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bradbreeck - Fury Heart

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HappyRocket88
Tari is a bubble-thief. /w\

The mapset is pretty good now! Really good job made with the difficulties! Let's give it a try!

Log in spanish
2016-07-03 22:57 HappyRocket88: ¿tienes permiso
2016-07-03 22:57 HappyRocket88: para tocar su diff?
2016-07-03 22:58 Underforest: bueno, le pregunte si podia cambiar el ritmo como hace 2 semanas
2016-07-03 22:58 Underforest: aun deberia tener el permiso =w=
2016-07-03 22:58 HappyRocket88: Perfecto.
2016-07-03 22:58 HappyRocket88: Miremos.
2016-07-03 23:03 Underforest: no estoy muerto, internet :p
2016-07-03 23:04 HappyRocket88: x.x
2016-07-03 23:04 HappyRocket88: No sé. xDDD
2016-07-03 23:04 Underforest: ¿?
2016-07-03 23:04 HappyRocket88: Estoy en desacuerdo con unis ritmos.
2016-07-03 23:04 Underforest: dimelos
2016-07-03 23:05 Underforest: los arreglare enseguida
2016-07-03 23:05 HappyRocket88: 00:08:529 (4) -
2016-07-03 23:05 HappyRocket88: Es mejor cambiarlo por un círculo y un slider.
2016-07-03 23:05 Underforest: 00:26:556 (6,1) -
2016-07-03 23:05 Underforest: como aca?
2016-07-03 23:05 HappyRocket88: Ese es el otro
2016-07-03 23:06 HappyRocket88: que estoy en desacuerdo
2016-07-03 23:06 HappyRocket88: XDD
2016-07-03 23:06 HappyRocket88: ahí debería de hacer ctrl + g
2016-07-03 23:06 HappyRocket88: para enfatizar el finish en el círculo y evitar el offbeat
2016-07-03 23:06 Underforest: listo
2016-07-03 23:07 Underforest: esta bien si en esta parte
2016-07-03 23:07 Underforest: esta este orden? slider-slider-circulo
2016-07-03 23:08 Underforest: also ¿hay otra cosa que deba mejorar en la hard aparte?
2016-07-03 23:08 HappyRocket88: Wait!
2016-07-03 23:09 Underforest: hai!
2016-07-03 23:09 HappyRocket88: XDDDDD
2016-07-03 23:09 HappyRocket88: ESPERA PAPU
2016-07-03 23:09 HappyRocket88: AHHHHHHHHHHHHHHHHHH
2016-07-03 23:09 Underforest: ESO HAGO XD
2016-07-03 23:10 HappyRocket88: 00:18:024 -
2016-07-03 23:10 HappyRocket88: AHHHHHHHHHHHHH
2016-07-03 23:10 HappyRocket88: Me encanta esta parte. <3
2016-07-03 23:10 Underforest: ah
2016-07-03 23:10 Underforest: :D
2016-07-03 23:10 HappyRocket88: 00:21:602 (5,1) - Esto aquí se siente raro.
2016-07-03 23:11 Underforest: arreglado
2016-07-03 23:11 Underforest: lo converti en un slider sin repetidor
2016-07-03 23:12 HappyRocket88: 00:28:758 - agrega una nota aquí. :3/
2016-07-03 23:12 Underforest: LISTO
2016-07-03 23:12 Underforest: ups, caps
2016-07-03 23:12 Underforest: algo más o ya puedo hacer update? :3
2016-07-03 23:13 HappyRocket88: 00:35:226 (1) - pensé que...
2016-07-03 23:13 HappyRocket88: habías agregado un hitsound en blanck aquí
2016-07-03 23:13 HappyRocket88: pero como está no suena nada mal
2016-07-03 23:13 Underforest: nope
2016-07-03 23:14 Underforest: no, solo puse 5%
2016-07-03 23:14 HappyRocket88: ok. n.n7
2016-07-03 23:14 Underforest: gracias
2016-07-03 23:14 HappyRocket88: Bueno, en la Easy hay dos cositas.
2016-07-03 23:14 Underforest: Cuales?
2016-07-03 23:15 HappyRocket88: 00:15:822 (3,4) -
2016-07-03 23:15 HappyRocket88: aquí el flujo es... muy forzado.
2016-07-03 23:17 Underforest: https://osu.ppy.sh/ss/5534164
2016-07-03 23:17 Underforest: cambiado
2016-07-03 23:17 HappyRocket88: 00:20:226 (3) -
2016-07-03 23:17 HappyRocket88: ctrl + J
2016-07-03 23:17 HappyRocket88: y lo podráis poner por aquí 308|352
2016-07-03 23:18 Underforest: listo
2016-07-03 23:19 Underforest: aunque para evitar problemas de ds
2016-07-03 23:19 Underforest: modifique el flujo de nuevo
2016-07-03 23:19 Underforest: https://osu.ppy.sh/ss/5534170
2016-07-03 23:19 HappyRocket88: ohhh génial!
2016-07-03 23:19 Underforest: va en forma de triangulo asi que no creo que este mal
