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Euchaeta - Kokoro

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Foxy Grandpa
Hi, from my queue

General
I don't know if its my headphones or the mp3 itself but just by listening to the preview, there is so much crackling and it just destroys my ears, and I almost don't want to mod this because of it but, i'm a man of my word so ill give it a shot.

Special
In my complete and honest opinion as a player, this difficulty is not fun. there are way to many overlaps and random circles everywhere, it feels like this is trying to be a hollow wings map but just, a bad interpretation of it. After trying to play this atleast 15 times, i realize that this just isn't fun. Sorry, but onto mods.

Ar is low for these kind of jumps, And CS is practically unplayable because of all the strange and out of nowehere patterns.
My suggestion - AR9.5, OD8.5 CS4
00:32:236 (1,2,3,4,1,2,3,4,5) - the second set of spaced streams just come out of nowhere, atleast nerf the spacing on these or do something
00:35:062 (1,2,1,2,1,2) - this is just not a good pattern, incredibly hard to sightread on ar9
00:35:932 (1,2,1,2,3,4) - ^^^
00:37:019 (1,2,1,2,1,2,1,2) - You really need to make this a higher CS. with patterns like these the map just look clumped together and there is absolutely no spacing.
00:42:019 (1,2,1,2,3,4,1,2,3,4) - Spacing between 4 and 1 is fucked, please change this or do something with it. Patterns like these may look aesthetically good, but they are not fun to play.
00:47:019 (3,4,5,1) - Transition from 4,5 to 1 is odd.
This is about all i really want to mod with this difficulty. If i were to mod the rest it would practically take up my whole day. This isn't meant to be just me sounding like a dick. But this difficulty in my complete and honest opinion, is not good.

Insane
AR8? I know this is a low bpm but if you're gonna do this size CS, then atleast make it ar9... I know im not the only one who thinks this looking at other mods.

After playing this. It's borderline unplayable with AR8, if you're going for trying to make this an alternating map then this is beyond too slow for it...

I can't mod this difficulty for the reason being that there is just so many things i personally do not like about it, and for the fact that its pretty much unplayable with ar8, i played it with ar9 and it just feels a lot better.

Good luck
You'll need it...
Topic Starter
kwk

FoxyGrandpa wrote:

Hi, from my queue

General
I don't know if its my headphones or the mp3 itself but just by listening to the preview, there is so much crackling and it just destroys my ears, and I almost don't want to mod this because of it but, i'm a man of my word so ill give it a shot. :arrow: I don't think there's a problem with the mp3?

Special
In my complete and honest opinion as a player, this difficulty is not fun. there are way to many overlaps and random circles everywhere, it feels like this is trying to be a hollow wings map but just, a bad interpretation of it. After trying to play this atleast 15 times, i realize that this just isn't fun. Sorry, but onto mods.

Ar is low for these kind of jumps, And CS is practically unplayable because of all the strange and out of nowehere patterns. :arrow: explain to me these strange and out of nowhere patterns? im assuming your mainly talking about 00:29:193 - to 00:56:964 - I think my patterning is consistent? if it isn't please point out what goes against the consistency.
My suggestion - AR9.5, OD8.5 CS4 :arrow: sure i can understand AR/OD i'll think about it, but changing CS makes this map significantly harder, and is basically an entire remap. some patterns only work because of circle size leniency.
00:32:236 (1,2,3,4,1,2,3,4,5) - the second set of spaced streams just come out of nowhere, atleast nerf the spacing on these or do somethingsure i changed spacing
00:35:062 (1,2,1,2,1,2) - this is just not a good pattern, incredibly hard to sightread on ar9 :arrow: why is it hard to read? nothing is overlapping, you can clearly see approach circles/numbering.
00:35:932 (1,2,1,2,3,4) - ^^^ :arrow: ^^^
00:37:019 (1,2,1,2,1,2,1,2) - You really need to make this a higher CS. with patterns like these the map just look clumped together and there is absolutely no spacing. i honestly dont see a problem with this. maybe my opinion will change in a week and you will be right
00:42:019 (1,2,1,2,3,4,1,2,3,4) - Spacing between 4 and 1 is fucked, please change this or do something with it. Patterns like these may look aesthetically good, but they are not fun to play. :arrow: ?
00:47:019 (3,4,5,1) - Transition from 4,5 to 1 is odd. :arrow: how so?
This is about all i really want to mod with this difficulty. If i were to mod the rest it would practically take up my whole day. This isn't meant to be just me sounding like a dick. But this difficulty in my complete and honest opinion, is not good. :arrow: sure thanks for your opinion i guess, some maps arent for everyone

Insane
AR8? I know this is a low bpm but if you're gonna do this size CS, then atleast make it ar9... I know im not the only one who thinks this looking at other mods. :arrow: i think ar9 is too fast,maybe i will go between but i definitely dont think ar9 is necessary.

After playing this. It's borderline unplayable with AR8, if you're going for trying to make this an alternating map then this is beyond too slow for it... :arrow: if you can't read ar8 theres not much i can say. i dont think any particular section makes it 'unplayable' and its not mapped so clumped together that notelocking is possible,neither is the note density consistently high.

I can't mod this difficulty for the reason being that there is just so many things i personally do not like about it, and for the fact that its pretty much unplayable with ar8, i played it with ar9 and it just feels a lot better. :arrow: ok..?

Good luck
You'll need it...
thanks for your opinion
Nickoloui
Hey from M4M :D

General
Consider adding tags

Insane
I believe you can increase the AR slightly on this one? Up to you
What if 00:05:932 (2,3) - were moved to the end of the slider 00:05:714 (1) - instead of being at the beginning of this slider? 00:06:149 (4) - I believe it has a better flow like this
00:06:801 (2,3) - Nothing in the music indicates this considerably larger jump than the others
00:11:149 (2,3) - ^
00:13:106 (1) - This one is too close to the slider before it imo and it can confuse the player that it's on a blue tick, try moving it further away to indicate the music jump
00:13:323 (2) - Delete this note and play the music. Do you hear anything that indicates this note? Feels better without it
00:21:584 (2) - This is good but 00:21:910 (3) - this isnt necessary
00:27:671 (1) - Same as before, too close to the slider, it doesn't indicate the delay
00:31:801 (1,2) - Try Ctrl + G, what do you think? Better flow imo
00:36:149 (1) - You can map this one better instead of just one big reverse slider
00:53:975 (3,1) - Blanket
00:57:453 (2) - Move further away to indicate delay
00:57:888 (3) - this feels weird idk
01:09:410 (1,2,3) - Check for DS or just me?

Special
00:12:997 (1,2) - This feels weird considering how nicely everything felt before it, try doing something different
00:25:606 (5) - x:352 y:300
00:26:910 (1) - x:208 y:148 or something similar?
00:52:453 (1,2) - Ctrl + G
01:22:888 (1) - x:80 y:304
01:29:084 (3) - Why? xD Sorry but you need to move this note somewhere else

All else seems great!
That's all from me hope I've helped, and good luck! <3
Topic Starter
kwk

[ Shark ] wrote:

Hey from M4M :D

General
Consider adding tags

Insane
I believe you can increase the AR slightly on this one? Up to you :arrow: yeah in the end i'll go with 8.5 for now
What if 00:05:932 (2,3) - were moved to the end of the slider 00:05:714 (1) - instead of being at the beginning of this slider? 00:06:149 (4) - I believe it has a better flow like this possibly but i dont think your suggestion is any better
00:06:801 (2,3) - Nothing in the music indicates this considerably larger jump than the others :arrow: higher pitch
00:11:149 (2,3) - ^ :arrow: yeah i change this a bit,quite like the earlier pattern tho :cry:
00:13:106 (1) - This one is too close to the slider before it imo and it can confuse the player that it's on a blue tick, try moving it further away to indicate the music jump :arrow: i think slightly higher ar should help with this
00:13:323 (2) - Delete this note and play the music. Do you hear anything that indicates this note? Feels better without it :arrow: yup significant beat too
00:21:584 (2) - This is good but 00:21:910 (3) - this isnt necessary :arrow: i'll keep it for now, since i dont know what else to do since every other rhythm doesnt work well with the first repeat
00:27:671 (1) - Same as before, too close to the slider, it doesn't indicate the delay :arrow: higher ar should help
00:31:801 (1,2) - Try Ctrl + G, what do you think? Better flow imo :arrow: dont think ctrl+g is better but i changed it to stack on a differentnote instead
00:36:149 (1) - You can map this one better instead of just one big reverse slider :arrow: keep it for now since im not sure what i can work into the pattern before and after it and its a nice breather
00:53:975 (3,1) - Blanket sure but not sure if its better to force it,
00:57:453 (2) - Move further away to indicate delay :arrow: sure
00:57:888 (3) - this feels weird idk :arrow: idk either
01:09:410 (1,2,3) - Check for DS or just me? :arrow: i dont think its that big of a deal

Special
00:12:997 (1,2) - This feels weird considering how nicely everything felt before it, try doing something different :arrow: changed it
00:25:606 (5) - x:352 y:300 :arrow: changed it a bit for ds consistency
00:26:910 (1) - x:208 y:148 or something similar? :arrow: dont think its necessary
00:52:453 (1,2) - Ctrl + G :arrow: definitely not better
01:22:888 (1) - x:80 y:304 :arrow: sure
01:29:084 (3) - Why? xD Sorry but you need to move this note somewhere else :arrow: nothing else really works and it flows nicely!

All else seems great!
That's all from me hope I've helped, and good luck! <3
thank you for your mod !
caned

Easy

  1. 00:13:758 (3,4) - This pattern follows a rhythm that may be too hard for Easy diff. players
Aside from that, this is fine.


Normal

  1. 00:21:800 (6,1) - Could easily make this look nicer
  2. 00:25:714 (1,2,3,4) - Uneven spacing
  3. 00:32:236 (2,3) - Maybe blanket this
  4. 00:48:758 (2,3) - Could look nicer
  5. 01:38:323 (3,1) - Move slider slightly so 3 fits inside the curve
This map's also fine could just look a bit nicer.



Insane

  1. 00:21:366 (1,2,3) - This rhythm kinda confused me when I played it, could just be me but the back and forth sliders don't seem very intuitive here
  2. 00:33:323 (4,5,2) - Could blanket the 2 & 4 and move the 3 accordingly
  3. 01:02:019 (5,1) - Moving these to same position would look nice
  4. 01:31:366 (3,4) - This jump is a bit hard compared to the rest of the map
Mostly just comments, nothing in dire need of fixing as far as I can see.



Special

  1. 00:03:323 (2,5) - Slightly off positioning? Could put 5 directly on top of where 2 was and would like more polished
  2. 01:28:758 (2,3) - This confused my brain but I guess it's fine with the style of the map :D
  3. 00:11:801 (1,2) - This jump is huge compared to 00:12:997 (1,2) , when they're the same part of the song really, idk how big an issue that is
  4. 00:16:149 (1) - Could have some cool triple or back+forth here and some other places where the diddlydoo plays rather than always kicksliders
Very cool map, I love the hitsounds in this.

Overall good job, very cool set gl with rank! & sorry for taking a year to give you back a mod :)
Topic Starter
kwk

caned wrote:

Easy

  1. 00:13:758 (3,4) - This pattern follows a rhythm that may be too hard for Easy diff. players :arrow: i'll get more opinions, im not sure myself
Aside from that, this is fine.


Normal

  1. 00:21:800 (6,1) - Could easily make this look nicer :arrow: not exactly sure what you mean but blanketed it better?
  2. 00:25:714 (1,2,3,4) - Uneven spacing :arrow: intended for the last note
  3. 00:32:236 (2,3) - Maybe blanket this :arrow: dont think its necessary to force it
  4. 00:48:758 (2,3) - Could look nicer :arrow: sure moved slider a bit
  5. 01:38:323 (3,1) - Move slider slightly so 3 fits inside the curve :arrow: yup
This map's also fine could just look a bit nicer.



Insane

  1. 00:21:366 (1,2,3) - This rhythm kinda confused me when I played it, could just be me but the back and forth sliders don't seem very intuitive here :arrow: i agree, changed rhythm now that i have an idea on where to place them
  2. 00:33:323 (4,5,2) - Could blanket the 2 & 4 and move the 3 accordingly :arrow: sure, changed the pattern location a bit
  3. 01:02:019 (5,1) - Moving these to same position would look nice :arrow: not entirely sure what you mean cause both stacks look rather bad.. but i changed it anyway since it wasnt that much better before
  4. 01:31:366 (3,4) - This jump is a bit hard compared to the rest of the map :arrow: changed slider direction a bit to make it easier
Mostly just comments, nothing in dire need of fixing as far as I can see.



Special

  1. 00:03:323 (2,5) - Slightly off positioning? Could put 5 directly on top of where 2 was and would like more polished :arrow: yup
  2. 01:28:758 (2,3) - This confused my brain but I guess it's fine with the style of the map :D :arrow: stacked it instead
  3. 00:11:801 (1,2) - This jump is huge compared to 00:12:997 (1,2) , when they're the same part of the song really, idk how big an issue that is :arrow: moved the note slightly
  4. 00:16:149 (1) - Could have some cool triple or back+forth here and some other places where the diddlydoo plays rather than always kicksliders :arrow: not following that track since i feel like if i did, it would end up being the exact same thing except replace the slider with a 1/6 repeat and it limits patterns i feel
Very cool map, I love the hitsounds in this.

