked and looks neat than i put NC and making pointless NC spam there
00:47:881 - Why did you skip this red because i skip 00:49:215 - too
00:56:444 (1) - why is this note so far away from the previous spinner, I feel like you should start sooner downbeat consistency, and to make some balance between Standard and Another too
01:59:038 (2,3,4,5,6,7) - Please make this a perfect hectagon formation i think it's already fine with that straight pattern since i've made another slider patterning in next partAnother00:26:715 (5) - NC
00:31:381 (6) - NC no need cuz no new stanza
00:58:844 (6) - NC same
01:06:644 (3) - ctrl + j would work better imo
01:22:044 (2) - NC
01:23:544 (3) - NC
01:24:955 (4) - NC smae
01:28:751 (1,2,3,4,5,6,7,8,9,10,1) - Consider nerfing this stream, because most insane players can't stream 210BPM
02:05:324 (7) - NC
02:05:896 (12) - NC no need since i already NC 02:05:324 (7) -Deppyforce's Fatal Extra00:17:381 (1) - This slider kinda kills the rhythm i don;t get it
00:26:715 (5) - NC
00:52:715 (6) - NC no need i think
PM in-game if you want a recheck on this diff since it's a WIPOuter Space DevastationI'm not very experienced with modding 7* diffs, sorry! ok
00:31:381 (9) - NC looks i want to keep this combo for some reason
01:20:444 (1,2,3,4) - I think this slider art needs some touching up, very creative though!
01:27:551 (1,2,3,4) - bad flow
01:50:896 (4,5,6) - I don't think this spaced triplet belongs here
01:55:467 (4,5,6) - ^ i this both of triples is okay since it's follow Strong wubs sound, i think i'll keep it
thanks for modlazyboy007 wrote:
Ahoy from modding queue fomr NM
Kinda funny that u ask me to mod this I played this yesterday evening :p
Basic:
00:09:381 (1) - you could extend this to 00:11:715 - that's unrankable sense at all
01:02:044 (2) - I personally find this looks better ctrl-g ctrl-h ctrl-j and put back into place
01:47:038 (3) - the end could be rounded more, it looks a little weird as is imo
02:03:038 (1) - also weird, but eh
Your placement or hitsounds after the kiai seems kinda random ;p Otherwise nice map ^^
Standard:
00:12:381 (2,3,1) - blanketting isn't quite right here
00:38:715 (3,2) - make 2 curve to follow 3's outer curve imo i think no need for this
01:37:896 (1,2) - could blanket same, limited note placement
01:43:038 (3,5) - put 5's last point a little lower, it's not quite right here
Hyper:
00:45:381 (1,2) - you could blanket, but then again this looks fine yeah it's fine lol
Otherwise great mapset take a star from me ^^ thanks
Not gonna mod the higher diffs, I'm lacking experience in mapping/modding 4*5 and above yeah it's okay
ty modnya-NanoRIPE- wrote:
hey kak
m4m huehue
[General][Basic]
- matikan Widescreen support? (kan nggk ada storyboard dan video)
- ehh ini hanya uneg2 sih,tuh bgnya ada tulisan"do you want to dance?" itu gimana yahh takutnya nanti kasusnya sama dengan Ooi hehe kalau ini tulisannya jelas ada di preview org gk bakalan bisa protes kali ini
- color combo 2 dan 4 mirip banget yah warnanya coba ganti dengan warna lain ~ well berhubung itu kombo kepisah sama kombo 1 sama 3 ane rasa warna kombonya bagus kok
00:33:381 (1) - kurasa finish deh lebih baik ini dah ngejoss pake whistle malah minta finish wkwkwk
00:37:715 (3,1) - kenapa nggk stack aja? (rada aneh dengan overlap) ya soalnya kalau misalkan ane stack takut gk keliatan mening overlap biar keliatan dikit (pengennya gk overlap tapi gk ada pilihan lain, lapangan mapping nya sempit sumpah)
