Not modding the whole thing simply because of too much drain time compared to my proposed map for M4M. It also took longer than expected.
General
[General]
00:20:826 - 00:38:387 - Considering it is literally the same vocals and tone of the later kiais. It is strange that this part is not kiai. Heck all the maps reflect similar mapping to the kiais. Please change this to kiai.
Out of all the maps, NiNo's Insane doesn't really seem to fit at all. It may be a cause for another map to fit in its place or not.
00:20:826 - 00:38:387 - Considering it is literally the same vocals and tone of the later kiais. It is strange that this part is not kiai. Heck all the maps reflect similar mapping to the kiais. Please change this to kiai.
Out of all the maps, NiNo's Insane doesn't really seem to fit at all. It may be a cause for another map to fit in its place or not.
Celsius' Death
[Celsius' Death]
Beginning Chorus Emphasis:
This is a personal opinion, but a lot of the emphasis before a chorus just do not fit the vocals and you're better off removing the sliders instead since it sounds like it was tacked on overall.
- 01:03:022 (1,1,1) - Slider 1 actually starts 1/8 earlier
- 02:19:119 (1,1,1) -
- 03:37:168 (2) - also inconsistent with the previous few even though the song doesn't differentiate in tone ever
Constant Breaks:
The beginning section has a ton of breaks which are not their intended usage. Please remove them since it's not pleasing and also very annoying to look at arrows appear every circle.
Vocalist not Emphasized
Sometimes, the vocals is seemingly ignored despite the rest of the section mapping to the vocals. It simply just sounds off since a lot of the sections are heavily based on the vocals overall.
- 00:23:022 - vocalist is ignored here despite most of the section mapping to some part of it
- 00:39:119 - ^
- 00:39:851 - ^
- 00:41:558 - ^
- 01:15:217 - ^
Jumpstreams and Spaced Doubles
The jumpstreams could be improved by simply having better flow into them. As it is, the movement needed to execute them isn't very friendly overall.
- 01:05:217 (7,8,9) - this is the first time a jumpstream is used. Easy fix would be to lower 8 and 9 instead and maybe shorten the distance from 9 to 8 a bit.
- 01:24:485 (7,8) - move this lower for a better flow into the jumpstream and a sharper flow into the slider.
- 02:22:290 (2,3,4) - movement can be improved by lowering the two and rotating and moving the jumpstream to the spot in the screenshot. http://puu.sh/pIpzJ.jpg
- 02:27:900 (2,3) - this makes the initial jump from the jumpstream to the slider easier. http://puu.sh/pIpOo.jpg
- 02:50:095 (4,5,6) - this is a really awkward movement. Move 02:50:339 (5,6,7) - down more.
The spaced doubles on the other hand, are a mess.
- 02:50:826 (1,2) - this is a weird change up because it is flat out random in this section and it's kind of just thrown in a kiai for some reason. Best to keep it consistent and go for the smaller double jump instead.
- 02:54:729 (1,2,1) - simply put, this is just a bad idea to start with a stream after playing a double with a really bad jump to play on top of it. Easy fix is to move the stream more to the lower right and adjust notes accordingly. http://puu.sh/pIqK8.jpg
- 02:55:705 (1,2,1) - ^ may change if the above is taken.
- 03:09:363 (1,2) - move this more to the right.
- 03:10:339 (1,2) - rotate 15 degrees clockwise for a more suitable angle and move the set of notes here. http://puu.sh/pIqVF.jpg
- 03:11:314 (1,2) - Another strange to play pattern. Ctrl + G and move the set of notes down more.
A lot of this is just not being able to understand suitable movement and a lack of experience on mapping to a double bpm style with these doubles.
Other things:
00:17:900 (2) - theres actually no sound on the sliderend. Change this to a circle and extend the spinner appropriately.
00:30:339 (6,3) - these aren't parallel to each other.
00:34:241 (8) - this is a weird movement considering that it doesn't really snap per say. Ctrl + G to fix that along with better movement into the next object.
00:43:997 (1) - don't think this NC is necessary since it just looks like it was placed there in the middle of nowhere.
00:53:997 (1,2,3) - Object 1 has a 1/4 after it, but the rest don't despite sounding the same. It would fit more to make all three last with a 1/4 slider tbh.