2016-07-03 23:20 HappyRocket88: 00:38:942 - el spinner debería de terminar ahí. o:
2016-07-03 23:21 Underforest: listo
2016-07-03 23:21 Underforest: en todas las diffs
2016-07-03 23:21 Underforest: creo que ya debo hacer update no?
2016-07-03 23:21 HappyRocket88: 00:29:033 (3) - y esto debería ser 1/1 /w\
2016-07-03 23:21 HappyRocket88: nuuu
2016-07-03 23:21 HappyRocket88: espera
2016-07-03 23:21 HappyRocket88: falta la normal
2016-07-03 23:21 HappyRocket88: and we're ready to go
2016-07-03 23:21 Underforest: bueno, sobre ese slider
2016-07-03 23:22 Underforest: estaba siguiendo la vocal
2016-07-03 23:22 HappyRocket88: o:
2016-07-03 23:22 HappyRocket88: ohhh ya veo
2016-07-03 23:22 HappyRocket88: pero no crees que...
2016-07-03 23:22 HappyRocket88: este sonido acá
2016-07-03 23:22 HappyRocket88: de la vocal
2016-07-03 23:22 HappyRocket88: 00:29:584 - es más fuerte que este 00:29:859 -
2016-07-03 23:22 HappyRocket88: ?
2016-07-03 23:23 Underforest: listo
2016-07-03 23:23 Underforest: tenias razon xd
2016-07-03 23:25 HappyRocket88: En la normal
2016-07-03 23:25 HappyRocket88: 1. 00:04:813 (1,2) - Aquí podrías mejorar el blanket. >w<
2016-07-03 23:26 Underforest: yo veo todo bien
2016-07-03 23:26 Underforest: https://osu.ppy.sh/ss/5534205
2016-07-03 23:27 Underforest: mejor checo que todos los blankets esten bien
2016-07-03 23:27 Underforest: en neko-san tenia un blanket mal y no me anime a preguntar por un DQ XD
2016-07-03 23:27 Underforest: igual, no era razon valida
2016-07-03 23:28 HappyRocket88: si es solo un blanket XD
2016-07-03 23:28 Underforest: si, yo veo todo bien por ahora
2016-07-03 23:28 HappyRocket88: no really noticeable
2016-07-03 23:28 Underforest: nice
2016-07-03 23:28 HappyRocket88: eso es todo
2016-07-03 23:29 HappyRocket88: la normal está chévere
2016-07-03 23:29 HappyRocket88: XDD
2016-07-03 23:29 Underforest: solo queria clarificar antes del recheck para qualify
2016-07-03 23:29 Underforest: si hay nombres de todos los idiomas en las tags
2016-07-03 23:29 Underforest: son los titulos de We Bare Bears
2016-07-03 23:29 Underforest: en todo el mundo
2016-07-03 23:29 HappyRocket88: XDDDD
2016-07-03 23:29 HappyRocket88: Tranquilo.
2016-07-03 23:29 HappyRocket88: Ya me lo habías explicado. :>>>>
2016-07-03 23:29 HappyRocket88: Aunque no creo que sea necesario. o:
2016-07-03 23:29 HappyRocket88: pero bueno. xD
2016-07-03 23:29 Underforest: es necesario XD
2016-07-03 23:30 Underforest: igual, gero puso escandalosos en su mapa en las tags
2016-07-03 23:30 Underforest: actualizado papu
2016-07-03 23:30 Underforest: ya deberia estar todo bien con la hard principalmente
2016-07-03 23:31 Underforest: ya que la easy y normal ya te mostre SShots
2016-07-03 23:32 HappyRocket88: 00:29:033 (3) - hitsounds missing
2016-07-03 23:32 Underforest: en la easy?
2016-07-03 23:32 Underforest: listo
2016-07-03 23:32 HappyRocket88: update
2016-07-03 23:33 HappyRocket88: y se va pa' qualify :>
2016-07-03 23:33 Underforest: ay, que emocion, mi segundo map :3
2016-07-03 23:34 Underforest: listo
2016-07-03 23:34 Underforest: no olvides poner el log XD
2016-07-03 23:34 HappyRocket88: Claro
2016-07-03 23:34 HappyRocket88: :>
2016-07-03 23:35 Underforest: "Qualify first, then post the heart"
2016-07-03 23:35 Underforest: loctav xD
2016-07-03 23:38 HappyRocket88: ohhh
2016-07-03 23:38 HappyRocket88: casise me olvida
2016-07-03 23:38 Underforest: ¿?
2016-07-03 23:39 HappyRocket88: Deberías de subir el volumen del kia
2016-07-03 23:39 HappyRocket88: al menos un 5% o 10%
2016-07-03 23:39 HappyRocket88: para enfatizar mejor la sección.
2016-07-03 23:39 Underforest: moment
2016-07-03 23:40 Underforest: subido de 70%
2016-07-03 23:40 Underforest: a 75%
2016-07-03 23:40 Underforest: updated

