hallo, m4m here
general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav
od settings are low, low od is not necessary on single bpm not gimmicky mapped beatmaps, it gives less competition for players and less rewards for high accuracy players, so I recommend you to keep od as ar-1 which is most common settings atm
check time signature, I can clearly recognize 3/4 from start switching to 4/4 later
color hax is great but consider to make for kiai different from beginning colors because this part is way more strong, light blue can be good i guess
00:54:589 (1) - spinner is excessively long and ends nowhere in music, can easily be shortened to 00:57:540 (10)
Tragic Love:
00:02:950 (1) - think about switching this in single circle, there is no support for sound on slider end in music, also small pause in will make 00:02:950 () more emphasized and make map less 1/3 "spammy"
00:10:818 (3) - ^ same here 00:12:294 (1) - ^ etc, look on your other sliders carefully
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music
00:47:580 (7,1) - is there any good reason to emphasize downbeat by tearing stream on ~3.5SR beatmap? <- it also 1 spot in whole diff, so I suggest you to be make this more playable by keeping this pattern with solid spacing
Lasse's Hard:
see suggestions in general
00:02:950 (1) - split this into 2 circles, you can see reasoning in TL diff, also it more logical to music to start 00:03:687 (2,1,2,3) - pattern from clickable 00:03:441 ()
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy
00:47:704 (1) - imo music is too intense to keep 1/1 slider for hard
Normal:
it's hard to see repeat arrows on yellow combo color, consider to dark it a bit
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed
00:04:425 (1) - same suggestion to split into 2 circles, reasoning in TL diff
00:11:310 (3) - consider to make 00:11:802 () - clickable object, there quite noticeable beat in music
00:16:228 (1) - your color hax is broken
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy
overall great
general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav
od settings are low, low od is not necessary on single bpm not gimmicky mapped beatmaps, it gives less competition for players and less rewards for high accuracy players, so I recommend you to keep od as ar-1 which is most common settings atm
check time signature, I can clearly recognize 3/4 from start switching to 4/4 later
color hax is great but consider to make for kiai different from beginning colors because this part is way more strong, light blue can be good i guess
00:54:589 (1) - spinner is excessively long and ends nowhere in music, can easily be shortened to 00:57:540 (10)
Tragic Love:
00:02:950 (1) - think about switching this in single circle, there is no support for sound on slider end in music, also small pause in will make 00:02:950 () more emphasized and make map less 1/3 "spammy"
00:10:818 (3) - ^ same here 00:12:294 (1) - ^ etc, look on your other sliders carefully
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music
00:47:580 (7,1) - is there any good reason to emphasize downbeat by tearing stream on ~3.5SR beatmap? <- it also 1 spot in whole diff, so I suggest you to be make this more playable by keeping this pattern with solid spacing
Lasse's Hard:
see suggestions in general
00:02:950 (1) - split this into 2 circles, you can see reasoning in TL diff, also it more logical to music to start 00:03:687 (2,1,2,3) - pattern from clickable 00:03:441 ()
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy
00:47:704 (1) - imo music is too intense to keep 1/1 slider for hard
Normal:
it's hard to see repeat arrows on yellow combo color, consider to dark it a bit
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed
00:04:425 (1) - same suggestion to split into 2 circles, reasoning in TL diff
00:11:310 (3) - consider to make 00:11:802 () - clickable object, there quite noticeable beat in music
00:16:228 (1) - your color hax is broken
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy
overall great