00:56:070 (1) - this spinner doesn't sound like it is mapped to anything and it is just out of place overall. Either map this part or just not add the spinner.
01:05:217 (7,8,9) - this is the first time a jumpstream is used. The movement is also not very friendly to the players either. Easy fix would be to lower 8 and 9 instead and maybe shorten the distance from 9 to 8 a bit.
01:07:900 (2,2) - this isn't straight to the slider which just looks off and has a less impact overall
01:09:607 (1,2) - I really don't get your misaligned sliders that just look unintentional overall. Fix the two so it is parallel to 1.
01:11:436 (8) - raise the spacing so the player have an easier time with 01:11:436 (8,1) - since switching from a low space to very high space isn't something pleasant to play
01:14:241 (4) - blanket is a bit off with object 5 sliderend
01:15:705 (2,3,4) - Cursor movement isn't really nice in this part. Alternatives could be to flip this whole thing horizontally or make 2,3 a jumpstream to 4 instead. Overall, it just needs a snappier feeling then just a drag instead.
01:21:070 (8) - flip this 90 degrees to have a better flow into the next object.
01:22:656 (6,7) - this is really off considering that the whole kiai uses a 0.80x spacing instead of this small jump and it just looks random because of that.
01:28:509 (6) - lower this more for snappier movements
02:02:778 (1) - uhh why is this NC'd, or why is the next object NC'd, or why both?
02:03:753 (6) - its strange to not see this emphasized in the map. Add a direction change to fix that.
02:06:192 (1,2,3,4,5,6,7) - players are going to hate this so much. It's also random in a way that this is the only time you bother doing zig-zag on a stream so this in a way, does not fit.
02:07:534 (4) - why does a direction change happen here. That should be on 5.
02:09:729 (6) - this is a normal hitsound.... is this on purpose?
02:17:290 (4) - direction change happens the next note so this being the point it changes doesn't make much sense and makes the next 5 notes much more difficult due to a lack of a music cue.
02:17:412 (1,2,3,4,5) - the increasing spacing is actually very annoying to play and the song doesn't call for such increase in build up. It's also a straight line so it is just plain harder to aim at and you're better off using a constant distance that increased after 02:17:412 (1) -
02:29:973 (2) - same as 01:11:436 (8) -
03:30:095 (1,1) - these aren't stacked.
04:11:070 (1) - slider seems lazily done compared to the others. Make it symmetrical to itself
Overall, the general direction of this map looks like a mess. It's hard to tell what you are trying to do due to plenty of overlaps in the map and poor flow in various occasions. All of this is due to lack of experience in mapping something like this and could easily be improved on.
Beginning Chorus Emphasis:
This is a personal opinion, but a lot of the emphasis before a chorus just do not fit the vocals and you're better off removing the sliders instead since it sounds like it was tacked on overall.
- 01:03:022 (1,1,1) - Slider 1 actually starts 1/8 earlier
- 02:19:119 (1,1,1) -
- 03:37:168 (2) - also inconsistent with the previous few even though the song doesn't differentiate in tone ever
Constant Breaks:
The beginning section has a ton of breaks which are not their intended usage. Please remove them since it's not pleasing and also very annoying to look at arrows appear every circle.
Vocalist not Emphasized
Sometimes, the vocals is seemingly ignored despite the rest of the section mapping to the vocals. It simply just sounds off since a lot of the sections are heavily based on the vocals overall.
- 00:23:022 - vocalist is ignored here despite most of the section mapping to some part of it
- 00:39:119 - ^
- 00:39:851 - ^
- 00:41:558 - ^
- 01:15:217 - ^
Jumpstreams and Spaced Doubles
The jumpstreams could be improved by simply having better flow into them. As it is, the movement needed to execute them isn't very friendly overall.
- 01:05:217 (7,8,9) - this is the first time a jumpstream is used. Easy fix would be to lower 8 and 9 instead and maybe shorten the distance from 9 to 8 a bit.
- 01:24:485 (7,8) - move this lower for a better flow into the jumpstream and a sharper flow into the slider.
- 02:22:290 (2,3,4) - movement can be improved by lowering the two and rotating and moving the jumpstream to the spot in the screenshot. http://puu.sh/pIpzJ.jpg
- 02:27:900 (2,3) - this makes the initial jump from the jumpstream to the slider easier. http://puu.sh/pIpOo.jpg
- 02:50:095 (4,5,6) - this is a really awkward movement. Move 02:50:339 (5,6,7) - down more.