We discussed some things regarding

  1. Object placement of the hard difficulty since the Guest Mapper ave him permission to touch the difficulty.
  2. Some minor rhythms among the difficulties to avoid using off-beats during the kiai.
  3. Adjusted some few flows and raised up the volume of the kiai to emphasize it better.
Edit: (ノ・ω・)ノ
Topic Starter
Underforest
gracias <3
dytedy
the offset is utterly and completely 1 ms wrong!
In fact, it's both 1ms early and 1ms late at the same time! Since there is only one offset attached to the map, osu! corrects this quantum superposition by adding both offsets, resulting in one single offset that is a shocking 0ms off.


This is forced to be disqualified twice for its heinous crimes. However, disqualification is the opposite of qualification so negative times a negative is a positive, this map deserves to be qualified.

Please fix this. Good luck on getting the map redisqualified!

edit: give kds thanks
Topic Starter
Underforest
you are dank xD
@BNs @QATs the dytedy comment is just a joke, don't believe it as something serious lol
Shmiklak
Fury Gratz! ♥
Sonnyc
  1. Regarding hitsounds, it rather felt really bland since it only express upbeats with a clap, while all downbeats not being expressed at all.
[Marianna's Furious]
  1. 00:00:409 (1,2) - 00:09:217 (1,2) - Any reasoning behind these inconsistent setting after a finish object? If you are going to say the incosistency was inevitable for a better readability due to the 1.00x spacing of (5,1), then I'd say using the 1.00x design itself was flawed at the first place since it required an inconsistency which lead to an unsuccessful result.
  2. 00:18:850 (3,4,5) - This was rather a questionable design made in my view. Musically, (5) has a stronger beat while (4) actually has a bigger spacing. Maybe there could've been some slider leniency intention behind this placement, but that's not how this design is working properly. Considering the overall map, this was the only jump-like placed object. Is this really worth how it is, by ignoring the overall consistency and the proper music emphasis? I guess not.
  3. 00:21:327 (4,5) - 00:26:006 (4,5) - Personally these close designed spacings were also not clear enough to interprete. Rhythms are kinda readable enough since the approach rate is 7, but there didn't seemed to be a clear musical cue behind this drastic spacing change. Assuming that these placements were done to express the drum-only parts without vocals, it should've been done consistently through the similar parts you intended to, not just a fraction of them.
  4. This felt like a safe-for-ranked contents rather than something high in quality personally. The map was pretty much like objects being placed at empty spots while keeping the spacings, and nothing more than that. You're not new at mapping anymore, and I believe you can definitely do better than this at the future.
Okoratu
The concerns raised by sonnyc are valid. Underforest also requested a dq. Good luck with further proceedings~
Topic Starter
Underforest
thanks
waiting for the fixed hard~
Shmiklak
:v
Topic Starter
Underforest
;w;
-Latias-
M4M, sorry it took so long :(

Couldn't find much, but hope what I did find was helpful

Easy
00:35:088(4) imo move to x144,y188

Normal
00:18:024(1,2,3) slight distance spacing difference by a matter of 0.3 of a cube on grid
00:33:437(5,6,7) this distance from 6 and 7 feel unnatural as the distance from 5 and 6 was very small. Consider making them even spacing