Overall good job, very cool set gl with rank! & sorry for taking a year to give you back a mod :)
thank you for your mod!
tatemae
hi

Special
00:01:367 (1,2) - stack?
00:43:866 (5,1,2,3) - ^
00:54:627 (2) - ctrl+g?
01:50:497 (3) - try moving to x: 412 y: 220 to improve flow

gl~
Topic Starter
kwk

SherryCherry wrote:

hi

Special
00:01:367 (1,2) - stack? :arrow:not sure if your referring to 00:01:367 (1,4) - but i fixed that
00:43:866 (5,1,2,3) - ^ :arrow: again maybe this? 00:43:866 (5,4) - but i fixed that
00:54:627 (2) - ctrl+g? :arrow: why?
01:50:497 (3) - try moving to x: 412 y: 220 to improve flow :arrow: remapped the section since i was meaning to anyway

gl~
thank you!
cisphobia
my mod from my queue

Special


The AR is kinda low. Maybe you can increase it to 9.3 or something and see if you like the results? Sometimes in play it gets a bit cluttered and hard to read ;p

00:12:127 (2) - I think you should move this hitcircle somewhere else. In the middle of the slider it looks like it doesn't belong

00:30:062 (2,3) - Maybe curve these a bit, it'l match the sliders before

00:32:344 (2,3) - Even these out to make a straighter followpoint

00:37:453 (1,2,1,2) - Move these a bit closer, it feels a bit overmapped

00:40:932 (1,2,1,2) - Same^

01:34:627 (5) - This slider looks like it doesn't fit

01:51:584 (1,2,1,2,1,2) - You should make these either zig-zag? cause the stacking looks bad. Or replace them with slider jumps

sorry for short mod on this diff ;o it's already really good, just needs some small tune-ups on aesthetics

Insane


00:02:236 (5,6,7,8,9) - I feel like you should be adding a repeating slider or stream like you did in special. Just letting this part of the song slip through feels weird during play. It's a very prominent sound, so it should be mapped. This goes for all continued parts of the song ;p

00:30:497 (1,2,3,4) - This + all other streams like this should be spaced out a bit more. A slow stream never looks good (to me), spacing it a bit makes it harder + looks nicer

01:15:714 (1,2,3,4,1,2,3,4) - These big spacings just look bad next to the close ones. You should either make these closer; or make the closer ones bigger.

This diff. plays well and is already quite polished, esp. for this type of map style

Hyper Collab


00:09:845 (7) - Not alligned to slider ;o

00:20:497 (1,2,3,4,5) - These jumps feel weird, cause there are no jumps before. Maybe you can add some before this?

00:35:497 (5,6,7,8,9,10) - You should replace the first 2 notes with a slider.

00:47:454 (5) - weird slider woah, should repeat on red tick

00:48:975 (3) - Make it not overlap the next slider, because the slider before this one did not overlap. So why should this one? ;p

01:07:888 (2,3,4) - I think these jumps may be too big for someone playing hyper. Not even in the insane diff. were there jumps this slow and big.

Again, this diff. is already really good. ;o

Normal


00:37:019 (2) - Maybe you should replace this with just jumps rather than a repeating slider. Throughout this whole section of this song, there are no other repeating sliders.

01:11:366 (1,2,1,2,1,1,2,1) - These sliders should end on a white tick, they sound weird when ending on red.

01:20:062 (1) - new combo/remove this combo

01:21:801 (3) - new combo if you do this^

01:23:540 (2) - new combo if you do this^

01:11:366 (1,2,1,2,1,2,1,2) - That way your combo is 1,2,1,2,1,2,1,2 instead of 1,2,1,2,1,1,2,1

01:51:584 (1,2,3,4) - Change to a small square to make the player move a bit. It is the ending, after all.
I have almost no problems with this diff, it's a nicely mapped normal.

EZ


0 problems with the easy xd

Sorry for short mods! All the diffs. are already really polished and such. They all play well and have good flow.

Good luck ranking! ;) ;)
6th
Hello !

00:09:845 (7) - Not alligned to slider ;o Intended because (6) is not aligned to previous slider either
00:35:497 (5,6,7,8,9,10) - You should replace the first 2 notes with a slider. The pitch is clearly changing
01:07:888 (2,3,4) - I think these jumps may be too big for someone playing hyper. Not even in the insane diff. were there jumps this slow and big. No I think they're fine tbh since it's 1/1 jump

Thank you !
Naxess
sonic8889

sonic8889 wrote:

00:20:497 (1,2,3,4,5) - These jumps feel weird, cause there are no jumps before. Maybe you can add some before this?

6th mapped the part before this, so it's up to him whether there should be jumps in his part or not.
I'll keep the jumps because I think they fit well. There are also similar jumps near the end, so it's not completely inconsistent.

00:47:454 (5) - weird slider woah, should repeat on red tick

There's actually a sound on the blue tick which I'm trying to follow.
Previous and following parts with this sound on the blue tick such as 00:44:301 - , 00:51:258 - and 00:54:736 - all have objects on them, in this case, slider ends.
It wouldn't really make sense to map the red tick in this part of the measure, since none of the parallel beats to this one of the hypermeasure are mapped.


00:48:975 (3) - Make it not overlap the next slider, because the slider before this one did not overlap. So why should this one? ;p

Definitely a fair point. I'll probably fix it later; one negligible change like this isn't really enough to update the whole GD with lol
EDIT: Fixed together with Pentori's mod.
Replied to the parts I mapped.
Thanks!
Topic Starter
kwk

sonic8889 wrote:

my mod from my queue

Special


The AR is kinda low. Maybe you can increase it to 9.3 or something and see if you like the results? Sometimes in play it gets a bit cluttered and hard to read ;p :arrow: i'll think about it

00:12:127 (2) - I think you should move this hitcircle somewhere else. In the middle of the slider it looks like it doesn't belong :arrow: changed the slider instead

00:30:062 (2,3) - Maybe curve these a bit, it'l match the sliders before :arrow: i'll think about it but i think it wont match the pattern after if i do. i fixed up the ncing so it should be a bit better now anyway

00:32:344 (2,3) - Even these out to make a straighter followpoint :arrow: not sure what you mean

00:37:453 (1,2,1,2) - Move these a bit closer, it feels a bit overmapped :arrow: i dont think its necessary,and i dont think overmapped is the right word here :P

00:40:932 (1,2,1,2) - Same^ :arrow: ^

01:34:627 (5) - This slider looks like it doesn't fit :arrow: adjusted it slightly

01:51:584 (1,2,1,2,1,2) - You should make these either zig-zag? cause the stacking looks bad. Or replace them with slider jumps :arrow: dont think its necessary

sorry for short mod on this diff ;o it's already really good, just needs some small tune-ups on aesthetics

Insane


00:02:236 (5,6,7,8,9) - I feel like you should be adding a repeating slider or stream like you did in special. Just letting this part of the song slip through feels weird during play. It's a very prominent sound, so it should be mapped. This goes for all continued parts of the song ;p :arrow: i dont want to introduce 1/6 rhythm into this difficulty, and i think that the current representation is fine.

00:30:497 (1,2,3,4) - This + all other streams like this should be spaced out a bit more. A slow stream never looks good (to me), spacing it a bit makes it harder + looks nicerno need

01:15:714 (1,2,3,4,1,2,3,4) - These big spacings just look bad next to the close ones. You should either make these closer; or make the closer ones bigger. :arrow: i'll keep it for now until i can think of something else to do, but i personally dont think its that bad

This diff. plays well and is already quite polished, esp. for this type of map style

Hyper Collab


00:09:845 (7) - Not alligned to slider ;o

00:20:497 (1,2,3,4,5) - These jumps feel weird, cause there are no jumps before. Maybe you can add some before this?

00:35:497 (5,6,7,8,9,10) - You should replace the first 2 notes with a slider.

00:47:454 (5) - weird slider woah, should repeat on red tick

00:48:975 (3) - Make it not overlap the next slider, because the slider before this one did not overlap. So why should this one? ;p

01:07:888 (2,3,4) - I think these jumps may be too big for someone playing hyper. Not even in the insane diff. were there jumps this slow and big.

Again, this diff. is already really good. ;o

Normal


00:37:019 (2) - Maybe you should replace this with just jumps rather than a repeating slider. Throughout this whole section of this song, there are no other repeating sliders. :arrow: sure

01:11:366 (1,2,1,2,1,1,2,1) - These sliders should end on a white tick, they sound weird when endin on red. :arrow: i think its fine

01:20:062 (1) - new combo/remove this combo

01:21:801 (3) - new combo if you do this^

01:23:540 (2) - new combo if you do this^

01:11:366 (1,2,1,2,1,2,1,2) - That way your combo is 1,2,1,2,1,2,1,2 instead of 1,2,1,2,1,1,2,1 :arrow: nice catch

01:51:584 (1,2,3,4) - Change to a small square to make the player move a bit. It is the ending, after all.
I have almost no problems with this diff, it's a nicely mapped normal. :arrow: i'll think about it

EZ


0 problems with the easy xd

Sorry for short mods! All the diffs. are already really polished and such. They all play well and have good flow.

Good luck ranking! ;) ;)
thank you for your mod!
Pentori
nm

[General]
check AIMod for inconsistencies in preview time and errors in distance snap for easy + normal. these errors must be fixed before it is ranked
check ur hp settings. currently it's not well spread out
1 | 4 | 7 | 6 | 7
try something like
2 | 4 | 6 | 6 | 7 or maybe 2 | 4 | 5 | 6 | 7

[Easy]
fix all spacing errors
00:03:541 - i don't really get why you left this beat out. there is clearly still music i think you should add notes here. also you included this note here 00:07:888 (5) - so its a bit strange
00:17:019 (3,4,1) - could make this pattern neater if you made a triangle pattern and fixed up the blanket http://puu.sh/pNnHY/9dedd9b9c3.jpg
00:26:584 (2,3) - spacing
00:32:671 (2,3) - ^
00:33:541 (3) - based on the way you previously nc'd this should be a nc. u decide on the way you want to nc and make it consistent
00:56:150 (4,5) - no finishes?
00:58:758 (2,3) - flows strangely. i would rotate 00:58:758 (2) - by like 30 degrees and adjust
01:30:932 - i wouldn't ignore these beats given its kiai time and density should be higher. other stuff like 01:35:280 - 01:41:367 - u also missed so u should fix all these
01:49:627 (1,1) - this isn't enough recovery time. you need at least 4 beats in easy. i would be better to map instead of using a spinner

[Normal]
loads of distance errors here and some unsnapped objects
00:06:584 (1,2) - use the next slider to blanket the previous. http://puu.sh/pNod7/86c53e2d34.jpg
00:43:106 (1,2,3) - these feel way to dense to be in a normal diff and belong to something like hard. you should do rhythms like http://puu.sh/pNopm/b4599cac3a.jpg so that it's more appropriate to the difficulty
01:11:366 (1) - it feels like these sliders aren't ending on the correct sound. i reckon they should end somewhere like 01:12:236 . also spacing is all over the place
01:35:714 (2,3) - fix blanket
01:36:149 (3,4,5) - this is so dense compared to what you did earlier 01:29:193 (3,4,5)
01:38:323 (3,1) - spacing
01:51:584 (1,2,3,4,1) - people won't be able to notice the gap in rhythm when you stack like this

[Hyper Collab]
why is this called hyper when you don't have hard? or maybe it's a reference to the game i don't know about.
hm, after playing this it felt a lot more like a light insane. you should add another diff to bridge the gap between normal and hyper as your current spread doesn't feel suitable. hyper utilities blue tick rhythm and streams way too much in comparison to none being used in the normal and doesn't feel right for players that are trying to advanced to the next level.
00:03:758 (3,4,5,6,7,8,9,10) - tbh i would incorporate sliders into this pattern as you never returned to using three triplets in a row throughout the map.
00:20:932 (3,4,5) - make this a triangle
00:23:106 (4,5,6) - you should resume using your ordinary way of stacking as this is strange in comparison
00:47:236 (3,4,5) - seems too spaced to lead into a longer slider
01:20:497 (2,3) - don't overlap these?
01:54:440 - dont need that last timing line

[Insane]
needs ar9. way too cluttered
00:56:149 (5,1) - finishes
01:12:562 - 01:15:171 - u missed a lot of triplets in the music which hyper has used and therefore you should

[Special]
ar 9.3 or 9.4
00:14:410 (1) - nc for reading
00:43:106 (1,2,3) - distance rapidly drops here. 00:43:106 (1,2) - is way too big of a jump
same as what i said for insane about missing triplets
01:38:323 (3) - finish
01:40:280 (2,3) - surprising you didn't have finishes or claps like u did earlier 00:58:106 (2,3) - when this section is more intense
Naxess
Pentori

Pentori wrote:

[General]
check AIMod for inconsistencies in preview time

Moved audio preview time to 01:24:845 - to match other difficulties.

[Hyper Collab]
why is this called hyper when you don't have hard? or maybe it's a reference to the game i don't know about.
hm, after playing this it felt a lot more like a light insane. you should add another diff to bridge the gap between normal and hyper as your current spread doesn't feel suitable. hyper utilities blue tick rhythm and streams way too much in comparison to none being used in the normal and doesn't feel right for players that are trying to advanced to the next level.

I definitely agree with this.
The map was never made to fill the gap between Normal and Insane. During the creation of Hyper, the Hard difficulty, created by kwk, was still present.
Hard had an SR of ~2.8
Insane had an SR of ~4.3
So we were basically aiming for ~3.55 SR
When hard was removed I was a bit worried that our map wouldn't fit the spread properly and I still am. At one point the idea that we should rename our map to "Hard" came up, which I instantly rejected, because our map was definitely closer to an insane than a hard.

This does not fit in a Hard lol


If a Hard difficulty is being planned, I would suggest aiming for 2.87 SR.
Hyper 3.51 SR, Normal 2.23 SR.
(3.51 + 2.23) / 2 = 2.87


00:20:932 (3,4,5) - make this a triangle

Larger spacing at 00:21:149 (4,5) - than 00:20:932 (3,4) - is intentional. I'm following the pitch incrementation.
00:20:497 (1,2,3,4,5) - Spacing increases 1.10x -(+0.14)-> 1.24x -(+0.18)-> 1.42 -(+0.22)-> 1.64


00:23:106 (4,5,6) - you should resume using your ordinary way of stacking as this is strange in comparison

It's a bit strange, I agree. I tried to copy 6th's previous way of streaming, but now that it's gone I guess it'll only cause inconsistency.
Plus I feel it's a bit harsh at the moment. Changed to a straight stream instead.