The spaced doubles on the other hand, are a mess.
- 02:50:826 (1,2) - this is a weird change up because it is flat out random in this section and it's kind of just thrown in a kiai for some reason. Best to keep it consistent and go for the smaller double jump instead.
- 02:54:729 (1,2,1) - simply put, this is just a bad idea to start with a stream after playing a double with a really bad jump to play on top of it. Easy fix is to move the stream more to the lower right and adjust notes accordingly. http://puu.sh/pIqK8.jpg
- 02:55:705 (1,2,1) - ^ may change if the above is taken.
- 03:09:363 (1,2) - move this more to the right.
- 03:10:339 (1,2) - rotate 15 degrees clockwise for a more suitable angle and move the set of notes here. http://puu.sh/pIqVF.jpg
- 03:11:314 (1,2) - Another strange to play pattern. Ctrl + G and move the set of notes down more.
A lot of this is just not being able to understand suitable movement and a lack of experience on mapping to a double bpm style with these doubles.
Other things:
00:17:900 (2) - theres actually no sound on the sliderend. Change this to a circle and extend the spinner appropriately.
00:30:339 (6,3) - these aren't parallel to each other.
00:34:241 (8) - this is a weird movement considering that it doesn't really snap per say. Ctrl + G to fix that along with better movement into the next object.
00:43:997 (1) - don't think this NC is necessary since it just looks like it was placed there in the middle of nowhere.
00:53:997 (1,2,3) - Object 1 has a 1/4 after it, but the rest don't despite sounding the same. It would fit more to make all three last with a 1/4 slider tbh.
00:56:070 (1) - this spinner doesn't sound like it is mapped to anything and it is just out of place overall. Either map this part or just not add the spinner.
01:05:217 (7,8,9) - this is the first time a jumpstream is used. The movement is also not very friendly to the players either. Easy fix would be to lower 8 and 9 instead and maybe shorten the distance from 9 to 8 a bit.
01:07:900 (2,2) - this isn't straight to the slider which just looks off and has a less impact overall
01:09:607 (1,2) - I really don't get your misaligned sliders that just look unintentional overall. Fix the two so it is parallel to 1.
01:11:436 (8) - raise the spacing so the player have an easier time with 01:11:436 (8,1) - since switching from a low space to very high space isn't something pleasant to play
01:14:241 (4) - blanket is a bit off with object 5 sliderend
01:15:705 (2,3,4) - Cursor movement isn't really nice in this part. Alternatives could be to flip this whole thing horizontally or make 2,3 a jumpstream to 4 instead. Overall, it just needs a snappier feeling then just a drag instead.
01:21:070 (8) - flip this 90 degrees to have a better flow into the next object.
01:22:656 (6,7) - this is really off considering that the whole kiai uses a 0.80x spacing instead of this small jump and it just looks random because of that.
01:28:509 (6) - lower this more for snappier movements
02:02:778 (1) - uhh why is this NC'd, or why is the next object NC'd, or why both?
02:03:753 (6) - its strange to not see this emphasized in the map. Add a direction change to fix that.
02:06:192 (1,2,3,4,5,6,7) - players are going to hate this so much. It's also random in a way that this is the only time you bother doing zig-zag on a stream so this in a way, does not fit.
02:07:534 (4) - why does a direction change happen here. That should be on 5.
02:09:729 (6) - this is a normal hitsound.... is this on purpose?
02:17:290 (4) - direction change happens the next note so this being the point it changes doesn't make much sense and makes the next 5 notes much more difficult due to a lack of a music cue.
02:17:412 (1,2,3,4,5) - the increasing spacing is actually very annoying to play and the song doesn't call for such increase in build up. It's also a straight line so it is just plain harder to aim at and you're better off using a constant distance that increased after 02:17:412 (1) -
02:29:973 (2) - same as 01:11:436 (8) -
03:30:095 (1,1) - these aren't stacked.
04:11:070 (1) - slider seems lazily done compared to the others. Make it symmetrical to itself
Overall, the general direction of this map looks like a mess. It's hard to tell what you are trying to do due to plenty of overlaps in the map and poor flow in various occasions. All of this is due to lack of experience in mapping something like this and could easily be improved on.
