Hi, NM from my queue.
Hey, I mapped this song too! You can check it out here. (Shameless advertising.)
[Hopes and Dreams]
Hey, I mapped this song too! You can check it out here. (Shameless advertising.)
[Hopes and Dreams]
- Storyboards in maps are always nice. But it is kind of hard to see all the characters because most of them are in the lower left corner.
- Also, I'm wondering why you have separate blue, yellow, green, and orange images when you can just have a white one and change its color.
- 00:09:508 (3,4,5,1,2,3,4) - Not a big fan of the flow transition here. I think an "S" shape would work better.
- 00:13:008 - A slider ends here, which adds a hitsound that doesn't fit the music.
- 00:15:674 - ^
- 00:18:008 - ^ (This one is a bit more debatable than the previous two.)
- 00:21:341 (1,2) - These sliders don't make sense with the buildup you create during the previous combo.
- 00:21:341 (1,2) - Also, the hitsounds on the slider ends creates a rhythm that doesn't really match the music. (Also applies to the rest of the sliders in this section.)
- 00:21:341 (1) - I'm also not a big fan of the default whistle sound.
- 00:26:174 (4,5,6) - I don't think this triple is necessary.
- 01:02:674 (1,2,3) - Decrease volume here to match the music.
- 01:19:674 (4,5,6,7) - Maybe make these a straight line.
- 02:12:674 (1) - This should probably be a symmetric slider.
- 02:48:007 (1) - The angle feels "random." It's like you rotated this heart for the sake of rotating it and nothing else.
- 03:12:007 - You can probably change the color of that white flashing to cycle through rainbow colors, like you do with the save button. The white color doesn't really fit in with the rainbow.
- 03:22:674 (1,2) - The flow here can be improved if you Ctrl+J and move slider 2.
- 03:24:674 (3,4,5) - The triple feels unnecessary.
- 03:35:507 (2) - Overlap with 03:34:841 (2) is unexpected and hard to read.
- 03:36:007 (1,2) - The sliders ending on blue ticks create too much hitsounds.
- 03:46:674 (1,2) - ^
- 03:40:674 (3,4,5) - Check stacking here.
- 03:58:507 (2) - If you're going to map this note, you should map the triple starting at 03:58:841.
- 04:00:341 (2) - Silence slider-slide sound.
- 04:08:007 (1,2,1,2,1,2) - Slider ends create too much hitsounds.
- 04:15:341 (2,1,2,3,4) - Instead of changing the hitsound halfway through, it would sound better if you changed the volume while keeping the hitsound the same.
- 04:53:341 (1,2,3,1,2,3,1,2,3,1,2,3) - The music here does not suggest any groups of 3, but your map has triple taps.
- 05:02:674 (2) - Silence slider ticks if you haven't already.
- 05:06:674 (1,1,1,1) - I think triple reverse sliders would work here. It might be more exciting.
- 05:10:674 (1) - Silence slider ticks.
- 05:20:841 - When I was playing the map, I couldn't actually tell what the green dot (Asriel) on the screen was.
- 05:51:924 - The SB particles are a bit lackluster here. It's probably because all of them fall straight down.
- 05:54:341 (3) - This doesn't match any beat in the music. I would move it to 05:54:007 to match the drums.
- 05:57:007 (3) - Slider end hitsound is too much. I would just map this using a triple reverse slider:
- 05:59:674 (3) - and similar parts - ^