forum

3R2 - Theme of Rabi-Ribi [OsuMania]

posted
Total Posts
38
show more
Arzenvald
who's usagi

how to check sv anyway (¦3ꇤ[··]
Topic Starter
Akasha-

ajeemaniz wrote:

who's usagi yes, you're

how to check sv anyway (¦3ꇤ[··] im asking someone for help
Pope Gadget

Kuo Kyoka wrote:

ajeemaniz wrote:

how to check sv anyway (¦3ꇤ[··] im asking someone for help
oh hello

[Hard]
The best thing to remember with sightreadable SVs is that everything should add up. If you're looking for the entire chart to stay at a 1.00x pace, then make sure any SVs add up to 1.00x * how many measures the SVs go on for. For instance,

Since this is 1/6 snap, imagine this collectively is 6.00x (1.00/(1/6) = 1.00*6 = 6.00), for the distance between the 1/1 beats.
For the SVs in this 1/1 section, make sure they add up to 6.00x
This can be something like 3(0.50) + 1.00 + 1.50 + 2.00 = 6.00
To demonstrate;
=

This needs to hold true for every SV on your Hard difficulty, since it's a Hard difficulty. Things can get wackier for Insane if need be.
I've noticed some areas which add up to something different to 6.00, for example,

3(0.50) + 1.00 + 1.25 + 1.50 = 5.25, not 6.00 - therefore, it is quite difficult to sightread as players will hit the notes earlier than when intended.
As such, I would refer to my previous example;


or in fact, have these SVs be more neutral as this is the first difficulty to have them appear. Have them still add up to 6.00 but have each number be closer to 1.00. For example;
3(0.80) + 1.00 + 1.20 + 1.40 = 6.00
Heck, you could even just approximate this rule if every SV was more neutral. You could have it be equal to something like 5.75 and barely anybody would notice.

In addition, the 0.50 + 1.50 = 2.00 SVs which you have would be sightreadable but the periods in which the 0.50 SV and the 1.50 SV lasts must be the same duration.

Presented here is infact 3(0.50) + 1.50 - rather than 2(0.50) + 2(1.50) - which does not add up to 4.00. Therefore, the section at 00:26:892 - is literally impossible to sightread, combined with the fact that the SVs are too sharp for a hard diff.

I've taken the liberty of changing these to 3(0.85) + 1.45 which do add up to 4.00 and are much more accessible for hard difficulty players.

00:52:263 - SV here is completely fine as it's during a short pause and the second half of this pause approximates 1.00x anyway.

TL;DR: http://puu.sh/pcQXr/914ecea5e9.osu - Notes are more equidistant and SVs are less harsh.

[Insane]
Because it's the Insane difficulty, I'll be ignoring the SVs which are fairly playable, and focus on 00:26:892 - the only SVs which I personally have the most trouble with.

Since it's Insane it's fine that the SVs are sharper, but it's therefore more essential that these add up to 4.00x
The simple response would be to just change the 1.50x SVs to 2.50x, at 00:27:149 -, 00:27:663 - and 00:28:006 -
I feel like this would still be too sharp in comparison to the rest of the SVs though, so I've adjusted them to be 3(0.65) followed by 2.05;


In addition, 00:38:892 - is 1/8 snap (not 1/6)

TL;DR: http://puu.sh/pcUUo/177cbe1359.osu - Changed 00:26:892 - to be fairer and did correction at 00:38:892 -

[Afterword]
As an additional bonus, if you so desire, I would happily create my own difficulty for this with my own SVs if you would like to compare with what I would personally do.