Nathan's Extra
[Nathan's Extra]
Awkward Rhythms
There are some rhythms that are just strange to play overall and flat out just flat out suck to play. It's even worse when you have the mix up with this and a two repeat slider which are unpredictably placed and done anyways. There's no consistent idea behind them.
- 00:35:461 (5,6) - you're literally expecting someone to end the slider and go straight to where the reverse arrow is and then go to the next slider which is far across the whole thing making for some jerk movements overall. Heck you even did 00:37:412 (5,6,7,8) - anyways.
- 01:15:948 (3,4,5,6) - same as 00:35:461 (5,6) - except you changed two of them together too and it's even worse from 4 to 5...
- 01:33:022 (1,2,3,4) - ^
- 02:02:290 (1,2) -
- 02:04:241 (1,2) -
- 02:06:192 (1,2,3,4) -
- 02:30:095 (3,4) -
- 04:16:436 (1,2) - I especially don't get this one simply because theres no context for this to be like this.
- etc etc...
Not to mention....
- 02:57:900 (5) - starting here is the first 1/4 reverse that repeats twice.
- 03:05:705 (5) -
- 03:08:631 (1) -
- 03:16:436 (1,6) -
- 03:21:192 (5) - boom, actually repeats once instead
- 03:51:558 (1,6) -
This just creates an unpredictable set where you basically have to second guess yourself what slider it is once you start mixing in those 1/4 sliders that repeat twice. There's no reason for the change up anyways.
Jump Spacing
Some sliders end with a 1/4 circle after it and then go straight to a jump. Generally, a travel from a small distance to a much bigger distance isn't something nice to play to begin wtih and cause unnecessary difficulty on something that seems to be randomly placed over the whole map.
- 00:27:534 (5,6) - earlier sections are okay, but its when you start getting into distances equal or bigger than this that it starts becoming a problem.
- 00:34:851 (2,3) - This is a problematic one simply due to the slider going downwards creating another directional change This is literally 30 seconds of playing the map so it is pretty ridiculous already.
- 00:54:485 (2,3) - I don't get this, it feels like you tacked on a circle after the end so you get a snappy version of 00:54:851 (3,1) - which both play bad and doesn't make much sense in context. Not to mention that the distances are too high and this is a calm part before kiai so why is this so spaced..
- 00:55:461 (2,3) - ^
- 01:06:924 (6,7) - move this lower for a more easier angle to 01:07:168 (8) -
- 01:08:875 (5,6,7,8) - now this is just awkward to play. It switches from high spacing to super low spacing then back to high spacing and angle doesn't help either.
- 01:15:826 (2,3) - I mentioned this simply because right after is literally this 01:15:948 (3,4,5,6) -
- 01:38:753 (4,1) - The NC'd slider just goes up creating bad movement as usual although it is small so w/e.
- 01:46:558 (5,1) - ^ but why is 5 so small in distance when its almost as strong as the next object anyways.
- 02:14:851 (6,7) - same as 00:34:851 (2,3) -
- etc etc
You might want to change the ones that might have a higher spacing on the jump instead.
Jumpstream Angles
Some jumpstreams also have weird angles that can work better.
- 00:33:022 (2,3,4,5) - It'd be better to have the jumpstream flow more into the 5 as a general guideline for the player to play at. http://puu.sh/pIyJ9.jpg
- 01:24:485 (6,7) - It's hard to play the jumpstream after a weird angle. You could just rotate it and place it similar to this. http://puu.sh/pIA1m.jpg
- 02:24:973 (6,7) - Weird angles. Do this http://puu.sh/pIFaV.jpg
- 02:34:241 (4,5) - have this point down instead of up. Just a suggestion
- 03:10:095 (8,9,10,11) - the spacing and the slight tilt to the right makes this quite harsh. Move this closer and tilt the other way instead http://puu.sh/pIGdo.jpg
There's probably more, but these are mostly the major ones that could easily be touched and fixed more
Other Things:
00:43:997 (5,6,1) - Why is the spacing lower. The vocalist doesn't even change tone in this particular part either so making it smaller is just flat out random out of somewhere.
01:55:217 (3,4) - the movement from 3 to 4 isn't the nicest thing especially when you have a jumpstream soon after this. Why is it so big anyways...
