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Mariya Nishiuchi - Don't let me down

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Chihara Minori
well i dont find stuff that really annoying me here
kds shoot instead .w.
goodluck on this
does the insane diff open slot .w.? i could do a gd if you want
Topic Starter
Jonarwhal

eclipselotus wrote:

well i dont find stuff that really annoying me here
kds shoot instead .w.
goodluck on this
does the insane diff open slot .w.? i could do a gd if you want
Someone just took it, but you can do another Insane or an extra if you want. ^^
Xayler
Heya, song's cool, you better would've better just told me to mod, but here the M4M comes. :)
Idk if I find anything that much, but I'll give my best opinions!
Quick clickbait to my map

General
Do you have 192 kbit/s of the song? I think that the quality would be even better, although doesn't really matter
01:21:777 (1) - listen to it in 25% ( ͡° ͜ʖ ͡°)

Easy
00:14:504 (1) - I would rotate it by -60 and move the next circle, I think that you don't need to move the next slider with this change
00:36:322 (3) - move this to x:264 y:140 , better to click that way
00:50:868 (3,4) - idk I'm not blanket hunter usually, but I think that you can fix it quickly, or my eyes suck
01:00:868 (2) - copy this from 00:59:959 (1) ?

Normal
00:07:231 (1) - rotate this -30 , flows better I think
00:11:549 (2) - add a circle here and place it on top of 00:11:776 (3)
00:12:913 (6) - I would end it on white tick instead and add a circle 00:13:367 (7) - here, plays better
00:23:140 (6) - rotate this by -30 again, flowy flowz
00:34:504 (1) - move this to left, near 00:34:049 (8) - sliderend
01:13:822 (8) - move this on top of 01:14:049 (9)

Hard
SV is quite high I think, especially in kiai's
00:07:231 (1) - make this as a long slider to the white tick
00:21:776 (1) - CTRL+H
00:22:458 (3) - ^
00:44:958 (5) - hmm, make this circle as a slider to the red tick, and then place the circle in blue tick between those sliders, seems to flow well
01:01:549 (6) - move this to x:352 y:192

ApplePie's Insane
Use same kiai's as Jonawaga does?
00:05:640 (2,3) - too high spacing I think for start (others after that play well)
00:14:504 (1,2) - would higher the spacing here like previously
00:15:640 (4) - this fits as a single circle better I think, the previous kickslider may fit
00:25:867 (3) - make this also as a kickslider like the previous two
00:28:595 (5,6) - make this as normal spacing, doesn't fit I think
00:52:004 (3,4) - this is very weird for me as the previous kicksliders have tremendous distance and this circle doesn't have it
00:57:686 (6,7) - you can make the spacing higher here
00:59:504 (5) - make this also as a kickslider
01:08:368 (4,5,6) - I would have same spacing here as like 01:04:731 (4,5)
01:15:413 (3) - not sure about this one, but maybe a kickslider would fit better again
01:27:004 (3) - I would change this to a bit more spacing as the previous have that increase

Well I hope that'll be helpful, message me in game if you want me to explain or smth. Good luck with the set, I would also do a GD, but I see that the slots are kinda taken. :D
_IxApplePie_

Jonawaga wrote:

eclipselotus wrote:

well i dont find stuff that really annoying me here
kds shoot instead .w.
goodluck on this
does the insane diff open slot .w.? i could do a gd if you want
Someone just took it, but you can do another Insane or an extra if you want. ^^

Xayler wrote:

I would also do a GD, but I see that the slots are kinda taken. :D
Pls do another Insane if he permits AHAHAHA mine sucks :c
_IxApplePie_

Xayler wrote:

Heya, song's cool, you better would've better just told me to mod, but here the M4M comes. :)
Idk if I find anything that much, but I'll give my best opinions!
Quick clickbait to my map //clickbait indeed

ApplePie's Insane
Use same kiai's as Jonawaga does? // I don't really think the other two parts are suppose to be kiai, and quite abusing it for a 1 min + map
00:05:640 (2,3) - too high spacing I think for start (others after that play well) //decreased
00:14:504 (1,2) - would higher the spacing here like previously // just a little bit .-.
00:15:640 (4) - this fits as a single circle better I think, the previous kickslider may fit //sure
00:25:867 (3) - make this also as a kickslider like the previous two //ye
00:28:595 (5,6) - make this as normal spacing, doesn't fit I think // didn't make it into a "normal spacing" but something else
00:52:004 (3,4) - this is very weird for me as the previous kicksliders have tremendous distance and this circle doesn't have it //the previous one had a big distance cause after that is a stream which you can regain hp (?) .-. after the two kick slider which people might get 100. this one had a smaller distance cause no streams after that~
00:57:686 (6,7) - you can make the spacing higher here //yeaa
00:59:504 (5) - make this also as a kickslider // yea
01:08:368 (4,5,6) - I would have same spacing here as like 01:04:731 (4,5) //not sure about this but changed
01:15:413 (3) - not sure about this one, but maybe a kickslider would fit better again // i think it fits perfectly ^^
01:27:004 (3) - I would change this to a bit more spacing as the previous have that increase //i guess this spacing isn't too much .-.

Well I hope that'll be helpful, message me in game if you want me to explain or smth. Good luck with the set, I would also do a GD, but I see that the slots are kinda taken. :D

Thanks for the mod!

O-PiePiePiePiePie just jk xD
osu file format v14

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Title:Don't Let Me Down (TV SIZE)
TitleUnicode:Don't Let Me Down (TV SIZE)
Artist:Mariya Nishiuchi
ArtistUnicode:西内まりや
Creator:Jonawaga
Version:ApplePie's Insane
Source:Fairy Tail 2014
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UndeadCapulet
At your req:

General

bg is really low quality, it looks like a youtube screenshot
and tbh probably counts as nsfw orz

Is the song supposed to cut out at the end like that? Seems kinda weird o.O

---

ApplePie's Insane

Kiai doesn't really make sense to me, 00:42:004 (2,3,4,5,6) - is just as intense as what comes before it. I think you should extend the kiai to 00:45:413 (1) - , or even all the way to 00:52:685 (1) - . And then extend the second kiai to 01:10:867 (1) - or 01:19:959 (1) - for similar reasons.

You use a lot of additive triplets/quints throughout the map. This is okay I suppose (maybe pushing it w/ quints), but you also skip a lot of the song's actual triplets, like at 00:26:095 (4) - . I think you should try to focus more on the song's true rhythms instead of adding so many of your own.

Also, long additive sections like 01:09:049 (1,2,3) - aren't really acceptable for ranking, since it's too far from the actual song. And adding extra notes to 1/4 drum stuff like 01:10:413 (5,6,7,8,1) - takes away from the song's rhythming :<

You should make sure that the rhythms you use are consistent for similar sounding parts of the song. See 00:49:049 (1,2,3) - vs 01:14:504 (1,2,3,4,5,6) - . It's the same part of the chorus, so you should express it with the same rhythms (or at least close to the same). Rhythm structuring like this is what separates ranked maps from unranked maps.

Rhythmic consistency is especially true for your additive notes, if you put an extra triplet down somewhere, you should also put it down for any similar-sounding part of the song. Otherwise the triplet seems out of place, and may as well be removed.

---

Hard

Same thing about kiai as Insane diff, cutting it off at 00:41:776 (1) - and 01:07:231 (1) - is weird to me, the song doesn't change intensity here. If you just want another fountain you can turn it off around 00:45:185 (6) - and then back on again, that's perfectly rankable. Applies to all diffs.

01:19:958 (1,2,3,4,5) - this pattern seems too hard for such a quiet part of the song, it's much more singletappy than the rest of the map. Maybe just do some 1/2 stacks pattern if you really want the clicking rhythm.

---

Easy

01:10:868 (1,2,3,4) - Weird how different in rhythming this is from before, such a long sliderhold. tbh it fits well, maybe you should do that for this vocal every time :P

---
gl!
_IxApplePie_

UndeadCapulet wrote:

At your req:

General

bg is really low quality, it looks like a youtube screenshot
and tbh probably counts as nsfw orz

Is the song supposed to cut out at the end like that? Seems kinda weird o.O

---

ApplePie's Insane

Kiai doesn't really make sense to me, 00:42:004 (2,3,4,5,6) - is just as intense as what comes before it. I think you should extend the kiai to 00:45:413 (1) - , or even all the way to 00:52:685 (1) - . And then extend the second kiai to 01:10:867 (1) - or 01:19:959 (1) - for similar reasons.
//I second this!

You use a lot of additive triplets/quints throughout the map. This is okay I suppose (maybe pushing it w/ quints), but you also skip a lot of the song's actual triplets, like at 00:26:095 (4) - . I think you should try to focus more on the song's true rhythms instead of adding so many of your own.
// I'm actually following vocal, when there is, and rhythm when there's no vocal.