EDIT: Stacked a circle on the following 1/2 slider instead of having a stream here.

00:47:236 (3,4,5) - seems too spaced to lead into a longer slider

I don't really see how you're thinking or what your arguments are... so I'm going to guess them.

"The stream's momentum is faster than that of your slider velocity, which causes a sudden slow-down when the slider is reached."
No, that's not right. The stream is spaced 1.0x, so it's going to be the same speed.

"You never used such spaced streams in any other parts of the song and as such this causes inconsistency."
No, that's not right either. There's a lot of other examples of inconsistency, because of the very nature of collaborating.


"This could get confusing, because of the fact that they're almost spaced like 1/2 and could be mistaken as such."
After fixing the other overlap problems regarding 1/2 gapped circles, the overlaps here should indicate it being 1/4 properly.

"It doesn't look good in my opinion."
I don't see why it'd look bad, so I don't really know what to make of this. I mean there are no arguments for it looking bad either... xD

01:20:497 (2,3) - don't overlap these?

I agree, they're not 1/4 gapped so there's no reason to overlap them like all other 1/4s.

01:54:440 - dont need that last timing line

Can't remember it's purpose; removed.

Replied to my parts.
6th, if you're about to change anything, apply the update first.

Updated
6th
Hyper name is okay according to what the map contains. Using short streams at such bpm is fine for a 3,5*-ish diff

00:03:758 (3,4,5,6,7,8,9,10) - tbh i would incorporate sliders into this pattern as you never returned to using three triplets in a row throughout the map. It's easier to get the rhythm like that
_Stan
Hey from my modq and mod N H I just you want~

[Normal]
Check Ai mod and fixed these problems
cs 4? it's up to you ( I think cs of NM is a big gap with cs of Hyper, don't you think? )

00:12:671 (3,4) - I think you'd better not overlap it, cuz it's not good for NM and there 00:26:584 (3,4) - you not overlap them so keep same
00:17:888 (2,3) - blanket it better?
00:55:280 (1,3) - ^
01:32:671 (2,3,4) - make them regular triangle?
01:38:323 (3,1) - it's good idea but ds 0.66 maybe mislead player for NM

[Hyper Collab]
Check Ai mod and fixed these problems

00:15:280 (1) - keep ds 0.8 just like 00:18:758 (1,2,3,4) -
00:29:519 (2) - ds is to long
00:43:541 (2,3) - 00:43:975 (4,5) - make same ds? cuz there no special different with music why change ds?
00:48:975 (3) - ds
00:50:823 (3,4,5) - same with third points
00:52:236 (2,3,4) - make them parallel? 00:54:301 (4,5,6) - ds
01:00:062 (6,4) - how about overlap?
01:13:758 (2) - ds
01:20:932 (3) - keep ds same with 01:19:845 (5) -
01:23:106 (5) - slider should stop at there
01:23:867 - have a sound here
01:34:410 (3,2) - blanket?
01:44:410 (1,2) - blanket it better
01:47:019 (4) - ds same with 01:46:149 (1,2) -

[Insane]
Check Ai mod and fixed these problems

00:13:106 (1,1) - if there, you don't overlap it, don't overlap it 00:13:323 (2,2) - / or overlap them both
00:17:888 (1,3) - blanket it better
00:19:845 (2,3) - ^
00:50:062 (5,6) - ^
00:43:867 - have a sound here
00:47:345 - ^
00:54:301 - ^
01:10:388 - and 01:10:443 - I think you can make a slider like 01:25:171 - have a sound here
01:25:171 - ctrl+G?
01:45:714 (3) - have sounds here

nice map and good luck :)
Naxess
_Stan

_Stan wrote:

[Hyper Collab]
Check Ai mod and fixed these problems
Yeah these were basically already fixed, just waiting for kwk to update.

00:15:280 (1) - keep ds 0.8 just like 00:18:758 (1,2,3,4) -
Now uses DS 0.8x instead of 0.6x
00:29:519 (2) - ds is to long <-- 6th will reply to these.
00:43:541 (2,3) - 00:43:975 (4,5) - make same ds? cuz there no special different with music why change ds?
Listen to the pitch, 00:43:867 - is higher than 00:44:410 - , which is why it has larger spacing.
00:48:975 (3) - ds
Intentional, higher pitch.
00:50:823 (3,4,5) - same with third points
00:52:236 (2,3,4) - make them parallel?

Actually already parallel, but moved it up a bit.
00:54:301 (4,5,6) - ds
Now using DS 0.8x.
01:00:062 (6,4) - how about overlap?
They are not overlapping, but I'm assuming you are suggesting I stack them.
Honestly I see no point in that, they are far enough away on the timeline to not see both at the same time.
01:13:758 (2) - ds
It's fine. Could still argue that one sound is stronger than the other.
01:20:932 (3) - keep ds same with 01:19:845 (5) -
This is also fine. Pitch is still different.
01:23:106 (5) - slider should stop at there
Not sure what you mean. You pointed out a slider, which automatically sets the position to it's head, meaning you can't point things out like that.
I'm going to guess.
"This 01:23:106 - should be a slider tail, starting from 01:22:888 - "
It's higher pitch, which is why I think it's stronger than 01:22:888 - , which is also why I made it clickable.
"This slider 01:23:106 (5) - should end at 01:23:323 - "
It's intentionally a 1/4th longer to bring emphasis to the guitar played at 01:23:541 - .
01:23:867 - have a sound here
Oh, but there's a sound at 01:22:127 - too, and 01:17:780 - .
I believe these are weaker than the other sounds, and as such there is no need to map them in a calm section like this.
01:34:410 (3,2) - blanket?
01:44:410 (1,2) - blanket it better
Tweaked it a little.
01:47:019 (4) - ds same with 01:46:149 (1,2) -
Now using DS 1.0x.

Thanks for checking DS and blankets

Update
osu file format v14

[General]
AudioFilename: kokoro.mp3
AudioLeadIn: 0
PreviewTime: 84845
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 932,1367,13540,15280,27453,29193,41366,43106,55280,57019,69193,70932,83106,84845,97019,98758,112671,113106
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kokoro
TitleUnicode:こころ
Artist:Euchaeta
ArtistUnicode:Euchaeta
Creator:kwk
Version:Hyper Collab
Source:VOEZ
Tags:Original Soundtrack vol. 1 6th naxess
BeatmapID:995267
BeatmapSetID:464864

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kokoro.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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313,224,44627,2,0,L|291:164,1,52.5
274,125,44845,6,0,P|228:162|159:158,1,105
144,263,45280,2,0,L|107:217,1,52.5
23,236,45497,2,0,L|60:282,1,52.5
125,347,45714,2,0,P|178:321|229:351,1,105
292,263,46149,2,0,L|380:260,2,52.5
147,143,46584,6,0,B|199:129|199:129|266:146,1,105
343,187,47019,1,0,0:0:0:0:
249,235,47236,1,0,0:0:0:0:
201,258,47345,1,0,0:0:0:0:
153,280,47454,2,0,P|86:277|32:205,2,157.5
134,176,48323,6,0,B|103:133|103:133|101:72,1,105
201,49,48758,2,0,P|219:86|245:107,1,52.5
300,102,48975,2,0,P|282:139|256:160,1,52.5
226,199,49193,2,0,P|206:256|230:300,1,105
384,235,49627,2,0,P|402:205|401:176,3,52.5
399,135,50062,6,0,L|488:215,1,105
427,297,50497,2,0,P|379:336|317:338,1,105
267,368,50823,1,0,0:0:0:0:
267,368,50932,2,0,P|280:317|219:216,1,157.5
221,254,51367,1,0,0:0:0:0:
317,213,51584,2,0,L|376:187,1,52.5
413,170,51801,6,0,P|365:132|358:80,1,105
258,51,52236,2,0,L|228:106,1,52.5
144,108,52454,2,0,L|174:53,1,52.5
82,68,52671,2,0,L|21:175,1,105
87,289,53106,2,0,L|39:267,2,52.5
184,328,53541,5,0,0:0:0:0:
253,199,53758,1,0,0:0:0:0:
315,311,53975,2,0,P|367:332|433:321,1,105
446,292,54301,1,0,0:0:0:0:
446,292,54410,2,0,P|418:247|468:150,1,157.5
462,198,54845,2,0,P|419:161|347:160,1,105
302,166,55171,1,0,0:0:0:0:
302,166,55280,6,0,P|321:117|308:54,1,105
206,105,55714,2,0,L|154:93,3,52.5
59,41,56149,2,0,P|43:100|58:146,1,105
120,222,56584,1,0,0:0:0:0:
153,207,56692,1,0,0:0:0:0:
189,204,56801,1,0,0:0:0:0:
224,214,56910,1,0,0:0:0:0:
252,236,57019,6,0,P|272:288|236:348,1,105
120,222,57454,2,0,P|103:173|123:126,1,105
272,44,57888,1,0,0:0:0:0:
168,64,58106,1,0,0:0:0:0:
312,112,58323,2,0,P|376:120|436:72,1,105
452,196,58758,6,0,P|468:256|452:296,1,105
432,308,59084,1,0,0:0:0:0:
412,324,59193,2,0,P|395:264|362:237,1,105
340,228,59519,1,0,0:0:0:0:
312,228,59627,2,0,L|196:248,1,105
112,152,60062,2,0,L|228:172,1,105
264,24,60497,6,0,P|216:52|192:132,1,105
236,264,60932,2,0,P|284:236|308:156,1,105
264,24,61367,1,0,0:0:0:0:
216,176,61584,1,0,0:0:0:0:
324,104,61801,2,0,L|460:88,1,105
452,108,62127,1,0,0:0:0:0:
472,124,62236,6,0,P|488:204|460:236,1,105
378,303,62671,2,0,P|393:254|372:208,1,105
140,207,63106,2,0,P|118:253|133:303,1,105
33,219,63541,2,0,P|18:170|40:124,1,105
156,88,63975,5,0,0:0:0:0:
256,232,64193,1,0,0:0:0:0:
356,88,64410,1,0,0:0:0:0:
464,184,64627,1,0,0:0:0:0:
440,180,64736,1,0,0:0:0:0:
416,176,64845,1,0,0:0:0:0:
320,236,65062,2,0,L|188:244,1,105
144,148,65497,1,0,0:0:0:0:
152,292,65714,6,0,P|100:304|36:292,1,105
200,360,66149,2,0,P|252:372|316:360,1,105
260,180,66584,2,0,P|248:230|254:282,1,105
320,131,67019,2,0,P|331:80|325:28,1,105
260,180,67454,5,0,0:0:0:0:
432,324,67888,1,0,0:0:0:0:
80,324,68323,1,0,0:0:0:0:
334,66,68758,2,0,P|256:7|178:66,1,210
212,248,69410,5,0,0:0:0:0:
228,228,69519,1,0,0:0:0:0:
244,208,69627,2,0,L|260:96,1,105
88,40,70062,2,0,L|112:168,1,105
244,208,70497,2,0,L|344:204,2,70
114,58,71367,6,0,P|170:73|200:122,1,94.499997116089
183,128,71801,1,0,0:0:0:0:
264,147,72019,1,0,0:0:0:0:
349,164,72236,2,0,P|383:157|411:133,2,62.9999980773926
301,97,72888,1,0,0:0:0:0:
375,54,73106,6,0,P|411:48|484:93,1,125.999996154785
487,173,73758,1,0,0:0:0:0:
468,257,73975,2,0,P|436:279|360:260,1,94.499997116089
365,247,74410,1,0,0:0:0:0:
280,267,74627,1,0,0:0:0:0:
190,289,74845,6,0,B|147:263|147:263|119:217,1,94.499997116089
106,187,75280,2,0,P|142:188|177:167,1,62.9999980773926
222,122,75714,1,0,0:0:0:0:
254,46,75932,1,0,0:0:0:0:
304,117,76149,2,0,P|331:134|366:138,1,62.9999980773926
452,108,76584,6,0,L|429:209,1,94.499997116089
440,235,77019,2,0,P|391:221|336:235,1,94.499997116089
324,250,77454,1,0,0:0:0:0:
259,303,77671,1,0,0:0:0:0:
194,248,77888,2,0,B|177:223|177:223|174:188,1,62.9999980773926
257,174,78323,6,0,P|297:157|327:112,1,94.499997116089
321,80,78758,1,0,0:0:0:0:
248,37,78975,1,0,0:0:0:0:
158,37,79193,2,0,P|127:51|103:81,2,62.9999980773926
175,115,79845,1,0,0:0:0:0:
153,193,80062,6,0,L|125:284,1,94.499997116089
117,324,80497,2,0,P|152:316|191:322,1,62.9999980773926
241,350,80932,1,0,0:0:0:0:
380,345,81367,2,0,P|362:298|374:245,1,94.499997116089
386,224,81801,6,0,P|394:190|382:145,1,62.9999980773926
347,96,82236,1,0,0:0:0:0:
270,66,82454,2,0,P|231:62|203:72,1,62.9999980773926
242,138,82888,1,0,0:0:0:0:
281,205,83106,2,0,P|248:215|189:193,1,94.499997116089
161,161,83541,6,0,P|161:200|147:241,1,62.9999980773926
113,294,83975,1,0,0:0:0:0:
35,333,84193,1,0,0:0:0:0:
216,291,84410,5,0,0:0:0:0:
216,291,84845,22,0,P|244:289|280:297,3,52.5
317,311,85280,22,0,P|380:336|444:236,1,188.999994232178
440,224,85714,2,0,P|420:168|456:96,1,125.999996154785
372,260,86149,6,0,L|220:244,1,125.999996154785
212,260,86475,1,0,0:0:0:0:
176,272,86584,2,0,L|50:258,1,125.999996154785
136,164,87019,6,0,P|148:104|120:36,1,125.999996154785
96,24,87345,1,0,0:0:0:0:
92,60,87454,2,0,L|252:72,1,125.999996154785
352,24,87888,6,0,P|312:76|356:184,1,188.999994232178
388,200,88323,2,0,P|420:136|400:76,1,125.999996154785
308,240,88758,6,0,L|440:260,1,125.999996154785
452,292,89084,1,0,0:0:0:0:
452,292,89193,1,0,0:0:0:0:
320,364,89410,1,0,0:0:0:0:
204,240,89627,6,0,L|72:260,1,125.999996154785
60,292,89953,1,0,0:0:0:0:
60,292,90062,1,0,0:0:0:0:
192,364,90280,1,0,0:0:0:0:
288,240,90497,6,0,P|304:172|280:104,1,125.999996154785
256,104,90823,1,0,0:0:0:0:
222,119,90932,2,0,P|207:179|224:240,1,125.999996154785
354,361,91367,6,0,P|370:293|346:225,1,125.999996154785
322,225,91693,1,0,0:0:0:0:
288,240,91802,2,0,P|273:300|289:360,1,125.999996154785
368,180,92236,6,0,P|308:144|200:184,1,188.999994232178
180,212,92671,2,0,P|164:280|188:328,1,125.999996154785
368,180,93106,6,0,P|392:123|375:64,1,125.999996154785
344,44,93432,1,0,0:0:0:0:
312,24,93541,2,0,L|172:16,1,125.999996154785
80,120,93975,6,0,L|220:112,1,125.999996154785
236,136,94301,1,0,0:0:0:0:
268,160,94410,2,0,L|128:152,1,125.999996154785
36,256,94844,6,0,L|176:248,1,125.999996154785
308,92,95280,2,0,P|240:84|184:124,1,125.999996154785
344,256,95714,6,0,L|376:124,1,125.999996154785
340,112,96041,1,0,0:0:0:0:
308,92,96149,2,0,L|337:214,1,125.999996154785
216,296,96584,6,0,L|248:164,1,125.999996154785
212,152,96911,1,0,0:0:0:0:
180,132,97019,2,0,L|209:254,1,125.999996154785
56,268,97454,6,0,P|28:208|44:144,1,125.999996154785
60,120,97780,1,0,0:0:0:0:
88,96,97888,2,0,P|152:76|212:84,1,125.999996154785
240,108,98214,1,0,0:0:0:0:
248,140,98323,6,0,P|324:176|388:136,1,157.5
386,111,98758,1,0,0:0:0:0:
401,132,98866,1,0,0:0:0:0:
410,167,98975,1,0,0:0:0:0:
398,212,99084,1,0,0:0:0:0:
360,263,99193,6,0,P|307:281|209:213,1,173.250005287171
187,172,99627,2,0,P|133:141|82:154,1,115.50000352478
59,204,99954,1,0,0:0:0:0:
59,204,100062,2,0,L|75:84,2,115.50000352478
46,319,100714,1,0,0:0:0:0:
148,265,100932,6,0,P|205:250|282:285,1,115.50000352478
307,295,101258,1,0,0:0:0:0:
358,321,101367,2,0,P|412:336|468:321,1,115.50000352478
387,154,101801,2,0,P|344:114|224:90,1,173.250005287171
178,99,102236,2,0,P|129:132|114:190,1,115.50000352478
113,299,102671,6,0,P|168:286|216:234,1,115.50000352478
238,195,102997,1,0,0:0:0:0:
238,195,103106,2,0,P|283:238|395:227,1,173.250005287171
429,191,103541,1,0,0:0:0:0:
270,58,103758,1,0,0:0:0:0:
439,50,103975,1,0,0:0:0:0:
325,165,104193,1,0,0:0:0:0:
439,233,104410,6,0,P|463:283|459:341,1,115.50000352478
345,307,104845,1,0,0:0:0:0:
353,140,105062,1,0,0:0:0:0:
185,283,105280,1,0,0:0:0:0:
310,223,105497,1,0,0:0:0:0:
112,143,105714,1,0,0:0:0:0:
291,88,105932,1,0,0:0:0:0:
182,194,106149,6,0,L|84:294,1,115.50000352478
158,268,106475,1,0,0:0:0:0:
216,261,106584,2,0,P|277:260|371:326,1,173.250005287171
377,263,107019,2,0,P|324:311|272:316,2,115.50000352478
429,159,107671,1,0,0:0:0:0:
371,59,107888,6,0,P|304:39|249:60,1,115.50000352478
213,82,108214,1,0,0:0:0:0:
162,111,108323,2,0,P|106:123|53:103,1,115.50000352478
92,57,108758,2,0,P|116:148|91:226,1,173.250005287171
53,262,109193,2,0,P|117:245|179:273,1,115.50000352478
332,329,109627,6,0,P|383:349|462:311,1,115.50000352478
471,284,109954,1,0,0:0:0:0:
471,284,110062,2,0,P|419:244|297:244,1,173.250005287171
258,253,110497,2,0,P|298:211|306:147,1,115.50000352478
289,100,110823,1,0,0:0:0:0:
289,100,110932,2,0,P|213:127|157:222,1,173.250005287171
148,257,111367,1,0,0:0:0:0:
305,257,111584,6,0,P|339:252|376:219,1,57.7500017623902
305,173,111801,2,0,P|316:140|306:92,1,57.7500017623902
230,129,112019,2,0,P|207:102|160:86,1,57.7500017623902
104,147,112236,1,0,0:0:0:0:
374,288,112671,6,0,P|431:228|349:230,1,210
6th
00:29:519 (2) - ds is to long Not really, the first object is a reverse slider so it should be fine

