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Renard - PIZZZZZZZZ

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-Nya-
Heya~ M4M here.

Stupid Hao:
  1. 00:09:478 (5) –Move the tail of this slider upwards a bit for better flow. Like this:
  2. 00:10:678 (4) –You can change this slider into a triple. There’s a sound in the background to support it.
  3. 00:09:778 (1,3) –You can stack here.
  4. 00:16:228 (3,5,2,3,4) –You can try avoiding this overlap by moving 00:16:978 (1) – a bit upwards and then you move 00:17:278 (2,3,4) – upwards so it’s not touching anything.

NiNo’s Insane:
  1. Uncheck widescreen support.
  2. 00:13:078 (4) –Rather Ctrl+G this to support 00:12:178 (1,2) –
  3. 00:14:278 (6,4) –Try to improve this stack.
  4. 00:39:478 –Add a note here. That beat is rather important.
  5. 00:43:078 -^
  6. 00:46:078 (3,2) –Improve this stack.

Hard:
  1. For a Hard, I really think the AR and OD is too high. Please lower it.
  2. 01:14:578 (1,1) –Improve this stack.

Normal:
  1. 00:31:378 (1,2,3,4,5,6) –A rhythm like this can definitely cause confusion for beginner players. Rather try using a mix of sliders and circles to catch the rhythm.
  2. 00:48:178 (1) –Lift this slider a bit upward so it’s more in-line with the flow of the previous circles.

Easy:
  1. You can avoid the objects touching by using a larger distance spacing.
  2. 00:27:778 (1) –Rather remove this NC.

Nice mapset~
Good Luck~!! :D
Topic Starter
DeRandom Otaku

-Nya- wrote:

Heya~ M4M here.

Stupid Hao:
  1. 00:09:478 (5) –Move the tail of this slider upwards a bit for better flow. Like this:
  2. 00:10:678 (4) –You can change this slider into a triple. There’s a sound in the background to support it.
  3. 00:09:778 (1,3) –You can stack here. i kinda dont understand what u meant to say here
  4. 00:16:228 (3,5,2,3,4) –You can try avoiding this overlap by moving 00:16:978 (1) – a bit upwards and then you move 00:17:278 (2,3,4) – upwards so it’s not touching anything.

Hard:
  1. For a Hard, I really think the AR and OD is too high. Please lower it.
  2. 01:14:578 (1,1) –Improve this stack.

Normal:
  1. 00:31:378 (1,2,3,4,5,6) –A rhythm like this can definitely cause confusion for beginner players. Rather try using a mix of sliders and circles to catch the rhythm.
  2. 00:48:178 (1) –Lift this slider a bit upward so it’s more in-line with the flow of the previous circles.

Easy:
  1. You can avoid the objects touching by using a larger distance spacing.is it really important for the to not touch?
  2. 00:27:778 (1) –Rather remove this NC. uh idk will think about this

Nice mapset~
Good Luck~!! :D
Fixed almost everything

Thanks you very much!~
ekafjr
Hi~ M4M req

Easy:
  1. 00:22:678 (2,3) - ugly :/ just my opinion stack here

Hard
  1. 00:16:978 (1,2) - try make blanket at here i think this will better,up to you
  2. 00:48:778 (2,3) - blanket its better for me


Nice map
Good Luck
i hope can helpful :v
Spayyce
Hey! Mod from my queue

General

  1. BPM / Offset: Sound on point.
  2. Folder: Can't find anything
  3. Metadata: Looks good.
  4. AiMod: Clean. :^)

Easy

00:22:678 (2) - Move this so it is under the two sliders for improved flow.

It plays really well. I can't pick up much from this it's really well executed!

Normal

00:31:378 (1,4) - Maybe you could execute a blanket here?

too hard to find stuff wrong with these atm >.>

Hard

00:31:828 (2) - Perhaps Ctrl+G for a better flow?

00:49:378 (1,2,3,4) - Bring these up for to add a nicer flow from the slider before?

01:13:378 (1) - Curve the bottom more so it is more consistent.

Nicely made and flows really well :o

NiNo's Insane

00:18:178 (1,3) - Make these blanket, I think it would look so much better :o

00:18:778 (3,1) - ^

00:20:878 (2) - Curve this slightly less, it's a bit of a sharp turn in contrast to the other notes.

00:57:028 (2,3) - Blankets ples q.q

Fun to play, enjoyed the flow a lot.

Stupid Hao

00:30:178 (1,2) - Anti-blanket, I'm not really for on this scenario.

00:33:028 (2) - How about trying something like this?


01:11:278 (2,3,4,5,6) - Sloppy star pattern.
(01:11:278 (2) - to x:336 and y:4)
(01:11:578 (4) - to x:420 y:76)

That's all I could find best of luck to your map! :D
Lilyanna
Hello from my queue ^.^

hope this help

MOD
Normal
00:22:378 (2,3,4,5,6) - i think u shouldv kept going with the same rythm u started with here 00:19:378 (1,2,3,4,5,6) -
00:31:678 - maybe add 1/2 revers slider here
00:33:478 - 1/2 slider would sound better
btw i dont think u have to make easy if ur normal map is already below 2 stars but doesnt matter
hard
00:09:178 (1,2,1) - needs equal spacing
00:34:378 (3) - cntrl - g maybe
00:48:178 (1) - make this same shape as 00:48:778 (3) - symmetrical
00:50:578 (1,2,3,4,5) - same here if you want

just to be more neat and cntrl g 00:51:478 (5) -
00:56:278 (6,1) - ctrl-j both and move 00:56:278 (6) - x112 y80 and 00:56:578 (1) - x269 y136 its give better slider movement flow trasition from 6 , 1 and 2 imo
01:11:878 (4,1) - distance snap intentional? if not move 01:12:178 (1) - closer
sorry big img :c

Good luck with ur map Ren (ノ◕ヮ◕)ノ*:・゚✧
Lami
Easy

AR 3

Normal

AR 5, too huge AR gap with Hard diff..

00:31:378 (1,2,3) - i highly recommend to change 3/2 repeat slider this.
3/2 rhythm isn't familiar on beginner player.
maybe many people get '100' in here.

Hard

AR 7.5 ?
so fast..

00:55:378 (1,2,3,4) - it may too hard on hard diff.
straight singletapping isn't easy for hard diff player.

Nino

00:19:378 - ~ i think this is too much if it's insane diff.
1/4 slider isn't familiar on insane player.
00:57:478 (3,1) - avoid overlap? on my view, little confuse for reading

Extra

00:27:028 (2,3) - too huge DS which don't have any emphasis or motivation.
01:09:628 (8,1) - doesn/t have consistent DS, compare with oher partten.
consider to increase distance.
Topic Starter
DeRandom Otaku

ekafjr wrote:

Hi~ M4M req

Easy:
  1. 00:22:678 (2,3) - ugly :/ just my opinion stack here Stacking in easy is a bad thing lol

Hard
  1. 00:16:978 (1,2) - try make blanket at here i think this will better,up to you that would break the flow
  2. 00:48:778 (2,3) - blanket its better for me ^


Nice map
Good Luck
i hope can helpful :v

-Space- wrote:

Hey! Mod from my queue

General

  1. BPM / Offset: Sound on point.
  2. Folder: Can't find anything
  3. Metadata: Looks good.
  4. AiMod: Clean. :^) <3

Easy

00:22:678 (2) - Move this so it is under the two sliders for improved flow. imo the current one looks good also

It plays really well. I can't pick up much from this it's really well executed!