--------------------------------------------

Also, long additive sections like 01:09:049 (1,2,3) - aren't really acceptable for ranking, since it's too far from the actual song.
//erm, I don't get what you meant here but if you say it's not following the song, it actually is? the "Oahhhhhhh part"

--------------------------------------------

And adding extra notes to 1/4 drum stuff like 01:10:413 (5,6,7,8,1) - takes away from the song's rhythming :<
//What. HOW!?
maybe i'm just dumb

-------------------------------------------

You should make sure that the rhythms you use are consistent for similar sounding parts of the song. See 00:49:049 (1,2,3) - vs 01:14:504 (1,2,3,4,5,6) - . It's the same part of the chorus, so you should express it with the same rhythms (or at least close to the same). Rhythm structuring like this is what separates ranked maps from unranked maps.
// I agree about this. But one thing is, I found this two different beats, and I'm still wondering which is better .-.


Suggestions on which is better is appreciated c:


------------------------------------------

Rhythmic consistency is especially true for your additive notes, //are they really addictive lol .-.

if you put an extra triplet down somewhere, you should also put it down for any similar-sounding part of the song. Otherwise the triplet seems out of place, and may as well be removed.
// Yes, I do know about this lol. But for some parts I feel like it needs an extra triplet here but not the front part as sometimes the front part will not have that beat while the back part has it.
And THIS IS WHY we have modders to actually pick out those extra triplets as mappers like me *pew pew* are actually very blur and mapped an extra beat there. If they find it weird/un-normal with a reason of course i'll change [if it's reasonable lah]
---
gl! // thanks!

Omg, forgot to write this....
THANKS FOR THE MOD! <3

Changes:
00:59:504 (5,6,7,1) - I changed something here, so I decided not to follow Xayler's previous mod for this one, AS CONSISTENCY occurs pew pew.

Halp me hitsound it pls. :D

App's Up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29731
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57432,68341,87231
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Don't Let Me Down (TV SIZE)
TitleUnicode:Don't Let Me Down (TV SIZE)
Artist:Mariya Nishiuchi
ArtistUnicode:西内まりや
Creator:Jonawaga
Version:ApplePie's Insane
Source:Fairy Tail 2014
Tags:_IxApplePie_ anime Natsu_Dragneel 7_wonders Celestial_Spirits Ending 4 version_2 Hisui
BeatmapID:1024136
BeatmapSetID:470741

[Difficulty]
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68,175,55980,1,0,0:0:0:0:
55,227,56094,1,0,0:0:0:0:
73,277,56207,1,0,0:0:0:0:
116,308,56322,6,0,B|208:308|208:308|244:336,1,125.999996154785
264,352,56663,1,0,0:0:0:0:
300,372,56776,2,0,L|424:372,1,107.999996704102
460,144,57231,1,0,0:0:0:0:
508,252,57459,1,0,0:0:0:0:
297,176,57686,1,0,0:0:0:0:
216,296,57913,1,0,0:0:0:0:
176,304,58026,1,0,0:0:0:0:
132,304,58140,6,0,B|100:296|100:296|56:212,1,107.999996704102
136,72,58595,2,0,B|168:80|168:80|212:164,1,107.999996704102
280,216,59049,2,0,L|360:220,1,53.9999983520508
451,303,59276,2,0,L|397:309,1,53.9999983520508
286,332,59504,1,0,0:0:0:0:
280,216,59731,1,0,0:0:0:0:
279,167,59844,1,0,0:0:0:0:
263,122,59958,5,0,0:0:0:0:
145,66,60185,2,0,L|113:193,1,107.999996704102
227,293,60640,2,0,P|293:308|356:273,1,107.999996704102
330,90,61095,1,0,0:0:0:0:
284,196,61322,1,0,0:0:0:0:
212,264,61549,1,0,0:0:0:0:
163,265,61662,1,0,0:0:0:0:
114,267,61776,5,0,0:0:0:0:
40,108,62004,1,0,0:0:0:0:
0,192,62231,2,0,P|-31:202|-81:188,2,53.9999983520508
172,88,62685,1,0,0:0:0:0:
199,48,62798,1,0,0:0:0:0:
239,21,62912,1,0,0:0:0:0:
286,9,63025,1,0,0:0:0:0:
340,16,63140,2,0,P|396:40|428:32,1,53.9999983520508
492,136,63367,2,0,P|484:110|468:88,1,53.9999983520508
400,152,63595,6,0,P|364:212|364:288,1,107.999996704102
280,117,64049,2,0,P|268:64|238:20,1,107.999996704102
168,108,64504,1,0,0:0:0:0:
84,272,64731,1,0,0:0:0:0:
48,160,64959,1,0,0:0:0:0:
192,300,65185,2,0,P|260:296|292:304,1,53.9999983520508
308,240,65413,6,0,B|324:208|324:208|324:120,2,107.999996704102
252,108,66095,2,0,P|305:62|361:72,1,107.999996704102
395,194,66549,2,0,P|342:240|286:230,1,107.999996704102
203,210,67004,6,0,P|134:206|70:227,1,107.999996704102
108,363,67458,2,0,P|177:367|241:346,1,107.999996704102
325,166,67913,2,0,P|369:121|435:127,1,107.999996704102
418,320,68368,1,0,0:0:0:0:
325,166,68595,1,0,0:0:0:0:
409,218,68822,1,0,0:0:0:0:
228,108,69049,6,0,L|156:117,3,53.9999983520508
150,159,69504,2,0,L|78:168,3,53.9999983520508
57,170,69959,1,0,0:0:0:0:
110,304,70186,1,0,0:0:0:0:
229,239,70413,1,0,0:0:0:0:
277,231,70526,1,0,0:0:0:0:
325,230,70640,1,0,0:0:0:0:
373,234,70753,1,0,0:0:0:0:
413,247,70867,6,0,B|437:263|452:291|452:291|445:205|463:124,1,215.999993408203
347,50,71549,2,0,P|285:23|135:50,1,215.999993408203
45,147,72231,2,0,B|40:233|40:233|55:262|55:262|43:376,1,215.999993408203
180,319,72913,6,0,B|190:222|190:222|175:193|175:193|180:107,1,215.999993408203
306,45,73595,2,0,L|329:98,1,53.9999983520508
410,290,73822,2,0,L|432:241,1,53.9999983520508
466,145,74049,1,0,0:0:0:0:
465,97,74162,1,0,0:0:0:0:
438,57,74276,1,0,0:0:0:0:
394,40,74389,1,0,0:0:0:0:
346,50,74504,6,0,P|283:102|147:65,1,215.999993408203
53,216,75185,2,0,P|74:275|65:315,1,53.9999983520508
50,340,75413,1,0,0:0:0:0:
209,273,75640,1,0,0:0:0:0:
209,273,75754,1,0,0:0:0:0:
209,273,75867,2,0,B|225:215|225:215|206:184|206:184|230:132|202:41,1,215.999993408203
125,296,76549,6,0,P|160:345|229:352,2,107.999996704102
209,66,77231,2,0,L|190:122,1,53.9999983520508
278,213,77458,2,0,L|296:265,1,53.9999983520508
423,298,77686,1,0,0:0:0:0:
492,186,77913,1,0,0:0:0:0:
400,76,78140,2,0,B|324:76|324:76|296:96|296:96|268:76|268:76|168:76,1,215.999993408203
68,260,78822,2,0,B|144:260|144:260|172:240|172:240|200:260|200:260|300:260,1,215.999993408203
360,180,79504,2,0,P|372:112|352:64,1,107.999996704102
256,136,79959,5,0,0:0:0:0:
271,261,80186,1,0,0:0:0:0:
172,60,80413,1,0,0:0:0:0:
271,261,80640,1,0,0:0:0:0:
132,328,80867,6,0,L|112:264,1,53.9999983520508
224,148,81095,2,0,L|208:200,1,53.9999983520508
324,332,81322,2,0,L|304:268,1,53.9999983520508
416,152,81550,2,0,L|399:203,1,53.9999983520508
307,280,81776,2,0,B|280:300|280:300|192:301,1,107.999996704102
116,143,82231,5,0,0:0:0:0:
108,357,82458,1,0,0:0:0:0:
116,143,82685,1,0,0:0:0:0:
0,270,82913,1,0,0:0:0:0:
236,192,83140,5,0,0:0:0:0:
116,143,83367,1,0,0:0:0:0:
350,101,83595,1,0,0:0:0:0:
426,174,83822,2,0,P|488:184|544:155,1,107.999996704102
471,85,84276,5,0,0:0:0:0:
426,174,84504,2,0,L|426:288,1,107.999996704102
471,85,84958,5,0,0:0:0:0:
344,228,85185,2,0,L|344:342,1,107.999996704102
471,85,85640,5,0,0:0:0:0:
260,272,85867,2,0,L|260:386,1,107.999996704102
471,85,86322,5,0,0:0:0:0:
168,264,86549,2,0,P|103:264|60:244,1,107.999996704102
9,59,87004,1,0,0:0:0:0:
Topic Starter
Jonarwhal