01:34:410 (3,2) - blanket? There's nothing to blanket ):
Topic Starter
kwk
pentori

Pentori wrote:

nm

[General]
check AIMod for inconsistencies in preview time and errors in distance snap for easy + normal. these errors must be fixed before it is ranked
check ur hp settings. currently it's not well spread out
1 | 4 | 7 | 6 | 7
try something like
2 | 4 | 6 | 6 | 7 or maybe 2 | 4 | 5 | 6 | 7

[Easy]
fix all spacing errors
00:03:541 - i don't really get why you left this beat out. there is clearly still music i think you should add notes here. also you included this note here 00:07:888 (5) - so its a bit strange
00:17:019 (3,4,1) - could make this pattern neater if you made a triangle pattern and fixed up the blanket http://puu.sh/pNnHY/9dedd9b9c3.jpg
00:26:584 (2,3) - spacing
00:32:671 (2,3) - ^
00:33:541 (3) - based on the way you previously nc'd this should be a nc. u decide on the way you want to nc and make it consistent
00:56:150 (4,5) - no finishes? :arrow: im not good at consistent hitsounding :(
00:58:758 (2,3) - flows strangely. i would rotate 00:58:758 (2) - by like 30 degrees and adjust :arrow: sure, changed slider shape to fit with ds
01:30:932 - i wouldn't ignore these beats given its kiai time and density should be higher. other stuff like 01:35:280 - 01:41:367 - u also missed so u should fix all these
01:49:627 (1,1) - this isn't enough recovery time. you need at least 4 beats in easy. i would be better to map instead of using a spinner

[Normal]
loads of distance errors here and some unsnapped objects :arrow:
00:06:584 (1,2) - use the next slider to blanket the previous. http://puu.sh/pNod7/86c53e2d34.jpg
00:43:106 (1,2,3) - these feel way to dense to be in a normal diff and belong to something like hard. you should do rhythms like [/color]http://puu.sh/pNopm/b4599cac3a.jpg so that it's more appropriate to the difficulty :arrow: i think it should be fine, i reduced the spacing but its just a simple 1/2 rhythm, i dont think its too difficult.
01:11:366 (1) - it feels like these sliders aren't ending on the correct sound. i reckon they should end somewhere like 01:12:236 . also spacing is all over the place :arrow: i'll deal with these later, im not too good at slider art to try fixing them atm
01:35:714 (2,3) - fix blanket
01:36:149 (3,4,5) - this is so dense compared to what you did earlier 01:29:193 (3,4,5) :arrow: matches the build up to the end of kiai
01:38:323 (3,1) - spacing
01:51:584 (1,2,3,4,1) - people won't be able to notice the gap in rhythm when you stack like this

[Hyper Collab]
why is this called hyper when you don't have hard? or maybe it's a reference to the game i don't know about.
hm, after playing this it felt a lot more like a light insane. you should add another diff to bridge the gap between normal and hyper as your current spread doesn't feel suitable. hyper utilities blue tick rhythm and streams way too much in comparison to none being used in the normal and doesn't feel right for players that are trying to advanced to the next level. :arrow: i'll get some opinions on spread, im not too sure myself

[Insane]
needs ar9. way too cluttered
00:56:149 (5,1) - finishes
01:12:562 - 01:15:171 - u missed a lot of triplets in the music which hyper has used and therefore you should :arrow: i dont think hyper used triplets either? they were represented with repeats but i dont think its necessary

[Special]
ar 9.3 or 9.4 :arrow: changed to 9.3
00:14:410 (1) - nc for reading :arrow: i dont think this is necessary
00:43:106 (1,2,3) - distance rapidly drops here. 00:43:106 (1,2) - is way too big of a jump :arrow: balanced out the ds
same as what i said for insane about missing triplets :arrow: same
01:38:323 (3) - finish
01:40:280 (2,3) - surprising you didn't have finishes or claps like u did earlier 00:58:106 (2,3) - when this section is more intense

_Stan

_Stan wrote:

Hey from my modq and mod N H I just you want~

[Normal]
Check Ai mod and fixed these problems
cs 4? it's up to you ( I think cs of NM is a big gap with cs of Hyper, don't you think? ) :arrow: ya, changed to cs 3 and fixed the dsing a long the way

00:12:671 (3,4) - I think you'd better not overlap it, cuz it's not good for NM and there 00:26:584 (3,4) - you not overlap them so keep same
00:17:888 (2,3) - blanket it better?
00:55:280 (1,3) - ^
01:32:671 (2,3,4) - make them regular triangle?
01:38:323 (3,1) - it's good idea but ds 0.66 maybe mislead player for NM

[Insane]
Check Ai mod and fixed these problems

00:13:106 (1,1) - if there, you don't overlap it, don't overlap it 00:13:323 (2,2) - / or overlap them both
00:17:888 (1,3) - blanket it better
00:19:845 (2,3) - ^
00:50:062 (5,6) - ^
00:43:867 - have a sound here :arrow: my patterns :cry: added a note
00:47:345 - ^ :arrow: ^
00:54:301 - ^ :arrow: ^
01:10:388 - and 01:10:443 - I think you can make a slider likei'll think about it but maybe a bit too sudden i think
01:25:171 - have a sound here
01:25:171 - ctrl+G? :arrow: no need
01:45:714 (3) - have sounds here :arrow: ?

nice map and good luck :)
no reply = fixed
thank you for your mods! ended up remapping normal a bit (again) so maybe its a bit cleaner now hopefully
Flower
Hi

[Special]
I am not familiar with large spacing 1/4 jump with large circles, so I'll try my best to give some subjective nazi suggestions
00:57:019 - 01:11:367 - this part does not quite fit with consecutive 1/4 sliders. my suggestion will be this map:
https://osu.ppy.sh/s/119779. You can refer to 00:33:351 - 00:59:601 - in the map. Using some creative rhythm will improve you map greatly. In addition, you could use S:C2 finish and clap in the map, which fits your map as well.
00:30:497 (1,2,3,4,1) and so on - use higher spacing?

[Insane]
00:11:801 (1,2,3) - using 3/4 slider plays and sounds better
00:14:845 (5) - using finish instead of clap sounds cool
00:21:584 (2,3) - use slider to cover the 1/6 sound?
00:28:758 (5) - same to above, finish?
00:35:714 (7) - (nazi) stretch to 3/4? sounds cool
00:42:236 (1,2) - use 1/8 slider instead?
00:46:149 (3,4,5) - try this? delete 5, then add whistle on 4. this gives a better feel just like a comma in the sentence. (sorry for the bad metaphor)
00:53:106 (2,3,4) - ^
00:57:019 - 01:00:497 - as I said in previous diff, you could try some custom rhythm, for example:
The same applies to 01:00:497 - 01:07:454 -
01:16:584 (1) - Use 3/4 slider instead?

[Collab Hyper]
I think the diff is not complete. Consider adding hitsounds.
00:02:236 (5,6,7,1,2,3) - The rhythm is weird because it does not follow obvious "x xxx xxx xxx" drum in the background. Consider using triples

Others are ok imo.

Good luck~
6th
Hmm well I could add a circle at 00:02:997 - indeed, but that would become a bit hard to tap
Topic Starter
kwk

Flower wrote:

Hi

[Special]
I am not familiar with large spacing 1/4 jump with large circles, so I'll try my best to give some subjective nazi suggestions
00:57:019 - 01:11:367 - this part does not quite fit with consecutive 1/4 sliders. my suggestion will be this map:
https://osu.ppy.sh/s/119779. You can refer to 00:33:351 - 00:59:601 - in the map. Using some creative rhythm will improve you map greatly. :arrow: i took your suggestion and tried it myself, but im unsure as to how it fits in with the rest of the map, as it is i do think it can give a strange sense of discomfort since it plays rather differently to the rest of the map despite sounding a bit similar to the intro. i'll be leaving it in for now for other modders to look at.In addition, you could use S:C2 finish and clap in the map, which fits your map as well. :arrow: maybe if i decide to rehitsound i'll look into it
00:30:497 (1,2,3,4,1) and so on - use higher spacing? :arrow: i dont think higher spacing is necessary

[Insane]
00:11:801 (1,2,3) - using 3/4 slider plays and sounds better :arrow: nice
00:14:845 (5) - using finish instead of clap sounds cool :arrow: yup
00:21:584 (2,3) - use slider to cover the 1/6 sound? :arrow: no need i think
00:28:758 (5) - same to above, finish? yup
00:35:714 (7) - (nazi) stretch to 3/4? sounds coolsounds cool indeed
00:42:236 (1,2) - use 1/8 slider instead?sure
00:46:149 (3,4,5) - try this? delete 5, then add whistle on 4. this gives a better feel just like a comma in the sentence. (sorry for the bad metaphor) :arrow: tried it, dont think it gives a better feel lol,i'll keep it in mind for future maps though, thanks for this!
00:53:106 (2,3,4) - ^ ^
00:57:019 - 01:00:497 - as I said in previous diff, you could try some custom rhythm, for example:
The same applies to 01:00:497 - 01:07:454 - :arrow: i'll give this a try depending on feedback i get from extra
01:16:584 (1) - Use 3/4 slider instead? :arrow: ok

[Collab Hyper]
I think the diff is not complete. Consider adding hitsounds.
00:02:236 (5,6,7,1,2,3) - The rhythm is weird because it does not follow obvious "x xxx xxx xxx" drum in the background. Consider using triples

Others are ok imo.