Marianna's Furious
00:14:171 imo should start nc here instead of 00:13:621
00:24:630(1,2,3) if 1 and 2 are overlapping, then i think 2 and 3 should be to

Again I'm so sorry the mod took such a long time, hope it helps ! :D
Topic Starter
Underforest

captainlatias wrote:

M4M, sorry it took so long :(

Couldn't find much, but hope what I did find was helpful

Easy
00:35:088(4) imo move to x144,y188 ds is conflicting with it

Normal
00:18:024(1,2,3) slight distance spacing difference by a matter of 0.3 of a cube on grid It's the same thing
00:33:437(5,6,7) this distance from 6 and 7 feel unnatural as the distance from 5 and 6 was very small. Consider making them even spacing i think it's fine because the between 2 and 3 there's 1 beat on difference

Again I'm so sorry the mod took such a long time, hope it helps ! :D
thanks
ErunamoJAZZ
no te olvides de los blankets... de todos y cada uno de ellos >_<
/me runs
Topic Starter
Underforest

Shmiklak wrote:

:v
wajinshu
oh when rank again?
Lince Cosmico_old

ErunamoJAZZ wrote:

no te olvides de los blankets... de todos y cada uno de ellos >_<
/me runs
hasta el ultimo pixel
/me runs
Topic Starter
Underforest
When I get the hard and my electricity back (。>﹏<。)
Topic Starter
Underforest
hard was remapped, so rip bn mod?
HappyRocket88
Get mods on the new hard and we'll be ready to go.
Topic Starter
Underforest
hai! owo
-Nya-
Heya~ M4M here.

Marianna's Furious:
  1. I feel the OD and HP settings are too high, considering the Normal is only 4. Maybe lower it to 5 or 5.5?
  2. 00:02:611 (1) –I realized that this is the only very extreme jump in the entire diff. I highly suggest spacing this one like the rest for consistency.
  3. 00:07:015 (1,4) –Stacks like this can be improved by selecting one of the objects and using this:
    Nazi, but because it’s a short song, it’s easy to fix.
  4. 00:13:345 (1) –Since the vocal starts here: 00:13:345 -, I think this rhythm will be better:
    Also maybe consider changing this slider into two circles so 00:13:621 – is clickable because it’s an important beat.
  5. 00:15:822 (1,2) –Why are these two circles further away than 00:16:098 (2,3) – when (3) has a very strong beat. I suggest making the spacing similar here.
  6. 00:24:630 (1,2,3,6,7,1) –Perhaps avoid these slight overlaps. I don’t think a bit more distance will affect gameplay at all and the overlaps look “meh”. Will be better to avoid these.
  7. 00:33:437 (1,2,3) -^
  8. 00:38:942 –End the diff here where the other diffs end as well. This is usually very recommended.

Normal:
  1. 00:10:318 (3,4) –This flow will be better if you place the circle (4) somewhere here:
    You won’t have to move other objects around that much either.
  2. 00:12:244 (6,1) –This is an easy overlap to avoid. Just move (1) more to the right side of the grid.

Easy:
Looks nice~

Nice set overall~
Catch me in-game if you have any questions.
Good Luck with requalifying this~ :D
Marianna

-Nya- wrote:

Heya~ M4M here.

Marianna's Furious:
  1. I feel the OD and HP settings are too high, considering the Normal is only 4. Maybe lower it to 5 or 5.5? This is normal
  2. 00:02:611 (1) –I realized that this is the only very extreme jump in the entire diff. I highly suggest spacing this one like the rest for consistency. Fixed
  3. 00:07:015 (1,4) –Stacks like this can be improved by selecting one of the objects and using this: It makes no difference ingame
    Nazi, but because it’s a short song, it’s easy to fix.
  4. 00:13:345 (1) –Since the vocal starts here: 00:13:345 -, I think this rhythm will be better: I'm not following the vocal
    Also maybe consider changing this slider into two circles so 00:13:621 – is clickable because it’s an important beat.
  5. 00:15:822 (1,2) –Why are these two circles further away than 00:16:098 (2,3) – when (3) has a very strong beat. I suggest making the spacing similar here. because I just wanted to jump on one of the two
  6. 00:24:630 (1,2,3,6,7,1) –Perhaps avoid these slight overlaps. I don’t think a bit more distance will affect gameplay at all and the overlaps look “meh”. Will be better to avoid these. No
  7. 00:33:437 (1,2,3) -^
  8. 00:38:942 –End the diff here where the other diffs end as well. This is usually very recommended. Fixed
Thanks
osu file format v14