Xayler wrote:

Heya, song's cool, you better would've better just told me to mod, but here the M4M comes. :)
Idk if I find anything that much, but I'll give my best opinions!
Quick clickbait to my map

General
Do you have 192 kbit/s of the song? I think that the quality would be even better, although doesn't really matter if it doesn't matter then no change
01:21:777 (1) - listen to it in 25% ( ͡° ͜ʖ ͡°) aaaa

Easy
00:14:504 (1) - I would rotate it by -60 and move the next circle, I think that you don't need to move the next slider with this change Ruins symmetry
00:36:322 (3) - move this to x:264 y:140 , better to click that way The sound changes, so the flow break is good.
00:50:868 (3,4) - idk I'm not blanket hunter usually, but I think that you can fix it quickly, or my eyes suck Fixed, your eyesight is fine...
01:00:868 (2) - copy this from 00:59:959 (1) ? That is how it originally was lol. I think the current pattern looks nicer and flows better.

Normal
00:07:231 (1) - rotate this -30 , flows better I think Fixed~
00:11:549 (2) - add a circle here and place it on top of 00:11:776 (3) There is a circle there, and if I added another circle, it wouldn't follow the guitar.
00:12:913 (6) - I would end it on white tick instead and add a circle 00:13:367 (7) - here, plays better I dislike that rhythm
00:23:140 (6) - rotate this by -30 again, flowy flowz The flow is good enough, and your suggestion breaks symmetry.
00:34:504 (1) - move this to left, near 00:34:049 (8) - sliderend I am not messing up the symmetrical blankets there. Also, the flow change is fine because NC.
01:13:822 (8) - move this on top of 01:14:049 (9) I did something similar.

Hard
SV is quite high I think, especially in kiai's I chose a high SV because of the lower bpm and to get good-looking 1/2 sliders.
00:07:231 (1) - make this as a long slider to the white tick 00:07:685 - this neeeeds to be clickable
00:21:776 (1) - CTRL+H that makes a huge jump
00:22:458 (3) - ^ ^
00:44:958 (5) - hmm, make this circle as a slider to the red tick, and then place the circle in blue tick between those sliders, seems to flow well the flow is fine though
01:01:549 (6) - move this to x:352 y:192 there's nothing wrong with auto stacks

Well I hope that'll be helpful, message me in game if you want me to explain or smth. Good luck with the set, I would also do a GD, but I see that the slots are kinda taken. :D

_IxApplePie_ wrote:

Xayler wrote:

I would also do a GD, but I see that the slots are kinda taken. :D
Pls do another Insane if he permits AHAHAHA No thanks. mine sucks :c Your map is fine. Please be a bit more confident about it.
Thanks so much for modding~!! :) I'll get to your map asap. :D
Topic Starter
Jonarwhal

UndeadCapulet wrote:

At your req:

General

bg is really low quality, it looks like a YouTube screenshot it is
and tbh probably counts as nsfw orz but fairy tail is nsfw Switched to something more sfw.

Is the song supposed to cut out at the end like that? Seems kinda weird o.O yes

---

Hard

Same thing about kiai as Insane diff, cutting it off at 00:41:776 (1) - and 01:07:231 (1) - is weird to me, the song doesn't change intensity here. If you just want another fountain you can turn it off around 00:45:185 (6) - and then back on again, that's perfectly rankable. Applies to all diffs. I changed it to what ApplePie did actually.

01:19:958 (1,2,3,4,5) - this pattern seems too hard for such a quiet part of the song, it's much more singletappy than the rest of the map. Maybe just do some 1/2 stacks pattern if you really want the clicking rhythm. Fixed~

---

Easy

01:10:868 (1,2,3,4) - Weird how different in rhythming this is from before, such a long sliderhold. tbh it fits well, maybe you should do that for this vocal every time :P Fixed a little

---
gl!
Thank you for modding~!! :D
Izzywing
thanks for posting in my m4m queue \o/

[Easy]

00:21:777 (3,4) - I think this blanket needs work as it's thicker at the heads of the slider than at the tails

00:42:686 (2,3) - usually these blankets work better if the sliders are the same shape

00:54:504 (2,3,4,5,1) - too many single taps in a row for an easy, I think. Maybe add a 1/2 slider in here.

01:00:868 (2,3) - the gap between these is thicker in the middle than on the left and right, maybe adjust it a bit for visual neatness

01:20:867 (4,5) - its probably fine but this is the only time in the diff that you use red ticks, so it might be confusing for the player.

01:21:777 (1) - you can actually make this spinner louder as it progresses since the sound gets louder throughout it. This applies to all diffs C:

[Normal]

Your whistle usage seems kinda random in this diff, like it's not very consistent as to how you use them. The lack of consistency isn't inherently a problem, just that it feels really weird to me. I suggest going through this diff and making sure all the whistles are placed as you want them.

Otherwise, this diff is very solid. Good work!

[Hard]

00:05:413 (1,2) - Have to disagree with this jump. I think it's more appropriate to have a jump to 00:05:413 (1), as it's a strong vocal / downbeat.

00:36:322 (1) - A slightly larger jump to this slider seems appropriate.

00:39:731 (5) - dont agree with this jump, I'd position it so that the jump is from 5 to 1 instead of 4 to 5.

00:56:322 (1) - if you pause at 00:55:981, you can actually blanket this slider around the spinner (lol)

[ApplePie's Insane]

can't find anything rip.

good luck! ill mod your other map tomorrow mostly likely
Topic Starter
Jonarwhal

Hobbes2 wrote:

thanks for posting in my m4m queue \o/

[Easy]

00:21:777 (3,4) - I think this blanket needs work as it's thicker at the heads of the slider than at the tails I tried

00:42:686 (2,3) - usually these blankets work better if the sliders are the same shape I tried

00:54:504 (2,3,4,5,1) - too many single taps in a row for an easy, I think. Maybe add a 1/2 slider in here. Fixed~

01:00:868 (2,3) - the gap between these is thicker in the middle than on the left and right, maybe adjust it a bit for visual neatness I tried

01:20:867 (4,5) - its probably fine but this is the only time in the diff that you use red ticks, so it might be confusing for the player. Fixed~

01:21:777 (1) - you can actually make this spinner louder as it progresses since the sound gets louder throughout it. This applies to all diffs C: Fixed~

[Normal]

Your whistle usage seems kinda random in this diff, like it's not very consistent as to how you use them. The lack of consistency isn't inherently a problem, just that it feels really weird to me. I suggest going through this diff and making sure all the whistles are placed as you want them. I messed with all of the hitsounds and volumes in Hard, then copy/pasted, so it should be fine now

Otherwise, this diff is very solid. Good work! yay!

[Hard]

00:05:413 (1,2) - Have to disagree with this jump. I think it's more appropriate to have a jump to 00:05:413 (1), as it's a strong vocal / downbeat. Fixed somewhat, I am following the guitar...

00:36:322 (1) - A slightly larger jump to this slider seems appropriate. Fixed~

00:39:731 (5) - dont agree with this jump, I'd position it so that the jump is from 5 to 1 instead of 4 to 5. Fixed~

00:56:322 (1) - if you pause at 00:55:981, you can actually blanket this slider around the spinner (lol) lol adjusted slightly

good luck! ill mod your other map tomorrow mostly likely thanks in advance for that~!!
Thanks for modding~!! :D
Seijiro
giving back a M4M, sorry for being late

General


  • add フェアリーテイル into tags since it's the japanese for "Fairy Tail"

    Move TV Size into tags

________________



ApplePie's Insane


  • 00:06:208 - I can hear a note from the drum here. What about a stacked triplet on the slider like this?

    00:12:685 (1,2,3) - well, the jump between 1 and 2 is a really too short imo and I would have followed more vocals here and made 2 a 1/1 slider, like this (I would have curved it a bit but see how you like it more)

    00:23:140 (5) - this shape is a bit clustered. What about something like this?

    00:37:913 (2) - this one feels a bit misleading and not so clean seeing where the next slider starts. What about this?