00:52:048 (1) - finish? lah ini diisi whistle
01:26:288 (1) - ^
01:31:038 (1) - lebih baik finish deh huehue entah lah, ini whistle nya udah keras bgt asli
01:49:324 (1) - ^ boleh juga, ditambahin ke semua diff
01:53:896 (1) - kayak kurang deh blanketnya,coba 264,240
tadi saya check aimod ada object yg kejauhan di 00:29:048 dan 00:30:214 (atau mungkin aimodnya salah xd) ah sial kesalahan
[Standart]
00:49:381 (1) - menurutku curve slider lebih baik deh straight lebih lurus dan terkendali lah
01:31:038 (2) - lebih baik NC kan rhyrhm baru disini sama kayak 00:11:715 (1,1)
01:39:038 (1) - kenapa long slider? (kan bagus 1/1 slider terus circle) ane merasakan ada sesuatu yg bikin ane buat itu slider kaya ada suara gesekan gitu, tapi entah lah perasaan ane aja kayanya, ane gk fix soalnya ini slider buat pattern transisi aja, sama mengurangi intensitas objek, kalau ane pake 1/1 banjir notes ini
02:04:753 (2,3,4) - kupikir 1/2 slider reverse lebih baik deh (rada aneh aja jika akhirnya 3 circle di stack)
kalau finishnya ikut yg di easy ya xd (sama dengan yg di easy finishnya huehue) kalau ini kayanya cuma buat bikin org greget doang deh wkwkwkwk
[Hyper]
00:47:881 - kenapa nggk circle disini? (canggung huehue) ty for 300 objects
01:13:244 (3) - gimana kalau curve slider?
01:33:753 (2,1) - overlap dikit
01:41:324 (4,6) - gimana stack?
02:02:467 (6,7) - ini dsnya kenapa agak di jauhin dikit?
[Another]
00:32:048 (11) - gimana kalau NC?
01:43:038 (4,2) - hmm kupikir slidernya nggk mendukung untuk melakukan overlap disini lapangan ngosunya sempit sumpah, jadi terpaksa di overlap, lgian pakai ar 9 overlap segitu jelas kebaca sepertinya
02:00:753 (1,3) - nggk apa2 nih overlap antar slider? (karena kebanyakan overlapnya dengan circle huehue) yg jelas ini gpp, yg penting gk sampe tawuran antar notes
[Inferno Extra]
hy deffyforce
00:30:715 (1,2,3,4,5,6,7,8) - i think make stream here would be better it's already a stream you drunk
00:38:215 (5,6,7) - maybe make the pattern like a ladder don't get it since i put square pattern there
01:03:644 (3,4,5,6,7) - stream (y) yeah
[Outer space]
ok laptop gw lag ~ Devastating your laptop
maaf jika modnya nggk banyak ;w; (karena jarang mod map kayak ginian :3)
and sorry if my english looks bad ~
GL ~
my map huehue : https://osu.ppy.sh/s/445845
thanks for mod, no reply means fixBubblun wrote:
From #modreqs
BasicSPOILER00:17:381 (1) - Move to x:232 y:184
00:18:048 (2) - DO THIS IF YOU DID THE ABOVE MOD move to x:284 y:356 did you know 00:17:381 (1,2,3,4,1) - is the shoe
00:21:048 - Place a hit circle at x:136 y:212 (This has a better rhythm.) i don't want overlapping rip
01:33:038 - Place a hit circle here. (Same reason as above.)
Personal preference, but I would lower the AR to 3.5, it just seems to fit more. but basic kinda like challenges for Newbies :<
StandardSPOILER00:27:548 (5,6) - Make these 2 notes more compact. They're more spread apart than the other stacks at the beginning, yet it's not an exaggerated part of the song.
AnotherSPOILER00:12:048 (1) - Curve this slider a little more so it looks better next to the upcoming stack.
01:07:644 (1) - Remove the NC. (So it has the same color as the last set.) wat
Deppyfortce's Inferno Extra (oooh intense name)SPOILER01:08:444 (4) - Line up with the rest of the stack?
01:14:744 (3) - Move up a little bit so it fills the tiny gap.