[General]
AudioFilename: fury.mp3
AudioLeadIn: 1000
PreviewTime: 410
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fury Heart
TitleUnicode:Fury Heart
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Underforest
Version:Marianna's Furious
Source:We Bare Bears
Tags:Cartoon Network Daniel Chong Brad Breeck WBB Season 1 Episode 14 Brother Up Panda Panpan Ice Bear Grizzly Charlie Ours pour un et un pour t'ours Medvetesók Siamo solo orsi ぼくらベアベアーズ 위 베어 베어스 Między nami, misiami Ursos sem Curso Ou Nós, os Ursos Aventurile fraților urși Вся правда о медведях Kafadar Ayılar Ми звичайні ведмеді Chúng tôi đơn giản là gấu Somos Osos Ние, мечоците Wat Beren Leren Bären wie wir Vi' Bare Bjørne Vi Bare Bjørner Escandalosos الدببة الثلاثة Marianna Hoen Eye of the Tiger parody
BeatmapID:942816
BeatmapSetID:437904

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

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92,36,24630,6,0,P|104:80|92:124,1,90,4|8,0:0|0:0,0:0:0:0:
48,172,25043,2,0,P|36:216|48:260,1,90,4|8,0:0|0:0,0:0:0:0:
96,304,25455,1,4,0:0:0:0:
172,192,25731,1,8,0:0:0:0:
172,192,26006,1,8,0:0:0:0:
172,192,26281,2,0,L|216:200,1,45,8|8,0:0|0:0,0:0:0:0:
284,184,26556,2,0,L|328:192,1,45,8|8,0:0|0:0,0:0:0:0:
388,160,26832,6,0,P|376:204|384:248,1,90,4|0,0:0|0:0,0:0:0:0:
432,84,27382,2,0,P|388:72|344:80,1,90,8|0,0:0|0:0,0:0:0:0:
228,148,27932,1,0,0:0:0:0:
284,24,28208,1,0,0:0:0:0:
316,156,28483,2,0,L|312:248,1,90,8|0,0:0|0:0,0:0:0:0:
228,352,29033,5,2,0:0:0:0:
148,244,29309,2,0,B|124:240|124:240|104:244,2,45,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,120,29859,2,0,B|224:124|224:124|244:120,2,45
320,64,30409,1,0,0:0:0:0:
320,64,30547,1,0,0:0:0:0:
320,64,30685,2,0,P|336:112|324:164,1,90,8|0,0:0|0:0,0:0:0:0:
256,264,31235,5,4,0:0:0:0:
188,148,31510,1,0,0:0:0:0:
330,150,31786,1,8,0:0:0:0:
256,264,32061,2,0,L|256:308,2,45
188,148,32611,2,0,L|188:104,2,45,0|0|8,0:0|0:0|0:0,0:0:0:0:
124,268,33162,1,4,0:3:0:0:
124,268,33299,1,4,0:3:0:0:
124,268,33437,6,0,P|84:276|32:256,1,90,4|8,0:0|0:0,0:0:0:0:
12,200,33850,2,0,P|25:161|68:126,1,90,4|8,0:0|0:0,0:0:0:0:
124,108,34263,1,4,0:0:0:0:
228,192,34538,6,0,B|320:216|312:152|404:192,1,180,4|4,0:0|0:0,0:0:0:0:
256,192,35226,12,0,38942,0:0:0:0:
Topic Starter
Underforest
all fixed and updated
Hokichi
Hi hi~ Mod from #modreqs