Good luck~
Thanks for your mod, gave me a lot to think about
Sakurauchi Riko
Heyo, random mod from #modreqs (no need to m4m because none of my 2 maps are in modding status)

Special
This diff is already really well done imo, I'll give you some suggestions of mine
00:26:149 (3) - how about making a curve before the red anchor so it flows better. Like this http://puu.sh/pYZuG/29fd987d07.jpg (adjust the blanket a little bit at the curve after the red anchor)
00:30:822 (4,1) - this has higher spacing (x1.45) than 00:30:605 (2,3) - (x1.00) which is awkward to follow with your cursor. i recommend to make same or at least lower DS there
00:38:540 (4) - personal thing: make this shape look a bit cleaner and maybe not too bent
00:39:518 (4,1) - (x1.88) hmmm for consistency (which is important in an alternate tapping map imo): make this the same DS like at 00:32:561 (4,1) - (x1.40)
since its the same music (i recommend to apply this all over the map)
00:42:236 (1,1) - it sounds better if you make 1/1 sliders instead of a simple circle because it emphasizes the special sound in the music
00:56:366 (2,1) - DS way too high imo (well that also may count for 00:56:910 (4,1) - )
01:20:171 - do you really want to get that sound covered by the slider? just a note here~
01:31:366 (1,2,3,4,1,2,3,4,5) - I just loveeeee that!! :D

Overall a really nice map but maybe you can take an advantage of using more consistent DS, e.g. 00:15:280 (1,2,3) - this feels way more pleasant with same DS. Also make sure your sliders and slidercurves look clean and try to make a bit more flow related things (especially in alternate tapping maps its really important to have very much of it in it)

Well.. thats it for me I guess, since it is a free mod I leave it now. Really like the song and map so keep it up! :D
GL with your map and happy mapping! (:
Fraye
hi, m4m

Easy
http://puu.sh/pYZwJ/43ff5ac3dd.png very minor but consider fixing

Normal
00:59:627 (1) - remove NC here or add NC to 01:03:106 (3) - since those parts in the music are identical
00:28:758 (1) - make the downbeat clickable? consider this rhythm for 00:28:323 (2,1) -http://puu.sh/pZ02g/240fb4972a.jpg
00:31:801 (1,1) - these are some questionable NCs, same here 00:40:497 (1) - ;I recommend switching NCs with the following:
*00:31:801 (1,3) -
*00:39:627 (4,1) -
*01:28:323 (1,2) -
remove NC here 00:33:540 (1) - here 00:52:671 (1) - here 00:59:627 (1) - here 01:40:062 (1) - and here 01:41:801 (1) -


Hyper Collab
Cleanest diff in the mapset imo :)
Waiting for hitsounds~


Insane
Your hitsounding is nice :D
Nothing for me to point out xd


Special
I'm too noob to mod this ;_;

Nazi mod.inc
Good luck on approval! :D
Topic Starter
kwk
Phyloukz

Phyloukz wrote:

Heyo, random mod from #modreqs (no need to m4m because none of my 2 maps are in modding status)

This diff is already really well done imo, I'll give you some suggestions of mine
00:26:149 (3) - how about making a curve before the red anchor so it flows better. Like this http://puu.sh/pYZuG/29fd987d07.jpg (adjust the blanket a little bit at the curve after the red anchor) :arrow: sure
00:30:822 (4,1) - this has higher spacing (x1.45) than 00:30:605 (2,3) - (x1.00) which is awkward to follow with your cursor. i recommend to make same or at least lower DS there :arrow: i dont think its awkward,though i did change a bit so it looks a bit better
00:38:540 (4) - personal thing: make this shape look a bit cleaner and maybe not too bent :arrow: sure
00:39:518 (4,1) - (x1.88) hmmm for consistency (which is important in an alternate tapping map imo): make this the same DS like at 00:32:561 (4,1) - (x1.40) :arrow: reworked the patterning
since its the same music (i recommend to apply this all over the map)yeah i made the intro a bit more ds consistent
00:42:236 (1,1) - it sounds better if you make 1/1 sliders instead of a simple circle because it emphasizes the special sound in the music :arrow: i think its good with the current rhythm since i think it flows nicely into this 00:43:106 (1,2,3) -
00:56:366 (2,1) - DS way too high imo (well that also may count for 00:56:910 (4,1) - ) :arrow: dont think its an issue since theres circular momentum coming into it
01:20:171 - do you really want to get that sound covered by the slider? just a note here~ :arrow: i think its fine
01:31:366 (1,2,3,4,1,2,3,4,5) - I just loveeeee that!! :D

Overall a really nice map but maybe you can take an advantage of using more consistent DS, e.g. 00:15:280 (1,2,3) - this feels way more pleasant with same DS. Also make sure your sliders and slidercurves look clean and try to make a bit more flow related things (especially in alternate tapping maps its really important to have very much of it in it)

Well.. thats it for me I guess, since it is a free mod I leave it now. Really like the song and map so keep it up! :D
GL with your map and happy mapping! (:


flawful

flawful wrote:

hi, m4m

Easy
http://puu.sh/pYZwJ/43ff5ac3dd.png very minor but consider fixing :arrow: no need

Normal
00:59:627 (1) - remove NC here or add NC to 01:03:106 (3) - since those parts in the music are identical :arrow: removed NC
00:28:758 (1) - make the downbeat clickable? consider this rhythm for 00:28:323 (2,1) -http://puu.sh/pZ02g/240fb4972a.jpg :arrow: i think my way is better since i feel that the 1/2 slider into note is a bit sudden
00:31:801 (1,1) - these are some questionable NCs :arrow: NCing is done by seperating patterns, same here 00:40:497 (1) - ;I recommend switching NCs with the following:
*00:31:801 (1,3) - :arrow: no
*00:39:627 (4,1) - :arrow: no
*01:28:323 (1,2) - :arrow: sure
remove NC here 00:33:540 (1) :arrow: sure - here 00:52:671 (1) :arrow: no - here 00:59:627 (1) - :arrow: surehere 01:40:062 (1) - and here 01:41:801 (1) - :arrow: sure


Hyper Collab
Cleanest diff in the mapset imo :)
Waiting for hitsounds~


Insane
Your hitsounding is nice :D
Nothing for me to point out xd


Special
I'm too noob to mod this ;_;

Nazi mod.inc
Good luck on approval! :D

thank you for your mods~
Spork Lover
Color coding:
Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Other


General

Disable Widescreen support (in all diffs I think) due to you not having a storyboard :)

01:11:367 - Add a timing point so the big white tick resets in the editor (All diffs)

Easy

00:24:845 (4) - imo this slider is kinda clunky, 'cause it's not doing a triangle pattern with 00:23:106 (2,3) - , nor is it overlapping 00:22:236 (1) - , making it look kinda weird aesthetically.
^ About aesthetics, you're missing a lot of opportunities in spots like 01:30:497 (3,1,2) for example, where you could do a triangle. Try to see if you can add those so it doesn't look randomly placed ^^.
00:32:671 (5,9) - NC those two notes and remove the NC on 00:37:019 (1). (Due to the typical NC density you've been rockin' so far is an NC per 2/1.)
00:39:627 (4) - Add NC (Do this if you applied the previous suggestion)
01:07:454 (4) - Add NC 'cause 2/1 thing.
01:49:627 (5) - NC, 2/1

Normal

00:11:801 (1,2,3,4) - Do a diamond shape, it's trying to be a diamond, but doesn't pull it off.
00:14:845 (3,3) - Overlap issue (Should be a perfect overlap or a leniency stack)
00:27:671 (1,2) - Another one, if you can, try to blanket it by curving the slider.
^ There are quite a few spots where you can avoid those overlaps, I won't go too much into detail on them, unless it's really important.
00:53:106 (2) - I would steer away from 1/4's all together in a normal, it belongs to an advanced diff imo.
^Applies to 00:56:584 (4) - too.

Collab Hyper


Highly consider reducing the HP to 6 on this diff, it's way too high imo

00:08:323 (1,2,3,4,5) - This is inconsistent with 00:01:367 (1,2,3,4) - , and I'd probably change the 1:367 one, so the audible sounds in the map are on the same spots.
00:18:106 (5,6) - Maybe a triple or reverse slider since low spaced kickslider patterns are weird to play?
00:23:323 (6,7,8) - This sounds like overmapping considering that you didn't do this previously.

Insane

00:14:410 (4) - NC due to the pattern? (You did it on these two 00:13:106 (1,1))
00:40:062 (3,4) - I'd space those some more, since this section is more intense.
00:50:062 (5) - NC, new section
00:50:932 (1) - Remove NC
01:34:627 (1,2) - Isn't this better suited for a slider in the song? It sounds like a long note
01:51:583 (1,2,3,4) - Looks a little weird, maybe a bit of symmetry? ;o (It's mainly the density of 1,4)

Special

00:37:236 (2,1) - Don't like this transition all too much, since you start out with sliders that move the opposite direction of your cursor when you track them.
01:06:041 (2,3) - I'd stack this, due to the blue tick, and also due to it being the only 3/4 break in this section.
01:33:323 (4,1,4) - This is really messy, consider doing some perfect overlaps, or remove the overlaps completely.

Cool mapset, we need more alternating maps <3 Good luck with the mapset :)
Naxess
Spork Lover

Spork Lover wrote:

01:11:367 - Add a timing point so the big white tick resets in the editor (All diffs)
Shifted downbeat placement for those sections.

Collab Hyper


Highly consider reducing the HP to 6 on this diff, it's way too high imo
I'll talk to 6th about this. I still managed to pass the difficulty after intentionally missing notes all over, but I see what you mean. It'll probably be difficult to get less than 90% acc consistently without dying.

Alright, we reduced it to 6 HP.

00:08:323 (1,2,3,4,5) - This is inconsistent with 00:01:367 (1,2,3,4) - , and I'd probably change the 1:367 one, so the audible sounds in the map are on the same spots. <-- 6th will look at these
00:18:106 (5,6) - Maybe a triple or reverse slider since low spaced kickslider patterns are weird to play?
"Weird to play" is very subjective. I don't really see why I should change it, since it emphasizes the elements of the music like I wanted it to. I, personally, think it plays fine. I'll have to wait for more opinions.
00:23:323 (6,7,8) - This sounds like overmapping considering that you didn't do this previously.
I decided to emphasize those sounds with their own 1/2 sliders. It's actually not overmapping, because the sliders all end on drums. I did change the stream leading up to this section to a stacked circle instead, but it's sort of irrelevant to your suggestion.
Thanks

Fixed some other stuff on my own as well.

Flower wrote:

Consider adding hitsounds.

flawful wrote:

Waiting for hitsounds~
I'll try applying some hitsounds before I update it.
Done.

Complete Hitsounded & Updated Difficulty
osu file format v14

[General]
AudioFilename: kokoro.mp3
AudioLeadIn: 0
PreviewTime: 84845
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 932,1367,13540,15280,27453,29193,41366,43106,55280,57019,69193,70932,83106,84845,97019,98758,112671,113106
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kokoro
TitleUnicode:こころ
Artist:Euchaeta
ArtistUnicode:Euchaeta
Creator:kwk
Version:Hyper Collab
Source:VOEZ
Tags:Original Soundtrack vol. 1 6th naxess
BeatmapID:995267
BeatmapSetID:464864

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kokoro.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-372,434.782608695652,4,2,1,75,1,0
1367,-90.9090909090909,4,2,1,75,0,1
29193,-100,4,2,1,60,0,0
42236,-90.9090909090909,4,2,1,40,0,0
43106,-100,4,2,1,65,0,0
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57019,-100,4,2,1,70,0,0
71367,434.782608695652,4,2,0,60,1,0
71367,-166.666666666667,4,2,0,60,0,0
84410,-100,4,2,1,70,0,0
85280,-83.3333333333333,4,2,1,80,0,0
98323,-100,4,2,1,65,0,0
99193,-90.9090909090909,4,2,1,85,0,1
112236,-100,4,2,1,75,0,0
113106,-100,4,2,0,40,0,0


[Colours]
Combo1 : 255,225,108
Combo2 : 152,213,11
Combo3 : 209,101,54
Combo4 : 234,48,15