Good luck!
Topic Starter
Akasha-

Pope Gadget wrote:

Kuo Kyoka wrote:

im asking someone for help
oh hello

[Hard]
The best thing to remember with sightreadable SVs is that everything should add up. If you're looking for the entire chart to stay at a 1.00x pace, then make sure any SVs add up to 1.00x * how many measures the SVs go on for. For instance,

Since this is 1/6 snap, imagine this collectively is 6.00x (1.00/(1/6) = 1.00*6 = 6.00), for the distance between the 1/1 beats.
For the SVs in this 1/1 section, make sure they add up to 6.00x
This can be something like 3(0.50) + 1.00 + 1.50 + 2.00 = 6.00
To demonstrate;
=
wow, i never notice this, thank you for such helpful tips

This needs to hold true for every SV on your Hard difficulty, since it's a Hard difficulty. Things can get wackier for Insane if need be.
I've noticed some areas which add up to something different to 6.00, for example,

3(0.50) + 1.00 + 1.25 + 1.50 = 5.25, not 6.00 - therefore, it is quite difficult to sightread as players will hit the notes earlier than when intended.
As such, I would refer to my previous example;


or in fact, have these SVs be more neutral as this is the first difficulty to have them appear. Have them still add up to 6.00 but have each number be closer to 1.00. For example;
3(0.80) + 1.00 + 1.20 + 1.40 = 6.00
Heck, you could even just approximate this rule if every SV was more neutral. You could have it be equal to something like 5.75 and barely anybody would notice.

In addition, the 0.50 + 1.50 = 2.00 SVs which you have would be sightreadable but the periods in which the 0.50 SV and the 1.50 SV lasts must be the same duration.

Presented here is infact 3(0.50) + 1.50 - rather than 2(0.50) + 2(1.50) - which does not add up to 4.00. Therefore, the section at 00:26:892 - is literally impossible to sightread, combined with the fact that the SVs are too sharp for a hard diff.

I've taken the liberty of changing these to 3(0.85) + 1.45 which do add up to 4.00 and are much more accessible for hard difficulty players.

00:52:263 - SV here is completely fine as it's during a short pause and the second half of this pause approximates 1.00x anyway. hmmm, i'm quite understand how is it work now, however, as follow it it's quite like normal but just a lilttle change from that part, but i'm okay with it

TL;DR: http://puu.sh/pcQXr/914ecea5e9.osu - Notes are more equidistant and SVs are less harsh. wow, actually i like to finish it by myself but by you already done it, thank you

[Insane]
Because it's the Insane difficulty, I'll be ignoring the SVs which are fairly playable, and focus on 00:26:892 - the only SVs which I personally have the most trouble with.

Since it's Insane it's fine that the SVs are sharper, but it's therefore more essential that these add up to 4.00x
The simple response would be to just change the 1.50x SVs to 2.50x, at 00:27:149 -, 00:27:663 - and 00:28:006 -
I feel like this would still be too sharp in comparison to the rest of the SVs though, so I've adjusted them to be 3(0.65) followed by 2.05; alright, but i don't quite like it because it's so hard for read; however i made it more smooth by change 0.65 to 0.8 and 2.05 to 1.6


In addition, 00:38:892 - is 1/8 snap (not 1/6) seems i missed it, thank you

TL;DR: http://puu.sh/pcUUo/177cbe1359.osu - Changed 00:26:892 - to be fairer and did correction at 00:38:892 -alright

[Afterword]
As an additional bonus, if you so desire, I would happily create my own difficulty for this with my own SVs if you would like to compare with what I would personally do. i appreciated your help but it's all full now, i can't help but thank you