Outer Space Devastation (ooooh scary)SPOILER01:55:467 (4) - Move to x:121 y:114 (It improves the flow.) feels so sharp haha
-NanoRIPE- wrote:
[Inferno Extra]
hy deffyforce hie
01:37:467 (1) - the nc looks unnecessary yes it is lol imo this looks nicer
01:37:610 (3,1) - looks bad overlap for me intentional
01:50:753 (1,2,1,2,1) - the stream looks not neat plays nice though
thanks for checking xdBubblun wrote:
Deppyfortce's Inferno Extra (oooh intense name)
01:08:444 (4) - Line up with the rest of the stack? ???
01:14:744 (3) - Move up a little bit so it fills the tiny gap. its intentional to map the 2 stronger melodies on 2 first notes a bit harder than last one with no melody
thanks, no reply = fixNeoskylove wrote:
Hii Fort
From your request
[Basic]
*00:37:715 (3,2) - this overlap looks not too good, I think. How about stack them? can't flow with stacks :/
*00:44:715 (2) - Is 1/2 okay? no
*00:49:381 (1,2) - ^. You used two 1/2 sliders, I think it's hard to play for beginners, too. if the basic beat click was landed on 1/1 i think it can be okay for now i guess
*00:51:048 - I think It has strong rhythms, Could you add a beat?
*01:20:444 (1,2) - OMG 0.28x lol that's probably 4 stanza so people can read that easily
[Standard]
*00:27:048 (4,5,6) - 00:27:548 (5,6) - this 2 circles could be difficult, because 00:27:548 - 00:27:715 - are clickable, This is my suggestion(other suggestion).
*00:38:215 - for consistency with 00:35:548 - , I recommend you add a beat
*01:07:644 (1,2) - this flowbreak could be difficult maybe. How about this?
*01:49:038 (1) - I think this note should remove NC. because antijump, NC can't be removed
*02:04:753 (2,3,4) - This triple notes are difficult for beginners, too.
[Hyper]
*00:33:215 (2) - How about Change the location? like this.
*01:07:244 (4) - add finish? soon
*01:41:038 (4,6) - why these are overlapped, I Think stack is better. too hard to read thisis just help reading a bit
[Another]
*00:31:715 (10) - why this is not 1/4 reverse slider? I think 00:31:798 - 00:31:965 - should be add a beat. well, i suddenly follow some laser hitsound with 1/2 strong sound there i think it looks good and didn't feel boring
*01:07:244 - It has strong vocal(?), so I want to change SV only this slider.
*01:48:181 (8) - Nc here. looks i want to keep that one because i prevent some NC spam for a bit
[Deppy]
*00:30:715 (1,2,3,4,5,6,7,8) - It has too many stacks, how about S slider?(Sorry i'm poor at making s slider lol) well that example looks good, but i think i want to keep this one because it's Inferno Extra diff right ?
good luck
thanks for mod, no reply = fixedSuzuki_1112 wrote:
Hello M4M form my Q~
[Hyper]
00:44:548 (2) - move 160 132 well i guess that will be plain when i can provide some little jump there, not really bad for this
01:31:038 (70,1) - http://puu.sh/qgtye/de84e70e8f.jpg ? the density on that part is quite high, i want to reduce density to prevent players exhausting so much
[Another]
00:39:215 (1,3) - 00:39:215 (3) - remove, 00:38:715 (1) - ctrl+c, 00:39:215 - ctrl+v, ctrl+h, ctrl+j, move 124 192, remove NC.
01:21:644 - add note, 01:22:044 - NC i think i can leave that because of my mapping preference that one can be unmapped, and i follow the Finish hitsounding, and since it's BPM changing, i think it's alright
01:23:169 - ^, 01:23:544 - ^
01:24:426 01:24:514 01:24:602 - ^, 01:24:955 - ^
01:25:955 - ^
[Deppyfortce's Inferno Extra]
noting
[Outer Space Devastation]
I think you can scream to make SV 1.5x such as: 00:38:381 (6) this jump 00:38:215 (5,6) - quite disturbing for some people, i'll change to 1.3x
sry nothing;w;
( 01:20:444 (1,2,3,4) - lol)
star*~
gl!
thanks for mod no reply=fixed1Computer wrote:
NM from my queue.SPOILERHyper
- 00:25:381 (1,2,3,4,1,2,3,4) - Can't you make these two actual squares? D:
- 01:50:753 (2) - I find it weird that this is the only styled slider in the entire map other than the last one. 01:55:038 (1) - these slider is edgy too :/ so i put that slider so edgy like that
Another
- 00:44:048 (1,3) - You can improve this blanket.
