@momizi 帮我加一下那个finish吧smallboat wrote:
[Lily Bread's Normal]
00:08:253 (1,2) - 這個對稱間距前後差了0.10x以上建議修一下,不然又被找碴。
//这个吗..好麻烦呐...这个BPM这么低而且隔了2拍,间距小一点应该没事的。前面一个隔2拍的也是0.9xDS
01:06:489 (4) - 尾端應該能加個finish跟01:04:724 (1,2) - 做個對應會聽的比較有感覺
//好
@momizi 帮我加一下那个finish吧smallboat wrote:
[Lily Bread's Normal]
00:08:253 (1,2) - 這個對稱間距前後差了0.10x以上建議修一下,不然又被找碴。
//这个吗..好麻烦呐...这个BPM这么低而且隔了2拍,间距小一点应该没事的。前面一个隔2拍的也是0.9xDS
01:06:489 (4) - 尾端應該能加個finish跟01:04:724 (1,2) - 做個對應會聽的比較有感覺
//好
smallboat wrote:
[General]
東方project的p怎麼會是小寫,應該要改成P才是。引用飛球的帖子 :
致命失误,修改了
[Hard]
00:12:444 (2) - 這個沒加whistle啊 (可能還有些看漏了,建議用複製工具就不會漏放了)
01:05:386 (3) - 試試加finish (看看下面一個diff也要不要加)
01:07:150 (3) - 同Normal 恩,我用copy的转过去
[Lunatic]
01:05:386 (3) - 同Hard
01:08:253 (1) - 忘了Finish 好的,加上了。
Lily Bread wrote:
[Lily Bread's Normal]
@momizi 帮我加一下那个finish吧 好的顺便看到后面的01:08:253 (1) - 加了finish,这里漏了也
Karen wrote:
Lunatic
ar8.3太高了吧 其实我也觉得有点快,我还是喜欢AR8,那就AR8好了
00:11:562 (6,7,2) - 要跟钢琴就好好跟,突然跟vocal很难受诶 唔,这还是狗笔提出来的,之前我也是单跟钢琴,不过这样子尝试了感觉还不错。保留吧
00:21:047 - clap? fixed
00:29:430 - 这种地方加finish 加上感觉奇怪于是把这一段的音量都有所降低感觉好点
01:10:018 (1,2) - 这只是个简单图,这么大的距离会增加难度,老老实实靠近点吧 那就放近点吧,难度也没变化,原来的那个难度强双其实这里打着挺舒服的Q.Q.
01:14:871 - 这whistle是啥 去掉了
01:31:636 - clap? fixed
开头放了些whistle,但是结尾一样的部分又没了,你看看加点什么 恩,适当加点吧
01:38:143 - 转盘可以这里开始 好的
对了音效要改的话跟hard一起改 copy过去了
给图
RIPKaren wrote:
Qualified!
you have already qualified a map today!
rip
你这个……_MiaoFUuU_ wrote:
恭喜1st!!
Sonnyc wrote:
[Lunatic]
- 00:23:474 (3,4) - (3) has a bigger spacing, while (4) has a bigger sound. fixed
- 00:48:180 (4,5,6) - Emphasis issue. (5) has a stronger sound, while (6) containing a jump. fixed the placement
- 01:15:312 (1,2,3) - Indeed (2,3) is bigger in spacing, and you may wanted a downbeat emphasis. But since (1,2) is also far enough, the feeling of an emphasis wasn't clear enough only to get feeled as an unbalanced spacing. 3 also has accent,but,changed ds(not for better play,only for accent
- 01:16:415 (4,5,6) - (5) has a stronger sound while (6) having a bigger jump. Emphasis issue. fixed
- 01:04:724 (1,2,3,4) - (2,3) has strong sounds, so it is understandable for them to have big spacing. However (4) does not, and it also having a big spacing feels not fitting the song properly. move 4 al little left
- 01:05:827 (4,5) - 01:07:592 (4,5) - These got similar feelings, but the spacing is different. fixed
- 00:28:768 (1,2,3) - Spacing is inconsistent. i think here is no problem,keep
- 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - 00:34:062 (4,5,6) - 00:35:827 (5,6,7) - 00:37:592 (4,5,6) - 00:41:121 (4,5,6) - 00:42:885 (4,5,6) - Structure issue. I see you were trying to give a similar feeling by using notes for similar parts of the song, but unlike the consistency of rhythms, the patterning wasn't as organized enough. Sometimes it is a triangle, sometimes it's a linear beat. Sometimes the spacing is 1.00x, sometimes 1.5x, 2.00x, or having random spacings. yes,i use line all this part fisrt time,but aftter remap,i remove these line,because,i afraid boring,its a short map,peopele will not fell sleepy,but if its a long map,they will.and if i changed all things same when they have same rhythm,people will fell boring,as me,i will never play again.i think some radom will make map fell not so boring.