Good luck!
thank you so much for such a work, i'm really appreciated

ready for bn check
ZZHBOY
hi kk, for a better...better mania map
1\2\3\4

[General]
  1. please uncheck widescreen support due to there has no sb
[Ichi's Easy]
  1. 00:48:835 (48835|3,49177|2,49520|1,49863|0) - ctrl+h those notes to make them be different from 00:47:463 (47463|3,47806|2,48149|1,48492|0) - and 00:50:206 (50206|3,50377|2,50549|1,50720|0) -
  2. 00:56:206 (56206|0) - use a long note instead?
  3. 01:01:863 - add a note to follow the drum here?
  4. 01:07:349 (67349|2,67692|0) - ctrl+h to make here more balance?
  5. 01:13:520 - also suggest to add a long note here to follow the music
[Normal]
  1. 00:01:863 - 00:03:063 - those piano sounds shouldn't be missed, it's better to map them imo
  2. 00:06:149 (6149|1) - consider to remove this note, no clear sound here
  3. 00:07:006 (7006|1,7006|0) - move these two notes like this to make a better balance? https://osu.ppy.sh/ss/5318968
  4. 00:13:349 (13349|2,13692|2) - they should be advanced for 1/2 beat like this https://osu.ppy.sh/ss/5318971
  5. 00:18:492 (18492|2) - move to 4 for the pitch?
  6. 00:21:577 (21577|2,21920|1) - move them to same column like what you did at 00:18:835 (18835|1,19177|1) - ?
  7. 00:28:263 (28263|1,28435|1) - move them to different column, it's not fit the Normal diff imo
  8. 00:39:235 (39235|1,39406|1) - 00:40:606 (40606|1,40777|1) - ^
  9. 00:41:120 (41120|2) - move to 4?
  10. 00:41:292 (41292|0) - it should be stopped at 00:41:463 -
  11. 00:46:777 (46777|0) - stop at 00:46:949 - ?
  12. 00:48:835 (48835|3,49177|3,49520|3,49863|3) - maybe you can move them to 1 column, it's a little hard imo
  13. 00:59:806 - add a note?
  14. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced?
[Hard]
  1. 00:02:206 (2206|1,2377|2,2549|3,2720|0) - ctrl+h for a better gameplay
  2. 00:13:349 (13349|2,13692|2) - same to Normal diff, they should be advanced for 1/2 beat
  3. 00:41:292 (41292|0) - should stop at 00:41:463 - as well as Normal diff
  4. 00:43:692 (43692|3,43692|2,44035|1,44035|0) - ctrl+h for a better gameplay
  5. 00:46:777 (46777|0) - stop at 00:46:949 - ?
  6. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced plz
[Insane]
  1. just reference from what I said in Hard diff
i want to play rabirabi QAQ
Topic Starter
Akasha-

ZZHBOY wrote:

hi kk, for a better...better mania map
1\2\3\4

[General]
  1. please uncheck widescreen support due to there has no sb
[Ichi's Easy]
  1. 00:48:835 (48835|3,49177|2,49520|1,49863|0) - ctrl+h those notes to make them be different from 00:47:463 (47463|3,47806|2,48149|1,48492|0) - and 00:50:206 (50206|3,50377|2,50549|1,50720|0) -
  2. 00:56:206 (56206|0) - use a long note instead?
  3. 01:01:863 - add a note to follow the drum here?
  4. 01:07:349 (67349|2,67692|0) - ctrl+h to make here more balance?
  5. 01:13:520 - also suggest to add a long note here to follow the music
[Normal]
  1. 00:01:863 - 00:03:063 - those piano sounds shouldn't be missed, it's better to map them imo i will only focus on the background piano because the reset of the main melody (just like on beginning) are folllowed already, i want to make something different
  2. 00:06:149 (6149|1) - consider to remove this note, no clear sound hereit does have, the melody of the song
  3. 00:07:006 (7006|1,7006|0) - move these two notes like this to make a better balance? https://osu.ppy.sh/ss/5318968 it actually balanced already, and i'm following pitch on here so i can't change it
  4. 00:13:349 (13349|2,13692|2) - they should be advanced for 1/2 beat like this https://osu.ppy.sh/ss/5318971 no, 00:11:806 (11806|0,12149|0,12492|0,12835|0,13006|2,13349|2,13692|2,13863|1,14206|1) - are main melody, i let it balance on 3 columns and then ctrl + h it so 4 columns of them are balance with this rhythm
  5. 00:18:492 (18492|2) - move to 4 for the pitch? pitch surely be on 3rd, can't be on 4th, 00:17:463 (17463|1,17635|2,17806|3,18149|0,18320|1,18492|2) - and for patterns, it follow pitch
  6. 00:21:577 (21577|2,21920|1) - move them to same column like what you did at 00:18:835 (18835|1,19177|1) - ? lol i got busted (actually i igrone this for patterns) but okay i will move for pitch
  7. 00:28:263 (28263|1,28435|1) - move them to different column, it's not fit the Normal diff imo 00:28:263 (28263|0) - for bass and 00:28:263 (28263|1) - for cymbal,00:28:435 (28435|1,28606|2,28777|3,29120|0,29292|1,29463|2) - and this might look similar to you; 00:28:606 (28606|0,29292|3) - for snare; and i may change to a better patterns but i really don't know what to do now
  8. 00:39:235 (39235|1,39406|1) - 00:40:606 (40606|1,40777|1) - ^ normal can learn how to play mini jack now
  9. 00:41:120 (41120|2) - move to 4? ^
  10. 00:41:292 (41292|0) - it should be stopped at 00:41:463 - it should be on 00:41:549 - but it will make some snap trouble so i better let it all end on 1/1
  11. 00:46:777 (46777|0) - stop at 00:46:949 - ? ^
  12. 00:48:835 (48835|3,49177|3,49520|3,49863|3) - maybe you can move them to 1 column, it's a little hard imo argeed
  13. 00:59:806 - add a note? sure
  14. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced? no, i'm follow rhythm
[Hard]
  1. 00:02:206 (2206|1,2377|2,2549|3,2720|0) - ctrl+h for a better gameplay it's for pitch
  2. 00:13:349 (13349|2,13692|2) - same to Normal diff, they should be advanced for 1/2 beat please listen carefully to guitar sound
  3. 00:41:292 (41292|0) - should stop at 00:41:463 - as well as Normal diff explained
  4. 00:43:692 (43692|3,43692|2,44035|1,44035|0) - ctrl+h for a better gameplay it's for pitch here, you can see pitch is from high to low and from low to high (00:43:349 (43349|3,43692|2) - and 00:44:035 (44035|0,44377|1) -
  5. 00:46:777 (46777|0) - stop at 00:46:949 - ? explained
  6. 01:19:177 (79177|1,79520|1) - 01:21:920 (81920|2,82263|2) - move them 1/2 beat advanced plz explained
[Insane]
  1. just reference from what I said in Hard diff
i want to play rabirabi QAQ pm me
thank you for modding, ZZH, also i rearranged some patterns from your mod and self-mod my map a little bit more
i think it's all fine now, waiting for Ichi's reply
Ichigaki