    00:39:049 (5,6,7) - wow, this part has a stiff flow, compare to the rest. I would ctrl + g 5 & 6 and move 7 to around x408 y89 (Image)

    00:39:958 (1,2,3) - compare this spacing with 00:42:004 (2,3,4,5,6) - and you'll notice the first one is really short. See if you can make it bigger

    01:02:231 (3) - object totally out of the grid :/ This is unrankable since it gets cut off in the lower resolutions

    01:19:959 (1,2,3,4,1,2,3,4) - I would instead reduce spacing here, since the song is really calm and it feels strange to make such big jumps with the cursor imo

    01:25:185 (2) - rip triplet :'(

    01:27:004 (3) - I would move this to around x256 y37 since a sharp angle like that puts more emphasis on the jump and the note after the jump, which in this case is more fitting seeing it's the final beat of the map

________________



Hard


  • 00:05:413 (1,2) - following vocals, I'd say you should place the slider on 1, not on 2. To fix that up you should probably do something like this, but it can be anything as long as you have a slider on 00:05:413 -
    Actually, by checking later on the map looks like it's a pretty solid rhythm what you have there, but I still must point out that sliders on red ticks feel strange if not supported by strong notes in the music (and most of your sliders aren't like that imo)

    00:32:004 (4) - what about circles here instead?

    00:45:185 (6,7) - idk, these don't look stacked properly (nazi stuff)

    00:54:504 (1,1) - you have to give the player at least 1 measure of rest after every spinner on Hard diffs, as stated here

    00:59:958 (1,2) - again, this strong beat on 1 should be emphasized with a slider imo

    00:58:822 (3) - what about stacking this on 2?

    01:01:549 (6,1) - nazi stack
wow, it looks like I went back in time with this diff :3

________________



Normal


  • 00:04:504 (2) - I'd just keep a simple circle here, since it misleads the player on how to play 00:05:185 (3,4) - properly (a single circle will tell the player "follow the kick sound of the bass" while your current slider tells him "follow the guitar" which makes no sense once you see 00:05:185 (3,4) - which follows drum again)
    00:08:140 (2) - same (and all the others)

    00:15:413 (2,3,1) - when I see the same kind of object with the same shape I think that there should be a similar sound supporting all those objects into the music. In this case there isn't, since 00:16:322 (1) - is distinctively different from 00:15:413 (2,3) -
    What about using circles for 00:15:413 (2,3) - ? It will easily fix this problem imo

    01:19:958 (4) - what about a NC here to tell the player a new rhythm started?

________________



Easy


  • nothing to say here, good job =w=b

That's all from me :3/
Topic Starter
Jonarwhal

MrSergio wrote:

giving back a M4M, sorry for being late

General


  • add フェアリーテイル into tags since it's the japanese for "Fairy Tail" Fixed~

    Move TV Size into tags ok, I'll change the title after receiving ApplePie's diff

________________



Hard


  • 00:05:413 (1,2) - following vocals no, the guitar, I'd say you should place the slider on 1, not on 2. To fix that up you should probably do something like this, but it can be anything as long as you have a slider on 00:05:413 -
    Actually, by checking later on the map looks like it's a pretty solid rhythm what you have there, but I still must point out that sliders on red ticks feel strange if not supported by strong notes in the music the guitar beats are strong though (and most of your sliders aren't like that imo)

    00:32:004 (4) - what about circles here instead? Fixed~

    00:45:185 (6,7) - idk, these don't look stacked properly (nazi stuff) I tried

    00:54:504 (1,1) - you have to give the player at least 1 measure of rest after every spinner on Hard diffs, as stated here It says "1 beat" not "1 measure" I changed it to 1 beat

    00:59:958 (1,2) - again, this strong beat on 1 should be emphasized with a slider imo Fixed~

    00:58:822 (3) - what about stacking this on 2? I tried

    01:01:549 (6,1) - nazi stack I tried
wow, it looks like I went back in time with this diff :3 lmao :3

________________



Normal


  • 00:04:504 (2) - I'd just keep a simple circle here, since it misleads the player on how to play 00:05:185 (3,4) - properly (a single circle will tell the player "follow the kick sound of the bass" while your current slider tells him "follow the guitar" which makes no sense once you see 00:05:185 (3,4) - which follows drum again) Well, it was originally supposed to follow the guitar. Modders didn't like that, so I changed it. I'll change it back to mostly the guitar for consistency.
    00:08:140 (2) - same (and all the others) ^^^

    00:15:413 (2,3,1) - when I see the same kind of object with the same shape I think that there should be a similar sound supporting all those objects into the music. In this case there isn't, since 00:16:322 (1) - is distinctively different from 00:15:413 (2,3) -
    What about using circles for 00:15:413 (2,3) - ? It will easily fix this problem imo Fixed~

    01:19:958 (4) - what about a NC here to tell the player a new rhythm started? Fixed~

________________



Easy


  • nothing to say here, good job =w=b o(〃^▽^〃)o

That's all from me :3/
Thanks for modding~!!
Narwhal Prime
Hi Jonawaga and _IxApplePie_, here's a mod from my GIVE ME ANYTHING queue!

[Easy]
  1. 00:49:504 (2) - add whistle+clap to slider end. After looking at your other diffs I saw an alternating pattern between whistle and whistle+clap in this non-kiai section, so I figured it should be the same here.
  2. 00:59:959 (1) - Nitpick: slider isn't the same as the next three (not symmetrical); changed points to (132,268), (171,273), (210,268)
  3. 01:01:776 (3) - flip this one upside-down - i.e., change middle point to (340,364)
[Normal]
  1. After playing ~10 times I can't find a single thing I want to change. :P
[Hard]
  1. Nitpick: 00:49:504 (2) - and 00:50:867 (1) - move both to (316, 248) (first note for even spacing, second note for alignment)
  2. 00:49:049 (6) - How about a curved slider? Seems to have better flow. Points are (468,188), (460,238), and (431,279). If you do change this, the two notes in my previous suggestion might have to be shifted a bit lower.
[ApplePie's Insane]
  1. 00:25:413 (1,2,3) - Regarding these "falling sliders": After hitting the third one I'm tempted to keep moving the cursor, but 00:26:095 (4) - is right next to 00:25:867 (3) - and it throws me off. I suggest staggering the sliders to something like this: https://osu.ppy.sh/ss/5664210.
  2. 00:48:367 (3) - This jump feels too huge (4.5x, compared to similar jump at 01:13:595 (2,3) - which is 3.9x), especially since the sliders are pointed opposite directions. Probably best to simply narrow the gap a bit and shift them a little to the right.
  3. 00:54:504 (1,2,3,4) - Up until here the single note jumps have generally been fairly large and more exciting to play; you could probably space these out and even stagger them side-to-side like in my previous suggestion (my crappy example: https://osu.ppy.sh/ss/5664268)
  4. 00:55:640 (2) - I feel the drums take precedence over the vocals here; turning this and even 00:55:413 (1) - into notes for a longer stream feels better.
Yay a happy song! I wonder if the anime is any good.
Solid map overall, had to spend quite a while to find anything worth mentioning. Good luck with ranking!

Regards,
NP
Topic Starter
Jonarwhal

Narwhal Prime wrote:

Hi Jonawaga and _IxApplePie_, here's a mod from my GIVE ME ANYTHING queue!

[Easy]
  1. 00:49:504 (2) - add whistle+clap to slider end. After looking at your other diffs I saw an alternating pattern between whistle and whistle+clap in this non-kiai section, so I figured it should be the same here. Fixed why didn't you just link me the sliderend >>
  2. 00:59:959 (1) - Nitpick: slider isn't the same as the next three (not symmetrical); changed points to (132,268), (171,273), (210,268) 00:58:595 (6,1) - notice the blanket here
  3. 01:01:776 (3) - flip this one upside-down - i.e., change middle point to (340,364) why? that just makes the flow worse, and it breaks symmetry
[Normal]
  1. After playing ~10 times I can't find a single thing I want to change. :P
[Hard]
  1. Nitpick: 00:49:504 (2) - and 00:50:867 (1) - move both to (316, 248) (first note for even spacing, second note for alignment) This originally broke symmetry, but I found a way around it. It seems like a lot of work just for even spacing, but, fixed~
  2. 00:49:049 (6) - How about a curved slider? Seems to have better flow. Points are (468,188), (460,238), and (431,279). If you do change this, the two notes in my previous suggestion might have to be shifted a bit lower. Doing this would make it look like I was failing at making 00:49:049 (1,2,3) - these look symmetrical, with them being a similar shape.
Yay a happy song! I wonder if the anime is any good. Imo, Fairy Tail is often dismissed as being "too mainstream". I, personally, really like it though.
Solid map overall, had to spend quite a while to find anything worth mentioning. Good luck with ranking!