02:09:119 (7,8,9,10) - Compared to the rest of the section, it makes no sense for the stream itself to be this small in spacing.
02:21:314 (8) - lower this a bit to have a better angle when leaving from 02:21:070 (6,7) -
02:28:875 (6,7,8) - movement from 6 to 7 isn't aligned. Easy fix by just making 7 and 8 to x:180 y:88
02:55:095 - this note isn't mapped. Considering the continuous movement and clicking throughout the map, this not being mapped is just off for the player and breaks the pacing overall.
03:02:900 - ^
03:39:119 (6,7) - why is this distance so far. Move this back to the left a bit
04:16:924 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - It's a bit concerning due to the angles between each NC being steep as heck and straight lines aren't easy to play. It's a bit linear compared to the whole map too.
Overall, this map is just seemingly random from the pattern usage to spacing to even rhythm placements making it unpredictable to players which is very annoying. Due to the high spacing on mostly all parts, every part feels weakened where calmer parts are just almost as hard as chorus parts per say. The jumpstreams and overall movement could be better executed. It's decent, but could be much better.
Awkward Rhythms
There are some rhythms that are just strange to play overall and flat out just flat out suck to play. It's even worse when you have the mix up with this and a two repeat slider which are unpredictably placed and done anyways. There's no consistent idea behind them.
- 00:35:461 (5,6) - you're literally expecting someone to end the slider and go straight to where the reverse arrow is and then go to the next slider which is far across the whole thing making for some jerk movements overall. Heck you even did 00:37:412 (5,6,7,8) - anyways.
- 01:15:948 (3,4,5,6) - same as 00:35:461 (5,6) - except you changed two of them together too and it's even worse from 4 to 5...
- 01:33:022 (1,2,3,4) - ^
- 02:02:290 (1,2) -
- 02:04:241 (1,2) -
- 02:06:192 (1,2,3,4) -
- 02:30:095 (3,4) -
- 04:16:436 (1,2) - I especially don't get this one simply because theres no context for this to be like this.
- etc etc...
Not to mention....
- 02:57:900 (5) - starting here is the first 1/4 reverse that repeats twice.
- 03:05:705 (5) -
- 03:08:631 (1) -
- 03:16:436 (1,6) -
- 03:21:192 (5) - boom, actually repeats once instead
- 03:51:558 (1,6) -
This just creates an unpredictable set where you basically have to second guess yourself what slider it is once you start mixing in those 1/4 sliders that repeat twice. There's no reason for the change up anyways.
Jump Spacing
Some sliders end with a 1/4 circle after it and then go straight to a jump. Generally, a travel from a small distance to a much bigger distance isn't something nice to play to begin wtih and cause unnecessary difficulty on something that seems to be randomly placed over the whole map.
- 00:27:534 (5,6) - earlier sections are okay, but its when you start getting into distances equal or bigger than this that it starts becoming a problem.
- 00:34:851 (2,3) - This is a problematic one simply due to the slider going downwards creating another directional change This is literally 30 seconds of playing the map so it is pretty ridiculous already.
- 00:54:485 (2,3) - I don't get this, it feels like you tacked on a circle after the end so you get a snappy version of 00:54:851 (3,1) - which both play bad and doesn't make much sense in context. Not to mention that the distances are too high and this is a calm part before kiai so why is this so spaced..
- 00:55:461 (2,3) - ^
- 01:06:924 (6,7) - move this lower for a more easier angle to 01:07:168 (8) -
- 01:08:875 (5,6,7,8) - now this is just awkward to play. It switches from high spacing to super low spacing then back to high spacing and angle doesn't help either.
- 01:15:826 (2,3) - I mentioned this simply because right after is literally this 01:15:948 (3,4,5,6) -
- 01:38:753 (4,1) - The NC'd slider just goes up creating bad movement as usual although it is small so w/e.
- 01:46:558 (5,1) - ^ but why is 5 so small in distance when its almost as strong as the next object anyways.
- 02:14:851 (6,7) - same as 00:34:851 (2,3) -
- etc etc
You might want to change the ones that might have a higher spacing on the jump instead.
Jumpstream Angles
Some jumpstreams also have weird angles that can work better.