- 01:51:610 (1,3) - This should be a blanket I think. it's too curvy for my flow interpretation, yeah this just my different thing
- 01:53:896 (1,3) - Same here.
- 01:59:324 (4,2) - And here. is this supposed to be a blanket? LOL i think it's okay since i put jumps on that part
Deppyfortce
- 00:13:048 (7) - Ctrl+G here feels nice. kinda weird for me :/
- 00:43:048 (3,6) - Blanket.
- 01:29:896 (1,1) - Stack.
Outer Space Devastation
- 00:14:715 (1) - Bring this out from under the slider. It's awkward considering you don't do it anywhere else and your 1/4s get more space than that.
- 00:31:798 (14,15,16,1) - I think you should smooth out this bit, make it less curved.
- 00:41:381 (1,3) - Blanket? in fact that is really far from blanket :/
- 00:43:715 (5,1) - Blanket is off here.
- 02:05:896 (1) - If you move this up you can have the burst be blanketed by 02:06:467 (1).
Good luck with rank~
Thanks for all the help.Spotty wrote:
Beginner:
00:15:381 (4,5) - Those two sliders are not very well aligned. Try to move it a bit higher and it would be good. They look lined up to me.
00:19:381 (1,2) - The blanket between those two notes are not really good, try to rework a little bit on the slider, I'm sure you can give a better visual effect on this
00:34:048 (1) - Please correct that blanket.
00:42:048 (7) - This blanket is not really well done with the previous slider, you should try to rework it ^^
00:49:381 (5) - Blanket out there too.
01:05:244 (8) - Try to move a bit, the end of the reversed slider to the left (the part where there is the little "↓") because the blanket is not really well done.
01:07:644 (1,2,3,4,5) - Try to align those sliders on those parts, because this part seems to be quite randomly placed. Like try to give some curves on the sliders, or let it like that, tbh, if it's your mapping style, then let keep it like that, that's just my opinion ! :3 It'd be hard to do this without some overlapping issues.
01:14:844 (6) - Blanket here
01:18:044 (2,3) - Out there, you should rework the flow, because it's pretty hard on a Beginner to put some note without giving flow.
01:33:896 (4) - Blanket !
01:38:467 (1) - Out there, I would recommand you to don't do that, because you know... It could be hard for a beginner, and he would probably don't know that there is a little... stoppy out there, so you should try to do a simple slider, because it seems that it cut the flow of those sliders. You can keep it like this if you want. It's just my opinion. 2 reasons to why I did this, one is so it would fit on the screen, and two is because it looks good. Even if the player doesn't know what to do, they will learn by watching the ball go down the track. IF they don't know to slow down, they're given a little time to learn, even if that's the first time.
01:40:753 (3) - The blanket here, try to move at least the slider or the note, it's up to you. It looks fine the way it is now.
01:47:610 (9) - To give a better visual effect, I would recommand you to use the ctrl+c/ ctrl+v to ctrl+j/h/g to remove this slider, and try to have the same slider form as this slider: 01:45:324 (7) - . Here is a screenshot to give you help: http://puu.sh/qhnW4/18c0d6ff1e.jpg
01:54:467 (5) - This slider got a blanket problem, it looks like there is a bad blanket here, but it looks good on this one, maybe you should try the ctrl+c/ ctrl+v to ctrl+j/h/g command? Here is a screen of how it should be: http://puu.sh/qho6v/5103ff8e7f.jpg
02:01:324 (3,4,5) - Again there is a lack of flow here, don't forget that it's a beginner, so this map should be very basic for starting player, and they have to learn basics, so this map should have a better flow
To be honest, this diff have a very high potential, I'm sure that you will do this, good luck !
If you need something, or asking something that you didn't understand, feel free to ask, it would be a pleasure to help you!