Normal

00:31:378 (1,4) - Maybe you could execute a blanket here? ok sir

too hard to find stuff wrong with these atm >.>

Hard

00:31:828 (2) - Perhaps Ctrl+G for a better flow? i was following DS here .. if i ctrl+g the spacing would be become too much ;;

00:49:378 (1,2,3,4) - Bring these up for to add a nicer flow from the slider before? did so

01:13:378 (1) - Curve the bottom more so it is more consistent. ooo u got magic eyes

Nicely made and flows really well :o

Stupid Hao

00:30:178 (1,2) - Anti-blanket, I'm not really for on this scenario. but i like those ;w;

00:33:028 (2) - How about trying something like this? i actually dont like those kind of shapes >.>


01:11:278 (2,3,4,5,6) - Sloppy star pattern. Fixed!
(01:11:278 (2) - to x:336 and y:4)
(01:11:578 (4) - to x:420 y:76)

That's all I could find best of luck to your map! :D

Lilyanna wrote:

Hello from my queue ^.^

hope this help

MOD
Normal
00:22:378 (2,3,4,5,6) - i think u shouldv kept going with the same rythm u started with here 00:19:378 (1,2,3,4,5,6) - the intensity of the music is not same on both points
00:31:678 - maybe add 1/2 revers slider here that would ruin my concept ;;
00:33:478 - 1/2 slider would sound better ^
btw i dont think u have to make easy if ur normal map is already below 2 stars but doesnt matter i made easy before normal so didnt know XD
hard
00:09:178 (1,2,1) - needs equal spacing extra spacing cuz of emphasizing purposes
00:34:378 (3) - cntrl - g maybe i kinda like the current flow
00:48:178 (1) - make this same shape as 00:48:778 (3) - symmetrical ok .. did so
00:50:578 (1,2,3,4,5) - same here if you want

just to be more neat and cntrl g 00:51:478 (5) - not here
00:56:278 (6,1) - ctrl-j both and move 00:56:278 (6) - x112 y80 and 00:56:578 (1) - x269 y136 its give better slider movement flow trasition from 6 , 1 and 2 imo i dont wanna completely change my pattern .. i made it like that cuz i like it lol
01:11:878 (4,1) - distance snap intentional? if not move 01:12:178 (1) - closer intentional
sorry big img :c

Good luck with ur map Ren (ノ◕ヮ◕)ノ*:・゚✧

Lami wrote:

Easy

AR 3 ok

Normal

AR 5, too huge AR gap with Hard diff.. there will be an advance diff

00:31:378 (1,2,3) - i highly recommend to change 3/2 repeat slider this. that would be kinda boring and also there is easy diff with easier rhythm so people can play easy if they cant beat normal
3/2 rhythm isn't familiar on beginner player.
maybe many people get '100' in here.

Hard

AR 7.5 ? changed to 7.7 for now
so fast..

00:55:378 (1,2,3,4) - it may too hard on hard diff. i dont think its that big of a deal but i will think about it
straight singletapping isn't easy for hard diff player.

Extra

00:27:028 (2,3) - too huge DS which don't have any emphasis or motivation. Fixed
01:09:628 (8,1) - doesn/t have consistent DS, compare with oher partten. Fixed also
consider to increase distance.
Thanks alot everyone for the mods!!
Arphimigon
pizzzzzzzzzzzzzzzzz

[Easy]
00:18:178 (1) - I'm actually going to suggest you un-NC this, mainly because there isn't really anything special going on here, so there isn't actually a reason for it in the first place. The tiny extra sound isn't really powerful or outstandin and it makes this particular note look like it means ssomethin blah blah i think you get it (also its not consistent really with how you NC every few 1/1 later).
00:48:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Now I know that this is all continous because of the vocal at the back, but coming from the view of an easy player, constant tapping with no breaks is REALLY HARD and there is no points to adjust. I'd suggest perhaps removing one note near the middle so the player can perhaps adjust their peripherals and not be caught up with the difficulty of constant strain. Perhaps 00:52:678 (4) - this since it is right in the middle.

[Normie]
This may sound weird but I'd suggest lowering the AR. It would make reading the distances where there is a lot of distance (aka 00:27:778 (1,1) - ) be easier. Just to say AR4. Your choice here, not a biggie.
00:26:278 (1) - This is the ONLY 1/1 slider which ends on a stronger sound like this in the entire map and it is quite offputting. I'd try and make it so that sound is tappable, like the rest of the entire map.

[Hard]
Lol that SR gap between normal and hard gg SR system thanks.
I dunno but I feel like where you use jumps in this map are quite random. Like for instance 00:13:078 (4) - being a jump immediately followed by 00:13:378 (1) - no jump etc I dunno
00:14:878 (2,3,4) - Unusually high spacing compared to the rest? I can see why the pattern is here, but the spacing feels far too high compared to the rest of the section when the vocals have no power, if anything this is harder to play than the entire kiai section right after that yet the kiai is way more powerful. I'd honestly try and find a pattern which has 3 identical sliders but without the bigger sspacin.

[NeeNawwww Insane (NiNo)]
00:12:778 (3,4,1) - I find that the way lowered spacing to 1 here is kinda weird since 3 to 4 is really high and snappy, how about moving 00:13:378 (1,2,3,4) - this entire pattern so that the stacked note is on the head of 00:12:478 (2) - instead?
00:57:478 (3,1) - This stack here isn't very nice ;-; There is no like, "last snap/jump" transition to the next part which is pretty dull, and can also be confusing since there is 1/1 which is near-stacked under a 1/2 stack. tl;dr could ya remove the stack pretty please.

[Stupid How? (SFW ver)]
Love this extra!
Yknow how you have this epic snap right 00:33:628 (4,1) - here? Well 00:47:878 (4,1) - this doesnt feel anywhere as cool. Buff this!
00:56:578 (1,2,3) - Coming from experience, having ONE pattern where there is 1/4 after a slider end like this is quite confusing and disorienting, since players have had a long time of having none of these kinds of 1/4, they don't expect one to randomly come up and its a bummer when it does and you fail to play it right because its a one off thing. A note + triple or note + reverse slider can work just as well (if not better) here and not be out of place.

Welp that was a weirdly short mod, this mapset is epic and enjoyable as fk. Full support \o/
Topic Starter
DeRandom Otaku

Arphimigon wrote:

pizzzzzzzzzzzzzzzzz

[Easy]
00:18:178 (1) - I'm actually going to suggest you un-NC this, mainly because there isn't really anything special going on here, so there isn't actually a reason for it in the first place. The tiny extra sound isn't really powerful or outstandin and it makes this particular note look like it means ssomethin blah blah i think you get it (also its not consistent really with how you NC every few 1/1 later). i like blah blah explanations
00:48:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Now I know that this is all continous because of the vocal at the back, but coming from the view of an easy player, constant tapping with no breaks is REALLY HARD and there is no points to adjust. I'd suggest perhaps removing one note near the middle so the player can perhaps adjust their peripherals and not be caught up with the difficulty of constant strain. Perhaps 00:52:678 (4) - this since it is right in the middle. this mod will save lives of thousands of newbies

[Normie]
This may sound weird but I'd suggest lowering the AR. It would make reading the distances where there is a lot of distance (aka 00:27:778 (1,1) - ) be easier. Just to say AR4. Your choice here, not a biggie. changed to AR 4
00:26:278 (1) - This is the ONLY 1/1 slider which ends on a stronger sound like this in the entire map and it is quite offputting. I'd try and make it so that sound is tappable, like the rest of the entire map. The sound at the downbeat is not so loud tbh but i will think about it =w=