- 00:33:022 (2,3,4,5) - It'd be better to have the jumpstream flow more into the 5 as a general guideline for the player to play at. http://puu.sh/pIyJ9.jpg
- 01:24:485 (6,7) - It's hard to play the jumpstream after a weird angle. You could just rotate it and place it similar to this. http://puu.sh/pIA1m.jpg
- 02:24:973 (6,7) - Weird angles. Do this http://puu.sh/pIFaV.jpg
- 02:34:241 (4,5) - have this point down instead of up. Just a suggestion
- 03:10:095 (8,9,10,11) - the spacing and the slight tilt to the right makes this quite harsh. Move this closer and tilt the other way instead http://puu.sh/pIGdo.jpg
There's probably more, but these are mostly the major ones that could easily be touched and fixed more
Other Things:
00:43:997 (5,6,1) - Why is the spacing lower. The vocalist doesn't even change tone in this particular part either so making it smaller is just flat out random out of somewhere.
01:55:217 (3,4) - the movement from 3 to 4 isn't the nicest thing especially when you have a jumpstream soon after this. Why is it so big anyways...
02:09:119 (7,8,9,10) - Compared to the rest of the section, it makes no sense for the stream itself to be this small in spacing.
02:21:314 (8) - lower this a bit to have a better angle when leaving from 02:21:070 (6,7) -
02:28:875 (6,7,8) - movement from 6 to 7 isn't aligned. Easy fix by just making 7 and 8 to x:180 y:88
02:55:095 - this note isn't mapped. Considering the continuous movement and clicking throughout the map, this not being mapped is just off for the player and breaks the pacing overall.
03:02:900 - ^
03:39:119 (6,7) - why is this distance so far. Move this back to the left a bit
04:16:924 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - It's a bit concerning due to the angles between each NC being steep as heck and straight lines aren't easy to play. It's a bit linear compared to the whole map too.
Overall, this map is just seemingly random from the pattern usage to spacing to even rhythm placements making it unpredictable to players which is very annoying. Due to the high spacing on mostly all parts, every part feels weakened where calmer parts are just almost as hard as chorus parts per say. The jumpstreams and overall movement could be better executed. It's decent, but could be much better.
Insane
[Insane]
Breaks:
The beginning section has a ton of breaks which are not their intended usage. Please remove them since it's not pleasing and also very annoying to look at arrows appear every circle.
Other breaks also feel like they're incomplete as a whole or not. For instance...
- 01:36:924 - it doesn't make sense why you wouldn't map this break here, but map 01:44:729 - instead. It doesn't really exactly fit and its more like I'm being dropped into the middle of the song instead
- 03:30:095 (1) - this note separates the two breaks, but its not even fitting there due to no strong note to support it. It just becomes some random note you just click on while we're in the middle of a break which just does not fit.
Other things:
00:07:107 (1,1) - These sliders are mapped to the lingering sound before the piano is hit. They just don't work since the player can't even bother to hear them and they aren't hearing a sound until that white tick. It's better off to simply map a circle onto the white tick instead for a more lasting impact.
00:36:436 (1) - it's a bit strange to play a set of 1/2's and 1/4's, but suddenly slap a 1/1 slider for it? Seems a bit random
00:37:778 - has a notable sound that you could map
00:43:022 (2,3) - this annoys me simply because it doesn't really express the calm part. Use a triple or something that stacks on 3 instead.
00:41:558 - it's strange to not have this vocal note mapped since you do it all the time here for the most part.
00:43:997 (4,5) - ^
00:44:973 (6,1) - ^ except the jump is also too big too
00:45:705 - should just end the slider here instead. Any longer and the slider just seems to be mapped to nothing like what you have here.
00:56:436 (1) - yeah, idk why this is a 2/1 slider instead of a 1/1 slider with a reverse
01:33:509 (2) - this is the only time you stacked a 1/4 circle under a sliderend in this kiai. Best to keep it consistent and use 0.36x spacing instead
01:53:997 (1) - NC isn't really needed here.
02:01:070 (2,1) - Just a suggestion: http://puu.sh/pJq1g.jpg for easier flow into the slider instead.
02:09:851 (4,1) - the stop movement to 4 makes the distance from 4 to 1 terrifying as heck. Move 4 somewhere that doesn't result a stack on the sliderend.