ZZHBOY wrote:

hi kk, for a better...better mania map
1\2\3\4

[General]
  1. please uncheck widescreen support due to there has no sb
[Ichi's Easy]
  1. 00:48:835 (48835|3,49177|2,49520|1,49863|0) - ctrl+h those notes to make them be different from 00:47:463 (47463|3,47806|2,48149|1,48492|0) - and 00:50:206 (50206|3,50377|2,50549|1,50720|0) - but i think the current one is more suitable
  2. 00:56:206 (56206|0) - use a long note instead? good idea, but somehow it's weird for this diff :/. So, I change that part into a new pattern
  3. 01:01:863 - add a note to follow the drum here? definitely nope
  4. 01:07:349 (67349|2,67692|0) - ctrl+h to make here more balance? Not bad tho
  5. 01:13:520 - also suggest to add a long note here to follow the music Sure
i want to play rabirabi QAQ
Topic Starter
Akasha-
updated
ZZHBOY
bub
Rebub at 12 June for some little change
Topic Starter
Akasha-
thank you ZZH
ExPew
ez
Topic Starter
Akasha-
My shabi too stonk
paperlens
go rabi-kyoka
Topic Starter
Akasha-

paperlens wrote:

go rabi-kyoka
Thank you for your support
[ A v a l o n ]

Qualify Check



Finally, it's time for my sister's Babi-Babi


  • [General]
  1. Song Setup & Metadata
    Song setup has no problem, and Metadata is already discussed from this thread t/417400/start=0
  2. Audio & Hitsounds
    192kbps audio is good, and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms . . . but, "boom.wav" is have much blank spot in the end http://puu.sh/pIFdJ/5de0a1e21e.png here is my fix http://puu.sh/pIFj3/0fa58277ae.wav
  3. BPM & Timing
    all fine
  4. Background & Video
    1280x720 (16:9) screen . . . fine
  5. Song Folder
    No unused files and all osu. files are in good condition

    |1|2|3|4|


    [Ichi's Easy]
  6. 00:40:027 - maybe need to add note here, to keep your pattern flows still alive . . . because there is not contains any break part in this section, yea the music still in fast tempo
  7. 01:06:256 (66256|1,66942|2) - why not it mapped like 01:05:913 (65913|3,66599|0) - since they are same sound (really identically)
  8. 01:26:999 - end at here like other diffs ? well, the piano is still remains
  9. nothing to be found more, this diff already good mapped :3