[Easy and Normal]
IRC mod
10:03 Hokichi: Hey~
10:03 Underforest: Hi
10:03 Hokichi: #modreqs
10:03 Hokichi: Can I do an IRC mod?
10:03 Hokichi: And, can I do an M4M?
10:03 Underforest: sure
10:04 Underforest: If you do IRC, check easy and normal
10:04 Underforest: and post hard mod on thread
10:04 Hokichi: I'll mod yours first, and don't post your mod until I say so, please
10:05 Underforest: I'll mod your map tomorrow cause yup, i'm little busy
10:05 Underforest: ok
10:05 Hokichi: Ok, fair enough
10:06 *Hokichi is editing [https://osu.ppy.sh/b/942815 bradbreeck - Fury Heart [Easy]]
10:06 Hokichi: 00:08:116 (4,1) -
10:07 Hokichi: You can move the end of 00:09:217 (1) - a bit to the left to improve this blanket
10:07 Hokichi: 00:10:317 (2) - Move this up?
10:07 Underforest: I think is not a blanket there
10:07 Underforest: Second fixed
10:08 Hokichi: It look nearly like a blanket, so...
10:08 Hokichi: 00:18:024 (1,2,3) - How about try this: https://osu.ppy.sh/ss/5589888?
10:09 Underforest: ok
10:09 Hokichi: 00:24:079 (2,3) - This blanket can be improve by slightly move the middle node of 00:24:630 (3) - down a bit
10:10 Hokichi: Tell me when you've done, that's all for easy, I'm moving to normal now
10:11 Underforest: I'll ignore this cause I modified a little bit this part
10:11 Underforest: you'll see later
10:12 Underforest: Ready for normal
10:12 Hokichi: Ok
10:12 *Hokichi is editing [https://osu.ppy.sh/b/942817 bradbreeck - Fury Heart [Normal]]
10:13 Hokichi: 00:07:015 (5,6) - Pull 00:07:015 (5) - middle node up a bit and improve the blanket
10:13 Hokichi: 00:13:621 (1,2) - Blanket these please
10:14 Hokichi: 00:22:428 (1,2) - You can move 00:22:428 (1) - up a bit and reshape 00:22:703 (2) - then you can improve the blanket
10:14 Hokichi: 00:26:006 (7) - Turn into 1 hitcircle and 1 slider, then put the place the circle before
10:15 Hokichi: the slider
10:15 Hokichi: 00:26:006 (7) - Move the middle node donw a bit
10:15 Hokichi: That's all
10:16 Underforest: first 2, blankets are impossible because DS and will look like a bad overlap
10:16 Underforest: last 3 fixing
10:16 Hokichi: Okie

[Marianna's Furious]
00:03:987 (5,1) - Try this:



Strong beat are place at the end of the second slider

00:08:391 (5,1) - ^

00:13:208 (1) - ^

00:20:776 (3,4,5) - Just shape 3, then copy and use Ctrl + Shift + R with 120 degree, do the same with the copy, and you'll have a triangular shape. Remeber to blanket them, that will look better

00:11:143 (8,1) - Improve the blanket here

That's it for my mod ^^
Good luck :D
Marianna

Hokichi wrote:

Hi hi~ Mod from #modreqs

[Marianna's Furious]
00:03:987 (5,1) - Try this: I did not do so because of the extension that exists in this part 00:04:400 - And the NC help with the strong beat



Strong beat are place at the end of the second slider

00:08:391 (5,1) - ^

00:13:208 (1) - ^

00:20:776 (3,4,5) - Just shape 3, then copy and use Ctrl + Shift + R with 120 degree, do the same with the copy, and you'll have a triangular shape. Remeber to blanket them, that will look better I did so intentionally

00:11:143 (8,1) - Improve the blanket here Nope

That's it for my mod ^^
Good luck :D
Sankyuu ^^
Agatsu
short mod :3

furioousmariannaa

00:22:978 (3,4) - their slider ends look close to each other, you could move 4 a bit higher

I'M NOT SURE IF THAT WAS A MOD??!ii!1

:3
Topic Starter
Underforest
Hi, mod as requested!
Easy
00:18:024 (1) - Please fix this rhythm xD
Topic Starter
Underforest

Underforest wrote:

Hi, mod as requested!
Easy
00:18:024 (1) - Please fix this rhythm xD

Rest is fine
Fixed, thanks
Wait, why I'm even modding myself? roflmao
Xinnoh
Skin makes it hard to play on background dim 100%, make it lighter.

Furious:
00:12:932 (4) - Optional, but the note might not be needed, players that hit sliders with the same key every time (eg. me) are going to be button mashing that since it's an even number between sliders.
It's not too much of an issue for that one though.

00:25:731 (4,5,6) - This completely confused me since I didn't know the rhythem for this part, once I figured it out it wasn't an issue (still got 100s though). It really needs just a bit more spacing for anyone to S rank on their first try.