02:12:534 (1) - same as 00:56:436 (1) -
02:49:607 (2) - same as 01:33:509 (2) -
03:08:022 (5,6) - shouldn't these be stacked onto the sliderend instead.
There isn't much to say. It's a decent map that just happens to have some copy pasted and consistent parts in it. It could use a bit more streams that aren't just stacks since it is a bit too easy compared to the next 2 diffs and some better flow on the doubles.
Breaks:
The beginning section has a ton of breaks which are not their intended usage. Please remove them since it's not pleasing and also very annoying to look at arrows appear every circle.
Other breaks also feel like they're incomplete as a whole or not. For instance...
- 01:36:924 - it doesn't make sense why you wouldn't map this break here, but map 01:44:729 - instead. It doesn't really exactly fit and its more like I'm being dropped into the middle of the song instead
- 03:30:095 (1) - this note separates the two breaks, but its not even fitting there due to no strong note to support it. It just becomes some random note you just click on while we're in the middle of a break which just does not fit.
Other things:
00:07:107 (1,1) - These sliders are mapped to the lingering sound before the piano is hit. They just don't work since the player can't even bother to hear them and they aren't hearing a sound until that white tick. It's better off to simply map a circle onto the white tick instead for a more lasting impact.
00:36:436 (1) - it's a bit strange to play a set of 1/2's and 1/4's, but suddenly slap a 1/1 slider for it? Seems a bit random
00:37:778 - has a notable sound that you could map
00:43:022 (2,3) - this annoys me simply because it doesn't really express the calm part. Use a triple or something that stacks on 3 instead.
00:41:558 - it's strange to not have this vocal note mapped since you do it all the time here for the most part.
00:43:997 (4,5) - ^
00:44:973 (6,1) - ^ except the jump is also too big too
00:45:705 - should just end the slider here instead. Any longer and the slider just seems to be mapped to nothing like what you have here.
00:56:436 (1) - yeah, idk why this is a 2/1 slider instead of a 1/1 slider with a reverse
01:33:509 (2) - this is the only time you stacked a 1/4 circle under a sliderend in this kiai. Best to keep it consistent and use 0.36x spacing instead
01:53:997 (1) - NC isn't really needed here.
02:01:070 (2,1) - Just a suggestion: http://puu.sh/pJq1g.jpg for easier flow into the slider instead.
02:09:851 (4,1) - the stop movement to 4 makes the distance from 4 to 1 terrifying as heck. Move 4 somewhere that doesn't result a stack on the sliderend.
02:12:534 (1) - same as 00:56:436 (1) -
02:49:607 (2) - same as 01:33:509 (2) -
03:08:022 (5,6) - shouldn't these be stacked onto the sliderend instead.
There isn't much to say. It's a decent map that just happens to have some copy pasted and consistent parts in it. It could use a bit more streams that aren't just stacks since it is a bit too easy compared to the next 2 diffs and some better flow on the doubles.
NiNo's Insane
[NiNo's Insane]
Wow that's a lot of objects....
Spacing Confusion:
Often times, the spacing does not tell whether the next note is going to be 1/2 or 1/4 which makes it much more confusing to the player of this caliber. For instance...
- 00:20:826 (1,2) - it's too big especially when the last 1/2 is the previous object with much lower spacing. Move 2 and 3 closer instead
- 00:21:802 (4,5) - ^ and adjust notes accordingly
- 01:06:192 (3,4) - it gets pretty confusing when 1/2's and 1/4 are literally the same spacing overall.
- 01:16:924 (8) - before it is a 1/4, but after this note is a 1/2 despite the same distance. Move this more to the left instead.
- 01:22:046 (4) - ^
- 01:22:778 (1) - ^
- 01:37:656 (2,3,4) - no one is getting this spacing ever at this player caliber. From 2 to 3 is a 1/2 anti-jump which can be confusing, but the 3/4 rhythm from 3 to 4 is the same as your previous 1/2's and players will also hit earlier due to the vocals starting 1/4 earlier before those note start. Make this more readable by stacking the 3 and moving the double farther.
- 02:02:290 (1,2,3) - this is concerning as the previous jumps were just as big even though they were just 1/2's
- 02:04:973 (3) - move this more to the left for easier readability.