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288,240,90497,6,0,P|304:172|280:104,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
256,104,90823,1,8,0:0:0:0:
222,119,90932,2,0,P|207:179|224:240,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
354,361,91367,6,0,P|370:293|346:225,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
322,225,91693,1,8,0:0:0:0:
288,240,91802,2,0,P|273:300|289:360,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
368,180,92236,6,0,P|308:144|200:184,1,188.999994232178,6|8,0:0|0:0,0:0:0:0:
180,212,92671,2,0,P|164:280|188:328,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
368,180,93106,6,0,P|392:123|375:64,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
344,44,93432,1,8,0:0:0:0:
312,24,93541,2,0,L|172:16,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
80,120,93975,6,0,L|220:112,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
236,136,94301,1,8,0:0:0:0:
268,160,94410,2,0,L|128:152,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
36,256,94844,6,0,L|176:248,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
308,92,95280,2,0,P|240:84|184:124,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
344,256,95714,6,0,L|376:124,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
340,112,96041,1,8,0:0:0:0:
308,92,96149,2,0,L|337:214,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
216,296,96584,6,0,L|248:164,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
212,152,96911,1,8,0:0:0:0:
180,132,97019,2,0,L|209:254,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
56,268,97454,6,0,P|28:208|44:144,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
60,120,97780,1,8,0:0:0:0:
88,96,97888,2,0,P|152:76|212:84,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
240,108,98214,1,8,0:0:0:0:
248,140,98323,6,0,P|324:176|388:136,1,157.5,6|6,0:0|0:0,0:0:0:0:
386,111,98758,1,0,0:0:0:0:
401,132,98866,1,0,0:0:0:0:
410,167,98975,1,4,0:0:0:0:
398,212,99084,1,0,0:0:0:0:
360,263,99193,6,0,P|307:281|209:213,1,173.250005287171,6|8,0:0|0:0,0:0:0:0:
187,172,99627,2,0,P|133:141|82:154,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
59,204,99954,1,2,0:0:0:0:
59,204,100062,2,0,L|75:84,2,115.50000352478,0|8|8,0:0|0:0|0:0,0:0:0:0:
46,319,100714,1,0,0:0:0:0:
148,265,100932,6,0,P|205:250|282:285,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
307,295,101258,1,8,0:0:0:0:
358,321,101367,2,0,P|412:336|468:321,1,115.50000352478
387,154,101801,2,0,P|344:114|224:90,1,173.250005287171,2|8,0:0|0:0,0:0:0:0:
178,99,102236,2,0,P|129:132|114:190,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
113,299,102671,6,0,P|168:286|216:234,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
238,195,102997,1,8,0:0:0:0:
238,195,103106,2,0,P|283:238|395:227,1,173.250005287171,0|2,0:0|0:0,0:0:0:0:
429,191,103541,1,0,0:0:0:0:
270,58,103758,1,8,0:0:0:0:
439,50,103975,1,8,0:0:0:0:
325,165,104193,1,0,0:0:0:0:
439,233,104410,6,0,P|463:283|459:341,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
345,307,104845,1,8,0:0:0:0:
353,140,105062,1,0,0:0:0:0:
185,283,105280,1,2,0:0:0:0:
310,223,105497,1,0,0:0:0:0:
112,143,105714,1,8,0:0:0:0:
291,88,105932,1,2,0:0:0:0:
182,194,106149,6,0,L|84:294,1,115.50000352478,6|0,0:0|0:0,0:0:0:0:
158,268,106475,1,8,0:0:0:0:
216,261,106584,2,0,P|277:260|371:326,1,173.250005287171,0|2,0:0|0:0,0:0:0:0:
377,263,107019,2,0,P|324:311|272:316,2,115.50000352478,0|8|8,0:0|0:0|0:0,0:0:0:0:
429,159,107671,1,0,0:0:0:0:
371,59,107888,6,0,P|304:39|249:60,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
213,82,108214,1,8,0:0:0:0:
162,111,108323,2,0,P|106:123|53:103,1,115.50000352478
92,57,108758,2,0,P|116:148|91:226,1,173.250005287171,2|8,0:0|0:0,0:0:0:0:
53,262,109193,2,0,P|117:245|179:273,1,115.50000352478
332,329,109627,6,0,P|383:349|462:311,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
471,284,109954,1,8,0:0:0:0:
471,284,110062,2,0,P|419:244|297:244,1,173.250005287171,0|2,0:0|0:0,0:0:0:0:
258,253,110497,2,0,P|298:211|306:147,1,115.50000352478,0|8,0:0|0:0,0:0:0:0:
289,100,110823,1,0,0:0:0:0:
289,100,110932,2,0,P|213:127|157:222,1,173.250005287171,8|0,0:0|0:0,0:0:0:0:
148,257,111367,1,0,0:0:0:0:
305,257,111584,6,0,P|339:252|376:219,1,57.7500017623902,0|2,0:0|0:0,0:0:0:0:
305,173,111801,2,0,P|316:140|306:92,1,57.7500017623902,0|0,0:0|0:0,0:0:0:0:
230,129,112019,2,0,P|207:102|160:86,1,57.7500017623902,8|0,0:0|0:0,0:0:0:0:
104,147,112236,1,12,0:0:0:0:
374,301,112671,6,0,P|431:241|349:243,1,210,6|0,0:0|0:0,0:0:0:0:
Topic Starter
kwk

Spork Lover wrote:

Color coding:
Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Other


General

Disable Widescreen support (in all diffs I think) due to you not having a storyboard :) :arrow: ok

01:11:367 - Add a timing point so the big white tick resets in the editor (All diffs) :arrow: ok

Easy

00:24:845 (4) - imo this slider is kinda clunky, 'cause it's not doing a triangle pattern with 00:23:106 (2,3) - , nor is it overlapping 00:22:236 (1) - , making it look kinda weird aesthetically. :arrow: moved it slightly
^ About aesthetics, you're missing a lot of opportunities in spots like 01:30:497 (3,1,2) for example, where you could do a triangle. Try to see if you can add those so it doesn't look randomly placed ^^. :arrow: but its already a triangle!, i get what you mean though moved it slightly
00:32:671 (5,9) - NC those two notes and remove the NC on 00:37:019 (1). (Due to the typical NC density you've been rockin' so far is an NC per 2/1.) :arrow: thanks
00:39:627 (4) - Add NC (Do this if you applied the previous suggestion):arrow: thanks
01:07:454 (4) - Add NC 'cause 2/1 thing.:arrow: thanks
01:49:627 (5) - NC, 2/1 :arrow: ^

Normal

00:11:801 (1,2,3,4) - Do a diamond shape, it's trying to be a diamond, but doesn't pull it off. :arrow: sure
00:14:845 (3,3) - Overlap issue (Should be a perfect overlap or a leniency stack) :arrow: yup
00:27:671 (1,2) - Another one, if you can, try to blanket it by curving the slider. :arrow: dont think its necessary
^ There are quite a few spots where you can avoid those overlaps, I won't go too much into detail on them, unless it's really important.
00:53:106 (2) - I would steer away from 1/4's all together in a normal, it belongs to an advanced diff imo. :arrow: i dont think its too much of an issue, it only appears in a few sections and the bpm is slow enough to allow them i think
^Applies to 00:56:584 (4) - too. :arrow: ^

Insane

00:14:410 (4) - NC due to the pattern? (You did it on these two 00:13:106 (1,1)) :arrow: sure i guess
00:40:062 (3,4) - I'd space those some more, since this section is more intense. :arrow: sure reworked it a bit
00:50:062 (5) - NC, new section
00:50:932 (1) - Remove NC
01:34:627 (1,2) - Isn't this better suited for a slider in the song? It sounds like a long note :arrow: i think it plays better as notes though
01:51:583 (1,2,3,4) - Looks a little weird, maybe a bit of symmetry? ;o (It's mainly the density of 1,4) :arrow: moved it slightly

Special

00:37:236 (2,1) - Don't like this transition all too much, since you start out with sliders that move the opposite direction of your cursor when you track them. :arrow: I dont think its much of a problem but i'll keep it in mind
01:06:041 (2,3) - I'd stack this, due to the blue tick, and also due to it being the only 3/4 break in this section. :arrow: sure
01:33:323 (4,1,4) - This is really messy, consider doing some perfect overlaps, or remove the overlaps completely. :arrow: overlapped it

Cool mapset, we need more alternating maps <3 Good luck with the mapset :)
thanks for the mod!
Gloria Guard
Hello. From my queue.


[General]

■ You should be the change to the map BG size. because this map BG size is 1365x768.


[Easy]

■ 00:20:497 (4) - You should be the consistency the NC
■ 00:35:280 (4) - I don't know, why don't make 1/2 slider repeat here. it's not consistency rhythm. I think the part of the violin is highlight
■ 00:58:323 - add note here? I think a little empty feel this point 01:01:801 - 01:05:280 the same here.
■ 01:24:410 (1) - You should be the NC here. it's another music is emphasized.


[Normal]

■ 00:31:367 (2) - I think the slider is before make the same slider symmetry is better.
■ 00:37:888 (1) - Why you made the long slider this point. You should be the consistency this part 1/2 rhythm. because you already know the same part 00:34:410 (1,2,3,4) here.
■ 01:11:367 (4) - This is slider the quality really bad. and You can make a good enough slider shape.
■ 01:13:106 (2) - ^




Sorry I don't mod to Hard ~ Extra. Because, I feeling the between normal and hard to gap. also Hard and Insane too. but hard ~ Extra diff is good quality. I think you need the check to difficulty gap. Anyways Good luck with the ranking.
Topic Starter
kwk

Gloria Guard wrote:

Hello. From my queue.


[General]

■ You should be the change to the map BG size. because this map BG size is 1365x768. :arrow: stretched by a pixel


[Easy]

■ 00:20:497 (4) - You should be the consistency the NC :arrow: what is it not consistent with? the entire map is just NC'd every 2 bars
■ 00:35:280 (4) - I don't know, why don't make 1/2 slider repeat here. it's not consistency rhythm. I think the part of the violin is highlight :arrow: i dont think 1/2 slider repeat is good here, since i want to make this different rhythm to the previous 1/2 repeat spam for variety
■ 00:58:323 - add note here? I think a little empty feel this point 01:01:801 - 01:05:280 the same here. :arrow: sure
■ 01:24:410 (1) - You should be the NC here. it's another music is emphasized. :arrow: i dont want to do special emphasis with NC


[Normal]

■ 00:31:367 (2) - I think the slider is before make the same slider symmetry is better. :arrow: yup
■ 00:37:888 (1) - Why you made the long slider this point. You should be the consistency this part 1/2 rhythm. because you already know the same part 00:34:410 (1,2,3,4) here. :arrow: rhythm variety
■ 01:11:367 (4) - This is slider the quality really bad. and You can make a good enough slider shape. :arrow: thank you for suggestion! next time highlight the slider so can see slider points
■ 01:13:106 (2) - ^ :arrow: ^




Sorry I don't mod to Hard ~ Extra. Because, I feeling the between normal and hard to gap. also Hard and Insane too. but hard ~ Extra diff is good quality. I think you need the check to difficulty gap. Anyways Good luck with the ranking.
thank you for modding!
-NanoRIPE-
I'm sorry
I forgot to savelog it xd
Topic Starter
kwk

-NanoRIPE- wrote:

I'm sorry
I forgot to savelog it xd
i thought i sent you the log through ameo?
log
20:39 -NanoRIPE-: hey kwk
20:40 kwk: hello
20:42 -NanoRIPE-: i will mod your map as requested
20:43 kwk: ok ty!
20:43 -NanoRIPE-: but irc
20:43 kwk: sure
20:44 -NanoRIPE-: 00:07:454 (5,6,7) - why u make 3 circles here? (it looks difficult for a beginner)
20:44 kwk: i think its fine for a normal
20:46 -NanoRIPE-: hmm ok
20:47 -NanoRIPE-: 00:13:758 (3) - i'm not sure about this reverse slider (maybe cut and add circle here00:14:410
20:47 -NanoRIPE-: 00:14:410
20:48 -NanoRIPE-: 00:14:410 - here
20:49 -NanoRIPE-: 00:27:671 (3) - same as above
20:51 kwk: im not sure if its excessive for a normal, but i dont like to overlap sliders with notes so i would like to keep it if possible
20:51 -NanoRIPE-: 01:07:454 - why u make reverse slider like this? (it looks boring)
20:51 kwk: shape?
20:52 -NanoRIPE-: i mean the repeat *sorry
20:52 -NanoRIPE-: you repeat it 2 times (it looks boring imo)
20:53 kwk: cause im lazy
20:53 kwk: maybe i'll change it lol
20:53 -NanoRIPE-: 01:25:280 - i think the kiai time must start here ~
20:53 -NanoRIPE-: ._.
20:54 kwk: if i was to change it it would be 2 sliders anyway, and the repeat is a different clickable rhythm
20:54 kwk: compared to the previous bit
20:54 -NanoRIPE-: 01:37:454 (1) - remove nc (it unnecessary)
20:55 -NanoRIPE-: maybe add circle here? 01:37:454 instead
20:56 kwk: kiai time is for consistency with other diffs and i think its nice to capture the buildup
20:56 -NanoRIPE-: when i checked aimod,you have object too far with previous object
20:57 kwk: nc sure
20:57 -NanoRIPE-: now advance
20:57 -NanoRIPE-: 00:22:236 (1,3) - are u srue about this overlap?
20:58 kwk: circle add i dont think its necessary
20:58 kwk: aimod thing i dunno why it happens
20:58 kwk: i had a look no clue what its referring to
20:59 kwk: overlap if there was a way to avoid it then i would but atm i cant think of anything
21:00 -NanoRIPE-: but if u let it the modders will ask u again about that aimod problem
21:00 -NanoRIPE-: 00:30:932 (6) - nc here? and remove nc the next one
21:01 kwk: i think its just cause it was 0.6x during the last slow section
21:01 kwk: then it goes back to 1.00x
21:01 -NanoRIPE-: 00:34:410 (1,2) - it looks bad pattern imo
21:01 -NanoRIPE-: maybe
21:02 kwk: its not that bad is it.. x.x
21:02 -NanoRIPE-: 00:34:845 (2,4) - overlap
21:03 -NanoRIPE-: but for me its bad (but up to you because you are the creator lool)
21:03 kwk: lol
21:03 kwk: i'll probably change it
21:03 kwk: since it doesnt really appear elsewhere in the map
21:03 -NanoRIPE-: 00:57:888 (3) - the finish looks unnecessary
21:04 -NanoRIPE-: 01:01:366 (3) - same
21:05 -NanoRIPE-: 01:27:671 - add cicle here (it looks awkward imo)
21:05 kwk: finish is fine i think
21:05 -NanoRIPE-: 01:28:758 - nc bro
21:06 -NanoRIPE-: 01:32:671 (2,3,4) - try to considering to make variation pattern
21:06 -NanoRIPE-: here
21:07 -NanoRIPE-: 01:35:497 - cicle (i think u must make the pattern little bit difficult on kiai time section)
21:07 kwk: 01:27:671 - i'll try to cover sound somehow
21:07 kwk: nc ya x.x
21:08 -NanoRIPE-: 00:06:584 (1,2) - i think blanket would be great
21:08 kwk: 01:32:671 (2,3,4) - ya sure
21:09 -NanoRIPE-: 00:09:301 - cicle (make it triplet)
21:10 kwk: dont think blanket is necessary, not sure how it would look anyway outside of shifting 2 higher
21:10 -NanoRIPE-: 01:29:410 (5) - bad placement
21:10 kwk: i didnt want to make it a triplet because note density felt high
21:11 -NanoRIPE-: 01:49:627 (1) - same as normal
21:11 kwk: i'll probably rework the pattern
21:11 -NanoRIPE-: ok thats it from me (i'm tired now ;w;)
21:11 kwk: double repeats are cool yo
21:11 -NanoRIPE-: gl
21:11 kwk: ty
21:12 -NanoRIPE-: your welcome
21:13 kwk: my lower diffs are really rough cause i was rushing through them to fix spread lol so its nice that you checked those
21:13 -NanoRIPE-: sorry if my english is bad :<
21:14 kwk: its fine
21:14 -NanoRIPE-: actually your lower diff (normal) have some blanket issues
21:14 -NanoRIPE-: bad i'm not mention it (i think u make it intentional)
21:14 -NanoRIPE-: *but
21:14 kwk: yeah..(lets just say they are)
21:15 kwk: haha
21:15 -NanoRIPE-: your name in my country is a laugh
21:15 kwk: yeah i get pinged occasionally in #osu
21:15 kwk: and then i found out
21:16 -NanoRIPE-: xd
21:16 -NanoRIPE-: kwkwkwkwkwkwkw = LOL
21:16 -NanoRIPE-: XD
21:17 -NanoRIPE-: k then bye
Flask
Cool map o:

VOEZ is so hard ;-;
GIDZ
From my modding queue~

Normal
  1. 00:01:367 (1,2) - I think you can blanket better here.
  2. 00:02:236 (2,3) - ^ You need to use 1/12 for this to see the sliderball circle :arrow: http://puu.sh/qh24i/fe35068a1d.jpg
  3. 00:06:149 (3,4) - Again blanket issue here.
  4. 00:13:758 (3) - Double reverse sliders are not recommended in Normal diff
  5. 00:27:671 (3) - ^
  6. 00:58:758 (3,4) - Flow here is not good here imo. Would be better to rotate 00:59:627 (4) - by 43 degrees. Make sure to fix the notes behind when changed~
  7. 01:05:280 (2) - Placement of this note looks odd. I would rather you place it up for better flow :arrow: http://puu.sh/qh2or/6886d03706.jpg
  8. 01:07:454 (1,2) - Double reverses~ 01:07:454 (1) - You can place note at 01:08:758 - instead. 01:09:410 (2) - Note at 01:10:062 - works here as well.
  9. 01:25:714 (2) - I think curving this slider would be better for flow instead of a straight slider.
  10. 01:42:671 (1,2) - They are not symmetrical.
  11. 01:51:584 (1) - Note at 01:52:236 - instead ~
  12. Did you intend to make an Easy diff here and turned out to be a Normal diff? Cuz Normal diffs should have some 1/2 rhythms, and the rhythm is a bit too dense for an Easy diff.

Special
  1. 00:25:135 (2,3,4) - I would curve this stream for better flow :arrow: http://puu.sh/qh4PO/b9a4874824.jpg .
  2. 00:30:497 (1,2,3,4) - This should flow horizontally upwards as 00:30:062 (1,2) - suggest~
  3. 00:37:236 (2) - I would do something like http://puu.sh/qh50u/b4fdd31ace.jpg for better flow.
  4. 00:39:627 (1,2,3,4) - I think you should make the whole pattern here with linear flow cuz of 00:39:193 (1,2,1,2,1,2) - . A sqaure stream could work here :arrow: http://puu.sh/qh58A/73a7e0b02c.jpg .
  5. 00:42:236 (1,2,3,4,1,2,3,4) - Spacing should gradually increase and not suddenly. Making 00:42:236 (1,2,3,4) - 1.1x DS and 00:42:671 (1,2,3,4) - 1.2x DS would be more sensible.
  6. 00:44:845 (1) - Lie this down to the left for better flow with 00:45:062 (2) - :arrow: http://puu.sh/qh5IE/00403cf739.jpg .
  7. 00:48:975 (3,4) - Square stream would be better here imo instead of 1,2 streams.
  8. 00:49:193 (1,2) - Would look and play better like :arrow: http://puu.sh/qh5P3/3a70e3d6c8.jpg .
  9. 01:11:366 (1,2) - Why not blanket them? Would make the pattern look more neat.
  10. I rly like the idea of this diff~ Seems cool to put spaced streams on a CS3 map.

I actually gave a full mod, until when I was modding special I accidentally pressed 'BACKSPACE' out of the typing zone, and the whole mod was gone, leaving only Normal modded.......................................................................................... So I've decided to just put in the mod for Special as well... I spent 2 hrs modding this for deleting all of it at the end zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Generally you have to fix spacing and blankets on the other diffs and as well as think of using some notes instead of sliders for some parts that might emphasize the song greater than using a slider.
I'm dead
Topic Starter
kwk

- G I D Z - wrote:

From my modding queue~

Normal
  1. 00:01:367 (1,2) - I think you can blanket better here.
  2. 00:02:236 (2,3) - ^ You need to use 1/12 for this to see the sliderball circle :arrow: http://puu.sh/qh24i/fe35068a1d.jpg
  3. 00:06:149 (3,4) - Again blanket issue here.
  4. 00:13:758 (3) - Double reverse sliders are not recommended in Normal diff :arrow: remapped them
  5. 00:27:671 (3) - ^
  6. 00:58:758 (3,4) - Flow here is not good here imo. Would be better to rotate 00:59:627 (4) - by 43 degrees. Make sure to fix the notes behind when changed~ :arrow: reworked the patterning
  7. 01:05:280 (2) - Placement of this note looks odd. I would rather you place it up for better flow :arrow: http://puu.sh/qh2or/6886d03706.jpg :arrow: yup
  8. 01:07:454 (1,2) - Double reverses~ 01:07:454 (1) - You can place note at 01:08:758 - instead. 01:09:410 (2) - Note at 01:10:062 - works here as well.
  9. 01:25:714 (2) - I think curving this slider would be better for flow instead of a straight slider. :arrow: sure
  10. 01:42:671 (1,2) - They are not symmetrical. :arrow: .
  11. 01:51:584 (1) - Note at 01:52:236 - instead ~
  12. Did you intend to make an Easy diff here and turned out to be a Normal diff? Cuz Normal diffs should have some 1/2 rhythms, and the rhythm is a bit too dense for an Easy diff. :arrow: it was an easy diff turned normal for spread reasons, i remapped it a bit more to include more 1/2 rhythms

Special
  1. 00:25:135 (2,3,4) - I would curve this stream for better flow :arrow: http://puu.sh/qh4PO/b9a4874824.jpg . :arrow: sure
  2. 00:30:497 (1,2,3,4) - This should flow horizontally upwards as 00:30:062 (1,2) - suggest~ :arrow:i'll sleep on it, adjusted it by 4deg for now
  3. 00:37:236 (2) - I would do something like http://puu.sh/qh50u/b4fdd31ace.jpg for better flow. :arrow: i think my way is still better,
  4. 00:39:627 (1,2,3,4) - I think you should make the whole pattern here with linear flow cuz of 00:39:193 (1,2,1,2,1,2) - . A sqaure stream could work here :arrow: http://puu.sh/qh58A/73a7e0b02c.jpg . :arrow: i'll think about it since i quite like the pattern atm and not a fan of square streams
  5. 00:42:236 (1,2,3,4,1,2,3,4) - Spacing should gradually increase and not suddenly. Making 00:42:236 (1,2,3,4) - 1.1x DS and 00:42:671 (1,2,3,4) - 1.2x DS would be more sensible. :arrow: i'll change it later
  6. 00:44:845 (1) - Lie this down to the left for better flow with 00:45:062 (2) - :arrow: http://puu.sh/qh5IE/00403cf739.jpg . :arrow: sure
  7. 00:48:975 (3,4) - Square stream would be better here imo instead of 1,2 streams. :arrow: 1,2 is good!
  8. 00:49:193 (1,2) - Would look and play better like :arrow: http://puu.sh/qh5P3/3a70e3d6c8.jpg . :arrow: i think it would make 00:49:410 (2,1) - this jump difficult
  9. 01:11:366 (1,2) - Why not blanket them? Would make the pattern look more neat. :arrow: no need i think
  10. I rly like the idea of this diff~ Seems cool to put spaced streams on a CS3 map.

I actually gave a full mod, until when I was modding special I accidentally pressed 'BACKSPACE' out of the typing zone, and the whole mod was gone, leaving only Normal modded.......................................................................................... So I've decided to just put in the mod for Special as well... I spent 2 hrs modding this for deleting all of it at the end zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Generally you have to fix spacing and blankets on the other diffs and as well as think of using some notes instead of sliders for some parts that might emphasize the song greater than using a slider.
I'm dead
rip mod :( fixed blankets and change note density in earlier diffs, thanks for your mod!
Rizen
Kia Ora

[Normal]

Timing and Settings
  1. 01:11:366 - can delete this as it is literally a millisecond from the next timing point and it provides nothing to the difficulty
  2. imo, circle size of 2 is way too big, I would go for 2.5 instead to make the objects looks less chunky
Objects
  1. 01:09:410 (2,3) - The only time that you have broken the distance snapping, so it may be prone to misreads by beginners (it looks like the rhythm is all constant, but there is a gap after the second slider)
  2. 01:07:454 (1) - the only time you used a repeat x2 slider. It is allowed, but just pointing out it's the only time you used and can potentially be confusing for it's only appearance
  3. 00:57:019 (1) - the design of this slider just looks... random.. I would make it symmetrical along the y-axis to make it more neater
  4. 01:31:367 (1,2,3,4) - this part breaks your NC patterning (slider 4 should be NC'd and not the triplet pattern)
  5. this one is also nitpicky, but I see you have NC'd at 01:51:584 (1) - . I understand that you have done this to announce the ending of the difficulty, but personally, I would of not NC'd it. Up to you though
  6. seems pretty much fine
Hitsounds
  1. 00:50:062 (1) - going with your finish patterns, the slider head of this slider should be finished
  2. 00:57:019 (1) - expected a finish here at the slider head as there is clear cymbals in the music, along with the start of a new section
  3. 01:11:367 (1) - I suggest changing this section's sampleset to soft, as you have done in Collab Hyper. This is because this section of the music is very calm and doesn't really do well with the wood sounds

[Advanced]

Timing and Settings
  1. Same with the normal diff, 01:11:366 - can delete this as it is literally a millisecond from the next timing point and it provides nothing to the difficulty
  2. 01:10:497 (3) - Since there is nothing much happening on the tick of this slider tail (as in percussion and such), I suggest silencing it (or at least lowering the volume by half) with an inherited timing point (green line)
  3. 01:53:106 - Same for the previous point, I suggest lowering to 40%
Objects
  1. 00:04:845 (1,2) - these two sliders are causing problems as it's breaking the distance snapping that you have kept consistent everywhere else in this section. It's also looks awkwardly placed as it's not stacking with 00:04:845 (1) - slider tail. So I suggest doing something like this, where the slider shapes relate to each other, stacks on top of that slider tail, and keeps distance snapping consistent
  2. 00:20:497 (3) - missing NC I suppose
  3. 00:33:540 (7,8,9,1,2,3,4,5) - This pattern is causing a lot of overlaps and makes things look unattractive and possibly confusing to play, I suggest revising this pattern
  4. 00:45:714 (1) - can probably remove this NC, not really neccessary/nothing to justify it imo
  5. 00:52:671 (1,2,1) - I understand the pattern you are conveying here, but the placement can cause reading issues as it looks like there is a rest in the music between the first 2 objects because of the increased distance. Maybe something like this?
  6. 01:25:932 - I suggest adding a circle here to complete the rhythm of the pattern/music. that is, without the circle the pattern seems to undermap the song
  7. 01:32:671 (2,3,4,5,1) - I suggest a different rhythm such as this one as the current rhythm doesn't fit the song well imo
  8. 01:38:649 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,1,2,3,1,2,3,4,1) - probably too late now, but I would suggest using the same slider velocity as the kiai part as this part of the music is just as intense as the kiai part. It's different to the same melody parts in the beginning as there is more "energy" to the flute. Just food for thought
  9. 01:46:584 (2,3,4) - not a straight line (checked with a ruler)
  10. 01:35:280 (1,2) - swap NC's around
  11. 01:48:758 (1) - unnessesary NC
Hitsounds
  1. 00:14:410 (2) - add a clap to this part to highlight the drums at this tick even further?
  2. 00:50:062 (1) - finish
  3. 00:57:019 (1) - finish at slider head
  4. 01:28:758 (1) - finish at slider head
  5. 01:39:193 (2) - finish at slider head
  6. 01:42:671 (1) - finish at slider head
  7. Same as normal, 01:11:367 (1) - I suggest changing this section's sampleset to soft, as you have done in Collab Hyper. This is because this section of the music is very calm and doesn't really do well with the wood sounds

[Hard]