    [Normal]
  10. 00:06:256 (6256|0,6599|0) - i feel this is not plays really good this time, how about to move this 00:06:256 (6256|0) - to 4th column or you can move this 00:06:599 (6599|0) - to 4th column . . . you choose
  11. 00:30:085 (30085|1,30427|1) - just my personal opinion, i would like suggest you to arrange them into different column . . . since they are different sound and not feels really good if you keep them in same column
  12. 00:40:370 (40370|2,40542|0) - hmm i'm not really recommended this for this low diff, yea it will be hard to released by newcomer players . . . and also more importantly, i didn't hear any long sound again start from here 00:40:713 - really
  13. 00:46:199 - also same reason as above ^
  14. 00:57:685 (57685|3) - this should be ended on here i think 00:58:370 - like on Ichi's diff since the long sound (you know la) is still alive until that timing . . . keeping consistency with this sound 00:56:827 (56827|2) - is better i think
  15. 01:00:427 - i assuming you following bell sound this time, but if you following another piano like other parts, it should be 1/2
  16. 01:07:799 (67799|0) - end on here 01:08:313 - the long sound is still alive i guess
  17. 01:11:227 (71227|1) - end at 01:12:256 - owo ^

    [Hard]
  18. 00:50:827 - no sound in here, actually the main sound is just ended on here 00:50:742 - i can really sure about that
  19. Nice diff and nothing to mention here, but i see you've using same LN type like normal diffs . . . so for that LN's, you can check again my mods on Normal diff

    [Insane]
  20. 00:37:113 (37113|2,37456|1,37799|0) - i can really sure that the main long sound is only have 1/2 length on this time
  21. 00:40:713 - and 00:46:199 - uhm, same as my mod on Normal diff . . . i didn't hear any long sound start on that timing XD
  22. 00:50:827 - again, no sound in here
  23. 01:02:999 (62999|3,63170|3,63342|3) - hmm, i feel this one is not really good, you can move this 01:03:342 (63342|3) - to another column for make more balance since triple 1/2 jacks while the sound itself is not same are not really good to feels
  24. 01:07:113 (67113|0) - move to 3rd column, it feels more good for me . . . since claps and kick are truly different
  25. and same LN suggestion like Normal diffs (if same problem is exist)
Call me back after this owo
Topic Starter
Akasha-

[ A v a l o n ] wrote:

Qualify Check



Finally, it's time for my sister's Babi-Babi sex


  • [General]
  1. Song Setup & Metadata
    Song setup has no problem, and Metadata is already discussed from this thread t/417400/start=0
  2. Audio & Hitsounds
    192kbps audio is good, and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms . . . but, "boom.wav" is have much blank spot in the end http://puu.sh/pIFdJ/5de0a1e21e.png here is my fix http://puu.sh/pIFj3/0fa58277ae.wav alright
  3. BPM & Timing
    all fine
  4. Background & Video
    1280x720 (16:9) screen . . . fine
  5. Song Folder
    No unused files and all osu. files are in good condition

    |1|2|3|4|


    [Ichi's Easy]
  6. 00:40:027 - maybe need to add note here, to keep your pattern flows still alive . . . because there is not contains any break part in this section, yea the music still in fast tempo 1/6 melody may not good hmm i think i will keep for easy
  7. 01:06:256 (66256|1,66942|2) - why not it mapped like 01:05:913 (65913|3,66599|0) - since they are same sound (really identically) 01:06:256 - down pitch on here and 01:06:942 - main bass, i think i will keep this as well because it fit the melody good enough and easy to be played
  8. 01:26:999 - end at here like other diffs ? well, the piano is still remains okay
  9. nothing to be found more, this diff already good mapped :3