- 01:26:562 - The hitsound here feels unnatural compared to the song. It's way too much ;w; remove the clap
- Spacing consistency is highly lacking. 1.00x and 1.50x seems to be some of the major spacings you are using, but those in usage feels quite arbitrary. 00:31:194 (1,2,3,4,5,6) for example, 1.5x is the main usage while (5) being inconsistent. Seems as an intended jump, but the scale is so minor, only to be interpreted as a spacing error. 00:41:783 (1,2) - 00:45:974 (3,4) - 1.00x isn't been used for close 1/2 here. not use ds very much,and i think this not influence play and i make it on purpose.no change
- Major issues are lacking of patterns, and weak logic behind emphasis selection.
I don't think this mapset has reached it's highest potential yet, and has still got several space for improvement remaining.
ar 5 is fine for me,keep XDLily Bread wrote:
Normal
◾My personal two cents that ar5 felt a little high for the actual diff itself.
//AR5 is ok for normal imo, but AR4 is ok too. change to AR4 if momizi want.
◾01:38:253 - It's pretty sad that there is no spinner here, which hurts the consistency cross difficulties. Also since 01:36:488 (1,2,3) is highly related with 00:25:900 (1,2,3) in patterns and the song, having no spinner at the end such as 00:27:665 (1) also damaged consistency.
//i don't like spinner. i won't add two spinner in one map. and i don't think a boring spinner can make any consistency.
That's not bad. But the problem here is that all these are in one train of a pattern. It's like the pattern doesn't have anything specific to follow. More like collecting various large sounds and mixing them into the pattern.Lily Bread wrote:
my mapping style for easy and normal diff: in quiet part, map vocal as many as possible; if there doesn't have vocal or vocal is hard to map, map drum instead.
If you can't bear missing some less important vocals, then it can't be helped. But do you really need to always represent all of them when you can easily nerf it while still following the vocal?Lily Bread wrote:
quite weird, because they are harder than kiai part. see above, so i choose to map drum here.
I don't agree. Not having the same rhythm doesn't mean they're on different parts. They're musically in the same part, and the drum pattern just tells you that. I think it's not a good idea to change what you follow between them.Lily Bread wrote:
2. these two part is not the same in vocal. no reason to map them in same rhythm.
Yeah I know, and now I see you won't let any of the vocals not mapped. I'm just telling you a way to nerf the pattern. I see you don't agree though.Lily Bread wrote:
01:16:856 - here has a vocal.
Then shall I suggest to remove 01:22:150 (7) - this one instead? Then you'll say it has a vocal. I know that very well, and that's why I'm telling you to remove some beats before that, even it does hurt some consistency, because avoiding long 1/2 trains is more important.Lily Bread wrote:
so why did you ignore "consistent" this time?
see - 01:14:430 (6) -
If you hate spinners for these reasons, then why did you put one on 00:27:665 (1) - ? Actually I think a spinner works for both parts, but 00:27:665 (1) - makes you not able to map 00:30:312 - here, so I thought it's better to be removed, while 01:38:253 - this doesn't hurt any other parts.Lily Bread wrote:
why should i add a spinner? i hate spinner. boring and it can't express any music at all.