[Hard]
Lol that SR gap between normal and hard gg SR system thanks. ikr ... will get an advanced someday maybe
I dunno but I feel like where you use jumps in this map are quite random. Like for instance 00:13:078 (4) - being a jump immediately followed by 00:13:378 (1) - no jump etc I dunno i saw the same thing in the ranked version of the song and it looked pretty cool to me so i stole their patterns
00:14:878 (2,3,4) - Unusually high spacing compared to the rest? I can see why the pattern is here, but the spacing feels far too high compared to the rest of the section when the vocals have no power, if anything this is harder to play than the entire kiai section right after that yet the kiai is way more powerful. I'd honestly try and find a pattern which has 3 identical sliders but without the bigger sspacin. i kinda like that pattern and since these are only slider it wont be really hard

[Stupid How? (SFW ver)]
Love this extra! Yay
Yknow how you have this epic snap right 00:33:628 (4,1) - here? Well 00:47:878 (4,1) - this doesnt feel anywhere as cool. Buff this! i know .. its looks shitty to me but my brain come up with a cool pattern for this part
00:56:578 (1,2,3) - Coming from experience, having ONE pattern where there is 1/4 after a slider end like this is quite confusing and disorienting, since players have had a long time of having none of these kinds of 1/4, they don't expect one to randomly come up and its a bummer when it does and you fail to play it right because its a one off thing. A note + triple or note + reverse slider can work just as well (if not better) here and not be out of place. ok Fixed

Welp that was a weirdly short mod, this mapset is epic and enjoyable as fk. Full support \o/ \o/
Thanks for the cool mod~
_IxApplePie_
Nm req from my WQ

Ni Hao?
  1. Love the slider shapes <3
  2. 00:19:378 (1,3) - blanket
  3. 00:37:528 (2,2,2,2) - make it look equal distance pls
  4. 00:50:578 (1,2) - blanket

Others looks okay to me, just some blanket probs but it's not obv so :roll:

Sorry for the short mod!
Good luck. :D
Topic Starter
DeRandom Otaku

_IxApplePie_ wrote:

Nm req from my WQ

Ni Hao?
  1. Love the slider shapes <3 <3
  2. 00:19:378 (1,3) - blanket
  3. 00:37:528 (2,2,2,2) - make it look equal distance pls no big deal tbh
  4. 00:50:578 (1,2) - blanket

Others looks okay to me, just some blanket probs but it's not obv so :roll:

Sorry for the short mod!
Good luck. :D
Fixed blankets

Thanks!~
Sonnyc
~ General ~
  1. I think you can work more on hitsounding. Currently you seemed to only express the downbeats mostly in this song, but this song has got some more than that imo. For instance, 00:19:828 - 00:20:128 - 00:20:278 - you can hear some high pitched sounds in this spot. Just expressing the downbeats while forgetting all about those was kinda less interesting.
~ Hard ~
  1. 00:09:178 (1,2,1) - This 1/4 spacing could be more consistent.
  2. 00:16:678 (4,5,6) - 00:27:478 (4,5,6) - Considering normal was mostly consisted of constant 1/1 rhythms, introducing a 1/4 triple didn't felt appropriate enough. I'd recommend you to replace it to 1/4 reverse, or perhaps a 1/2.
  3. 01:11:878 (4,1) - The 1/4 spacing felt a little far. Mind making closer?
~ NiNo's Insane ~
  1. 00:19:378 ~ 00:27:703 - Considering this difficulty, this kiai part was the only section which is literally spamming 1/4 beats. Maybe that is because that specific kiai part had a different trait, but the gap inside this difficulty felt too much since other kiais are just 1/2 beats. I think you can consider using a rhythm like this to give a less different feeling. Anyways, 1/4 is way too abused in the current design.
~ Stupid Hao ~
  1. 00:38:578 (1) - I feel this new combo was less necesary since it was contained in the stack. Removing will work better anyways for me.
  2. 00:57:028 (3) - Is this whistle slide kinda intended?
Not bad.
Topic Starter
DeRandom Otaku

Sonnyc wrote:

~ General ~
  1. I think you can work more on hitsounding. Currently you seemed to only express the downbeats mostly in this song, but this song has got some more than that imo. For instance, 00:19:828 - 00:20:128 - 00:20:278 - you can hear some high pitched sounds in this spot. Just expressing the downbeats while forgetting all about those was kinda less interesting. i suck at hitsounding ;w; the hitsounding in the ranked set is pretty simple also so i will leave it as it is for now
~ Hard ~
  1. 00:09:178 (1,2,1) - This 1/4 spacing could be more consistent. i increased spacing on 00:09:778 (1) - for emphasizing purposes
  2. 00:16:678 (4,5,6) - 00:27:478 (4,5,6) - Considering normal was mostly consisted of constant 1/1 rhythms, introducing a 1/4 triple didn't felt appropriate enough. I'd recommend you to replace it to 1/4 reverse, or perhaps a 1/2. Theres gonna be an advance diff soon =w=
  3. 01:11:878 (4,1) - The 1/4 spacing felt a little far. Mind making closer? ok did so
~ Stupid Hao ~
  1. 00:38:578 (1) - I feel this new combo was less necesary since it was contained in the stack. Removing will work better anyways for me. un-nc'd
  2. 00:57:028 (3) - Is this whistle slide kinda intended? it was a mistake .. fixed
Not bad. Thank you!~
Thanks for the mod owo
Gaia
hihi

00:45:778 - xwx XD

[general]
imo you're gunna need a diff between normal and hard. in normal you rarely used 1/2s and in hard you had it as your basis so the gap is way too big. either make ur normal harder or hard easier, or just make another diff lol

[easy]
00:25:378 (3,4,1) - copy pasta would make this look better!
00:28:978 (1,2,1,2,1) - overlaps make this pattern really hard to read for beginners, would recommend unstacking

[normal]
00:18:178 (1) - might wanna move this over so u blankie this
00:26:278 (1,2) - switch places in the timeline, u want the slider to start on the beginning of the measure for more emphasis
00:28:978 (1,2,1,2,3) - this is the same rhythm as easy, u should change it up . sth like is nice
00:31:378 (1,2,3) - dont do this now, switching between red/white ticks in easier diffs is challenging for beginners to play
00:33:328 (5) - like here u can use a 1/2 slider
00:37:378 (4,5,6,7) - considering how u mapped the rest of the map this is quite a difficulty spike here, i suggest using just 1/2 repeats
00:38:578 (1) - maybe left more for better flow
01:07:978 (2,3) - 01:11:578 (6,1) - flow is pretty sharp here but its meh

[hard]
sick diff

[insane]
00:18:628 (2) - pretty close imo, might wanna space it out more
00:33:328 (3) - jump here for emphasis?
00:55:978 (3) - that flow break tho

[extra]
00:16:978 (1,2,3,4,5,6,7,8) - these have the exact same pitch, u should map them the same way
00:43:978 - 00:45:178 - considering how this is an extra it's kinda empty that you didnt map these streams tbh :>
00:48:178 (1) - stack this one too for consistency
01:11:878 (6,7,8,9) - the flow into these streams isnt really nice and plays awkwardly
01:15:478 (6,7,8,9,1) - kinda here too

okie glhf!
SnowNiNo_

ProEzreal wrote:

NiNo
  1. 00:19:078 (4,1) - flow isn't really good here lol dis seems good to me
    lol love ya \o/

-Nya- wrote:

NiNo’s Insane:
  1. Uncheck widescreen support. ok
  2. 00:13:078 (4) –Rather Ctrl+G this to support 00:12:178 (1,2) – nah i prefer to keep the shape
  3. 00:14:278 (6,4) –Try to improve this stack. i dont want to stack here tho =w=
  4. 00:39:478 –Add a note here. That beat is rather important. mainly follow the vocal here, add a note would plays weird
  5. 00:43:078 -^
  6. 00:46:078 (3,2) –Improve this stack. ok

-Space- wrote:

NiNo's Insane

00:18:178 (1,3) - Make these blanket, I think it would look so much better :o this is blanket tho, not obvious =w=?