- 02:07:900 (7) - move this closer to the next object
- 02:30:948 (7,8,1) - super confusing. Its a switch from 1/4 to 1/2 with the same exact spacing and so players will just misclick the 1 on the slider. Move the object sets farther apart from each other.
- 03:42:534 (4,5) - move the 4 closer to 5 for easier readability
- 04:31:558 (5,6,7) - same as 02:30:948 (7,8,1) -
A lot of your notes after the 1/4 sliders are based on the sliderend and not the sliderstart which is why you start getting these confusing notes that could easily be fixed with more jumps to differentiate them between 1/2 and 1/4
Other things:
00:06:192 - silent the slidertick here. It just simply sounds off really.
00:34:485 (1,2,3,4,5) - You're probably better off having the 1 lead into the 2 instead of some weird angle to tick http://puu.sh/pJrRt.jpg
01:33:753 (4,5,6) - I don't get this stacking, it seems to be done unintentionally. Do a normal stack or something
01:34:973 - add a spinner here because it is just strange to not play anything for 4 beats and just sounds empty despite the vocals still singing.
03:16:802 (2,3) - this looks a bit strange, have a curve more instead of making a line instead.
04:11:070 (1,2,3) - this is a bit underwhelming when previous sections were jacked full of 1/4 circles in between them. Why not here too?
It's hard to see what this map is trying to accomplish. It has the density of the highest two difficulties, but has the spacing of the hard which makes it out of place in the mapset. Flow could use some improvement and less reliance on 1/4 slider would make this map much better to the players instead.
Wow that's a lot of objects....
Spacing Confusion:
Often times, the spacing does not tell whether the next note is going to be 1/2 or 1/4 which makes it much more confusing to the player of this caliber. For instance...
- 00:20:826 (1,2) - it's too big especially when the last 1/2 is the previous object with much lower spacing. Move 2 and 3 closer instead
- 00:21:802 (4,5) - ^ and adjust notes accordingly
- 01:06:192 (3,4) - it gets pretty confusing when 1/2's and 1/4 are literally the same spacing overall.
- 01:16:924 (8) - before it is a 1/4, but after this note is a 1/2 despite the same distance. Move this more to the left instead.
- 01:22:046 (4) - ^
- 01:22:778 (1) - ^
- 01:37:656 (2,3,4) - no one is getting this spacing ever at this player caliber. From 2 to 3 is a 1/2 anti-jump which can be confusing, but the 3/4 rhythm from 3 to 4 is the same as your previous 1/2's and players will also hit earlier due to the vocals starting 1/4 earlier before those note start. Make this more readable by stacking the 3 and moving the double farther.
- 02:02:290 (1,2,3) - this is concerning as the previous jumps were just as big even though they were just 1/2's
- 02:04:973 (3) - move this more to the left for easier readability.
- 02:07:900 (7) - move this closer to the next object
- 02:30:948 (7,8,1) - super confusing. Its a switch from 1/4 to 1/2 with the same exact spacing and so players will just misclick the 1 on the slider. Move the object sets farther apart from each other.
- 03:42:534 (4,5) - move the 4 closer to 5 for easier readability
- 04:31:558 (5,6,7) - same as 02:30:948 (7,8,1) -
A lot of your notes after the 1/4 sliders are based on the sliderend and not the sliderstart which is why you start getting these confusing notes that could easily be fixed with more jumps to differentiate them between 1/2 and 1/4
Other things:
00:06:192 - silent the slidertick here. It just simply sounds off really.
00:34:485 (1,2,3,4,5) - You're probably better off having the 1 lead into the 2 instead of some weird angle to tick http://puu.sh/pJrRt.jpg
01:33:753 (4,5,6) - I don't get this stacking, it seems to be done unintentionally. Do a normal stack or something
01:34:973 - add a spinner here because it is just strange to not play anything for 4 beats and just sounds empty despite the vocals still singing.
03:16:802 (2,3) - this looks a bit strange, have a curve more instead of making a line instead.
04:11:070 (1,2,3) - this is a bit underwhelming when previous sections were jacked full of 1/4 circles in between them. Why not here too?
It's hard to see what this map is trying to accomplish. It has the density of the highest two difficulties, but has the spacing of the hard which makes it out of place in the mapset. Flow could use some improvement and less reliance on 1/4 slider would make this map much better to the players instead.