Regards,
NP
Thanks for your mod~!! :)
CaffeAmericano
Hi Jonawaga and pie o/

ApplePie

  • I’m not too happy with some of the overmapped triples and short streams. They seem to compliment the music reasonably well, but I’d recommend toning down.

    00:05:413 (1,2,3,4) - I don’t like how these jumps are symmetric and almost have same distance from each other (I don’t think DS difference of 1.0 is noticeable). That implies that the each beats in the music is equally strong in the music. However, I think that’s not the case. 00:05:413 (1) - is strong vocal downbeat, 00:05:640 (2) - is weak without vocal, 00:05:867 (3) - is weak vocal, and 00:06:095 - is stronger vocal. At least that’s how I’d interpret.

    00:04:504 (3,4,1) - 00:05:867 (3,4,5) - I don’t think these wide angles flow very well ><;

    00:31:549 - This is strong vocal, consider making it clickable (Especially because you’re following vocal throughout most of the map. )

    00:38:140 (3) - NC?

    00:43:367 (6,1) - Wide angle does a poor job emphasizing a strong sound.

    00:44:049 (2,5) - Doesn’t seem to be stacked properly

    00:52:913 - 00:53:595 - I am grumpy these drum beats are buried in the slider. I could understand 00:45:640 - 00:46:322 - 00:47:004 - 00:47:685 - because vocal is the dominant sound, but consider a change for 00:52:913 - 00:53:595 -. I know you’re following guitar here, but I think a good map should capture all the prominent sound in the song when possible.

    00:54:845 - 00:55:072 - 00:55:299 - Since you’ve overmapped some of the streams, I think it doesn’t make sense not to map these 1/4 drum beats.

    00:56:776 (3,4,5,6,7) - I don’t think 00:57:913 (7,8,1) - is emphasized properly here (wide angle, smaller DS)

    01:04:049 (2,3,4) - I think it would be more intuitive if 01:04:276 - was clickable. Also, I don’t think this straight line ( https://puu.sh/qb61X/af4a70d4c8.jpg ) makes good flow in large jumps

    01:19:959 (1,2,3,4,1,2,3,4) - This must be one of the calmest part of the music, I don’t think this kind of intense patterns fit well.

    01:18:367 - 01:19:049 - Another mod about missing drum beats

    01:19:731 - woah drum beat too strong here burying it under slider doesn’t do justice > <;

Hard

  • Nice Spinner xD

    00:03:595 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is more than half of the map, and there is not a single 1/1 sliders. Mostly 1/2 beats and some triples. I think it would be much more enjoyable if you emphasized some vocal sounds to make them long sliders >_<!

    00:05:413 (1,2,3,4,5) - Maybe you’re following the guitar sound here? But I think that following vocal with this beat ( https://puu.sh/qb6Hs/72ffdf691a.jpg ) might be more intuitive. Vocal seem to be dominant here.

    00:29:504 (2) - This is the first time you broke the consistent 1/2 beat clicking. I think NC is needed to let the players know that there is a whole beat between clicks.

    00:37:458 (4,5,6,7,1) - 00:44:504 (3,4,5,6,7,1) - Usually, wide angle does a poor job emphasizing a sound.
Normal

  • The notes seem to be sort of clumb up toward the center of the screen. I hope that some of the notes were closer toward the edges and corners. This applies to easy and hard to some extent as well. ( https://puu.sh/qb7Cc/ca448144f1.jpg )

    00:26:776 (6,1) - 00:30:867 (1,2) - Nazi blanket mod
Good luck xD
Topic Starter
Jonarwhal
SPOILER

CaffeAmericano wrote:

Hi Jonawaga and pie o/

Hard

  • Nice Spinner xD

    00:03:595 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is more than half of the map, and there is not a single 1/1 sliders. Mostly 1/2 beats and some triples. I think it would be much more enjoyable if you emphasized some vocal sounds to make them long sliders >_<! Added a few

    00:05:413 (1,2,3,4,5) - Maybe you’re following the guitar sound here? But I think that following vocal with this beat ( https://puu.sh/qb6Hs/72ffdf691a.jpg ) might be more intuitive. Vocal seem to be dominant here. Fixed~ after almost every modder mentioned this

    00:29:504 (2) - This is the first time you broke the consistent 1/2 beat clicking. I think NC is needed to let the players know that there is a whole beat between clicks. Fixed~

    00:37:458 (4,5,6,7,1) - 00:44:504 (3,4,5,6,7,1) - Usually, wide angle does a poor job emphasizing a sound. Fixed both~
Normal

  • The notes seem to be sort of clumb up toward the center of the screen. I hope that some of the notes were closer toward the edges and corners. This applies to easy and hard to some extent as well. ( https://puu.sh/qb7Cc/ca448144f1.jpg ) Changed a little

    00:26:776 (6,1) - Fixed~ 00:30:867 (1,2) - Changed~ Nazi blanket mod
Good luck xD

Thanks for modding~!!

A note for ApplePie: 01:02:231 (3) - this goes offscreen on 4:3 aspect ratio screens. Please move it farther right.
Zyl
From my Queue!


Easy


  1. 00:14:050 (4,1) - Fix flow.
  2. 00:52:685 (1,2) - ^.
  3. 01:02:685 (4) - Ctrl+J?.
  4. 01:16:322 (3,1) - Really random overlap and the overlaps ARE NOT permited on easy diffs
Normal


  1. 00:05:413 (4,5) - This stack can confuse the newer players.
  2. 00:54:049 (3,4,5,6,7,8,9) - Too much continous circles for a single diff.
  3. 01:16:776 (7,8) - Fix flow.
This mapset is really good!, maybe you need to call some BN's.
+1 Star! :)
Topic Starter
Jonarwhal

Zyl wrote:

From my Queue!


Easy


  1. 00:14:050 (4,1) - Fix flow. Fixed sorta
  2. 00:52:685 (1,2) - ^. Fixed sorta
  3. 01:02:685 (4) - Ctrl+J?. Fixed
  4. 01:16:322 (3,1) - Really random overlap and the overlaps ARE NOT permited on easy diffs Fixed it would be better if you gave a suggestion for how to fix it
Normal


  1. 00:05:413 (4,5) - This stack can confuse the newer players. It won't. The normal player should be fine with stacks. But fixed anyway~
  2. 00:54:049 (3,4,5,6,7,8,9) - Too much continous circles for a single diff. The 1/1 patterns make it Easy.
  3. 01:16:776 (7,8) - Fix flow. Sure
This mapset is really good!, maybe you need to call some BN's. Sure. >w<
+1 Star! :) thank you!
Thanks for the mod and giving the star back. It's very nice of you.
Arusamour
General
  1. this is absolutely the worst anime music video ever
  2. the normal and easy looked fine to me, i can't really argue with symmetry.

ApplePie's Insane (3.7 stars, 279 notes)

  • the song difficulty is not of a 3.7⭐ map, but a high-end insane/extra difficulty map.
    ar:9.2 -> [ar:8.2 - 8.5 ]
    od:8 -> [od:7.5 - 7.8]
  1. 00:14:504 (1,2) - rhythm feels off. switch places.
  2. 01:02:231 (3) - offscreen lmao
  3. 01:19:959 (1,2,3,4,1,2,3,4,5) - nothing's the problem. the music... what the hell is she saying? such bad part of the song
  4. 01:23:822 (4,1,2,1,2,1,2) - these sliders could look nicer and i do think the spacing on these are higher than they should be. try something like:
    which are the slider from 01:23:822 (4) - rotated 45° each time

i forgot to post and instead saved draft lol. so this stuff maybe 9 days old
Zyl
Arusamour

General
  1. this is absolutely the worst anime music video ever Don't need to mention it... Try to evade this comments while modding...

ApplePie's Insane (3.7 stars, 279 notes)

the song difficulty is not of a 3.7⭐ map, but a high-end insane/extra difficulty map.
ar:9.2 -> [ar:8.2 - 8.5 ]
od:8 -> [od:7.5 - 7.8]

This isn't gonna change anything, you can adjust the CS for make it harder but if you put more AR and OD isn't gonna change the map difficulty

Advice: Try to use a higher CS
_IxApplePie_
MrSergio

MrSergio wrote:

giving back a M4M, sorry for being late

________________



ApplePie's Insane


  • 00:06:208 - I can hear a note from the drum here. What about a stacked triplet on the slider like this?

    00:12:685 (1,2,3) - well, the jump between 1 and 2 is a really too short imo and I would have followed more vocals here and made 2 a 1/1 slider, like this (I would have curved it a bit but see how you like it more) // I actually don't want to miss out on the guitar beat 00:13:595... I'll see what I can do here :)

    00:23:140 (5) - this shape is a bit clustered. What about something like this?