00:18:778 (3,1) - ^ ok

00:20:878 (2) - Curve this slightly less, it's a bit of a sharp turn in contrast to the other notes. yap ok

00:57:028 (2,3) - Blankets ples q.q lol, fixed

Fun to play, enjoyed the flow a lot. ty :D

Lami wrote:

Nino
00:19:378 - ~ i think this is too much if it's insane diff.
1/4 slider isn't familiar on insane player. but the whole structure is good, and 1/4 is usual in insane either imo
00:57:478 (3,1) - avoid overlap? on my view, little confuse for reading this is stacking not overlap

Arphimigon wrote:

[NeeNawwww Insane (NiNo)] nice =w=
00:12:778 (3,4,1) - I find that the way lowered spacing to 1 here is kinda weird since 3 to 4 is really high and snappy, how about moving 00:13:378 (1,2,3,4) - this entire pattern so that the stacked note is on the head of 00:12:478 (2) - instead? cool ill take it
00:57:478 (3,1) - This stack here isn't very nice ;-; There is no like, "last snap/jump" transition to the next part which is pretty dull, and can also be confusing since there is 1/1 which is near-stacked under a 1/2 stack. tl;dr could ya remove the stack pretty please. lol ok

Sonnyc wrote:

~ NiNo's Insane ~
  1. 00:19:378 ~ 00:27:703 - Considering this difficulty, this kiai part was the only section which is literally spamming 1/4 beats. Maybe that is because that specific kiai part had a different trait, but the gap inside this difficulty felt too much since other kiais are just 1/2 beats. I think you can consider using a rhythm like this to give a less different feeling. Anyways, 1/4 is way too abused in the current design. ill change all 2 into notes, cuz i really want to used kick to express the strong drum (i guess?, and yea this is a specific kiai part so i want this part to be special instead of consist with other kiai part

Gaia wrote:

[insane]
00:18:628 (2) - pretty close imo, might wanna space it out more OK
00:33:328 (3) - jump here for emphasis? koool
00:55:978 (3) - that flow break tho :o the flow is good to me
thanks for mod guys :)
@DeRandom Otaku : sry i dont really got time to check every GD so you need to tell me if there is mod or not =w=
osu file format v14

[General]
AudioFilename: Renard - PIZZZZZZZZ.mp3
AudioLeadIn: 0
PreviewTime: 19078
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8578
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:PIZZZZZZZZ
TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:DeRandom Otaku
Version:NiNo's Insane
Source:
Tags:LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore
BeatmapID:1014580
BeatmapSetID:473066

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Alice_Madness_Returns_Pink_Castle_Drawing_1440x900.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
178,300,4,1,0,100,1,0
9178,-100,4,2,0,30,0,0
9778,-100,4,1,1,80,0,0
19378,-86.9565217391304,4,1,1,80,0,1
27778,-100,4,1,1,80,0,0
33778,-83.3333333333333,4,1,1,80,0,1
38578,-100,4,1,1,80,0,0
48178,-100,4,1,1,80,0,1
56578,-100,4,1,1,80,0,0
57853,-100,4,1,1,80,0,0
62578,-100,4,1,1,80,0,0
62653,-100,4,1,1,80,0,0
67378,-100,4,1,1,80,0,1
75778,-100,4,1,1,80,0,0
76828,-100,4,1,1,30,0,0
76865,-100,4,2,1,5,0,0
77953,-200,4,2,1,50,0,0


[Colours]
Combo1 : 255,21,255
Combo2 : 255,128,128
Combo3 : 5,185,237
Combo4 : 175,81,67

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Topic Starter
DeRandom Otaku

Gaia wrote:

hihi

00:45:778 - xwx XD ^^

[general]
imo you're gunna need a diff between normal and hard. in normal you rarely used 1/2s and in hard you had it as your basis so the gap is way too big. either make ur normal harder or hard easier, or just make another diff lol ByBy is making advace =w=

[easy]
00:25:378 (3,4,1) - copy pasta would make this look better! pasta is delicious tbh
00:28:978 (1,2,1,2,1) - overlaps make this pattern really hard to read for beginners, would recommend unstacking imo its fine . newbies have a brain also

[normal]
00:18:178 (1) - might wanna move this over so u blankie this ok tried
00:26:278 (1,2) - switch places in the timeline, u want the slider to start on the beginning of the measure for more emphasis sure
00:28:978 (1,2,1,2,3) - this is the same rhythm as easy, u should change it up . sth like is nice since theres gonna be advance diff , i m gonna leave it as it is
00:31:378 (1,2,3) - dont do this now, switching between red/white ticks in easier diffs is challenging for beginners to play well if newbies cant do that . they can play easy
00:33:328 (5) - like here u can use a 1/2 slider sure
00:37:378 (4,5,6,7) - considering how u mapped the rest of the map this is quite a difficulty spike here, i suggest using just 1/2 repeats ok sir
00:38:578 (1) - maybe left more for better flow changed pattern from previous suggestion
01:07:978 (2,3) - 01:11:578 (6,1) - flow is pretty sharp here but its meh its oki :3
[hard]
sick diff \o/

[extra]
00:16:978 (1,2,3,4,5,6,7,8) - these have the exact same pitch, u should map them the same way cool catch
00:43:978 - 00:45:178 - considering how this is an extra it's kinda empty that you didnt map these streams tbh :> well ... thats how i wanted to map ... i kinda want to leave those empty in all my diffs =w=
00:48:178 (1) - stack this one too for consistency aright
01:11:878 (6,7,8,9) - the flow into these streams isnt really nice and plays awkwardly will change later xd
01:15:478 (6,7,8,9,1) - kinda here too ok flow is easier now
okie glhf!
Thank you!~

SnowNiNo_ wrote:

@DeRandom Otaku : sry i dont really got time to check every GD so you need to tell me if there is mod or not =w=
Sure~ =3=

Updated!~
Wyatt
Stupid Hao

00:14:878 (2,4) - Intentional miss stack?
00:16:978 (1,2,3,4,5,6,7,8) - What do playtesters think of this? It could work but looks pretty hard.
00:37:378 (1,2,1,2,1,2,1) - Damn this is nice.
01:09:178 (4,5) - Why such different ds here?