Other than those two main issues, it seems ready for qualifying.
Topic Starter
Underforest

Sinnoh wrote:

Skin makes it hard to play on background dim 100%, make it lighter. no, is not that hard

Furious:
00:12:932 (4) - Optional, but the note might not be needed, players that hit sliders with the same key every time (eg. me) are going to be button mashing that since it's an even number between sliders.
It's not too much of an issue for that one though. I think it's following the rhythm so no need to delete

00:25:731 (4,5,6) - This completely confused me since I didn't know the rhythem for this part, once I figured it out it wasn't an issue (still got 100s though). It really needs just a bit more spacing for anyone to S rank on their first try. It's following the drums at the background music

Other than those two main issues, it seems ready for qualifying.
Xinnoh

Underforest wrote:

I don't have a skin xd
My bad, I meant colours there.
Topic Starter
Underforest
Updated everything, I'll find someone to rebubble this
Rocket will requalify as well
Raiden
furry heart
Topic Starter
Underforest

Raiden wrote:

furry heart
ezek stole your meme already~
and I'm not furry >.<
Surono
bg is furry owo)
Topic Starter
Underforest
at least i'm agree with above comment
just mapped this song cause the old style, not for the series xd
Lanturn
well I'm late? Or am I? >_<;

End the spinner back at 00:38:391 - for when the vocals kind of swap to the er in desire

[Easy]
  1. 00:24:630 (3) - Doubt you need the whistle on the end of this. the drum clap fits just fine. (you don't map this in Normal)
  2. 00:35:226 (1) - I suggest starting this spinner at least 1/2 after the last note. This will let new players adjust to it easier (there won't be a spinner on screen before you click the final note, which can easily make it confusing) and also make mania converts easier for them to play (They shouldn't have to play 1/4s) nevermind, someone already suggested this by the looks of it.
[Normal]
  1. 00:00:409 (1) - Unsnapped by 1ms. Oh my.
  2. 00:00:409 (1,2,3) - Control+J? Select all of them and move the (1) to x84 y252 This will also get (1) out of the corner a bit more.
  3. 00:03:712 (3) - Watch DS here.
  4. 00:02:611 (1) - According to your NC patterns, you should remove this one.
  5. 00:16:924 (7) - Just like in Easy, you should use two circles here to capture both of these drum claps evenly.
  6. 00:22:703 (2,3,4) - Try putting a reverse on the (2) and then make a 1/2 slider from where the (3) ended to the (4). This will capture the dominant beats better and keep you from mapping the avoidable offbeats.
  7. 00:26:832 (1,2,3) - Maybe curve the (1) in some (blanket 2?) so the (3) can have more space to flow a little better into (4) example:
[Hard GD]
I would personally use CS 3.5 for this because of the slight overlaps at 00:25:043 (2) - 00:33:850 (2) - and 00:25:731 (4,5,6,7,1) - Having that little bit more will make it a lot more aesthetically pleasing. For example in that last combo, the (6->7) doesn't overlap but the (7->1) does.
  1. 00:05:364 (3,4) - Swap? 00:05:914 - is a strong note.
  2. 00:12:932 (4) - If you delete this note, it will give a lot more emphasis when you click 00:13:070 (5,1) - and feel more like hitting notes instead of a stream.
  3. 00:34:538 (1) - Don't need the NC here.
Topic Starter
Underforest
meh, you're not late, BNs are too bad nowadays. everything fixed, except this one

Lanturn wrote:

End the spinner back at 00:38:391 - for when the vocals kind of swap to the er in desire I'm following the rhythm end
also fixed marianna diff cause minor issues
Pereira006
Mexico or Portugal ?

[General]

  1. Hitsound, there lot inconsistency, I mean missing add some whistle, let's look in easy example on 00:07:015 (3) - don't have whistle but Normal and hard have. if hitsound made by you, you should make consistency all diff's expect gd but the gd of hitsound made by you same, then make consistency.
    I feel Hard have more consistency, Try Normal and Easy be hitsound consistency as Marianna's Furious.
[Easy]

  1. 00:08:116 (4,1) - I feel this blanket could improve like you did in 00:31:235 (1,2)
  2. 00:18:024 (1,2) - ^ same
[Normal]

  1. 00:11:143 (4,5,6) - inconsistency spacing
[]
CAll me and will rebubble, mexico
Topic Starter
Underforest

Pereira006 wrote:

Mexico or Portugal ? both
all fixed
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