Doyak wrote:
Sonnyc forced me to take a look at this xD
[Lunatic]
* 01:13:327 (4) - 01:20:386 (1) - Inconsistent NC use. fixed
* 00:34:724 - 00:35:386 - these piano sounds, are represented with whistles on 00:48:842 - 00:49:503 - fixed
* 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - Why are these represented differently? One is a train, and the other one is triangle jump. I want.why i use it i said in sonnyc's mod, i will not say it again
* 00:29:430 (1,2,3) - This is the only one you didn't make 00:30:092 - this vocal clickable unlike 00:31:856 - 00:33:621 - 00:37:150 - 00:40:680 - 00:44:209 - 00:45:974 - 00:47:739 - 00:51:268 - 00:53:033 - 00:54:797 - i want use slider here,i dont want it have to many singletap,and for better connect with 00:30:312 (3,4,5,6) - 。 no change,
* 01:04:724 (1,2,3) - This have a big jump pattern to emphasize the sounds, but why not on 01:06:489 (1,2,3) - ? fixed,chaged pattern
* 01:16:194 - There's no sound here, so might be better to make 01:15:974 (3,4) - into a 1/1 slider. its slider,not clickable,i think here is ok,and i want 01:16:415 (4) - clickable.no change
* 01:23:474 (1,2,3) - Seems way too large compared to the rest of your map. Around 2.50 would work better. fixed,use 2.7
[Hard]
* 00:01:195 (1,2,1,2,1,2,1,2,1,2,1,2) - Why not use same NC term as Lunatic? want 2 note 1 part,no chage
* 00:18:621 (1) - 00:22:150 (6) - 00:25:680 (5) - Inconsistent NC fixed
* 00:48:621 (6) - Need NC fixed
* 00:59:430 - If you're going to neglect this downbeat, it's better to neglect 00:58:106 - this beat and extend 00:57:665 (1) - to 00:58:327 (2) - to represent the long vocal instead. fixed on 00:59:430 (1) -
* 01:23:033 (3,4,5) - inconsistent spacing on a linear pattern isn't good, as it breaks the flow by suddenly accelerating/breaking the cursor speed without direction change. chaged triangle's ds to 1.6
DreaM117er wrote:
Generally, I checked Doyak's mod first, then knew what happened here...
[Hard][Lunatic]
- This diff doesn't have big problem on rhythm, but you should fix Doyak's mod first.
00:20:386 (1,2) - why don't you use 1/1 or 1/2 slider to fit guitar?? chaged to slider
00:28:989 (3,1) - It have no sense to use large jump on the song going slower. Reduce distance here (DS). Same 00:53:915 (4,1) -
00:37:812 (5,1) - same as this part^ these 1 have accent,i think its ok
00:42:444 (2,3) - fix DS fixed
01:10:459 (2,2) - I hope you set NC on these 2 circles to be more readable. here can be read(its stacked),and i want01:10:900 (1,2,3,4,1) - be a part so nc in01:10:900 (1) -- That's all.
00:07:371 (4,5) - This is what I say "you should fix Doyak's mod first". I hope you should make sure difference of 2/1 and 1/1 rhythm. If you agree, please fix whole diff. if i want change here to manke people notice 1/1,00:07:812 (5) - nc will be the best way? But i dont like use nc very often,its dont look good.i think people can play hard could easy to watch the thythm difference.or by listening.so,no chage herer
00:27:003 (4,5) - Just a question: This pattern isn't too hard for the diff?? 00:27:224 (5,6) - I think you should reduce some distance on this jump. 01:37:592 (6,7,1) - same. these are fine,not very difficult,its Lunatic,not hard.Because song is a little slow,so it can has in icon.(in fact,its a in dif)
00:27:444 (6) - NC fixed
01:10:900 (1,2,3,4) - I'd like to see you make a real star path here. fine.fixed
01:13:327 (4,1) - swap NC fixed on last mod
Go~