    [Normal]
  10. 00:06:256 (6256|0,6599|0) - i feel this is not plays really good this time, how about to move this 00:06:256 (6256|0) - to 4th column or you can move this 00:06:599 (6599|0) - to 4th column . . . you choose this part is hmm i already consider this for a long time and first it's for patterns but it still look bad for me so i will move it to 3rd
  11. 00:30:085 (30085|1,30427|1) - just my personal opinion, i would like suggest you to arrange them into different column . . . since they are different sound and not feels really good if you keep them in same column
  12. 00:40:370 (40370|2,40542|0) - hmm i'm not really recommended this for this low diff, yea it will be hard to released by newcomer players . . . and also more importantly, i didn't hear any long sound again start from here 00:40:713 - really actually it should be end on 00:40:799 - but nah well i will reduce it
  13. 00:46:199 - also same reason as above ^
  14. 00:57:685 (57685|3) - this should be ended on here i think 00:58:370 - like on Ichi's diff since the long sound (you know la) is still alive until that timing . . . keeping consistency with this sound 00:56:827 (56827|2) - is better i think okay
  15. 01:00:427 - i assuming you following bell sound this time, but if you following another piano like other parts, it should be 1/2
  16. 01:07:799 (67799|0) - end on here 01:08:313 - the long sound is still alive i guess
  17. 01:11:227 (71227|1) - end at 01:12:256 - owo ^ accecpt all

    [Hard]
  18. 00:50:827 - no sound in here, actually the main sound is just ended on here 00:50:742 - i can really sure about that small hihat removed due too weird to play
  19. Nice diff and nothing to mention here, but i see you've using same LN type like normal diffs . . . so for that LN's, you can check again my mods on Normal diff okay but 01:07:799 (67799|0) - is restricted by patterns

    [Insane]
  20. 00:37:113 (37113|2,37456|1,37799|0) - i can really sure that the main long sound is only have 1/2 length on this time rip shield but okay
  21. 00:40:713 - and 00:46:199 - uhm, same as my mod on Normal diff . . . i didn't hear any long sound start on that timing XD i will keep it for hard and insane
  22. 00:50:827 - again, no sound in here
  23. 01:02:999 (62999|3,63170|3,63342|3) - hmm, i feel this one is not really good, you can move this 01:03:342 (63342|3) - to another column for make more balance since triple 1/2 jacks while the sound itself is not same are not really good to feels well, i think i will keep it, first it's for melody so i make a jack here and for the snare before that part i think it's fine enough to play anyways,I already tested and full 300
  24. 01:07:113 (67113|0) - move to 3rd column, it feels more good for me . . . since claps and kick are truly different nope, same bass if you notice it well but moved anyway because i think it's better for balance
  25. and same LN suggestion like Normal diffs (if same problem is exist) okay but some still restricted
Call me back after this owo
Thank you Avalon, really good mod, no reply = fixed
Updated
Ichigaki
Good :)
Topic Starter
Akasha-
okay, i did another self-mod for 4 diffs, it would be all fine now
[ A v a l o n ]
Okay, lets go Qualified
congratz KK !
Topic Starter
Akasha-
Thank you Avalon
Finally I can took your virgin <3
ExPew
gg ez
Topic Starter
Akasha-

ExPew wrote:

gg ez
Rivals_7
wew nice
Gratz KK :D
Shinzo-

Kuo Kyoka wrote:

Babi
Kyousuke-

Kuo Kyoka wrote:

- Babi-Bibi
gratsu kk!
Kawawa
www Gratz!!
Harbyter
more fairies :roll: :roll:
Topic Starter
Akasha-

Harbyter wrote:

more fairies :roll: :roll:
more bunny

Kawawa wrote:

www Gratz!!
thank Kawawa

Kyousuke- wrote:

Kuo Kyoka wrote:

- Babi-Bibi
gratsu kk!
Thank Kyousuke

Shinzo- wrote:

Kuo Kyoka wrote:

Babi
Bibi

Rivals_7 wrote:

wew nice
Gratz KK :D
Thank Rivals_7
Ayachi-
8
2
D
Topic Starter
Akasha-
not 87?
Please sign in to reply.

New reply