Nino

00:20:428 (6,1) - This stream jump might be too hard.
00:22:828 (6,1) - ^
00:25:228 (6,1) - ^

Hard

pretty good
00:24:028 (5,1) - Maybe this is kinda far.
Topic Starter
DeRandom Otaku

Wyatt wrote:

Stupid Hao

00:14:878 (2,4) - Intentional miss stack? ye intentional
00:16:978 (1,2,3,4,5,6,7,8) - What do playtesters think of this? It could work but looks pretty hard. i had to change this pattern , thanks for reminding
00:37:378 (1,2,1,2,1,2,1) - Damn this is nice. Thanks lo
01:09:178 (4,5) - Why such different ds here? because why not =w=

Hard

pretty good
00:24:028 (5,1) - Maybe this is kinda far. it was intentional
thanks!~
Flower
hi~

[StupiD How]
00:33:028 (2) - make a more curvy and blanket-y shape:

[NiNo's Insane]
00:17:878 (4) - move a bit higher to 60,152 for better flow
00:20:428 (6) - the flow is a bit absurd. try this?
00:24:928 (4,5,6) - because it is not in the center, the "symmetric in a very-not-symmetric" pattern may have bad flow. give 5 a bit curve may give a better feel:
00:31:378 (1,2) - increase space between them

[Hard]
01:15:178 (3,4) - increase a little spacing

[ByBy's Advanced]
00:29:428 (2,3,4,1) - this pattern is quite confusing (esp. at this AR). Besides, the sudden change from drum to vocal cannot be recognised by unexperienced players. I suggest this rhythm (plz ignore ugly pattern):

[Normal]
00:33:478 (5) - move 1/2 earlier? it fits music better.

[Easy]
ok

That's so far I can help. Good luck~
Topic Starter
DeRandom Otaku

Flower wrote:

hi~

[StupiD How]
00:33:028 (2) - make a more curvy and blanket-y shape: tbh i like the current pattern =w=

[Hard]
01:15:178 (3,4) - increase a little spacing sure

[Normal]
00:33:478 (5) - move 1/2 earlier? it fits music better. did something a bit differe

[Easy]
ok \o/

That's so far I can help. Good luck~
Thank you!~
Come[Back]Home
Easy

00:09:778 (1,2,3) - Yeah, I think this would look better if properly blanked, looks kinda random now
00:26:578 (5) - This one is almost out of the screen, how about you move it up a bit?

Normal

00:25:078 (3) - You sure about letting that slider repeat on a downbeat?

I dont really like this diff, looks so fast made without a second thought on visuals or quality.

ByBy's Advanced

00:12:178 (1) - Could you explain why you decided to skip the strong beat here 00:12:478 - ? It kinda weird to let the slider end on a weaker beat, I think you should reconsider it
00:24:178 (1,2) - It may be just me, but I think that this looks weird. I think the sliders should fit to each other, right now it looks just random

Cool diff

Hard

00:16:753 (5) - You should delete this one, its overmapped and does not fit with the song and pattern you did. Same here 00:27:553 (5) -

Good diff

NiNo's Insane

00:19:828 (3) - This doesnt really fit with the song, and is weird to play. How about you let it end on the redtick and just place a circle one the head of 00:20:278 (4) - ? Same goes for the whole part, its really weird.
01:09:328 (4,6) - Those being so close to each other looks kinda cramped, maybe increase the distance between those a bit?

Stupid Hao

00:32:578 (1,2) - I think you could try a blank here, would look pretty nice


Thats it, good luck :3
Topic Starter
DeRandom Otaku

Come[Back]Home wrote:

Normal

00:25:078 (3) - You sure about letting that slider repeat on a downbeat? i dont -w- i kinda mapped it randomly .. i will change pattern when i come up with a good pattern

I dont really like this diff, looks so fast made without a second thought on visuals or quality. ;w;

Thats it, good luck :3
everything else in my diffs was fixed \w/ ~ Thanks !~
Marianna
lol
meii18
@Flower: Fixed the issue with patterns thanks!
@CBH: Fixed only the issue with the strong beat.These sliders are not really weird in my opinion.Thanks for mod by the way!

Advanced Updated
osu file format v14

[General]
AudioFilename: Renard - PIZZZZZZZZ.mp3
AudioLeadIn: 0
PreviewTime: 19078
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8578
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:PIZZZZZZZZ
TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:DeRandom Otaku
Version:ByBy's Advanced
Source:
Tags:LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore
BeatmapID:1022040
BeatmapSetID:473066

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CircleSize:3.3
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

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lit120
hmmm...

[baka]
  1. no
[rabbit jumping style]
  1. no
[hard]
  1. no
have a 3 kudos instead since i can't find anything =w=/
SnowNiNo_

Wyatt wrote:

Nino

00:20:428 (6,1) - This stream jump might be too hard. nah 1 need more emphaiszed so it wont be hard lol
00:22:828 (6,1) - ^
00:25:228 (6,1) - ^

Flower wrote:

[NiNo's Insane]
00:17:878 (4) - move a bit higher to 60,152 for better flow
00:20:428 (6) - the flow is a bit absurd. try this? i prefer curved
00:24:928 (4,5,6) - because it is not in the center, the "symmetric in a very-not-symmetric" pattern may have bad flow. give 5 a bit curve may give a better feel: keeping the shape
00:31:378 (1,2) - increase space between them nope consist the spacing at this part

Come[Back]Home wrote:

NiNo's Insane

00:19:828 (3) - This doesnt really fit with the song, and is weird to play. How about you let it end on the redtick and just place a circle one the head of 00:20:278 (4) - ? Same goes for the whole part, its really weird. lol is pretty fit to me tho, the kickslider are for expressing the strong sound (idk wat sound are they =w=, and it plays well either
01:09:328 (4,6) - Those being so close to each other looks kinda cramped, maybe increase the distance between those a bit?

lit120 wrote:

[rabbit jumping style]
  1. no
haha xd
thanks for mod
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 19078
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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[Metadata]
Title:PIZZZZZZZZ
TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:DeRandom Otaku
Version:NiNo's Insane
Source:
Tags:LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore
BeatmapID:1014580
BeatmapSetID:473066

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6th
No kudosu

[Advanced]
00:12:178 (1) - The dropoff makes it a bit unpredictable. There's no real reason to make it longer than other sliders so it might confuse the player. Please move (2).
00:16:978 (1) - That spinner is a bit too much lol, I advise to remove it. It fits better with the spread and is way easier to play.
00:27:778 (2) - NC or change its shape, it sounds really less powerful than the previous slider
00:29:428 - Stack leniency 0 is a bit harsh in such an easy diff tbh but it's up to you...
00:34:378 (3) - Its end is way more loud than its beginning. Plus, the 2 sounds are rather independant. Having a slider here is not a solution imo, what about an 1/2 reverse at 00:34:528 - ?
01:04:978 (1,2,3) - Having that 1.40x huge DS with an almost-linear flow makes it super hard to play for nothing and feel like jumps.

[Insane]
00:33:328 (3,4) - I guess you wanted to emphasize them by suddenly changing the direction here 00:33:328 - so imo (4) deserves more spacing to fit with that idea.
I don't really agree with the 1/4 sliders at 1st kiai but cool diff.
Topic Starter
DeRandom Otaku

Marianna wrote:

lol
c:

lit120 wrote:

hmmm...

[baka]
  1. no
[rabbit jumping style]
  1. no
[hard]
  1. no
have a 3 kudos instead since i can't find anything =w=/
ouo thanks :3
lazygirl
Hey from my modding queue for NM!