    00:37:913 (2) - this one feels a bit misleading and not so clean seeing where the next slider starts. What about this?

    00:39:049 (5,6,7) - wow, this part has a stiff flow, compare to the rest. I would ctrl + g 5 & 6 and move 7 to around x408 y89 (Image)

    00:39:958 (1,2,3) - compare this spacing with 00:42:004 (2,3,4,5,6) - and you'll notice the first one is really short. See if you can make it bigger

    01:02:231 (3) - object totally out of the grid :/ This is unrankable since it gets cut off in the lower resolutions

    01:19:959 (1,2,3,4,1,2,3,4) - I would instead reduce spacing here, since the song is really calm and it feels strange to make such big jumps with the cursor imo

    01:25:185 (2) - rip triplet :'(

    01:27:004 (3) - I would move this to around x256 y37 since a sharp angle like that puts more emphasis on the jump and the note after the jump, which in this case is more fitting seeing it's the final beat of the map

________________



That's all from me :3/

NP

Narwhal Prime wrote:

Hi Jonawaga and _IxApplePie_, here's a mod from my GIVE ME ANYTHING queue! //hii

[ApplePie's Insane]
  1. 00:25:413 (1,2,3) - Regarding these "falling sliders": After hitting the third one I'm tempted to keep moving the cursor, but 00:26:095 (4) - is right next to 00:25:867 (3) - and it throws me off. I suggest staggering the sliders to something like this: https://osu.ppy.sh/ss/5664210. // I guess it's my mapping style lol... if other mention abt this flow then I'll change
  2. 00:48:367 (3) - This jump feels too huge (4.5x, compared to similar jump at 01:13:595 (2,3) - which is 3.9x), especially since the sliders are pointed opposite directions. Probably best to simply narrow the gap a bit and shift them a little to the right. // actually idm the spacings, I just want the flow :)
  3. 00:54:504 (1,2,3,4) - Up until here the single note jumps have generally been fairly large and more exciting to play; you could probably space these out and even stagger them side-to-side like in my previous suggestion (my crappy example: https://osu.ppy.sh/ss/5664268&#41; // no changes for now till someone mentions it again :)
  4. 00:55:640 (2) - I feel the drums take precedence over the vocals here; turning this and even 00:55:413 (1) - into notes for a longer stream feels better. //^
Yay a happy song! I wonder if the anime is any good.
Solid map overall, had to spend quite a while to find anything worth mentioning. Good luck with ranking!

Regards,
NP

Coffee

CaffeAmericano wrote:

Hi Jonawaga and pie o/ // hi :)

ApplePie

  • I’m not too happy with some of the overmapped triples and short streams. They seem to compliment the music reasonably well, but I’d recommend toning down.

    00:05:413 (1,2,3,4) - I don’t like how these jumps are symmetric and almost have same distance from each other (I don’t think DS difference of 1.0 is noticeable). That implies that the each beats in the music is equally strong in the music. However, I think that’s not the case. 00:05:413 (1) - is strong vocal downbeat, 00:05:640 (2) - is weak without vocal, 00:05:867 (3) - is weak vocal, and 00:06:095 - is stronger vocal. At least that’s how I’d interpret. //00:05:413 (1) - strong beat so more spacings, yes. 00:05:640 (2) - this. has a strong guitar beat. 00:05:867 (3) - weak vocal, but I don't see a point leaving this out since the previous 00:05:640 (2) does not have vocal so I can emphasis vocal on this. 00:06:095 (4) - yeah, spaced it out from the previous mod :P

    00:04:504 (3,4,1) - 00:05:867 (3,4,5) - I don’t think these wide angles flow very well ><;

    00:31:549 - This is strong vocal, consider making it clickable (Especially because you’re following vocal throughout most of the map. //I don't think it's much of a strong vocal though, and I mix map vocal and bg music tgt cause idk which to choose and I know it's wrong :c

    00:38:140 (3) - NC?

    00:43:367 (6,1) - Wide angle does a poor job emphasizing a strong sound. //huh?

    00:44:049 (2,5) - Doesn’t seem to be stacked properly

    00:52:913 - 00:53:595 - I am grumpy these drum beats are buried in the slider. I could understand 00:45:640 - 00:46:322 - 00:47:004 - 00:47:685 - because vocal is the dominant sound, but consider a change for 00:52:913 - 00:53:595 -. I know you’re following guitar here, but I think a good map should capture all the prominent sound in the song when possible. // but still, no changes.

    00:54:845 - 00:55:072 - 00:55:299 - Since you’ve overmapped some of the streams, I think it doesn’t make sense not to map these 1/4 drum beats. // but the vocal here is really obv so why map the drum drum

    00:56:776 (3,4,5,6,7) - I don’t think 00:57:913 (7,8,1) - is emphasized properly here (wide angle, smaller DS) // I actually don't get your wide angle smaller ds thing lol

    01:04:049 (2,3,4) - I think it would be more intuitive if 01:04:276 - was clickable. Also, I don’t think this straight line ( https://puu.sh/qb61X/af4a70d4c8.jpg ) makes good flow in large jumps

    01:19:959 (1,2,3,4,1,2,3,4) - This must be one of the calmest part of the music, I don’t think this kind of intense patterns fit well.

    01:18:367 - 01:19:049 - Another mod about missing drum beats // no changes still thou

    01:19:731 - woah drum beat too strong here burying it under slider doesn’t do justice > <;

omg I'm quite confused on which I changed so I'll go through it again ltr @_@

EDIT. a new mod came in lol.

Arusamour wrote:

ApplePie's Insane (3.7 stars, 279 notes)

  • the song difficulty is not of a 3.7⭐ map, but a high-end insane/extra difficulty map.
    // the sr will increase/decrease as the mods come. so no changes
    ar:9.2 -> [ar:8.2 - 8.5 ]
    od:8 -> [od:7.5 - 7.8]
  1. 00:14:504 (1,2) - rhythm feels off. switch places.
  2. 01:02:231 (3) - offscreen lmao
  3. 01:19:959 (1,2,3,4,1,2,3,4,5) - nothing's the problem. the music... what the hell is she saying? such bad part of the song
  4. 01:23:822 (4,1,2,1,2,1,2) - these sliders could look nicer and i do think the spacing on these are higher than they should be. try something like:
    which are the slider from 01:23:822 (4) - rotated 45° each time

No reply= fixed
i forgot to post and instead saved draft lol. so this stuff maybe 9 days old
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29731
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68341,87231
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Don't Let Me Down (TV SIZE)
TitleUnicode:Don't Let Me Down (TV SIZE)
Artist:Mariya Nishiuchi
ArtistUnicode:西内まりや
Creator:Jonawaga
Version:ApplePie's Insane
Source:Fairy Tail 2014
Tags:フェアリーテイル _IxApplePie_ anime Natsu_Dragneel 7_wonders Celestial_Spirits Ending 4 version_2 Hisui
BeatmapID:1024136
BeatmapSetID:470741

[Difficulty]
HPDrainRate:7
CircleSize:4.1
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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0,0,"stretched-1366-768-699716.png",0,0
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Arusamour

Zyl wrote:

Arusamour

General
  1. this is absolutely the worst anime music video ever Don't need to mention it... Try to evade this comments while modding...

^^^^ as much i hate the video for it's quality, it has nothing to do with modding, so it's more of a joke in the end.

ApplePie's Insane (3.7 stars, 279 notes)

the song difficulty is not of a 3.7⭐ map, but a high-end insane/extra difficulty map.
ar:9.2 -> [ar:8.2 - 8.5 ] (why would anyone 9.2+DT?. you might as well go ar10, this is 3.7 star map)
od:8 -> [od:7.5 - 7.8] (^ same concept)

This isn't gonna change anything, you can adjust the CS for make it harder but if you put more AR and OD isn't gonna change the map difficulty

Advice: Try to use a higher CS
Underforest
General
Re-name "hisui.mp4" to "hisui.avi"
Audio intro feels ugly, replace the audio of your map with this: http://puu.sh/qcukn.mp3 - press F5, CTRL+A, move all timing lines -3164 and do the same with your objects and preview point
Source is FAIRY TAIL with caps and move 2014 to tags

Easy
01:01:776 (3,4) - CTRL+H and CTRL+G, that flow will work better

Normal
00:29:504 (4,1) - Stack

Hard
00:08:822 (5,1) - This jump is too huge
00:17:004 (3,4) - Same
00:29:504 (1) - No need for a NC
00:37:685 (5,6) - Same as 00:08:822 (5,1) -
00:44:958 (5,6) - Same