Timing and Settings
  1. 01:10:497 (3) - Since there is nothing much happening on the tick of this slider tail (as in percussion and such), I suggest silencing it (or at least lowering the volume by half) with an inherited timing point (green line)
Objects
  1. nothing really out of place, but there are some aesthetic issues I would like to point out
  2. 00:43:758 (3,4) - I would of made these two sliders parallel to each other
  3. 00:55:497 (2,5) - the overlap here looks kinda icky imo. To fix this, I would move the 5 stack of notes more to the right, angle it more to the right, or even curve the stream of notes around the previous circle
  4. 01:11:367 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3) - the very slight overlaps in this section is visually unappealing as it looks like it's sitting on the fence on whether to overlap or not. I suggest spacing out the notes a bit more so there is at least some space between the objects, like what you did at 01:23:106 (6,1,2,3) -
  5. You have many points in the map where it looks like you want to stack, but didn't. Such as at 01:28:323 (7,5) - , 00:20:497 (1,5,6,7) - , etc.
  6. 01:49:627 (1) - the slider shape looks kinda awkward compared to the previous slider design, maybe do something like this? Of course it would mean you'll have to move the next couple of circles
Hitsounds
  1. 00:50:062 (4) - missing finish?
  2. 00:57:019 (1) - finish at slider head
  3. 01:28:758 (1) - finish
  4. 01:39:193 (1) - finish at slider head
  5. Same as normal, 01:11:367 (1) - I suggest changing this section's sampleset to soft, as you have done in Collab Hyper. This is because this section of the music is very calm and doesn't really do well with the wood sounds

[Hyper Collab]

Timing and Settings
  1. looks fine
Objects
  1. 00:23:106 (4,5) - the placement of the circle on top of this slider makes it awkward to play and read at such a high bpm song (high bpm since you're mapping double bpm). I suggest changing the pattern to improve readability, such as like this
  2. 00:27:019 (6,1) - placing the circle behind the slider like this creates the intention that the flow (in this context, direction of the cursor) will be towards the upper left, but is in fact to the bottom right. So I suggest revising this pattern. Something like this would be better imo
  3. 00:36:149 (1) - not a good idea to use a x2 repeat slider here imo, the high object density and short length of the slider makes it difficult to see that the repeat slider repeats twice. I suggest making it repeat only once and placing a circle on top of the slider head of 00:36:475 (2) - at the same tick. This is a different situation to 00:42:236 (4,5) - as the object density is far less
  4. 00:47:454 (5) - I feel as though this slider is undermapping this part of the music. The difficulty is a Hyper so harder rhythms may be utilized. This is an example
  5. 01:46:149 (1,2,3,4) - this pattern for me just felt very uncomfortable to play, the two flows at the junctions 01:46:149 (1,2,3) - and 01:46:584 (3,4) - contradict each other and does not piece together well. Please refer to this image. The first flow junction only has one change, but the second one has two, which requires two seperate mouse movements, or one very awkward movement. I highly suggest changing the design and placement of the slider 40%
Hitsounds
  1. mostly fine

I'll do Insane and Special in the weekends, I have lectures to go to D:

Good Luck! Has good potential!
Topic Starter
kwk

Rizen wrote:

Kia Ora

[Normal]

Timing and Settings
  1. 01:11:366 - can delete this as it is literally a millisecond from the next timing point and it provides nothing to the difficulty :arrow: yup
  2. imo, circle size of 2 is way too big, I would go for 2.5 instead to make the objects looks less chunky
:arrow: changed to 2.5
Objects
  1. 01:09:410 (2,3) - The only time that you have broken the distance snapping, so it may be prone to misreads by beginners (it looks like the rhythm is all constant, but there is a gap after the second slider) :arrow: yeah mistake..
  2. 01:07:454 (1) - the only time you used a repeat x2 slider. It is allowed, but just pointing out it's the only time you used and can potentially be confusing for it's only appearance :arrow: i think it should be fine, since the slider is long enough to react to
  3. 00:57:019 (1) - the design of this slider just looks... random.. I would make it symmetrical along the y-axis to make it more neater :arrow: yup
  4. 01:31:367 (1,2,3,4) - this part breaks your NC patterning (slider 4 should be NC'd and not the triplet pattern) :arrow: thanks
  5. this one is also nitpicky, but I see you have NC'd at 01:51:584 (1) - . I understand that you have done this to announce the ending of the difficulty, but personally, I would of not NC'd it. Up to you though :arrow: mm changed to your suggestion
  6. seems pretty much fine
Hitsounds
  1. 00:50:062 (1) - going with your finish patterns, the slider head of this slider should be finished
  2. 00:57:019 (1) - expected a finish here at the slider head as there is clear cymbals in the music, along with the start of a new section
  3. 01:11:367 (1) - I suggest changing this section's sampleset to soft, as you have done in Collab Hyper. This is because this section of the music is very calm and doesn't really do well with the wood sounds

[Advanced]

Timing and Settings
  1. Same with the normal diff, 01:11:366 - can delete this as it is literally a millisecond from the next timing point and it provides nothing to the difficulty
  2. 01:10:497 (3) - Since there is nothing much happening on the tick of this slider tail (as in percussion and such), I suggest silencing it (or at least lowering the volume by half) with an inherited timing point (green line)
  3. 01:53:106 - Same for the previous point, I suggest lowering to 40%
Objects
  1. 00:04:845 (1,2) - these two sliders are causing problems as it's breaking the distance snapping that you have kept consistent everywhere else in this section. It's also looks awkwardly placed as it's not stacking with 00:04:845 (1) - slider tail. So I suggest doing something like this, where the slider shapes relate to each other, stacks on top of that slider tail, and keeps distance snapping consistent
  2. 00:20:497 (3) - missing NC I suppose
  3. 00:33:540 (7,8,9,1,2,3,4,5) - This pattern is causing a lot of overlaps and makes things look unattractive and possibly confusing to play, I suggest revising this pattern
  4. 00:45:714 (1) - can probably remove this NC, not really neccessary/nothing to justify it imo
  5. 00:52:671 (1,2,1) - I understand the pattern you are conveying here, but the placement can cause reading issues as it looks like there is a rest in the music between the first 2 objects because of the increased distance. Maybe something like this? :arrow: sure
  6. 01:25:932 - I suggest adding a circle here to complete the rhythm of the pattern/music. that is, without the circle the pattern seems to undermap the song
  7. 01:32:671 (2,3,4,5,1) - I suggest a different rhythm such as this one as the current rhythm doesn't fit the song well imo
  8. 01:38:649 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,1,2,3,1,2,3,4,1) - probably too late now, but I would suggest using the same slider velocity as the kiai part as this part of the music is just as intense as the kiai part. It's different to the same melody parts in the beginning as there is more "energy" to the flute. Just food for thought :arrow: hmm. i see what you mean but i dont think same sv is better since i feel that the kiai end part sortve announces the climax and they dont have the same intensity althogh it is more intense then the intro
  9. 01:46:584 (2,3,4) - not a straight line (checked with a ruler)
  10. 01:35:280 (1,2) - swap NC's around
  11. 01:48:758 (1) - unnessesary NC

  12. :arrow: i basically took every suggestion and remapped 1/2 of it to hopefully make it look a bit cleaner, your mod here was really useful

    Hitsounds
    1. 00:14:410 (2) - add a clap to this part to highlight the drums at this tick even further?
    2. 00:50:062 (1) - finish
    3. 00:57:019 (1) - finish at slider head
    4. 01:28:758 (1) - finish at slider head
    5. 01:39:193 (2) - finish at slider head
    6. 01:42:671 (1) - finish at slider head
    7. Same as normal, 01:11:367 (1) - I suggest changing this section's sampleset to soft, as you have done in Collab Hyper. This is because this section of the music is very calm and doesn't really do well with the wood sounds

[Hard]

Timing and Settings
  1. 01:10:497 (3) - Since there is nothing much happening on the tick of this slider tail (as in percussion and such), I suggest silencing it (or at least lowering the volume by half) with an inherited timing point (green line)
Objects
  1. nothing really out of place, but there are some aesthetic issues I would like to point out
  2. 00:43:758 (3,4) - I would of made these two sliders parallel to each other :arrow: yup
  3. 00:55:497 (2,5) - the overlap here looks kinda icky imo. To fix this, I would move the 5 stack of notes more to the right, angle it more to the right, or even curve the stream of notes around the previous circlemoved it a bit/angled it a bit
  4. 01:11:367 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3) - the very slight overlaps in this section is visually unappealing as it looks like it's sitting on the fence on whether to overlap or not. I suggest spacing out the notes a bit more so there is at least some space between the objects, like what you did at 01:23:106 (6,1,2,3) - :arrow: yeah i see what you mean, i increased the ds a bit so they clearly dont overlap.
  5. You have many points in the map where it looks like you want to stack, but didn't. Such as at 01:28:323 (7,5) - , 00:20:497 (1,5,6,7) - , etc. :arrow: yeah... hopefully i caught them all
  6. 01:49:627 (1) - the slider shape looks kinda awkward compared to the previous slider design, maybe do something like this? Of course it would mean you'll have to move the next couple of circles :arrow: used a different pattern
Hitsounds
  1. 00:50:062 (4) - missing finish?
  2. 00:57:019 (1) - finish at slider head
  3. 01:28:758 (1) - finish
  4. 01:39:193 (1) - finish at slider head
  5. Same as normal, 01:11:367 (1) - I suggest changing this section's sampleset to soft, as you have done in Collab Hyper. This is because this section of the music is very calm and doesn't really do well with the wood sounds

I fixed up the hitsounding issues, and used the soft sampleset in that section for all the diffs and silenced the sliderend at 01:10:497

I'll do Insane and Special in the weekends, I have lectures to go to D:

Good Luck! Has good potential!
thanks for your mod!
-birb
noice map. Can you use a higher quality version of kokoro? i think there is one available at RGarchive's channel
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore the note placement on the timeline and on the grid when i post a picture, it's just for a better picture of what i mean, notes/sliders are usually ctrl +g'd or something similar to that technique

[General]
  1. Inconsistencies in Combo Colours -
    Hyper Collab -
    Combo1 : 255,225,108
    Combo2 : 152,213,11
    Combo3 : 209,101,54
    Combo4 : 234,48,15

    All of the other Diffs -
    Combo1 : 255,255,166
    Combo2 : 255,128,128
    Combo3 : 0,255,255
    Combo4 : 0,255,128

    I would strongly recommend making this constant across all diffs, since there is no bg check and that makes it look weird imo
  2. Inconsistencies in Kiai times -
    Hyper Collab -
    Kiai #1: Starts on 00:01:367, ends on 00:29:193
    Kiai #2: Starts on 01:39:193, ends on 01:52:236

    All the other Diffs -
    Kiai #1: Starts on 01:24:845, ends on 01:38:649

    Again there is no different music here :^) so try making it constant
[Timing]
  1. You could start it somewhere close to the first note, except starting it on a -, but w/e Check!
[Hitsounds]
  1. Check!

[Normal]
  1. 00:03:106 (2,3) - blanket improvement could be made here
  2. 00:46:149 (8,1) - wy u no blanket
  3. 00:46:584 (1,2,3,4) - you could blanket the slider end with the circles, would be a nice effect imo
  4. 00:47:887 (4,5) - blanket could be improved
  5. 01:09:193 - you could map this sound lolol
  6. 01:27:019 (4,5,6) - you could blanket this with 01:26:584 (3) -
[Advanced]
  1. 00:05:714 (3,1) - you could blanket dud
  2. 00:20:497 (1,2) - blanket could be improved :^)
  3. 00:44:845 (1) - you could just stack with 00:43:541 (3) -
  4. 01:01:366 (3) - you could place this at x:439 y:146 and ctrl +g it, this will add a blanket and the DS won't be touched :D
  5. 01:06:584 (3) - could just stack with 01:05:062 (3) -
  6. 01:07:454 (1) - ^ with 01:06:584 (3) - (if you decide to do ^)
  7. 01:13:106 (2,1) - blanket could use some improvements
  8. 01:38:323 (3,1) - you could blanket this rather than leaving it as a sharp slider
[Hard]
  1. 00:58:106 (5,1) - could improve the parallel look of it, it's just slightly out
  2. 01:10:062 (4,1) - could blanket yo
  3. 01:35:714 (2) - could just stack with 01:34:627 (3) -
[Hyper Collab]
  1. 00:23:106 (4) - this is poorly spaced consider adding some DS between (4) and (5) since the current state will cause for unwanted/unnecessary misses
  2. 01:34:410 (3,2) - could improve the blanket here lolol
[Insane]
  1. 01:16:366 (4,1) - blanket improvemts could be made lolol
[Special]
  1. 00:07:780 (1) - could just stack with 00:06:910 (2) -

[Final Words]

Solid Set
Good Luck!!
Topic Starter
kwk

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore the note placement on the timeline and on the grid when i post a picture, it's just for a better picture of what i mean, notes/sliders are usually ctrl +g'd or something similar to that technique

[General]
  1. Inconsistencies in Combo Colours -
    Hyper Collab -
    Combo1 : 255,225,108
    Combo2 : 152,213,11
    Combo3 : 209,101,54
    Combo4 : 234,48,15

    All of the other Diffs -
    Combo1 : 255,255,166
    Combo2 : 255,128,128
    Combo3 : 0,255,255
    Combo4 : 0,255,128

    I would strongly recommend making this constant across all diffs, since there is no bg check and that makes it look weird imo :arrow: i dont think this matters at all. from what i know gders can do what they want, since i dont really have a problem with it.
  2. Inconsistencies in Kiai times -
    Hyper Collab -
    Kiai #1: Starts on 00:01:367, ends on 00:29:193
    Kiai #2: Starts on 01:39:193, ends on 01:52:236

    All the other Diffs -
    Kiai #1: Starts on 01:24:845, ends on 01:38:649

    Again there is no different music here :^) so try making it constant :arrow: no difference in music, but different interpretations of it,if 6th/naxess wants to change theirs they can~ but i dont really feel the need to.
[Timing]
  1. You could start it somewhere close to the first note, except starting it on a -, but w/e Check! :arrow: It's done so it starts on the correct tick
[Hitsounds]
  1. Check!

[Normal]
  1. 01:09:193 - you could map this sound lolol :arrow: no need i think,its not that dominant and i think its better to have it empty as recovery time after double repeat slider
[Advanced]
  1. 01:01:366 (3) - you could place this at x:439 y:146 and ctrl +g it, this will add a blanket and the DS won't be touched :D :arrow: did my own implementation of it to blanket around 01:02:671 (2) - instead since i think its better for flow reasons

[Final Words]

Solid Set
Good Luck!!
fixed/took your suggestion for everything else not mentioned, thanks for your mod~
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