Easy:
00:20:578 (3,1) - curve 1 a little less, it'll make the flow better imo
00:21:778 (1,2,3) - also here lower 2 a little maybe for flow purposes too
01:08:578 (3) - I feel like a straight or a slighty curves slider would look better here

Nice map ^^

Normal:
00:47:878 (4,1) - alignment isn't perfect
01:07:978 (2,3) - imperfect blanket, but it's slight
01:11:578 (6,1) - and here too
01:15:178 (2,3) - why u no align

I like this map as well :)

ByBy's Advanced:
00:12:778 (3,4) - this is probably on purpose, but my brain tells me alignment is wrong here
00:19:378 (1,2) - I'd change these so the red tick would be in the middle, looks a little weird like this
00:34:378 (3,4) - I'm maybe a bit picky on alignment :p
00:37:978 (3,1) - align 1 with end of 3 a little better maybe
01:10:228 (2,3) - rotate 3 for alignment maybe
If you don't want to align the parts I mentionned, do them maybe more like 01:13:378 (1,2) - this looks a lot nicer than barely not aligned ones. I prefer it either totally aligned or not at all :P

Great diff too :p

Hard:
00:27:478 (4,5,1) - stacks weird, maybe make it a linear singletap

I mean that's all I found :D great diff

NiNo's Insane:
00:13:378 (1,2,3,4) - this looks nicer if you take 3,4 and scale by 1.2 or rotate by 20 degrees in any direction
SPOILER
liek dis or more than 1.2 for scaling
00:14:278 (6) - missed opportunity for triplet
00:15:478 (4) - same
00:16:678 (4) - same

Lots of fun playing this one ^^

Great mapset overall, all diffs have nice flow and rythm, they're also really fun to play because the music has such a unique rythmical pattern. Good luck ranking this!
Topic Starter
DeRandom Otaku

lazyboy007 wrote:

Hey from my modding queue for NM!

Easy:
00:20:578 (3,1) - curve 1 a little less, it'll make the flow better imo tbh its fine currently as well
00:21:778 (1,2,3) - also here lower 2 a little maybe for flow purposes too Newbies also have a brain and eyes
01:08:578 (3) - I feel like a straight or a slighty curves slider would look better here umm nope =w=

Nice map ^^

Normal:
00:47:878 (4,1) - alignment isn't perfect ok fixed
01:07:978 (2,3) - imperfect blanket, but it's slight i tried
01:11:578 (6,1) - and here too did my best
01:15:178 (2,3) - why u no align not my kind of thing tbh

I like this map as well :)

Hard:
00:27:478 (4,5,1) - stacks weird, maybe make it a linear singletap eeee nope . i made it like that on purpose

I mean that's all I found :D great diff

Great mapset overall, all diffs have nice flow and rythm, they're also really fun to play because the music has such a unique rythmical pattern. Good luck ranking this!
thanks alot for mod and star c;
Ayya Novak
Hey.

STUPID HAO
00:16:078 (2,3,4,5) - idk, kick hits pretty hard here but those jumps are really low-spaced and that makes them feel weak in some way, maybe make them harder?
00:20:578 (1,2,3,4,5) - i would make this part look like that, but that's just my opinion.
00:24:178 (1,3) - i generally don't like overlaps but maybe this would be a solution?
00:29:578 (3,4,5) - - how about stacking (5) with the upcoming slider and inreasing spacing between (4) and (5)? idk
00:33:478 (3,4) - i feel like you should increase spacing here because music becomes more intense and those two notes do a transition between less and more intense parts.
00:37:678 - there's a 1/8 distorted kick playing so you should put a triple here.
01:14:278 (6,7) - move that (7) a little bit lower so the end of (6) points at it. Looks more aesthetically pleasing.

this is it - diff is really great.

NiNo's Insane
00:13:078 (4) - i know this is probably intentional, but i suggest turning this slider upside down.
00:14:278 (6) - triple here maybe
00:19:378 (1,2,3) - my solution
00:26:578 (1) - this slider doesn't work well with 00:27:028 (3) this one. try experimenting with it's shape so transition becomes more natural and good looking.
00:36:478 (2) - move it closer to (1), but not too much
00:37:678 (3) - once again, should be a triple here
00:40:828 (1) - there definitely should be a note + slider, as there are two syllables.
00:52:678 (5) - yeah, triple please
01:09:628 (6) - move this one further up

nice diff overall

Hard
00:50:278 (5) - maybe put a reverse slider here?
01:09:778 (1) - it points down, so the flow suffers a bit - try to bend it down, not up
i don't really have much to say, this map is just perfect imo

ByBy's Advanced
00:27:778 (2) - maybe rotate it by 15 degrees? and also put it slightly higher
00:30:628 (2) - this is what i would do here - http://osu.ppy.sh/ss/5591965 - there's a strong beat and you miss it.
00:33:178 (2) - same here
00:45:778 (1,2,3) - spacing seems a bit too extreme tbh

everything else is fine, gj

i also don't think i should mod Easy or Normal, they're fine as well
so that's it :>
GL ranking this mapset.
Topic Starter
DeRandom Otaku

avalanche wrote:

Hey.

STUPID HAO
00:16:078 (2,3,4,5) - idk, kick hits pretty hard here but those jumps are really low-spaced and that makes them feel weak in some way, maybe make them harder? ok spaced them more
00:20:578 (1,2,3,4,5) - i would make this part look like that, but that's just my opinion. i prefer my pattern here
00:24:178 (1,3) - i generally don't like overlaps but maybe this would be a solution? i prefer my pattern here
00:29:578 (3,4,5) - - how about stacking (5) with the upcoming slider and inreasing spacing between (4) and (5)? idk i m not sure what u r trying to say here
00:33:478 (3,4) - i feel like you should increase spacing here because music becomes more intense and those two notes do a transition between less and more intense parts. ok did something here
00:37:678 - there's a 1/8 distorted kick playing so you should put a triple here. not necessary
01:14:278 (6,7) - move that (7) a little bit lower so the end of (6) points at it. Looks more aesthetically pleasing. flow is better now

this is it - diff is really great.

Hard
00:50:278 (5) - maybe put a reverse slider here? umm nope
01:09:778 (1) - it points down, so the flow suffers a bit - try to bend it down, not up its not really important to make easy flows everywhere
i don't really have much to say, this map is just perfect imo

i also don't think i should mod Easy or Normal, they're fine as well
so that's it :>
GL ranking this mapset.
Thank you!~
Strategas
[hao]

00:10:378 (3,4,5,6) - weird flow

00:17:278 (1,1,1) - nc spam is not necessary imo

00:26:578 (1) - this doesn't look good lol

00:32:578 (1,2) - you could improve visuals here http://image.prntscr.com/image/0c90e697 ... 79363e.png

[NiNo]

00:13:078 (4) - ctrl g? flow

00:25:678 (2,3,5) - this doesn't look good dood

00:38:578 (1,2) - flow

uhh a lot of bad looking overlaps that you could avoid

[hard]

00:16:078 (2,3) - this transition so weird into 3. 00:19:978 (3,4) - 00:21:178 (3,4) - much better

00:20:578 (1) - this shape again lol, it doesn't even blanket 00:21:178 (3) -

00:27:178 (3) - just make it straight or smth, it just breaks flow now into 00:27:478 (4) -

00:35:578 (3,4) - also weird transitioning

01:13:378 (1) - o boy

[ByBy]

00:14:578 (1,2) - poor blanket
00:51:778 (1,2) -

normal and easy seem fine

gl
SnowNiNo_

lazyboy007 wrote:

NiNo's Insane:
00:13:378 (1,2,3,4) - this looks nicer if you take 3,4 and scale by 1.2 or rotate by 20 degrees in any direction i want them to stack.
SPOILER
liek dis or more than 1.2 for scaling
00:14:278 (6) - missed opportunity for triplet is fine tho it's an insane :|
00:15:478 (4) - same
00:16:678 (4) - same

Lots of fun playing this one ^^

avalanche wrote:

NiNo's Insane
00:13:078 (4) - i know this is probably intentional, but i suggest turning this slider upside down. nope
00:14:278 (6) - triple here maybe nope
00:19:378 (1,2,3) - my solution keeping the shape
00:26:578 (1) - this slider doesn't work well with 00:27:028 (3) this one. try experimenting with it's shape so transition becomes more natural and good looking. the flow is gd tho
00:36:478 (2) - move it closer to (1), but not too much nah consist the spacing
00:37:678 (3) - once again, should be a triple here just mapping the intense beat here
00:40:828 (1) - there definitely should be a note + slider, as there are two syllables. mainly vocal
00:52:678 (5) - yeah, triple please same
01:09:628 (6) - move this one further up ...

nice diff overall

Strategas wrote:

[NiNo]

00:13:078 (4) - ctrl g? flow for intentional

00:25:678 (2,3,5) - this doesn't look good dood lol k

00:38:578 (1,2) - flow is g to me =w=

uhh a lot of bad looking overlaps that you could avoid =w= but i want to keep the structure tho
thanks for mod
osu file format v14

[General]
AudioFilename: Renard - PIZZZZZZZZ.mp3
AudioLeadIn: 0
PreviewTime: 19078
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8578
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:PIZZZZZZZZ
TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:DeRandom Otaku
Version:NiNo's Insane
Source:
Tags:LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore
BeatmapID:1014580
BeatmapSetID:473066

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
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Topic Starter
DeRandom Otaku

Strategas wrote:

[hao]

00:10:378 (3,4,5,6) - weird flow its an extra diff xd

00:17:278 (1,1,1) - nc spam is not necessary imo ok did something here

00:26:578 (1) - this doesn't look good lol adjusted slider a bit uwu

00:32:578 (1,2) - you could improve visuals here http://image.prntscr.com/image/0c90e697 ... 79363e.png sure

[hard]

00:16:078 (2,3) - this transition so weird into 3. 00:19:978 (3,4) - 00:21:178 (3,4) - much better fixed

00:20:578 (1) - this shape again lol, it doesn't even blanket 00:21:178 (3) - is it important to blanie? D: adjusted shape tho

00:27:178 (3) - just make it straight or smth, it just breaks flow now into 00:27:478 (4) - aa nope i like the current pattern more here

00:35:578 (3,4) - also weird transitioning i like it :3

01:13:378 (1) - o boy ;w;

normal and easy seem fine

gl
Thanks!!~
Seijiro
=w=/

General


  • looks fine, but idk, maybe those lyrics are a bit vulgar and need a warning in description maybe.

________________



Stupid Hao


  • 00:10:678 (4,5,6) - move these guys a little up to make an equal visual distance from both next and previous slider? Like this

    00:14:878 (2,3,4,5) - seeing this makes me feel like the spacing is too short in general here. Not long ago you used a larger one on less strong notes at 00:13:678 (2,3,4) - for example. Spread them more.
    00:16:078 (2,3,4,5) - same for these guys too, the rhythm is building up after all.

    00:22:228 (2,3) - ctrl+g? It makes a nice flow imo and a good drop on 00:22:678 (5) -

    00:30:178 (1) - the flow to this is a bit forced and not really predictable. What about something like thist instead?

    00:35:278 (2,3,4) - as my first suggestion, giving an equal visual distance would make the map more polished, like this
    00:34:978 (1,5) - blanket could be improved btw

    00:49:378 (1) - move to around x58 y210? The emphasis should be kept on this circle and not on the next slider imo

    01:10:378 (3) - ctrl+g?

________________



NiNo's Insane


  • 00:13:078 (4) - ctrl+g to keep same flow as 00:12:178 (1,2) - ?

    00:19:678 (2) - to avoid confusing this pattern with a 1/4 jump you use a lot, like 00:20:128 (4,5,6) - , I suggest stacking it on the next slider.
    Same goes for all the similar patterns ahead. (it's consistent, but it's just for the sake of readability even more)

    00:36:178 (1) - ctrl+g?
overall clean diff

________________



Hard


  • 00:49:678 (3,4) - this movement doesn't convince me tbh so in the end I ended up using a repeat slider like this to get rid of the forced movement on that part, like this

________________



ByBy's Advanced


  • 00:24:178 (1,2,1,2) - partea asta se poate mapa divers, e prea liniștită pentru a fi o Advanced diff. Încearcă sa pui mai multe 1/2 unde e posibil.

    00:30:628 - prea gol, și ignori o notă importantă. 00:30:778 (2) - Mișcă asta 1/2 mai devreme
    00:33:028 - la fel

    Restu-l e bun așa cum este.

________________



Normal


  • 00:31:378 (1,2,3) - I guess it's easy to play anyway, but I'd rather avoid it on Normal diffs tbh...

________________



Easy


  • cool diff

that's all =w=/
Topic Starter
DeRandom Otaku

MrSergio wrote:

=w=/

General


  • looks fine, but idk, maybe those lyrics are a bit vulgar and need a warning in description maybe.

________________



Stupid Hao


  • 00:10:678 (4,5,6) - move these guys a little up to make an equal visual distance from both next and previous slider? Like this

    00:14:878 (2,3,4,5) - seeing this makes me feel like the spacing is too short in general here. Not long ago you used a larger one on less strong notes at 00:13:678 (2,3,4) - for example. Spread them more.
    00:16:078 (2,3,4,5) - same for these guys too, the rhythm is building up after all.

    00:22:228 (2,3) - ctrl+g? It makes a nice flow imo and a good drop on 00:22:678 (5) -

    00:30:178 (1) - the flow to this is a bit forced and not really predictable. What about something like thist instead?

    00:35:278 (2,3,4) - as my first suggestion, giving an equal visual distance would make the map more polished, like this
    00:34:978 (1,5) - blanket could be improved btw

    00:49:378 (1) - move to around x58 y210? The emphasis should be kept on this circle and not on the next slider imo

    01:10:378 (3) - ctrl+g? i want my current pattern here uwu

________________



Hard


  • 00:49:678 (3,4) - this movement doesn't convince me tbh so in the end I ended up using a repeat slider like this to get rid of the forced movement on that part, like this

________________



Normal


  • 00:31:378 (1,2,3) - I guess it's easy to play anyway, but I'd rather avoid it on Normal diffs tbh... its oki =3=

________________



Easy


  • cool diff

that's all =w=/
Thank you very much!~
meii18

6th wrote:

No kudosu

[Advanced]
00:12:178 (1) - The dropoff makes it a bit unpredictable. There's no real reason to make it longer than other sliders so it might confuse the player. Please move (2). did in another way
00:16:978 (1) - That spinner is a bit too much lol, I advise to remove it. It fits better with the spread and is way easier to play. no it's not really long.I placed a spinner to take a bit break from 'clicking the objects'
00:27:778 (2) - NC or change its shape, it sounds really less powerful than the previous slider changed the shape.The NC doesn't fit here
00:29:428 - Stack leniency 0 is a bit harsh in such an easy diff tbh but it's up to you... it's not really harsh.That slider is for following the drum from music background
00:34:378 (3) - Its end is way more loud than its beginning. Plus, the 2 sounds are rather independant. Having a slider here is not a solution imo, what about an 1/2 reverse at 00:34:528 - ? sounds a bit awful to add another circle plus an 1/2 slider reverse.I prefer to keep the current one
01:04:978 (1,2,3) - Having that 1.40x huge DS with an almost-linear flow makes it super hard to play for nothing and feel like jumps. it's not really hard to play it.I testplayed it and it seems like it's easy to play it and aim (2)-

lazyboy007 wrote:

ByBy's Advanced:
00:12:778 (3,4) - this is probably on purpose, but my brain tells me alignment is wrong here actually it's on purpose :P
00:19:378 (1,2) - I'd change these so the red tick would be in the middle, looks a little weird like this should be fine now.fixed
00:34:378 (3,4) - I'm maybe a bit picky on alignment :p the alignment seems fine to me here o.o
00:37:978 (3,1) - align 1 with end of 3 a little better maybe fixed
01:10:228 (2,3) - rotate 3 for alignment maybe just moved (3)- a bit to right
If you don't want to align the parts I mentionned, do them maybe more like 01:13:378 (1,2) - this looks a lot nicer than barely not aligned ones. I prefer it either totally aligned or not at all :P

Great diff too :p Thanks! ^^

avalanche wrote:

ByBy's Advanced
00:27:778 (2) - maybe rotate it by 15 degrees? and also put it slightly higher i changed the slidershape as metioned in 6th's modding post
00:30:628 (2) - this is what i would do here - http://osu.ppy.sh/ss/5591965 - there's a strong beat and you miss it. uguu fixed
00:33:178 (2) - same here ^
00:45:778 (1,2,3) - spacing seems a bit too extreme tbh the spacing is not really extreme.I am still using 1.40x ds but the spacing is modifying here a bit because as you can see in timeline, there are some 'free' beats and the spacing comes to be a bit big as you expected

Strategas wrote:

[ByBy]

00:14:578 (1,2) - poor blanket the blanket seems to be fine here in my opinion
00:51:778 (1,2) - ^

MrSergio wrote:

ByBy's Advanced


  • 00:24:178 (1,2,1,2) - partea asta se poate mapa divers, e prea liniștită pentru a fi o Advanced diff. Încearcă sa pui mai multe 1/2 unde e posibil. oops greseala mea fixat xD

    00:30:628 - prea gol, și ignori o notă importantă. 00:30:778 (2) - Mișcă asta 1/2 mai devreme deja am fixat intr-un mod anterior dar buna sugestie
    00:33:028 - la fel^
Restu-l e bun așa cum este. Multumesc mult si este 'restul' nu 'restu-l' :P
Thanks all!
osu file format v14

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AudioLeadIn: 0
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TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:DeRandom Otaku
Version:ByBy's Advanced
Source:
Tags:LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore
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376,87,55378,6,0,P|336:98|266:72,1,110,2|2,0:0|0:0,0:0:0:0:
195,79,55828,2,0,P|144:99|91:88,1,110,2|2,0:0|0:0,0:0:0:0:
25,127,56278,2,0,P|35:161|26:196,1,55,2|2,0:0|0:0,0:0:0:0:
82,238,56578,6,0,P|133:233|194:328,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
27,93,57778,5,6,0:0:0:0:
404,64,62578,5,6,0:0:0:0:
404,64,63778,1,6,0:0:0:0:
404,64,64978,6,0,B|374:109|401:144|401:144|445:175|445:235|408:277,2,220,6|6|6,0:0|0:0|0:0,0:0:0:0:
353,210,66478,1,6,0:0:0:0:
244,319,66778,2,0,B|190:338|190:338|128:316,1,110,6|4,0:0|0:0,0:0:0:0:
56,193,67378,6,0,P|86:137|58:82,1,110,6|2,0:0|0:0,0:0:0:0:
22,35,67828,1,0,0:0:0:0:
97,18,67978,2,0,P|130:42|162:106,1,110,2|2,0:0|0:0,0:0:0:0:
184,254,68578,6,0,L|246:240,1,55,2|0,0:0|0:0,0:0:0:0:
299,287,68878,2,0,L|355:277,1,55,2|0,0:0|0:0,0:0:0:0:
410,226,69178,2,0,P|378:190|386:121,1,110,2|2,0:0|0:0,0:0:0:0:
434,76,69628,1,0,0:0:0:0:
362,48,69778,6,0,B|309:33|309:33|255:54,1,110,2|2,0:0|0:0,0:0:0:0:
196,100,70228,1,0,0:0:0:0:
272,97,70378,2,0,P|290:134|273:210,1,110,2|2,0:0|0:0,0:0:0:0:
147,369,70978,6,0,L|78:359,1,55,2|0,0:0|0:0,0:0:0:0:
32,312,71278,2,0,P|32:276|16:244,1,55,2|0,0:0|0:0,0:0:0:0:
1,184,71578,2,0,P|32:152|108:155,1,110,2|2,0:0|0:0,0:0:0:0:
142,208,72028,1,0,0:0:0:0:
206,250,72178,6,0,L|336:236,1,110,6|2,0:0|0:0,0:0:0:0:
392,231,72628,1,0,0:0:0:0:
354,163,72778,2,0,P|321:139|321:51,1,110,2|2,0:0|0:0,0:0:0:0:
447,142,73378,6,0,L|460:207,1,55,2|0,0:0|0:0,0:0:0:0:
408,255,73678,2,0,L|420:316,1,55,2|0,0:0|0:0,0:0:0:0:
364,364,73978,2,0,P|323:340|245:351,1,110,2|2,0:0|0:0,0:0:0:0:
189,368,74428,1,0,0:0:0:0:
134,313,74578,6,0,B|115:260|115:260|139:206,1,110,2|2,0:0|0:0,0:0:0:0:
180,147,75028,1,0,0:0:0:0:
234,201,75178,2,0,P|283:206|334:152,1,110,2|2,0:0|0:0,0:0:0:0:
256,192,75778,12,0,77953,0:0:0:0:
Chaoslitz
M4MMMMMMMMM

[Normal]
  1. 00:25:378 - This is a downbeat, try something clickable in order to emphasize?
[Byby's Advanced]
  1. 01:09:778 (1,3) - The angle is really sharp here and this do not look well when they are overlapping
  2. Nice
[Nino's Insane]
  1. 00:14:278 (6,1) - The spacing here just contradict with the downbeat
[Stupid Hao]
  1. 00:34:228 (2,3,4) - They shouldn't have the same spacing, try to move 00:34:528 (4) closer to 00:34:378 (3)

Couldn't find much thing here.
Actually you don't need to use whistle in every single object in Easy and Normal diff, in my opinion you can also reduce the use of whistle in the third kiai, just follow what you have done for the 4th, having whistle in all beat is pretty noisy

Good Luck
Topic Starter
DeRandom Otaku

Chaoslitz wrote:

M4MMMMMMMMM
Couldn't find much thing here.
Actually you don't need to use whistle in every single object in Easy and Normal diff, in my opinion you can also reduce the use of whistle in the third kiai, just follow what you have done for the 4th, having whistle in all beat is pretty noisy
Good Luck
Well .. the third kiai has a kick sound on every 1/2 beat , thats why i spammed whistle so much ;;

Fixed both in stuff in normal and extra btw .. Thank you :>

Waiting for Nino and Byby =w=
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