ApplePie's Insane
CS 4.2? Please, AR 8.5 and OD 7, this song is not safe for this kind of settings.
00:03:140 - add 2 circles to follow vocal, it wouldn't hurt at all
01:22:913 (4) - 01:23:595 (3) - 01:24:276 (1,1) - 01:26:776 - 01:27:004 (3) - missing finishes

gl!
_IxApplePie_

Underforest wrote:

General
Re-name "hisui.mp4" to "hisui.avi"
Audio intro feels ugly, replace the audio of your map with this: http://puu.sh/qcukn.mp3 - press F5, CTRL+A, move all timing lines -3164 and do the same with your objects and preview point
Source is FAIRY TAIL with caps and move 2014 to tags // I'll leave the changes to you waga

ApplePie's Insane
CS 4.2? Please, AR 8.5 and OD 7, this song is not safe for this kind of settings.
00:03:140 - add 2 circles to follow vocal, it wouldn't hurt at all
01:22:913 (4) - 01:23:595 (3) - 01:24:276 (1,1) - 01:26:776 - 01:27:004 (3) - missing finishes

gl!
All fixed

()
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29731
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68341,87231
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Don't Let Me Down (TV SIZE)
TitleUnicode:Don't Let Me Down (TV SIZE)
Artist:Mariya Nishiuchi
ArtistUnicode:西内まりや
Creator:Jonawaga
Version:ApplePie's Insane
Source:Fairy Tail 2014
Tags:フェアリーテイル _IxApplePie_ anime Natsu_Dragneel 7_wonders Celestial_Spirits Ending 4 version_2 Hisui
BeatmapID:1024136
BeatmapSetID:470741

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,2140,"hisui.mp4"
0,0,"stretched-1366-768-699716.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Jonarwhal

Underforest wrote:

General
Re-name "hisui.mp4" to "hisui.avi" why? the mp4 work fine and is not causing a problem
Audio intro feels ugly, replace the audio of your map with this: http://puu.sh/qcukn.mp3 - press F5, CTRL+A, move all timing lines -3164 and do the same with your objects and preview point I can't dl that
Source is FAIRY TAIL with caps and move 2014 to tags fixed~

Easy
01:01:776 (3,4) - CTRL+H and CTRL+G, that flow will work better Fixed~

Normal
00:29:504 (4,1) - Stack DS is fine though

Hard
00:08:822 (5,1) - This jump is too huge
00:17:004 (3,4) - Same
00:29:504 (1) - No need for a NC
00:37:685 (5,6) - Same as 00:08:822 (5,1) -
00:44:958 (5,6) - Same all fixed

gl!
thanks for modding
Underforest

Jonawaga wrote:

I can't dl that
You tried CTRL+S?
Topic Starter
Jonarwhal

Underforest wrote:

Jonawaga wrote:

I can't dl that
You tried CTRL+S?
Fixed
Fanteer
Hi
M4M

General

00:42:476 (1) - delete green line
00:43:612 (2) - ^
00:43:840 (2) - ^
00:47:249 (3) - ^
00:47:476 (3) - ^
01:09:067 (2) - ^
01:09:294 (2) - ^
01:12:703 (3) - ^
01:12:931 (3) - ^

Normal
00:28:140 (2,7,8) - stack
00:45:867 (1,4) - It looks bad
00:50:185 (2,6) - ^

Hard
00:07:931 (1,2) - fix blanket
00:11:340 (1,4) - It looks bad
00:16:112 (4,5) - ^
00:16:112 (4,4) - maybe stack

ApplePie's Insane
00:07:703 (1,3) - fix blanket
00:15:431 (3,5) - stack (1 pixel lol )
00:15:885 (4,2) - fix blanket
01:04:749 (3,5) - fix blanket

Nice map
Good Luck :)
Topic Starter
Jonarwhal

Fanteer wrote:

Hi
M4M

General

00:42:476 (1) - delete green line
00:43:612 (2) - ^
00:43:840 (2) - ^
00:47:249 (3) - ^
00:47:476 (3) - ^
01:09:067 (2) - ^
01:09:294 (2) - ^
01:12:703 (3) - ^
01:12:931 (3) - ^ most of these are fixed already though >>

Normal
00:28:140 (2,7,8) - stack fixed
00:45:867 (1,4) - It looks bad AR -> 6
00:50:185 (2,6) - ^

Hard
00:07:931 (1,2) - fix blanket fixed~
00:11:340 (1,4) - It looks bad too minor
00:16:112 (4,5) - ^ The blanket? Fixed~
00:16:112 (4,4) - maybe stack maybe not

Nice map
Good Luck :)
Thank you!!
_IxApplePie_

Fanteer wrote:

Hi
M4M

ApplePie's Insane
00:07:703 (1,3) - fix blanket
00:15:431 (3,5) - stack (1 pixel lol )
00:15:885 (4,2) - fix blanket
01:04:749 (3,5) - fix blanket // it's fine as it touched th center but not the sides and it's equal...

Nice map
Good Luck :)
Update!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29731
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68341,87231
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Don't Let Me Down
TitleUnicode:Don't Let Me Down
Artist:Mariya Nishiuchi
ArtistUnicode:西内まりや
Creator:Jonawaga
Version:ApplePie's Insane
Source:FAIRY TAIL
Tags:2014 Tv Size フェアリーテイル _IxApplePie_ anime Natsu Dragneel 7 wonders Celestial Spirits Ending 4 version 2 Hisui
BeatmapID:1024136
BeatmapSetID:470741

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,2140,"hisui.mp4"
0,0,"stretched-1366-768-699716.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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471,85,81794,5,4,0:0:0:0:
270,192,82021,1,0,0:0:0:0:
258,244,82134,1,0,0:0:0:0:
276,294,82248,1,0,0:0:0:0:
471,85,82476,5,0,0:0:0:0:
234,90,82703,2,0,P|183:126|163:186,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
471,85,83158,5,8,0:0:0:0:
168,264,83385,2,0,P|111:274|59:262,1,107.999996704102,0|4,0:0|0:0,0:0:0:0:
256,37,83840,1,4,0:0:0:0:
6th
Hello.

[Easy]
01:11:794 (2) - Just make it like that https://osu.ppy.sh/ss/5775689
01:14:976 (1,1) - This does not follow the music accurately. Here's what I suggest : http://puu.sh/qqRxM/0bfcad2c84.jpg
And then ignore vocals, it gives more impact to the spinner.

[Normal]
00:02:249 - is much stronger than 00:02:476 - . So avoid stacking 00:02:021 (3,4) - , it could be confusing. Same for others.
00:21:340 (3) - I don't see the point of that direction change but if you really want to keep it make it like that https://osu.ppy.sh/ss/5775715 it looks more structured.
00:30:658 (6,1) - How is this supposed to play ? CTRL+G (6) ? + it's more coherent with 00:56:112 (6,1) -
01:16:567 - Again, skipping this is weird. It's a Normal so you can map it
01:18:158 (4) - Seems overmapped
01:18:385 (4,1) - stack them ?

[Hard]
00:10:885 (5,1) - You could easily make them symmetrical.
00:32:021 - What about this https://osu.ppy.sh/ss/5775761 ? I know it would make 00:32:476 (4,5) - really slow but it kinda fits to the song. And, besides that, it's neater.
00:33:840 - New sentence. Make it clickable it's really important.
01:18:385 - Make it clickable too for obvious reasons

[Insane]
Is an Insane really needed ?
00:03:044 (5,7) - overmapped
00:12:249 (3) - Overmapped again, there's nothing on blue tick.
00:14:408 (5) - overmapped
00:14:521 (6) - overmapped
Well the whole diff is overmapped... blue ticks are overused... consider remapping it a bit. I'll come back when overmaps will be fixed.

Good luck !
Topic Starter
Jonarwhal

6th wrote:

Hello.

[Easy]
01:11:794 (2) - Just make it like that https://osu.ppy.sh/ss/5775689
01:14:976 (1,1) - This does not follow the music accurately. Here's what I suggest : http://puu.sh/qqRxM/0bfcad2c84.jpg I want to keep the rhythm really simple.
And then ignore vocals, it gives more impact to the spinner.

[Normal]
00:02:249 - is much stronger than 00:02:476 - . So avoid stacking 00:02:021 (3,4) - , it could be confusing. Same for others.
00:21:340 (3) - I don't see the point of that direction change but if you really want to keep it make it like that https://osu.ppy.sh/ss/5775715 it looks more structured.
00:30:658 (6,1) - How is this supposed to play ? CTRL+G (6) ? + it's more coherent with 00:56:112 (6,1) -
01:16:567 - Again, skipping this is weird. It's a Normal so you can map it
01:18:158 (4) - Seems overmapped
01:18:385 (4,1) - stack them ? changed with previous suggestion

[Hard]
00:10:885 (5,1) - You could easily make them symmetrical.
00:32:021 - What about this https://osu.ppy.sh/ss/5775761 ? I know it would make 00:32:476 (4,5) - really slow but it kinda fits to the song. And, besides that, it's neater.
00:33:840 - New sentence. Make it clickable it's really important.
01:18:385 - Make it clickable too for obvious reasons

[Insane]
Is an Insane really needed ? ...

Good luck !
no reply = fixed, thanks for modding~!!
BeatofIke
We fixed the inconsistent hitsounding. The next BN could double-check just to be sure.
Good Luck :3
Topic Starter
Jonarwhal

BeatofIke wrote:

We fixed the inconsistent hitsounding. The next BN could double-check just to be sure.
Good Luck :3
Thanks for putting up with me in-game, and thanks again for the bubble!!
Ayyri
Shit, this was supposed to be M4M.

Edit: Reason for kudosu.
Natsu
Hi

General

  1. First to all I don't think the video is something acceptable, you should ask to moderators or QATs if you can keep it. nvm I saw a similar image in a qualify map, so this one must be fine!
  2. I'm using default volume settings and I can't hear the hitnormal at several places, for example 01:13:158 (1) - , either up the volume or change the hitnormal for one that bring more feedback
    You are missing a slider border, since you are using a custom skin
    SliderBorder : 255,255,255
Hard

  1. 00:12:476 (4) - why this slider is starting on such weak beat and ending at a strong one? ctrl g 00:12:476 (4,5) - (rhythm) that fits better vocals and instruments.
  2. 00:13:840 (3,4) - this jumps play so bad, also 4 is not a strong beat that deseve such jump, since is basically the same sound at 00:14:976 (1) - etc, and you didn't use jumps there, keep the spacing consistent and don't break it cause of symmetry, specialy in a hard diff
  3. 00:25:885 (1) - here should be a jump, yet u make an antijump.
  4. 00:30:431 (3,1) - this overlaps in game and looks really bad.
  5. 00:34:294 (4,5,6) - again why the jump is from 5 to 6, being 6 a weak beat and 5 a strong beat.
  6. 00:38:158 (4,5,1) - basically the same as above, 1 is the stronger beat here, yet you have more spacing from 4 to 5
  7. 00:47:703 (1,2,3) - same 3 is stronger than 2
  8. 01:16:794 (1,2,3,4,5) - I'd use 1.0 or 0.90 sv here, since the music have a slowdown there, so I don't see the reason to keep the same SV as the kiai
Normal

  1. AR 6 is too much IMO, I think 5 fit better this diff
  2. 00:02:021 (3,4,5) - spacing
  3. 00:12:703 (3,1,2) - ^
  4. 00:02:476 (4) - I don't get what instrument you are following here, just move 00:02:476 (4) - to 00:02:249 - (don't forget to fix the spacing)
  5. 00:05:658 (3,4) - following that small guitar? in the bg i guess, but later in the map you move to drums and vocals, which make it confuse to play, my advice would be to focus in vocals and strong sounds instead, for example 00:09:521 - feeks so empty with you ignore them.
  6. 00:52:703 (7,8) - after playing all the 1/1 circles adding this 00:52:703 (7,8) - feels really overkill, what about making it a slider instead?
I'm really worry about the spacing at hard diff
Topic Starter
Jonarwhal

Natsu wrote:

Hi

General

  1. First to all I don't think the video is something acceptable, you should ask to moderators or QATs if you can keep it. nvm I saw a similar image in a qualify map, so this one must be fine!
  2. I'm using default volume settings and I can't hear the hitnormal at several places, for example 01:13:158 (1) - , either up the volume or change the hitnormal for one that bring more feedback Fixed~
    You are missing a slider border, since you are using a custom skin Fixed~
    SliderBorder : 255,255,255
Hard

  1. 00:12:476 (4) - why this slider is starting on such weak beat and ending at a strong one? ctrl g 00:12:476 (4,5) - (rhythm) that fits better vocals and instruments. Fixed~
  2. 00:13:840 (3,4) - this jumps play so bad, also 4 is not a strong beat that deseve such jump, since is basically the same sound at 00:14:976 (1) - etc, and you didn't use jumps there, keep the spacing consistent and don't break it cause of symmetry, specialy in a hard diff Fixed~
  3. 00:25:885 (1) - here should be a jump, yet u make an antijump. Fixed~
  4. 00:30:431 (3,1) - this overlaps in game and looks really bad. Fixed~
  5. 00:34:294 (4,5,6) - again why the jump is from 5 to 6, being 6 a weak beat and 5 a strong beat. Fixed~
  6. 00:38:158 (4,5,1) - basically the same as above, 1 is the stronger beat here, yet you have more spacing from 4 to 5 Fixed~
  7. 00:47:703 (1,2,3) - same 3 is stronger than 2 Fixed~
  8. 01:16:794 (1,2,3,4,5) - I'd use 1.0 or 0.90 sv here, since the music have a slowdown there, so I don't see the reason to keep the same SV as the kiai Fixed~
Normal

  1. AR 6 is too much IMO, I think 5 fit better this diff Fixed~
  2. 00:02:021 (3,4,5) - spacing Fixed~
  3. 00:12:703 (3,1,2) - ^ Fixed~
  4. 00:02:476 (4) - I don't get what instrument you are following here, just move 00:02:476 (4) - to 00:02:249 - (don't forget to fix the spacing) Fixed~
  5. 00:05:658 (3,4) - following that small guitar? in the bg i guess, but later in the map you move to drums and vocals, which make it confuse to play, my advice would be to focus in vocals and strong sounds instead, for example 00:09:521 - feeks so empty with you ignore them. Fixed~
  6. 00:52:703 (7,8) - after playing all the 1/1 circles adding this 00:52:703 (7,8) - feels really overkill, what about making it a slider instead? Fixed~
I'm really worry about the spacing at hard diff
Fixed all thanks for modding~!!
I'll get more opinions on Hard's spacing before calling another BN.
Shiranai
Hello~
Sugestion,

General
  1. Since you change offset, some of your green line is not snapped properly e.g. 01:07:067 - that may affect you gameplay
  2. 01:16:794 - On all diffs, volume on that green line too quite, the hitsound blend too much with music, that should be more hearable in this case so you probably want to use ~30% volume there
Hard
  1. 00:02:021 (5) - Spacing too low, supposed to be at least 1.20x right? maybe try to move x:128 y:236?
  2. 00:03:385 (4) - Same regarding the spacing, maybe can move to x:404 y:192?
  3. 00:14:976 (1) - Missing clap on tail
  4. 00:52:703 - Try to add another green line there to lower the volume on spinner end
  5. 00:53:158 (1) - The speed up sv seems out of place imo due to constant music on the second kiai and nothing seems change significant on the music, tbh I not really sure what are you try to cover there
  6. 01:07:703 (1) - Add finish somewhat same at you did on 00:42:249 (1) -
  7. 01:18:158 (4,5) - You can ctrl+g both, so the big tick here 01:18:612 - more clickable, not really sure why you ignoring that strong beat
  8. 01:18:840 (1) - I think you can add some green lines to slightly rise the volume gradually like the music
Normal
  1. 00:13:158 (1,2) - Spacing error, should be around 1.50x
  2. 00:54:976 (4) - Use auto sampleset https://puu.sh/r0C35/26f1732a55.png for hitsound consistency
  3. 01:05:885 (3) - Delete clap on slider head also for consistency
  4. 01:07:703 (1) - Add finish somewhat same at you did on 00:42:249 (1) -
  5. 01:18:840 (1) - I think you can add some green lines to slightly rise the volume gradually like the music
Easy
  1. 01:07:703 (1) - Add finish somewhat same at you did on 00:42:249 (1) -
  2. 01:18:840 (1) - I think you can add some green lines to slightly rise the volume gradually like the music
Not really into symetry style, but the set pretty neat so far, good luck!
Also you need to answer Natsu's mod properly
Log Off Now
ok so i found some time earlier than i thought so heres my mod, sorry if its bad i havent done anything in 2 months

[Easy]

00:10:885 (4,1) - This flow is really jarring compared to the entire difficulty I feel, even making the slider straight would make this flow better imo
00:18:612 (3,4,1,2) - This section feels a bit strange to me and i'm not sure what you're following for the second half of this, I would try something like this instead?
00:42:249 (1,2) - nazi blanket im sorry

[Normal]

00:13:158 (1,2) - Check spacing
00:54:976 (4) - Incorrect hitsound used? Sounds completely out of place I think

nice

[Hard]

01:18:612 - I really think this should be clickable or at least make the spinner start here because of how strong the beat is

also nice

[hr]

sorry i couldnt help much, solid map gl!
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